VirtualBox

source: vbox/trunk/src/VBox/HostServices/SharedOpenGL/crserverlib/server_muralfbo.c@ 28360

Last change on this file since 28360 was 28242, checked in by vboxsync, 15 years ago

crOpenGL: don't align row size for drawtoscreen

  • Property svn:eol-style set to native
  • Property svn:keywords set to Author Date Id Revision
File size: 11.2 KB
Line 
1/* $Id: server_muralfbo.c 28242 2010-04-13 10:47:48Z vboxsync $ */
2
3/** @file
4 * VBox crOpenGL: Window to FBO redirect support.
5 */
6
7/*
8 * Copyright (C) 2010 Sun Microsystems, Inc.
9 *
10 * This file is part of VirtualBox Open Source Edition (OSE), as
11 * available from http://www.virtualbox.org. This file is free software;
12 * you can redistribute it and/or modify it under the terms of the GNU
13 * General Public License (GPL) as published by the Free Software
14 * Foundation, in version 2 as it comes in the "COPYING" file of the
15 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
16 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
17 *
18 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
19 * Clara, CA 95054 USA or visit http://www.sun.com if you need
20 * additional information or have any questions.
21 */
22
23#include "server.h"
24#include "cr_string.h"
25#include "cr_mem.h"
26#include "render/renderspu.h"
27
28static int crServerGetPointScreen(GLint x, GLint y)
29{
30 int i;
31
32 for (i=0; i<cr_server.screenCount; ++i)
33 {
34 if ((x>=cr_server.screen[i].x && x<=cr_server.screen[i].x+(int)cr_server.screen[i].w)
35 && (y>=cr_server.screen[i].y && y<=cr_server.screen[i].y+(int)cr_server.screen[i].h))
36 {
37 return i;
38 }
39 }
40
41 return -1;
42}
43
44static GLboolean crServerMuralCoverScreen(CRMuralInfo *mural, int sId)
45{
46 return mural->gX<=cr_server.screen[sId].x
47 && mural->gX>=cr_server.screen[sId].x+(int)cr_server.screen[sId].w
48 && mural->gY<=cr_server.screen[sId].y
49 && mural->gY>=cr_server.screen[sId].y+(int)cr_server.screen[sId].h;
50}
51
52void crServerCheckMuralGeometry(CRMuralInfo *mural)
53{
54 int tlS, brS, trS, blS;
55 int overlappingScreenCount, primaryS, i;
56
57 if (cr_server.screenCount<2)
58 {
59 CRASSERT(cr_server.screenCount>0);
60
61 mural->hX = mural->gX-cr_server.screen[0].x;
62 mural->hY = mural->gY-cr_server.screen[0].y;
63
64 cr_server.head_spu->dispatch_table.WindowPosition(mural->spuWindow, mural->hX, mural->hY);
65
66 return;
67 }
68
69 tlS = crServerGetPointScreen(mural->gX, mural->gY);
70 brS = crServerGetPointScreen(mural->gX+mural->width, mural->gY+mural->height);
71
72 if (tlS==brS && tlS>=0)
73 {
74 overlappingScreenCount = 1;
75 primaryS = tlS;
76 }
77 else
78 {
79 trS = crServerGetPointScreen(mural->gX+mural->width, mural->gY);
80 blS = crServerGetPointScreen(mural->gX, mural->gY+mural->height);
81
82 primaryS = -1; overlappingScreenCount = 0;
83 for (i=0; i<cr_server.screenCount; ++i)
84 {
85 if ((i==tlS) || (i==brS) || (i==trS) || (i==blS)
86 || crServerMuralCoverScreen(mural, i))
87 {
88 overlappingScreenCount++;
89 primaryS = primaryS<0 ? i:primaryS;
90 }
91 }
92
93 if (!overlappingScreenCount)
94 {
95 primaryS = 0;
96 }
97 }
98
99 if (primaryS!=mural->screenId)
100 {
101 mural->screenId = primaryS;
102
103 renderspuSetWindowId(cr_server.screen[primaryS].winID);
104 renderspuReparentWindow(mural->spuWindow);
105 renderspuSetWindowId(cr_server.screen[0].winID);
106 }
107
108 mural->hX = mural->gX-cr_server.screen[primaryS].x;
109 mural->hY = mural->gY-cr_server.screen[primaryS].y;
110
111 if (overlappingScreenCount<2)
112 {
113 if (mural->bUseFBO)
114 {
115 crServerRedirMuralFBO(mural, GL_FALSE);
116 crServerDeleteMuralFBO(mural);
117 }
118
119 cr_server.head_spu->dispatch_table.WindowPosition(mural->spuWindow, mural->hX, mural->hY);
120 }
121 else
122 {
123 if (!mural->bUseFBO)
124 {
125 crServerRedirMuralFBO(mural, GL_TRUE);
126 }
127 else
128 {
129 if (mural->width!=mural->fboWidth
130 || mural->height!=mural->height)
131 {
132 crServerRedirMuralFBO(mural, GL_FALSE);
133 crServerDeleteMuralFBO(mural);
134 crServerRedirMuralFBO(mural, GL_TRUE);
135 }
136 }
137
138 if (!mural->bUseFBO)
139 {
140 cr_server.head_spu->dispatch_table.WindowPosition(mural->spuWindow, mural->hX, mural->hY);
141 }
142 }
143}
144
145GLboolean crServerSupportRedirMuralFBO(void)
146{
147 const GLubyte* pExt = cr_server.head_spu->dispatch_table.GetString(GL_REAL_EXTENSIONS);
148
149 return NULL!=crStrstr((const char*)pExt, "GL_ARB_framebuffer_object")
150 && NULL!=crStrstr((const char*)pExt, "GL_ARB_texture_non_power_of_two");
151}
152
153void crServerRedirMuralFBO(CRMuralInfo *mural, GLboolean redir)
154{
155 if (redir)
156 {
157 if (!crServerSupportRedirMuralFBO())
158 {
159 crWarning("FBO not supported, can't redirect window output");
160 return;
161 }
162
163 cr_server.head_spu->dispatch_table.WindowShow(mural->spuWindow, GL_FALSE);
164
165 if (mural->idFBO==0)
166 {
167 crServerCreateMuralFBO(mural);
168 }
169
170 if (!crStateGetCurrent()->framebufferobject.drawFB)
171 {
172 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mural->idFBO);
173 }
174 }
175 else
176 {
177 cr_server.head_spu->dispatch_table.WindowShow(mural->spuWindow, mural->bVisible);
178
179 if (mural->bUseFBO && crServerSupportRedirMuralFBO()
180 && !crStateGetCurrent()->framebufferobject.drawFB)
181 {
182 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
183 }
184 }
185
186 mural->bUseFBO = redir;
187}
188
189void crServerCreateMuralFBO(CRMuralInfo *mural)
190{
191 CRContext *ctx = crStateGetCurrent();
192 GLuint uid;
193 GLenum status;
194
195 CRASSERT(mural->idFBO==0);
196
197 /*Color texture*/
198 cr_server.head_spu->dispatch_table.GenTextures(1, &mural->idColorTex);
199 cr_server.head_spu->dispatch_table.BindTexture(GL_TEXTURE_2D, mural->idColorTex);
200 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
201 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
202 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
203 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
204 cr_server.head_spu->dispatch_table.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, mural->width, mural->height,
205 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
206
207 /*Depth&Stencil*/
208 cr_server.head_spu->dispatch_table.GenRenderbuffersEXT(1, &mural->idDepthStencilRB);
209 cr_server.head_spu->dispatch_table.BindRenderbufferEXT(GL_RENDERBUFFER_EXT, mural->idDepthStencilRB);
210 cr_server.head_spu->dispatch_table.RenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT,
211 mural->width, mural->height);
212
213 /*FBO*/
214 cr_server.head_spu->dispatch_table.GenFramebuffersEXT(1, &mural->idFBO);
215 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mural->idFBO);
216
217 cr_server.head_spu->dispatch_table.FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
218 GL_TEXTURE_2D, mural->idColorTex, 0);
219 cr_server.head_spu->dispatch_table.FramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
220 GL_RENDERBUFFER_EXT, mural->idDepthStencilRB);
221 cr_server.head_spu->dispatch_table.FramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
222 GL_RENDERBUFFER_EXT, mural->idDepthStencilRB);
223
224 status = cr_server.head_spu->dispatch_table.CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
225 if (status!=GL_FRAMEBUFFER_COMPLETE_EXT)
226 {
227 crWarning("FBO status(0x%x) isn't complete", status);
228 }
229
230 mural->fboWidth = mural->width;
231 mural->fboHeight = mural->height;
232
233 /*Restore gl state*/
234 uid = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->name;
235 cr_server.head_spu->dispatch_table.BindTexture(GL_TEXTURE_2D, uid);
236
237 uid = ctx->framebufferobject.renderbuffer ? ctx->framebufferobject.renderbuffer->hwid:0;
238 cr_server.head_spu->dispatch_table.BindRenderbufferEXT(GL_RENDERBUFFER_EXT, mural->idDepthStencilRB);
239
240 uid = ctx->framebufferobject.drawFB ? ctx->framebufferobject.drawFB->hwid:0;
241 cr_server.head_spu->dispatch_table.BindFramebufferEXT(GL_FRAMEBUFFER_EXT, uid);
242}
243
244void crServerDeleteMuralFBO(CRMuralInfo *mural)
245{
246 CRASSERT(!mural->bUseFBO);
247
248 if (mural->idFBO!=0)
249 {
250 cr_server.head_spu->dispatch_table.DeleteTextures(1, &mural->idColorTex);
251 cr_server.head_spu->dispatch_table.DeleteRenderbuffersEXT(1, &mural->idDepthStencilRB);
252 cr_server.head_spu->dispatch_table.DeleteFramebuffersEXT(1, &mural->idFBO);
253
254 mural->idFBO = 0;
255 mural->idColorTex = 0;
256 mural->idDepthStencilRB = 0;
257 }
258}
259
260#define MIN(a, b) ((a) < (b) ? (a) : (b))
261#define MAX(a, b) ((a) > (b) ? (a) : (b))
262
263static GLboolean crServerIntersectScreen(CRMuralInfo *mural, int sId, CRrecti *rect)
264{
265 rect->x1 = MAX(mural->gX, cr_server.screen[sId].x);
266 rect->x2 = MIN(mural->gX+(int)mural->fboWidth, cr_server.screen[sId].x+(int)cr_server.screen[sId].w);
267 rect->y1 = MAX(mural->gY, cr_server.screen[sId].y);
268 rect->y2 = MIN(mural->gY+(int)mural->fboHeight, cr_server.screen[sId].y+(int)cr_server.screen[sId].h);
269
270 return (rect->x2>rect->x1) && (rect->y2>rect->y1);
271}
272
273void crServerPresentFBO(CRMuralInfo *mural)
274{
275 char *pixels, *tmppixels, *pSrc, *pDst;
276 GLuint uid;
277 int i, j, rowsize, rowstride, height;
278 CRrecti rect;
279 CRContext *ctx = crStateGetCurrent();
280
281 CRASSERT(cr_server.pfnPresentFBO);
282
283 pixels = crAlloc(4*mural->fboWidth*mural->fboHeight);
284 if (!pixels)
285 {
286 crWarning("Out of memory in crServerPresentFBO");
287 return;
288 }
289
290 cr_server.head_spu->dispatch_table.BindTexture(GL_TEXTURE_2D, mural->idColorTex);
291 cr_server.head_spu->dispatch_table.GetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, pixels);
292 uid = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->name;
293 cr_server.head_spu->dispatch_table.BindTexture(GL_TEXTURE_2D, uid);
294
295 for (i=0; i<cr_server.screenCount; ++i)
296 {
297 if (crServerIntersectScreen(mural, i, &rect))
298 {
299 rowsize = 4*(rect.x2-rect.x1);
300 tmppixels = crAlloc(rowsize*(rect.y2-rect.y1));
301
302 if (!tmppixels)
303 {
304 crWarning("Out of memory in crServerPresentFBO");
305 crFree(pixels);
306 return;
307 }
308 rowstride = 4*mural->fboWidth;
309 height = rect.y2-rect.y1;
310
311 pSrc = pixels + 4*(rect.x1-mural->gX) + rowstride*(rect.y2-mural->gY-1);
312 pDst = tmppixels;
313
314 for (j=0; j<height; ++j)
315 {
316 crMemcpy(pDst, pSrc, rowsize);
317
318 pSrc -= rowstride;
319 pDst += rowsize;
320 }
321
322 cr_server.pfnPresentFBO(tmppixels, i, rect.x1-cr_server.screen[i].x, rect.y1-cr_server.screen[i].y, rect.x2-rect.x1, height);
323
324 crFree(tmppixels);
325 }
326 }
327 crFree(pixels);
328}
329
330GLboolean crServerIsRedirectedToFBO()
331{
332 return cr_server.curClient
333 && cr_server.curClient->currentMural
334 && cr_server.curClient->currentMural->bUseFBO;
335}
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