VirtualBox

source: vbox/trunk/src/VBox/HostServices/SharedOpenGL/crserverlib/server_winpos.cpp@ 78191

Last change on this file since 78191 was 78190, checked in by vboxsync, 6 years ago

Merge first stage of the Chromium cleanup from the branch:

  • r129818 (Remove VBOX_WITH_CR_DISPLAY_LISTS and accompanying code as it was disabled since r108676 and was never brought back (see ​bugref:3456 and ​bugref:8485))
  • r129819 (HostServices/SharedOpenGL: Remove unused main entry point from upstream server process based implementation)
  • r129820 (HostServices/SharedOpenGL: Started eliminating all backends other than HGCM. They are not used and probably wouldn't work anymore anyway)
  • r129821 (HostServices/SharedOpenGL,GuestHost/OpenGLAdditions/common/crOpenGL: Kill crTimer* API as it is not used anywhere)
  • r129822 (HostServices/SharedOpenGL,GuestHost/OpenGLAdditions/common/crOpenGL: Kill most from cr_process.h apart from two used methods)
  • r129823 (HostServices/SharedOpenGL,GuestHost/OpenGLAdditions/common/crOpenGL: Kill crList* API as it is unused)
  • r129824 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Kill crHullInteriorBox API as it is unused)
  • r129825 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Kill crWarpPoint API as it is unused)
  • r129826 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Kill CrSa* API as it is unused and not even compiled in)
  • r129827 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Kill cr_bbox.h as it is unused)
  • r129828 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Remove a few crParseUrl() two uses)
  • r129829 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Remove last crParseURL() use)
  • r129830 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Remove crParseURL())
  • r129831 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Remove VBOX_WITH_COCOA_QT and related code when not set as it is the default for years now and we don't support anything else anymore)
  • r129832 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Remove unused cr_logo.h)
  • r129833 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Remove unused crut_api.h and crut_clientapi.h)
  • r129834 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Remove unused cr_dmx.h)
  • r129835 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Remove unused cr_perf.h)
  • r129836 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Remove cr_rand.h and friends as it is not actively used anywhere)
  • r129837 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Get rid of all the swapped versions in the packer SPU, we never change endianess from guest to host and don't need it)
  • r129838 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Remove more swapper versions in the packer related code)
  • r129839 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Remove more swapper versions in the packer related code)
  • r129840 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Remove unused pack_pica.c)
  • r129841 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Remove more swapper versions in the packer related code)
  • r129842 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Get rid of cr_endianess.h and friends)
  • r129843 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Get rid of unused lowercase.py)
  • r129844 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Get rid of unused cr_calllists.h and friends)
  • r129845 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Get rid of completely unused idpool.c, not even compiled in)
  • r129846 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Get rid of unused cr_debugopcodes.h and friends)
  • r129847 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Make the cr_mem.h API inline and get rid of the implementation in the util library)
  • r129848 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Get rid of SPUOptions and related code as it is of no use for us)
  • r129849 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Get rid of cr_environment.h and friends and convert usage to RTEnv* APIs)
  • r129850 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Get rid of unused renderspu_agl.c)
  • r129851 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Remove unused code in cr_htable.h)
  • r129853 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Introduce a state paremeter for the unpacker workers instead of reyling on global variables, work in progress)
  • r129854 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Let the caller of crUnpack set up the initial state. This allows to get rid of the global return_ptr and writeback_ptr as they get supplied in the unpacker state by the server)
  • r129855 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Get rid of the cr_lastDispatch and cr_unpackDispatch as they are of no use now)
  • r129856 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Get rid of the global cr_unpackData and cr_unpackDataEnd symbols by indtroducing another hack to make it possible for certail server dispatch callbacks to access the data buffer)
  • r129857 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: build fix for release builds)
  • r129858 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Make the pointer to the unpacker state non const (is required for the access verification))
  • r129859 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: First iteration of the buffer size validation to prevent out of bound read access + added todos for places where additional checks are needed)
  • r129860 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Working on remaining verification todos)
  • r129861 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Working on remaining verification todos)
  • r129871 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Working on remaining verification todos)
  • r129872 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Stop as soon as the unpacker encountered an error)
  • r129876 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Working on remaining verification todos)
  • r129880 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Working on remaining verification todos)
  • r129882 (HostServices/SharedOpenGL,GuestHost/OpenGL,Additions/common/crOpenGL: Fixed some offsets in unpack_texture.c, 3DMark03 renders correctly again)
  • r130013 (HostServices/SharedOpenGL: Convert files to C++ so we can use C99 featuers on Windows with cl.exe)
  • r130014 (HostServices/SharedOpenGL,GuestHost/OpenGL: WIndows build fixes)
  • r130015 (HostServices/SharedOpenGL,GuestHost/OpenGL: More Windows build fixes)
  • r130036 (Config.kmk: Fix linker error on Windows by temporarily disabling the use of VBoxGuestR3DllMinW2K)
  • r130094 (src/VBox/GuestHost/OpenGL: Revert inlining the allocation/free functions in R3 completely as it doesn't work on Windows if memory is allocated and freed across different DLLs which don't share a common CRT, causes crashes in RtlValidtaeHeap())
  • r130095 (src/VBox/GuestHost/OpenGL,src/VBox/Additions/common/crOpenGL/pack: Don't use floating point specifiers in packspu_GetString() to avoid R6002 errors (couldn't fully understand why they occur suddenly after the rework but this gets rid of it))
  • Property svn:eol-style set to native
  • Property svn:keywords set to Id Revision
File size: 2.4 KB
Line 
1
2#include "server_dispatch.h"
3#include "server.h"
4
5
6/**
7 * All glWindowPos commands go through here.
8 */
9static void crServerWindowPos( GLfloat x, GLfloat y, GLfloat z )
10{
11 crStateWindowPos3fARB(x, y, z);
12 cr_server.head_spu->dispatch_table.WindowPos3fARB(x, y, z);
13}
14
15
16void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2dARB( GLdouble x, GLdouble y )
17{
18 crServerWindowPos((GLfloat) x, (GLfloat) y, 0.0F);
19}
20
21void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2dvARB( const GLdouble * v )
22{
23 crServerWindowPos((GLfloat) v[0], (GLfloat) v[1], 0.0F);
24}
25
26void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2fARB( GLfloat x, GLfloat y )
27{
28 crServerWindowPos(x, y, 0.0F);
29}
30
31void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2fvARB( const GLfloat * v )
32{
33 crServerWindowPos(v[0], v[1], 0.0F);
34}
35
36void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2iARB( GLint x, GLint y )
37{
38 crServerWindowPos((GLfloat)x, (GLfloat)y, 0.0F);
39}
40
41void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2ivARB( const GLint * v )
42{
43 crServerWindowPos((GLfloat)v[0], (GLfloat)v[1], 0.0F);
44}
45
46void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2sARB( GLshort x, GLshort y )
47{
48 crServerWindowPos(x, y, 0.0F);
49}
50
51void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2svARB( const GLshort * v )
52{
53 crServerWindowPos(v[0], v[1], 0.0F);
54}
55
56void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3dARB( GLdouble x, GLdouble y, GLdouble z )
57{
58 crServerWindowPos((GLfloat) x, (GLfloat) y, (GLfloat) z);
59}
60
61void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3dvARB( const GLdouble * v )
62{
63 crServerWindowPos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
64}
65
66void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3fARB( GLfloat x, GLfloat y, GLfloat z )
67{
68 crServerWindowPos(x, y, z);
69}
70
71void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3fvARB( const GLfloat * v )
72{
73 crServerWindowPos(v[0], v[1], v[2]);
74}
75
76void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3iARB( GLint x, GLint y, GLint z )
77{
78 crServerWindowPos((GLfloat)x,(GLfloat)y, (GLfloat)z);
79}
80
81void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3ivARB( const GLint * v )
82{
83 crServerWindowPos((GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]);
84}
85
86void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3sARB( GLshort x, GLshort y, GLshort z )
87{
88 crServerWindowPos(x, y, z);
89}
90
91void SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3svARB( const GLshort * v )
92{
93 crServerWindowPos(v[0], v[1], v[2]);
94}
95
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