VirtualBox

source: vbox/trunk/src/VBox/ValidationKit/bootsectors/bs3kit/bs3-cmn-SlabAllocEx.c@ 59901

Last change on this file since 59901 was 59286, checked in by vboxsync, 9 years ago

bs3kit: 32-bit tss, idt and system call. started on 64-bit.

  • Property svn:eol-style set to native
  • Property svn:keywords set to Author Date Id Revision
File size: 4.1 KB
Line 
1/* $Id: bs3-cmn-SlabAllocEx.c 59286 2016-01-08 00:23:32Z vboxsync $ */
2/** @file
3 * BS3Kit - Bs3SlabAllocEx
4 */
5
6/*
7 * Copyright (C) 2007-2016 Oracle Corporation
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License (GPL) as published by the Free Software
13 * Foundation, in version 2 as it comes in the "COPYING" file of the
14 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
15 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
16 *
17 * The contents of this file may alternatively be used under the terms
18 * of the Common Development and Distribution License Version 1.0
19 * (CDDL) only, as it comes in the "COPYING.CDDL" file of the
20 * VirtualBox OSE distribution, in which case the provisions of the
21 * CDDL are applicable instead of those of the GPL.
22 *
23 * You may elect to license modified versions of this file under the
24 * terms and conditions of either the GPL or the CDDL or both.
25 */
26
27/*********************************************************************************************************************************
28* Header Files *
29*********************************************************************************************************************************/
30#include "bs3kit-template-header.h"
31#include <iprt/asm.h>
32
33
34BS3_DECL(void BS3_FAR *) Bs3SlabAllocEx(PBS3SLABCTL pSlabCtl, uint16_t cChunks, uint16_t fFlags)
35{
36 BS3_ASSERT(cChunks > 0);
37 if (pSlabCtl->cFreeChunks >= cChunks)
38 {
39 int32_t iBit = ASMBitFirstClear(&pSlabCtl->bmAllocated, pSlabCtl->cChunks);
40 if (iBit >= 0)
41 {
42 BS3_ASSERT(!ASMBitTest(&pSlabCtl->bmAllocated, iBit));
43
44 while ((uint32_t)iBit + cChunks <= pSlabCtl->cChunks)
45 {
46 /* Check that we've got the requested number of free chunks here. */
47 uint16_t i;
48 for (i = 1; i < cChunks; i++)
49 if (ASMBitTest(&pSlabCtl->bmAllocated, iBit + i))
50 break;
51 if (i == cChunks)
52 {
53 /* Check if the chunks are all in the same tiled segment. */
54 BS3_XPTR_AUTO(void, pvRet);
55 BS3_XPTR_SET_FLAT(void, pvRet,
56 BS3_XPTR_GET_FLAT(uint8_t, pSlabCtl->pbStart) + ((uint32_t)iBit << pSlabCtl->cChunkShift));
57 if ( !(fFlags & BS3_SLAB_ALLOC_F_SAME_TILE)
58 || (BS3_XPTR_GET_FLAT(void, pvRet) >> 16)
59 == ((BS3_XPTR_GET_FLAT(void, pvRet) + ((uint32_t)cChunks << pSlabCtl->cChunkShift) - 1) >> 16) )
60 {
61 /* Complete the allocation. */
62 for (i = 0; i < cChunks; i++)
63 ASMBitSet(&pSlabCtl->bmAllocated, iBit + i);
64 pSlabCtl->cFreeChunks -= cChunks;
65 return BS3_XPTR_GET(void, pvRet);
66 }
67
68 /*
69 * We're crossing a tiled segment boundrary.
70 * Skip to the start of the next segment and retry there.
71 * (We already know that the first chunk in the next tiled
72 * segment is free, otherwise we wouldn't have a crossing.)
73 */
74 BS3_ASSERT(((uint32_t)cChunks << pSlabCtl->cChunkShift) <= _64K);
75 i = BS3_XPTR_GET_FLAT_LOW(void, pvRet);
76 i = UINT16_C(0) - i;
77 i >>= pSlabCtl->cChunkShift;
78 iBit += i;
79 }
80 else
81 {
82 /*
83 * Continue searching.
84 */
85 iBit = ASMBitNextClear(&pSlabCtl->bmAllocated, pSlabCtl->cChunks, iBit + i);
86 if (iBit < 0)
87 break;
88 }
89 }
90 }
91 }
92 return NULL;
93}
94
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