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source: vbox/trunk/src/VBox/HostServices/SharedOpenGL/unpacker/unpack_shaders.c@ 32043

Last change on this file since 32043 was 28800, checked in by vboxsync, 15 years ago

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1/* $Id: unpack_shaders.c 28800 2010-04-27 08:22:32Z vboxsync $ */
2
3/** @file
4 * VBox OpenGL DRI driver functions
5 */
6
7/*
8 * Copyright (C) 2009 Oracle Corporation
9 *
10 * This file is part of VirtualBox Open Source Edition (OSE), as
11 * available from http://www.virtualbox.org. This file is free software;
12 * you can redistribute it and/or modify it under the terms of the GNU
13 * General Public License (GPL) as published by the Free Software
14 * Foundation, in version 2 as it comes in the "COPYING" file of the
15 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
16 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
17 */
18
19#include "unpacker.h"
20#include "cr_error.h"
21#include "cr_protocol.h"
22#include "cr_mem.h"
23#include "cr_string.h"
24#include "cr_version.h"
25
26void crUnpackExtendBindAttribLocation(void)
27{
28 GLuint program = READ_DATA(8, GLuint);
29 GLuint index = READ_DATA(12, GLuint);
30 const char *name = DATA_POINTER(16, const char);
31
32 cr_unpackDispatch.BindAttribLocation(program, index, name);
33}
34
35void crUnpackExtendShaderSource(void)
36{
37 GLint *length = NULL;
38 GLuint shader = READ_DATA(8, GLuint);
39 GLsizei count = READ_DATA(12, GLsizei);
40 GLint hasNonLocalLen = READ_DATA(16, GLsizei);
41 GLint *pLocalLength = DATA_POINTER(20, GLint);
42 const char **ppStrings = NULL;
43 GLsizei i;
44 int pos=20+count*sizeof(*pLocalLength);
45
46 if (hasNonLocalLen>0)
47 {
48 length = DATA_POINTER(pos, GLint);
49 pos += count*sizeof(*length);
50 }
51
52 ppStrings = crAlloc(count*sizeof(char*));
53 if (!ppStrings) return;
54
55 for (i=0; i<count; ++i)
56 {
57 ppStrings[i] = DATA_POINTER(pos, char);
58 pos += pLocalLength[i];
59 if (!length)
60 {
61 pLocalLength[i] -= 1;
62 }
63 }
64
65 cr_unpackDispatch.ShaderSource(shader, count, ppStrings, length ? length : pLocalLength);
66 crFree(ppStrings);
67}
68
69void crUnpackExtendUniform1fv(void)
70{
71 GLint location = READ_DATA(8, GLint);
72 GLsizei count = READ_DATA(12, GLsizei);
73 const GLfloat *value = DATA_POINTER(16, const GLfloat);
74 cr_unpackDispatch.Uniform1fv(location, count, value);
75}
76
77void crUnpackExtendUniform1iv(void)
78{
79 GLint location = READ_DATA(8, GLint);
80 GLsizei count = READ_DATA(12, GLsizei);
81 const GLint *value = DATA_POINTER(16, const GLint);
82 cr_unpackDispatch.Uniform1iv(location, count, value);
83}
84
85void crUnpackExtendUniform2fv(void)
86{
87 GLint location = READ_DATA(8, GLint);
88 GLsizei count = READ_DATA(12, GLsizei);
89 const GLfloat *value = DATA_POINTER(16, const GLfloat);
90 cr_unpackDispatch.Uniform2fv(location, count, value);
91}
92
93void crUnpackExtendUniform2iv(void)
94{
95 GLint location = READ_DATA(8, GLint);
96 GLsizei count = READ_DATA(12, GLsizei);
97 const GLint *value = DATA_POINTER(16, const GLint);
98 cr_unpackDispatch.Uniform2iv(location, count, value);
99}
100
101void crUnpackExtendUniform3fv(void)
102{
103 GLint location = READ_DATA(8, GLint);
104 GLsizei count = READ_DATA(12, GLsizei);
105 const GLfloat *value = DATA_POINTER(16, const GLfloat);
106 cr_unpackDispatch.Uniform3fv(location, count, value);
107}
108
109void crUnpackExtendUniform3iv(void)
110{
111 GLint location = READ_DATA(8, GLint);
112 GLsizei count = READ_DATA(12, GLsizei);
113 const GLint *value = DATA_POINTER(16, const GLint);
114 cr_unpackDispatch.Uniform3iv(location, count, value);
115}
116
117void crUnpackExtendUniform4fv(void)
118{
119 GLint location = READ_DATA(8, GLint);
120 GLsizei count = READ_DATA(12, GLsizei);
121 const GLfloat *value = DATA_POINTER(16, const GLfloat);
122 cr_unpackDispatch.Uniform4fv(location, count, value);
123}
124
125void crUnpackExtendUniform4iv(void)
126{
127 GLint location = READ_DATA(8, GLint);
128 GLsizei count = READ_DATA(12, GLsizei);
129 const GLint *value = DATA_POINTER(16, const GLint);
130 cr_unpackDispatch.Uniform4iv(location, count, value);
131}
132
133void crUnpackExtendUniformMatrix2fv(void)
134{
135 GLint location = READ_DATA(8, GLint);
136 GLsizei count = READ_DATA(12, GLsizei);
137 GLboolean transpose = READ_DATA(16, GLboolean);
138 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
139 cr_unpackDispatch.UniformMatrix2fv(location, count, transpose, value);
140}
141
142void crUnpackExtendUniformMatrix3fv(void)
143{
144 GLint location = READ_DATA(8, GLint);
145 GLsizei count = READ_DATA(12, GLsizei);
146 GLboolean transpose = READ_DATA(16, GLboolean);
147 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
148 cr_unpackDispatch.UniformMatrix3fv(location, count, transpose, value);
149}
150
151void crUnpackExtendUniformMatrix4fv(void)
152{
153 GLint location = READ_DATA(8, GLint);
154 GLsizei count = READ_DATA(12, GLsizei);
155 GLboolean transpose = READ_DATA(16, GLboolean);
156 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
157 cr_unpackDispatch.UniformMatrix4fv(location, count, transpose, value);
158}
159
160void crUnpackExtendUniformMatrix2x3fv(void)
161{
162 GLint location = READ_DATA(8, GLint);
163 GLsizei count = READ_DATA(12, GLsizei);
164 GLboolean transpose = READ_DATA(16, GLboolean);
165 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
166 cr_unpackDispatch.UniformMatrix2x3fv(location, count, transpose, value);
167}
168
169void crUnpackExtendUniformMatrix3x2fv(void)
170{
171 GLint location = READ_DATA(8, GLint);
172 GLsizei count = READ_DATA(12, GLsizei);
173 GLboolean transpose = READ_DATA(16, GLboolean);
174 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
175 cr_unpackDispatch.UniformMatrix3x2fv(location, count, transpose, value);
176}
177
178void crUnpackExtendUniformMatrix2x4fv(void)
179{
180 GLint location = READ_DATA(8, GLint);
181 GLsizei count = READ_DATA(12, GLsizei);
182 GLboolean transpose = READ_DATA(16, GLboolean);
183 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
184 cr_unpackDispatch.UniformMatrix2x4fv(location, count, transpose, value);
185}
186
187void crUnpackExtendUniformMatrix4x2fv(void)
188{
189 GLint location = READ_DATA(8, GLint);
190 GLsizei count = READ_DATA(12, GLsizei);
191 GLboolean transpose = READ_DATA(16, GLboolean);
192 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
193 cr_unpackDispatch.UniformMatrix4x2fv(location, count, transpose, value);
194}
195
196void crUnpackExtendUniformMatrix3x4fv(void)
197{
198 GLint location = READ_DATA(8, GLint);
199 GLsizei count = READ_DATA(12, GLsizei);
200 GLboolean transpose = READ_DATA(16, GLboolean);
201 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
202 cr_unpackDispatch.UniformMatrix3x4fv(location, count, transpose, value);
203}
204
205void crUnpackExtendUniformMatrix4x3fv(void)
206{
207 GLint location = READ_DATA(8, GLint);
208 GLsizei count = READ_DATA(12, GLsizei);
209 GLboolean transpose = READ_DATA(16, GLboolean);
210 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
211 cr_unpackDispatch.UniformMatrix4x3fv(location, count, transpose, value);
212}
213
214void crUnpackExtendDrawBuffers(void)
215{
216 GLsizei n = READ_DATA(8, GLsizei);
217 const GLenum *bufs = DATA_POINTER(8+sizeof(GLsizei), const GLenum);
218 cr_unpackDispatch.DrawBuffers(n, bufs);
219}
220
221void crUnpackExtendGetActiveAttrib(void)
222{
223 GLuint program = READ_DATA(8, GLuint);
224 GLuint index = READ_DATA(12, GLuint);
225 GLsizei bufSize = READ_DATA(16, GLsizei);
226 SET_RETURN_PTR(20);
227 SET_WRITEBACK_PTR(28);
228 cr_unpackDispatch.GetActiveAttrib(program, index, bufSize, NULL, NULL, NULL, NULL);
229}
230
231void crUnpackExtendGetActiveUniform(void)
232{
233 GLuint program = READ_DATA(8, GLuint);
234 GLuint index = READ_DATA(12, GLuint);
235 GLsizei bufSize = READ_DATA(16, GLsizei);
236 SET_RETURN_PTR(20);
237 SET_WRITEBACK_PTR(28);
238 cr_unpackDispatch.GetActiveUniform(program, index, bufSize, NULL, NULL, NULL, NULL);
239}
240
241void crUnpackExtendGetAttachedShaders(void)
242{
243 GLuint program = READ_DATA(8, GLuint);
244 GLsizei maxCount = READ_DATA(12, GLsizei);
245 SET_RETURN_PTR(16);
246 SET_WRITEBACK_PTR(24);
247 cr_unpackDispatch.GetAttachedShaders(program, maxCount, NULL, NULL);
248}
249
250void crUnpackExtendGetAttachedObjectsARB(void)
251{
252 GLhandleARB containerObj = READ_DATA(8, GLhandleARB);
253 GLsizei maxCount = READ_DATA(12, GLsizei);
254 SET_RETURN_PTR(16);
255 SET_WRITEBACK_PTR(24);
256 cr_unpackDispatch.GetAttachedObjectsARB(containerObj, maxCount, NULL, NULL);
257}
258
259void crUnpackExtendGetInfoLogARB(void)
260{
261 GLhandleARB obj = READ_DATA(8, GLhandleARB);
262 GLsizei maxLength = READ_DATA(12, GLsizei);
263 SET_RETURN_PTR(16);
264 SET_WRITEBACK_PTR(24);
265 cr_unpackDispatch.GetInfoLogARB(obj, maxLength, NULL, NULL);
266}
267
268void crUnpackExtendGetProgramInfoLog(void)
269{
270 GLuint program = READ_DATA(8, GLuint);
271 GLsizei bufSize = READ_DATA(12, GLsizei);
272 SET_RETURN_PTR(16);
273 SET_WRITEBACK_PTR(24);
274 cr_unpackDispatch.GetProgramInfoLog(program, bufSize, NULL, NULL);
275}
276
277void crUnpackExtendGetShaderInfoLog(void)
278{
279 GLuint shader = READ_DATA(8, GLuint);
280 GLsizei bufSize = READ_DATA(12, GLsizei);
281 SET_RETURN_PTR(16);
282 SET_WRITEBACK_PTR(24);
283 cr_unpackDispatch.GetShaderInfoLog(shader, bufSize, NULL, NULL);
284}
285
286void crUnpackExtendGetShaderSource(void)
287{
288 GLuint shader = READ_DATA(8, GLuint);
289 GLsizei bufSize = READ_DATA(12, GLsizei);
290 SET_RETURN_PTR(16);
291 SET_WRITEBACK_PTR(24);
292 cr_unpackDispatch.GetShaderSource(shader, bufSize, NULL, NULL);
293}
294
295void crUnpackExtendGetAttribLocation(void)
296{
297 int packet_length = READ_DATA(0, int);
298 GLuint program = READ_DATA(8, GLuint);
299 const char *name = DATA_POINTER(12, const char);
300 SET_RETURN_PTR(packet_length-16);
301 SET_WRITEBACK_PTR(packet_length-8);
302 cr_unpackDispatch.GetAttribLocation(program, name);
303}
304
305void crUnpackExtendGetUniformLocation(void)
306{
307 int packet_length = READ_DATA(0, int);
308 GLuint program = READ_DATA(8, GLuint);
309 const char *name = DATA_POINTER(12, const char);
310 SET_RETURN_PTR(packet_length-16);
311 SET_WRITEBACK_PTR(packet_length-8);
312 cr_unpackDispatch.GetUniformLocation(program, name);
313}
314
315void crUnpackExtendGetUniformsLocations(void)
316{
317 GLuint program = READ_DATA(8, GLuint);
318 GLsizei maxcbData = READ_DATA(12, GLsizei);
319 SET_RETURN_PTR(16);
320 SET_WRITEBACK_PTR(24);
321 cr_unpackDispatch.GetUniformsLocations(program, maxcbData, NULL, NULL);
322}
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