VirtualBox

source: vbox/trunk/src/VBox/HostServices/SharedOpenGL/unpacker/unpack_shaders.c@ 27244

Last change on this file since 27244 was 27244, checked in by vboxsync, 15 years ago

crOpenGL: non square uniform matricies support

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File size: 10.1 KB
Line 
1/* $Id: unpack_shaders.c 27244 2010-03-10 11:43:03Z vboxsync $ */
2
3/** @file
4 * VBox OpenGL DRI driver functions
5 */
6
7/*
8 * Copyright (C) 2009 Sun Microsystems, Inc.
9 *
10 * This file is part of VirtualBox Open Source Edition (OSE), as
11 * available from http://www.virtualbox.org. This file is free software;
12 * you can redistribute it and/or modify it under the terms of the GNU
13 * General Public License (GPL) as published by the Free Software
14 * Foundation, in version 2 as it comes in the "COPYING" file of the
15 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
16 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
17 *
18 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
19 * Clara, CA 95054 USA or visit http://www.sun.com if you need
20 * additional information or have any questions.
21 */
22
23#include "unpacker.h"
24#include "cr_error.h"
25#include "cr_protocol.h"
26#include "cr_mem.h"
27#include "cr_string.h"
28#include "cr_version.h"
29
30void crUnpackExtendBindAttribLocation(void)
31{
32 GLuint program = READ_DATA(8, GLuint);
33 GLuint index = READ_DATA(12, GLuint);
34 const char *name = DATA_POINTER(16, const char);
35
36 cr_unpackDispatch.BindAttribLocation(program, index, name);
37}
38
39void crUnpackExtendShaderSource(void)
40{
41 GLint *length = NULL;
42 GLuint shader = READ_DATA(8, GLuint);
43 GLsizei count = READ_DATA(12, GLsizei);
44 GLint hasNonLocalLen = READ_DATA(16, GLsizei);
45 GLint *pLocalLength = DATA_POINTER(20, GLint);
46 const char **ppStrings = NULL;
47 GLsizei i;
48 int pos=20+count*sizeof(*pLocalLength);
49
50 if (hasNonLocalLen>0)
51 {
52 length = DATA_POINTER(pos, GLint);
53 pos += count*sizeof(*length);
54 }
55
56 ppStrings = crAlloc(count*sizeof(char*));
57 if (!ppStrings) return;
58
59 for (i=0; i<count; ++i)
60 {
61 ppStrings[i] = DATA_POINTER(pos, char);
62 pos += pLocalLength[i];
63 if (!length)
64 {
65 pLocalLength[i] -= 1;
66 }
67 }
68
69 cr_unpackDispatch.ShaderSource(shader, count, ppStrings, length ? length : pLocalLength);
70 crFree(ppStrings);
71}
72
73void crUnpackExtendUniform1fv(void)
74{
75 GLint location = READ_DATA(8, GLint);
76 GLsizei count = READ_DATA(12, GLsizei);
77 const GLfloat *value = DATA_POINTER(16, const GLfloat);
78 cr_unpackDispatch.Uniform1fv(location, count, value);
79}
80
81void crUnpackExtendUniform1iv(void)
82{
83 GLint location = READ_DATA(8, GLint);
84 GLsizei count = READ_DATA(12, GLsizei);
85 const GLint *value = DATA_POINTER(16, const GLint);
86 cr_unpackDispatch.Uniform1iv(location, count, value);
87}
88
89void crUnpackExtendUniform2fv(void)
90{
91 GLint location = READ_DATA(8, GLint);
92 GLsizei count = READ_DATA(12, GLsizei);
93 const GLfloat *value = DATA_POINTER(16, const GLfloat);
94 cr_unpackDispatch.Uniform2fv(location, count, value);
95}
96
97void crUnpackExtendUniform2iv(void)
98{
99 GLint location = READ_DATA(8, GLint);
100 GLsizei count = READ_DATA(12, GLsizei);
101 const GLint *value = DATA_POINTER(16, const GLint);
102 cr_unpackDispatch.Uniform2iv(location, count, value);
103}
104
105void crUnpackExtendUniform3fv(void)
106{
107 GLint location = READ_DATA(8, GLint);
108 GLsizei count = READ_DATA(12, GLsizei);
109 const GLfloat *value = DATA_POINTER(16, const GLfloat);
110 cr_unpackDispatch.Uniform3fv(location, count, value);
111}
112
113void crUnpackExtendUniform3iv(void)
114{
115 GLint location = READ_DATA(8, GLint);
116 GLsizei count = READ_DATA(12, GLsizei);
117 const GLint *value = DATA_POINTER(16, const GLint);
118 cr_unpackDispatch.Uniform3iv(location, count, value);
119}
120
121void crUnpackExtendUniform4fv(void)
122{
123 GLint location = READ_DATA(8, GLint);
124 GLsizei count = READ_DATA(12, GLsizei);
125 const GLfloat *value = DATA_POINTER(16, const GLfloat);
126 cr_unpackDispatch.Uniform4fv(location, count, value);
127}
128
129void crUnpackExtendUniform4iv(void)
130{
131 GLint location = READ_DATA(8, GLint);
132 GLsizei count = READ_DATA(12, GLsizei);
133 const GLint *value = DATA_POINTER(16, const GLint);
134 cr_unpackDispatch.Uniform4iv(location, count, value);
135}
136
137void crUnpackExtendUniformMatrix2fv(void)
138{
139 GLint location = READ_DATA(8, GLint);
140 GLsizei count = READ_DATA(12, GLsizei);
141 GLboolean transpose = READ_DATA(16, GLboolean);
142 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
143 cr_unpackDispatch.UniformMatrix2fv(location, count, transpose, value);
144}
145
146void crUnpackExtendUniformMatrix3fv(void)
147{
148 GLint location = READ_DATA(8, GLint);
149 GLsizei count = READ_DATA(12, GLsizei);
150 GLboolean transpose = READ_DATA(16, GLboolean);
151 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
152 cr_unpackDispatch.UniformMatrix3fv(location, count, transpose, value);
153}
154
155void crUnpackExtendUniformMatrix4fv(void)
156{
157 GLint location = READ_DATA(8, GLint);
158 GLsizei count = READ_DATA(12, GLsizei);
159 GLboolean transpose = READ_DATA(16, GLboolean);
160 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
161 cr_unpackDispatch.UniformMatrix4fv(location, count, transpose, value);
162}
163
164void crUnpackExtendUniformMatrix2x3fv(void)
165{
166 GLint location = READ_DATA(8, GLint);
167 GLsizei count = READ_DATA(12, GLsizei);
168 GLboolean transpose = READ_DATA(16, GLboolean);
169 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
170 cr_unpackDispatch.UniformMatrix2x3fv(location, count, transpose, value);
171}
172
173void crUnpackExtendUniformMatrix3x2fv(void)
174{
175 GLint location = READ_DATA(8, GLint);
176 GLsizei count = READ_DATA(12, GLsizei);
177 GLboolean transpose = READ_DATA(16, GLboolean);
178 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
179 cr_unpackDispatch.UniformMatrix3x2fv(location, count, transpose, value);
180}
181
182void crUnpackExtendUniformMatrix2x4fv(void)
183{
184 GLint location = READ_DATA(8, GLint);
185 GLsizei count = READ_DATA(12, GLsizei);
186 GLboolean transpose = READ_DATA(16, GLboolean);
187 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
188 cr_unpackDispatch.UniformMatrix2x4fv(location, count, transpose, value);
189}
190
191void crUnpackExtendUniformMatrix4x2fv(void)
192{
193 GLint location = READ_DATA(8, GLint);
194 GLsizei count = READ_DATA(12, GLsizei);
195 GLboolean transpose = READ_DATA(16, GLboolean);
196 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
197 cr_unpackDispatch.UniformMatrix4x2fv(location, count, transpose, value);
198}
199
200void crUnpackExtendUniformMatrix3x4fv(void)
201{
202 GLint location = READ_DATA(8, GLint);
203 GLsizei count = READ_DATA(12, GLsizei);
204 GLboolean transpose = READ_DATA(16, GLboolean);
205 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
206 cr_unpackDispatch.UniformMatrix3x4fv(location, count, transpose, value);
207}
208
209void crUnpackExtendUniformMatrix4x3fv(void)
210{
211 GLint location = READ_DATA(8, GLint);
212 GLsizei count = READ_DATA(12, GLsizei);
213 GLboolean transpose = READ_DATA(16, GLboolean);
214 const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
215 cr_unpackDispatch.UniformMatrix4x3fv(location, count, transpose, value);
216}
217
218void crUnpackExtendDrawBuffers(void)
219{
220 GLsizei n = READ_DATA(8, GLsizei);
221 const GLenum *bufs = DATA_POINTER(8+sizeof(GLsizei), const GLenum);
222 cr_unpackDispatch.DrawBuffers(n, bufs);
223}
224
225void crUnpackExtendGetActiveAttrib(void)
226{
227 GLuint program = READ_DATA(8, GLuint);
228 GLuint index = READ_DATA(12, GLuint);
229 GLsizei bufSize = READ_DATA(16, GLsizei);
230 SET_RETURN_PTR(20);
231 SET_WRITEBACK_PTR(28);
232 cr_unpackDispatch.GetActiveAttrib(program, index, bufSize, NULL, NULL, NULL, NULL);
233}
234
235void crUnpackExtendGetActiveUniform(void)
236{
237 GLuint program = READ_DATA(8, GLuint);
238 GLuint index = READ_DATA(12, GLuint);
239 GLsizei bufSize = READ_DATA(16, GLsizei);
240 SET_RETURN_PTR(20);
241 SET_WRITEBACK_PTR(28);
242 cr_unpackDispatch.GetActiveUniform(program, index, bufSize, NULL, NULL, NULL, NULL);
243}
244
245void crUnpackExtendGetAttachedShaders(void)
246{
247 GLuint program = READ_DATA(8, GLuint);
248 GLsizei maxCount = READ_DATA(12, GLsizei);
249 SET_RETURN_PTR(16);
250 SET_WRITEBACK_PTR(24);
251 cr_unpackDispatch.GetAttachedShaders(program, maxCount, NULL, NULL);
252}
253
254void crUnpackExtendGetAttachedObjectsARB(void)
255{
256 GLhandleARB containerObj = READ_DATA(8, GLhandleARB);
257 GLsizei maxCount = READ_DATA(12, GLsizei);
258 SET_RETURN_PTR(16);
259 SET_WRITEBACK_PTR(24);
260 cr_unpackDispatch.GetAttachedObjectsARB(containerObj, maxCount, NULL, NULL);
261}
262
263void crUnpackExtendGetInfoLogARB(void)
264{
265 GLhandleARB obj = READ_DATA(8, GLhandleARB);
266 GLsizei maxLength = READ_DATA(12, GLsizei);
267 SET_RETURN_PTR(16);
268 SET_WRITEBACK_PTR(24);
269 cr_unpackDispatch.GetInfoLogARB(obj, maxLength, NULL, NULL);
270}
271
272void crUnpackExtendGetProgramInfoLog(void)
273{
274 GLuint program = READ_DATA(8, GLuint);
275 GLsizei bufSize = READ_DATA(12, GLsizei);
276 SET_RETURN_PTR(16);
277 SET_WRITEBACK_PTR(24);
278 cr_unpackDispatch.GetProgramInfoLog(program, bufSize, NULL, NULL);
279}
280
281void crUnpackExtendGetShaderInfoLog(void)
282{
283 GLuint shader = READ_DATA(8, GLuint);
284 GLsizei bufSize = READ_DATA(12, GLsizei);
285 SET_RETURN_PTR(16);
286 SET_WRITEBACK_PTR(24);
287 cr_unpackDispatch.GetShaderInfoLog(shader, bufSize, NULL, NULL);
288}
289
290void crUnpackExtendGetShaderSource(void)
291{
292 GLuint shader = READ_DATA(8, GLuint);
293 GLsizei bufSize = READ_DATA(12, GLsizei);
294 SET_RETURN_PTR(16);
295 SET_WRITEBACK_PTR(24);
296 cr_unpackDispatch.GetShaderSource(shader, bufSize, NULL, NULL);
297}
298
299void crUnpackExtendGetAttribLocation(void)
300{
301 int packet_length = READ_DATA(0, int);
302 GLuint program = READ_DATA(8, GLuint);
303 const char *name = DATA_POINTER(12, const char);
304 SET_RETURN_PTR(packet_length-16);
305 SET_WRITEBACK_PTR(packet_length-8);
306 cr_unpackDispatch.GetAttribLocation(program, name);
307}
308
309void crUnpackExtendGetUniformLocation(void)
310{
311 int packet_length = READ_DATA(0, int);
312 GLuint program = READ_DATA(8, GLuint);
313 const char *name = DATA_POINTER(12, const char);
314 SET_RETURN_PTR(packet_length-16);
315 SET_WRITEBACK_PTR(packet_length-8);
316 cr_unpackDispatch.GetUniformLocation(program, name);
317}
318
319void crUnpackExtendGetUniformsLocations(void)
320{
321 GLuint program = READ_DATA(8, GLuint);
322 GLsizei maxcbData = READ_DATA(12, GLsizei);
323 SET_RETURN_PTR(16);
324 SET_WRITEBACK_PTR(24);
325 cr_unpackDispatch.GetUniformsLocations(program, maxcbData, NULL, NULL);
326}
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