VirtualBox

source: vbox/trunk/src/VBox/HostServices/SharedOpenGL/crserverlib/server_texture.c@ 69496

Last change on this file since 69496 was 69496, checked in by vboxsync, 7 years ago

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File size: 11.8 KB
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1/* $Id: server_texture.c 69496 2017-10-28 14:55:58Z vboxsync $ */
2/** @file
3 * VBox crOpenGL - teximage functions.
4 */
5
6/*
7 * Copyright (C) 2010-2017 Oracle Corporation
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License (GPL) as published by the Free Software
13 * Foundation, in version 2 as it comes in the "COPYING" file of the
14 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
15 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
16 */
17
18#include "chromium.h"
19#include "cr_error.h"
20#include "server_dispatch.h"
21#include "server.h"
22#include "cr_mem.h"
23
24#define CR_NOTHING()
25
26#define CR_CHECKPTR(name) \
27 if (!realptr) \
28 { \
29 crWarning(#name " with NULL ptr, ignored!"); \
30 return; \
31 }
32
33#if !defined(CR_STATE_NO_TEXTURE_IMAGE_STORE)
34# define CR_FIXPTR() (uintptr_t) realptr += (uintptr_t) cr_server.head_spu->dispatch_table.MapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_READ_ONLY_ARB)
35#else
36# define CR_FIXPTR()
37#endif
38
39#if defined(CR_ARB_pixel_buffer_object)
40# define CR_CHECKBUFFER(name, checkptr) \
41 if (crStateIsBufferBound(GL_PIXEL_UNPACK_BUFFER_ARB)) \
42 { \
43 CR_FIXPTR(); \
44 } \
45 else \
46 { \
47 checkptr \
48 }
49#else
50# define CR_CHECKBUFFER(name, checkptr) checkptr
51#endif
52
53#if defined(CR_ARB_pixel_buffer_object) && !defined(CR_STATE_NO_TEXTURE_IMAGE_STORE)
54# define CR_FINISHBUFFER() \
55 if (crStateIsBufferBound(GL_PIXEL_UNPACK_BUFFER_ARB)) \
56 { \
57 if (!cr_server.head_spu->dispatch_table.UnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB)) \
58 { \
59 crWarning("UnmapBufferARB failed"); \
60 } \
61 }
62#else
63#define CR_FINISHBUFFER()
64#endif
65
66#define CR_FUNC_SUBIMAGE(name, def, call, ptrname) \
67void SERVER_DISPATCH_APIENTRY \
68crServerDispatch##name def \
69{ \
70 const GLvoid *realptr = ptrname; \
71 CR_CHECKBUFFER(name, CR_CHECKPTR(name)) \
72 crState##name call; \
73 CR_FINISHBUFFER() \
74 realptr = ptrname; \
75 cr_server.head_spu->dispatch_table.name call; \
76}
77
78#define CR_FUNC_IMAGE(name, def, call, ptrname) \
79void SERVER_DISPATCH_APIENTRY \
80crServerDispatch##name def \
81{ \
82 const GLvoid *realptr = ptrname; \
83 CR_CHECKBUFFER(name, CR_NOTHING()) \
84 crState##name call; \
85 CR_FINISHBUFFER() \
86 realptr = ptrname; \
87 cr_server.head_spu->dispatch_table.name call; \
88}
89
90#if defined(CR_ARB_texture_compression)
91CR_FUNC_SUBIMAGE(CompressedTexSubImage1DARB,
92 (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imagesize, const GLvoid * data),
93 (target, level, xoffset, width, format, imagesize, realptr), data)
94
95CR_FUNC_SUBIMAGE(CompressedTexSubImage2DARB,
96 (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imagesize, const GLvoid * data),
97 (target, level, xoffset, yoffset, width, height, format, imagesize, realptr), data)
98
99CR_FUNC_SUBIMAGE(CompressedTexSubImage3DARB,
100 (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imagesize, const GLvoid * data),
101 (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imagesize, realptr), data)
102
103CR_FUNC_IMAGE(CompressedTexImage1DARB,
104 (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imagesize, const GLvoid * data),
105 (target, level, internalFormat, width, border, imagesize, realptr), data)
106
107CR_FUNC_IMAGE(CompressedTexImage2DARB,
108 (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imagesize, const GLvoid * data),
109 (target, level, internalFormat, width, height, border, imagesize, realptr), data)
110
111CR_FUNC_IMAGE(CompressedTexImage3DARB,
112 (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imagesize, const GLvoid * data),
113 (target, level, internalFormat, width, height, depth, border, imagesize, realptr), data)
114#endif
115
116CR_FUNC_SUBIMAGE(TexSubImage1D,
117 (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels),
118 (target, level, xoffset, width, format, type, realptr), pixels)
119
120CR_FUNC_SUBIMAGE(TexSubImage2D,
121 (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels),
122 (target, level, xoffset, yoffset, width, height, format, type, realptr), pixels)
123
124CR_FUNC_SUBIMAGE(TexSubImage3D,
125 (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels),
126 (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, realptr), pixels)
127
128CR_FUNC_IMAGE(TexImage1D,
129 (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels),
130 (target, level, internalFormat, width, border, format, type, realptr), pixels)
131
132CR_FUNC_IMAGE(TexImage2D,
133 (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels),
134 (target, level, internalFormat, width, height, border, format, type, realptr), pixels)
135
136CR_FUNC_IMAGE(TexImage3D,
137 (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels),
138 (target, level, internalFormat, width, height, depth, border, format, type, realptr), pixels)
139
140
141void SERVER_DISPATCH_APIENTRY crServerDispatchTexEnvf( GLenum target, GLenum pname, GLfloat param )
142{
143 crStateTexEnvf( target, pname, param );
144 if (GL_POINT_SPRITE != target && pname != GL_COORD_REPLACE)
145 CR_GLERR_CHECK(cr_server.head_spu->dispatch_table.TexEnvf( target, pname, param ););
146}
147
148void SERVER_DISPATCH_APIENTRY crServerDispatchTexEnvfv( GLenum target, GLenum pname, const GLfloat * params )
149{
150 crStateTexEnvfv( target, pname, params );
151 if (GL_POINT_SPRITE != target && pname != GL_COORD_REPLACE)
152 CR_GLERR_CHECK(cr_server.head_spu->dispatch_table.TexEnvfv( target, pname, params ););
153}
154
155void SERVER_DISPATCH_APIENTRY crServerDispatchTexEnvi( GLenum target, GLenum pname, GLint param )
156{
157 crStateTexEnvi( target, pname, param );
158 if (GL_POINT_SPRITE != target && pname != GL_COORD_REPLACE)
159 CR_GLERR_CHECK(cr_server.head_spu->dispatch_table.TexEnvi( target, pname, param ););
160}
161
162void SERVER_DISPATCH_APIENTRY crServerDispatchTexEnviv( GLenum target, GLenum pname, const GLint * params )
163{
164 crStateTexEnviv( target, pname, params );
165 if (GL_POINT_SPRITE != target && pname != GL_COORD_REPLACE)
166 CR_GLERR_CHECK(cr_server.head_spu->dispatch_table.TexEnviv( target, pname, params ););
167}
168
169void SERVER_DISPATCH_APIENTRY crServerDispatchGetTexEnvfv( GLenum target, GLenum pname, GLfloat * params )
170{
171 GLfloat local_params[4];
172 (void) params;
173 if (GL_POINT_SPRITE != target && pname != GL_COORD_REPLACE)
174 cr_server.head_spu->dispatch_table.GetTexEnvfv( target, pname, local_params );
175 else
176 crStateGetTexEnvfv( target, pname, local_params );
177
178 crServerReturnValue( &(local_params[0]), crStateHlpComponentsCount(pname)*sizeof (GLfloat) );
179}
180
181void SERVER_DISPATCH_APIENTRY crServerDispatchGetTexEnviv( GLenum target, GLenum pname, GLint * params )
182{
183 GLint local_params[4];
184 (void) params;
185 if (GL_POINT_SPRITE != target && pname != GL_COORD_REPLACE)
186 cr_server.head_spu->dispatch_table.GetTexEnviv( target, pname, local_params );
187 else
188 crStateGetTexEnviv( target, pname, local_params );
189
190 crServerReturnValue( &(local_params[0]), crStateHlpComponentsCount(pname)*sizeof (GLint) );
191}
192
193void SERVER_DISPATCH_APIENTRY crServerDispatchBindTexture( GLenum target, GLuint texture )
194{
195 crStateBindTexture( target, texture );
196 cr_server.head_spu->dispatch_table.BindTexture(target, crStateGetTextureHWID(texture));
197}
198
199
200void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteTextures( GLsizei n, const GLuint *textures)
201{
202 GLuint *newTextures = (GLuint *) crAlloc(n * sizeof(GLuint));
203 GLint i;
204
205 if (!newTextures)
206 {
207 crError("crServerDispatchDeleteTextures: out of memory");
208 return;
209 }
210
211 for (i = 0; i < n; i++)
212 {
213 newTextures[i] = crStateGetTextureHWID(textures[i]);
214 }
215
216// for (i = 0; i < n; ++i)
217// {
218// crDebug("DeleteTexture: %d, pid %d, ctx %d", textures[i], (uint32_t)cr_server.curClient->pid, cr_server.currentCtxInfo->pContext->id);
219// }
220
221
222 crStateDeleteTextures(n, textures);
223 cr_server.head_spu->dispatch_table.DeleteTextures(n, newTextures);
224 crFree(newTextures);
225}
226
227
228void SERVER_DISPATCH_APIENTRY crServerDispatchPrioritizeTextures( GLsizei n, const GLuint * textures, const GLclampf * priorities )
229{
230 GLuint *newTextures = (GLuint *) crAlloc(n * sizeof(GLuint));
231 GLint i;
232
233 if (!newTextures)
234 {
235 crError("crServerDispatchDeleteTextures: out of memory");
236 return;
237 }
238
239 crStatePrioritizeTextures(n, textures, priorities);
240
241 for (i = 0; i < n; i++)
242 {
243 newTextures[i] = crStateGetTextureHWID(textures[i]);
244 }
245
246 cr_server.head_spu->dispatch_table.PrioritizeTextures(n, newTextures, priorities);
247 crFree(newTextures);
248}
249
250
251/** @todo will fail for textures loaded from snapshot */
252GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsTexture( GLuint texture )
253{
254 GLboolean retval;
255 retval = cr_server.head_spu->dispatch_table.IsTexture(crStateGetTextureHWID(texture));
256 crServerReturnValue( &retval, sizeof(retval) );
257 return retval; /* WILL PROBABLY BE IGNORED */
258}
259
260
261GLboolean SERVER_DISPATCH_APIENTRY
262crServerDispatchAreTexturesResident(GLsizei n, const GLuint *textures,
263 GLboolean *residences)
264{
265 GLboolean retval;
266 GLsizei i;
267 GLboolean *res = (GLboolean *) crAlloc(n * sizeof(GLboolean));
268 GLuint *textures2 = (GLuint *) crAlloc(n * sizeof(GLuint));
269
270 (void) residences;
271
272 for (i = 0; i < n; i++)
273 {
274 textures2[i] = crStateGetTextureHWID(textures[i]);
275 }
276 retval = cr_server.head_spu->dispatch_table.AreTexturesResident(n, textures2, res);
277
278 crFree(textures2);
279
280 crServerReturnValue(res, n * sizeof(GLboolean));
281
282 crFree(res);
283
284 return retval; /* WILL PROBABLY BE IGNORED */
285}
286
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