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source: vbox/trunk/src/VBox/HostServices/SharedOpenGL/crserverlib/server_viewport.c@ 18255

Last change on this file since 18255 was 15532, checked in by vboxsync, 16 years ago

crOpenGL: export to OSE

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File size: 8.5 KB
Line 
1/* Copyright (c) 2001, Stanford University
2 * All rights reserved
3 *
4 * See the file LICENSE.txt for information on redistributing this software.
5 */
6
7#include "server_dispatch.h"
8#include "server.h"
9#include "cr_error.h"
10#include "state/cr_statetypes.h"
11
12
13static const CRmatrix identity_matrix = {
14 1.0, 0.0, 0.0, 0.0,
15 0.0, 1.0, 0.0, 0.0,
16 0.0, 0.0, 1.0, 0.0,
17 0.0, 0.0, 0.0, 1.0
18};
19
20
21/*
22 * Clip the rectangle q against the given image window.
23 */
24static void
25crServerViewportClipToWindow( const CRrecti *imagewindow, CRrecti *q)
26{
27 if (q->x1 < imagewindow->x1) q->x1 = imagewindow->x1;
28 if (q->x1 > imagewindow->x2) q->x1 = imagewindow->x2;
29
30 if (q->x2 > imagewindow->x2) q->x2 = imagewindow->x2;
31 if (q->x2 < imagewindow->x1) q->x2 = imagewindow->x1;
32
33 if (q->y1 < imagewindow->y1) q->y1 = imagewindow->y1;
34 if (q->y1 > imagewindow->y2) q->y1 = imagewindow->y2;
35
36 if (q->y2 > imagewindow->y2) q->y2 = imagewindow->y2;
37 if (q->y2 < imagewindow->y1) q->y2 = imagewindow->y1;
38}
39
40
41/*
42 * Translate the rectangle q from the image window space to the outputwindow
43 * space.
44 */
45static void
46crServerConvertToOutput( const CRrecti *imagewindow,
47 const CRrecti *outputwindow,
48 CRrecti *q )
49{
50 q->x1 = q->x1 - imagewindow->x1 + outputwindow->x1;
51 q->x2 = q->x2 - imagewindow->x2 + outputwindow->x2;
52 q->y1 = q->y1 - imagewindow->y1 + outputwindow->y1;
53 q->y2 = q->y2 - imagewindow->y2 + outputwindow->y2;
54}
55
56
57/*
58 * Compute clipped image window, scissor, viewport and base projection
59 * info for each tile in the mural.
60 * Need to call this when either the viewport or mural is changed.
61 */
62void
63crServerComputeViewportBounds(const CRViewportState *v, CRMuralInfo *mural)
64{
65 static GLuint serialNo = 1;
66 int i;
67
68 for (i = 0; i < mural->numExtents; i++) {
69 CRExtent *extent = &mural->extents[i];
70 CRrecti q;
71
72 /* If the scissor is disabled set it to the whole output.
73 ** We might as well use the actual scissorTest rather than
74 ** scissorValid - it never gets reset anyway.
75 */
76 if (!v->scissorTest)
77 {
78 extent->scissorBox = extent->outputwindow;
79 }
80 else
81 {
82 q.x1 = v->scissorX;
83 q.x2 = v->scissorX + v->scissorW;
84 q.y1 = v->scissorY;
85 q.y2 = v->scissorY + v->scissorH;
86
87 crServerViewportClipToWindow(&(extent->imagewindow), &q);
88 crServerConvertToOutput(&(extent->imagewindow),
89 &(extent->outputwindow), &q);
90 extent->scissorBox = q;
91 }
92
93 /* if the viewport is not valid,
94 ** set it to the entire output.
95 */
96 if (!v->viewportValid)
97 {
98 extent->clippedImagewindow = extent->imagewindow;
99 extent->viewport = extent->outputwindow;
100 }
101 else
102 {
103 q.x1 = v->viewportX;
104 q.x2 = v->viewportX + v->viewportW;
105 q.y1 = v->viewportY;
106 q.y2 = v->viewportY + v->viewportH;
107
108 /* This is where the viewport gets clamped to the max size. */
109 crServerViewportClipToWindow(&(extent->imagewindow), &q);
110
111 extent->clippedImagewindow = q;
112
113 crServerConvertToOutput(&(extent->imagewindow),
114 &(extent->outputwindow), &q);
115
116 extent->viewport = q;
117 }
118
119 /*
120 ** Now, compute the base projection.
121 */
122 if (extent->clippedImagewindow.x1 == extent->clippedImagewindow.x2 ||
123 extent->clippedImagewindow.y1 == extent->clippedImagewindow.y2) {
124 /* zero-area extent, use identity matrix (doesn't really matter) */
125 extent->baseProjection = identity_matrix;
126 }
127 else
128 {
129 const int vpx = v->viewportX;
130 const int vpy = v->viewportY;
131 const int vpw = v->viewportW;
132 const int vph = v->viewportH;
133 GLfloat xscale, yscale;
134 GLfloat xtrans, ytrans;
135 CRrectf p;
136
137 /*
138 * We need to take account of the current viewport parameters,
139 * and they are passed to this function as x, y, w, h.
140 * In the default case (from main.c) we pass the the
141 * full muralsize of 0, 0, width, height
142 */
143 p.x1 = (GLfloat) (extent->clippedImagewindow.x1 - vpx) / vpw;
144 p.y1 = (GLfloat) (extent->clippedImagewindow.y1 - vpy) / vph;
145 p.x2 = (GLfloat) (extent->clippedImagewindow.x2 - vpx) / vpw;
146 p.y2 = (GLfloat) (extent->clippedImagewindow.y2 - vpy) / vph;
147
148 /* XXX not sure this clamping is really neeed anymore
149 */
150 if (p.x1 < 0.0) {
151 p.x1 = 0.0;
152 if (p.x2 > 1.0) p.x2 = 1.0;
153 }
154
155 if (p.y1 < 0.0) {
156 p.y1 = 0.0;
157 if (p.y2 > 1.0) p.y2 = 1.0;
158 }
159
160 /* Rescale [0,1] -> [-1,1] */
161 p.x1 = p.x1 * 2.0f - 1.0f;
162 p.x2 = p.x2 * 2.0f - 1.0f;
163 p.y1 = p.y1 * 2.0f - 1.0f;
164 p.y2 = p.y2 * 2.0f - 1.0f;
165
166 xscale = 2.0f / (p.x2 - p.x1);
167 yscale = 2.0f / (p.y2 - p.y1);
168 xtrans = -(p.x2 + p.x1) / 2.0f;
169 ytrans = -(p.y2 + p.y1) / 2.0f;
170
171 CRASSERT(xscale == xscale); /* NaN test */
172 CRASSERT(yscale == yscale);
173
174 extent->baseProjection = identity_matrix;
175 extent->baseProjection.m00 = xscale;
176 extent->baseProjection.m11 = yscale;
177 extent->baseProjection.m30 = xtrans * xscale;
178 extent->baseProjection.m31 = ytrans * yscale;
179 }
180
181 extent->serialNo = serialNo++;
182 }
183 mural->viewportValidated = GL_TRUE;
184}
185
186
187/*
188 * Issue the glScissor, glViewport and projection matrix needed for
189 * rendering the tile specified by extNum. We computed the scissor,
190 * viewport and projection parameters above in crServerComputeViewportBounds.
191 */
192void
193crServerSetOutputBounds( const CRMuralInfo *mural, int extNum )
194{
195 const CRExtent *extent = mural->extents + extNum;
196 CRASSERT(mural->viewportValidated);
197
198 /*
199 * Serial Number info:
200 * Everytime we compute new scissor, viewport, projection matrix info for
201 * a tile, we give that tile a new serial number.
202 * When we're about to render into a tile, we only update the scissor,
203 * viewport and projection matrix if the tile's serial number doesn't match
204 * the current serial number. This avoids a _LOT_ of redundant calls to
205 * those three functions.
206 */
207 if (extent->serialNo != cr_server.currentSerialNo) {
208 cr_server.head_spu->dispatch_table.Scissor(extent->scissorBox.x1,
209 extent->scissorBox.y1,
210 extent->scissorBox.x2 - extent->scissorBox.x1,
211 extent->scissorBox.y2 - extent->scissorBox.y1);
212
213 cr_server.head_spu->dispatch_table.Viewport(extent->viewport.x1,
214 extent->viewport.y1,
215 extent->viewport.x2 - extent->viewport.x1,
216 extent->viewport.y2 - extent->viewport.y1);
217
218 crServerApplyBaseProjection(&(extent->baseProjection));
219 cr_server.currentSerialNo = extent->serialNo;
220 }
221}
222
223
224/*
225 * Pre-multiply the current projection matrix with the current client's
226 * base projection. I.e. P' = b * P. Note that OpenGL's glMultMatrix
227 * POST-multiplies.
228 */
229void
230crServerApplyBaseProjection(const CRmatrix *baseProj)
231{
232 const CRmatrix *projMatrix;
233 if (cr_server.projectionOverride) {
234 int eye = crServerGetCurrentEye();
235 projMatrix = &cr_server.projectionMatrix[eye];
236 }
237 else
238 projMatrix = cr_server.curClient->currentCtx->transform.projectionStack.top;
239
240 cr_server.head_spu->dispatch_table.PushAttrib( GL_TRANSFORM_BIT );
241 cr_server.head_spu->dispatch_table.MatrixMode( GL_PROJECTION );
242 cr_server.head_spu->dispatch_table.LoadMatrixf( (const GLfloat *) baseProj );
243 cr_server.head_spu->dispatch_table.MultMatrixf( cr_server.alignment_matrix );
244 cr_server.head_spu->dispatch_table.MultMatrixf( (const GLfloat *) projMatrix );
245 cr_server.head_spu->dispatch_table.PopAttrib();
246}
247
248
249void
250crServerApplyViewMatrix(const CRmatrix *view)
251{
252 const CRmatrix *modelview = cr_server.curClient->currentCtx->transform.modelViewStack.top;
253
254 cr_server.head_spu->dispatch_table.PushAttrib( GL_TRANSFORM_BIT );
255 cr_server.head_spu->dispatch_table.MatrixMode( GL_MODELVIEW );
256 cr_server.head_spu->dispatch_table.LoadMatrixf( (const GLfloat *) view );
257 cr_server.head_spu->dispatch_table.MultMatrixf( (const GLfloat *) modelview );
258 cr_server.head_spu->dispatch_table.PopAttrib();
259}
260
261
262/*
263 * Called via unpacker module.
264 * Note: when there's a tilesort SPU upstream, the viewport dimensions
265 * will typically match the mural size. That is, the viewport dimensions
266 * probably won't be the same values that the application issues.
267 */
268void SERVER_DISPATCH_APIENTRY crServerDispatchViewport( GLint x, GLint y, GLsizei width, GLsizei height )
269{
270 CRMuralInfo *mural = cr_server.curClient->currentMural;
271 CRContext *ctx = crStateGetCurrent();
272
273 if (ctx->viewport.viewportX != x ||
274 ctx->viewport.viewportY != y ||
275 ctx->viewport.viewportW != width ||
276 ctx->viewport.viewportH != height) {
277 /* Note -- If there are tiles, this will be overridden in the
278 * process of decoding the BoundsInfo packet, so no worries. */
279 crStateViewport( x, y, width, height );
280
281 mural->viewportValidated = GL_FALSE;
282 }
283
284 /* always dispatch to be safe */
285 cr_server.head_spu->dispatch_table.Viewport( x, y, width, height );
286}
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