/* Copyright (c) 2001, Stanford University * All rights reserved * * See the file LICENSE.txt for information on redistributing this software. */ #include "server.h" #include "server_dispatch.h" #include "cr_mem.h" #include "cr_rand.h" #include "cr_string.h" #include "render/renderspu.h" static GLboolean crServerWindowCalcIsVisible(CRMuralInfo *pMural) { uint32_t cRegions; int rc; if (!pMural->width || !pMural->height) return GL_FALSE; if (!pMural->bVisible || !(pMural->fPresentMode & CR_SERVER_REDIR_F_DISPLAY)) return GL_FALSE; rc = CrVrScrCompositorRegionsGet(pMural->fRootVrOn ? &pMural->RootVrCompositor : &pMural->Compositor, &cRegions, NULL, NULL, NULL); if (RT_FAILURE(rc)) { crWarning("CrVrScrCompositorRegionsGet failed, rc %d", rc); return GL_FALSE; } if (!cRegions) return GL_FALSE; return GL_TRUE; } void crServerWindowSetIsVisible(CRMuralInfo *pMural, GLboolean fIsVisible) { if (!fIsVisible == !pMural->fIsVisible) return; pMural->fIsVisible = fIsVisible; CRASSERT(pMural->screenId < cr_server.screenCount); if (fIsVisible) { ++cr_server.aWinVisibilityInfos[pMural->screenId].cVisibleWindows; } else { --cr_server.aWinVisibilityInfos[pMural->screenId].cVisibleWindows; CRASSERT(cr_server.aWinVisibilityInfos[pMural->screenId].cVisibleWindows < UINT32_MAX/2); } crVBoxServerCheckVisibilityEvent(pMural->screenId); } void crServerWindowCheckIsVisible(CRMuralInfo *pMural) { GLboolean fIsVisible = crServerWindowCalcIsVisible(pMural); crServerWindowSetIsVisible(pMural, fIsVisible); } void crServerWindowSize(CRMuralInfo *pMural) { cr_server.head_spu->dispatch_table.WindowSize(pMural->spuWindow, pMural->width, pMural->height); crServerWindowCheckIsVisible(pMural); } void crServerWindowShow(CRMuralInfo *pMural) { cr_server.head_spu->dispatch_table.WindowShow(pMural->spuWindow, !!(pMural->fPresentMode & CR_SERVER_REDIR_F_DISPLAY) && pMural->bVisible); crServerWindowCheckIsVisible(pMural); } void crServerWindowVisibleRegion(CRMuralInfo *pMural) { uint32_t cRects; const RTRECT *pRects; int rc = CrVrScrCompositorRegionsGet(pMural->fRootVrOn ? &pMural->RootVrCompositor : &pMural->Compositor, &cRects, NULL, &pRects, NULL); if (RT_SUCCESS(rc)) { cr_server.head_spu->dispatch_table.WindowVisibleRegion(pMural->spuWindow, cRects, (const GLint*)pRects); crServerWindowCheckIsVisible(pMural); } else crWarning("CrVrScrCompositorRegionsGet failed rc %d", rc); } void crServerWindowReparent(CRMuralInfo *pMural) { crServerVBoxCompositionDisableEnter(pMural); pMural->fHasParentWindow = !!cr_server.screen[pMural->screenId].winID; renderspuReparentWindow(pMural->spuWindow); crServerVBoxCompositionDisableLeave(pMural, GL_FALSE); } GLint SERVER_DISPATCH_APIENTRY crServerDispatchWindowCreate(const char *dpyName, GLint visBits) { return crServerDispatchWindowCreateEx(dpyName, visBits, -1); } static DECLCALLBACK(void) crServerMuralDefaultEntryReleasedCB(const struct VBOXVR_SCR_COMPOSITOR *pCompositor, struct VBOXVR_SCR_COMPOSITOR_ENTRY *pEntry, struct VBOXVR_SCR_COMPOSITOR_ENTRY *pReplacingEntry) { CR_DISPLAY_ENTRY *pDEntry = CR_DENTRY_FROM_CENTRY(pEntry); CrDpEntryCleanup(pDEntry); } GLint crServerMuralInit(CRMuralInfo *mural, const char *dpyName, GLint visBits, GLint preloadWinID, GLboolean fUseDefaultDEntry) { CRMuralInfo *defaultMural; GLint dims[2]; GLint windowID = -1; GLint spuWindow; int rc; crMemset(mural, 0, sizeof (*mural)); CrVrScrCompositorInit(&mural->Compositor); if (cr_server.fRootVrOn) { CrVrScrCompositorInit(&mural->RootVrCompositor); } /* * Have first SPU make a new window. */ spuWindow = cr_server.head_spu->dispatch_table.WindowCreate( dpyName, visBits ); if (spuWindow < 0) { CrVrScrCompositorClear(&mural->Compositor); if (cr_server.fRootVrOn) CrVrScrCompositorClear(&mural->RootVrCompositor); return spuWindow; } /* get initial window size */ cr_server.head_spu->dispatch_table.GetChromiumParametervCR(GL_WINDOW_SIZE_CR, spuWindow, GL_INT, 2, dims); mural->fUseDefaultDEntry = fUseDefaultDEntry; if (fUseDefaultDEntry) { VBOXVR_TEXTURE Tex = {0}; Tex.width = dims[0]; Tex.height = dims[1]; Tex.target = GL_TEXTURE_2D; Tex.hwid = 0; CrDpEntryInit(&mural->DefaultDEntry, &Tex, 0, crServerMuralDefaultEntryReleasedCB); mural->fRootVrOn = cr_server.fRootVrOn; } defaultMural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, 0); CRASSERT(defaultMural); mural->gX = 0; mural->gY = 0; mural->width = dims[0]; mural->height = dims[1]; mural->spuWindow = spuWindow; mural->screenId = 0; mural->fHasParentWindow = !!cr_server.screen[0].winID; mural->bVisible = !cr_server.bWindowsInitiallyHidden; mural->fPresentMode = CR_SERVER_REDIR_F_NONE; mural->cVisibleRects = 0; mural->pVisibleRects = NULL; mural->bReceivedRects = GL_FALSE; /* generate ID for this new window/mural (special-case for file conns) */ if (cr_server.curClient && cr_server.curClient->conn->type == CR_FILE) windowID = spuWindow; else windowID = preloadWinID<0 ? (GLint)crHashtableAllocKeys( cr_server.muralTable, 1 ) : preloadWinID; mural->CreateInfo.visualBits = visBits; mural->CreateInfo.externalID = windowID; mural->CreateInfo.pszDpyName = dpyName ? crStrdup(dpyName) : NULL; CR_STATE_SHAREDOBJ_USAGE_INIT(mural); if (fUseDefaultDEntry) { RTRECT Rect; Rect.xLeft = 0; Rect.xRight = mural->width; Rect.yTop = 0; Rect.yBottom = mural->height; rc = CrVrScrCompositorEntryRegionsSet(&mural->Compositor, &mural->DefaultDEntry.CEntry, NULL, 1, &Rect, false, NULL); if (!RT_SUCCESS(rc)) { crWarning("CrVrScrCompositorEntryRegionsSet failed, rc %d", rc); return -1; } } if (mural->fRootVrOn) { uint32_t cRects; const RTRECT *pRects; int rc = crServerMuralSynchRootVr(mural); if (RT_SUCCESS(rc)) { rc = CrVrScrCompositorRegionsGet(&mural->RootVrCompositor, &cRects, NULL, &pRects, NULL); if (RT_SUCCESS(rc)) { if (cRects != 1 || pRects[0].xLeft != 0 || pRects[0].yTop != 0 || pRects[0].xRight != mural->width || pRects[0].yBottom != mural->height) { /* do visible rects only if they differ from the default */ crServerWindowVisibleRegion(mural); } } else { crWarning("CrVrScrCompositorRegionsGet failed, rc %d", rc); } } } return windowID; } GLint crServerDispatchWindowCreateEx(const char *dpyName, GLint visBits, GLint preloadWinID) { CRMuralInfo *mural; GLint windowID = -1; dpyName = ""; if (cr_server.sharedWindows) { int pos, j; /* find empty position in my (curclient) windowList */ for (pos = 0; pos < CR_MAX_WINDOWS; pos++) { if (cr_server.curClient->windowList[pos] == 0) { break; } } if (pos == CR_MAX_WINDOWS) { crWarning("Too many windows in crserver!"); return -1; } /* Look if any other client has a window for this slot */ for (j = 0; j < cr_server.numClients; j++) { if (cr_server.clients[j]->windowList[pos] != 0) { /* use that client's window */ windowID = cr_server.clients[j]->windowList[pos]; cr_server.curClient->windowList[pos] = windowID; crServerReturnValue( &windowID, sizeof(windowID) ); /* real return value */ crDebug("CRServer: client %p sharing window %d", cr_server.curClient, windowID); return windowID; } } } /* * Create a new mural for the new window. */ mural = (CRMuralInfo *) crCalloc(sizeof(CRMuralInfo)); if (!mural) { crWarning("crCalloc failed!"); return -1; } windowID = crServerMuralInit(mural, dpyName, visBits, preloadWinID, GL_TRUE); if (windowID < 0) { crWarning("crServerMuralInit failed!"); crServerReturnValue( &windowID, sizeof(windowID) ); crFree(mural); return windowID; } crHashtableAdd(cr_server.muralTable, windowID, mural); crDebug("CRServer: client %p created new window %d (SPU window %d)", cr_server.curClient, windowID, mural->spuWindow); if (windowID != -1 && !cr_server.bIsInLoadingState) { int pos; for (pos = 0; pos < CR_MAX_WINDOWS; pos++) { if (cr_server.curClient->windowList[pos] == 0) { cr_server.curClient->windowList[pos] = windowID; break; } } } /* ensure we have a dummy mural created right away to avoid potential deadlocks on VM shutdown */ crServerGetDummyMural(mural->CreateInfo.visualBits); crServerReturnValue( &windowID, sizeof(windowID) ); return windowID; } static bool crServerVBoxTranslateIntersectRect(CRMuralInfo *mural, const RTRECT *pSrcRect, PRTRECT pDstRect) { int32_t xLeft = RT_MAX(mural->gX, pSrcRect->xRight); int32_t yTop = RT_MAX(mural->gY, pSrcRect->yBottom); int32_t xRight = RT_MIN(mural->gX + mural->width, pSrcRect->xLeft); int32_t yBottom = RT_MIN(mural->gY + mural->height, pSrcRect->yTop); if (xLeft < xRight && yTop < yBottom) { pDstRect->xLeft = xLeft; pDstRect->yTop = yTop; pDstRect->xRight = xRight; pDstRect->yBottom = yBottom; return true; } return false; } static void crServerVBoxRootVrTranslateForMural(CRMuralInfo *mural) { int32_t dx = cr_server.RootVrCurPoint.x - mural->gX; int32_t dy = cr_server.RootVrCurPoint.y - mural->gY; cr_server.RootVrCurPoint.x = mural->gX; cr_server.RootVrCurPoint.y = mural->gY; VBoxVrListTranslate(&cr_server.RootVr, dx, dy); } static int crServerRemoveClientWindow(CRClient *pClient, GLint window) { int pos; for (pos = 0; pos < CR_MAX_WINDOWS; ++pos) { if (pClient->windowList[pos] == window) { pClient->windowList[pos] = 0; return true; } } return false; } void crServerMuralTerm(CRMuralInfo *mural) { crServerRedirMuralFBO(mural, CR_SERVER_REDIR_F_NONE); crServerDeleteMuralFBO(mural); if (cr_server.currentMural == mural) { CRMuralInfo *dummyMural = crServerGetDummyMural(cr_server.MainContextInfo.CreateInfo.visualBits); /* reset the current context to some dummy values to ensure render spu does not switch to a default "0" context, * which might lead to muralFBO (offscreen rendering) gl entities being created in a scope of that context */ cr_server.head_spu->dispatch_table.MakeCurrent(dummyMural->spuWindow, 0, cr_server.MainContextInfo.SpuContext); cr_server.currentWindow = -1; cr_server.currentMural = NULL; } else { CRASSERT(cr_server.currentWindow != mural->CreateInfo.externalID); } cr_server.head_spu->dispatch_table.WindowDestroy( mural->spuWindow ); if (mural->pVisibleRects) { crFree(mural->pVisibleRects); } if (mural->CreateInfo.pszDpyName) crFree(mural->CreateInfo.pszDpyName); CrVrScrCompositorClear(&mural->Compositor); if (mural->fRootVrOn) CrVrScrCompositorClear(&mural->RootVrCompositor); } static void crServerCleanupCtxMuralRefsCB(unsigned long key, void *data1, void *data2) { CRContextInfo *ctxInfo = (CRContextInfo *) data1; CRMuralInfo *mural = (CRMuralInfo *) data2; if (ctxInfo->currentMural == mural) ctxInfo->currentMural = NULL; } void SERVER_DISPATCH_APIENTRY crServerDispatchWindowDestroy( GLint window ) { CRMuralInfo *mural; int32_t client; CRClientNode *pNode; int found=false; if (!window) { crWarning("Unexpected attempt to delete default mural, ignored!"); return; } mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, window); if (!mural) { crWarning("CRServer: invalid window %d passed to WindowDestroy()", window); return; } crDebug("CRServer: Destroying window %d (spu window %d)", window, mural->spuWindow); crHashtableWalk(cr_server.contextTable, crServerCleanupCtxMuralRefsCB, mural); crServerMuralTerm(mural); CRASSERT(cr_server.currentWindow != window); if (cr_server.curClient) { if (cr_server.curClient->currentMural == mural) { cr_server.curClient->currentMural = NULL; cr_server.curClient->currentWindow = -1; } found = crServerRemoveClientWindow(cr_server.curClient, window); /*Same as with contexts, some apps destroy it not in a thread where it was created*/ if (!found) { for (client=0; clientpClient, window); pNode = pNode->next; } } CRASSERT(found); } /*Make sure this window isn't active in other clients*/ for (client=0; clientcurrentMural == mural) { cr_server.clients[client]->currentMural = NULL; cr_server.clients[client]->currentWindow = -1; } } pNode=cr_server.pCleanupClient; while (pNode) { if (pNode->pClient->currentMural == mural) { pNode->pClient->currentMural = NULL; pNode->pClient->currentWindow = -1; } pNode = pNode->next; } crHashtableDelete(cr_server.muralTable, window, crFree); } static DECLCALLBACK(VBOXVR_SCR_COMPOSITOR_ENTRY*) crServerMuralGetRootVrCEntry(VBOXVR_SCR_COMPOSITOR_ENTRY*pEntry, void *pvContext) { CR_DISPLAY_ENTRY *pDEntry = CR_DENTRY_FROM_CENTRY(pEntry); Assert(!CrVrScrCompositorEntryIsUsed(&pDEntry->RootVrCEntry)); CrVrScrCompositorEntryInit(&pDEntry->RootVrCEntry, CrVrScrCompositorEntryTexGet(pEntry), NULL); return &pDEntry->RootVrCEntry; } int crServerMuralSynchRootVr(CRMuralInfo *mural) { int rc; crServerVBoxRootVrTranslateForMural(mural); /* ensure the rootvr compositor does not hold any data, * i.e. cleanup all rootvr entries data */ CrVrScrCompositorClear(&mural->RootVrCompositor); rc = CrVrScrCompositorIntersectedList(&mural->Compositor, &cr_server.RootVr, &mural->RootVrCompositor, crServerMuralGetRootVrCEntry, NULL, NULL); if (!RT_SUCCESS(rc)) { crWarning("CrVrScrCompositorIntersectedList failed, rc %d", rc); return rc; } return VINF_SUCCESS; } GLboolean crServerMuralSize(CRMuralInfo *mural, GLint width, GLint height) { RTRECT Rect; VBOXVR_TEXTURE Tex; int rc = VINF_SUCCESS; Tex.width = width; Tex.height = height; Tex.target = GL_TEXTURE_2D; Tex.hwid = 0; if (mural->width == width && mural->height == height) return GL_FALSE; /* since we're going to change the current compositor & the window we need to avoid * renderspu fron dealing with inconsistent data, i.e. modified compositor and * still unmodified window. * So what we do is: * 1. tell renderspu to stop using the current compositor -> renderspu would do necessary synchronization with its redraw thread to ensure compositor is no longer used * 2. do necessary modifications * 3. (so far not needed for resize, but in case it is in the future) re-set the compositor */ /* 1. tell renderspu to stop using the current compositor (see above comment) */ crServerVBoxCompositionDisableEnter(mural); /* 2. do necessary modifications (see above comment) */ /* NOTE: we can do it even if mural->fPresentMode == CR_SERVER_REDIR_F_NONE to make sure the compositor data is always up to date */ /* the compositor lock is not needed actually since we have prevented renderspu from using the compositor */ /* CrVrScrCompositorLock(&mural->Compositor); */ if (mural->fUseDefaultDEntry) { if (!mural->bReceivedRects) { rc = CrVrScrCompositorEntryRemove(&mural->Compositor, &mural->DefaultDEntry.CEntry); if (!RT_SUCCESS(rc)) { crWarning("CrVrScrCompositorEntryRemove failed, rc %d", rc); goto end; } CrVrScrCompositorEntryInit(&mural->DefaultDEntry.CEntry, &Tex, NULL); /* initially set regions to all visible since this is what some guest assume * and will not post any more visible regions command */ Rect.xLeft = 0; Rect.xRight = width; Rect.yTop = 0; Rect.yBottom = height; rc = CrVrScrCompositorEntryRegionsSet(&mural->Compositor, &mural->DefaultDEntry.CEntry, NULL, 1, &Rect, false, NULL); if (!RT_SUCCESS(rc)) { crWarning("CrVrScrCompositorEntryRegionsSet failed, rc %d", rc); goto end; } } else { rc = CrVrScrCompositorEntryTexUpdate(&mural->Compositor, &mural->DefaultDEntry.CEntry, &Tex); if (!RT_SUCCESS(rc)) { crWarning("CrVrScrCompositorEntryTexUpdate failed, rc %d", rc); goto end; } } } else { CrVrScrCompositorClear(&mural->Compositor); } /* CrVrScrCompositorUnlock(&mural->Compositor); */ mural->width = width; mural->height = height; mural->fDataPresented = GL_FALSE; if (cr_server.curClient && cr_server.curClient->currentMural == mural) { crStateGetCurrent()->buffer.width = mural->width; crStateGetCurrent()->buffer.height = mural->height; } if (mural->fRootVrOn) { rc = crServerMuralSynchRootVr(mural); if (!RT_SUCCESS(rc)) { crWarning("crServerMuralSynchRootVr failed, rc %d", rc); goto end; } } crServerCheckMuralGeometry(mural); crServerWindowSize(mural); crServerWindowVisibleRegion(mural); crServerDEntryAllResized(mural); end: /* 3. (so far not needed for resize, but in case it is in the future) re-set the compositor (see above comment) */ /* uncomment when needed */ /* NOTE: !!! we have mural->fHasPresentationData set to GL_FALSE above, so crServerVBoxCompositionReenable will have no effect in any way */ crServerVBoxCompositionDisableLeave(mural, GL_FALSE); return GL_TRUE; } void SERVER_DISPATCH_APIENTRY crServerDispatchWindowSize( GLint window, GLint width, GLint height ) { CRMuralInfo *mural; /* crDebug("CRServer: Window %d size %d x %d", window, width, height);*/ mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, window); if (!mural) { #if EXTRA_WARN crWarning("CRServer: invalid window %d passed to WindowSize()", window); #endif return; } crServerMuralSize(mural, width, height); if (cr_server.currentMural == mural) { crServerPerformMakeCurrent( mural, cr_server.currentCtxInfo ); } } void crServerMuralPosition(CRMuralInfo *mural, GLint x, GLint y, GLboolean fSkipCheckGeometry) { GLboolean fForcePresent = GL_FALSE; /* crDebug("CRServer: Window %d pos %d, %d", window, x, y);*/ // if (mural->gX != x || mural->gY != y) { /* since we're going to change the current compositor & the window we need to avoid * renderspu fron dealing with inconsistent data, i.e. modified compositor and * still unmodified window. * So what we do is: * 1. tell renderspu to stop using the current compositor -> renderspu would do necessary synchronization with its redraw thread to ensure compositor is no longer used * 2. do necessary modifications * 3. re-set the compositor */ /* 1. tell renderspu to stop using the current compositor (see above comment) */ crServerVBoxCompositionDisableEnter(mural); /* 2. do necessary modifications (see above comment) */ /* NOTE: we can do it even if !(mural->fPresentMode & CR_SERVER_REDIR_F_DISPLAY) to make sure the compositor data is always up to date */ if (mural->gX != x || mural->gY != y) { if (mural->fRootVrOn) { fForcePresent = crServerVBoxCompositionPresentNeeded(mural); } mural->gX = x; mural->gY = y; /* no need to set position because the position is relative to window */ /*CrVrScrCompositorEntryPosSet(&mural->Compositor, &mural->CEntry, &Pos);*/ if (mural->fRootVrOn) { int rc = crServerMuralSynchRootVr(mural); if (RT_SUCCESS(rc)) { crServerWindowVisibleRegion(mural); } else { crWarning("crServerMuralSynchRootVr failed, rc %d", rc); } } } if (!fSkipCheckGeometry) crServerCheckMuralGeometry(mural); crServerDEntryAllMoved(mural); /* 3. re-set the compositor (see above comment) */ crServerVBoxCompositionDisableLeave(mural, fForcePresent); } } void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPosition( GLint window, GLint x, GLint y ) { CRMuralInfo *mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, window); if (!mural) { #if EXTRA_WARN crWarning("CRServer: invalid window %d passed to WindowPosition()", window); #endif return; } crServerMuralPosition(mural, x, y, GL_FALSE); } void crServerMuralVisibleRegion( CRMuralInfo *mural, GLint cRects, const GLint *pRects ) { GLboolean fForcePresent = crServerVBoxCompositionPresentNeeded(mural); bool fRegionsChanged = false; int rc = VINF_SUCCESS; /* since we're going to change the current compositor & the window we need to avoid * renderspu fron dealing with inconsistent data, i.e. modified compositor and * still unmodified window. * So what we do is: * 1. tell renderspu to stop using the current compositor -> renderspu would do necessary synchronization with its redraw thread to ensure compositor is no longer used * 2. do necessary modifications * 3. re-set the compositor */ /* 1. tell renderspu to stop using the current compositor (see above comment) */ crServerVBoxCompositionDisableEnter(mural); /* 2. do necessary modifications (see above comment) */ if (mural->pVisibleRects) { crFree(mural->pVisibleRects); mural->pVisibleRects = NULL; } mural->cVisibleRects = cRects; mural->bReceivedRects = GL_TRUE; if (cRects) { mural->pVisibleRects = (GLint*) crAlloc(4*sizeof(GLint)*cRects); if (!mural->pVisibleRects) { crError("Out of memory in crServerDispatchWindowVisibleRegion"); } crMemcpy(mural->pVisibleRects, pRects, 4*sizeof(GLint)*cRects); } if (mural->fUseDefaultDEntry) { /* NOTE: we can do it even if !(mural->fPresentMode & CR_SERVER_REDIR_F_DISPLAY) to make sure the compositor data is always up to date */ /* the compositor lock is not needed actually since we have prevented renderspu from using the compositor */ /* CrVrScrCompositorLock(&mural->Compositor); */ rc = CrVrScrCompositorEntryRegionsSet(&mural->Compositor, &mural->DefaultDEntry.CEntry, NULL, cRects, (const RTRECT *)pRects, false, &fRegionsChanged); /*CrVrScrCompositorUnlock(&mural->Compositor);*/ if (!RT_SUCCESS(rc)) { crWarning("CrVrScrCompositorEntryRegionsSet failed, rc %d", rc); goto end; } } else { fRegionsChanged = true; } if (fRegionsChanged) { if (mural->fRootVrOn) { rc = crServerMuralSynchRootVr(mural); if (!RT_SUCCESS(rc)) { crWarning("crServerMuralSynchRootVr failed, rc %d", rc); goto end; } } crServerWindowVisibleRegion(mural); crServerDEntryAllVibleRegions(mural); } end: /* 3. re-set the compositor (see above comment) */ crServerVBoxCompositionDisableLeave(mural, fForcePresent); } void SERVER_DISPATCH_APIENTRY crServerDispatchWindowVisibleRegion( GLint window, GLint cRects, const GLint *pRects ) { CRMuralInfo *mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, window); if (!mural) { #if EXTRA_WARN crWarning("CRServer: invalid window %d passed to WindowVisibleRegion()", window); #endif return; } crServerMuralVisibleRegion( mural, cRects, pRects ); } void crServerMuralShow( CRMuralInfo *mural, GLint state ) { mural->bVisible = !!state; if (mural->fPresentMode & CR_SERVER_REDIR_F_DISPLAY) crServerWindowShow(mural); } void SERVER_DISPATCH_APIENTRY crServerDispatchWindowShow( GLint window, GLint state ) { CRMuralInfo *mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, window); if (!mural) { #if EXTRA_WARN crWarning("CRServer: invalid window %d passed to WindowShow()", window); #endif return; } crServerMuralShow( mural, state ); } GLint crServerSPUWindowID(GLint serverWindow) { CRMuralInfo *mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, serverWindow); if (!mural) { #if EXTRA_WARN crWarning("CRServer: invalid window %d passed to crServerSPUWindowID()", serverWindow); #endif return -1; } return mural->spuWindow; }