1 | /** @file
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2 | *
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3 | * VirtualBox OpenGL Cocoa Window System Helper implementation
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4 | */
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5 |
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6 | /*
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7 | * Copyright (C) 2009 Sun Microsystems, Inc.
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8 | *
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9 | * This file is part of VirtualBox Open Source Edition (OSE), as
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10 | * available from http://www.virtualbox.org. This file is free software;
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11 | * you can redistribute it and/or modify it under the terms of the GNU
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12 | * General Public License (GPL) as published by the Free Software
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13 | * Foundation, in version 2 as it comes in the "COPYING" file of the
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14 | * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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15 | * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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16 | *
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17 | * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
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18 | * Clara, CA 95054 USA or visit http://www.sun.com if you need
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19 | * additional information or have any questions.
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20 | */
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21 |
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22 | #include "renderspu_cocoa_helper.h"
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23 |
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24 | #include "chromium.h" /* For the visual bits of chromium */
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25 |
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26 | #include <iprt/thread.h>
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27 | #include <iprt/string.h>
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28 |
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29 | /* Debug macros */
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30 | #define FBO 1 /* Disable this to see how the output is without the FBO in the middle of the processing chain. */
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31 | //#define SHOW_WINDOW_BACKGROUND 1 /* Define this to see the window background even if the window is clipped */
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32 | //#define DEBUG_VERBOSE /* Define this could get some debug info about the messages flow. */
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33 |
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34 | #ifdef DEBUG_poetzsch
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35 | #define DEBUG_MSG(text) \
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36 | printf text
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37 | #else
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38 | #define DEBUG_MSG(text) \
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39 | do {} while (0)
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40 | #endif
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41 |
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42 | #ifdef DEBUG_VERBOSE
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43 | #define DEBUG_MSG_1(text) \
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44 | DEBUG_MSG(text)
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45 | #else
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46 | #define DEBUG_MSG_1(text) \
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47 | do {} while (0)
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48 | #endif
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49 |
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50 | #ifdef DEBUG_poetzsch
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51 | #define CHECK_GL_ERROR()\
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52 | do \
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53 | { \
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54 | checkGLError(__FILE__, __LINE__); \
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55 | }while (0);
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56 |
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57 | static void checkGLError(char *file, int line)
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58 | {
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59 | GLenum g = glGetError();
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60 | if (g != GL_NO_ERROR)
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61 | {
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62 | char *errStr;
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63 | switch (g)
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64 | {
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65 | case GL_INVALID_ENUM: errStr = RTStrDup("GL_INVALID_ENUM"); break;
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66 | case GL_INVALID_VALUE: errStr = RTStrDup("GL_INVALID_VALUE"); break;
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67 | case GL_INVALID_OPERATION: errStr = RTStrDup("GL_INVALID_OPERATION"); break;
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68 | case GL_STACK_OVERFLOW: errStr = RTStrDup("GL_STACK_OVERFLOW"); break;
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69 | case GL_STACK_UNDERFLOW: errStr = RTStrDup("GL_STACK_UNDERFLOW"); break;
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70 | case GL_OUT_OF_MEMORY: errStr = RTStrDup("GL_OUT_OF_MEMORY"); break;
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71 | case GL_TABLE_TOO_LARGE: errStr = RTStrDup("GL_TABLE_TOO_LARGE"); break;
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72 | default: errStr = RTStrDup("UNKOWN"); break;
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73 | }
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74 | DEBUG_MSG(("%s:%d: glError %d (%s)\n", file, line, g, errStr));
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75 | RTMemFree(errStr);
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76 | }
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77 | }
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78 | #else
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79 | #define CHECK_GL_ERROR()\
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80 | do {} while (0)
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81 | #endif
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82 |
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83 | #define GL_SAVE_STATE \
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84 | do \
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85 | { \
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86 | glPushAttrib(GL_ALL_ATTRIB_BITS); \
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87 | glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS); \
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88 | glMatrixMode(GL_PROJECTION); \
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89 | glPushMatrix(); \
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90 | glMatrixMode(GL_TEXTURE); \
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91 | glPushMatrix(); \
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92 | glMatrixMode(GL_COLOR); \
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93 | glPushMatrix(); \
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94 | glMatrixMode(GL_MODELVIEW); \
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95 | glPushMatrix(); \
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96 | } \
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97 | while(0);
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98 |
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99 | #define GL_RESTORE_STATE \
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100 | do \
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101 | { \
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102 | glMatrixMode(GL_MODELVIEW); \
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103 | glPopMatrix(); \
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104 | glMatrixMode(GL_COLOR); \
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105 | glPopMatrix(); \
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106 | glMatrixMode(GL_TEXTURE); \
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107 | glPopMatrix(); \
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108 | glMatrixMode(GL_PROJECTION); \
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109 | glPopMatrix(); \
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110 | glPopClientAttrib(); \
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111 | glPopAttrib(); \
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112 | } \
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113 | while(0);
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114 |
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115 | /* Custom OpenGL context class. This implementation doesn't allow to set a view
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116 | * to the context, but save the view for later use. Also it saves a copy of the
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117 | * pixel format used to create that context for later use. */
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118 | @interface OverlayOpenGLContext: NSOpenGLContext
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119 | {
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120 | @private
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121 | NSOpenGLPixelFormat *m_pPixelFormat;
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122 | NSView *m_pView;
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123 | }
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124 | - (NSOpenGLPixelFormat*)openGLPixelFormat;
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125 | @end
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126 |
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127 | @class DockOverlayView;
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128 |
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129 | /* The custom view class. This is the main class of the cocoa OpenGL
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130 | * implementation. It manages an frame buffer object for the rendering of the
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131 | * guest applications. The guest applications render in this frame buffer which
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132 | * is bind to an OpenGL texture. To display the guest content, an secondary
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133 | * shared OpenGL context of the main OpenGL context is created. The secondary
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134 | * context is marked as non opaque & the texture is displayed on an object
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135 | * which is composed out of the several visible region rectangles. */
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136 | @interface OverlayView: NSView
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137 | {
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138 | @private
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139 | NSView *m_pParentView;
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140 |
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141 | NSOpenGLContext *m_pGLCtx;
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142 | NSOpenGLContext *m_pSharedGLCtx;
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143 | RTTHREAD mThread;
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144 |
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145 | /* FBO handling */
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146 | GLuint m_FBOId;
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147 | GLuint m_FBOTexId;
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148 | NSSize m_FBOTexSize;
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149 | GLuint m_FBODepthStencilPackedId;
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150 |
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151 | /* The corresponding dock tile view of this OpenGL view & all helper
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152 | * members. */
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153 | DockOverlayView *m_DockTileView;
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154 | GLuint m_FBOThumbId;
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155 | GLuint m_FBOThumbTexId;
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156 | GLfloat m_FBOThumbScaleX;
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157 | GLfloat m_FBOThumbScaleY;
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158 | uint64_t m_uiDockUpdateTime;
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159 |
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160 | /* For clipping */
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161 | GLint m_cClipRects;
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162 | GLint *m_paClipRects;
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163 |
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164 | /* Position/Size tracking */
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165 | NSPoint m_Pos;
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166 | NSSize m_Size;
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167 |
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168 | /* This is necessary for clipping on the root window */
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169 | NSPoint m_RootShift;
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170 | }
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171 | - (id)initWithFrame:(NSRect)frame thread:(RTTHREAD)aThread parentView:(NSView*)pParentView;
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172 | - (void)setGLCtx:(NSOpenGLContext*)pCtx;
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173 | - (NSOpenGLContext*)glCtx;
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174 |
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175 | - (void)setPos:(NSPoint)pos;
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176 | - (NSPoint)pos;
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177 | - (void)setSize:(NSSize)size;
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178 | - (NSSize)size;
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179 | - (void)updateViewport;
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180 | - (void)reshape;
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181 |
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182 | - (void)createFBO;
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183 | - (void)deleteFBO;
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184 |
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185 | - (void)updateFBO;
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186 | - (void)makeCurrentFBO;
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187 | - (void)swapFBO;
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188 | - (void)flushFBO;
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189 | - (void)finishFBO;
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190 | - (void)bindFBO;
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191 | - (void)renderFBOToView;
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192 |
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193 | - (void)clearVisibleRegions;
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194 | - (void)setVisibleRegions:(GLint)cRects paRects:(GLint*)paRects;
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195 |
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196 | - (NSView*)dockTileScreen;
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197 | - (void)reshapeDockTile;
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198 | @end
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199 |
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200 | /* Helper view. This view is added as a sub view of the parent view to track
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201 | * main window changes. Whenever the main window is changed (which happens on
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202 | * fullscreen/seamless entry/exit) the overlay window is informed & can add
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203 | * them self as a child window again. */
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204 | @class OverlayWindow;
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205 | @interface OverlayHelperView: NSView
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206 | {
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207 | @private
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208 | OverlayWindow *m_pOverlayWindow;
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209 | }
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210 | -(id)initWithOverlayWindow:(OverlayWindow*)pOverlayWindow;
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211 | @end
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212 |
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213 | /* Custom window class. This is the overlay window which contains our custom
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214 | * NSView. Its a direct child of the Qt Main window. It marks its background
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215 | * transparent & non opaque to make clipping possible. It also disable mouse
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216 | * events and handle frame change events of the parent view. */
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217 | @interface OverlayWindow: NSWindow
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218 | {
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219 | @private
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220 | NSView *m_pParentView;
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221 | OverlayView *m_pOverlayView;
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222 | OverlayHelperView *m_pOverlayHelperView;
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223 | NSThread *m_Thread;
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224 | }
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225 | - (id)initWithParentView:(NSView*)pParentView overlayView:(OverlayView*)pOverlayView;
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226 | - (void)parentWindowFrameChanged:(NSNotification *)note;
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227 | - (void)parentWindowChanged:(NSWindow*)pWindow;
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228 | @end
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229 |
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230 | @interface DockOverlayView: NSView
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231 | {
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232 | NSBitmapImageRep *m_ThumbBitmap;
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233 | NSImage *m_ThumbImage;
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234 | NSLock *m_Lock;
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235 | }
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236 | - (void)dealloc;
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237 | - (void)cleanup;
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238 | - (void)lock;
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239 | - (void)unlock;
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240 | - (void)setFrame:(NSRect)frame;
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241 | - (void)drawRect:(NSRect)aRect;
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242 | - (NSBitmapImageRep*)thumbBitmap;
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243 | - (NSImage*)thumbImage;
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244 | @end
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245 |
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246 | @implementation DockOverlayView
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247 | - (id)init
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248 | {
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249 | self = [super init];
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250 |
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251 | if (self)
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252 | {
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253 | /* We need a lock cause the thumb image could be accessed from the main
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254 | * thread when someone is calling display on the dock tile & from the
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255 | * OpenGL thread when the thumbnail is updated. */
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256 | m_Lock = [[NSLock alloc] init];
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257 | }
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258 |
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259 | return self;
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260 | }
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261 |
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262 | - (void)dealloc
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263 | {
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264 | [self cleanup];
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265 | [m_Lock release];
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266 |
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267 | [super dealloc];
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268 | }
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269 |
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270 | - (void)cleanup
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271 | {
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272 | if (m_ThumbImage != nil)
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273 | {
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274 | [m_ThumbImage release];
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275 | m_ThumbImage = nil;
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276 | }
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277 | if (m_ThumbBitmap != nil)
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278 | {
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279 | [m_ThumbBitmap release];
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280 | m_ThumbBitmap = nil;
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281 | }
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282 | }
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283 |
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284 | - (void)lock
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285 | {
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286 | [m_Lock lock];
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287 | }
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288 |
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289 | - (void)unlock
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290 | {
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291 | [m_Lock unlock];
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292 | }
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293 |
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294 | - (void)setFrame:(NSRect)frame
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295 | {
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296 | [super setFrame:frame];
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297 |
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298 | [self lock];
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299 | [self cleanup];
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300 |
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301 | /* Create a buffer for our thumbnail image. Its in the size of this view. */
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302 | m_ThumbBitmap = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL
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303 | pixelsWide:frame.size.width
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304 | pixelsHigh:frame.size.height
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305 | bitsPerSample:8
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306 | samplesPerPixel:4
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307 | hasAlpha:YES
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308 | isPlanar:NO
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309 | colorSpaceName:NSDeviceRGBColorSpace
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310 | bytesPerRow:frame.size.width * 4
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311 | bitsPerPixel:8 * 4];
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312 | m_ThumbImage = [[NSImage alloc] initWithSize:[m_ThumbBitmap size]];
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313 | [m_ThumbImage addRepresentation:m_ThumbBitmap];
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314 | [self unlock];
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315 | }
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316 |
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317 | - (BOOL)isFlipped
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318 | {
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319 | return YES;
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320 | }
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321 |
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322 | - (void)drawRect:(NSRect)aRect
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323 | {
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324 | [self lock];
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325 | #ifdef SHOW_WINDOW_BACKGROUND
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326 | [[NSColor colorWithCalibratedRed:1.0 green:0.0 blue:0.0 alpha:0.7] set];
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327 | NSRect frame = [self frame];
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328 | [NSBezierPath fillRect:NSMakeRect(0, 0, frame.size.width, frame.size.height)];
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329 | #endif /* SHOW_WINDOW_BACKGROUND */
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330 | if (m_ThumbImage != nil)
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331 | [m_ThumbImage drawAtPoint:NSMakePoint(0, 0) fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1.0];
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332 | [self unlock];
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333 | }
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334 |
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335 | - (NSBitmapImageRep*)thumbBitmap
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336 | {
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337 | return m_ThumbBitmap;
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338 | }
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339 |
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340 | - (NSImage*)thumbImage
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341 | {
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342 | return m_ThumbImage;
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343 | }
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344 | @end
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345 |
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346 | /********************************************************************************
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347 | *
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348 | * OverlayOpenGLContext class implementation
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349 | *
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350 | ********************************************************************************/
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351 | @implementation OverlayOpenGLContext
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352 |
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353 | -(id)initWithFormat:(NSOpenGLPixelFormat*)format shareContext:(NSOpenGLContext*)share
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354 | {
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355 | m_pPixelFormat = NULL;
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356 | m_pView = NULL;
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357 |
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358 | self = [super initWithFormat:format shareContext:share];
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359 | if (self)
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360 | m_pPixelFormat = format;
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361 |
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362 | return self;
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363 | }
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364 |
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365 | - (void)dealloc
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366 | {
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367 | DEBUG_MSG(("Dealloc context %X\n", (uint)self));
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368 |
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369 | [m_pPixelFormat release];
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370 |
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371 | [super dealloc];
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372 | }
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373 |
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374 | -(bool)isDoubleBuffer
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375 | {
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376 | GLint val;
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377 | [m_pPixelFormat getValues:&val forAttribute:NSOpenGLPFADoubleBuffer forVirtualScreen:0];
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378 | return val == GL_TRUE ? YES : NO;
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379 | }
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380 |
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381 | -(void)setView:(NSView*)view
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382 | {
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383 | #ifdef FBO
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384 | m_pView = view;;
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385 | #else
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386 | [super setView: view];
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387 | #endif
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388 | }
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389 |
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390 | -(NSView*)view
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391 | {
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392 | #ifdef FBO
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393 | return m_pView;
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394 | #else
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395 | return [super view];
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396 | #endif
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397 | }
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398 |
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399 | -(void)clearDrawable
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400 | {
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401 | m_pView = NULL;;
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402 | [super clearDrawable];
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403 | }
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404 |
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405 | -(NSOpenGLPixelFormat*)openGLPixelFormat
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406 | {
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407 | return m_pPixelFormat;
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408 | }
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409 |
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410 | @end;
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411 |
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412 | /********************************************************************************
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413 | *
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414 | * OverlayHelperView class implementation
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415 | *
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416 | ********************************************************************************/
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417 | @implementation OverlayHelperView
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418 |
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419 | -(id)initWithOverlayWindow:(OverlayWindow*)pOverlayWindow
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420 | {
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421 | self = [super initWithFrame:NSZeroRect];
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422 |
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423 | m_pOverlayWindow = pOverlayWindow;
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424 |
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425 | return self;
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426 | }
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427 |
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428 | -(void)viewDidMoveToWindow
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429 | {
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430 | [m_pOverlayWindow parentWindowChanged:[self window]];
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431 | }
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432 |
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433 | @end
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434 |
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435 | /********************************************************************************
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436 | *
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437 | * OverlayWindow class implementation
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438 | *
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439 | ********************************************************************************/
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440 | @implementation OverlayWindow
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441 |
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442 | - (id)initWithParentView:(NSView*)pParentView overlayView:(OverlayView*)pOverlayView
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443 | {
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444 | if(self = [super initWithContentRect:NSZeroRect styleMask:NSBorderlessWindowMask backing:NSBackingStoreBuffered defer:NO])
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445 | {
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446 | m_pParentView = pParentView;
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447 | m_pOverlayView = pOverlayView;
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448 | m_Thread = [NSThread currentThread];
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449 |
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450 | m_pOverlayHelperView = [[OverlayHelperView alloc] initWithOverlayWindow:self];
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451 | /* Add the helper view as a child of the parent view to get notifications */
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452 | [pParentView addSubview:m_pOverlayHelperView];
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453 |
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454 | /* Make sure this window is transparent */
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455 | #ifdef SHOW_WINDOW_BACKGROUND
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456 | /* For debugging */
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457 | [self setBackgroundColor:[NSColor colorWithCalibratedRed:1.0 green:0.0 blue:0.0 alpha:0.7]];
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458 | #else
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459 | [self setBackgroundColor:[NSColor clearColor]];
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460 | #endif
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461 | [self setOpaque:NO];
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462 | [self setAlphaValue:.999];
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463 | /* Disable mouse events for this window */
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464 | [self setIgnoresMouseEvents:YES];
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465 |
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466 | NSWindow *pParentWin = [m_pParentView window];
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467 |
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468 | /* Initial set the position to the parents view top/left (Compiz fix). */
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469 | [self setFrameOrigin:
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470 | [pParentWin convertBaseToScreen:
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471 | [m_pParentView convertPoint:NSZeroPoint toView:nil]]];
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472 |
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473 | /* Set the overlay view as our content view */
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474 | [self setContentView:m_pOverlayView];
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475 |
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476 | /* Add ourself as a child to the parent views window. Note: this has to
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477 | * be done last so that everything else is setup in
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478 | * parentWindowChanged. */
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---|
479 | [pParentWin addChildWindow:self ordered:NSWindowAbove];
|
---|
480 | }
|
---|
481 | return self;
|
---|
482 | }
|
---|
483 |
|
---|
484 | - (void)dealloc
|
---|
485 | {
|
---|
486 | DEBUG_MSG(("Dealloc window %X\n", (uint)self));
|
---|
487 |
|
---|
488 | [[NSNotificationCenter defaultCenter] removeObserver:self];
|
---|
489 |
|
---|
490 | [m_pOverlayHelperView removeFromSuperview];
|
---|
491 | [m_pOverlayHelperView release];
|
---|
492 |
|
---|
493 | [super dealloc];
|
---|
494 | }
|
---|
495 |
|
---|
496 | - (void)parentWindowFrameChanged:(NSNotification*)pNote
|
---|
497 | {
|
---|
498 | /* Reposition this window with the help of the OverlayView. Perform the
|
---|
499 | * call in the OpenGL thread. */
|
---|
500 | // [m_pOverlayView performSelector:@selector(reshape) onThread:m_Thread withObject:nil waitUntilDone:YES];
|
---|
501 | [m_pOverlayView reshape];
|
---|
502 | }
|
---|
503 |
|
---|
504 | - (void)parentWindowChanged:(NSWindow*)pWindow
|
---|
505 | {
|
---|
506 | [[NSNotificationCenter defaultCenter] removeObserver:self];
|
---|
507 | if(pWindow != nil)
|
---|
508 | {
|
---|
509 | /* Ask to get notifications when our parent window frame changes. */
|
---|
510 | [[NSNotificationCenter defaultCenter]
|
---|
511 | addObserver:self
|
---|
512 | selector:@selector(parentWindowFrameChanged:)
|
---|
513 | name:NSWindowDidResizeNotification
|
---|
514 | object:pWindow];
|
---|
515 | /* Add us self as child window */
|
---|
516 | [pWindow addChildWindow:self ordered:NSWindowAbove];
|
---|
517 | /* Reshape the overlay view after a short waiting time to let the main
|
---|
518 | * window resize itself properly. */
|
---|
519 | // [m_pOverlayView performSelector:@selector(reshape) withObject:nil afterDelay:0.2];
|
---|
520 | // [NSTimer scheduledTimerWithTimeInterval:0.2 target:m_pOverlayView selector:@selector(reshape) userInfo:nil repeats:NO];
|
---|
521 | [m_pOverlayView reshape];
|
---|
522 |
|
---|
523 | }
|
---|
524 | }
|
---|
525 |
|
---|
526 | @end
|
---|
527 |
|
---|
528 | /********************************************************************************
|
---|
529 | *
|
---|
530 | * OverlayView class implementation
|
---|
531 | *
|
---|
532 | ********************************************************************************/
|
---|
533 | @implementation OverlayView
|
---|
534 |
|
---|
535 | - (id)initWithFrame:(NSRect)frame thread:(RTTHREAD)aThread parentView:(NSView*)pParentView
|
---|
536 | {
|
---|
537 | m_pParentView = pParentView;
|
---|
538 | /* Make some reasonable defaults */
|
---|
539 | m_pGLCtx = NULL;
|
---|
540 | m_pSharedGLCtx = NULL;
|
---|
541 | mThread = aThread;
|
---|
542 | m_FBOId = 0;
|
---|
543 | m_FBOTexId = 0;
|
---|
544 | m_FBOTexSize = NSZeroSize;
|
---|
545 | m_FBODepthStencilPackedId = 0;
|
---|
546 | m_cClipRects = 0;
|
---|
547 | m_paClipRects = NULL;
|
---|
548 | m_Pos = NSZeroPoint;
|
---|
549 | m_Size = NSZeroSize;
|
---|
550 | m_RootShift = NSZeroPoint;
|
---|
551 |
|
---|
552 | DEBUG_MSG(("Init view %X (%X)\n", (uint)self, (uint)mThread));
|
---|
553 |
|
---|
554 | self = [super initWithFrame:frame];
|
---|
555 |
|
---|
556 | return self;
|
---|
557 | }
|
---|
558 |
|
---|
559 | - (void)dealloc
|
---|
560 | {
|
---|
561 | DEBUG_MSG(("Dealloc view %X\n", (uint)self));
|
---|
562 |
|
---|
563 | [self deleteFBO];
|
---|
564 |
|
---|
565 | if (m_pGLCtx)
|
---|
566 | {
|
---|
567 | if ([m_pGLCtx view] == self)
|
---|
568 | [m_pGLCtx clearDrawable];
|
---|
569 | }
|
---|
570 | if (m_pSharedGLCtx)
|
---|
571 | {
|
---|
572 | if ([m_pSharedGLCtx view] == self)
|
---|
573 | [m_pSharedGLCtx clearDrawable];
|
---|
574 |
|
---|
575 | [m_pSharedGLCtx release];
|
---|
576 | }
|
---|
577 |
|
---|
578 | [self clearVisibleRegions];
|
---|
579 |
|
---|
580 | [super dealloc];
|
---|
581 | }
|
---|
582 |
|
---|
583 | - (void)drawRect:(NSRect)aRect
|
---|
584 | {
|
---|
585 | // NSGraphicsContext*pC = [NSGraphicsContext currentContext];
|
---|
586 | // [[NSColor blueColor] set];
|
---|
587 | // NSBezierPath *p = [[NSBezierPath alloc] bezierPathWithOvalInRect:[self frame]];
|
---|
588 | // [p fill];
|
---|
589 | // [[NSColor greenColor] set];
|
---|
590 | // [p stroke];
|
---|
591 | // if ([self lockFocusIfCanDraw])
|
---|
592 | // {
|
---|
593 | // [self renderFBOToView];
|
---|
594 | // [self unlockFocus];
|
---|
595 | // }
|
---|
596 | }
|
---|
597 |
|
---|
598 | - (void)setGLCtx:(NSOpenGLContext*)pCtx
|
---|
599 | {
|
---|
600 | m_pGLCtx = pCtx;
|
---|
601 | }
|
---|
602 |
|
---|
603 | - (NSOpenGLContext*)glCtx
|
---|
604 | {
|
---|
605 | return m_pGLCtx;
|
---|
606 | }
|
---|
607 |
|
---|
608 | - (void)setPos:(NSPoint)pos
|
---|
609 | {
|
---|
610 | m_Pos = pos;
|
---|
611 | [self reshape];
|
---|
612 | }
|
---|
613 |
|
---|
614 | - (NSPoint)pos
|
---|
615 | {
|
---|
616 | return m_Pos;
|
---|
617 | }
|
---|
618 |
|
---|
619 | - (void)setSize:(NSSize)size
|
---|
620 | {
|
---|
621 | m_Size = size;
|
---|
622 | [self reshape];
|
---|
623 | [self updateFBO];
|
---|
624 | }
|
---|
625 |
|
---|
626 | - (NSSize)size
|
---|
627 | {
|
---|
628 | return m_Size;
|
---|
629 | }
|
---|
630 |
|
---|
631 | - (void)updateViewport
|
---|
632 | {
|
---|
633 | if (m_pSharedGLCtx)
|
---|
634 | {
|
---|
635 | /* Update the viewport for our OpenGL view */
|
---|
636 | [m_pSharedGLCtx makeCurrentContext];
|
---|
637 | [m_pSharedGLCtx update];
|
---|
638 |
|
---|
639 | NSRect r = [self frame];
|
---|
640 | /* Setup all matrices */
|
---|
641 | glMatrixMode(GL_PROJECTION);
|
---|
642 | glLoadIdentity();
|
---|
643 | glViewport(0, 0, r.size.width, r.size.height);
|
---|
644 | glOrtho(0, r.size.width, 0, r.size.height, -1, 1);
|
---|
645 | glMatrixMode(GL_TEXTURE);
|
---|
646 | glLoadIdentity();
|
---|
647 | glTranslatef(0.0f, m_RootShift.y, 0.0f);
|
---|
648 | glMatrixMode(GL_MODELVIEW);
|
---|
649 | glLoadIdentity();
|
---|
650 | glTranslatef(-m_RootShift.x, 0.0f, 0.0f);
|
---|
651 |
|
---|
652 | /* Clear background to transparent */
|
---|
653 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
---|
654 |
|
---|
655 | glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
656 | glBindTexture(GL_TEXTURE_RECTANGLE_ARB, m_FBOTexId);
|
---|
657 |
|
---|
658 | [m_pGLCtx makeCurrentContext];
|
---|
659 | }
|
---|
660 | }
|
---|
661 |
|
---|
662 | - (void)reshape
|
---|
663 | {
|
---|
664 | /* Getting the right screen coordinates of the parents frame is a little bit
|
---|
665 | * complicated. */
|
---|
666 | NSRect parentFrame = [m_pParentView frame];
|
---|
667 | NSPoint parentPos = [[m_pParentView window] convertBaseToScreen:[[m_pParentView superview] convertPointToBase:NSMakePoint(parentFrame.origin.x, parentFrame.origin.y + parentFrame.size.height)]];
|
---|
668 | parentFrame.origin.x = parentPos.x;
|
---|
669 | parentFrame.origin.y = parentPos.y;
|
---|
670 |
|
---|
671 | /* Calculate the new screen coordinates of the overlay window. */
|
---|
672 | NSPoint childPos = NSMakePoint(m_Pos.x, m_Pos.y + m_Size.height);
|
---|
673 | childPos = [[m_pParentView window] convertBaseToScreen:[[m_pParentView superview] convertPointToBase:childPos]];
|
---|
674 |
|
---|
675 | /* Make a frame out of it. */
|
---|
676 | NSRect childFrame = NSMakeRect(childPos.x, childPos.y, m_Size.width, m_Size.height);
|
---|
677 |
|
---|
678 | /* We have to make sure that the overlay window will not be displayed out
|
---|
679 | * of the parent window. So intersect both frames & use the result as the new
|
---|
680 | * frame for the window. */
|
---|
681 | NSRect newFrame = NSIntersectionRect(parentFrame, childFrame);
|
---|
682 |
|
---|
683 | /* Later we have to correct the texture position in the case the window is
|
---|
684 | * out of the parents window frame. So save the shift values for later use. */
|
---|
685 | if (parentFrame.origin.x > childFrame.origin.x)
|
---|
686 | m_RootShift.x = parentFrame.origin.x - childFrame.origin.x;
|
---|
687 | else
|
---|
688 | m_RootShift.x = 0;
|
---|
689 | if (parentFrame.origin.y > childFrame.origin.y)
|
---|
690 | m_RootShift.y = parentFrame.origin.y - childFrame.origin.y;
|
---|
691 | else
|
---|
692 | m_RootShift.y = 0;
|
---|
693 |
|
---|
694 | // NSScrollView *pScrollView = [[[m_pParentView window] contentView] enclosingScrollView];
|
---|
695 | // if (pScrollView)
|
---|
696 | // {
|
---|
697 | // NSRect scrollRect = [pScrollView documentVisibleRect];
|
---|
698 | // NSRect scrollRect = [m_pParentView visibleRect];
|
---|
699 | // printf ("sc rect: %d %d %d %d\n", (int) scrollRect.origin.x,(int) scrollRect.origin.y,(int) scrollRect.size.width,(int) scrollRect.size.height);
|
---|
700 | // NSRect b = [[m_pParentView superview] bounds];
|
---|
701 | // printf ("bound rect: %d %d %d %d\n", (int) b.origin.x,(int) b.origin.y,(int) b.size.width,(int) b.size.height);
|
---|
702 | // newFrame.origin.x += scrollRect.origin.x;
|
---|
703 | // newFrame.origin.y += scrollRect.origin.y;
|
---|
704 | // }
|
---|
705 |
|
---|
706 | /* Set the new frame. */
|
---|
707 | [[self window] setFrame:newFrame display:YES];
|
---|
708 |
|
---|
709 | /* Inform the dock tile view as well */
|
---|
710 | [self reshapeDockTile];
|
---|
711 |
|
---|
712 | /* Make sure the context is updated according */
|
---|
713 | [self updateViewport];
|
---|
714 | }
|
---|
715 |
|
---|
716 | - (void)createFBO
|
---|
717 | {
|
---|
718 | [self deleteFBO];
|
---|
719 |
|
---|
720 | GL_SAVE_STATE;
|
---|
721 |
|
---|
722 | /* If not previously setup generate IDs for FBO and its associated texture. */
|
---|
723 | if (!m_FBOId)
|
---|
724 | {
|
---|
725 | /* Make sure the framebuffer extension is supported */
|
---|
726 | const GLubyte* strExt;
|
---|
727 | GLboolean isFBO;
|
---|
728 | /* Get the extension name string. It is a space-delimited list of the
|
---|
729 | * OpenGL extensions that are supported by the current renderer. */
|
---|
730 | strExt = glGetString(GL_EXTENSIONS);
|
---|
731 | isFBO = gluCheckExtension((const GLubyte*)"GL_EXT_framebuffer_object", strExt);
|
---|
732 | if (!isFBO)
|
---|
733 | {
|
---|
734 | DEBUG_MSG(("Your system does not support framebuffer extension\n"));
|
---|
735 | }
|
---|
736 |
|
---|
737 | /* Create FBO object */
|
---|
738 | glGenFramebuffersEXT(1, &m_FBOId);
|
---|
739 | /* & the texture as well the depth/stencil render buffer */
|
---|
740 | glGenTextures(1, &m_FBOTexId);
|
---|
741 | DEBUG_MSG_1(("Create FBO %d %d\n", m_FBOId, m_FBOTexId));
|
---|
742 |
|
---|
743 | glGenRenderbuffersEXT(1, &m_FBODepthStencilPackedId);
|
---|
744 | }
|
---|
745 |
|
---|
746 | m_FBOTexSize = m_Size;
|
---|
747 | /* Bind to FBO */
|
---|
748 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_FBOId);
|
---|
749 |
|
---|
750 | glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
751 |
|
---|
752 | GLfloat imageAspectRatio = m_FBOTexSize.width / m_FBOTexSize.height;
|
---|
753 |
|
---|
754 | /* Sanity check against maximum OpenGL texture size. If bigger adjust to
|
---|
755 | * maximum possible size while maintain the aspect ratio. */
|
---|
756 | GLint maxTexSize;
|
---|
757 | glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
|
---|
758 | // maxTexSize = 150;
|
---|
759 | GLint filter = GL_NEAREST;
|
---|
760 | if (m_FBOTexSize.width > maxTexSize || m_FBOTexSize.height > maxTexSize)
|
---|
761 | {
|
---|
762 | filter = GL_NICEST;
|
---|
763 | if (imageAspectRatio > 1)
|
---|
764 | {
|
---|
765 | m_FBOTexSize.width = maxTexSize;
|
---|
766 | m_FBOTexSize.height = maxTexSize / imageAspectRatio;
|
---|
767 | }
|
---|
768 | else
|
---|
769 | {
|
---|
770 | m_FBOTexSize.width = maxTexSize * imageAspectRatio;
|
---|
771 | m_FBOTexSize.height = maxTexSize;
|
---|
772 | }
|
---|
773 | }
|
---|
774 |
|
---|
775 | /* Initialize FBO Texture */
|
---|
776 | glBindTexture(GL_TEXTURE_RECTANGLE_ARB, m_FBOTexId);
|
---|
777 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, filter);
|
---|
778 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, filter);
|
---|
779 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
---|
780 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
---|
781 |
|
---|
782 | /* The GPUs like the GL_BGRA / GL_UNSIGNED_INT_8_8_8_8_REV combination
|
---|
783 | * others are also valid, but might incur a costly software translation. */
|
---|
784 | glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, m_FBOTexSize.width, m_FBOTexSize.height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
---|
785 |
|
---|
786 | /* Now attach texture to the FBO as its color destination */
|
---|
787 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, m_FBOTexId, 0);
|
---|
788 |
|
---|
789 | glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, m_FBODepthStencilPackedId);
|
---|
790 | glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL_EXT, m_FBOTexSize.width, m_FBOTexSize.height);
|
---|
791 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_FBODepthStencilPackedId);
|
---|
792 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_FBODepthStencilPackedId);
|
---|
793 |
|
---|
794 | /* Make sure the FBO was created succesfully. */
|
---|
795 | if (GL_FRAMEBUFFER_COMPLETE_EXT != glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT))
|
---|
796 | DEBUG_MSG(("Framebuffer Object creation or update failed!\n"));
|
---|
797 |
|
---|
798 | glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
---|
799 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
---|
800 |
|
---|
801 | /* Is there a dock tile preview enabled in the GUI? If so setup a
|
---|
802 | * additional thumbnail view for the dock tile. */
|
---|
803 | NSView *dockScreen = [self dockTileScreen];
|
---|
804 | if (dockScreen)
|
---|
805 | {
|
---|
806 | if (!m_FBOThumbId)
|
---|
807 | {
|
---|
808 | glGenFramebuffersEXT(1, &m_FBOThumbId);
|
---|
809 | glGenTextures(1, &m_FBOThumbTexId);
|
---|
810 | }
|
---|
811 |
|
---|
812 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_FBOThumbId);
|
---|
813 | /* Initialize FBO Texture */
|
---|
814 | glBindTexture(GL_TEXTURE_RECTANGLE_ARB, m_FBOThumbTexId);
|
---|
815 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NICEST);
|
---|
816 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NICEST);
|
---|
817 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
---|
818 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
---|
819 |
|
---|
820 | /* The GPUs like the GL_BGRA / GL_UNSIGNED_INT_8_8_8_8_REV combination
|
---|
821 | * others are also valid, but might incur a costly software translation. */
|
---|
822 | glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, m_FBOTexSize.width * m_FBOThumbScaleX, m_FBOTexSize.height * m_FBOThumbScaleY, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
---|
823 |
|
---|
824 | /* Now attach texture to the FBO as its color destination */
|
---|
825 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, m_FBOThumbTexId, 0);
|
---|
826 |
|
---|
827 | /* Make sure the FBO was created succesfully. */
|
---|
828 | if (GL_FRAMEBUFFER_COMPLETE_EXT != glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT))
|
---|
829 | DEBUG_MSG(("Framebuffer Thumb Object creation or update failed!\n"));
|
---|
830 |
|
---|
831 | glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
---|
832 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
---|
833 |
|
---|
834 | m_DockTileView = [[DockOverlayView alloc] init];
|
---|
835 | [self reshapeDockTile];
|
---|
836 | [dockScreen addSubview:m_DockTileView];
|
---|
837 | }
|
---|
838 |
|
---|
839 | /* Initialize with one big visual region over the full size */
|
---|
840 | [self clearVisibleRegions];
|
---|
841 | m_cClipRects = 1;
|
---|
842 | m_paClipRects = (GLint*)RTMemAlloc(sizeof(GLint) * 4);
|
---|
843 | m_paClipRects[0] = 0;
|
---|
844 | m_paClipRects[1] = 0;
|
---|
845 | m_paClipRects[2] = m_FBOTexSize.width;
|
---|
846 | m_paClipRects[3] = m_FBOTexSize.height;
|
---|
847 |
|
---|
848 | GL_RESTORE_STATE;
|
---|
849 | }
|
---|
850 |
|
---|
851 | - (void)deleteFBO
|
---|
852 | {
|
---|
853 | if ([NSOpenGLContext currentContext] != nil)
|
---|
854 | {
|
---|
855 | GL_SAVE_STATE;
|
---|
856 |
|
---|
857 | if (m_FBODepthStencilPackedId > 0)
|
---|
858 | {
|
---|
859 | glDeleteRenderbuffersEXT(1, &m_FBODepthStencilPackedId);
|
---|
860 | m_FBODepthStencilPackedId = 0;
|
---|
861 | }
|
---|
862 | if (m_FBOTexId > 0)
|
---|
863 | {
|
---|
864 | glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
865 | glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
---|
866 | glDeleteTextures(1, &m_FBOTexId);
|
---|
867 | m_FBOTexId = 0;
|
---|
868 | }
|
---|
869 | if (m_FBOId > 0)
|
---|
870 | {
|
---|
871 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
---|
872 |
|
---|
873 | glDeleteFramebuffersEXT(1, &m_FBOId);
|
---|
874 | m_FBOId = 0;
|
---|
875 | }
|
---|
876 |
|
---|
877 | GL_RESTORE_STATE;
|
---|
878 | }
|
---|
879 | if (m_DockTileView != nil)
|
---|
880 | {
|
---|
881 | [m_DockTileView removeFromSuperview];
|
---|
882 | [m_DockTileView release];
|
---|
883 | m_DockTileView = nil;
|
---|
884 | }
|
---|
885 | }
|
---|
886 |
|
---|
887 | - (void)updateFBO
|
---|
888 | {
|
---|
889 | [self makeCurrentFBO];
|
---|
890 |
|
---|
891 | if (m_pGLCtx)
|
---|
892 | {
|
---|
893 | #ifdef FBO
|
---|
894 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
---|
895 | [self createFBO];
|
---|
896 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_FBOId);
|
---|
897 | #endif
|
---|
898 | [m_pGLCtx update];
|
---|
899 | }
|
---|
900 | }
|
---|
901 |
|
---|
902 | - (void)makeCurrentFBO
|
---|
903 | {
|
---|
904 | DEBUG_MSG_1(("MakeCurrent called %X\n", self));
|
---|
905 |
|
---|
906 | #ifdef FBO
|
---|
907 | if([NSOpenGLContext currentContext] != 0)
|
---|
908 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_FBOId);
|
---|
909 | #endif
|
---|
910 | if (m_pGLCtx)
|
---|
911 | {
|
---|
912 | if ([m_pGLCtx view] != self)
|
---|
913 | {
|
---|
914 | /* We change the active view, so flush first */
|
---|
915 | if([NSOpenGLContext currentContext] != 0)
|
---|
916 | glFlush();
|
---|
917 | [m_pGLCtx setView: self];
|
---|
918 | CHECK_GL_ERROR();
|
---|
919 | }
|
---|
920 | // if ([NSOpenGLContext currentContext] != m_pGLCtx)
|
---|
921 | {
|
---|
922 | [m_pGLCtx makeCurrentContext];
|
---|
923 | CHECK_GL_ERROR();
|
---|
924 | // [m_pGLCtx update];
|
---|
925 | }
|
---|
926 | }
|
---|
927 | #ifdef FBO
|
---|
928 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_FBOId);
|
---|
929 | #endif
|
---|
930 | }
|
---|
931 |
|
---|
932 | - (void)swapFBO
|
---|
933 | {
|
---|
934 | DEBUG_MSG_1(("SwapCurrent called %X\n", self));
|
---|
935 |
|
---|
936 | #ifdef FBO
|
---|
937 | GLint tmpFB;
|
---|
938 | glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &tmpFB);
|
---|
939 | DEBUG_MSG_1(("Swap GetINT %d\n", tmpFB));
|
---|
940 | /* Don't use flush buffers cause we are using FBOs here */
|
---|
941 | // [m_pGLCtx flushBuffer];
|
---|
942 | glFlush();
|
---|
943 | // glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
---|
944 | if (tmpFB == m_FBOId)
|
---|
945 | {
|
---|
946 | if ([self lockFocusIfCanDraw])
|
---|
947 | {
|
---|
948 | [self renderFBOToView];
|
---|
949 | [self unlockFocus];
|
---|
950 | }
|
---|
951 | }
|
---|
952 | // glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_FBOId);
|
---|
953 | #else
|
---|
954 | [m_pGLCtx flushBuffer];
|
---|
955 | #endif
|
---|
956 | }
|
---|
957 |
|
---|
958 | - (void)flushFBO
|
---|
959 | {
|
---|
960 | GLint tmpFB;
|
---|
961 | glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &tmpFB);
|
---|
962 | glFlush();
|
---|
963 | // glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
---|
964 | DEBUG_MSG_1 (("Flush GetINT %d\n", tmpFB));
|
---|
965 | if (tmpFB == m_FBOId)
|
---|
966 | {
|
---|
967 | if ([self lockFocusIfCanDraw])
|
---|
968 | {
|
---|
969 | [self renderFBOToView];
|
---|
970 | [self unlockFocus];
|
---|
971 | }
|
---|
972 | }
|
---|
973 | // glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_FBOId);
|
---|
974 | }
|
---|
975 |
|
---|
976 | - (void)finishFBO
|
---|
977 | {
|
---|
978 | GLint tmpFB;
|
---|
979 | glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &tmpFB);
|
---|
980 | glFinish();
|
---|
981 | // glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
---|
982 | DEBUG_MSG_1 (("Finish GetINT %d\n", tmpFB));
|
---|
983 | if (tmpFB == m_FBOId)
|
---|
984 | {
|
---|
985 | if ([self lockFocusIfCanDraw])
|
---|
986 | {
|
---|
987 | [self renderFBOToView];
|
---|
988 | [self unlockFocus];
|
---|
989 | }
|
---|
990 | }
|
---|
991 | // glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_FBOId);
|
---|
992 | }
|
---|
993 |
|
---|
994 | - (void)bindFBO
|
---|
995 | {
|
---|
996 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_FBOId);
|
---|
997 | }
|
---|
998 |
|
---|
999 | - (void)renderFBOToView
|
---|
1000 | {
|
---|
1001 | if (!m_pSharedGLCtx)
|
---|
1002 | {
|
---|
1003 | /* Create a shared context out of the main context. Use the same pixel format. */
|
---|
1004 | m_pSharedGLCtx = [[NSOpenGLContext alloc] initWithFormat:[(OverlayOpenGLContext*)m_pGLCtx openGLPixelFormat] shareContext:m_pGLCtx];
|
---|
1005 |
|
---|
1006 | /* Set the new context as non opaque */
|
---|
1007 | GLint opaque = 0;
|
---|
1008 | [m_pSharedGLCtx setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity];
|
---|
1009 | /* Only swap on screen refresh */
|
---|
1010 | // GLint swap = 1;
|
---|
1011 | // [m_pSharedGLCtx setValues:&swap forParameter:NSOpenGLCPSwapInterval];
|
---|
1012 | /* Set this view as the drawable for the new context */
|
---|
1013 | [m_pSharedGLCtx setView: self];
|
---|
1014 | [self updateViewport];
|
---|
1015 | }
|
---|
1016 |
|
---|
1017 | if (m_pSharedGLCtx)
|
---|
1018 | {
|
---|
1019 | NSRect r = [self frame];
|
---|
1020 |
|
---|
1021 | if (m_FBOTexId > 0)
|
---|
1022 | {
|
---|
1023 | [m_pSharedGLCtx makeCurrentContext];
|
---|
1024 |
|
---|
1025 | if (m_FBOThumbTexId > 0 &&
|
---|
1026 | [m_DockTileView thumbBitmap] != nil)
|
---|
1027 | {
|
---|
1028 | /* Only update after atleast 200 ms, cause glReadPixels is
|
---|
1029 | * heavy performance wise. */
|
---|
1030 | uint64_t uiNewTime = RTTimeMilliTS();
|
---|
1031 | if (uiNewTime - m_uiDockUpdateTime > 200)
|
---|
1032 | {
|
---|
1033 | m_uiDockUpdateTime = uiNewTime;
|
---|
1034 | #if 0
|
---|
1035 | /* todo: check this for optimization */
|
---|
1036 | glBindTexture(GL_TEXTURE_RECTANGLE_ARB, myTextureName);
|
---|
1037 | glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_STORAGE_HINT_APPLE,
|
---|
1038 | GL_STORAGE_SHARED_APPLE);
|
---|
1039 | glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
|
---|
1040 | glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
|
---|
1041 | sizex, sizey, 0, GL_BGRA,
|
---|
1042 | GL_UNSIGNED_INT_8_8_8_8_REV, myImagePtr);
|
---|
1043 | glCopyTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB,
|
---|
1044 | 0, 0, 0, 0, 0, image_width, image_height);
|
---|
1045 | glFlush();
|
---|
1046 | // Do other work processing here, using a double or triple buffer
|
---|
1047 | glGetTexImage(GL_TEXTURE_RECTANGLE_ARB, 0, GL_BGRA,
|
---|
1048 | GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
|
---|
1049 | #endif
|
---|
1050 |
|
---|
1051 | GL_SAVE_STATE;
|
---|
1052 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_FBOThumbId);
|
---|
1053 |
|
---|
1054 | /* We like to read from the primary color buffer */
|
---|
1055 | glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
---|
1056 |
|
---|
1057 | NSRect rr = [m_DockTileView frame];
|
---|
1058 |
|
---|
1059 | /* Setup all matrices */
|
---|
1060 | glMatrixMode(GL_PROJECTION);
|
---|
1061 | glLoadIdentity();
|
---|
1062 | glViewport(0, 0, rr.size.width, rr.size.height);
|
---|
1063 | glOrtho(0, rr.size.width, 0, rr.size.height, -1, 1);
|
---|
1064 | glScalef(m_FBOThumbScaleX, m_FBOThumbScaleY, 1.0f);
|
---|
1065 | glMatrixMode(GL_TEXTURE);
|
---|
1066 | glLoadIdentity();
|
---|
1067 | glTranslatef(0.0f, m_RootShift.y, 0.0f);
|
---|
1068 | glMatrixMode(GL_MODELVIEW);
|
---|
1069 | glLoadIdentity();
|
---|
1070 |
|
---|
1071 | /* Clear background to transparent */
|
---|
1072 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
---|
1073 | glClear(GL_COLOR_BUFFER_BIT);
|
---|
1074 |
|
---|
1075 | glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
---|
1076 | glBindTexture(GL_TEXTURE_RECTANGLE_ARB, m_FBOTexId);
|
---|
1077 | GLint i;
|
---|
1078 | for (i = 0; i < m_cClipRects; ++i)
|
---|
1079 | {
|
---|
1080 | GLint x1 = m_paClipRects[4*i];
|
---|
1081 | GLint y1 = (r.size.height - m_paClipRects[4*i+1]);
|
---|
1082 | GLint x2 = m_paClipRects[4*i+2];
|
---|
1083 | GLint y2 = (r.size.height - m_paClipRects[4*i+3]);
|
---|
1084 | glBegin(GL_QUADS);
|
---|
1085 | {
|
---|
1086 | glTexCoord2i(x1, y1); glVertex2i(x1, y1);
|
---|
1087 | glTexCoord2i(x1, y2); glVertex2i(x1, y2);
|
---|
1088 | glTexCoord2i(x2, y2); glVertex2i(x2, y2);
|
---|
1089 | glTexCoord2i(x2, y1); glVertex2i(x2, y1);
|
---|
1090 | }
|
---|
1091 | glEnd();
|
---|
1092 | }
|
---|
1093 | glFinish();
|
---|
1094 |
|
---|
1095 | /* Here the magic of reading the FBO content in our own buffer
|
---|
1096 | * happens. We have to lock this access, in the case the dock
|
---|
1097 | * is updated currently. */
|
---|
1098 | [m_DockTileView lock];
|
---|
1099 | glReadPixels(0, 0, rr.size.width, rr.size.height,
|
---|
1100 | GL_RGBA,
|
---|
1101 | GL_UNSIGNED_BYTE,
|
---|
1102 | [[m_DockTileView thumbBitmap] bitmapData]);
|
---|
1103 | [m_DockTileView unlock];
|
---|
1104 |
|
---|
1105 | NSDockTile *pDT = [[NSApplication sharedApplication] dockTile];
|
---|
1106 |
|
---|
1107 | /* Send a display message to the dock tile in the main thread */
|
---|
1108 | [[[NSApplication sharedApplication] dockTile] performSelectorOnMainThread:@selector(display) withObject:nil waitUntilDone:NO];
|
---|
1109 |
|
---|
1110 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
---|
1111 | GL_RESTORE_STATE;
|
---|
1112 | }
|
---|
1113 | }
|
---|
1114 |
|
---|
1115 | /* Clear background to transparent */
|
---|
1116 | glClear(GL_COLOR_BUFFER_BIT);
|
---|
1117 |
|
---|
1118 | /* Blit the content of the FBO to the screen. todo: check for
|
---|
1119 | * optimization with display lists. */
|
---|
1120 | GLint i;
|
---|
1121 | for (i = 0; i < m_cClipRects; ++i)
|
---|
1122 | {
|
---|
1123 | GLint x1 = m_paClipRects[4*i];
|
---|
1124 | GLint y1 = r.size.height - m_paClipRects[4*i+1];
|
---|
1125 | GLint x2 = m_paClipRects[4*i+2];
|
---|
1126 | GLint y2 = r.size.height - m_paClipRects[4*i+3];
|
---|
1127 | glBegin(GL_QUADS);
|
---|
1128 | {
|
---|
1129 | glTexCoord2i(x1, y1); glVertex2i(x1, y1);
|
---|
1130 | glTexCoord2i(x1, y2); glVertex2i(x1, y2);
|
---|
1131 | glTexCoord2i(x2, y2); glVertex2i(x2, y2);
|
---|
1132 | glTexCoord2i(x2, y1); glVertex2i(x2, y1);
|
---|
1133 | }
|
---|
1134 | glEnd();
|
---|
1135 | }
|
---|
1136 | [m_pSharedGLCtx flushBuffer];
|
---|
1137 | [m_pGLCtx makeCurrentContext];
|
---|
1138 | }
|
---|
1139 | }
|
---|
1140 | }
|
---|
1141 |
|
---|
1142 | - (void)clearVisibleRegions
|
---|
1143 | {
|
---|
1144 | if(m_paClipRects)
|
---|
1145 | {
|
---|
1146 | RTMemFree(m_paClipRects);
|
---|
1147 | m_paClipRects = NULL;
|
---|
1148 | }
|
---|
1149 | m_cClipRects = 0;
|
---|
1150 | }
|
---|
1151 |
|
---|
1152 | - (void)setVisibleRegions:(GLint)cRects paRects:(GLint*)paRects
|
---|
1153 | {
|
---|
1154 | DEBUG_MSG_1(("New region recieved\n"));
|
---|
1155 |
|
---|
1156 | [self clearVisibleRegions];
|
---|
1157 |
|
---|
1158 | if (cRects>0)
|
---|
1159 | {
|
---|
1160 | m_paClipRects = (GLint*)RTMemAlloc(sizeof(GLint) * 4 * cRects);
|
---|
1161 | m_cClipRects = cRects;
|
---|
1162 | memcpy(m_paClipRects, paRects, sizeof(GLint) * 4 * cRects);
|
---|
1163 | }
|
---|
1164 | }
|
---|
1165 |
|
---|
1166 | - (NSView*)dockTileScreen
|
---|
1167 | {
|
---|
1168 | NSView *contentView = [[[NSApplication sharedApplication] dockTile] contentView];
|
---|
1169 | NSView *screenContent = nil;
|
---|
1170 | if ([contentView respondsToSelector:@selector(screenContent)])
|
---|
1171 | screenContent = [contentView performSelector:@selector(screenContent)];
|
---|
1172 | return screenContent;
|
---|
1173 | }
|
---|
1174 |
|
---|
1175 | - (void)reshapeDockTile
|
---|
1176 | {
|
---|
1177 | NSRect dockFrame = [[self dockTileScreen] frame];
|
---|
1178 | NSRect parentFrame = [m_pParentView frame];
|
---|
1179 |
|
---|
1180 | m_FBOThumbScaleX = (float)dockFrame.size.width / parentFrame.size.width;
|
---|
1181 | m_FBOThumbScaleY = (float)dockFrame.size.height / parentFrame.size.height;
|
---|
1182 | NSRect newFrame = NSMakeRect ((int)(m_Pos.x * m_FBOThumbScaleX), (int)(dockFrame.size.height - (m_Pos.y + m_Size.height - m_RootShift.y) * m_FBOThumbScaleY), (int)(m_Size.width * m_FBOThumbScaleX), (int)(m_Size.height * m_FBOThumbScaleY));
|
---|
1183 | // NSRect newFrame = NSMakeRect ((int)roundf(m_Pos.x * m_FBOThumbScaleX), (int)roundf(dockFrame.size.height - (m_Pos.y + m_Size.height) * m_FBOThumbScaleY), (int)roundf(m_Size.width * m_FBOThumbScaleX), (int)roundf(m_Size.height * m_FBOThumbScaleY));
|
---|
1184 | // NSRect newFrame = NSMakeRect ((m_Pos.x * m_FBOThumbScaleX), (dockFrame.size.height - (m_Pos.y + m_Size.height) * m_FBOThumbScaleY), (m_Size.width * m_FBOThumbScaleX), (m_Size.height * m_FBOThumbScaleY));
|
---|
1185 | // printf ("%f %f %f %f - %f %f\n", newFrame.origin.x, newFrame.origin.y, newFrame.size.width, newFrame.size.height, m_Size.height, m_FBOThumbScaleY);
|
---|
1186 | [m_DockTileView setFrame: newFrame];
|
---|
1187 | }
|
---|
1188 |
|
---|
1189 | @end
|
---|
1190 |
|
---|
1191 | /********************************************************************************
|
---|
1192 | *
|
---|
1193 | * OpenGL context management
|
---|
1194 | *
|
---|
1195 | ********************************************************************************/
|
---|
1196 | void cocoaGLCtxCreate(NativeGLCtxRef *ppCtx, GLbitfield fVisParams)
|
---|
1197 | {
|
---|
1198 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
1199 |
|
---|
1200 | NSOpenGLPixelFormatAttribute attribs[24] =
|
---|
1201 | {
|
---|
1202 | NSOpenGLPFAWindow,
|
---|
1203 | NSOpenGLPFAAccelerated,
|
---|
1204 | NSOpenGLPFAColorSize, (NSOpenGLPixelFormatAttribute)24
|
---|
1205 | };
|
---|
1206 |
|
---|
1207 | int i = 4;
|
---|
1208 | if (fVisParams & CR_ALPHA_BIT)
|
---|
1209 | {
|
---|
1210 | DEBUG_MSG(("CR_ALPHA_BIT requested\n"));
|
---|
1211 | attribs[i++] = NSOpenGLPFAAlphaSize;
|
---|
1212 | attribs[i++] = 8;
|
---|
1213 | }
|
---|
1214 | if (fVisParams & CR_DEPTH_BIT)
|
---|
1215 | {
|
---|
1216 | DEBUG_MSG(("CR_DEPTH_BIT requested\n"));
|
---|
1217 | attribs[i++] = NSOpenGLPFADepthSize;
|
---|
1218 | attribs[i++] = 24;
|
---|
1219 | }
|
---|
1220 | if (fVisParams & CR_STENCIL_BIT)
|
---|
1221 | {
|
---|
1222 | DEBUG_MSG(("CR_STENCIL_BIT requested\n"));
|
---|
1223 | attribs[i++] = NSOpenGLPFAStencilSize;
|
---|
1224 | attribs[i++] = 8;
|
---|
1225 | }
|
---|
1226 | if (fVisParams & CR_ACCUM_BIT)
|
---|
1227 | {
|
---|
1228 | DEBUG_MSG(("CR_ACCUM_BIT requested\n"));
|
---|
1229 | attribs[i++] = NSOpenGLPFAAccumSize;
|
---|
1230 | if (fVisParams & CR_ALPHA_BIT)
|
---|
1231 | attribs[i++] = 32;
|
---|
1232 | else
|
---|
1233 | attribs[i++] = 24;
|
---|
1234 | }
|
---|
1235 | if (fVisParams & CR_MULTISAMPLE_BIT)
|
---|
1236 | {
|
---|
1237 | DEBUG_MSG(("CR_MULTISAMPLE_BIT requested\n"));
|
---|
1238 | attribs[i++] = NSOpenGLPFASampleBuffers;
|
---|
1239 | attribs[i++] = 1;
|
---|
1240 | attribs[i++] = NSOpenGLPFASamples;
|
---|
1241 | attribs[i++] = 4;
|
---|
1242 | }
|
---|
1243 | if (fVisParams & CR_DOUBLE_BIT)
|
---|
1244 | {
|
---|
1245 | DEBUG_MSG(("CR_DOUBLE_BIT requested\n"));
|
---|
1246 | attribs[i++] = NSOpenGLPFADoubleBuffer;
|
---|
1247 | }
|
---|
1248 | if (fVisParams & CR_STEREO_BIT)
|
---|
1249 | {
|
---|
1250 | DEBUG_MSG(("CR_DOUBLE_BIT requested\n"));
|
---|
1251 | attribs[i++] = NSOpenGLPFAStereo;
|
---|
1252 | }
|
---|
1253 |
|
---|
1254 | /* Mark the end */
|
---|
1255 | attribs[i++] = 0;
|
---|
1256 |
|
---|
1257 | /* Choose a pixel format */
|
---|
1258 | NSOpenGLPixelFormat* pFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
|
---|
1259 |
|
---|
1260 | if (pFmt)
|
---|
1261 | {
|
---|
1262 | *ppCtx = [[OverlayOpenGLContext alloc] initWithFormat:pFmt shareContext:nil];
|
---|
1263 |
|
---|
1264 | /* Enable multi threaded OpenGL engine */
|
---|
1265 | // CGLContextObj cglCtx = [*ppCtx CGLContextObj];
|
---|
1266 | // CGLError err = CGLEnable(cglCtx, kCGLCEMPEngine);
|
---|
1267 | // if (err != kCGLNoError)
|
---|
1268 | // printf ("Couldn't enable MT OpenGL engine!\n");
|
---|
1269 |
|
---|
1270 | DEBUG_MSG(("New context %X\n", (uint)*ppCtx));
|
---|
1271 | }
|
---|
1272 |
|
---|
1273 | [pPool release];
|
---|
1274 | }
|
---|
1275 |
|
---|
1276 | void cocoaGLCtxDestroy(NativeGLCtxRef pCtx)
|
---|
1277 | {
|
---|
1278 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
1279 |
|
---|
1280 | // [pCtx release];
|
---|
1281 |
|
---|
1282 | [pPool release];
|
---|
1283 | }
|
---|
1284 |
|
---|
1285 | /********************************************************************************
|
---|
1286 | *
|
---|
1287 | * View management
|
---|
1288 | *
|
---|
1289 | ********************************************************************************/
|
---|
1290 | void cocoaViewCreate(NativeViewRef *ppView, NativeViewRef pParentView, GLbitfield fVisParams)
|
---|
1291 | {
|
---|
1292 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
1293 |
|
---|
1294 | /* Create our worker view */
|
---|
1295 | OverlayView* pView = [[OverlayView alloc] initWithFrame:NSZeroRect thread:RTThreadSelf() parentView:pParentView];
|
---|
1296 |
|
---|
1297 | if (pView)
|
---|
1298 | {
|
---|
1299 | /* We need a real window as container for the view */
|
---|
1300 | [[OverlayWindow alloc] initWithParentView:pParentView overlayView:pView];
|
---|
1301 | /* Return the freshly created overlay view */
|
---|
1302 | *ppView = pView;
|
---|
1303 | }
|
---|
1304 |
|
---|
1305 | [pPool release];
|
---|
1306 | }
|
---|
1307 |
|
---|
1308 | void cocoaViewDestroy(NativeViewRef pView)
|
---|
1309 | {
|
---|
1310 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
1311 |
|
---|
1312 | /* Hide the view early */
|
---|
1313 | [pView setHidden: YES];
|
---|
1314 |
|
---|
1315 | NSWindow *win = [pView window];
|
---|
1316 | [[NSNotificationCenter defaultCenter] removeObserver:win];
|
---|
1317 | [win setContentView: nil];
|
---|
1318 | [[win parentWindow] removeChildWindow: win];
|
---|
1319 | int b = [win retainCount];
|
---|
1320 | // for (; b > 1; --b)
|
---|
1321 | // [win performSelector:@selector(release)]
|
---|
1322 | [win performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:NO];
|
---|
1323 | // [win release];
|
---|
1324 |
|
---|
1325 | /* There seems to be a bug in the performSelector method which is called in
|
---|
1326 | * parentWindowChanged above. The object is retained but not released. This
|
---|
1327 | * results in an unbalanced reference count, which is here manually
|
---|
1328 | * decremented. */
|
---|
1329 | int a = [pView retainCount];
|
---|
1330 | // for (; a > 1; --a)
|
---|
1331 | [pView performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:NO];
|
---|
1332 | // [pView release];
|
---|
1333 |
|
---|
1334 | [pPool release];
|
---|
1335 | }
|
---|
1336 |
|
---|
1337 | void cocoaViewShow(NativeViewRef pView, GLboolean fShowIt)
|
---|
1338 | {
|
---|
1339 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
1340 |
|
---|
1341 | [pView setHidden: fShowIt==GL_TRUE?NO:YES];
|
---|
1342 |
|
---|
1343 | [pPool release];
|
---|
1344 | }
|
---|
1345 |
|
---|
1346 | void cocoaViewDisplay(NativeViewRef pView)
|
---|
1347 | {
|
---|
1348 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
1349 |
|
---|
1350 | [(OverlayView*)pView swapFBO];
|
---|
1351 |
|
---|
1352 | [pPool release];
|
---|
1353 |
|
---|
1354 | }
|
---|
1355 |
|
---|
1356 | void cocoaViewSetPosition(NativeViewRef pView, NativeViewRef pParentView, int x, int y)
|
---|
1357 | {
|
---|
1358 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
1359 |
|
---|
1360 | [(OverlayView*)pView setPos:NSMakePoint(x, y)];
|
---|
1361 |
|
---|
1362 | [pPool release];
|
---|
1363 | }
|
---|
1364 |
|
---|
1365 | void cocoaViewSetSize(NativeViewRef pView, int w, int h)
|
---|
1366 | {
|
---|
1367 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
1368 |
|
---|
1369 | [(OverlayView*)pView setSize:NSMakeSize(w, h)];
|
---|
1370 |
|
---|
1371 | [pPool release];
|
---|
1372 | }
|
---|
1373 |
|
---|
1374 | void cocoaViewGetGeometry(NativeViewRef pView, int *pX, int *pY, int *pW, int *pH)
|
---|
1375 | {
|
---|
1376 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
1377 |
|
---|
1378 | NSRect frame = [[pView window] frame];
|
---|
1379 | *pX = frame.origin.x;
|
---|
1380 | *pY = frame.origin.y;
|
---|
1381 | *pW = frame.size.width;
|
---|
1382 | *pH = frame.size.height;
|
---|
1383 |
|
---|
1384 | [pPool release];
|
---|
1385 | }
|
---|
1386 |
|
---|
1387 | void cocoaViewMakeCurrentContext(NativeViewRef pView, NativeGLCtxRef pCtx)
|
---|
1388 | {
|
---|
1389 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
1390 |
|
---|
1391 | [(OverlayView*)pView setGLCtx:pCtx];
|
---|
1392 | [(OverlayView*)pView makeCurrentFBO];
|
---|
1393 |
|
---|
1394 | [pPool release];
|
---|
1395 | }
|
---|
1396 |
|
---|
1397 | void cocoaViewSetVisibleRegion(NativeViewRef pView, GLint cRects, GLint* paRects)
|
---|
1398 | {
|
---|
1399 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
1400 |
|
---|
1401 | [(OverlayView*)pView setVisibleRegions:cRects paRects:paRects];
|
---|
1402 |
|
---|
1403 | [pPool release];
|
---|
1404 | }
|
---|
1405 |
|
---|
1406 | /********************************************************************************
|
---|
1407 | *
|
---|
1408 | * Additional OpenGL wrapper
|
---|
1409 | *
|
---|
1410 | ********************************************************************************/
|
---|
1411 | void cocoaFlush()
|
---|
1412 | {
|
---|
1413 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
1414 |
|
---|
1415 | // glFlush();
|
---|
1416 | // return;
|
---|
1417 |
|
---|
1418 | DEBUG_MSG_1(("glFlush called\n"));
|
---|
1419 |
|
---|
1420 | #ifdef FBO
|
---|
1421 | # if 0
|
---|
1422 | NSOpenGLContext *pCtx = [NSOpenGLContext currentContext];
|
---|
1423 | if (pCtx)
|
---|
1424 | {
|
---|
1425 | NSView *pView = [pCtx view];
|
---|
1426 | if (pView)
|
---|
1427 | {
|
---|
1428 | if ([pView respondsToSelector:@selector(flushFBO)])
|
---|
1429 | [pView performSelector:@selector(flushFBO)];
|
---|
1430 | }
|
---|
1431 | }
|
---|
1432 | # endif
|
---|
1433 | #else
|
---|
1434 | glFlush();
|
---|
1435 | #endif
|
---|
1436 |
|
---|
1437 | [pPool release];
|
---|
1438 | }
|
---|
1439 |
|
---|
1440 | void cocoaFinish()
|
---|
1441 | {
|
---|
1442 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
1443 |
|
---|
1444 | DEBUG_MSG_1(("glFinish called\n"));
|
---|
1445 |
|
---|
1446 | #ifdef FBO
|
---|
1447 | NSOpenGLContext *pCtx = [NSOpenGLContext currentContext];
|
---|
1448 | if (pCtx)
|
---|
1449 | {
|
---|
1450 | NSView *pView = [pCtx view];
|
---|
1451 | if (pView)
|
---|
1452 | {
|
---|
1453 | if ([pView respondsToSelector:@selector(finishFBO)])
|
---|
1454 | [pView performSelector:@selector(finishFBO)];
|
---|
1455 | }
|
---|
1456 | }
|
---|
1457 | #else
|
---|
1458 | glFinish();
|
---|
1459 | #endif
|
---|
1460 |
|
---|
1461 | [pPool release];
|
---|
1462 | }
|
---|
1463 |
|
---|
1464 | void cocoaBindFramebufferEXT(GLenum target, GLuint framebuffer)
|
---|
1465 | {
|
---|
1466 | NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init];
|
---|
1467 |
|
---|
1468 | DEBUG_MSG_1(("glRenderspuBindFramebufferEXT called %d\n", framebuffer));
|
---|
1469 |
|
---|
1470 | #ifdef FBO
|
---|
1471 | if (framebuffer != 0)
|
---|
1472 | glBindFramebufferEXT(target, framebuffer);
|
---|
1473 | else
|
---|
1474 | {
|
---|
1475 | NSOpenGLContext *pCtx = [NSOpenGLContext currentContext];
|
---|
1476 | if (pCtx)
|
---|
1477 | {
|
---|
1478 | NSView *pView = [pCtx view];
|
---|
1479 | if (pView)
|
---|
1480 | {
|
---|
1481 | if ([pView respondsToSelector:@selector(bindFBO)])
|
---|
1482 | [pView performSelector:@selector(bindFBO)];
|
---|
1483 | }
|
---|
1484 | }
|
---|
1485 | }
|
---|
1486 | #else
|
---|
1487 | glBindFramebufferEXT(target, framebuffer);
|
---|
1488 | #endif
|
---|
1489 |
|
---|
1490 | [pPool release];
|
---|
1491 | }
|
---|
1492 |
|
---|