1 | /* $Id: unpack_shaders.c 69498 2017-10-28 15:07:25Z vboxsync $ */
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2 | /** @file
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3 | * VBox OpenGL DRI driver functions
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4 | */
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5 |
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6 | /*
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7 | * Copyright (C) 2009-2016 Oracle Corporation
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8 | *
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9 | * This file is part of VirtualBox Open Source Edition (OSE), as
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10 | * available from http://www.virtualbox.org. This file is free software;
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11 | * you can redistribute it and/or modify it under the terms of the GNU
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12 | * General Public License (GPL) as published by the Free Software
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13 | * Foundation, in version 2 as it comes in the "COPYING" file of the
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14 | * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
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15 | * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
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16 | */
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17 |
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18 | #include "unpacker.h"
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19 | #include "cr_error.h"
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20 | #include "cr_protocol.h"
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21 | #include "cr_mem.h"
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22 | #include "cr_string.h"
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23 | #include "cr_version.h"
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24 |
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25 | void crUnpackExtendBindAttribLocation(void)
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26 | {
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27 | GLuint program = READ_DATA(8, GLuint);
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28 | GLuint index = READ_DATA(12, GLuint);
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29 | const char *name = DATA_POINTER(16, const char);
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30 |
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31 | cr_unpackDispatch.BindAttribLocation(program, index, name);
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32 | }
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33 |
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34 | void crUnpackExtendShaderSource(void)
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35 | {
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36 | GLint *length = NULL;
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37 | GLuint shader = READ_DATA(8, GLuint);
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38 | GLsizei count = READ_DATA(12, GLsizei);
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39 | GLint hasNonLocalLen = READ_DATA(16, GLsizei);
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40 | GLint *pLocalLength = DATA_POINTER(20, GLint);
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41 | char **ppStrings = NULL;
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42 | GLsizei i, j, jUpTo;
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43 | int pos=20+count*sizeof(*pLocalLength);
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44 |
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45 | if (hasNonLocalLen>0)
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46 | {
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47 | length = DATA_POINTER(pos, GLint);
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48 | pos += count*sizeof(*length);
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49 | }
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50 |
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51 | ppStrings = crAlloc(count*sizeof(char*));
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52 | if (!ppStrings) return;
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53 |
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54 | for (i=0; i<count; ++i)
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55 | {
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56 | ppStrings[i] = DATA_POINTER(pos, char);
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57 | pos += pLocalLength[i];
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58 | if (!length)
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59 | {
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60 | pLocalLength[i] -= 1;
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61 | }
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62 |
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63 | Assert(pLocalLength[i] > 0);
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64 | jUpTo = i == count -1 ? pLocalLength[i] - 1 : pLocalLength[i];
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65 | for (j = 0; j < jUpTo; ++j)
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66 | {
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67 | char *pString = ppStrings[i];
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68 |
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69 | if (pString[j] == '\0')
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70 | {
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71 | Assert(j == jUpTo - 1);
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72 | pString[j] = '\n';
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73 | }
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74 | }
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75 | }
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76 |
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77 | // cr_unpackDispatch.ShaderSource(shader, count, ppStrings, length ? length : pLocalLength);
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78 | cr_unpackDispatch.ShaderSource(shader, 1, (const char**)ppStrings, 0);
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79 |
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80 | crFree(ppStrings);
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81 | }
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82 |
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83 | void crUnpackExtendUniform1fv(void)
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84 | {
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85 | GLint location = READ_DATA(8, GLint);
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86 | GLsizei count = READ_DATA(12, GLsizei);
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87 | const GLfloat *value = DATA_POINTER(16, const GLfloat);
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88 | cr_unpackDispatch.Uniform1fv(location, count, value);
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89 | }
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90 |
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91 | void crUnpackExtendUniform1iv(void)
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92 | {
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93 | GLint location = READ_DATA(8, GLint);
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94 | GLsizei count = READ_DATA(12, GLsizei);
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95 | const GLint *value = DATA_POINTER(16, const GLint);
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96 | cr_unpackDispatch.Uniform1iv(location, count, value);
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97 | }
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98 |
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99 | void crUnpackExtendUniform2fv(void)
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100 | {
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101 | GLint location = READ_DATA(8, GLint);
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102 | GLsizei count = READ_DATA(12, GLsizei);
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103 | const GLfloat *value = DATA_POINTER(16, const GLfloat);
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104 | cr_unpackDispatch.Uniform2fv(location, count, value);
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105 | }
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106 |
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107 | void crUnpackExtendUniform2iv(void)
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108 | {
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109 | GLint location = READ_DATA(8, GLint);
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110 | GLsizei count = READ_DATA(12, GLsizei);
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111 | const GLint *value = DATA_POINTER(16, const GLint);
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112 | cr_unpackDispatch.Uniform2iv(location, count, value);
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113 | }
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114 |
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115 | void crUnpackExtendUniform3fv(void)
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116 | {
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117 | GLint location = READ_DATA(8, GLint);
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118 | GLsizei count = READ_DATA(12, GLsizei);
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119 | const GLfloat *value = DATA_POINTER(16, const GLfloat);
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120 | cr_unpackDispatch.Uniform3fv(location, count, value);
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121 | }
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122 |
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123 | void crUnpackExtendUniform3iv(void)
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124 | {
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125 | GLint location = READ_DATA(8, GLint);
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126 | GLsizei count = READ_DATA(12, GLsizei);
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127 | const GLint *value = DATA_POINTER(16, const GLint);
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128 | cr_unpackDispatch.Uniform3iv(location, count, value);
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129 | }
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130 |
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131 | void crUnpackExtendUniform4fv(void)
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132 | {
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133 | GLint location = READ_DATA(8, GLint);
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134 | GLsizei count = READ_DATA(12, GLsizei);
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135 | const GLfloat *value = DATA_POINTER(16, const GLfloat);
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136 | cr_unpackDispatch.Uniform4fv(location, count, value);
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137 | }
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138 |
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139 | void crUnpackExtendUniform4iv(void)
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140 | {
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141 | GLint location = READ_DATA(8, GLint);
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142 | GLsizei count = READ_DATA(12, GLsizei);
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143 | const GLint *value = DATA_POINTER(16, const GLint);
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144 | cr_unpackDispatch.Uniform4iv(location, count, value);
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145 | }
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146 |
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147 | void crUnpackExtendUniformMatrix2fv(void)
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148 | {
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149 | GLint location = READ_DATA(8, GLint);
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150 | GLsizei count = READ_DATA(12, GLsizei);
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151 | GLboolean transpose = READ_DATA(16, GLboolean);
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152 | const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
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153 | cr_unpackDispatch.UniformMatrix2fv(location, count, transpose, value);
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154 | }
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155 |
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156 | void crUnpackExtendUniformMatrix3fv(void)
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157 | {
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158 | GLint location = READ_DATA(8, GLint);
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159 | GLsizei count = READ_DATA(12, GLsizei);
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160 | GLboolean transpose = READ_DATA(16, GLboolean);
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161 | const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
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162 | cr_unpackDispatch.UniformMatrix3fv(location, count, transpose, value);
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163 | }
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164 |
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165 | void crUnpackExtendUniformMatrix4fv(void)
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166 | {
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167 | GLint location = READ_DATA(8, GLint);
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168 | GLsizei count = READ_DATA(12, GLsizei);
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169 | GLboolean transpose = READ_DATA(16, GLboolean);
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170 | const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
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171 | cr_unpackDispatch.UniformMatrix4fv(location, count, transpose, value);
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172 | }
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173 |
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174 | void crUnpackExtendUniformMatrix2x3fv(void)
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175 | {
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176 | GLint location = READ_DATA(8, GLint);
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177 | GLsizei count = READ_DATA(12, GLsizei);
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178 | GLboolean transpose = READ_DATA(16, GLboolean);
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179 | const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
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180 | cr_unpackDispatch.UniformMatrix2x3fv(location, count, transpose, value);
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181 | }
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182 |
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183 | void crUnpackExtendUniformMatrix3x2fv(void)
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184 | {
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185 | GLint location = READ_DATA(8, GLint);
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186 | GLsizei count = READ_DATA(12, GLsizei);
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187 | GLboolean transpose = READ_DATA(16, GLboolean);
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188 | const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
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189 | cr_unpackDispatch.UniformMatrix3x2fv(location, count, transpose, value);
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190 | }
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191 |
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192 | void crUnpackExtendUniformMatrix2x4fv(void)
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193 | {
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194 | GLint location = READ_DATA(8, GLint);
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195 | GLsizei count = READ_DATA(12, GLsizei);
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196 | GLboolean transpose = READ_DATA(16, GLboolean);
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197 | const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
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198 | cr_unpackDispatch.UniformMatrix2x4fv(location, count, transpose, value);
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199 | }
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200 |
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201 | void crUnpackExtendUniformMatrix4x2fv(void)
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202 | {
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203 | GLint location = READ_DATA(8, GLint);
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204 | GLsizei count = READ_DATA(12, GLsizei);
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205 | GLboolean transpose = READ_DATA(16, GLboolean);
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206 | const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
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207 | cr_unpackDispatch.UniformMatrix4x2fv(location, count, transpose, value);
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208 | }
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209 |
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210 | void crUnpackExtendUniformMatrix3x4fv(void)
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211 | {
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212 | GLint location = READ_DATA(8, GLint);
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213 | GLsizei count = READ_DATA(12, GLsizei);
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214 | GLboolean transpose = READ_DATA(16, GLboolean);
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215 | const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
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216 | cr_unpackDispatch.UniformMatrix3x4fv(location, count, transpose, value);
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217 | }
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218 |
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219 | void crUnpackExtendUniformMatrix4x3fv(void)
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220 | {
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221 | GLint location = READ_DATA(8, GLint);
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222 | GLsizei count = READ_DATA(12, GLsizei);
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223 | GLboolean transpose = READ_DATA(16, GLboolean);
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224 | const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
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225 | cr_unpackDispatch.UniformMatrix4x3fv(location, count, transpose, value);
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226 | }
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227 |
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228 | void crUnpackExtendDrawBuffers(void)
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229 | {
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230 | GLsizei n = READ_DATA(8, GLsizei);
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231 | const GLenum *bufs = DATA_POINTER(8+sizeof(GLsizei), const GLenum);
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232 | cr_unpackDispatch.DrawBuffers(n, bufs);
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233 | }
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234 |
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235 | void crUnpackExtendGetActiveAttrib(void)
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236 | {
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237 | GLuint program = READ_DATA(8, GLuint);
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238 | GLuint index = READ_DATA(12, GLuint);
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239 | GLsizei bufSize = READ_DATA(16, GLsizei);
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240 | SET_RETURN_PTR(20);
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241 | SET_WRITEBACK_PTR(28);
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242 | cr_unpackDispatch.GetActiveAttrib(program, index, bufSize, NULL, NULL, NULL, NULL);
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243 | }
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244 |
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245 | void crUnpackExtendGetActiveUniform(void)
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246 | {
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247 | GLuint program = READ_DATA(8, GLuint);
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248 | GLuint index = READ_DATA(12, GLuint);
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249 | GLsizei bufSize = READ_DATA(16, GLsizei);
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250 | SET_RETURN_PTR(20);
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251 | SET_WRITEBACK_PTR(28);
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252 | cr_unpackDispatch.GetActiveUniform(program, index, bufSize, NULL, NULL, NULL, NULL);
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253 | }
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254 |
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255 | void crUnpackExtendGetAttachedShaders(void)
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256 | {
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257 | GLuint program = READ_DATA(8, GLuint);
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258 | GLsizei maxCount = READ_DATA(12, GLsizei);
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259 | SET_RETURN_PTR(16);
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260 | SET_WRITEBACK_PTR(24);
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261 | cr_unpackDispatch.GetAttachedShaders(program, maxCount, NULL, NULL);
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262 | }
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263 |
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264 | void crUnpackExtendGetAttachedObjectsARB(void)
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265 | {
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266 | VBoxGLhandleARB containerObj = READ_DATA(8, VBoxGLhandleARB);
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267 | GLsizei maxCount = READ_DATA(12, GLsizei);
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268 | SET_RETURN_PTR(16);
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269 | SET_WRITEBACK_PTR(24);
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270 | cr_unpackDispatch.GetAttachedObjectsARB(containerObj, maxCount, NULL, NULL);
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271 | }
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272 |
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273 | void crUnpackExtendGetInfoLogARB(void)
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274 | {
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275 | VBoxGLhandleARB obj = READ_DATA(8, VBoxGLhandleARB);
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276 | GLsizei maxLength = READ_DATA(12, GLsizei);
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277 | SET_RETURN_PTR(16);
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278 | SET_WRITEBACK_PTR(24);
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279 | cr_unpackDispatch.GetInfoLogARB(obj, maxLength, NULL, NULL);
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280 | }
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281 |
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282 | void crUnpackExtendGetProgramInfoLog(void)
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283 | {
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284 | GLuint program = READ_DATA(8, GLuint);
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285 | GLsizei bufSize = READ_DATA(12, GLsizei);
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286 | SET_RETURN_PTR(16);
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287 | SET_WRITEBACK_PTR(24);
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288 | cr_unpackDispatch.GetProgramInfoLog(program, bufSize, NULL, NULL);
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289 | }
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290 |
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291 | void crUnpackExtendGetShaderInfoLog(void)
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292 | {
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293 | GLuint shader = READ_DATA(8, GLuint);
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294 | GLsizei bufSize = READ_DATA(12, GLsizei);
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295 | SET_RETURN_PTR(16);
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296 | SET_WRITEBACK_PTR(24);
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297 | cr_unpackDispatch.GetShaderInfoLog(shader, bufSize, NULL, NULL);
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298 | }
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299 |
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300 | void crUnpackExtendGetShaderSource(void)
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301 | {
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302 | GLuint shader = READ_DATA(8, GLuint);
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303 | GLsizei bufSize = READ_DATA(12, GLsizei);
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304 | SET_RETURN_PTR(16);
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305 | SET_WRITEBACK_PTR(24);
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306 | cr_unpackDispatch.GetShaderSource(shader, bufSize, NULL, NULL);
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307 | }
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308 |
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309 | void crUnpackExtendGetAttribLocation(void)
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310 | {
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311 | int packet_length = READ_DATA(0, int);
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312 | GLuint program = READ_DATA(8, GLuint);
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313 | const char *name = DATA_POINTER(12, const char);
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314 | SET_RETURN_PTR(packet_length-16);
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315 | SET_WRITEBACK_PTR(packet_length-8);
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316 | cr_unpackDispatch.GetAttribLocation(program, name);
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317 | }
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318 |
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319 | void crUnpackExtendGetUniformLocation(void)
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320 | {
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321 | int packet_length = READ_DATA(0, int);
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322 | GLuint program = READ_DATA(8, GLuint);
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323 | const char *name = DATA_POINTER(12, const char);
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324 | SET_RETURN_PTR(packet_length-16);
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325 | SET_WRITEBACK_PTR(packet_length-8);
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326 | cr_unpackDispatch.GetUniformLocation(program, name);
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327 | }
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328 |
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329 | void crUnpackExtendGetUniformsLocations(void)
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330 | {
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331 | GLuint program = READ_DATA(8, GLuint);
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332 | GLsizei maxcbData = READ_DATA(12, GLsizei);
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333 | SET_RETURN_PTR(16);
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334 | SET_WRITEBACK_PTR(24);
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335 | cr_unpackDispatch.GetUniformsLocations(program, maxcbData, NULL, NULL);
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336 | }
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337 |
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338 | void crUnpackExtendGetAttribsLocations(void)
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339 | {
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340 | GLuint program = READ_DATA(8, GLuint);
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341 | GLsizei maxcbData = READ_DATA(12, GLsizei);
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342 | SET_RETURN_PTR(16);
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343 | SET_WRITEBACK_PTR(24);
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344 | cr_unpackDispatch.GetAttribsLocations(program, maxcbData, NULL, NULL);
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345 | }
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