/* $Id: AutoCaller.h 93115 2022-01-01 11:31:46Z vboxsync $ */ /** @file * * VirtualBox object caller handling definitions */ /* * Copyright (C) 2006-2022 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. */ #ifndef MAIN_INCLUDED_AutoCaller_h #define MAIN_INCLUDED_AutoCaller_h #ifndef RT_WITHOUT_PRAGMA_ONCE # pragma once #endif #include "ObjectState.h" #include "VBox/com/AutoLock.h" // Forward declaration needed, but nothing more. class VirtualBoxBase; //////////////////////////////////////////////////////////////////////////////// // // AutoCaller* classes // //////////////////////////////////////////////////////////////////////////////// /** * Smart class that automatically increases the number of normal (non-limited) * callers of the given VirtualBoxBase object when an instance is constructed * and decreases it back when the created instance goes out of scope (i.e. gets * destroyed). * * If #rc() returns a failure after the instance creation, it means that * the managed VirtualBoxBase object is not Ready, or in any other invalid * state, so that the caller must not use the object and can return this * failed result code to the upper level. * * See ObjectState::addCaller() and ObjectState::releaseCaller() for more * details about object callers. * * A typical usage pattern to declare a normal method of some object (i.e. a * method that is valid only when the object provides its full * functionality) is: * * STDMETHODIMP Component::Foo() * { * AutoCaller autoCaller(this); * HRESULT hrc = autoCaller.rc(); * if (SUCCEEDED(hrc)) * { * ... * } * return hrc; * } * */ class AutoCaller { public: /** * Default constructor. Not terribly useful, but it's valid to create * an instance without associating it with an object. It's a no-op, * like the more useful constructor below when NULL is passed to it. */ AutoCaller() { init(NULL, false); } /** * Increases the number of callers of the given object by calling * ObjectState::addCaller() for the corresponding member instance. * * @param aObj Object to add a normal caller to. If NULL, this * instance is effectively turned to no-op (where * rc() will return S_OK). */ AutoCaller(VirtualBoxBase *aObj) { init(aObj, false); } /** * If the number of callers was successfully increased, decreases it * using ObjectState::releaseCaller(), otherwise does nothing. */ ~AutoCaller() { if (mObj && SUCCEEDED(mRC)) mObj->getObjectState().releaseCaller(); } /** * Returns the stored result code returned by ObjectState::addCaller() * after instance creation or after the last #add() call. A successful * result code means the number of callers was successfully increased. */ HRESULT rc() const { return mRC; } /** * Returns |true| if |SUCCEEDED(rc())| is |true|, for convenience. * |true| means the number of callers was successfully increased. */ bool isOk() const { return SUCCEEDED(mRC); } /** * Temporarily decreases the number of callers of the managed object. * May only be called if #isOk() returns |true|. Note that #rc() will * return E_FAIL after this method succeeds. */ void release() { Assert(SUCCEEDED(mRC)); if (SUCCEEDED(mRC)) { if (mObj) mObj->getObjectState().releaseCaller(); mRC = E_FAIL; } } /** * Restores the number of callers decreased by #release(). May only be * called after #release(). */ void add() { Assert(!SUCCEEDED(mRC)); if (mObj && !SUCCEEDED(mRC)) mRC = mObj->getObjectState().addCaller(mLimited); } /** * Attaches another object to this caller instance. * The previous object's caller is released before the new one is added. * * @param aObj New object to attach, may be @c NULL. */ void attach(VirtualBoxBase *aObj) { /* detect simple self-reattachment */ if (mObj != aObj) { if (mObj && SUCCEEDED(mRC)) release(); else if (!mObj) { /* Fix up the success state when nothing is attached. Otherwise * there are a couple of assertion which would trigger. */ mRC = E_FAIL; } mObj = aObj; add(); } } /** Verbose equivalent to attach(NULL). */ void detach() { attach(NULL); } protected: /** * Internal constructor: Increases the number of callers of the given * object (either normal or limited variant) by calling * ObjectState::addCaller() for the corresponding member instance. * * @param aObj Object to add a caller to. If NULL, this * instance is effectively turned to no-op (where * rc() will return S_OK). * @param aLimited If |false|, then it's a regular caller, otherwise a * limited caller. */ void init(VirtualBoxBase *aObj, bool aLimited) { mObj = aObj; mRC = S_OK; mLimited = aLimited; if (mObj) mRC = mObj->getObjectState().addCaller(mLimited); } private: DECLARE_CLS_COPY_CTOR_ASSIGN_NOOP(AutoCaller); DECLARE_CLS_NEW_DELETE_NOOP(AutoCaller); VirtualBoxBase *mObj; HRESULT mRC; bool mLimited; }; /** * Smart class that automatically increases the number of limited callers of * the given VirtualBoxBase object when an instance is constructed and * decreases it back when the created instance goes out of scope (i.e. gets * destroyed). * * A typical usage pattern to declare a limited method of some object (i.e. * a method that is valid even if the object doesn't provide its full * functionality) is: * * STDMETHODIMP Component::Bar() * { * AutoLimitedCaller autoCaller(this); * HRESULT hrc = autoCaller.rc(); * if (SUCCEEDED(hrc)) * { * ... * } * return hrc; * * * See AutoCaller for more information about auto caller functionality. */ class AutoLimitedCaller : public AutoCaller { public: /** * Default constructor. Not terribly useful, but it's valid to create * an instance without associating it with an object. It's a no-op, * like the more useful constructor below when NULL is passed to it. */ AutoLimitedCaller() { AutoCaller::init(NULL, true); } /** * Increases the number of callers of the given object by calling * ObjectState::addCaller() for the corresponding member instance. * * @param aObj Object to add a limited caller to. If NULL, this * instance is effectively turned to no-op (where * rc() will return S_OK). */ AutoLimitedCaller(VirtualBoxBase *aObj) { AutoCaller::init(aObj, true); } private: DECLARE_CLS_COPY_CTOR_ASSIGN_NOOP(AutoLimitedCaller); /* Shuts up MSC warning C4625. */ }; /** * Smart class to enclose the state transition NotReady->InInit->Ready. * * The purpose of this span is to protect object initialization. * * Instances must be created as a stack-based variable taking |this| pointer * as the argument at the beginning of init() methods of VirtualBoxBase * subclasses. When this variable is created it automatically places the * object to the InInit state. * * When the created variable goes out of scope (i.e. gets destroyed) then, * depending on the result status of this initialization span, it either * places the object to Ready or Limited state or calls the object's * VirtualBoxBase::uninit() method which is supposed to place the object * back to the NotReady state using the AutoUninitSpan class. * * The initial result status of the initialization span is determined by the * @a aResult argument of the AutoInitSpan constructor (Result::Failed by * default). Inside the initialization span, the success status can be set * to Result::Succeeded using #setSucceeded(), to to Result::Limited using * #setLimited() or to Result::Failed using #setFailed(). Please don't * forget to set the correct success status before getting the AutoInitSpan * variable destroyed (for example, by performing an early return from * the init() method)! * * Note that if an instance of this class gets constructed when the object * is in the state other than NotReady, #isOk() returns |false| and methods * of this class do nothing: the state transition is not performed. * * A typical usage pattern is: * * HRESULT Component::init() * { * AutoInitSpan autoInitSpan(this); * AssertReturn(autoInitSpan.isOk(), E_FAIL); * ... * if (FAILED(rc)) * return rc; * ... * if (SUCCEEDED(rc)) * autoInitSpan.setSucceeded(); * return rc; * } * * * @note Never create instances of this class outside init() methods of * VirtualBoxBase subclasses and never pass anything other than |this| * as the argument to the constructor! */ class AutoInitSpan { public: enum Result { Failed = 0x0, Succeeded = 0x1, Limited = 0x2 }; AutoInitSpan(VirtualBoxBase *aObj, Result aResult = Failed); ~AutoInitSpan(); /** * Returns |true| if this instance has been created at the right moment * (when the object was in the NotReady state) and |false| otherwise. */ bool isOk() const { return mOk; } /** * Sets the initialization status to Succeeded to indicates successful * initialization. The AutoInitSpan destructor will place the managed * VirtualBoxBase object to the Ready state. */ void setSucceeded() { mResult = Succeeded; } /** * Sets the initialization status to Succeeded to indicate limited * (partly successful) initialization. The AutoInitSpan destructor will * place the managed VirtualBoxBase object to the Limited state. */ void setLimited() { mResult = Limited; } /** * Sets the initialization status to Succeeded to indicate limited * (partly successful) initialization but also adds the initialization * error if required for further reporting. The AutoInitSpan destructor * will place the managed VirtualBoxBase object to the Limited state. */ void setLimited(HRESULT rc) { mResult = Limited; mFailedRC = rc; mpFailedEI = new ErrorInfo(); } /** * Sets the initialization status to Failure to indicates failed * initialization. The AutoInitSpan destructor will place the managed * VirtualBoxBase object to the InitFailed state and will automatically * call its uninit() method which is supposed to place the object back * to the NotReady state using AutoUninitSpan. */ void setFailed(HRESULT rc = E_ACCESSDENIED) { mResult = Failed; mFailedRC = rc; mpFailedEI = new ErrorInfo(); } /** Returns the current initialization result. */ Result result() { return mResult; } private: DECLARE_CLS_COPY_CTOR_ASSIGN_NOOP(AutoInitSpan); DECLARE_CLS_NEW_DELETE_NOOP(AutoInitSpan); VirtualBoxBase *mObj; Result mResult : 3; // must be at least total number of bits + 1 (sign) bool mOk : 1; HRESULT mFailedRC; ErrorInfo *mpFailedEI; }; /** * Smart class to enclose the state transition Limited->InInit->Ready. * * The purpose of this span is to protect object re-initialization. * * Instances must be created as a stack-based variable taking |this| pointer * as the argument at the beginning of methods of VirtualBoxBase * subclasses that try to re-initialize the object to bring it to the Ready * state (full functionality) after partial initialization (limited * functionality). When this variable is created, it automatically places * the object to the InInit state. * * When the created variable goes out of scope (i.e. gets destroyed), * depending on the success status of this initialization span, it either * places the object to the Ready state or brings it back to the Limited * state. * * The initial success status of the re-initialization span is |false|. In * order to make it successful, #setSucceeded() must be called before the * instance is destroyed. * * Note that if an instance of this class gets constructed when the object * is in the state other than Limited, #isOk() returns |false| and methods * of this class do nothing: the state transition is not performed. * * A typical usage pattern is: * * HRESULT Component::reinit() * { * AutoReinitSpan autoReinitSpan(this); * AssertReturn(autoReinitSpan.isOk(), E_FAIL); * ... * if (FAILED(rc)) * return rc; * ... * if (SUCCEEDED(rc)) * autoReinitSpan.setSucceeded(); * return rc; * } * * * @note Never create instances of this class outside re-initialization * methods of VirtualBoxBase subclasses and never pass anything other than * |this| as the argument to the constructor! */ class AutoReinitSpan { public: AutoReinitSpan(VirtualBoxBase *aObj); ~AutoReinitSpan(); /** * Returns |true| if this instance has been created at the right moment * (when the object was in the Limited state) and |false| otherwise. */ bool isOk() const { return mOk; } /** * Sets the re-initialization status to Succeeded to indicates * successful re-initialization. The AutoReinitSpan destructor will place * the managed VirtualBoxBase object to the Ready state. */ void setSucceeded() { mSucceeded = true; } private: DECLARE_CLS_COPY_CTOR_ASSIGN_NOOP(AutoReinitSpan); DECLARE_CLS_NEW_DELETE_NOOP(AutoReinitSpan); VirtualBoxBase *mObj; bool mSucceeded : 1; bool mOk : 1; }; /** * Smart class to enclose the state transition Ready->InUninit->NotReady, * InitFailed->InUninit->NotReady. * * The purpose of this span is to protect object uninitialization. * * Instances must be created as a stack-based variable taking |this| pointer * as the argument at the beginning of uninit() methods of VirtualBoxBase * subclasses. When this variable is created it automatically places the * object to the InUninit state, unless it is already in the NotReady state * as indicated by #uninitDone() returning |true|. In the latter case, the * uninit() method must immediately return because there should be nothing * to uninitialize. * * When this variable goes out of scope (i.e. gets destroyed), it places the * object to NotReady state. * * A typical usage pattern is: * * void Component::uninit() * { * AutoUninitSpan autoUninitSpan(this); * if (autoUninitSpan.uninitDone()) * return; * ... * } * * * @note The constructor of this class blocks the current thread execution * until the number of callers added to the object using * ObjectState::addCaller() or AutoCaller drops to zero. For this reason, * it is forbidden to create instances of this class (or call uninit()) * within the AutoCaller or ObjectState::addCaller() scope because it is * a guaranteed deadlock. * * @note Never create instances of this class outside uninit() methods and * never pass anything other than |this| as the argument to the * constructor! */ class AutoUninitSpan { public: AutoUninitSpan(VirtualBoxBase *aObj, bool fTry = false); ~AutoUninitSpan(); /** |true| when uninit() is called as a result of init() failure */ bool initFailed() { return mInitFailed; } /** |true| when uninit() has already been called (so the object is NotReady) */ bool uninitDone() { return mUninitDone; } /** |true| when uninit() has failed, relevant only if it was a "try uninit" */ bool uninitFailed() { return mUninitFailed; } void setSucceeded(); private: DECLARE_CLS_COPY_CTOR_ASSIGN_NOOP(AutoUninitSpan); DECLARE_CLS_NEW_DELETE_NOOP(AutoUninitSpan); VirtualBoxBase *mObj; bool mInitFailed : 1; bool mUninitDone : 1; bool mUninitFailed : 1; }; #endif /* !MAIN_INCLUDED_AutoCaller_h */