/* $Id: unpack_shaders.cpp 79340 2019-06-26 08:38:38Z vboxsync $ */ /** @file * VBox OpenGL DRI driver functions */ /* * Copyright (C) 2009-2019 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. */ #include "unpacker.h" #include "cr_error.h" #include "cr_protocol.h" #include "cr_mem.h" #include "cr_string.h" #include "cr_version.h" void crUnpackExtendBindAttribLocation(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 12, GLuint); GLuint program = READ_DATA(pState, 8, GLuint); GLuint index = READ_DATA(pState, 12, GLuint); const char *name = DATA_POINTER(pState, 16, const char); CHECK_STRING_FROM_PTR_UPDATE_NO_SZ(pState, name); pState->pDispatchTbl->BindAttribLocation(program, index, name); } void crUnpackExtendShaderSource(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 16, GLsizei); GLint *length = NULL; GLuint shader = READ_DATA(pState, 8, GLuint); GLsizei count = READ_DATA(pState, 12, GLsizei); GLint hasNonLocalLen = READ_DATA(pState, 16, GLsizei); GLint *pLocalLength = DATA_POINTER(pState, 20, GLint); char **ppStrings = NULL; GLsizei i, j, jUpTo; int pos, pos_check; if (count <= 0 || count >= INT32_MAX / sizeof(GLint) / 8) { crError("crUnpackExtendShaderSource: count %u is out of range", count); return; } CHECK_ARRAY_SIZE_FROM_PTR_UPDATE_LAST(pState, pLocalLength, count, GLint); /** @todo More verification required here. */ pos = 20 + count * sizeof(*pLocalLength); if (!DATA_POINTER_CHECK_SIZE(pState, pos)) { crError("crUnpackExtendShaderSource: pos %d is out of range", pos); return; } if (hasNonLocalLen > 0) { length = DATA_POINTER(pState, pos, GLint); pos += count * sizeof(*length); } pos_check = pos; if (!DATA_POINTER_CHECK_SIZE(pState, pos_check)) { crError("crUnpackExtendShaderSource: pos %d is out of range", pos); return; } pos_check = pos; for (i = 0; i < count; ++i) { if (pLocalLength[i] <= 0 || pos_check >= INT32_MAX - pLocalLength[i] || !DATA_POINTER_CHECK_SIZE(pState, pos_check)) { crError("crUnpackExtendShaderSource: pos %d is out of range", pos_check); return; } pos_check += pLocalLength[i]; if (!DATA_POINTER_CHECK_SIZE(pState, pos_check)) { crError("crUnpackExtendShaderSource: pos %d is out of range", pos_check); return; } } ppStrings = (char **)crAlloc(count * sizeof(char*)); if (!ppStrings) return; for (i = 0; i < count; ++i) { CHECK_BUFFER_SIZE_STATIC_UPDATE(pState, pos); /** @todo Free ppStrings on error. */ ppStrings[i] = DATA_POINTER(pState, pos, char); pos += pLocalLength[i]; if (!length) { pLocalLength[i] -= 1; } Assert(pLocalLength[i] > 0); jUpTo = i == count -1 ? pLocalLength[i] - 1 : pLocalLength[i]; for (j = 0; j < jUpTo; ++j) { char *pString = ppStrings[i]; if (pString[j] == '\0') { Assert(j == jUpTo - 1); pString[j] = '\n'; } } } // pState->pDispatchTbl->ShaderSource(shader, count, ppStrings, length ? length : pLocalLength); pState->pDispatchTbl->ShaderSource(shader, 1, (const char**)ppStrings, 0); crFree(ppStrings); } void crUnpackExtendUniform1fv(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 12, GLsizei); GLint location = READ_DATA(pState, 8, GLint); GLsizei count = READ_DATA(pState, 12, GLsizei); const GLfloat *value = DATA_POINTER(pState, 16, const GLfloat); CHECK_ARRAY_SIZE_FROM_PTR_UPDATE_LAST(pState, value, count, GLfloat); pState->pDispatchTbl->Uniform1fv(location, count, value); } void crUnpackExtendUniform1iv(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 12, GLsizei); GLint location = READ_DATA(pState, 8, GLint); GLsizei count = READ_DATA(pState, 12, GLsizei); const GLint *value = DATA_POINTER(pState, 16, const GLint); CHECK_ARRAY_SIZE_FROM_PTR_UPDATE_LAST(pState, value, count, GLint); pState->pDispatchTbl->Uniform1iv(location, count, value); } void crUnpackExtendUniform2fv(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 12, GLsizei); GLint location = READ_DATA(pState, 8, GLint); GLsizei count = READ_DATA(pState, 12, GLsizei); const GLfloat *value = DATA_POINTER(pState, 16, const GLfloat); CHECK_ARRAY_SIZE_FROM_PTR_UPDATE_LAST(pState, value, count * 2, GLfloat); pState->pDispatchTbl->Uniform2fv(location, count, value); } void crUnpackExtendUniform2iv(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 12, GLsizei); GLint location = READ_DATA(pState, 8, GLint); GLsizei count = READ_DATA(pState, 12, GLsizei); const GLint *value = DATA_POINTER(pState, 16, const GLint); CHECK_ARRAY_SIZE_FROM_PTR_UPDATE_LAST(pState, value, count * 2, GLint); pState->pDispatchTbl->Uniform2iv(location, count, value); } void crUnpackExtendUniform3fv(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 12, GLsizei); GLint location = READ_DATA(pState, 8, GLint); GLsizei count = READ_DATA(pState, 12, GLsizei); const GLfloat *value = DATA_POINTER(pState, 16, const GLfloat); CHECK_ARRAY_SIZE_FROM_PTR_UPDATE_LAST(pState, value, count * 3, GLfloat); pState->pDispatchTbl->Uniform3fv(location, count, value); } void crUnpackExtendUniform3iv(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 12, GLsizei); GLint location = READ_DATA(pState, 8, GLint); GLsizei count = READ_DATA(pState, 12, GLsizei); const GLint *value = DATA_POINTER(pState, 16, const GLint); CHECK_ARRAY_SIZE_FROM_PTR_UPDATE_LAST(pState, value, count * 3, GLint); pState->pDispatchTbl->Uniform3iv(location, count, value); } void crUnpackExtendUniform4fv(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 12, GLsizei); GLint location = READ_DATA(pState, 8, GLint); GLsizei count = READ_DATA(pState, 12, GLsizei); const GLfloat *value = DATA_POINTER(pState, 16, const GLfloat); CHECK_ARRAY_SIZE_FROM_PTR_UPDATE_LAST(pState, value, count * 4, GLfloat); pState->pDispatchTbl->Uniform4fv(location, count, value); } void crUnpackExtendUniform4iv(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 12, GLsizei); GLint location = READ_DATA(pState, 8, GLint); GLsizei count = READ_DATA(pState, 12, GLsizei); const GLint *value = DATA_POINTER(pState, 16, const GLint); CHECK_ARRAY_SIZE_FROM_PTR_UPDATE_LAST(pState, value, count * 4, GLint); pState->pDispatchTbl->Uniform4iv(location, count, value); } void crUnpackExtendUniformMatrix2fv(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 16, GLboolean); GLint location = READ_DATA(pState, 8, GLint); GLsizei count = READ_DATA(pState, 12, GLsizei); GLboolean transpose = READ_DATA(pState, 16, GLboolean); const GLfloat *value = DATA_POINTER(pState, 16+sizeof(GLboolean), const GLfloat); CHECK_ARRAY_SIZE_FROM_PTR_UPDATE_LAST(pState, value, count * 2 * 2, GLfloat); pState->pDispatchTbl->UniformMatrix2fv(location, count, transpose, value); } void crUnpackExtendUniformMatrix3fv(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 16, GLboolean); GLint location = READ_DATA(pState, 8, GLint); GLsizei count = READ_DATA(pState, 12, GLsizei); GLboolean transpose = READ_DATA(pState, 16, GLboolean); const GLfloat *value = DATA_POINTER(pState, 16+sizeof(GLboolean), const GLfloat); CHECK_ARRAY_SIZE_FROM_PTR_UPDATE_LAST(pState, value, count * 3 * 3, GLfloat); pState->pDispatchTbl->UniformMatrix3fv(location, count, transpose, value); } void crUnpackExtendUniformMatrix4fv(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 16, GLboolean); GLint location = READ_DATA(pState, 8, GLint); GLsizei count = READ_DATA(pState, 12, GLsizei); GLboolean transpose = READ_DATA(pState, 16, GLboolean); const GLfloat *value = DATA_POINTER(pState, 16+sizeof(GLboolean), const GLfloat); CHECK_ARRAY_SIZE_FROM_PTR_UPDATE_LAST(pState, value, count * 4 * 4, GLfloat); pState->pDispatchTbl->UniformMatrix4fv(location, count, transpose, value); } void crUnpackExtendUniformMatrix2x3fv(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 16, GLboolean); GLint location = READ_DATA(pState, 8, GLint); GLsizei count = READ_DATA(pState, 12, GLsizei); GLboolean transpose = READ_DATA(pState, 16, GLboolean); const GLfloat *value = DATA_POINTER(pState, 16+sizeof(GLboolean), const GLfloat); CHECK_ARRAY_SIZE_FROM_PTR_UPDATE_LAST(pState, value, count * 2 * 3, GLfloat); pState->pDispatchTbl->UniformMatrix2x3fv(location, count, transpose, value); } void crUnpackExtendUniformMatrix3x2fv(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 16, GLboolean); GLint location = READ_DATA(pState, 8, GLint); GLsizei count = READ_DATA(pState, 12, GLsizei); GLboolean transpose = READ_DATA(pState, 16, GLboolean); const GLfloat *value = DATA_POINTER(pState, 16+sizeof(GLboolean), const GLfloat); CHECK_ARRAY_SIZE_FROM_PTR_UPDATE_LAST(pState, value, count * 3 * 2, GLfloat); pState->pDispatchTbl->UniformMatrix3x2fv(location, count, transpose, value); } void crUnpackExtendUniformMatrix2x4fv(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 16, GLboolean); GLint location = READ_DATA(pState, 8, GLint); GLsizei count = READ_DATA(pState, 12, GLsizei); GLboolean transpose = READ_DATA(pState, 16, GLboolean); const GLfloat *value = DATA_POINTER(pState, 16+sizeof(GLboolean), const GLfloat); CHECK_ARRAY_SIZE_FROM_PTR_UPDATE_LAST(pState, value, count * 2 * 4, GLfloat); pState->pDispatchTbl->UniformMatrix2x4fv(location, count, transpose, value); } void crUnpackExtendUniformMatrix4x2fv(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 16, GLboolean); GLint location = READ_DATA(pState, 8, GLint); GLsizei count = READ_DATA(pState, 12, GLsizei); GLboolean transpose = READ_DATA(pState, 16, GLboolean); const GLfloat *value = DATA_POINTER(pState, 16+sizeof(GLboolean), const GLfloat); CHECK_ARRAY_SIZE_FROM_PTR_UPDATE_LAST(pState, value, count * 4 * 2, GLfloat); pState->pDispatchTbl->UniformMatrix4x2fv(location, count, transpose, value); } void crUnpackExtendUniformMatrix3x4fv(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 16, GLboolean); GLint location = READ_DATA(pState, 8, GLint); GLsizei count = READ_DATA(pState, 12, GLsizei); GLboolean transpose = READ_DATA(pState, 16, GLboolean); const GLfloat *value = DATA_POINTER(pState, 16+sizeof(GLboolean), const GLfloat); CHECK_ARRAY_SIZE_FROM_PTR_UPDATE_LAST(pState, value, count * 3 * 4, GLfloat); pState->pDispatchTbl->UniformMatrix3x4fv(location, count, transpose, value); } void crUnpackExtendUniformMatrix4x3fv(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 16, GLboolean); GLint location = READ_DATA(pState, 8, GLint); GLsizei count = READ_DATA(pState, 12, GLsizei); GLboolean transpose = READ_DATA(pState, 16, GLboolean); const GLfloat *value = DATA_POINTER(pState, 16+sizeof(GLboolean), const GLfloat); CHECK_ARRAY_SIZE_FROM_PTR_UPDATE_LAST(pState, value, count * 4 * 3, GLfloat); pState->pDispatchTbl->UniformMatrix4x3fv(location, count, transpose, value); } void crUnpackExtendDrawBuffers(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 8, GLsizei); GLsizei n = READ_DATA(pState, 8, GLsizei); const GLenum *bufs = DATA_POINTER(pState, 8+sizeof(GLsizei), const GLenum); CHECK_ARRAY_SIZE_FROM_PTR_UPDATE_LAST(pState, bufs, n, GLenum); pState->pDispatchTbl->DrawBuffers(n, bufs); } void crUnpackExtendGetActiveAttrib(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 28, CRNetworkPointer); GLuint program = READ_DATA(pState, 8, GLuint); GLuint index = READ_DATA(pState, 12, GLuint); GLsizei bufSize = READ_DATA(pState, 16, GLsizei); SET_RETURN_PTR(pState, 20); SET_WRITEBACK_PTR(pState, 28); pState->pDispatchTbl->GetActiveAttrib(program, index, bufSize, NULL, NULL, NULL, NULL); } void crUnpackExtendGetActiveUniform(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 28, CRNetworkPointer); GLuint program = READ_DATA(pState, 8, GLuint); GLuint index = READ_DATA(pState, 12, GLuint); GLsizei bufSize = READ_DATA(pState, 16, GLsizei); SET_RETURN_PTR(pState, 20); SET_WRITEBACK_PTR(pState, 28); pState->pDispatchTbl->GetActiveUniform(program, index, bufSize, NULL, NULL, NULL, NULL); } void crUnpackExtendGetAttachedShaders(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 24, CRNetworkPointer); GLuint program = READ_DATA(pState, 8, GLuint); GLsizei maxCount = READ_DATA(pState, 12, GLsizei); SET_RETURN_PTR(pState, 16); SET_WRITEBACK_PTR(pState, 24); pState->pDispatchTbl->GetAttachedShaders(program, maxCount, NULL, NULL); } void crUnpackExtendGetAttachedObjectsARB(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 24, CRNetworkPointer); VBoxGLhandleARB containerObj = READ_DATA(pState, 8, VBoxGLhandleARB); GLsizei maxCount = READ_DATA(pState, 12, GLsizei); SET_RETURN_PTR(pState, 16); SET_WRITEBACK_PTR(pState, 24); pState->pDispatchTbl->GetAttachedObjectsARB(containerObj, maxCount, NULL, NULL); } void crUnpackExtendGetInfoLogARB(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 24, CRNetworkPointer); VBoxGLhandleARB obj = READ_DATA(pState, 8, VBoxGLhandleARB); GLsizei maxLength = READ_DATA(pState, 12, GLsizei); SET_RETURN_PTR(pState, 16); SET_WRITEBACK_PTR(pState, 24); pState->pDispatchTbl->GetInfoLogARB(obj, maxLength, NULL, NULL); } void crUnpackExtendGetProgramInfoLog(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 24, CRNetworkPointer); GLuint program = READ_DATA(pState, 8, GLuint); GLsizei bufSize = READ_DATA(pState, 12, GLsizei); SET_RETURN_PTR(pState, 16); SET_WRITEBACK_PTR(pState, 24); pState->pDispatchTbl->GetProgramInfoLog(program, bufSize, NULL, NULL); } void crUnpackExtendGetShaderInfoLog(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 24, CRNetworkPointer); GLuint shader = READ_DATA(pState, 8, GLuint); GLsizei bufSize = READ_DATA(pState, 12, GLsizei); SET_RETURN_PTR(pState, 16); SET_WRITEBACK_PTR(pState, 24); pState->pDispatchTbl->GetShaderInfoLog(shader, bufSize, NULL, NULL); } void crUnpackExtendGetShaderSource(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 24, CRNetworkPointer); GLuint shader = READ_DATA(pState, 8, GLuint); GLsizei bufSize = READ_DATA(pState, 12, GLsizei); SET_RETURN_PTR(pState, 16); SET_WRITEBACK_PTR(pState, 24); pState->pDispatchTbl->GetShaderSource(shader, bufSize, NULL, NULL); } void crUnpackExtendGetAttribLocation(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 8, GLuint); unsigned packet_length = (unsigned)READ_DATA(pState, 0, int); GLuint program = READ_DATA(pState, 8, GLuint); const char *name = DATA_POINTER(pState, 12, const char); size_t cchStr = CHECK_STRING_FROM_PTR_UPDATE_NO_RETURN(pState, name); if (RT_UNLIKELY(cchStr == ~(size_t)0U || packet_length != cchStr + 2 * sizeof(CRNetworkPointer))) { crError("crUnpackExtendGetAttribLocation: packet_length is corrupt"); return; } CHECK_BUFFER_SIZE_STATIC_UPDATE(pState, packet_length); SET_RETURN_PTR(pState, packet_length-16); SET_WRITEBACK_PTR(pState, packet_length-8); pState->pDispatchTbl->GetAttribLocation(program, name); } void crUnpackExtendGetUniformLocation(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 8, GLuint); unsigned packet_length = (unsigned)READ_DATA(pState, 0, int); GLuint program = READ_DATA(pState, 8, GLuint); const char *name = DATA_POINTER(pState, 12, const char); size_t cchStr = CHECK_STRING_FROM_PTR_UPDATE_NO_RETURN(pState, name); if (RT_UNLIKELY(cchStr == ~(size_t)0U || packet_length != cchStr + 2 * sizeof(CRNetworkPointer))) { crError("crUnpackExtendGetUniformLocation: packet_length is corrupt"); return; } CHECK_BUFFER_SIZE_STATIC_UPDATE(pState, packet_length); SET_RETURN_PTR(pState, packet_length-16); SET_WRITEBACK_PTR(pState, packet_length-8); pState->pDispatchTbl->GetUniformLocation(program, name); } void crUnpackExtendGetUniformsLocations(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 24, CRNetworkPointer); GLuint program = READ_DATA(pState, 8, GLuint); GLsizei maxcbData = READ_DATA(pState, 12, GLsizei); SET_RETURN_PTR(pState, 16); SET_WRITEBACK_PTR(pState, 24); pState->pDispatchTbl->GetUniformsLocations(program, maxcbData, NULL, NULL); } void crUnpackExtendGetAttribsLocations(PCrUnpackerState pState) { CHECK_BUFFER_SIZE_STATIC_LAST(pState, 24, CRNetworkPointer); GLuint program = READ_DATA(pState, 8, GLuint); GLsizei maxcbData = READ_DATA(pState, 12, GLsizei); SET_RETURN_PTR(pState, 16); SET_WRITEBACK_PTR(pState, 24); pState->pDispatchTbl->GetAttribsLocations(program, maxcbData, NULL, NULL); }