1 | /* $Id: unpack_shaders.c 62489 2016-07-22 18:41:09Z vboxsync $ */
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2 |
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3 | /** @file
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4 | * VBox OpenGL DRI driver functions
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5 | */
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6 |
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7 | /*
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8 | * Copyright (C) 2009-2016 Oracle Corporation
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9 | *
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10 | * This file is part of VirtualBox Open Source Edition (OSE), as
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11 | * available from http://www.virtualbox.org. This file is free software;
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12 | * you can redistribute it and/or modify it under the terms of the GNU
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13 | * General Public License (GPL) as published by the Free Software
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14 | * Foundation, in version 2 as it comes in the "COPYING" file of the
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15 | * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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16 | * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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17 | */
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18 |
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19 | #include "unpacker.h"
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20 | #include "cr_error.h"
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21 | #include "cr_protocol.h"
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22 | #include "cr_mem.h"
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23 | #include "cr_string.h"
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24 | #include "cr_version.h"
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25 |
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26 | void crUnpackExtendBindAttribLocation(void)
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27 | {
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28 | GLuint program = READ_DATA(8, GLuint);
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29 | GLuint index = READ_DATA(12, GLuint);
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30 | const char *name = DATA_POINTER(16, const char);
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31 |
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32 | cr_unpackDispatch.BindAttribLocation(program, index, name);
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33 | }
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34 |
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35 | void crUnpackExtendShaderSource(void)
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36 | {
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37 | GLint *length = NULL;
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38 | GLuint shader = READ_DATA(8, GLuint);
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39 | GLsizei count = READ_DATA(12, GLsizei);
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40 | GLint hasNonLocalLen = READ_DATA(16, GLsizei);
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41 | GLint *pLocalLength = DATA_POINTER(20, GLint);
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42 | char **ppStrings = NULL;
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43 | GLsizei i, j, jUpTo;
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44 | int pos=20+count*sizeof(*pLocalLength);
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45 |
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46 | if (hasNonLocalLen>0)
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47 | {
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48 | length = DATA_POINTER(pos, GLint);
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49 | pos += count*sizeof(*length);
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50 | }
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51 |
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52 | ppStrings = crAlloc(count*sizeof(char*));
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53 | if (!ppStrings) return;
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54 |
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55 | for (i=0; i<count; ++i)
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56 | {
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57 | ppStrings[i] = DATA_POINTER(pos, char);
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58 | pos += pLocalLength[i];
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59 | if (!length)
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60 | {
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61 | pLocalLength[i] -= 1;
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62 | }
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63 |
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64 | Assert(pLocalLength[i] > 0);
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65 | jUpTo = i == count -1 ? pLocalLength[i] - 1 : pLocalLength[i];
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66 | for (j = 0; j < jUpTo; ++j)
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67 | {
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68 | char *pString = ppStrings[i];
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69 |
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70 | if (pString[j] == '\0')
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71 | {
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72 | Assert(j == jUpTo - 1);
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73 | pString[j] = '\n';
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74 | }
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75 | }
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76 | }
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77 |
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78 | // cr_unpackDispatch.ShaderSource(shader, count, ppStrings, length ? length : pLocalLength);
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79 | cr_unpackDispatch.ShaderSource(shader, 1, (const char**)ppStrings, 0);
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80 |
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81 | crFree(ppStrings);
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82 | }
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83 |
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84 | void crUnpackExtendUniform1fv(void)
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85 | {
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86 | GLint location = READ_DATA(8, GLint);
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87 | GLsizei count = READ_DATA(12, GLsizei);
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88 | const GLfloat *value = DATA_POINTER(16, const GLfloat);
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89 | cr_unpackDispatch.Uniform1fv(location, count, value);
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90 | }
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91 |
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92 | void crUnpackExtendUniform1iv(void)
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93 | {
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94 | GLint location = READ_DATA(8, GLint);
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95 | GLsizei count = READ_DATA(12, GLsizei);
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96 | const GLint *value = DATA_POINTER(16, const GLint);
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97 | cr_unpackDispatch.Uniform1iv(location, count, value);
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98 | }
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99 |
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100 | void crUnpackExtendUniform2fv(void)
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101 | {
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102 | GLint location = READ_DATA(8, GLint);
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103 | GLsizei count = READ_DATA(12, GLsizei);
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104 | const GLfloat *value = DATA_POINTER(16, const GLfloat);
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105 | cr_unpackDispatch.Uniform2fv(location, count, value);
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106 | }
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107 |
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108 | void crUnpackExtendUniform2iv(void)
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109 | {
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110 | GLint location = READ_DATA(8, GLint);
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111 | GLsizei count = READ_DATA(12, GLsizei);
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112 | const GLint *value = DATA_POINTER(16, const GLint);
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113 | cr_unpackDispatch.Uniform2iv(location, count, value);
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114 | }
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115 |
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116 | void crUnpackExtendUniform3fv(void)
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117 | {
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118 | GLint location = READ_DATA(8, GLint);
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119 | GLsizei count = READ_DATA(12, GLsizei);
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120 | const GLfloat *value = DATA_POINTER(16, const GLfloat);
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121 | cr_unpackDispatch.Uniform3fv(location, count, value);
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122 | }
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123 |
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124 | void crUnpackExtendUniform3iv(void)
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125 | {
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126 | GLint location = READ_DATA(8, GLint);
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127 | GLsizei count = READ_DATA(12, GLsizei);
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128 | const GLint *value = DATA_POINTER(16, const GLint);
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129 | cr_unpackDispatch.Uniform3iv(location, count, value);
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130 | }
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131 |
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132 | void crUnpackExtendUniform4fv(void)
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133 | {
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134 | GLint location = READ_DATA(8, GLint);
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135 | GLsizei count = READ_DATA(12, GLsizei);
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136 | const GLfloat *value = DATA_POINTER(16, const GLfloat);
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137 | cr_unpackDispatch.Uniform4fv(location, count, value);
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138 | }
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139 |
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140 | void crUnpackExtendUniform4iv(void)
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141 | {
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142 | GLint location = READ_DATA(8, GLint);
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143 | GLsizei count = READ_DATA(12, GLsizei);
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144 | const GLint *value = DATA_POINTER(16, const GLint);
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145 | cr_unpackDispatch.Uniform4iv(location, count, value);
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146 | }
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147 |
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148 | void crUnpackExtendUniformMatrix2fv(void)
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149 | {
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150 | GLint location = READ_DATA(8, GLint);
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151 | GLsizei count = READ_DATA(12, GLsizei);
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152 | GLboolean transpose = READ_DATA(16, GLboolean);
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153 | const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
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154 | cr_unpackDispatch.UniformMatrix2fv(location, count, transpose, value);
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155 | }
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156 |
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157 | void crUnpackExtendUniformMatrix3fv(void)
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158 | {
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159 | GLint location = READ_DATA(8, GLint);
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160 | GLsizei count = READ_DATA(12, GLsizei);
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161 | GLboolean transpose = READ_DATA(16, GLboolean);
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162 | const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
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163 | cr_unpackDispatch.UniformMatrix3fv(location, count, transpose, value);
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164 | }
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165 |
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166 | void crUnpackExtendUniformMatrix4fv(void)
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167 | {
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168 | GLint location = READ_DATA(8, GLint);
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169 | GLsizei count = READ_DATA(12, GLsizei);
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170 | GLboolean transpose = READ_DATA(16, GLboolean);
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171 | const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
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172 | cr_unpackDispatch.UniformMatrix4fv(location, count, transpose, value);
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173 | }
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174 |
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175 | void crUnpackExtendUniformMatrix2x3fv(void)
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176 | {
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177 | GLint location = READ_DATA(8, GLint);
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178 | GLsizei count = READ_DATA(12, GLsizei);
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179 | GLboolean transpose = READ_DATA(16, GLboolean);
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180 | const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
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181 | cr_unpackDispatch.UniformMatrix2x3fv(location, count, transpose, value);
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182 | }
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183 |
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184 | void crUnpackExtendUniformMatrix3x2fv(void)
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185 | {
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186 | GLint location = READ_DATA(8, GLint);
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187 | GLsizei count = READ_DATA(12, GLsizei);
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188 | GLboolean transpose = READ_DATA(16, GLboolean);
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189 | const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
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190 | cr_unpackDispatch.UniformMatrix3x2fv(location, count, transpose, value);
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191 | }
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192 |
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193 | void crUnpackExtendUniformMatrix2x4fv(void)
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194 | {
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195 | GLint location = READ_DATA(8, GLint);
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196 | GLsizei count = READ_DATA(12, GLsizei);
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197 | GLboolean transpose = READ_DATA(16, GLboolean);
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198 | const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
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199 | cr_unpackDispatch.UniformMatrix2x4fv(location, count, transpose, value);
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200 | }
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201 |
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202 | void crUnpackExtendUniformMatrix4x2fv(void)
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203 | {
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204 | GLint location = READ_DATA(8, GLint);
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205 | GLsizei count = READ_DATA(12, GLsizei);
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206 | GLboolean transpose = READ_DATA(16, GLboolean);
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207 | const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
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208 | cr_unpackDispatch.UniformMatrix4x2fv(location, count, transpose, value);
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209 | }
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210 |
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211 | void crUnpackExtendUniformMatrix3x4fv(void)
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212 | {
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213 | GLint location = READ_DATA(8, GLint);
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214 | GLsizei count = READ_DATA(12, GLsizei);
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215 | GLboolean transpose = READ_DATA(16, GLboolean);
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216 | const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
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217 | cr_unpackDispatch.UniformMatrix3x4fv(location, count, transpose, value);
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218 | }
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219 |
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220 | void crUnpackExtendUniformMatrix4x3fv(void)
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221 | {
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222 | GLint location = READ_DATA(8, GLint);
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223 | GLsizei count = READ_DATA(12, GLsizei);
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224 | GLboolean transpose = READ_DATA(16, GLboolean);
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225 | const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
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226 | cr_unpackDispatch.UniformMatrix4x3fv(location, count, transpose, value);
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227 | }
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228 |
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229 | void crUnpackExtendDrawBuffers(void)
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230 | {
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231 | GLsizei n = READ_DATA(8, GLsizei);
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232 | const GLenum *bufs = DATA_POINTER(8+sizeof(GLsizei), const GLenum);
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233 | cr_unpackDispatch.DrawBuffers(n, bufs);
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234 | }
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235 |
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236 | void crUnpackExtendGetActiveAttrib(void)
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237 | {
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238 | GLuint program = READ_DATA(8, GLuint);
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239 | GLuint index = READ_DATA(12, GLuint);
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240 | GLsizei bufSize = READ_DATA(16, GLsizei);
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241 | SET_RETURN_PTR(20);
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242 | SET_WRITEBACK_PTR(28);
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243 | cr_unpackDispatch.GetActiveAttrib(program, index, bufSize, NULL, NULL, NULL, NULL);
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244 | }
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245 |
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246 | void crUnpackExtendGetActiveUniform(void)
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247 | {
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248 | GLuint program = READ_DATA(8, GLuint);
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249 | GLuint index = READ_DATA(12, GLuint);
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250 | GLsizei bufSize = READ_DATA(16, GLsizei);
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251 | SET_RETURN_PTR(20);
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252 | SET_WRITEBACK_PTR(28);
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253 | cr_unpackDispatch.GetActiveUniform(program, index, bufSize, NULL, NULL, NULL, NULL);
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254 | }
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255 |
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256 | void crUnpackExtendGetAttachedShaders(void)
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257 | {
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258 | GLuint program = READ_DATA(8, GLuint);
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259 | GLsizei maxCount = READ_DATA(12, GLsizei);
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260 | SET_RETURN_PTR(16);
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261 | SET_WRITEBACK_PTR(24);
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262 | cr_unpackDispatch.GetAttachedShaders(program, maxCount, NULL, NULL);
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263 | }
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264 |
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265 | void crUnpackExtendGetAttachedObjectsARB(void)
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266 | {
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267 | VBoxGLhandleARB containerObj = READ_DATA(8, VBoxGLhandleARB);
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268 | GLsizei maxCount = READ_DATA(12, GLsizei);
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269 | SET_RETURN_PTR(16);
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270 | SET_WRITEBACK_PTR(24);
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271 | cr_unpackDispatch.GetAttachedObjectsARB(containerObj, maxCount, NULL, NULL);
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272 | }
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273 |
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274 | void crUnpackExtendGetInfoLogARB(void)
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275 | {
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276 | VBoxGLhandleARB obj = READ_DATA(8, VBoxGLhandleARB);
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277 | GLsizei maxLength = READ_DATA(12, GLsizei);
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278 | SET_RETURN_PTR(16);
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279 | SET_WRITEBACK_PTR(24);
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280 | cr_unpackDispatch.GetInfoLogARB(obj, maxLength, NULL, NULL);
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281 | }
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282 |
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283 | void crUnpackExtendGetProgramInfoLog(void)
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284 | {
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285 | GLuint program = READ_DATA(8, GLuint);
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286 | GLsizei bufSize = READ_DATA(12, GLsizei);
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287 | SET_RETURN_PTR(16);
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288 | SET_WRITEBACK_PTR(24);
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289 | cr_unpackDispatch.GetProgramInfoLog(program, bufSize, NULL, NULL);
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290 | }
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291 |
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292 | void crUnpackExtendGetShaderInfoLog(void)
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293 | {
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294 | GLuint shader = READ_DATA(8, GLuint);
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295 | GLsizei bufSize = READ_DATA(12, GLsizei);
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296 | SET_RETURN_PTR(16);
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297 | SET_WRITEBACK_PTR(24);
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298 | cr_unpackDispatch.GetShaderInfoLog(shader, bufSize, NULL, NULL);
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299 | }
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300 |
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301 | void crUnpackExtendGetShaderSource(void)
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302 | {
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303 | GLuint shader = READ_DATA(8, GLuint);
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304 | GLsizei bufSize = READ_DATA(12, GLsizei);
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305 | SET_RETURN_PTR(16);
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306 | SET_WRITEBACK_PTR(24);
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307 | cr_unpackDispatch.GetShaderSource(shader, bufSize, NULL, NULL);
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308 | }
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309 |
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310 | void crUnpackExtendGetAttribLocation(void)
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311 | {
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312 | int packet_length = READ_DATA(0, int);
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313 | GLuint program = READ_DATA(8, GLuint);
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314 | const char *name = DATA_POINTER(12, const char);
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315 | SET_RETURN_PTR(packet_length-16);
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316 | SET_WRITEBACK_PTR(packet_length-8);
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317 | cr_unpackDispatch.GetAttribLocation(program, name);
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318 | }
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319 |
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320 | void crUnpackExtendGetUniformLocation(void)
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321 | {
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322 | int packet_length = READ_DATA(0, int);
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323 | GLuint program = READ_DATA(8, GLuint);
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324 | const char *name = DATA_POINTER(12, const char);
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325 | SET_RETURN_PTR(packet_length-16);
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326 | SET_WRITEBACK_PTR(packet_length-8);
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327 | cr_unpackDispatch.GetUniformLocation(program, name);
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328 | }
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329 |
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330 | void crUnpackExtendGetUniformsLocations(void)
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331 | {
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332 | GLuint program = READ_DATA(8, GLuint);
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333 | GLsizei maxcbData = READ_DATA(12, GLsizei);
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334 | SET_RETURN_PTR(16);
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335 | SET_WRITEBACK_PTR(24);
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336 | cr_unpackDispatch.GetUniformsLocations(program, maxcbData, NULL, NULL);
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337 | }
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338 |
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339 | void crUnpackExtendGetAttribsLocations(void)
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340 | {
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341 | GLuint program = READ_DATA(8, GLuint);
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342 | GLsizei maxcbData = READ_DATA(12, GLsizei);
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343 | SET_RETURN_PTR(16);
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344 | SET_WRITEBACK_PTR(24);
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345 | cr_unpackDispatch.GetAttribsLocations(program, maxcbData, NULL, NULL);
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346 | }
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