VirtualBox

source: vbox/trunk/src/VBox/HostServices/SharedOpenGL/unpacker/unpack_shaders.c@ 62489

Last change on this file since 62489 was 62489, checked in by vboxsync, 8 years ago

(C) 2016

  • Property svn:eol-style set to native
  • Property svn:keywords set to Id
File size: 10.6 KB
Line 
1/* $Id: unpack_shaders.c 62489 2016-07-22 18:41:09Z vboxsync $ */
2
3/** @file
4 * VBox OpenGL DRI driver functions
5 */
6
7/*
8 * Copyright (C) 2009-2016 Oracle Corporation
9 *
10 * This file is part of VirtualBox Open Source Edition (OSE), as
11 * available from http://www.virtualbox.org. This file is free software;
12 * you can redistribute it and/or modify it under the terms of the GNU
13 * General Public License (GPL) as published by the Free Software
14 * Foundation, in version 2 as it comes in the "COPYING" file of the
15 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
16 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
17 */
18
19#include "unpacker.h"
20#include "cr_error.h"
21#include "cr_protocol.h"
22#include "cr_mem.h"
23#include "cr_string.h"
24#include "cr_version.h"
25
26void crUnpackExtendBindAttribLocation(void)
27{
28 GLuint program = READ_DATA(8, GLuint);
29 GLuint index = READ_DATA(12, GLuint);
30 const char *name = DATA_POINTER(16, const char);
31
32 cr_unpackDispatch.BindAttribLocation(program, index, name);
33}
34
35void crUnpackExtendShaderSource(void)
36{
37 GLint *length = NULL;
38 GLuint shader = READ_DATA(8, GLuint);
39 GLsizei count = READ_DATA(12, GLsizei);
40 GLint hasNonLocalLen = READ_DATA(16, GLsizei);
41 GLint *pLocalLength = DATA_POINTER(20, GLint);
42 char **ppStrings = NULL;
43 GLsizei i, j, jUpTo;
44 int pos=20+count*sizeof(*pLocalLength);
45
46 if (hasNonLocalLen>0)
47 {
48 length = DATA_POINTER(pos, GLint);
49 pos += count*sizeof(*length);
50 }
51
52 ppStrings = crAlloc(count*sizeof(char*));
53 if (!ppStrings) return;
54
55 for (i=0; i<count; ++i)
56 {
57 ppStrings[i] = DATA_POINTER(pos, char);
58 pos += pLocalLength[i];
59 if (!length)
60 {
61 pLocalLength[i] -= 1;
62 }
63
64 Assert(pLocalLength[i] > 0);
65 jUpTo = i == count -1 ? pLocalLength[i] - 1 : pLocalLength[i];
66 for (j = 0; j < jUpTo; ++j)
67 {
68 char *pString = ppStrings[i];
69
70 if (pString[j] == '\0')
71 {
72 Assert(j == jUpTo - 1);
73 pString[j] = '\n';
74 }
75 }
76 }
77
78// cr_unpackDispatch.ShaderSource(shader, count, ppStrings, length ? length : pLocalLength);
79 cr_unpackDispatch.ShaderSource(shader, 1, (const char**)ppStrings, 0);
80
81 crFree(ppStrings);
82}
83
84void crUnpackExtendUniform1fv(void)
85{
86 GLint location = READ_DATA(8, GLint);
87 GLsizei count = READ_DATA(12, GLsizei);
88 const GLfloat *value = DATA_POINTER(16, const GLfloat);
89 cr_unpackDispatch.Uniform1fv(location, count, value);
90}
91
92void crUnpackExtendUniform1iv(void)
93{
94 GLint location = READ_DATA(8, GLint);
95 GLsizei count = READ_DATA(12, GLsizei);
96 const GLint *value = DATA_POINTER(16, const GLint);
97 cr_unpackDispatch.Uniform1iv(location, count, value);
98}
99
100void crUnpackExtendUniform2fv(void)
101{
102 GLint location = READ_DATA(8, GLint);
103 GLsizei count = READ_DATA(12, GLsizei);
104 const GLfloat *value = DATA_POINTER(16, const GLfloat);
105 cr_unpackDispatch.Uniform2fv(location, count, value);
106}
107
108void crUnpackExtendUniform2iv(void)
109{
110 GLint location = READ_DATA(8, GLint);
111 GLsizei count = READ_DATA(12, GLsizei);
112 const GLint *value = DATA_POINTER(16, const GLint);
113 cr_unpackDispatch.Uniform2iv(location, count, value);
114}
115
116void crUnpackExtendUniform3fv(void)
117{
118 GLint location = READ_DATA(8, GLint);
119 GLsizei count = READ_DATA(12, GLsizei);
120 const GLfloat *value = DATA_POINTER(16, const GLfloat);
121 cr_unpackDispatch.Uniform3fv(location, count, value);
122}
123
124void crUnpackExtendUniform3iv(void)
125{
126 GLint location = READ_DATA(8, GLint);
127 GLsizei count = READ_DATA(12, GLsizei);
128 const GLint *value = DATA_POINTER(16, const GLint);
129 cr_unpackDispatch.Uniform3iv(location, count, value);
130}
131
132void crUnpackExtendUniform4fv(void)
133{
134 GLint location = READ_DATA(8, GLint);
135 GLsizei count = READ_DATA(12, GLsizei);
136 const GLfloat *value = DATA_POINTER(16, const GLfloat);
137 cr_unpackDispatch.Uniform4fv(location, count, value);
138}
139
140void crUnpackExtendUniform4iv(void)
141{
142 GLint location = READ_DATA(8, GLint);
143 GLsizei count = READ_DATA(12, GLsizei);
144 const GLint *value = DATA_POINTER(16, const GLint);
145 cr_unpackDispatch.Uniform4iv(location, count, value);
146}
147
148void crUnpackExtendUniformMatrix2fv(void)
149{
150 GLint location = READ_DATA(8, GLint);
151 GLsizei count = READ_DATA(12, GLsizei);
152 GLboolean transpose = READ_DATA(16, GLboolean);
153 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
154 cr_unpackDispatch.UniformMatrix2fv(location, count, transpose, value);
155}
156
157void crUnpackExtendUniformMatrix3fv(void)
158{
159 GLint location = READ_DATA(8, GLint);
160 GLsizei count = READ_DATA(12, GLsizei);
161 GLboolean transpose = READ_DATA(16, GLboolean);
162 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
163 cr_unpackDispatch.UniformMatrix3fv(location, count, transpose, value);
164}
165
166void crUnpackExtendUniformMatrix4fv(void)
167{
168 GLint location = READ_DATA(8, GLint);
169 GLsizei count = READ_DATA(12, GLsizei);
170 GLboolean transpose = READ_DATA(16, GLboolean);
171 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
172 cr_unpackDispatch.UniformMatrix4fv(location, count, transpose, value);
173}
174
175void crUnpackExtendUniformMatrix2x3fv(void)
176{
177 GLint location = READ_DATA(8, GLint);
178 GLsizei count = READ_DATA(12, GLsizei);
179 GLboolean transpose = READ_DATA(16, GLboolean);
180 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
181 cr_unpackDispatch.UniformMatrix2x3fv(location, count, transpose, value);
182}
183
184void crUnpackExtendUniformMatrix3x2fv(void)
185{
186 GLint location = READ_DATA(8, GLint);
187 GLsizei count = READ_DATA(12, GLsizei);
188 GLboolean transpose = READ_DATA(16, GLboolean);
189 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
190 cr_unpackDispatch.UniformMatrix3x2fv(location, count, transpose, value);
191}
192
193void crUnpackExtendUniformMatrix2x4fv(void)
194{
195 GLint location = READ_DATA(8, GLint);
196 GLsizei count = READ_DATA(12, GLsizei);
197 GLboolean transpose = READ_DATA(16, GLboolean);
198 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
199 cr_unpackDispatch.UniformMatrix2x4fv(location, count, transpose, value);
200}
201
202void crUnpackExtendUniformMatrix4x2fv(void)
203{
204 GLint location = READ_DATA(8, GLint);
205 GLsizei count = READ_DATA(12, GLsizei);
206 GLboolean transpose = READ_DATA(16, GLboolean);
207 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
208 cr_unpackDispatch.UniformMatrix4x2fv(location, count, transpose, value);
209}
210
211void crUnpackExtendUniformMatrix3x4fv(void)
212{
213 GLint location = READ_DATA(8, GLint);
214 GLsizei count = READ_DATA(12, GLsizei);
215 GLboolean transpose = READ_DATA(16, GLboolean);
216 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
217 cr_unpackDispatch.UniformMatrix3x4fv(location, count, transpose, value);
218}
219
220void crUnpackExtendUniformMatrix4x3fv(void)
221{
222 GLint location = READ_DATA(8, GLint);
223 GLsizei count = READ_DATA(12, GLsizei);
224 GLboolean transpose = READ_DATA(16, GLboolean);
225 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
226 cr_unpackDispatch.UniformMatrix4x3fv(location, count, transpose, value);
227}
228
229void crUnpackExtendDrawBuffers(void)
230{
231 GLsizei n = READ_DATA(8, GLsizei);
232 const GLenum *bufs = DATA_POINTER(8+sizeof(GLsizei), const GLenum);
233 cr_unpackDispatch.DrawBuffers(n, bufs);
234}
235
236void crUnpackExtendGetActiveAttrib(void)
237{
238 GLuint program = READ_DATA(8, GLuint);
239 GLuint index = READ_DATA(12, GLuint);
240 GLsizei bufSize = READ_DATA(16, GLsizei);
241 SET_RETURN_PTR(20);
242 SET_WRITEBACK_PTR(28);
243 cr_unpackDispatch.GetActiveAttrib(program, index, bufSize, NULL, NULL, NULL, NULL);
244}
245
246void crUnpackExtendGetActiveUniform(void)
247{
248 GLuint program = READ_DATA(8, GLuint);
249 GLuint index = READ_DATA(12, GLuint);
250 GLsizei bufSize = READ_DATA(16, GLsizei);
251 SET_RETURN_PTR(20);
252 SET_WRITEBACK_PTR(28);
253 cr_unpackDispatch.GetActiveUniform(program, index, bufSize, NULL, NULL, NULL, NULL);
254}
255
256void crUnpackExtendGetAttachedShaders(void)
257{
258 GLuint program = READ_DATA(8, GLuint);
259 GLsizei maxCount = READ_DATA(12, GLsizei);
260 SET_RETURN_PTR(16);
261 SET_WRITEBACK_PTR(24);
262 cr_unpackDispatch.GetAttachedShaders(program, maxCount, NULL, NULL);
263}
264
265void crUnpackExtendGetAttachedObjectsARB(void)
266{
267 VBoxGLhandleARB containerObj = READ_DATA(8, VBoxGLhandleARB);
268 GLsizei maxCount = READ_DATA(12, GLsizei);
269 SET_RETURN_PTR(16);
270 SET_WRITEBACK_PTR(24);
271 cr_unpackDispatch.GetAttachedObjectsARB(containerObj, maxCount, NULL, NULL);
272}
273
274void crUnpackExtendGetInfoLogARB(void)
275{
276 VBoxGLhandleARB obj = READ_DATA(8, VBoxGLhandleARB);
277 GLsizei maxLength = READ_DATA(12, GLsizei);
278 SET_RETURN_PTR(16);
279 SET_WRITEBACK_PTR(24);
280 cr_unpackDispatch.GetInfoLogARB(obj, maxLength, NULL, NULL);
281}
282
283void crUnpackExtendGetProgramInfoLog(void)
284{
285 GLuint program = READ_DATA(8, GLuint);
286 GLsizei bufSize = READ_DATA(12, GLsizei);
287 SET_RETURN_PTR(16);
288 SET_WRITEBACK_PTR(24);
289 cr_unpackDispatch.GetProgramInfoLog(program, bufSize, NULL, NULL);
290}
291
292void crUnpackExtendGetShaderInfoLog(void)
293{
294 GLuint shader = READ_DATA(8, GLuint);
295 GLsizei bufSize = READ_DATA(12, GLsizei);
296 SET_RETURN_PTR(16);
297 SET_WRITEBACK_PTR(24);
298 cr_unpackDispatch.GetShaderInfoLog(shader, bufSize, NULL, NULL);
299}
300
301void crUnpackExtendGetShaderSource(void)
302{
303 GLuint shader = READ_DATA(8, GLuint);
304 GLsizei bufSize = READ_DATA(12, GLsizei);
305 SET_RETURN_PTR(16);
306 SET_WRITEBACK_PTR(24);
307 cr_unpackDispatch.GetShaderSource(shader, bufSize, NULL, NULL);
308}
309
310void crUnpackExtendGetAttribLocation(void)
311{
312 int packet_length = READ_DATA(0, int);
313 GLuint program = READ_DATA(8, GLuint);
314 const char *name = DATA_POINTER(12, const char);
315 SET_RETURN_PTR(packet_length-16);
316 SET_WRITEBACK_PTR(packet_length-8);
317 cr_unpackDispatch.GetAttribLocation(program, name);
318}
319
320void crUnpackExtendGetUniformLocation(void)
321{
322 int packet_length = READ_DATA(0, int);
323 GLuint program = READ_DATA(8, GLuint);
324 const char *name = DATA_POINTER(12, const char);
325 SET_RETURN_PTR(packet_length-16);
326 SET_WRITEBACK_PTR(packet_length-8);
327 cr_unpackDispatch.GetUniformLocation(program, name);
328}
329
330void crUnpackExtendGetUniformsLocations(void)
331{
332 GLuint program = READ_DATA(8, GLuint);
333 GLsizei maxcbData = READ_DATA(12, GLsizei);
334 SET_RETURN_PTR(16);
335 SET_WRITEBACK_PTR(24);
336 cr_unpackDispatch.GetUniformsLocations(program, maxcbData, NULL, NULL);
337}
338
339void crUnpackExtendGetAttribsLocations(void)
340{
341 GLuint program = READ_DATA(8, GLuint);
342 GLsizei maxcbData = READ_DATA(12, GLsizei);
343 SET_RETURN_PTR(16);
344 SET_WRITEBACK_PTR(24);
345 cr_unpackDispatch.GetAttribsLocations(program, maxcbData, NULL, NULL);
346}
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