/* $Id: unpack_shaders.c 69498 2017-10-28 15:07:25Z vboxsync $ */ /** @file * VBox OpenGL DRI driver functions */ /* * Copyright (C) 2009-2016 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. */ #include "unpacker.h" #include "cr_error.h" #include "cr_protocol.h" #include "cr_mem.h" #include "cr_string.h" #include "cr_version.h" void crUnpackExtendBindAttribLocation(void) { GLuint program = READ_DATA(8, GLuint); GLuint index = READ_DATA(12, GLuint); const char *name = DATA_POINTER(16, const char); cr_unpackDispatch.BindAttribLocation(program, index, name); } void crUnpackExtendShaderSource(void) { GLint *length = NULL; GLuint shader = READ_DATA(8, GLuint); GLsizei count = READ_DATA(12, GLsizei); GLint hasNonLocalLen = READ_DATA(16, GLsizei); GLint *pLocalLength = DATA_POINTER(20, GLint); char **ppStrings = NULL; GLsizei i, j, jUpTo; int pos=20+count*sizeof(*pLocalLength); if (hasNonLocalLen>0) { length = DATA_POINTER(pos, GLint); pos += count*sizeof(*length); } ppStrings = crAlloc(count*sizeof(char*)); if (!ppStrings) return; for (i=0; i 0); jUpTo = i == count -1 ? pLocalLength[i] - 1 : pLocalLength[i]; for (j = 0; j < jUpTo; ++j) { char *pString = ppStrings[i]; if (pString[j] == '\0') { Assert(j == jUpTo - 1); pString[j] = '\n'; } } } // cr_unpackDispatch.ShaderSource(shader, count, ppStrings, length ? length : pLocalLength); cr_unpackDispatch.ShaderSource(shader, 1, (const char**)ppStrings, 0); crFree(ppStrings); } void crUnpackExtendUniform1fv(void) { GLint location = READ_DATA(8, GLint); GLsizei count = READ_DATA(12, GLsizei); const GLfloat *value = DATA_POINTER(16, const GLfloat); cr_unpackDispatch.Uniform1fv(location, count, value); } void crUnpackExtendUniform1iv(void) { GLint location = READ_DATA(8, GLint); GLsizei count = READ_DATA(12, GLsizei); const GLint *value = DATA_POINTER(16, const GLint); cr_unpackDispatch.Uniform1iv(location, count, value); } void crUnpackExtendUniform2fv(void) { GLint location = READ_DATA(8, GLint); GLsizei count = READ_DATA(12, GLsizei); const GLfloat *value = DATA_POINTER(16, const GLfloat); cr_unpackDispatch.Uniform2fv(location, count, value); } void crUnpackExtendUniform2iv(void) { GLint location = READ_DATA(8, GLint); GLsizei count = READ_DATA(12, GLsizei); const GLint *value = DATA_POINTER(16, const GLint); cr_unpackDispatch.Uniform2iv(location, count, value); } void crUnpackExtendUniform3fv(void) { GLint location = READ_DATA(8, GLint); GLsizei count = READ_DATA(12, GLsizei); const GLfloat *value = DATA_POINTER(16, const GLfloat); cr_unpackDispatch.Uniform3fv(location, count, value); } void crUnpackExtendUniform3iv(void) { GLint location = READ_DATA(8, GLint); GLsizei count = READ_DATA(12, GLsizei); const GLint *value = DATA_POINTER(16, const GLint); cr_unpackDispatch.Uniform3iv(location, count, value); } void crUnpackExtendUniform4fv(void) { GLint location = READ_DATA(8, GLint); GLsizei count = READ_DATA(12, GLsizei); const GLfloat *value = DATA_POINTER(16, const GLfloat); cr_unpackDispatch.Uniform4fv(location, count, value); } void crUnpackExtendUniform4iv(void) { GLint location = READ_DATA(8, GLint); GLsizei count = READ_DATA(12, GLsizei); const GLint *value = DATA_POINTER(16, const GLint); cr_unpackDispatch.Uniform4iv(location, count, value); } void crUnpackExtendUniformMatrix2fv(void) { GLint location = READ_DATA(8, GLint); GLsizei count = READ_DATA(12, GLsizei); GLboolean transpose = READ_DATA(16, GLboolean); const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat); cr_unpackDispatch.UniformMatrix2fv(location, count, transpose, value); } void crUnpackExtendUniformMatrix3fv(void) { GLint location = READ_DATA(8, GLint); GLsizei count = READ_DATA(12, GLsizei); GLboolean transpose = READ_DATA(16, GLboolean); const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat); cr_unpackDispatch.UniformMatrix3fv(location, count, transpose, value); } void crUnpackExtendUniformMatrix4fv(void) { GLint location = READ_DATA(8, GLint); GLsizei count = READ_DATA(12, GLsizei); GLboolean transpose = READ_DATA(16, GLboolean); const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat); cr_unpackDispatch.UniformMatrix4fv(location, count, transpose, value); } void crUnpackExtendUniformMatrix2x3fv(void) { GLint location = READ_DATA(8, GLint); GLsizei count = READ_DATA(12, GLsizei); GLboolean transpose = READ_DATA(16, GLboolean); const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat); cr_unpackDispatch.UniformMatrix2x3fv(location, count, transpose, value); } void crUnpackExtendUniformMatrix3x2fv(void) { GLint location = READ_DATA(8, GLint); GLsizei count = READ_DATA(12, GLsizei); GLboolean transpose = READ_DATA(16, GLboolean); const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat); cr_unpackDispatch.UniformMatrix3x2fv(location, count, transpose, value); } void crUnpackExtendUniformMatrix2x4fv(void) { GLint location = READ_DATA(8, GLint); GLsizei count = READ_DATA(12, GLsizei); GLboolean transpose = READ_DATA(16, GLboolean); const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat); cr_unpackDispatch.UniformMatrix2x4fv(location, count, transpose, value); } void crUnpackExtendUniformMatrix4x2fv(void) { GLint location = READ_DATA(8, GLint); GLsizei count = READ_DATA(12, GLsizei); GLboolean transpose = READ_DATA(16, GLboolean); const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat); cr_unpackDispatch.UniformMatrix4x2fv(location, count, transpose, value); } void crUnpackExtendUniformMatrix3x4fv(void) { GLint location = READ_DATA(8, GLint); GLsizei count = READ_DATA(12, GLsizei); GLboolean transpose = READ_DATA(16, GLboolean); const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat); cr_unpackDispatch.UniformMatrix3x4fv(location, count, transpose, value); } void crUnpackExtendUniformMatrix4x3fv(void) { GLint location = READ_DATA(8, GLint); GLsizei count = READ_DATA(12, GLsizei); GLboolean transpose = READ_DATA(16, GLboolean); const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat); cr_unpackDispatch.UniformMatrix4x3fv(location, count, transpose, value); } void crUnpackExtendDrawBuffers(void) { GLsizei n = READ_DATA(8, GLsizei); const GLenum *bufs = DATA_POINTER(8+sizeof(GLsizei), const GLenum); cr_unpackDispatch.DrawBuffers(n, bufs); } void crUnpackExtendGetActiveAttrib(void) { GLuint program = READ_DATA(8, GLuint); GLuint index = READ_DATA(12, GLuint); GLsizei bufSize = READ_DATA(16, GLsizei); SET_RETURN_PTR(20); SET_WRITEBACK_PTR(28); cr_unpackDispatch.GetActiveAttrib(program, index, bufSize, NULL, NULL, NULL, NULL); } void crUnpackExtendGetActiveUniform(void) { GLuint program = READ_DATA(8, GLuint); GLuint index = READ_DATA(12, GLuint); GLsizei bufSize = READ_DATA(16, GLsizei); SET_RETURN_PTR(20); SET_WRITEBACK_PTR(28); cr_unpackDispatch.GetActiveUniform(program, index, bufSize, NULL, NULL, NULL, NULL); } void crUnpackExtendGetAttachedShaders(void) { GLuint program = READ_DATA(8, GLuint); GLsizei maxCount = READ_DATA(12, GLsizei); SET_RETURN_PTR(16); SET_WRITEBACK_PTR(24); cr_unpackDispatch.GetAttachedShaders(program, maxCount, NULL, NULL); } void crUnpackExtendGetAttachedObjectsARB(void) { VBoxGLhandleARB containerObj = READ_DATA(8, VBoxGLhandleARB); GLsizei maxCount = READ_DATA(12, GLsizei); SET_RETURN_PTR(16); SET_WRITEBACK_PTR(24); cr_unpackDispatch.GetAttachedObjectsARB(containerObj, maxCount, NULL, NULL); } void crUnpackExtendGetInfoLogARB(void) { VBoxGLhandleARB obj = READ_DATA(8, VBoxGLhandleARB); GLsizei maxLength = READ_DATA(12, GLsizei); SET_RETURN_PTR(16); SET_WRITEBACK_PTR(24); cr_unpackDispatch.GetInfoLogARB(obj, maxLength, NULL, NULL); } void crUnpackExtendGetProgramInfoLog(void) { GLuint program = READ_DATA(8, GLuint); GLsizei bufSize = READ_DATA(12, GLsizei); SET_RETURN_PTR(16); SET_WRITEBACK_PTR(24); cr_unpackDispatch.GetProgramInfoLog(program, bufSize, NULL, NULL); } void crUnpackExtendGetShaderInfoLog(void) { GLuint shader = READ_DATA(8, GLuint); GLsizei bufSize = READ_DATA(12, GLsizei); SET_RETURN_PTR(16); SET_WRITEBACK_PTR(24); cr_unpackDispatch.GetShaderInfoLog(shader, bufSize, NULL, NULL); } void crUnpackExtendGetShaderSource(void) { GLuint shader = READ_DATA(8, GLuint); GLsizei bufSize = READ_DATA(12, GLsizei); SET_RETURN_PTR(16); SET_WRITEBACK_PTR(24); cr_unpackDispatch.GetShaderSource(shader, bufSize, NULL, NULL); } void crUnpackExtendGetAttribLocation(void) { int packet_length = READ_DATA(0, int); GLuint program = READ_DATA(8, GLuint); const char *name = DATA_POINTER(12, const char); SET_RETURN_PTR(packet_length-16); SET_WRITEBACK_PTR(packet_length-8); cr_unpackDispatch.GetAttribLocation(program, name); } void crUnpackExtendGetUniformLocation(void) { int packet_length = READ_DATA(0, int); GLuint program = READ_DATA(8, GLuint); const char *name = DATA_POINTER(12, const char); SET_RETURN_PTR(packet_length-16); SET_WRITEBACK_PTR(packet_length-8); cr_unpackDispatch.GetUniformLocation(program, name); } void crUnpackExtendGetUniformsLocations(void) { GLuint program = READ_DATA(8, GLuint); GLsizei maxcbData = READ_DATA(12, GLsizei); SET_RETURN_PTR(16); SET_WRITEBACK_PTR(24); cr_unpackDispatch.GetUniformsLocations(program, maxcbData, NULL, NULL); } void crUnpackExtendGetAttribsLocations(void) { GLuint program = READ_DATA(8, GLuint); GLsizei maxcbData = READ_DATA(12, GLsizei); SET_RETURN_PTR(16); SET_WRITEBACK_PTR(24); cr_unpackDispatch.GetAttribsLocations(program, maxcbData, NULL, NULL); }