1 | /* Copyright (c) 2001, Stanford University
|
---|
2 | * All rights reserved
|
---|
3 | *
|
---|
4 | * See the file LICENSE.txt for information on redistributing this software.
|
---|
5 | */
|
---|
6 |
|
---|
7 | #include <stdlib.h>
|
---|
8 | #include "server.h"
|
---|
9 | #include "cr_mem.h"
|
---|
10 | #include "cr_warp.h"
|
---|
11 | #include "cr_hull.h"
|
---|
12 | #include "cr_string.h"
|
---|
13 |
|
---|
14 |
|
---|
15 | /*
|
---|
16 | * Given the mural->extents[i].imagewindow parameters, compute the
|
---|
17 | * mural->extents[i].bounds and outputwindow parameters.
|
---|
18 | * This includes allocating space in the render SPU's window for each
|
---|
19 | * of the tiles.
|
---|
20 | */
|
---|
21 | static void
|
---|
22 | initializeExtents(CRMuralInfo *mural)
|
---|
23 | {
|
---|
24 | const int leftMargin = cr_server.useL2 ? 2 : 0;
|
---|
25 | int i;
|
---|
26 | int x, y, w, h, maxTileHeight;
|
---|
27 |
|
---|
28 | x = leftMargin;
|
---|
29 | y = 0;
|
---|
30 | maxTileHeight = 0;
|
---|
31 |
|
---|
32 | /* Basically just copy the server's list of tiles to the RunQueue
|
---|
33 | * and compute some derived tile information.
|
---|
34 | */
|
---|
35 | for ( i = 0; i < mural->numExtents; i++ )
|
---|
36 | {
|
---|
37 | CRExtent *extent = &mural->extents[i];
|
---|
38 |
|
---|
39 | CRASSERT(mural->width > 0);
|
---|
40 | CRASSERT(mural->height > 0);
|
---|
41 |
|
---|
42 | /* extent->display = find_output_display( extent->imagewindow ); */
|
---|
43 |
|
---|
44 | /* Compute normalized tile bounds.
|
---|
45 | * That is, x1, y1, x2, y2 will be in the range [-1, 1] where
|
---|
46 | * x1=-1, y1=-1, x2=1, y2=1 corresponds to the whole mural.
|
---|
47 | */
|
---|
48 | extent->bounds.x1 = ( (GLfloat) (2*extent->imagewindow.x1) /
|
---|
49 | mural->width - 1.0f );
|
---|
50 | extent->bounds.y1 = ( (GLfloat) (2*extent->imagewindow.y1) /
|
---|
51 | mural->height - 1.0f );
|
---|
52 | extent->bounds.x2 = ( (GLfloat) (2*extent->imagewindow.x2) /
|
---|
53 | mural->width - 1.0f );
|
---|
54 | extent->bounds.y2 = ( (GLfloat) (2*extent->imagewindow.y2) /
|
---|
55 | mural->height - 1.0f );
|
---|
56 |
|
---|
57 | /* Width and height of tile, in mural pixels */
|
---|
58 | w = mural->extents[i].imagewindow.x2 - mural->extents[i].imagewindow.x1;
|
---|
59 | h = mural->extents[i].imagewindow.y2 - mural->extents[i].imagewindow.y1;
|
---|
60 |
|
---|
61 | if (cr_server.useDMX) {
|
---|
62 | /* Tile layout is easy!
|
---|
63 | * Remember, the X window we're drawing into (tileosort::xsubwin)
|
---|
64 | * is already adjusted to the right mural position.
|
---|
65 | */
|
---|
66 | extent->outputwindow.x1 = 0;
|
---|
67 | extent->outputwindow.y1 = 0;
|
---|
68 | extent->outputwindow.x2 = w;
|
---|
69 | extent->outputwindow.y2 = h;
|
---|
70 | #if 0
|
---|
71 | printf("OutputWindow %d, %d .. %d, %d\n",
|
---|
72 | extent->outputwindow.x1,
|
---|
73 | extent->outputwindow.y1,
|
---|
74 | extent->outputwindow.x2,
|
---|
75 | extent->outputwindow.y2);
|
---|
76 | #endif
|
---|
77 | }
|
---|
78 | else {
|
---|
79 | /* Carve space out of the underlying (render SPU) window for this tile.
|
---|
80 | */
|
---|
81 | if ( x + w > (int) mural->underlyingDisplay[2] )
|
---|
82 | {
|
---|
83 | if (x == leftMargin) {
|
---|
84 | crWarning("No room for %dx%d tile in this server's window (%d x %d)!",
|
---|
85 | w, h,
|
---|
86 | mural->underlyingDisplay[2], mural->underlyingDisplay[3]);
|
---|
87 | }
|
---|
88 | y += maxTileHeight;
|
---|
89 | x = leftMargin;
|
---|
90 | maxTileHeight = 0;
|
---|
91 | }
|
---|
92 |
|
---|
93 | /* Allocate space from window in bottom-to-top order.
|
---|
94 | * This allows multi-level tilesort configurations to work better.
|
---|
95 | */
|
---|
96 | extent->outputwindow.x1 = x;
|
---|
97 | extent->outputwindow.y1 = y;
|
---|
98 | extent->outputwindow.x2 = x + w;
|
---|
99 | extent->outputwindow.y2 = y + h;
|
---|
100 |
|
---|
101 | if ((unsigned int)extent->outputwindow.y2 > mural->underlyingDisplay[3])
|
---|
102 | crWarning("No room for %dx%d tile in this server's window (%d x %d)!",
|
---|
103 | w, h,
|
---|
104 | mural->underlyingDisplay[2], mural->underlyingDisplay[3]);
|
---|
105 |
|
---|
106 | if (h > maxTileHeight)
|
---|
107 | maxTileHeight = h;
|
---|
108 |
|
---|
109 | x += w + leftMargin;
|
---|
110 | } /* useDMX */
|
---|
111 | }
|
---|
112 | }
|
---|
113 |
|
---|
114 |
|
---|
115 | /*
|
---|
116 | * This needs to be called when the tiling changes. Compute max tile
|
---|
117 | * height and check if optimized bucketing can be used, etc.
|
---|
118 | */
|
---|
119 | void
|
---|
120 | crServerInitializeTiling(CRMuralInfo *mural)
|
---|
121 | {
|
---|
122 | int i;
|
---|
123 |
|
---|
124 | /* The imagespace rect is useful in a few places (but redundant) */
|
---|
125 | /* XXX not used anymore??? (grep) */
|
---|
126 | mural->imagespace.x1 = 0;
|
---|
127 | mural->imagespace.y1 = 0;
|
---|
128 | mural->imagespace.x2 = mural->width;
|
---|
129 | mural->imagespace.y2 = mural->height;
|
---|
130 |
|
---|
131 | /* find max tile height */
|
---|
132 | mural->maxTileHeight = 0;
|
---|
133 | for (i = 0; i < mural->numExtents; i++)
|
---|
134 | {
|
---|
135 | const int h = mural->extents[i].imagewindow.y2 -
|
---|
136 | mural->extents[i].imagewindow.y1;
|
---|
137 |
|
---|
138 | if (h > mural->maxTileHeight)
|
---|
139 | mural->maxTileHeight = h;
|
---|
140 | }
|
---|
141 |
|
---|
142 | /* compute extent bounds, outputwindow, etc */
|
---|
143 | initializeExtents(mural);
|
---|
144 |
|
---|
145 | /* optimized hash-based bucketing setup */
|
---|
146 | if (cr_server.optimizeBucket) {
|
---|
147 | mural->optimizeBucket = crServerInitializeBucketing(mural);
|
---|
148 | }
|
---|
149 | else {
|
---|
150 | mural->optimizeBucket = GL_FALSE;
|
---|
151 | }
|
---|
152 | }
|
---|
153 |
|
---|
154 |
|
---|
155 | /*
|
---|
156 | * Change the tiling for a mural.
|
---|
157 | * The boundaries are specified in mural space.
|
---|
158 | * Input: muralWidth/muralHeight - new window/mural size
|
---|
159 | * numTiles - number of tiles
|
---|
160 | * Input: tileBounds[0] = bounds[0].x
|
---|
161 | * tileBounds[1] = bounds[0].y
|
---|
162 | * tileBounds[2] = bounds[0].width
|
---|
163 | * tileBounds[3] = bounds[0].height
|
---|
164 | * tileBounds[4] = bounds[1].x
|
---|
165 | * ...
|
---|
166 | */
|
---|
167 | void
|
---|
168 | crServerNewMuralTiling(CRMuralInfo *mural,
|
---|
169 | GLint muralWidth, GLint muralHeight,
|
---|
170 | GLint numTiles, const GLint *tileBounds)
|
---|
171 | {
|
---|
172 | int i;
|
---|
173 |
|
---|
174 | CRASSERT(numTiles >= 0);
|
---|
175 |
|
---|
176 | crDebug("Reconfiguring tiles in crServerNewMuralTiling:");
|
---|
177 | crDebug(" New mural size: %d x %d", muralWidth, muralHeight);
|
---|
178 | for (i = 0; i < numTiles; i++)
|
---|
179 | {
|
---|
180 | crDebug(" Tile %d: %d, %d %d x %d", i,
|
---|
181 | tileBounds[i*4], tileBounds[i*4+1],
|
---|
182 | tileBounds[i*4+2], tileBounds[i*4+3]);
|
---|
183 | }
|
---|
184 |
|
---|
185 | /*
|
---|
186 | * This section basically mimics what's done during crServerGetTileInfo()
|
---|
187 | */
|
---|
188 | mural->width = muralWidth;
|
---|
189 | mural->height = muralHeight;
|
---|
190 | mural->numExtents = numTiles;
|
---|
191 | for (i = 0; i < numTiles; i++)
|
---|
192 | {
|
---|
193 | const GLint x = tileBounds[i * 4 + 0];
|
---|
194 | const GLint y = tileBounds[i * 4 + 1];
|
---|
195 | const GLint w = tileBounds[i * 4 + 2];
|
---|
196 | const GLint h = tileBounds[i * 4 + 3];
|
---|
197 | mural->extents[i].imagewindow.x1 = x;
|
---|
198 | mural->extents[i].imagewindow.y1 = y;
|
---|
199 | mural->extents[i].imagewindow.x2 = x + w;
|
---|
200 | mural->extents[i].imagewindow.y2 = y + h;
|
---|
201 | }
|
---|
202 |
|
---|
203 | crServerInitializeTiling(mural);
|
---|
204 | }
|
---|
205 |
|
---|
206 |
|
---|
207 | static float
|
---|
208 | absf(float a)
|
---|
209 | {
|
---|
210 | if (a < 0)
|
---|
211 | return -a;
|
---|
212 | return a;
|
---|
213 | }
|
---|