VirtualBox

source: vbox/trunk/src/VBox/HostServices/SharedOpenGL/render/renderspu_wgl.c@ 45066

Last change on this file since 45066 was 45066, checked in by vboxsync, 12 years ago

crOpenGL: misc bugfixes & cleanups

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File size: 52.0 KB
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1/* Copyright (c) 2001, Stanford University
2 * All rights reserved
3 *
4 * See the file LICENSE.txt for information on redistributing this software.
5 */
6
7
8#define WIN32_LEAN_AND_MEAN
9#include <windows.h>
10
11#include <stdlib.h>
12#include <stdio.h>
13#include <memory.h>
14
15#include "cr_environment.h"
16#include "cr_error.h"
17#include "cr_string.h"
18#include "renderspu.h"
19#include "cr_mem.h"
20
21
22/* IAT patcher stuff */
23#define RVA2PTR(_t, _base, _off) ((_t*)(((uint8_t*)(_base)) + (_off)))
24
25int renderspuIatPatcherGetImportAddress(HMODULE hModule, LPCSTR pszLib, LPCSTR pszName, void** ppAdr)
26{
27 PIMAGE_DOS_HEADER pDosHdr = (PIMAGE_DOS_HEADER)hModule;
28 PIMAGE_NT_HEADERS pNtHdr;
29 PIMAGE_IMPORT_DESCRIPTOR pImportDr;
30 DWORD rvaImport;
31
32 crDebug("searching entry %s from %s", pszName, pszLib);
33
34 *ppAdr = 0;
35
36 if (pDosHdr->e_magic != IMAGE_DOS_SIGNATURE)
37 {
38 crWarning("invalid dos signature");
39 return VERR_INVALID_HANDLE;
40 }
41 pNtHdr = RVA2PTR(IMAGE_NT_HEADERS, pDosHdr, pDosHdr->e_lfanew);
42 if (pNtHdr->Signature != IMAGE_NT_SIGNATURE)
43 {
44 crWarning("invalid nt signature");
45 return VERR_INVALID_HANDLE;
46 }
47 rvaImport = pNtHdr->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_IMPORT].VirtualAddress;
48 if (!rvaImport)
49 {
50 crWarning("no imports found");
51 return VERR_NOT_FOUND;
52 }
53 pImportDr = RVA2PTR(IMAGE_IMPORT_DESCRIPTOR, pDosHdr, rvaImport);
54
55 for ( ;pImportDr->TimeDateStamp != 0 || pImportDr->Name != 0; ++pImportDr)
56 {
57 DWORD rvaINT, rvaIAT;
58 PIMAGE_THUNK_DATA pINT, pIAT;
59 LPCSTR pszLibCur = RVA2PTR(char, pDosHdr, pImportDr->Name);
60 if (stricmp(pszLibCur, pszLib))
61 continue;
62
63 /* got the necessary lib! */
64 crDebug("got info for lib");
65
66 rvaINT = pImportDr->OriginalFirstThunk;
67 rvaIAT = pImportDr->FirstThunk;
68
69 if (!rvaINT || !rvaIAT)
70 {
71 crWarning("either rvaINT(0x%x) or rvaIAT(0x%x) are NULL, nothing found!", rvaINT, rvaIAT);
72 return VERR_NOT_FOUND;
73 }
74
75 pINT = RVA2PTR(IMAGE_THUNK_DATA, pDosHdr, rvaINT);
76 pIAT = RVA2PTR(IMAGE_THUNK_DATA, pDosHdr, rvaIAT);
77
78 for ( ; pINT->u1.AddressOfData; ++pINT, ++pIAT)
79 {
80 PIMAGE_IMPORT_BY_NAME pIbn;
81
82 if (IMAGE_SNAP_BY_ORDINAL(pINT->u1.Ordinal))
83 continue;
84
85 pIbn = RVA2PTR(IMAGE_IMPORT_BY_NAME, pDosHdr, pINT->u1.AddressOfData);
86
87 if (stricmp(pszName, (char*)pIbn->Name))
88 continue;
89
90 *ppAdr = &pIAT->u1.Function;
91
92 crDebug("search succeeded!");
93 return VINF_SUCCESS;
94 }
95 }
96
97 crDebug("not found");
98 return VERR_NOT_FOUND;
99}
100
101int renderspuIatPatcherPatchEntry(void *pvEntry, void *pvValue, void **ppvOldVal)
102{
103 void **ppfn = (void**)pvEntry;
104 DWORD dwOldProtect = 0;
105
106 if (!VirtualProtect(pvEntry, sizeof (pvEntry), PAGE_READWRITE, &dwOldProtect))
107 {
108 crWarning("VirtualProtect 1 failed, %d", GetLastError());
109 return VERR_ACCESS_DENIED;
110 }
111
112 if (ppvOldVal)
113 *ppvOldVal = *ppfn;
114 *ppfn = pvValue;
115
116 if (!VirtualProtect(pvEntry, sizeof (pvEntry), dwOldProtect, &dwOldProtect))
117 {
118 crWarning("VirtualProtect 2 failed, %d.. ignoring", GetLastError());
119 }
120
121 return VINF_SUCCESS;
122}
123
124
125int renderspuIatPatcherPatchFunction(HMODULE hModule, LPCSTR pszLib, LPCSTR pszName, void* pfn)
126{
127 void* pAdr;
128 int rc = renderspuIatPatcherGetImportAddress(hModule, pszLib, pszName, &pAdr);
129 if (RT_FAILURE(rc))
130 {
131 crDebug("renderspuIatPatcherGetImportAddress failed, %d", rc);
132 return rc;
133 }
134
135 rc = renderspuIatPatcherPatchEntry(pAdr, pfn, NULL);
136 if (RT_FAILURE(rc))
137 {
138 crWarning("renderspuIatPatcherPatchEntry failed, %d", rc);
139 return rc;
140 }
141
142 return VINF_SUCCESS;
143}
144
145/* patch */
146static HWND __stdcall renderspuAtiQuirk_GetForegroundWindow()
147{
148 crDebug("renderspuAtiQuirk_GetForegroundWindow");
149 return NULL;
150}
151
152
153#define CRREG_MAXKEYNAME 8
154static int renderspuAtiQuirk_GetICDDriverList(char *pBuf, DWORD cbBuf, DWORD *pcbResult)
155{
156 static LPCSTR aValueNames[] = {"OpenGLVendorName", "OpenGLDriverName"};
157 char *pBufPos = pBuf;
158 DWORD cbBufRemain = cbBuf, cbTotal = 0;
159 HKEY hKey, hSubkey;
160 DWORD dwIndex = 0;
161 int i;
162 int rc = VINF_SUCCESS;
163 char NameBuf[CRREG_MAXKEYNAME];
164 LONG lRc;
165
166 if (pcbResult)
167 *pcbResult = 0;
168
169 lRc = RegOpenKeyEx(HKEY_LOCAL_MACHINE,
170 "SYSTEM\\CurrentControlSet\\Control\\Class\\{4D36E968-E325-11CE-BFC1-08002BE10318}",
171 0, /* reserved*/
172 KEY_READ,
173 &hKey);
174 if (ERROR_SUCCESS != lRc)
175 {
176 crDebug("RegOpenKeyEx 1 failed, %d", lRc);
177 return VERR_OPEN_FAILED;
178 }
179
180 for ( ; ; ++dwIndex)
181 {
182 lRc = RegEnumKeyA(hKey, dwIndex, NameBuf, CRREG_MAXKEYNAME);
183 if (lRc == ERROR_NO_MORE_ITEMS)
184 break;
185 if (lRc == ERROR_MORE_DATA)
186 continue;
187 if (lRc != ERROR_SUCCESS)
188 {
189 crWarning("RegEnumKeyA failed, %d", lRc);
190 continue;
191 }
192
193 lRc = RegOpenKeyEx(hKey,
194 NameBuf,
195 0, /* reserved*/
196 KEY_READ,
197 &hSubkey);
198 if (ERROR_SUCCESS != lRc)
199 {
200 crDebug("RegOpenKeyEx 2 failed, %d", lRc);
201 RegCloseKey(hKey);
202 return VERR_OPEN_FAILED;
203 }
204
205 for (i = 0; i < RT_ELEMENTS(aValueNames); ++i)
206 {
207 DWORD cbCur = cbBufRemain;
208 DWORD type;
209 lRc = RegQueryValueExA(hSubkey, aValueNames[i], NULL, /* reserved*/
210 &type,
211 (PBYTE)pBufPos, &cbCur);
212 /* exclude second null termination */
213 --cbCur;
214
215 if (ERROR_MORE_DATA == lRc)
216 {
217 if (REG_MULTI_SZ != type)
218 {
219 crWarning("unexpected data type! %d", type);
220 continue;
221 }
222 rc = VERR_BUFFER_OVERFLOW;
223 pBufPos = NULL;
224 cbBufRemain = 0;
225 CRASSERT(cbCur > 0 && cbCur < UINT32_MAX/2);
226 cbTotal += cbCur;
227 continue;
228 }
229 if (ERROR_SUCCESS != lRc)
230 {
231 crDebug("RegQueryValueExA failed, %d", lRc);
232 continue;
233 }
234
235 if (REG_MULTI_SZ != type)
236 {
237 crWarning("unexpected data type! %d", type);
238 continue;
239 }
240
241 /* succeeded */
242 CRASSERT(cbCur > 0 && cbCur < UINT32_MAX/2);
243 pBufPos += cbCur;
244 cbBufRemain -= cbCur;
245 cbTotal += cbCur;
246 CRASSERT(cbBufRemain < UINT32_MAX/2);
247 }
248
249 RegCloseKey(hSubkey);
250 }
251
252 RegCloseKey(hKey);
253
254 if (cbTotal)
255 {
256 /* include second null termination */
257 CRASSERT(!pBufPos || pBufPos[0] == '\0');
258 ++cbTotal;
259 }
260
261 if (pcbResult)
262 *pcbResult = cbTotal;
263
264 return rc;
265}
266
267static int renderspuAtiQuirk_ApplyForModule(LPCSTR pszAtiDll)
268{
269 int rc;
270 HMODULE hAtiDll;
271
272 crDebug("renderspuAtiQuirk_ApplyForModule (%s)", pszAtiDll);
273
274 hAtiDll = GetModuleHandleA(pszAtiDll);
275 if (!hAtiDll)
276 {
277 crDebug("GetModuleHandle failed, %d", GetLastError());
278 return VERR_NOT_FOUND;
279 }
280
281 rc = renderspuIatPatcherPatchFunction(hAtiDll, "user32.dll", "GetForegroundWindow", (void*)renderspuAtiQuirk_GetForegroundWindow);
282 if (RT_FAILURE(rc))
283 {
284 crDebug("renderspuIatPatcherPatchFunction failed, %d", rc);
285 return rc;
286 }
287
288 crDebug("renderspuAtiQuirk_ApplyForModule SUCCEEDED!");
289 crInfo("ATI Fullscreen qwirk SUCCEEDED!");
290
291 return VINF_SUCCESS;
292}
293
294static LPCSTR renderspuRegMultiSzNextVal(LPCSTR pszBuf)
295{
296 pszBuf += strlen(pszBuf) + sizeof (pszBuf[0]);
297
298 if (pszBuf[0] == '\0')
299 return NULL;
300
301 return pszBuf;
302}
303
304static LPCSTR renderspuRegMultiSzCurVal(LPCSTR pszBuf)
305{
306 if (pszBuf[0] == '\0')
307 return NULL;
308
309 return pszBuf;
310}
311
312
313static int renderspuAtiQuirk_Apply()
314{
315 char aBuf[4096];
316 DWORD cbResult = 0;
317 LPCSTR pszVal;
318 int rc;
319
320 crDebug("renderspuAtiQuirk_Apply..");
321
322 rc = renderspuAtiQuirk_GetICDDriverList(aBuf, sizeof (aBuf), &cbResult);
323 if (RT_FAILURE(rc))
324 {
325 crDebug("renderspuAtiQuirk_GetICDDriverList failed, rc(%d)", rc);
326 return rc;
327 }
328
329 for (pszVal = renderspuRegMultiSzCurVal(aBuf);
330 pszVal;
331 pszVal = renderspuRegMultiSzNextVal(pszVal))
332 {
333 renderspuAtiQuirk_ApplyForModule(pszVal);
334 }
335
336 return VINF_SUCCESS;
337}
338
339static GLboolean renderspuAtiQuirk_Needed()
340{
341 const char * pszString = render_spu.ws.glGetString(GL_VENDOR);
342 if (pszString && strstr(pszString, "ATI"))
343 return GL_TRUE;
344 pszString = render_spu.ws.glGetString(GL_RENDERER);
345 if (pszString && strstr(pszString, "ATI"))
346 return GL_TRUE;
347 return GL_FALSE;
348}
349
350static void renderspuAtiQuirk_ChkApply()
351{
352 static GLboolean fChecked = GL_FALSE;
353 if (fChecked)
354 return;
355
356 fChecked = GL_TRUE;
357 if (!renderspuAtiQuirk_Needed())
358 return;
359
360 crInfo("This is an ATI card, taking care of fullscreen..");
361
362 /*
363 * ATI WDDM-based graphics have an issue with rendering fullscreen.
364 * See public tickets #9775 & #9267 .
365 * Namely ATI drivers check whether ogl window is foreground and fullscreen
366 * and if so - do D3DKMTSetDisplayMode for ogl surface,
367 * which prevented any other data from being displayed, no matter what.
368 *
369 * Here we check whether we're using an ATI card and if so, patch the ogl ICD driver's IAT
370 * to replace GetForegroundWindow reference with our renderspuAtiQuirk_GetForegroundWindow,
371 * which always returns NULL.
372 */
373 renderspuAtiQuirk_Apply();
374}
375
376#define WINDOW_NAME window->title
377
378static BOOL
379bSetupPixelFormat( HDC hdc, GLbitfield visAttribs );
380
381GLboolean renderspu_SystemInitVisual( VisualInfo *visual )
382{
383 if (visual->visAttribs & CR_PBUFFER_BIT) {
384 crWarning("Render SPU: PBuffers not support on Windows yet.");
385 }
386
387 /* In the windows world, we need a window before a context.
388 * Use the device_context as a marker to do just that */
389
390 return TRUE;
391}
392
393void renderspu_SystemDestroyWindow( WindowInfo *window )
394{
395 VBOX_RENDERSPU_DESTROY_WINDOW vrdw;
396
397 CRASSERT(window);
398
399 /*DestroyWindow( window->hWnd );*/
400
401 vrdw.hWnd = window->hWnd;
402
403 if (render_spu.dwWinThreadId)
404 {
405 PostThreadMessage(render_spu.dwWinThreadId, WM_VBOX_RENDERSPU_DESTROY_WINDOW, 0, (LPARAM) &vrdw);
406 WaitForSingleObject(render_spu.hWinThreadReadyEvent, INFINITE);
407 }
408 else
409 {
410 crError("Render SPU: window thread is not running");
411 }
412
413 window->hWnd = NULL;
414 window->visual = NULL;
415 if (window->hRgn)
416 {
417 DeleteObject(window->hRgn);
418 window->hRgn = NULL;
419 }
420}
421
422static LONG WINAPI
423MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
424{
425 /* int w,h; */
426
427 switch ( uMsg ) {
428 case WM_PAINT:
429 {
430 WindowInfo *pWindow = (WindowInfo *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
431 if (pWindow)
432 {
433 struct VBOXVR_SCR_COMPOSITOR * pCompositor;
434
435 pCompositor = renderspuVBoxCompositorAcquire(pWindow);
436 if (pCompositor)
437 {
438 HDC hDC;
439 PAINTSTRUCT Paint;
440
441 Assert(pWindow->device_context);
442 hDC = BeginPaint(pWindow->hWnd, &Paint);
443 if (hDC)
444 {
445 BOOL bRc;
446 pWindow->redraw_device_context = hDC;
447
448 renderspuVBoxPresentCompositionGeneric(pWindow, pCompositor, NULL, 1);
449 renderspuVBoxCompositorRelease(pWindow);
450
451 bRc = EndPaint(pWindow->hWnd, &Paint);
452 if (!bRc)
453 {
454 DWORD winEr = GetLastError();
455 crWarning("EndPaint failed, winEr %d", winEr);
456 }
457
458 pWindow->redraw_device_context = NULL;
459 }
460 else
461 {
462 DWORD winEr = GetLastError();
463 crWarning("BeginPaint failed, winEr %d", winEr);
464 }
465 }
466 }
467 break;
468 }
469 case WM_SIZE:
470 /* w = LOWORD( lParam );
471 * h = HIWORD( lParam ); */
472
473 /* glViewport( 0, 0, w, h ); */
474#if 0
475 glViewport( -render_spu.mural_x, -render_spu.mural_y,
476 render_spu.mural_width, render_spu.mural_height );
477 glScissor( -render_spu.mural_x, -render_spu.mural_y,
478 render_spu.mural_width, render_spu.mural_height );
479#endif
480 break;
481
482 case WM_CLOSE:
483 crWarning( "Render SPU: caught WM_CLOSE -- quitting." );
484 exit( 0 );
485 break;
486
487 case WM_DESTROY:
488 crDebug("Render SPU: caught WM_DESTROY for our window %x", hWnd);
489 break;
490
491 case WM_NCHITTEST:
492 crDebug("WM_NCHITTEST");
493 return HTNOWHERE;
494 }
495
496 return DefWindowProc( hWnd, uMsg, wParam, lParam );
497}
498
499static BOOL
500bSetupPixelFormatEXT( HDC hdc, GLbitfield visAttribs)
501{
502 PIXELFORMATDESCRIPTOR ppfd;
503 int pixelFormat;
504 int attribList[100];
505 float fattribList[] = { 0.0, 0.0 };
506 int numFormats;
507 int i = 0;
508 BOOL vis;
509
510 CRASSERT(visAttribs & CR_RGB_BIT); /* anybody need color index */
511
512 crWarning("Render SPU: Using WGL_EXT_pixel_format to select visual ID.");
513
514 attribList[i++] = WGL_DRAW_TO_WINDOW_EXT;
515 attribList[i++] = GL_TRUE;
516 attribList[i++] = WGL_ACCELERATION_EXT;
517 attribList[i++] = WGL_FULL_ACCELERATION_EXT;
518 attribList[i++] = WGL_COLOR_BITS_EXT;
519 attribList[i++] = 24;
520 attribList[i++] = WGL_RED_BITS_EXT;
521 attribList[i++] = 1;
522 attribList[i++] = WGL_GREEN_BITS_EXT;
523 attribList[i++] = 1;
524 attribList[i++] = WGL_BLUE_BITS_EXT;
525 attribList[i++] = 1;
526
527 crWarning("Render SPU: Visual chosen is... RGB");
528
529 if (visAttribs & CR_ALPHA_BIT)
530 {
531 attribList[i++] = WGL_ALPHA_BITS_EXT;
532 attribList[i++] = 1;
533 crWarning("A");
534 }
535
536 crWarning(", ");
537
538 if (visAttribs & CR_DOUBLE_BIT) {
539 attribList[i++] = WGL_DOUBLE_BUFFER_EXT;
540 attribList[i++] = GL_TRUE;
541 crWarning("DB, ");
542 }
543
544 if (visAttribs & CR_STEREO_BIT) {
545 attribList[i++] = WGL_STEREO_EXT;
546 attribList[i++] = GL_TRUE;
547 crWarning("Stereo, ");
548 }
549
550 if (visAttribs & CR_DEPTH_BIT)
551 {
552 attribList[i++] = WGL_DEPTH_BITS_EXT;
553 attribList[i++] = 1;
554 crWarning("Z, ");
555 }
556
557 if (visAttribs & CR_STENCIL_BIT)
558 {
559 attribList[i++] = WGL_STENCIL_BITS_EXT;
560 attribList[i++] = 1;
561 crWarning("Stencil, ");
562 }
563
564 if (visAttribs & CR_ACCUM_BIT)
565 {
566 attribList[i++] = WGL_ACCUM_RED_BITS_EXT;
567 attribList[i++] = 1;
568 attribList[i++] = WGL_ACCUM_GREEN_BITS_EXT;
569 attribList[i++] = 1;
570 attribList[i++] = WGL_ACCUM_BLUE_BITS_EXT;
571 attribList[i++] = 1;
572 crWarning("Accum, ");
573 if (visAttribs & CR_ALPHA_BIT)
574 {
575 attribList[i++] = WGL_ACCUM_ALPHA_BITS_EXT;
576 attribList[i++] = 1;
577 crWarning("Accum Alpha, ");
578 }
579 }
580
581 if (visAttribs & CR_MULTISAMPLE_BIT)
582 {
583 attribList[i++] = WGL_SAMPLE_BUFFERS_EXT;
584 attribList[i++] = 1;
585 attribList[i++] = WGL_SAMPLES_EXT;
586 attribList[i++] = 4;
587 crWarning("Multisample, ");
588 }
589
590 crWarning("\n");
591
592 /* End the list */
593 attribList[i++] = 0;
594 attribList[i++] = 0;
595
596 vis = render_spu.ws.wglChoosePixelFormatEXT( hdc, attribList, fattribList, 1, &pixelFormat, &numFormats);
597
598 crDebug("Render SPU: wglChoosePixelFormatEXT (vis 0x%x, LastError 0x%x, pixelFormat 0x%x", vis, GetLastError(), pixelFormat);
599
600#ifdef VBOX_CR_SERVER_FORCE_WGL
601 render_spu.ws.wglSetPixelFormat( hdc, pixelFormat, &ppfd );
602#else
603 SetPixelFormat( hdc, pixelFormat, &ppfd );
604#endif
605
606 crDebug("Render SPU: wglSetPixelFormat (Last error 0x%x)", GetLastError());
607
608 return vis;
609}
610
611static BOOL
612bSetupPixelFormatNormal( HDC hdc, GLbitfield visAttribs )
613{
614 PIXELFORMATDESCRIPTOR pfd = {
615 sizeof(PIXELFORMATDESCRIPTOR), /* size of this pfd */
616 1, /* version number */
617 PFD_DRAW_TO_WINDOW | /* support window */
618 PFD_SUPPORT_OPENGL, /* support OpenGL */
619 PFD_TYPE_RGBA, /* RGBA type */
620 24, /* 24-bit color depth */
621 0, 0, 0, 0, 0, 0, /* color bits ignored */
622 0, /* no alpha buffer */
623 0, /* shift bit ignored */
624 0, /* no accumulation buffer */
625 0, 0, 0, 0, /* accum bits ignored */
626 0, /* set depth buffer */
627 0, /* set stencil buffer */
628 0, /* no auxiliary buffer */
629 PFD_MAIN_PLANE, /* main layer */
630 0, /* reserved */
631 0, 0, 0 /* layer masks ignored */
632 };
633 PIXELFORMATDESCRIPTOR *ppfd = &pfd;
634 char s[1000];
635 GLbitfield b = 0;
636 int pixelformat;
637
638 renderspuMakeVisString( visAttribs, s );
639
640 crDebug( "Render SPU: WGL wants these visual capabilities: %s", s);
641
642 /* These really come into play with sort-last configs */
643 if (visAttribs & CR_DEPTH_BIT)
644 ppfd->cDepthBits = 24;
645 if (visAttribs & CR_ACCUM_BIT)
646 ppfd->cAccumBits = 16;
647 if (visAttribs & CR_RGB_BIT)
648 ppfd->cColorBits = 24;
649 if (visAttribs & CR_STENCIL_BIT)
650 ppfd->cStencilBits = 8;
651 if (visAttribs & CR_ALPHA_BIT)
652 ppfd->cAlphaBits = 8;
653 if (visAttribs & CR_DOUBLE_BIT)
654 ppfd->dwFlags |= PFD_DOUBLEBUFFER;
655 if (visAttribs & CR_STEREO_BIT)
656 ppfd->dwFlags |= PFD_STEREO;
657
658 /*
659 * We call the wgl functions directly if the SPU was loaded
660 * by our faker library, otherwise we have to call the GDI
661 * versions.
662 */
663#ifdef VBOX_CR_SERVER_FORCE_WGL
664 if (crGetenv( "CR_WGL_DO_NOT_USE_GDI" ) != NULL)
665 {
666 pixelformat = render_spu.ws.wglChoosePixelFormat( hdc, ppfd );
667 /* doing this twice is normal Win32 magic */
668 pixelformat = render_spu.ws.wglChoosePixelFormat( hdc, ppfd );
669 if ( pixelformat == 0 )
670 {
671 crError( "render_spu.ws.wglChoosePixelFormat failed" );
672 }
673 if ( !render_spu.ws.wglSetPixelFormat( hdc, pixelformat, ppfd ) )
674 {
675 crError( "render_spu.ws.wglSetPixelFormat failed" );
676 }
677
678 render_spu.ws.wglDescribePixelFormat( hdc, pixelformat, sizeof(*ppfd), ppfd );
679 }
680 else
681#endif
682 {
683 /* Okay, we were loaded manually. Call the GDI functions. */
684 pixelformat = ChoosePixelFormat( hdc, ppfd );
685 /* doing this twice is normal Win32 magic */
686 pixelformat = ChoosePixelFormat( hdc, ppfd );
687 if ( pixelformat == 0 )
688 {
689 crError( "ChoosePixelFormat failed" );
690 }
691 if ( !SetPixelFormat( hdc, pixelformat, ppfd ) )
692 {
693 crError( "SetPixelFormat failed (Error 0x%x)", GetLastError() );
694 }
695
696 DescribePixelFormat( hdc, pixelformat, sizeof(*ppfd), ppfd );
697 }
698
699
700 if (ppfd->cDepthBits > 0)
701 b |= CR_DEPTH_BIT;
702 if (ppfd->cAccumBits > 0)
703 b |= CR_ACCUM_BIT;
704 if (ppfd->cColorBits > 8)
705 b |= CR_RGB_BIT;
706 if (ppfd->cStencilBits > 0)
707 b |= CR_STENCIL_BIT;
708 if (ppfd->cAlphaBits > 0)
709 b |= CR_ALPHA_BIT;
710 if (ppfd->dwFlags & PFD_DOUBLEBUFFER)
711 b |= CR_DOUBLE_BIT;
712 if (ppfd->dwFlags & PFD_STEREO)
713 b |= CR_STEREO_BIT;
714
715 renderspuMakeVisString( b, s );
716
717 crDebug( "Render SPU: WGL chose these visual capabilities: %s", s);
718 return TRUE;
719}
720
721static BOOL
722bSetupPixelFormat( HDC hdc, GLbitfield visAttribs )
723{
724 /* According to http://www.opengl.org/resources/faq/technical/mswindows.htm
725 we shouldn't be using wgl functions to setup pixel formats unless we're loading ICD driver.
726 In particular, bSetupPixelFormatEXT bugs with Intel drivers.
727 */
728 return bSetupPixelFormatNormal(hdc, visAttribs);
729}
730
731GLboolean renderspu_SystemCreateWindow( VisualInfo *visual, GLboolean showIt, WindowInfo *window )
732{
733 HDESK desktop;
734 HINSTANCE hinstance;
735 WNDCLASS wc;
736 DWORD window_style;
737 int window_plus_caption_width;
738 int window_plus_caption_height;
739
740 window->hRgn = NULL;
741 window->visual = visual;
742 window->nativeWindow = 0;
743
744 if ( render_spu.use_L2 )
745 {
746 crWarning( "Going fullscreen because we think we're using Lightning-2." );
747 render_spu.fullscreen = 1;
748 }
749
750 /*
751 * Begin Windows / WGL code
752 */
753
754 hinstance = GetModuleHandle( NULL );
755 if (!hinstance)
756 {
757 crError( "Render SPU: Couldn't get a handle to my module." );
758 return GL_FALSE;
759 }
760 crDebug( "Render SPU: Got the module handle: 0x%x", hinstance );
761
762 /* If we were launched from a service, telnet, or rsh, we need to
763 * get the input desktop. */
764
765 desktop = OpenInputDesktop( 0, FALSE,
766 DESKTOP_CREATEMENU | DESKTOP_CREATEWINDOW |
767 DESKTOP_ENUMERATE | DESKTOP_HOOKCONTROL |
768 DESKTOP_WRITEOBJECTS | DESKTOP_READOBJECTS |
769 DESKTOP_SWITCHDESKTOP | GENERIC_WRITE );
770
771 if ( !desktop )
772 {
773 crError( "Render SPU: Couldn't acquire input desktop" );
774 return GL_FALSE;
775 }
776 crDebug( "Render SPU: Got the desktop: 0x%x", desktop );
777
778 if ( !SetThreadDesktop( desktop ) )
779 {
780 /* If this function fails, it's probably because
781 * it's already been called (i.e., the render SPU
782 * is bolted to an application?) */
783
784 /*crError( "Couldn't set thread to input desktop" ); */
785 }
786 crDebug( "Render SPU: Set the thread desktop -- this might have failed." );
787
788 if ( !GetClassInfo(hinstance, WINDOW_NAME, &wc) )
789 {
790 wc.style = CS_OWNDC;
791 wc.lpfnWndProc = (WNDPROC) MainWndProc;
792 wc.cbClsExtra = 0;
793 wc.cbWndExtra = 0;
794 wc.hInstance = hinstance;
795 wc.hIcon = LoadIcon( NULL, IDI_APPLICATION );
796 wc.hCursor = LoadCursor( NULL, IDC_ARROW );
797 wc.hbrBackground = NULL;
798 wc.lpszMenuName = NULL;
799 wc.lpszClassName = WINDOW_NAME;
800
801 if ( !RegisterClass( &wc ) )
802 {
803 crError( "Render SPU: Couldn't register window class -- you're not trying "
804 "to do multi-pipe stuff on windows, are you?\n\nNote --"
805 "This error message is from 1997 and probably doesn't make"
806 "any sense any more, but it's nostalgic for Humper." );
807 return GL_FALSE;
808 }
809 crDebug( "Render SPU: Registered the class" );
810 }
811 crDebug( "Render SPU: Got the class information" );
812
813 /* Full screen window should be a popup (undecorated) window */
814#if 1
815 window_style = ( render_spu.fullscreen ? WS_POPUP : WS_CAPTION );
816#else
817 window_style = ( WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN );
818 window_style |= WS_SYSMENU;
819#endif
820
821 crDebug( "Render SPU: Fullscreen: %s", render_spu.fullscreen ? "yes" : "no");
822
823 if ( render_spu.fullscreen )
824 {
825#if 0
826
827 int smCxFixedFrame = GetSystemMetrics( SM_CXFIXEDFRAME );
828 int smCyFixedFrame = GetSystemMetrics( SM_CXFIXEDFRAME ) + 1;
829 int smCyCaption = GetSystemMetrics( SM_CYCAPTION );
830
831 window->BltInfo.width = GetSystemMetrics( SM_CXSCREEN ) ;
832 window->BltInfo.height = GetSystemMetrics( SM_CYSCREEN ) ;
833
834 crDebug( "Render SPU: Window Dims: %d, %d", window->BltInfo.width, window->BltInfo.height );
835
836 window->x = render_spu->defaultX - smCxFixedFrame - 1;
837 window->y = render_spu->defaultY - smCyFixedFrame - smCyCaption;
838
839 window_plus_caption_width = window->BltInfo.width + 2 * smCxFixedFrame;
840 window_plus_caption_height = window->BltInfo.height + 2 * smCyFixedFrame + smCyCaption;
841
842#else
843 /* Since it's undecorated, we don't have to do anything fancy
844 * with these parameters. */
845
846 window->BltInfo.width = GetSystemMetrics( SM_CXSCREEN ) ;
847 window->BltInfo.height = GetSystemMetrics( SM_CYSCREEN ) ;
848 window->x = 0;
849 window->y = 0;
850 window_plus_caption_width = window->BltInfo.width;
851 window_plus_caption_height = window->BltInfo.height;
852
853#endif
854 }
855 else
856 {
857 /* CreateWindow takes the size of the entire window, so we add
858 * in the size necessary for the frame and the caption. */
859
860 int smCxFixedFrame, smCyFixedFrame, smCyCaption;
861 smCxFixedFrame = GetSystemMetrics( SM_CXFIXEDFRAME );
862 crDebug( "Render SPU: Got the X fixed frame" );
863 smCyFixedFrame = GetSystemMetrics( SM_CYFIXEDFRAME );
864 crDebug( "Render SPU: Got the Y fixed frame" );
865 smCyCaption = GetSystemMetrics( SM_CYCAPTION );
866 crDebug( "Render SPU: Got the Caption " );
867
868 window_plus_caption_width = window->BltInfo.width + 2 * smCxFixedFrame;
869 window_plus_caption_height = window->BltInfo.height + 2 * smCyFixedFrame + smCyCaption;
870
871 window->x = render_spu.defaultX - smCxFixedFrame;
872 window->y = render_spu.defaultY - smCyFixedFrame - smCyCaption;
873 }
874
875 crDebug( "Render SPU: Creating the window: (%d,%d), (%d,%d)", render_spu.defaultX, render_spu.defaultY, window_plus_caption_width, window_plus_caption_height );
876 window->hWnd = CreateWindow( WINDOW_NAME, WINDOW_NAME,
877 window_style,
878 window->x, window->y,
879 window_plus_caption_width,
880 window_plus_caption_height,
881 NULL, NULL, hinstance, &render_spu );
882
883 if ( !window->hWnd )
884 {
885 crError( "Render SPU: Create Window failed! That's almost certainly terrible." );
886 return GL_FALSE;
887 }
888
889 window->visible = showIt;
890
891 if (!showIt)
892 {
893 renderspu_SystemShowWindow( window, 0 );
894 if (window->BltInfo.height <= 0 || window->BltInfo.width <= 0)
895 {
896 renderspu_SystemWindowSize(window,
897 window->BltInfo.width > 0 ? window->BltInfo.width : 4,
898 window->BltInfo.height > 0 ? window->BltInfo.height : 4);
899 }
900 }
901 else
902 {
903 crDebug( "Render SPU: Showing the window" );
904 crDebug("renderspu_SystemCreateWindow: showwindow: %x", window->hWnd);
905 }
906
907 CRASSERT(!window->visible == !showIt);
908
909 /* Intel drivers require a window to be visible for proper 3D rendering,
910 * so set it visible and handle the visibility with visible regions (see below) */
911 ShowWindow( window->hWnd, SW_SHOWNORMAL );
912
913 SetForegroundWindow( window->hWnd );
914
915 SetWindowPos( window->hWnd, HWND_TOP, window->x, window->y,
916 window_plus_caption_width, window_plus_caption_height,
917 ( render_spu.fullscreen ? (SWP_SHOWWINDOW |
918 SWP_NOSENDCHANGING |
919 SWP_NOREDRAW |
920 SWP_NOACTIVATE ) :
921 0 ) );
922
923 if ( render_spu.fullscreen )
924 ShowCursor( FALSE );
925
926 window->device_context = GetDC( window->hWnd );
927 if (!window->device_context)
928 {
929 DWORD winEr = GetLastError();
930 crWarning("GetDC failed, winEr %d", winEr);
931 }
932
933 crDebug( "Render SPU: Got the DC: 0x%x", window->device_context );
934
935 if ( !bSetupPixelFormat( window->device_context, visual->visAttribs ) )
936 {
937 crError( "Render SPU: Couldn't set up the device context! Yikes!" );
938 return GL_FALSE;
939 }
940
941 return GL_TRUE;
942}
943
944GLboolean renderspu_SystemVBoxCreateWindow( VisualInfo *visual, GLboolean showIt, WindowInfo *window )
945{
946#if 0
947 HDESK desktop;
948#endif
949 HINSTANCE hinstance;
950 WNDCLASS wc;
951 DWORD window_style;
952 int window_plus_caption_width;
953 int window_plus_caption_height;
954
955 window->hRgn = NULL;
956 window->visual = visual;
957 window->nativeWindow = 0;
958
959 if ( render_spu.use_L2 )
960 {
961 crWarning( "Going fullscreen because we think we're using Lightning-2." );
962 render_spu.fullscreen = 1;
963 }
964
965 /*
966 * Begin Windows / WGL code
967 */
968
969 hinstance = GetModuleHandle( NULL );
970 if (!hinstance)
971 {
972 crError( "Render SPU: Couldn't get a handle to my module." );
973 return GL_FALSE;
974 }
975 crDebug( "Render SPU: Got the module handle: 0x%x", hinstance );
976
977#if 0
978 /* If we were launched from a service, telnet, or rsh, we need to
979 * get the input desktop. */
980
981 desktop = OpenInputDesktop( 0, FALSE,
982 DESKTOP_CREATEMENU | DESKTOP_CREATEWINDOW |
983 DESKTOP_ENUMERATE | DESKTOP_HOOKCONTROL |
984 DESKTOP_WRITEOBJECTS | DESKTOP_READOBJECTS |
985 DESKTOP_SWITCHDESKTOP | GENERIC_WRITE );
986
987 if ( !desktop )
988 {
989 crError( "Render SPU: Couldn't acquire input desktop" );
990 return GL_FALSE;
991 }
992 crDebug( "Render SPU: Got the desktop: 0x%x", desktop );
993
994 if ( !SetThreadDesktop( desktop ) )
995 {
996 /* If this function fails, it's probably because
997 * it's already been called (i.e., the render SPU
998 * is bolted to an application?) */
999
1000 /*crError( "Couldn't set thread to input desktop" ); */
1001 }
1002 crDebug( "Render SPU: Set the thread desktop -- this might have failed." );
1003#endif
1004
1005 if ( !GetClassInfo(hinstance, WINDOW_NAME, &wc) )
1006 {
1007 wc.style = CS_OWNDC; // | CS_PARENTDC;
1008 wc.lpfnWndProc = (WNDPROC) MainWndProc;
1009 wc.cbClsExtra = 0;
1010 wc.cbWndExtra = 0;
1011 wc.hInstance = hinstance;
1012 wc.hIcon = NULL; //LoadIcon( NULL, IDI_APPLICATION );
1013 wc.hCursor = NULL; //LoadCursor( NULL, IDC_ARROW );
1014 wc.hbrBackground = NULL;
1015 wc.lpszMenuName = NULL;
1016 wc.lpszClassName = WINDOW_NAME;
1017
1018 if ( !RegisterClass( &wc ) )
1019 {
1020 crError( "Render SPU: Couldn't register window class -- you're not trying "
1021 "to do multi-pipe stuff on windows, are you?\n\nNote --"
1022 "This error message is from 1997 and probably doesn't make"
1023 "any sense any more, but it's nostalgic for Humper." );
1024 return GL_FALSE;
1025 }
1026 crDebug( "Render SPU: Registered the class" );
1027 }
1028 crDebug( "Render SPU: Got the class information" );
1029
1030 /* Full screen window should be a popup (undecorated) window */
1031#if 1
1032 window_style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_DISABLED;
1033 if (render_spu_parent_window_id)
1034 {
1035 window_style |= WS_CHILD;
1036 }
1037#else
1038 window_style = ( WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN );
1039 window_style |= WS_SYSMENU;
1040#endif
1041
1042 crDebug( "Render SPU: Fullscreen: %s", render_spu.fullscreen ? "yes" : "no");
1043
1044 if ( render_spu.fullscreen )
1045 {
1046#if 0
1047
1048 int smCxFixedFrame = GetSystemMetrics( SM_CXFIXEDFRAME );
1049 int smCyFixedFrame = GetSystemMetrics( SM_CXFIXEDFRAME ) + 1;
1050 int smCyCaption = GetSystemMetrics( SM_CYCAPTION );
1051
1052 window->BltInfo.width = GetSystemMetrics( SM_CXSCREEN ) ;
1053 window->BltInfo.height = GetSystemMetrics( SM_CYSCREEN ) ;
1054
1055 crDebug( "Render SPU: Window Dims: %d, %d", window->BltInfo.width, window->BltInfo.height );
1056
1057 window->x = render_spu->defaultX - smCxFixedFrame - 1;
1058 window->y = render_spu->defaultY - smCyFixedFrame - smCyCaption;
1059
1060 window_plus_caption_width = window->BltInfo.width + 2 * smCxFixedFrame;
1061 window_plus_caption_height = window->BltInfo.height + 2 * smCyFixedFrame + smCyCaption;
1062
1063#else
1064 /* Since it's undecorated, we don't have to do anything fancy
1065 * with these parameters. */
1066
1067 window->BltInfo.width = GetSystemMetrics( SM_CXSCREEN ) ;
1068 window->BltInfo.height = GetSystemMetrics( SM_CYSCREEN ) ;
1069 window->x = 0;
1070 window->y = 0;
1071 window_plus_caption_width = window->BltInfo.width;
1072 window_plus_caption_height = window->BltInfo.height;
1073
1074#endif
1075 }
1076 else
1077 {
1078 /* CreateWindow takes the size of the entire window, so we add
1079 * in the size necessary for the frame and the caption. */
1080 int smCxFixedFrame, smCyFixedFrame, smCyCaption;
1081 smCxFixedFrame = GetSystemMetrics( SM_CXFIXEDFRAME );
1082 crDebug( "Render SPU: Got the X fixed frame" );
1083 smCyFixedFrame = GetSystemMetrics( SM_CYFIXEDFRAME );
1084 crDebug( "Render SPU: Got the Y fixed frame" );
1085 smCyCaption = GetSystemMetrics( SM_CYCAPTION );
1086 crDebug( "Render SPU: Got the Caption " );
1087
1088 window_plus_caption_width = window->BltInfo.width + 2 * smCxFixedFrame;
1089 window_plus_caption_height = window->BltInfo.height + 2 * smCyFixedFrame + smCyCaption;
1090
1091 window->x = render_spu.defaultX;
1092 window->y = render_spu.defaultY;
1093 }
1094
1095 crDebug( "Render SPU: Creating the window: (%d,%d), (%d,%d)", render_spu.defaultX, render_spu.defaultY, window_plus_caption_width, window_plus_caption_height );
1096 /*window->hWnd = CreateWindowEx( WS_EX_NOACTIVATE | WS_EX_NOPARENTNOTIFY,
1097 WINDOW_NAME, WINDOW_NAME,
1098 window_style,
1099 window->x, window->y,
1100 window->BltInfo.width,
1101 window->BltInfo.height,
1102 (void*) render_spu_parent_window_id, NULL, hinstance, &render_spu );*/
1103 {
1104 CREATESTRUCT cs;
1105
1106 cs.lpCreateParams = window;
1107
1108 cs.dwExStyle = WS_EX_NOACTIVATE | WS_EX_NOPARENTNOTIFY;
1109 cs.lpszName = WINDOW_NAME;
1110 cs.lpszClass = WINDOW_NAME;
1111 cs.style = window_style;
1112 cs.x = window->x;
1113 cs.y = window->y;
1114 cs.cx = window->BltInfo.width;
1115 cs.cy = window->BltInfo.height;
1116 cs.hwndParent = (void*) render_spu_parent_window_id;
1117 cs.hMenu = NULL;
1118 cs.hInstance = hinstance;
1119
1120 if (render_spu.dwWinThreadId)
1121 {
1122 DWORD res;
1123 int cnt=0;
1124
1125 if (!PostThreadMessage(render_spu.dwWinThreadId, WM_VBOX_RENDERSPU_CREATE_WINDOW, 0, (LPARAM) &cs))
1126 {
1127 crError("Render SPU: PostThreadMessage failed with %i", GetLastError());
1128 return GL_FALSE;
1129 }
1130
1131 do
1132 {
1133 res = WaitForSingleObject(render_spu.hWinThreadReadyEvent, 1000);
1134 cnt++;
1135 }
1136 while ((res!=WAIT_OBJECT_0) && (cnt<10));
1137
1138 crDebug("Render SPU: window thread waited %i secs", cnt);
1139
1140 if (res!=WAIT_OBJECT_0)
1141 {
1142 crError("Render SPU: window thread not responded after %i tries", cnt);
1143 return GL_FALSE;
1144 }
1145 }
1146 else
1147 {
1148 crError("Render SPU: window thread is not running");
1149 return GL_FALSE;
1150 }
1151 }
1152
1153 if ( !window->hWnd )
1154 {
1155 crError( "Render SPU: Create Window failed! That's almost certainly terrible." );
1156 return GL_FALSE;
1157 }
1158
1159 window->visible = 1;
1160
1161 if (!showIt)
1162 {
1163 renderspu_SystemShowWindow( window, 0 );
1164 if (window->BltInfo.height <= 0 || window->BltInfo.width <= 0)
1165 {
1166 renderspu_SystemWindowSize(window,
1167 window->BltInfo.width > 0 ? window->BltInfo.width : 4,
1168 window->BltInfo.height > 0 ? window->BltInfo.height : 4);
1169 }
1170 }
1171 else
1172 {
1173 crDebug( "Render SPU: Showing the window" );
1174 crDebug("renderspu_SystemCreateWindow: showwindow: %x", window->hWnd);
1175 }
1176
1177 CRASSERT(!window->visible == !showIt);
1178
1179 /* Intel drivers require a window to be visible for proper 3D rendering,
1180 * so set it visible and handle the visibility with visible regions (see below) */
1181 if (window->BltInfo.Base.id)
1182 {
1183 ShowWindow( window->hWnd, SW_SHOWNORMAL );
1184 }
1185 else
1186 {
1187 CRASSERT(!showIt);
1188 /* dummy window is always hidden in any way */
1189 }
1190
1191 //SetForegroundWindow( visual->hWnd );
1192
1193 SetWindowPos( window->hWnd, HWND_TOP, window->x, window->y,
1194 window->BltInfo.width, window->BltInfo.height,
1195 ( render_spu.fullscreen ?
1196 (SWP_SHOWWINDOW | SWP_NOSENDCHANGING | SWP_NOREDRAW | SWP_NOACTIVATE ) : SWP_NOACTIVATE
1197 ) );
1198 crDebug("Render SPU: SetWindowPos (%x, %d, %d, %d, %d)", window->hWnd,
1199 window->x, window->y, window->BltInfo.width, window->BltInfo.height);
1200
1201 if ( render_spu.fullscreen )
1202 ShowCursor( FALSE );
1203
1204 window->device_context = GetDC( window->hWnd );
1205 if (!window->device_context)
1206 {
1207 DWORD winEr = GetLastError();
1208 crWarning("GetDC failed, winEr %d", winEr);
1209 }
1210
1211 crDebug( "Render SPU: Got the DC: 0x%x", window->device_context );
1212
1213 if ( !bSetupPixelFormat( window->device_context, visual->visAttribs ) )
1214 {
1215 crError( "Render SPU: Couldn't set up the device context! Yikes!" );
1216 return GL_FALSE;
1217 }
1218
1219 /* set the window pointer data at the last step to ensure our WM_PAINT callback does not do anything until we are fully initialized */
1220 {
1221 LONG_PTR oldVal = SetWindowLongPtr(window->hWnd, GWLP_USERDATA, (LONG_PTR)window);
1222 Assert(!oldVal && GetLastError() == NO_ERROR);
1223 }
1224
1225 return GL_TRUE;
1226}
1227
1228/* Either show or hide the render SPU's window. */
1229void renderspu_SystemShowWindow( WindowInfo *window, GLboolean showIt )
1230{
1231 if (showIt)
1232 {
1233 crDebug("SHOW renderspu_SystemShowWindow: %x", window->hWnd);
1234 SetWindowRgn(window->hWnd, window->hRgn, true);
1235 }
1236 else
1237 {
1238 HRGN hRgn;
1239 crDebug("HIDE renderspu_SystemShowWindow: %x", window->hWnd);
1240 hRgn = CreateRectRgn(0, 0, 0, 0);
1241 SetWindowRgn(window->hWnd, hRgn, true);
1242 DeleteObject(hRgn);
1243 }
1244 window->visible = showIt;
1245}
1246
1247void renderspu_SystemVBoxPresentComposition( WindowInfo *window, struct VBOXVR_SCR_COMPOSITOR_ENTRY *pChangedEntry )
1248{
1249 /* the CR_RENDER_FORCE_PRESENT_MAIN_THREAD is actually inherited from cocoa backend impl,
1250 * here it forces rendering in WinCmd thread rather than a Main thread.
1251 * it is used for debugging only in any way actually.
1252 * @todo: change to some more generic macro name */
1253#ifndef CR_RENDER_FORCE_PRESENT_MAIN_THREAD
1254 struct VBOXVR_SCR_COMPOSITOR *pCompositor;
1255 /* we do not want to be blocked with the GUI thread here, so only draw her eif we are really able to do that w/o bllocking */
1256 int rc = renderspuVBoxCompositorTryAcquire(window, &pCompositor);
1257 if (RT_SUCCESS(rc))
1258 {
1259 renderspuVBoxPresentCompositionGeneric(window, pCompositor, pChangedEntry, 0);
1260 renderspuVBoxCompositorRelease(window);
1261 }
1262 else if (rc == VERR_SEM_BUSY)
1263#endif
1264 {
1265 render_spu.self.Flush();
1266 renderspuVBoxPresentBlitterEnsureCreated(window, 0);
1267 RedrawWindow(window->hWnd, NULL, NULL, RDW_INTERNALPAINT);
1268 }
1269#ifndef CR_RENDER_FORCE_PRESENT_MAIN_THREAD
1270 else
1271 {
1272 /* this is somewhat we do not expect */
1273 crWarning("renderspuVBoxCompositorTryAcquire failed rc %d", rc);
1274 }
1275#endif
1276}
1277
1278GLboolean renderspu_SystemCreateContext( VisualInfo *visual, ContextInfo *context, ContextInfo *sharedContext )
1279{
1280 (void) sharedContext;
1281 context->visual = visual;
1282
1283 /* Found a visual, so we're o.k. to create the context now */
1284 if (0/*visual->device_context*/) {
1285
1286 //crDebug( "Render SPU: Using the DC: 0x%x", visual->device_context );
1287
1288 //context->hRC = render_spu.ws.wglCreateContext( visual->device_context );
1289 if (!context->hRC)
1290 {
1291 crError( "Render SPU: wglCreateContext failed (error 0x%x)", GetLastError() );
1292 return GL_FALSE;
1293 }
1294 } else {
1295 crDebug( "Render SPU: Delaying DC creation " );
1296 context->hRC = NULL; /* create it later in makecurrent */
1297 }
1298
1299
1300 return GL_TRUE;
1301}
1302
1303void renderspu_SystemDestroyContext( ContextInfo *context )
1304{
1305 render_spu.ws.wglDeleteContext( context->hRC );
1306 context->hRC = NULL;
1307}
1308
1309static GLboolean renderspuChkActivateSharedContext(ContextInfo *sharedContext)
1310{
1311 GLint crWindow;
1312 WindowInfo *window;
1313
1314 if (sharedContext->hRC)
1315 return GL_TRUE;
1316
1317 CRASSERT(sharedContext->BltInfo.Base.id);
1318
1319 if (sharedContext->shared)
1320 renderspuChkActivateSharedContext(sharedContext->shared);
1321
1322 crWindow = renderspuWindowCreate(sharedContext->visual->displayName, sharedContext->visual->visAttribs);
1323 if (!crWindow)
1324 {
1325 crError("renderspuChkActivateSharedContext: renderspuWindowCreate failed!");
1326 return GL_FALSE;
1327 }
1328
1329 window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, crWindow);
1330 if (!window)
1331 {
1332 crError("renderspuChkActivateSharedContext: crHashtableSearch failed!");
1333 renderspuWindowDestroy(crWindow);
1334 return GL_FALSE;
1335 }
1336
1337 CRASSERT(window->device_context);
1338
1339 crDebug( "Render SPU: renderspuChkActivateSharedContext: made the DC: 0x%x", window->device_context );
1340
1341 sharedContext->hRC = render_spu.ws.wglCreateContext(window->device_context);
1342 if (!sharedContext->hRC)
1343 {
1344 crError( "Render SPU: (renderspuChkActivateSharedContext) Couldn't create the context for the window (error 0x%x)", GetLastError() );
1345 renderspuWindowDestroy(crWindow);
1346 return GL_FALSE;
1347 }
1348
1349 return GL_TRUE;
1350}
1351
1352void renderspu_SystemMakeCurrent( WindowInfo *window, GLint nativeWindow, ContextInfo *context )
1353{
1354 CRASSERT(render_spu.ws.wglMakeCurrent);
1355
1356 if (context && window) {
1357 if (window->visual != context->visual) {
1358 /*
1359 * XXX have to revisit this issue!!!
1360 *
1361 * But for now we destroy the current window
1362 * and re-create it with the context's visual abilities
1363 */
1364
1365 /*@todo Chromium has no correct code to remove window ids and associated info from
1366 * various tables. This is hack which just hides the root case.
1367 */
1368 crWarning("Recreating window in renderspu_SystemMakeCurrent\n");
1369 renderspu_SystemDestroyWindow( window );
1370 renderspu_SystemVBoxCreateWindow( context->visual, window->visible, window );
1371 }
1372
1373 if (0/*render_spu.render_to_app_window && nativeWindow*/)
1374 {
1375 /* The render_to_app_window option
1376 * is set and we've got a nativeWindow
1377 * handle, save the handle for
1378 * later calls to swapbuffers().
1379 *
1380 * NOTE: This doesn't work, except
1381 * for software driven Mesa.
1382 * We'd need to object link the
1383 * crappfaker and crserver to be able to share
1384 * the HDC values between processes.. FIXME!
1385 */
1386 if (context->shared)
1387 {
1388 /* first make sure we have shared context created */
1389 renderspuChkActivateSharedContext(context->shared);
1390 }
1391
1392 window->nativeWindow = (HDC) nativeWindow;
1393 if (context->hRC == 0) {
1394 context->hRC = render_spu.ws.wglCreateContext( window->nativeWindow );
1395 if (!context->hRC)
1396 {
1397 crError( "(MakeCurrent) Couldn't create the context for the window (error 0x%x)", GetLastError() );
1398 }
1399 }
1400
1401 if (context->shared
1402 && context->shared->hRC
1403 && context->hRC)
1404 {
1405 /* share lists */
1406 render_spu.ws.wglShareLists(context->shared->hRC, context->hRC);
1407 }
1408
1409 render_spu.ws.wglMakeCurrent( window->nativeWindow, context->hRC );
1410 }
1411 else
1412 {
1413 if (!context->hRC) {
1414 CRASSERT(!nativeWindow);
1415 if (context->shared)
1416 {
1417 /* first make sure we have shared context created */
1418 renderspuChkActivateSharedContext(context->shared);
1419 }
1420
1421 context->hRC = render_spu.ws.wglCreateContext(window->device_context);
1422 if (!context->hRC)
1423 {
1424 crError( "Render SPU: (MakeCurrent) Couldn't create the context for the window (error 0x%x)", GetLastError() );
1425 }
1426
1427 if (context->shared
1428 && context->shared->hRC
1429 && context->hRC)
1430 {
1431 /* share lists */
1432 BOOL bRc = render_spu.ws.wglShareLists(context->shared->hRC, context->hRC);
1433 if (!bRc)
1434 {
1435 DWORD winEr = GetLastError();
1436 crWarning("wglShareLists failed, winEr %d", winEr);
1437 }
1438 }
1439
1440 /*Requery ext function pointers, we skip dummy ctx as it should never be used with ext functions*/
1441 if (0 && context->BltInfo.Base.id)
1442 {
1443 int numFuncs, i;
1444 SPUNamedFunctionTable ext_table[1000];
1445
1446
1447 crDebug("Default server ctx created, requerying ext functions");
1448 /*requery ext functions*/
1449 numFuncs = renderspuCreateFunctions(ext_table);
1450 numFuncs += crLoadOpenGLExtensions( &render_spu.ws, ext_table+numFuncs);
1451 CRASSERT(numFuncs < 1000);
1452
1453 /*change spu dispatch*/
1454 crSPUChangeDispatch(&render_spu.self, ext_table);
1455
1456
1457 /*cleanup temp table*/
1458 for (i=0; i<numFuncs; ++i)
1459 {
1460 if (ext_table[i].name) crFree(ext_table[i].name);
1461 }
1462 }
1463 }
1464
1465 /*crDebug("MakeCurrent 0x%x, 0x%x", window->device_context, context->hRC);*/
1466 if (!render_spu.ws.wglMakeCurrent(!nativeWindow ? window->device_context : window->redraw_device_context, context->hRC))
1467 {
1468 DWORD err = GetLastError();
1469 crError("Render SPU: (MakeCurrent) failed to make 0x%x, 0x%x current with 0x%x error.", window->device_context, context->hRC, err);
1470 }
1471 }
1472
1473 renderspuAtiQuirk_ChkApply();
1474 }
1475 else {
1476 render_spu.ws.wglMakeCurrent( 0, 0 );
1477 }
1478}
1479
1480void renderspu_SystemWindowSize( WindowInfo *window, GLint w, GLint h )
1481{
1482 int winprop;
1483 CRASSERT(window);
1484 CRASSERT(window->visual);
1485 if ( render_spu.fullscreen )
1486 winprop = SWP_SHOWWINDOW | SWP_NOSENDCHANGING |
1487 SWP_NOREDRAW | SWP_NOACTIVATE;
1488 else
1489 winprop = SWP_NOACTIVATE | SWP_DEFERERASE | SWP_NOSENDCHANGING | SWP_NOZORDER; //SWP_SHOWWINDOW;
1490
1491 /*SetWindowRgn(window->hWnd, NULL, false);*/
1492
1493 if (!SetWindowPos( window->hWnd, HWND_TOP,
1494 window->x, window->y, w, h, winprop )) {
1495 crWarning("!!!FAILED!!! Render SPU: SetWindowPos (%x, %d, %d, %d, %d)", window->hWnd, window->x, window->y, w, h);
1496 } else {
1497 crDebug("Render SPU: SetWindowSize (%x, %d, %d, %d, %d)", window->hWnd, window->x, window->y, w, h);
1498 }
1499 /* save the new size */
1500 window->BltInfo.width = w;
1501 window->BltInfo.height = h;
1502}
1503
1504
1505void renderspu_SystemGetWindowGeometry( WindowInfo *window, GLint *x, GLint *y, GLint *w, GLint *h )
1506{
1507 RECT rect;
1508
1509 CRASSERT(window);
1510 CRASSERT(window->visual);
1511
1512 GetClientRect( window->hWnd, &rect );
1513 *x = rect.left;
1514 *y = rect.top;
1515 *w = rect.right - rect.left;
1516 *h = rect.bottom - rect.top;
1517}
1518
1519
1520void renderspu_SystemGetMaxWindowSize( WindowInfo *window, GLint *w, GLint *h )
1521{
1522 /* XXX fix this */
1523 (void) window;
1524 *w = 1600;
1525 *h = 1200;
1526}
1527
1528
1529void renderspu_SystemWindowPosition( WindowInfo *window, GLint x, GLint y )
1530{
1531 int winprop;
1532 CRASSERT(window);
1533 CRASSERT(window->visual);
1534 if ( render_spu.fullscreen )
1535 winprop = SWP_SHOWWINDOW | SWP_NOSENDCHANGING |
1536 SWP_NOREDRAW | SWP_NOACTIVATE;
1537 else
1538 winprop = SWP_NOACTIVATE | SWP_DEFERERASE | SWP_NOSENDCHANGING | SWP_NOZORDER; //SWP_SHOWWINDOW;
1539
1540 /*SetWindowRgn(window->visual->hWnd, NULL, false);*/
1541
1542 if (!SetWindowPos( window->hWnd, HWND_TOP,
1543 x, y, window->BltInfo.width, window->BltInfo.height, winprop )) {
1544 crWarning("!!!FAILED!!! Render SPU: SetWindowPos (%x, %d, %d, %d, %d)", window->hWnd, x, y, window->BltInfo.width, window->BltInfo.height);
1545 } else {
1546 crDebug("Render SPU: SetWindowPos (%x, %d, %d, %d, %d)", window->hWnd,
1547 x, y, window->BltInfo.width, window->BltInfo.height);
1548 }
1549 /* save the new position */
1550 window->x = x;
1551 window->y = y;
1552}
1553
1554void renderspu_SystemWindowVisibleRegion(WindowInfo *window, GLint cRects, GLint* pRects)
1555{
1556 GLint i;
1557 HRGN hRgn, hTmpRgn;
1558
1559 CRASSERT(window);
1560 CRASSERT(window->visual);
1561
1562 if (window->hRgn)
1563 {
1564 DeleteObject(window->hRgn);
1565 window->hRgn = NULL;
1566 }
1567
1568 hRgn = CreateRectRgn(0, 0, 0, 0);
1569
1570 for (i=0; i<cRects; i++)
1571 {
1572 hTmpRgn = CreateRectRgn(pRects[4*i], pRects[4*i+1], pRects[4*i+2], pRects[4*i+3]);
1573 CombineRgn(hRgn, hRgn, hTmpRgn, RGN_OR);
1574 DeleteObject(hTmpRgn);
1575 }
1576
1577 if (window->visible)
1578 SetWindowRgn(window->hWnd, hRgn, true);
1579
1580 crDebug("Render SPU: SetWindowRgn (%x, cRects=%i)", window->hWnd, cRects);
1581
1582 window->hRgn = hRgn;
1583}
1584
1585static void renderspuHandleWindowMessages( HWND hWnd )
1586{
1587 MSG msg;
1588 while ( PeekMessage( &msg, hWnd, 0, 0xffffffff, PM_REMOVE ) )
1589 {
1590 TranslateMessage( &msg );
1591 DispatchMessage( &msg );
1592 }
1593
1594 //BringWindowToTop( hWnd );
1595}
1596
1597void renderspu_SystemSwapBuffers( WindowInfo *w, GLint flags )
1598{
1599 int return_value;
1600
1601 /* peek at the windows message queue */
1602// renderspuHandleWindowMessages( w->hWnd );
1603
1604 /* render_to_app_window:
1605 * w->nativeWindow will only be non-zero if the
1606 * render_spu.render_to_app_window option is true and
1607 * MakeCurrent() recorded the nativeWindow handle in the WindowInfo
1608 * structure.
1609 */
1610 if (render_spu.render_to_app_window && w->nativeWindow) {
1611#ifdef VBOX_CR_SERVER_FORCE_WGL
1612 return_value = render_spu.ws.wglSwapBuffers( w->nativeWindow );
1613#else
1614 return_value = SwapBuffers( w->nativeWindow );
1615#endif
1616 } else {
1617 /*
1618 HRGN hRgn1, hRgn2, hRgn3;
1619 HWND hWndParent;
1620 LONG ws;
1621
1622 hRgn1 = CreateRectRgn(0, 0, w->BltInfo.width, w->BltInfo.height);
1623 hRgn2 = CreateRectRgn(50, 50, 100, 100);
1624 hRgn3 = CreateRectRgn(0, 0, 0, 0);
1625 CombineRgn(hRgn3, hRgn1, hRgn2, RGN_DIFF);
1626 SetWindowRgn(w->visual->hWnd, hRgn3, true);
1627 DeleteObject(hRgn1);
1628 DeleteObject(hRgn2);
1629
1630 hWndParent = GetParent(w->visual->hWnd);
1631 ws = GetWindowLong(hWndParent, GWL_STYLE);
1632 ws &= ~WS_CLIPCHILDREN;
1633 SetWindowLong(hWndParent, GWL_STYLE, ws);
1634
1635 RECT rcClip;
1636
1637 rcClip.left = 50;
1638 rcClip.top = 50;
1639 rcClip.right = 100;
1640 rcClip.bottom = 100;
1641 ValidateRect(w->visual->hWnd, &rcClip);
1642
1643 return_value = GetClipBox(w->visual->device_context, &rcClip);
1644 crDebug("GetClipBox returned %d (NR=%d,SR=%d,CR=%d,ERR=%d)",
1645 return_value, NULLREGION, SIMPLEREGION, COMPLEXREGION, ERROR);
1646
1647 crDebug("rcClip(%d, %d, %d, %d)", rcClip.left, rcClip.top, rcClip.right, rcClip.bottom);
1648
1649 return_value = ExcludeClipRect(w->visual->device_context, 50, 50, 100, 100);
1650 crDebug("ExcludeClipRect returned %d (NR=%d,SR=%d,CR=%d,ERR=%d)",
1651 return_value, NULLREGION, SIMPLEREGION, COMPLEXREGION, ERROR);
1652
1653 return_value = GetClipBox(w->visual->device_context, &rcClip);
1654 crDebug("GetClipBox returned %d (NR=%d,SR=%d,CR=%d,ERR=%d)",
1655 return_value, NULLREGION, SIMPLEREGION, COMPLEXREGION, ERROR);
1656 crDebug("rcClip(%d, %d, %d, %d)", rcClip.left, rcClip.top, rcClip.right, rcClip.bottom);
1657 */
1658#ifdef VBOX_CR_SERVER_FORCE_WGL
1659 return_value = render_spu.ws.wglSwapBuffers( w->device_context );
1660#else
1661 return_value = SwapBuffers( w->device_context );
1662#endif
1663 }
1664 if (!return_value)
1665 {
1666 /* GOD DAMN IT. The latest versions of the NVIDIA drivers
1667 * return failure from wglSwapBuffers, but it works just fine.
1668 * WHAT THE HELL?! */
1669
1670 crWarning( "wglSwapBuffers failed: return value of %d!", return_value);
1671 }
1672}
1673
1674void renderspu_SystemReparentWindow(WindowInfo *window)
1675{
1676 SetParent(window->hWnd, (HWND)render_spu_parent_window_id);
1677}
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