VirtualBox

source: vbox/trunk/src/VBox/HostServices/SharedOpenGL/render/renderspu_wgl.c@ 20175

Last change on this file since 20175 was 18540, checked in by vboxsync, 16 years ago

crOpenGL: another fix for intel drivers

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File size: 33.4 KB
Line 
1/* Copyright (c) 2001, Stanford University
2 * All rights reserved
3 *
4 * See the file LICENSE.txt for information on redistributing this software.
5 */
6
7
8#define WIN32_LEAN_AND_MEAN
9#include <windows.h>
10
11#include <stdlib.h>
12#include <stdio.h>
13#include <memory.h>
14
15#include "cr_environment.h"
16#include "cr_error.h"
17#include "cr_string.h"
18#include "renderspu.h"
19#include "cr_mem.h"
20
21#define WINDOW_NAME window->title
22
23static BOOL
24bSetupPixelFormat( HDC hdc, GLbitfield visAttribs );
25
26GLboolean renderspu_SystemInitVisual( VisualInfo *visual )
27{
28 if (visual->visAttribs & CR_PBUFFER_BIT) {
29 crWarning("Render SPU: PBuffers not support on Windows yet.");
30 }
31
32 /* In the windows world, we need a window before a context.
33 * Use the device_context as a marker to do just that */
34 visual->device_context = 0;
35
36 return TRUE;
37}
38
39void renderspu_SystemDestroyWindow( WindowInfo *window )
40{
41 VBOX_RENDERSPU_DESTROY_WINDOW vrdw;
42
43 CRASSERT(window);
44
45 /*DestroyWindow( window->hWnd );*/
46
47 vrdw.hWnd = window->hWnd;
48
49 if (render_spu.dwWinThreadId)
50 {
51 PostThreadMessage(render_spu.dwWinThreadId, WM_VBOX_RENDERSPU_DESTROY_WINDOW, 0, (LPARAM) &vrdw);
52 WaitForSingleObject(render_spu.hWinThreadReadyEvent, INFINITE);
53 }
54 else
55 {
56 crError("Render SPU: window thread is not running");
57 }
58
59 window->hWnd = NULL;
60 window->visual = NULL;
61}
62
63static LONG WINAPI
64MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
65{
66 /* int w,h; */
67
68 switch ( uMsg ) {
69
70 case WM_SIZE:
71 /* w = LOWORD( lParam );
72 * h = HIWORD( lParam ); */
73
74 /* glViewport( 0, 0, w, h ); */
75#if 0
76 glViewport( -render_spu.mural_x, -render_spu.mural_y,
77 render_spu.mural_width, render_spu.mural_height );
78 glScissor( -render_spu.mural_x, -render_spu.mural_y,
79 render_spu.mural_width, render_spu.mural_height );
80#endif
81 break;
82
83 case WM_CLOSE:
84 crWarning( "Render SPU: caught WM_CLOSE -- quitting." );
85 exit( 0 );
86 break;
87
88 case WM_NCHITTEST:
89 crDebug("WM_NCHITTEST");
90 return HTNOWHERE;
91 }
92
93 return DefWindowProc( hWnd, uMsg, wParam, lParam );
94}
95
96static BOOL
97bSetupPixelFormatEXT( HDC hdc, GLbitfield visAttribs)
98{
99 PIXELFORMATDESCRIPTOR ppfd;
100 int pixelFormat;
101 int attribList[100];
102 float fattribList[] = { 0.0, 0.0 };
103 int numFormats;
104 int i = 0;
105 BOOL vis;
106
107 CRASSERT(visAttribs & CR_RGB_BIT); /* anybody need color index */
108
109 crWarning("Render SPU: Using WGL_EXT_pixel_format to select visual ID.");
110
111 attribList[i++] = WGL_DRAW_TO_WINDOW_EXT;
112 attribList[i++] = GL_TRUE;
113 attribList[i++] = WGL_ACCELERATION_EXT;
114 attribList[i++] = WGL_FULL_ACCELERATION_EXT;
115 attribList[i++] = WGL_COLOR_BITS_EXT;
116 attribList[i++] = 24;
117 attribList[i++] = WGL_RED_BITS_EXT;
118 attribList[i++] = 1;
119 attribList[i++] = WGL_GREEN_BITS_EXT;
120 attribList[i++] = 1;
121 attribList[i++] = WGL_BLUE_BITS_EXT;
122 attribList[i++] = 1;
123
124 crWarning("Render SPU: Visual chosen is... RGB");
125
126 if (visAttribs & CR_ALPHA_BIT)
127 {
128 attribList[i++] = WGL_ALPHA_BITS_EXT;
129 attribList[i++] = 1;
130 crWarning("A");
131 }
132
133 crWarning(", ");
134
135 if (visAttribs & CR_DOUBLE_BIT) {
136 attribList[i++] = WGL_DOUBLE_BUFFER_EXT;
137 attribList[i++] = GL_TRUE;
138 crWarning("DB, ");
139 }
140
141 if (visAttribs & CR_STEREO_BIT) {
142 attribList[i++] = WGL_STEREO_EXT;
143 attribList[i++] = GL_TRUE;
144 crWarning("Stereo, ");
145 }
146
147 if (visAttribs & CR_DEPTH_BIT)
148 {
149 attribList[i++] = WGL_DEPTH_BITS_EXT;
150 attribList[i++] = 1;
151 crWarning("Z, ");
152 }
153
154 if (visAttribs & CR_STENCIL_BIT)
155 {
156 attribList[i++] = WGL_STENCIL_BITS_EXT;
157 attribList[i++] = 1;
158 crWarning("Stencil, ");
159 }
160
161 if (visAttribs & CR_ACCUM_BIT)
162 {
163 attribList[i++] = WGL_ACCUM_RED_BITS_EXT;
164 attribList[i++] = 1;
165 attribList[i++] = WGL_ACCUM_GREEN_BITS_EXT;
166 attribList[i++] = 1;
167 attribList[i++] = WGL_ACCUM_BLUE_BITS_EXT;
168 attribList[i++] = 1;
169 crWarning("Accum, ");
170 if (visAttribs & CR_ALPHA_BIT)
171 {
172 attribList[i++] = WGL_ACCUM_ALPHA_BITS_EXT;
173 attribList[i++] = 1;
174 crWarning("Accum Alpha, ");
175 }
176 }
177
178 if (visAttribs & CR_MULTISAMPLE_BIT)
179 {
180 attribList[i++] = WGL_SAMPLE_BUFFERS_EXT;
181 attribList[i++] = 1;
182 attribList[i++] = WGL_SAMPLES_EXT;
183 attribList[i++] = 4;
184 crWarning("Multisample, ");
185 }
186
187 crWarning("\n");
188
189 /* End the list */
190 attribList[i++] = 0;
191 attribList[i++] = 0;
192
193 vis = render_spu.ws.wglChoosePixelFormatEXT( hdc, attribList, fattribList, 1, &pixelFormat, &numFormats);
194
195 crDebug("Render SPU: wglChoosePixelFormatEXT (vis 0x%x, LastError 0x%x, pixelFormat 0x%x", vis, GetLastError(), pixelFormat);
196
197 render_spu.ws.wglSetPixelFormat( hdc, pixelFormat, &ppfd );
198
199 crDebug("Render SPU: wglSetPixelFormat (Last error 0x%x)", GetLastError());
200
201 return vis;
202}
203
204static BOOL
205bSetupPixelFormatNormal( HDC hdc, GLbitfield visAttribs )
206{
207 PIXELFORMATDESCRIPTOR pfd = {
208 sizeof(PIXELFORMATDESCRIPTOR), /* size of this pfd */
209 1, /* version number */
210 PFD_DRAW_TO_WINDOW | /* support window */
211 PFD_SUPPORT_OPENGL, /* support OpenGL */
212 PFD_TYPE_RGBA, /* RGBA type */
213 24, /* 24-bit color depth */
214 0, 0, 0, 0, 0, 0, /* color bits ignored */
215 0, /* no alpha buffer */
216 0, /* shift bit ignored */
217 0, /* no accumulation buffer */
218 0, 0, 0, 0, /* accum bits ignored */
219 0, /* set depth buffer */
220 0, /* set stencil buffer */
221 0, /* no auxiliary buffer */
222 PFD_MAIN_PLANE, /* main layer */
223 0, /* reserved */
224 0, 0, 0 /* layer masks ignored */
225 };
226 PIXELFORMATDESCRIPTOR *ppfd = &pfd;
227 char s[1000];
228 GLbitfield b = 0;
229 int pixelformat;
230
231 renderspuMakeVisString( visAttribs, s );
232
233 crWarning( "Render SPU: WGL wants these visual capabilities: %s", s);
234
235 /* These really come into play with sort-last configs */
236 if (visAttribs & CR_DEPTH_BIT)
237 ppfd->cDepthBits = 24;
238 if (visAttribs & CR_ACCUM_BIT)
239 ppfd->cAccumBits = 16;
240 if (visAttribs & CR_RGB_BIT)
241 ppfd->cColorBits = 24;
242 if (visAttribs & CR_STENCIL_BIT)
243 ppfd->cStencilBits = 8;
244 if (visAttribs & CR_ALPHA_BIT)
245 ppfd->cAlphaBits = 8;
246 if (visAttribs & CR_DOUBLE_BIT)
247 ppfd->dwFlags |= PFD_DOUBLEBUFFER;
248 if (visAttribs & CR_STEREO_BIT)
249 ppfd->dwFlags |= PFD_STEREO;
250
251 /*
252 * We call the wgl functions directly if the SPU was loaded
253 * by our faker library, otherwise we have to call the GDI
254 * versions.
255 */
256 if (crGetenv( "CR_WGL_DO_NOT_USE_GDI" ) != NULL)
257 {
258 pixelformat = render_spu.ws.wglChoosePixelFormat( hdc, ppfd );
259 /* doing this twice is normal Win32 magic */
260 pixelformat = render_spu.ws.wglChoosePixelFormat( hdc, ppfd );
261 if ( pixelformat == 0 )
262 {
263 crError( "render_spu.ws.wglChoosePixelFormat failed" );
264 }
265 if ( !render_spu.ws.wglSetPixelFormat( hdc, pixelformat, ppfd ) )
266 {
267 crError( "render_spu.ws.wglSetPixelFormat failed" );
268 }
269
270 render_spu.ws.wglDescribePixelFormat( hdc, pixelformat, sizeof(*ppfd), ppfd );
271 }
272 else
273 {
274 /* Okay, we were loaded manually. Call the GDI functions. */
275 pixelformat = ChoosePixelFormat( hdc, ppfd );
276 /* doing this twice is normal Win32 magic */
277 pixelformat = ChoosePixelFormat( hdc, ppfd );
278 if ( pixelformat == 0 )
279 {
280 crError( "ChoosePixelFormat failed" );
281 }
282 if ( !SetPixelFormat( hdc, pixelformat, ppfd ) )
283 {
284 crError( "SetPixelFormat failed (Error 0x%x)", GetLastError() );
285 }
286
287 DescribePixelFormat( hdc, pixelformat, sizeof(*ppfd), ppfd );
288 }
289
290
291 if (ppfd->cDepthBits > 0)
292 b |= CR_DEPTH_BIT;
293 if (ppfd->cAccumBits > 0)
294 b |= CR_ACCUM_BIT;
295 if (ppfd->cColorBits > 8)
296 b |= CR_RGB_BIT;
297 if (ppfd->cStencilBits > 0)
298 b |= CR_STENCIL_BIT;
299 if (ppfd->cAlphaBits > 0)
300 b |= CR_ALPHA_BIT;
301 if (ppfd->dwFlags & PFD_DOUBLEBUFFER)
302 b |= CR_DOUBLE_BIT;
303 if (ppfd->dwFlags & PFD_STEREO)
304 b |= CR_STEREO_BIT;
305
306 renderspuMakeVisString( b, s );
307
308 crWarning( "Render SPU: WGL chose these visual capabilities: %s", s);
309 return TRUE;
310}
311
312static BOOL
313bSetupPixelFormat( HDC hdc, GLbitfield visAttribs )
314{
315 /* According to http://www.opengl.org/resources/faq/technical/mswindows.htm
316 we shouldn't be using wgl functions to setup pixel formats unless we're loading ICD driver.
317 In particular, bSetupPixelFormatEXT bugs with Intel drivers.
318 */
319 bSetupPixelFormatNormal(hdc, visAttribs);
320}
321
322GLboolean renderspu_SystemCreateWindow( VisualInfo *visual, GLboolean showIt, WindowInfo *window )
323{
324 HDESK desktop;
325 HINSTANCE hinstance;
326 WNDCLASS wc;
327 DWORD window_style;
328 int window_plus_caption_width;
329 int window_plus_caption_height;
330
331 window->visual = visual;
332 window->nativeWindow = 0;
333
334 if ( render_spu.use_L2 )
335 {
336 crWarning( "Going fullscreen because we think we're using Lightning-2." );
337 render_spu.fullscreen = 1;
338 }
339
340 /*
341 * Begin Windows / WGL code
342 */
343
344 hinstance = GetModuleHandle( NULL );
345 if (!hinstance)
346 {
347 crError( "Render SPU: Couldn't get a handle to my module." );
348 return GL_FALSE;
349 }
350 crDebug( "Render SPU: Got the module handle: 0x%x", hinstance );
351
352 /* If we were launched from a service, telnet, or rsh, we need to
353 * get the input desktop. */
354
355 desktop = OpenInputDesktop( 0, FALSE,
356 DESKTOP_CREATEMENU | DESKTOP_CREATEWINDOW |
357 DESKTOP_ENUMERATE | DESKTOP_HOOKCONTROL |
358 DESKTOP_WRITEOBJECTS | DESKTOP_READOBJECTS |
359 DESKTOP_SWITCHDESKTOP | GENERIC_WRITE );
360
361 if ( !desktop )
362 {
363 crError( "Render SPU: Couldn't aquire input desktop" );
364 return GL_FALSE;
365 }
366 crDebug( "Render SPU: Got the desktop: 0x%x", desktop );
367
368 if ( !SetThreadDesktop( desktop ) )
369 {
370 /* If this function fails, it's probably because
371 * it's already been called (i.e., the render SPU
372 * is bolted to an application?) */
373
374 /*crError( "Couldn't set thread to input desktop" ); */
375 }
376 crDebug( "Render SPU: Set the thread desktop -- this might have failed." );
377
378 if ( !GetClassInfo(hinstance, WINDOW_NAME, &wc) )
379 {
380 wc.style = CS_OWNDC;
381 wc.lpfnWndProc = (WNDPROC) MainWndProc;
382 wc.cbClsExtra = 0;
383 wc.cbWndExtra = 0;
384 wc.hInstance = hinstance;
385 wc.hIcon = LoadIcon( NULL, IDI_APPLICATION );
386 wc.hCursor = LoadCursor( NULL, IDC_ARROW );
387 wc.hbrBackground = NULL;
388 wc.lpszMenuName = NULL;
389 wc.lpszClassName = WINDOW_NAME;
390
391 if ( !RegisterClass( &wc ) )
392 {
393 crError( "Render SPU: Couldn't register window class -- you're not trying "
394 "to do multi-pipe stuff on windows, are you?\n\nNote --"
395 "This error message is from 1997 and probably doesn't make"
396 "any sense any more, but it's nostalgic for Humper." );
397 return GL_FALSE;
398 }
399 crDebug( "Render SPU: Registered the class" );
400 }
401 crDebug( "Render SPU: Got the class information" );
402
403 /* Full screen window should be a popup (undecorated) window */
404#if 1
405 window_style = ( render_spu.fullscreen ? WS_POPUP : WS_CAPTION );
406#else
407 window_style = ( WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN );
408 window_style |= WS_SYSMENU;
409#endif
410
411 crDebug( "Render SPU: Fullscreen: %s", render_spu.fullscreen ? "yes" : "no");
412
413 if ( render_spu.fullscreen )
414 {
415#if 0
416
417 int smCxFixedFrame = GetSystemMetrics( SM_CXFIXEDFRAME );
418 int smCyFixedFrame = GetSystemMetrics( SM_CXFIXEDFRAME ) + 1;
419 int smCyCaption = GetSystemMetrics( SM_CYCAPTION );
420
421 window->width = GetSystemMetrics( SM_CXSCREEN ) ;
422 window->height = GetSystemMetrics( SM_CYSCREEN ) ;
423
424 crDebug( "Render SPU: Window Dims: %d, %d", window->width, window->height );
425
426 window->x = render_spu->defaultX - smCxFixedFrame - 1;
427 window->y = render_spu->defaultY - smCyFixedFrame - smCyCaption;
428
429 window_plus_caption_width = window->width + 2 * smCxFixedFrame;
430 window_plus_caption_height = window->height + 2 * smCyFixedFrame + smCyCaption;
431
432#else
433 /* Since it's undecorated, we don't have to do anything fancy
434 * with these parameters. */
435
436 window->width = GetSystemMetrics( SM_CXSCREEN ) ;
437 window->height = GetSystemMetrics( SM_CYSCREEN ) ;
438 window->x = 0;
439 window->y = 0;
440 window_plus_caption_width = window->width;
441 window_plus_caption_height = window->height;
442
443#endif
444 }
445 else
446 {
447 /* CreateWindow takes the size of the entire window, so we add
448 * in the size necessary for the frame and the caption. */
449
450 int smCxFixedFrame, smCyFixedFrame, smCyCaption;
451 smCxFixedFrame = GetSystemMetrics( SM_CXFIXEDFRAME );
452 crDebug( "Render SPU: Got the X fixed frame" );
453 smCyFixedFrame = GetSystemMetrics( SM_CYFIXEDFRAME );
454 crDebug( "Render SPU: Got the Y fixed frame" );
455 smCyCaption = GetSystemMetrics( SM_CYCAPTION );
456 crDebug( "Render SPU: Got the Caption " );
457
458 window_plus_caption_width = window->width + 2 * smCxFixedFrame;
459 window_plus_caption_height = window->height + 2 * smCyFixedFrame + smCyCaption;
460
461 window->x = render_spu.defaultX - smCxFixedFrame;
462 window->y = render_spu.defaultY - smCyFixedFrame - smCyCaption;
463 }
464
465 crDebug( "Render SPU: Creating the window: (%d,%d), (%d,%d)", render_spu.defaultX, render_spu.defaultY, window_plus_caption_width, window_plus_caption_height );
466 window->hWnd = CreateWindow( WINDOW_NAME, WINDOW_NAME,
467 window_style,
468 window->x, window->y,
469 window_plus_caption_width,
470 window_plus_caption_height,
471 NULL, NULL, hinstance, &render_spu );
472
473 if ( !window->hWnd )
474 {
475 crError( "Render SPU: Create Window failed! That's almost certainly terrible." );
476 return GL_FALSE;
477 }
478
479 if (showIt) {
480 /* NO ERROR CODE FOR SHOWWINDOW */
481 crDebug( "Render SPU: Showing the window" );
482 ShowWindow( window->hWnd, SW_SHOWNORMAL );
483 }
484
485 SetForegroundWindow( window->hWnd );
486
487 SetWindowPos( window->hWnd, HWND_TOP, window->x, window->y,
488 window_plus_caption_width, window_plus_caption_height,
489 ( render_spu.fullscreen ? (SWP_SHOWWINDOW |
490 SWP_NOSENDCHANGING |
491 SWP_NOREDRAW |
492 SWP_NOACTIVATE ) :
493 0 ) );
494
495 if ( render_spu.fullscreen )
496 ShowCursor( FALSE );
497
498 window->device_context = GetDC( window->hWnd );
499
500 crDebug( "Render SPU: Got the DC: 0x%x", window->device_context );
501
502 if ( !bSetupPixelFormat( window->device_context, visual->visAttribs ) )
503 {
504 crError( "Render SPU: Couldn't set up the device context! Yikes!" );
505 return GL_FALSE;
506 }
507
508 return GL_TRUE;
509}
510
511GLboolean renderspu_SystemVBoxCreateWindow( VisualInfo *visual, GLboolean showIt, WindowInfo *window )
512{
513 HDESK desktop;
514 HINSTANCE hinstance;
515 WNDCLASS wc;
516 DWORD window_style;
517 int window_plus_caption_width;
518 int window_plus_caption_height;
519
520 window->visual = visual;
521 window->nativeWindow = 0;
522
523 if ( render_spu.use_L2 )
524 {
525 crWarning( "Going fullscreen because we think we're using Lightning-2." );
526 render_spu.fullscreen = 1;
527 }
528
529 /*
530 * Begin Windows / WGL code
531 */
532
533 hinstance = GetModuleHandle( NULL );
534 if (!hinstance)
535 {
536 crError( "Render SPU: Couldn't get a handle to my module." );
537 return GL_FALSE;
538 }
539 crDebug( "Render SPU: Got the module handle: 0x%x", hinstance );
540
541#if 0
542 /* If we were launched from a service, telnet, or rsh, we need to
543 * get the input desktop. */
544
545 desktop = OpenInputDesktop( 0, FALSE,
546 DESKTOP_CREATEMENU | DESKTOP_CREATEWINDOW |
547 DESKTOP_ENUMERATE | DESKTOP_HOOKCONTROL |
548 DESKTOP_WRITEOBJECTS | DESKTOP_READOBJECTS |
549 DESKTOP_SWITCHDESKTOP | GENERIC_WRITE );
550
551 if ( !desktop )
552 {
553 crError( "Render SPU: Couldn't aquire input desktop" );
554 return GL_FALSE;
555 }
556 crDebug( "Render SPU: Got the desktop: 0x%x", desktop );
557
558 if ( !SetThreadDesktop( desktop ) )
559 {
560 /* If this function fails, it's probably because
561 * it's already been called (i.e., the render SPU
562 * is bolted to an application?) */
563
564 /*crError( "Couldn't set thread to input desktop" ); */
565 }
566 crDebug( "Render SPU: Set the thread desktop -- this might have failed." );
567#endif
568
569 if ( !GetClassInfo(hinstance, WINDOW_NAME, &wc) )
570 {
571 wc.style = CS_OWNDC; // | CS_PARENTDC;
572 wc.lpfnWndProc = (WNDPROC) MainWndProc;
573 wc.cbClsExtra = 0;
574 wc.cbWndExtra = 0;
575 wc.hInstance = hinstance;
576 wc.hIcon = NULL; //LoadIcon( NULL, IDI_APPLICATION );
577 wc.hCursor = NULL; //LoadCursor( NULL, IDC_ARROW );
578 wc.hbrBackground = NULL;
579 wc.lpszMenuName = NULL;
580 wc.lpszClassName = WINDOW_NAME;
581
582 if ( !RegisterClass( &wc ) )
583 {
584 crError( "Render SPU: Couldn't register window class -- you're not trying "
585 "to do multi-pipe stuff on windows, are you?\n\nNote --"
586 "This error message is from 1997 and probably doesn't make"
587 "any sense any more, but it's nostalgic for Humper." );
588 return GL_FALSE;
589 }
590 crDebug( "Render SPU: Registered the class" );
591 }
592 crDebug( "Render SPU: Got the class information" );
593
594 /* Full screen window should be a popup (undecorated) window */
595#if 1
596 window_style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_DISABLED;
597 if (render_spu_parent_window_id)
598 {
599 window_style |= WS_CHILD;
600 }
601#else
602 window_style = ( WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN );
603 window_style |= WS_SYSMENU;
604#endif
605
606 crDebug( "Render SPU: Fullscreen: %s", render_spu.fullscreen ? "yes" : "no");
607
608 if ( render_spu.fullscreen )
609 {
610#if 0
611
612 int smCxFixedFrame = GetSystemMetrics( SM_CXFIXEDFRAME );
613 int smCyFixedFrame = GetSystemMetrics( SM_CXFIXEDFRAME ) + 1;
614 int smCyCaption = GetSystemMetrics( SM_CYCAPTION );
615
616 window->width = GetSystemMetrics( SM_CXSCREEN ) ;
617 window->height = GetSystemMetrics( SM_CYSCREEN ) ;
618
619 crDebug( "Render SPU: Window Dims: %d, %d", window->width, window->height );
620
621 window->x = render_spu->defaultX - smCxFixedFrame - 1;
622 window->y = render_spu->defaultY - smCyFixedFrame - smCyCaption;
623
624 window_plus_caption_width = window->width + 2 * smCxFixedFrame;
625 window_plus_caption_height = window->height + 2 * smCyFixedFrame + smCyCaption;
626
627#else
628 /* Since it's undecorated, we don't have to do anything fancy
629 * with these parameters. */
630
631 window->width = GetSystemMetrics( SM_CXSCREEN ) ;
632 window->height = GetSystemMetrics( SM_CYSCREEN ) ;
633 window->x = 0;
634 window->y = 0;
635 window_plus_caption_width = window->width;
636 window_plus_caption_height = window->height;
637
638#endif
639 }
640 else
641 {
642 /* CreateWindow takes the size of the entire window, so we add
643 * in the size necessary for the frame and the caption. */
644 int smCxFixedFrame, smCyFixedFrame, smCyCaption;
645 smCxFixedFrame = GetSystemMetrics( SM_CXFIXEDFRAME );
646 crDebug( "Render SPU: Got the X fixed frame" );
647 smCyFixedFrame = GetSystemMetrics( SM_CYFIXEDFRAME );
648 crDebug( "Render SPU: Got the Y fixed frame" );
649 smCyCaption = GetSystemMetrics( SM_CYCAPTION );
650 crDebug( "Render SPU: Got the Caption " );
651
652 window_plus_caption_width = window->width + 2 * smCxFixedFrame;
653 window_plus_caption_height = window->height + 2 * smCyFixedFrame + smCyCaption;
654
655 window->x = render_spu.defaultX;
656 window->y = render_spu.defaultY;
657 }
658
659 crDebug( "Render SPU: Creating the window: (%d,%d), (%d,%d)", render_spu.defaultX, render_spu.defaultY, window_plus_caption_width, window_plus_caption_height );
660 /*window->hWnd = CreateWindowEx( WS_EX_NOACTIVATE | WS_EX_NOPARENTNOTIFY,
661 WINDOW_NAME, WINDOW_NAME,
662 window_style,
663 window->x, window->y,
664 window->width,
665 window->height,
666 (void*) render_spu_parent_window_id, NULL, hinstance, &render_spu );*/
667 {
668 CREATESTRUCT cs;
669
670 cs.lpCreateParams = &window->hWnd;
671
672 cs.dwExStyle = WS_EX_NOACTIVATE | WS_EX_NOPARENTNOTIFY;
673 cs.lpszName = WINDOW_NAME;
674 cs.lpszClass = WINDOW_NAME;
675 cs.style = window_style;
676 cs.x = window->x;
677 cs.y = window->y;
678 cs.cx = window->width;
679 cs.cy = window->height;
680 cs.hwndParent = (void*) render_spu_parent_window_id;
681 cs.hMenu = NULL;
682 cs.hInstance = hinstance;
683
684 if (render_spu.dwWinThreadId)
685 {
686 DWORD res;
687 int cnt=0;
688
689 if (!PostThreadMessage(render_spu.dwWinThreadId, WM_VBOX_RENDERSPU_CREATE_WINDOW, 0, (LPARAM) &cs))
690 {
691 crError("Render SPU: PostThreadMessage failed with %i", GetLastError());
692 return GL_FALSE;
693 }
694
695 do
696 {
697 res = WaitForSingleObject(render_spu.hWinThreadReadyEvent, 1000);
698 cnt++;
699 }
700 while ((res!=WAIT_OBJECT_0) && (cnt<10));
701
702 crDebug("Render SPU: window thread waited %i secs", cnt);
703
704 if (res!=WAIT_OBJECT_0)
705 {
706 crError("Render SPU: window thread not responded after %i tries", cnt);
707 return GL_FALSE;
708 }
709 }
710 else
711 {
712 crError("Render SPU: window thread is not running");
713 return GL_FALSE;
714 }
715 }
716
717 if ( !window->hWnd )
718 {
719 crError( "Render SPU: Create Window failed! That's almost certainly terrible." );
720 return GL_FALSE;
721 }
722
723 if (showIt) {
724 /* NO ERROR CODE FOR SHOWWINDOW */
725 crDebug( "Render SPU: Showing the window" );
726 ShowWindow( window->hWnd, SW_SHOWNORMAL );
727 }
728
729 //SetForegroundWindow( visual->hWnd );
730
731 SetWindowPos( window->hWnd, HWND_TOP, window->x, window->y,
732 window->width, window->height,
733 ( render_spu.fullscreen ?
734 (SWP_SHOWWINDOW | SWP_NOSENDCHANGING | SWP_NOREDRAW | SWP_NOACTIVATE ) : SWP_NOACTIVATE
735 ) );
736 crDebug("Render SPU: SetWindowPos (%x, %d, %d, %d, %d)", window->hWnd,
737 window->x, window->y, window->width, window->height);
738
739 if ( render_spu.fullscreen )
740 ShowCursor( FALSE );
741
742 window->device_context = GetDC( window->hWnd );
743
744 crDebug( "Render SPU: Got the DC: 0x%x", window->device_context );
745
746 if ( !bSetupPixelFormat( window->device_context, visual->visAttribs ) )
747 {
748 crError( "Render SPU: Couldn't set up the device context! Yikes!" );
749 return GL_FALSE;
750 }
751
752 return GL_TRUE;
753}
754
755
756/* Either show or hide the render SPU's window. */
757void renderspu_SystemShowWindow( WindowInfo *window, GLboolean showIt )
758{
759 if (showIt)
760 ShowWindow( window->hWnd, SW_SHOWNORMAL );
761 else
762 ShowWindow( window->hWnd, SW_HIDE );
763}
764
765GLboolean renderspu_SystemCreateContext( VisualInfo *visual, ContextInfo *context, ContextInfo *sharedContext )
766{
767 (void) sharedContext;
768 context->visual = visual;
769
770 /* Found a visual, so we're o.k. to create the context now */
771 if (0/*visual->device_context*/) {
772
773 //crDebug( "Render SPU: Using the DC: 0x%x", visual->device_context );
774
775 //context->hRC = render_spu.ws.wglCreateContext( visual->device_context );
776 if (!context->hRC)
777 {
778 crError( "Render SPU: wglCreateContext failed (error 0x%x)", GetLastError() );
779 return GL_FALSE;
780 }
781 } else {
782 crDebug( "Render SPU: Delaying DC creation " );
783 context->hRC = NULL; /* create it later in makecurrent */
784 }
785
786
787 return GL_TRUE;
788}
789
790void renderspu_SystemDestroyContext( ContextInfo *context )
791{
792 render_spu.ws.wglDeleteContext( context->hRC );
793 context->hRC = NULL;
794}
795
796void renderspu_SystemMakeCurrent( WindowInfo *window, GLint nativeWindow, ContextInfo *context )
797{
798 CRASSERT(render_spu.ws.wglMakeCurrent);
799
800 if (context && window) {
801 if (window->visual != context->visual) {
802 /*
803 * XXX have to revisit this issue!!!
804 *
805 * But for now we destroy the current window
806 * and re-create it with the context's visual abilities
807 */
808
809 /*@todo Chromium has no correct code to remove window ids and associated info from
810 * various tables. This is hack which just hides the root case.
811 */
812 crDebug("Recreating window in renderspu_SystemMakeCurrent\n");
813 renderspu_SystemDestroyWindow( window );
814 renderspu_SystemVBoxCreateWindow( context->visual, window->visible, window );
815 }
816
817 if (render_spu.render_to_app_window && nativeWindow)
818 {
819 /* The render_to_app_window option
820 * is set and we've got a nativeWindow
821 * handle, save the handle for
822 * later calls to swapbuffers().
823 *
824 * NOTE: This doesn't work, except
825 * for software driven Mesa.
826 * We'd need to object link the
827 * crappfaker and crserver to be able to share
828 * the HDC values between processes.. FIXME!
829 */
830 window->nativeWindow = (HDC) nativeWindow;
831 if (context->hRC == 0) {
832 context->hRC = render_spu.ws.wglCreateContext( window->nativeWindow );
833 if (!context->hRC)
834 {
835 crError( "(MakeCurrent) Couldn't create the context for the window (error 0x%x)", GetLastError() );
836 }
837 }
838 render_spu.ws.wglMakeCurrent( window->nativeWindow, context->hRC );
839 }
840 else
841 {
842 if (!context->visual->device_context) {
843 context->visual->device_context = GetDC( window->hWnd );
844
845 crDebug( "Render SPU: MakeCurrent made the DC: 0x%x", context->visual->device_context );
846
847 if ( !bSetupPixelFormat( context->visual->device_context, context->visual->visAttribs ) )
848 {
849 crError( "Render SPU: (MakeCurrent) Couldn't set up the device context! Yikes!" );
850 }
851 }
852
853 if (!context->hRC) {
854 context->hRC = render_spu.ws.wglCreateContext(context->visual->device_context);
855 if (!context->hRC)
856 {
857 crError( "Render SPU: (MakeCurrent) Couldn't create the context for the window (error 0x%x)", GetLastError() );
858 }
859 }
860
861 if (!render_spu.ws.wglMakeCurrent(window->device_context, context->hRC))
862 {
863 DWORD err = GetLastError();
864 crError("Render SPU: (MakeCurrent) failed to make 0x%x, 0x%x current with 0x%x error.", window->device_context, context->hRC, err);
865 }
866 }
867
868 }
869 else {
870 render_spu.ws.wglMakeCurrent( 0, 0 );
871 }
872}
873
874void renderspu_SystemWindowSize( WindowInfo *window, GLint w, GLint h )
875{
876 int winprop;
877 CRASSERT(window);
878 CRASSERT(window->visual);
879 if ( render_spu.fullscreen )
880 winprop = SWP_SHOWWINDOW | SWP_NOSENDCHANGING |
881 SWP_NOREDRAW | SWP_NOACTIVATE;
882 else
883 winprop = SWP_NOACTIVATE | SWP_DEFERERASE | SWP_NOSENDCHANGING | SWP_NOZORDER; //SWP_SHOWWINDOW;
884
885 /*SetWindowRgn(window->hWnd, NULL, false);*/
886
887 if (!SetWindowPos( window->hWnd, HWND_TOP,
888 window->x, window->y, w, h, winprop )) {
889 crWarning("!!!FAILED!!! Render SPU: SetWindowPos (%x, %d, %d, %d, %d)", window->hWnd, window->x, window->y, w, h);
890 } else {
891 crDebug("Render SPU: SetWindowSize (%x, %d, %d, %d, %d)", window->hWnd, window->x, window->y, w, h);
892 }
893 /* save the new size */
894 window->width = w;
895 window->height = h;
896}
897
898
899void renderspu_SystemGetWindowGeometry( WindowInfo *window, GLint *x, GLint *y, GLint *w, GLint *h )
900{
901 RECT rect;
902
903 CRASSERT(window);
904 CRASSERT(window->visual);
905
906 GetClientRect( window->hWnd, &rect );
907 *x = rect.left;
908 *y = rect.top;
909 *w = rect.right - rect.left;
910 *h = rect.bottom - rect.top;
911}
912
913
914void renderspu_SystemGetMaxWindowSize( WindowInfo *window, GLint *w, GLint *h )
915{
916 /* XXX fix this */
917 (void) window;
918 *w = 1600;
919 *h = 1200;
920}
921
922
923void renderspu_SystemWindowPosition( WindowInfo *window, GLint x, GLint y )
924{
925 int winprop;
926 CRASSERT(window);
927 CRASSERT(window->visual);
928 if ( render_spu.fullscreen )
929 winprop = SWP_SHOWWINDOW | SWP_NOSENDCHANGING |
930 SWP_NOREDRAW | SWP_NOACTIVATE;
931 else
932 winprop = SWP_NOACTIVATE | SWP_DEFERERASE | SWP_NOSENDCHANGING | SWP_NOZORDER; //SWP_SHOWWINDOW;
933
934 /*SetWindowRgn(window->visual->hWnd, NULL, false);*/
935
936 if (!SetWindowPos( window->hWnd, HWND_TOP,
937 x, y, window->width, window->height, winprop )) {
938 crWarning("!!!FAILED!!! Render SPU: SetWindowPos (%x, %d, %d, %d, %d)", window->hWnd, x, y, window->width, window->height);
939 } else {
940 crDebug("Render SPU: SetWindowPos (%x, %d, %d, %d, %d)", window->hWnd,
941 x, y, window->width, window->height);
942 }
943}
944
945void renderspu_SystemWindowVisibleRegion(WindowInfo *window, GLint cRects, GLint* pRects)
946{
947 GLint i;
948 HRGN hRgn, hTmpRgn;
949
950 CRASSERT(window);
951 CRASSERT(window->visual);
952
953 hRgn = CreateRectRgn(0, 0, 0, 0);
954
955 for (i=0; i<cRects; i++)
956 {
957 hTmpRgn = CreateRectRgn(pRects[4*i], pRects[4*i+1], pRects[4*i+2], pRects[4*i+3]);
958 CombineRgn(hRgn, hRgn, hTmpRgn, RGN_OR);
959 DeleteObject(hTmpRgn);
960 }
961
962 SetWindowRgn(window->hWnd, hRgn, true);
963 crDebug("Render SPU: SetWindowRgn (%x, cRects=%i)", window->hWnd, cRects);
964}
965
966static void renderspuHandleWindowMessages( HWND hWnd )
967{
968 MSG msg;
969 while ( PeekMessage( &msg, hWnd, 0, 0xffffffff, PM_REMOVE ) )
970 {
971 TranslateMessage( &msg );
972 DispatchMessage( &msg );
973 }
974
975 //BringWindowToTop( hWnd );
976}
977
978void renderspu_SystemSwapBuffers( WindowInfo *w, GLint flags )
979{
980 int return_value;
981
982 /* peek at the windows message queue */
983 renderspuHandleWindowMessages( w->hWnd );
984
985 /* render_to_app_window:
986 * w->nativeWindow will only be non-zero if the
987 * render_spu.render_to_app_window option is true and
988 * MakeCurrent() recorded the nativeWindow handle in the WindowInfo
989 * structure.
990 */
991 if (render_spu.render_to_app_window && w->nativeWindow) {
992 return_value = render_spu.ws.wglSwapBuffers( w->nativeWindow );
993 } else {
994 /*
995 HRGN hRgn1, hRgn2, hRgn3;
996 HWND hWndParent;
997 LONG ws;
998
999 hRgn1 = CreateRectRgn(0, 0, w->width, w->height);
1000 hRgn2 = CreateRectRgn(50, 50, 100, 100);
1001 hRgn3 = CreateRectRgn(0, 0, 0, 0);
1002 CombineRgn(hRgn3, hRgn1, hRgn2, RGN_DIFF);
1003 SetWindowRgn(w->visual->hWnd, hRgn3, true);
1004 DeleteObject(hRgn1);
1005 DeleteObject(hRgn2);
1006
1007 hWndParent = GetParent(w->visual->hWnd);
1008 ws = GetWindowLong(hWndParent, GWL_STYLE);
1009 ws &= ~WS_CLIPCHILDREN;
1010 SetWindowLong(hWndParent, GWL_STYLE, ws);
1011
1012 RECT rcClip;
1013
1014 rcClip.left = 50;
1015 rcClip.top = 50;
1016 rcClip.right = 100;
1017 rcClip.bottom = 100;
1018 ValidateRect(w->visual->hWnd, &rcClip);
1019
1020 return_value = GetClipBox(w->visual->device_context, &rcClip);
1021 crDebug("GetClipBox returned %d (NR=%d,SR=%d,CR=%d,ERR=%d)",
1022 return_value, NULLREGION, SIMPLEREGION, COMPLEXREGION, ERROR);
1023
1024 crDebug("rcClip(%d, %d, %d, %d)", rcClip.left, rcClip.top, rcClip.right, rcClip.bottom);
1025
1026 return_value = ExcludeClipRect(w->visual->device_context, 50, 50, 100, 100);
1027 crDebug("ExcludeClipRect returned %d (NR=%d,SR=%d,CR=%d,ERR=%d)",
1028 return_value, NULLREGION, SIMPLEREGION, COMPLEXREGION, ERROR);
1029
1030 return_value = GetClipBox(w->visual->device_context, &rcClip);
1031 crDebug("GetClipBox returned %d (NR=%d,SR=%d,CR=%d,ERR=%d)",
1032 return_value, NULLREGION, SIMPLEREGION, COMPLEXREGION, ERROR);
1033 crDebug("rcClip(%d, %d, %d, %d)", rcClip.left, rcClip.top, rcClip.right, rcClip.bottom);
1034 */
1035 return_value = render_spu.ws.wglSwapBuffers( w->device_context );
1036 }
1037 if (!return_value)
1038 {
1039 /* GOD DAMN IT. The latest versions of the NVIDIA drivers
1040 * return failure from wglSwapBuffers, but it works just fine.
1041 * WHAT THE HELL?! */
1042
1043 crWarning( "wglSwapBuffers failed: return value of %d!", return_value);
1044 }
1045}
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