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source: vbox/trunk/src/libs/dxvk-native-1.9.2a/include/native/directx/d3dcommon.h@ 100755

Last change on this file since 100755 was 96497, checked in by vboxsync, 2 years ago

libs/dxvk-native-1.9.2a: export to OSE

  • Property svn:eol-style set to native
File size: 28.9 KB
Line 
1/*** Autogenerated by WIDL 5.13 from include/d3dcommon.idl - Do not edit ***/
2
3#ifdef _WIN32
4#ifndef __REQUIRED_RPCNDR_H_VERSION__
5#define __REQUIRED_RPCNDR_H_VERSION__ 475
6#endif
7#include <rpc.h>
8#include <rpcndr.h>
9#endif
10
11#ifndef COM_NO_WINDOWS_H
12#include <windows.h>
13#include <ole2.h>
14#endif
15
16#ifndef __d3dcommon_h__
17#define __d3dcommon_h__
18
19/* Forward declarations */
20
21#ifndef __ID3D10Blob_FWD_DEFINED__
22#define __ID3D10Blob_FWD_DEFINED__
23typedef interface ID3D10Blob ID3D10Blob;
24#ifdef __cplusplus
25interface ID3D10Blob;
26#endif /* __cplusplus */
27#endif
28
29#ifndef __ID3DInclude_FWD_DEFINED__
30#define __ID3DInclude_FWD_DEFINED__
31typedef interface ID3DInclude ID3DInclude;
32#ifdef __cplusplus
33interface ID3DInclude;
34#endif /* __cplusplus */
35#endif
36
37/* Headers for imported files */
38
39#include <oaidl.h>
40#include <ocidl.h>
41
42#ifdef __cplusplus
43extern "C" {
44#endif
45
46typedef struct _D3D_SHADER_MACRO {
47 const char *Name;
48 const char *Definition;
49} D3D_SHADER_MACRO;
50typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
51/*****************************************************************************
52 * ID3D10Blob interface
53 */
54#ifndef __ID3D10Blob_INTERFACE_DEFINED__
55#define __ID3D10Blob_INTERFACE_DEFINED__
56
57DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02);
58#if defined(__cplusplus) && !defined(CINTERFACE)
59MIDL_INTERFACE("8ba5fb08-5195-40e2-ac58-0d989c3a0102")
60ID3D10Blob : public IUnknown
61{
62 virtual void * STDMETHODCALLTYPE GetBufferPointer(
63 ) = 0;
64
65 virtual SIZE_T STDMETHODCALLTYPE GetBufferSize(
66 ) = 0;
67
68};
69#ifdef __CRT_UUID_DECL
70__CRT_UUID_DECL(ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02)
71#endif
72#else
73typedef struct ID3D10BlobVtbl {
74 BEGIN_INTERFACE
75
76 /*** IUnknown methods ***/
77 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
78 ID3D10Blob *This,
79 REFIID riid,
80 void **ppvObject);
81
82 ULONG (STDMETHODCALLTYPE *AddRef)(
83 ID3D10Blob *This);
84
85 ULONG (STDMETHODCALLTYPE *Release)(
86 ID3D10Blob *This);
87
88 /*** ID3D10Blob methods ***/
89 void * (STDMETHODCALLTYPE *GetBufferPointer)(
90 ID3D10Blob *This);
91
92 SIZE_T (STDMETHODCALLTYPE *GetBufferSize)(
93 ID3D10Blob *This);
94
95 END_INTERFACE
96} ID3D10BlobVtbl;
97
98interface ID3D10Blob {
99 CONST_VTBL ID3D10BlobVtbl* lpVtbl;
100};
101
102#ifdef COBJMACROS
103#ifndef WIDL_C_INLINE_WRAPPERS
104/*** IUnknown methods ***/
105#define ID3D10Blob_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
106#define ID3D10Blob_AddRef(This) (This)->lpVtbl->AddRef(This)
107#define ID3D10Blob_Release(This) (This)->lpVtbl->Release(This)
108/*** ID3D10Blob methods ***/
109#define ID3D10Blob_GetBufferPointer(This) (This)->lpVtbl->GetBufferPointer(This)
110#define ID3D10Blob_GetBufferSize(This) (This)->lpVtbl->GetBufferSize(This)
111#else
112/*** IUnknown methods ***/
113static FORCEINLINE HRESULT ID3D10Blob_QueryInterface(ID3D10Blob* This,REFIID riid,void **ppvObject) {
114 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
115}
116static FORCEINLINE ULONG ID3D10Blob_AddRef(ID3D10Blob* This) {
117 return This->lpVtbl->AddRef(This);
118}
119static FORCEINLINE ULONG ID3D10Blob_Release(ID3D10Blob* This) {
120 return This->lpVtbl->Release(This);
121}
122/*** ID3D10Blob methods ***/
123static FORCEINLINE void * ID3D10Blob_GetBufferPointer(ID3D10Blob* This) {
124 return This->lpVtbl->GetBufferPointer(This);
125}
126static FORCEINLINE SIZE_T ID3D10Blob_GetBufferSize(ID3D10Blob* This) {
127 return This->lpVtbl->GetBufferSize(This);
128}
129#endif
130#endif
131
132#endif
133
134
135#endif /* __ID3D10Blob_INTERFACE_DEFINED__ */
136
137typedef ID3D10Blob *LPD3D10BLOB;
138typedef ID3D10Blob ID3DBlob;
139typedef ID3DBlob *LPD3DBLOB;
140#define IID_ID3DBlob IID_ID3D10Blob
141typedef enum _D3D_INCLUDE_TYPE {
142 D3D_INCLUDE_LOCAL = 0,
143 D3D_INCLUDE_SYSTEM = 1,
144 D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
145 D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
146 D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
147} D3D_INCLUDE_TYPE;
148/*****************************************************************************
149 * ID3DInclude interface
150 */
151#ifndef __ID3DInclude_INTERFACE_DEFINED__
152#define __ID3DInclude_INTERFACE_DEFINED__
153
154#if defined(__cplusplus) && !defined(CINTERFACE)
155interface ID3DInclude
156{
157
158 BEGIN_INTERFACE
159
160 virtual HRESULT STDMETHODCALLTYPE Open(
161 D3D_INCLUDE_TYPE include_type,
162 const char *filename,
163 const void *parent_data,
164 const void **data,
165 UINT *bytes) = 0;
166
167 virtual HRESULT STDMETHODCALLTYPE Close(
168 const void *data) = 0;
169
170 END_INTERFACE
171
172};
173#else
174typedef struct ID3DIncludeVtbl {
175 BEGIN_INTERFACE
176
177 /*** ID3DInclude methods ***/
178 HRESULT (STDMETHODCALLTYPE *Open)(
179 ID3DInclude *This,
180 D3D_INCLUDE_TYPE include_type,
181 const char *filename,
182 const void *parent_data,
183 const void **data,
184 UINT *bytes);
185
186 HRESULT (STDMETHODCALLTYPE *Close)(
187 ID3DInclude *This,
188 const void *data);
189
190 END_INTERFACE
191} ID3DIncludeVtbl;
192
193interface ID3DInclude {
194 CONST_VTBL ID3DIncludeVtbl* lpVtbl;
195};
196
197#ifdef COBJMACROS
198#ifndef WIDL_C_INLINE_WRAPPERS
199/*** ID3DInclude methods ***/
200#define ID3DInclude_Open(This,include_type,filename,parent_data,data,bytes) (This)->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes)
201#define ID3DInclude_Close(This,data) (This)->lpVtbl->Close(This,data)
202#else
203/*** ID3DInclude methods ***/
204static FORCEINLINE HRESULT ID3DInclude_Open(ID3DInclude* This,D3D_INCLUDE_TYPE include_type,const char *filename,const void *parent_data,const void **data,UINT *bytes) {
205 return This->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes);
206}
207static FORCEINLINE HRESULT ID3DInclude_Close(ID3DInclude* This,const void *data) {
208 return This->lpVtbl->Close(This,data);
209}
210#endif
211#endif
212
213#endif
214
215
216#endif /* __ID3DInclude_INTERFACE_DEFINED__ */
217
218typedef ID3DInclude *LPD3DINCLUDE;
219typedef enum D3D_DRIVER_TYPE {
220 D3D_DRIVER_TYPE_UNKNOWN = 0,
221 D3D_DRIVER_TYPE_HARDWARE = 1,
222 D3D_DRIVER_TYPE_REFERENCE = 2,
223 D3D_DRIVER_TYPE_NULL = 3,
224 D3D_DRIVER_TYPE_SOFTWARE = 4,
225 D3D_DRIVER_TYPE_WARP = 5
226} D3D_DRIVER_TYPE;
227typedef enum D3D_FEATURE_LEVEL {
228 D3D_FEATURE_LEVEL_9_1 = 0x9100,
229 D3D_FEATURE_LEVEL_9_2 = 0x9200,
230 D3D_FEATURE_LEVEL_9_3 = 0x9300,
231 D3D_FEATURE_LEVEL_10_0 = 0xa000,
232 D3D_FEATURE_LEVEL_10_1 = 0xa100,
233 D3D_FEATURE_LEVEL_11_0 = 0xb000,
234 D3D_FEATURE_LEVEL_11_1 = 0xb100,
235 D3D_FEATURE_LEVEL_12_0 = 0xc000,
236 D3D_FEATURE_LEVEL_12_1 = 0xc100
237} D3D_FEATURE_LEVEL;
238#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048
239#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096
240#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
241#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
242#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512
243#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096
244#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256
245#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
246#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535
247#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575
248#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
249#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
250#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128
251#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048
252#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192
253typedef enum _D3D_SHADER_VARIABLE_CLASS {
254 D3D_SVC_SCALAR = 0,
255 D3D_SVC_VECTOR = 1,
256 D3D_SVC_MATRIX_ROWS = 2,
257 D3D_SVC_MATRIX_COLUMNS = 3,
258 D3D_SVC_OBJECT = 4,
259 D3D_SVC_STRUCT = 5,
260 D3D_SVC_INTERFACE_CLASS = 6,
261 D3D_SVC_INTERFACE_POINTER = 7,
262 D3D10_SVC_SCALAR = 0,
263 D3D10_SVC_VECTOR = 1,
264 D3D10_SVC_MATRIX_ROWS = 2,
265 D3D10_SVC_MATRIX_COLUMNS = 3,
266 D3D10_SVC_OBJECT = 4,
267 D3D10_SVC_STRUCT = 5,
268 D3D11_SVC_INTERFACE_CLASS = 6,
269 D3D11_SVC_INTERFACE_POINTER = 7,
270 D3D_SVC_FORCE_DWORD = 0x7fffffff
271} D3D_SHADER_VARIABLE_CLASS;
272typedef enum _D3D_SHADER_VARIABLE_FLAGS {
273 D3D_SVF_USERPACKED = 0x1,
274 D3D_SVF_USED = 0x2,
275 D3D_SVF_INTERFACE_POINTER = 0x4,
276 D3D_SVF_INTERFACE_PARAMETER = 0x8,
277 D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
278 D3D10_SVF_USED = D3D_SVF_USED,
279 D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
280 D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
281 D3D_SVF_FORCE_DWORD = 0x7fffffff
282} D3D_SHADER_VARIABLE_FLAGS;
283typedef enum _D3D_SHADER_VARIABLE_TYPE {
284 D3D_SVT_VOID = 0,
285 D3D_SVT_BOOL = 1,
286 D3D_SVT_INT = 2,
287 D3D_SVT_FLOAT = 3,
288 D3D_SVT_STRING = 4,
289 D3D_SVT_TEXTURE = 5,
290 D3D_SVT_TEXTURE1D = 6,
291 D3D_SVT_TEXTURE2D = 7,
292 D3D_SVT_TEXTURE3D = 8,
293 D3D_SVT_TEXTURECUBE = 9,
294 D3D_SVT_SAMPLER = 10,
295 D3D_SVT_SAMPLER1D = 11,
296 D3D_SVT_SAMPLER2D = 12,
297 D3D_SVT_SAMPLER3D = 13,
298 D3D_SVT_SAMPLERCUBE = 14,
299 D3D_SVT_PIXELSHADER = 15,
300 D3D_SVT_VERTEXSHADER = 16,
301 D3D_SVT_PIXELFRAGMENT = 17,
302 D3D_SVT_VERTEXFRAGMENT = 18,
303 D3D_SVT_UINT = 19,
304 D3D_SVT_UINT8 = 20,
305 D3D_SVT_GEOMETRYSHADER = 21,
306 D3D_SVT_RASTERIZER = 22,
307 D3D_SVT_DEPTHSTENCIL = 23,
308 D3D_SVT_BLEND = 24,
309 D3D_SVT_BUFFER = 25,
310 D3D_SVT_CBUFFER = 26,
311 D3D_SVT_TBUFFER = 27,
312 D3D_SVT_TEXTURE1DARRAY = 28,
313 D3D_SVT_TEXTURE2DARRAY = 29,
314 D3D_SVT_RENDERTARGETVIEW = 30,
315 D3D_SVT_DEPTHSTENCILVIEW = 31,
316 D3D_SVT_TEXTURE2DMS = 32,
317 D3D_SVT_TEXTURE2DMSARRAY = 33,
318 D3D_SVT_TEXTURECUBEARRAY = 34,
319 D3D_SVT_HULLSHADER = 35,
320 D3D_SVT_DOMAINSHADER = 36,
321 D3D_SVT_INTERFACE_POINTER = 37,
322 D3D_SVT_COMPUTESHADER = 38,
323 D3D_SVT_DOUBLE = 39,
324 D3D_SVT_RWTEXTURE1D = 40,
325 D3D_SVT_RWTEXTURE1DARRAY = 41,
326 D3D_SVT_RWTEXTURE2D = 42,
327 D3D_SVT_RWTEXTURE2DARRAY = 43,
328 D3D_SVT_RWTEXTURE3D = 44,
329 D3D_SVT_RWBUFFER = 45,
330 D3D_SVT_BYTEADDRESS_BUFFER = 46,
331 D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
332 D3D_SVT_STRUCTURED_BUFFER = 48,
333 D3D_SVT_RWSTRUCTURED_BUFFER = 49,
334 D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
335 D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
336 D3D10_SVT_VOID = 0,
337 D3D10_SVT_BOOL = 1,
338 D3D10_SVT_INT = 2,
339 D3D10_SVT_FLOAT = 3,
340 D3D10_SVT_STRING = 4,
341 D3D10_SVT_TEXTURE = 5,
342 D3D10_SVT_TEXTURE1D = 6,
343 D3D10_SVT_TEXTURE2D = 7,
344 D3D10_SVT_TEXTURE3D = 8,
345 D3D10_SVT_TEXTURECUBE = 9,
346 D3D10_SVT_SAMPLER = 10,
347 D3D10_SVT_SAMPLER1D = 11,
348 D3D10_SVT_SAMPLER2D = 12,
349 D3D10_SVT_SAMPLER3D = 13,
350 D3D10_SVT_SAMPLERCUBE = 14,
351 D3D10_SVT_PIXELSHADER = 15,
352 D3D10_SVT_VERTEXSHADER = 16,
353 D3D10_SVT_PIXELFRAGMENT = 17,
354 D3D10_SVT_VERTEXFRAGMENT = 18,
355 D3D10_SVT_UINT = 19,
356 D3D10_SVT_UINT8 = 20,
357 D3D10_SVT_GEOMETRYSHADER = 21,
358 D3D10_SVT_RASTERIZER = 22,
359 D3D10_SVT_DEPTHSTENCIL = 23,
360 D3D10_SVT_BLEND = 24,
361 D3D10_SVT_BUFFER = 25,
362 D3D10_SVT_CBUFFER = 26,
363 D3D10_SVT_TBUFFER = 27,
364 D3D10_SVT_TEXTURE1DARRAY = 28,
365 D3D10_SVT_TEXTURE2DARRAY = 29,
366 D3D10_SVT_RENDERTARGETVIEW = 30,
367 D3D10_SVT_DEPTHSTENCILVIEW = 31,
368 D3D10_SVT_TEXTURE2DMS = 32,
369 D3D10_SVT_TEXTURE2DMSARRAY = 33,
370 D3D10_SVT_TEXTURECUBEARRAY = 34,
371 D3D11_SVT_HULLSHADER = 35,
372 D3D11_SVT_DOMAINSHADER = 36,
373 D3D11_SVT_INTERFACE_POINTER = 37,
374 D3D11_SVT_COMPUTESHADER = 38,
375 D3D11_SVT_DOUBLE = 39,
376 D3D11_SVT_RWTEXTURE1D = 40,
377 D3D11_SVT_RWTEXTURE1DARRAY = 41,
378 D3D11_SVT_RWTEXTURE2D = 42,
379 D3D11_SVT_RWTEXTURE2DARRAY = 43,
380 D3D11_SVT_RWTEXTURE3D = 44,
381 D3D11_SVT_RWBUFFER = 45,
382 D3D11_SVT_BYTEADDRESS_BUFFER = 46,
383 D3D11_SVT_RWBYTEADDRESS_BUFFER = 47,
384 D3D11_SVT_STRUCTURED_BUFFER = 48,
385 D3D11_SVT_RWSTRUCTURED_BUFFER = 49,
386 D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50,
387 D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51,
388 D3D_SVT_FORCE_DWORD = 0x7fffffff
389} D3D_SHADER_VARIABLE_TYPE;
390typedef enum _D3D_SHADER_INPUT_FLAGS {
391 D3D_SIF_USERPACKED = 0x1,
392 D3D_SIF_COMPARISON_SAMPLER = 0x2,
393 D3D_SIF_TEXTURE_COMPONENT_0 = 0x4,
394 D3D_SIF_TEXTURE_COMPONENT_1 = 0x8,
395 D3D_SIF_TEXTURE_COMPONENTS = 0xc,
396 D3D_SIF_UNUSED = 0x10,
397 D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
398 D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
399 D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
400 D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
401 D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
402 D3D_SIF_FORCE_DWORD = 0x7fffffff
403} D3D_SHADER_INPUT_FLAGS;
404typedef enum D3D_PRIMITIVE {
405 D3D_PRIMITIVE_UNDEFINED = 0,
406 D3D_PRIMITIVE_POINT = 1,
407 D3D_PRIMITIVE_LINE = 2,
408 D3D_PRIMITIVE_TRIANGLE = 3,
409 D3D_PRIMITIVE_LINE_ADJ = 6,
410 D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
411 D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
412 D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
413 D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
414 D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
415 D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
416 D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
417 D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
418 D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
419 D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
420 D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
421 D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
422 D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
423 D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
424 D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
425 D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
426 D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
427 D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
428 D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
429 D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
430 D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
431 D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29,
432 D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30,
433 D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31,
434 D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32,
435 D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33,
436 D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34,
437 D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35,
438 D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36,
439 D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37,
440 D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38,
441 D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39,
442 D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40,
443 D3D10_PRIMITIVE_UNDEFINED = 0,
444 D3D10_PRIMITIVE_POINT = 1,
445 D3D10_PRIMITIVE_LINE = 2,
446 D3D10_PRIMITIVE_TRIANGLE = 3,
447 D3D10_PRIMITIVE_LINE_ADJ = 6,
448 D3D10_PRIMITIVE_TRIANGLE_ADJ = 7,
449 D3D11_PRIMITIVE_UNDEFINED = 0,
450 D3D11_PRIMITIVE_POINT = 1,
451 D3D11_PRIMITIVE_LINE = 2,
452 D3D11_PRIMITIVE_TRIANGLE = 3,
453 D3D11_PRIMITIVE_LINE_ADJ = 6,
454 D3D11_PRIMITIVE_TRIANGLE_ADJ = 7,
455 D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
456 D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
457 D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
458 D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
459 D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
460 D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
461 D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
462 D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
463 D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
464 D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
465 D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
466 D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
467 D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
468 D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
469 D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
470 D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
471 D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
472 D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
473 D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
474 D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
475 D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 29,
476 D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 30,
477 D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 31,
478 D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 32,
479 D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 33,
480 D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 34,
481 D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 35,
482 D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 36,
483 D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 37,
484 D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 38,
485 D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 39,
486 D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 40
487} D3D_PRIMITIVE;
488typedef enum D3D_PRIMITIVE_TOPOLOGY {
489 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
490 D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
491 D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
492 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
493 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
494 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
495 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
496 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
497 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
498 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
499 D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
500 D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
501 D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
502 D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
503 D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
504 D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
505 D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
506 D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
507 D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
508 D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
509 D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
510 D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
511 D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
512 D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
513 D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
514 D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
515 D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
516 D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
517 D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
518 D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
519 D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
520 D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
521 D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
522 D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
523 D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
524 D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
525 D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
526 D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
527 D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
528 D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
529 D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
530 D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
531 D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
532 D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
533 D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2,
534 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
535 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
536 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
537 D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
538 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
539 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
540 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
541 D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
542 D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
543 D3D11_PRIMITIVE_TOPOLOGY_LINELIST = 2,
544 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
545 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
546 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
547 D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
548 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
549 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
550 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
551 D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
552 D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
553 D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
554 D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
555 D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
556 D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
557 D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
558 D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
559 D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
560 D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
561 D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
562 D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
563 D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
564 D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
565 D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
566 D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
567 D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
568 D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
569 D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
570 D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
571 D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
572 D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
573 D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
574 D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
575 D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
576 D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
577 D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
578 D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
579 D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
580 D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
581 D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
582 D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64
583} D3D_PRIMITIVE_TOPOLOGY;
584typedef enum D3D_TESSELLATOR_DOMAIN {
585 D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
586 D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
587 D3D_TESSELLATOR_DOMAIN_TRI = 2,
588 D3D_TESSELLATOR_DOMAIN_QUAD = 3,
589 D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
590 D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1,
591 D3D11_TESSELLATOR_DOMAIN_TRI = 2,
592 D3D11_TESSELLATOR_DOMAIN_QUAD = 3
593} D3D_TESSELLATOR_DOMAIN;
594typedef enum D3D_TESSELLATOR_PARTITIONING {
595 D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
596 D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
597 D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
598 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
599 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
600 D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
601 D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1,
602 D3D11_TESSELLATOR_PARTITIONING_POW2 = 2,
603 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
604 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4
605} D3D_TESSELLATOR_PARTITIONING;
606typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE {
607 D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
608 D3D_TESSELLATOR_OUTPUT_POINT = 1,
609 D3D_TESSELLATOR_OUTPUT_LINE = 2,
610 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
611 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
612 D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
613 D3D11_TESSELLATOR_OUTPUT_POINT = 1,
614 D3D11_TESSELLATOR_OUTPUT_LINE = 2,
615 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
616 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4
617} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
618typedef enum D3D_MIN_PRECISION {
619 D3D_MIN_PRECISION_DEFAULT = 0,
620 D3D_MIN_PRECISION_FLOAT_16 = 1,
621 D3D_MIN_PRECISION_FLOAT_2_8 = 2,
622 D3D_MIN_PRECISION_RESERVED = 3,
623 D3D_MIN_PRECISION_SINT_16 = 4,
624 D3D_MIN_PRECISION_UINT_16 = 5,
625 D3D_MIN_PRECISION_ANY_16 = 0xf0,
626 D3D_MIN_PRECISION_ANY_10 = 0xf1
627} D3D_MIN_PRECISION;
628typedef enum D3D_CBUFFER_TYPE {
629 D3D_CT_CBUFFER = 0,
630 D3D_CT_TBUFFER = 1,
631 D3D_CT_INTERFACE_POINTERS = 2,
632 D3D_CT_RESOURCE_BIND_INFO = 3,
633 D3D10_CT_CBUFFER = 0,
634 D3D10_CT_TBUFFER = 1,
635 D3D11_CT_CBUFFER = 0,
636 D3D11_CT_TBUFFER = 1,
637 D3D11_CT_INTERFACE_POINTERS = 2,
638 D3D11_CT_RESOURCE_BIND_INFO = 3
639} D3D_CBUFFER_TYPE;
640typedef enum D3D_SRV_DIMENSION {
641 D3D_SRV_DIMENSION_UNKNOWN = 0,
642 D3D_SRV_DIMENSION_BUFFER = 1,
643 D3D_SRV_DIMENSION_TEXTURE1D = 2,
644 D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
645 D3D_SRV_DIMENSION_TEXTURE2D = 4,
646 D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
647 D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
648 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
649 D3D_SRV_DIMENSION_TEXTURE3D = 8,
650 D3D_SRV_DIMENSION_TEXTURECUBE = 9,
651 D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
652 D3D_SRV_DIMENSION_BUFFEREX = 11,
653 D3D10_SRV_DIMENSION_UNKNOWN = 0,
654 D3D10_SRV_DIMENSION_BUFFER = 1,
655 D3D10_SRV_DIMENSION_TEXTURE1D = 2,
656 D3D10_SRV_DIMENSION_TEXTURE1DARRAY = 3,
657 D3D10_SRV_DIMENSION_TEXTURE2D = 4,
658 D3D10_SRV_DIMENSION_TEXTURE2DARRAY = 5,
659 D3D10_SRV_DIMENSION_TEXTURE2DMS = 6,
660 D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
661 D3D10_SRV_DIMENSION_TEXTURE3D = 8,
662 D3D10_SRV_DIMENSION_TEXTURECUBE = 9,
663 D3D10_1_SRV_DIMENSION_UNKNOWN = 0,
664 D3D10_1_SRV_DIMENSION_BUFFER = 1,
665 D3D10_1_SRV_DIMENSION_TEXTURE1D = 2,
666 D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = 3,
667 D3D10_1_SRV_DIMENSION_TEXTURE2D = 4,
668 D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = 5,
669 D3D10_1_SRV_DIMENSION_TEXTURE2DMS = 6,
670 D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
671 D3D10_1_SRV_DIMENSION_TEXTURE3D = 8,
672 D3D10_1_SRV_DIMENSION_TEXTURECUBE = 9,
673 D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
674 D3D11_SRV_DIMENSION_UNKNOWN = 0,
675 D3D11_SRV_DIMENSION_BUFFER = 1,
676 D3D11_SRV_DIMENSION_TEXTURE1D = 2,
677 D3D11_SRV_DIMENSION_TEXTURE1DARRAY = 3,
678 D3D11_SRV_DIMENSION_TEXTURE2D = 4,
679 D3D11_SRV_DIMENSION_TEXTURE2DARRAY = 5,
680 D3D11_SRV_DIMENSION_TEXTURE2DMS = 6,
681 D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
682 D3D11_SRV_DIMENSION_TEXTURE3D = 8,
683 D3D11_SRV_DIMENSION_TEXTURECUBE = 9,
684 D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
685 D3D11_SRV_DIMENSION_BUFFEREX = 11
686} D3D_SRV_DIMENSION;
687typedef enum D3D_REGISTER_COMPONENT_TYPE {
688 D3D_REGISTER_COMPONENT_UNKNOWN = 0,
689 D3D_REGISTER_COMPONENT_UINT32 = 1,
690 D3D_REGISTER_COMPONENT_SINT32 = 2,
691 D3D_REGISTER_COMPONENT_FLOAT32 = 3,
692 D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
693 D3D10_REGISTER_COMPONENT_UINT32 = 1,
694 D3D10_REGISTER_COMPONENT_SINT32 = 2,
695 D3D10_REGISTER_COMPONENT_FLOAT32 = 3
696} D3D_REGISTER_COMPONENT_TYPE;
697typedef enum D3D_RESOURCE_RETURN_TYPE {
698 D3D_RETURN_TYPE_UNORM = 1,
699 D3D_RETURN_TYPE_SNORM = 2,
700 D3D_RETURN_TYPE_SINT = 3,
701 D3D_RETURN_TYPE_UINT = 4,
702 D3D_RETURN_TYPE_FLOAT = 5,
703 D3D_RETURN_TYPE_MIXED = 6,
704 D3D_RETURN_TYPE_DOUBLE = 7,
705 D3D_RETURN_TYPE_CONTINUED = 8,
706 D3D10_RETURN_TYPE_UNORM = 1,
707 D3D10_RETURN_TYPE_SNORM = 2,
708 D3D10_RETURN_TYPE_SINT = 3,
709 D3D10_RETURN_TYPE_UINT = 4,
710 D3D10_RETURN_TYPE_FLOAT = 5,
711 D3D10_RETURN_TYPE_MIXED = 6,
712 D3D11_RETURN_TYPE_UNORM = 1,
713 D3D11_RETURN_TYPE_SNORM = 2,
714 D3D11_RETURN_TYPE_SINT = 3,
715 D3D11_RETURN_TYPE_UINT = 4,
716 D3D11_RETURN_TYPE_FLOAT = 5,
717 D3D11_RETURN_TYPE_MIXED = 6,
718 D3D11_RETURN_TYPE_DOUBLE = 7,
719 D3D11_RETURN_TYPE_CONTINUED = 8
720} D3D_RESOURCE_RETURN_TYPE;
721typedef enum D3D_NAME {
722 D3D_NAME_UNDEFINED = 0,
723 D3D_NAME_POSITION = 1,
724 D3D_NAME_CLIP_DISTANCE = 2,
725 D3D_NAME_CULL_DISTANCE = 3,
726 D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
727 D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
728 D3D_NAME_VERTEX_ID = 6,
729 D3D_NAME_PRIMITIVE_ID = 7,
730 D3D_NAME_INSTANCE_ID = 8,
731 D3D_NAME_IS_FRONT_FACE = 9,
732 D3D_NAME_SAMPLE_INDEX = 10,
733 D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
734 D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
735 D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
736 D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
737 D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
738 D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
739 D3D_NAME_TARGET = 64,
740 D3D_NAME_DEPTH = 65,
741 D3D_NAME_COVERAGE = 66,
742 D3D_NAME_DEPTH_GREATER_EQUAL = 67,
743 D3D_NAME_DEPTH_LESS_EQUAL = 68,
744 D3D10_NAME_UNDEFINED = 0,
745 D3D10_NAME_POSITION = 1,
746 D3D10_NAME_CLIP_DISTANCE = 2,
747 D3D10_NAME_CULL_DISTANCE = 3,
748 D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
749 D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5,
750 D3D10_NAME_VERTEX_ID = 6,
751 D3D10_NAME_PRIMITIVE_ID = 7,
752 D3D10_NAME_INSTANCE_ID = 8,
753 D3D10_NAME_IS_FRONT_FACE = 9,
754 D3D10_NAME_SAMPLE_INDEX = 10,
755 D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
756 D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
757 D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
758 D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
759 D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
760 D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
761 D3D10_NAME_TARGET = 64,
762 D3D10_NAME_DEPTH = 65,
763 D3D10_NAME_COVERAGE = 66,
764 D3D11_NAME_DEPTH_GREATER_EQUAL = 67,
765 D3D11_NAME_DEPTH_LESS_EQUAL = 68
766} D3D_NAME;
767typedef enum _D3D_SHADER_INPUT_TYPE {
768 D3D_SIT_CBUFFER = 0,
769 D3D_SIT_TBUFFER = 1,
770 D3D_SIT_TEXTURE = 2,
771 D3D_SIT_SAMPLER = 3,
772 D3D_SIT_UAV_RWTYPED = 4,
773 D3D_SIT_STRUCTURED = 5,
774 D3D_SIT_UAV_RWSTRUCTURED = 6,
775 D3D_SIT_BYTEADDRESS = 7,
776 D3D_SIT_UAV_RWBYTEADDRESS = 8,
777 D3D_SIT_UAV_APPEND_STRUCTURED = 9,
778 D3D_SIT_UAV_CONSUME_STRUCTURED = 10,
779 D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11,
780 D3D10_SIT_CBUFFER = 0,
781 D3D10_SIT_TBUFFER = 1,
782 D3D10_SIT_TEXTURE = 2,
783 D3D10_SIT_SAMPLER = 3,
784 D3D11_SIT_UAV_RWTYPED = 4,
785 D3D11_SIT_STRUCTURED = 5,
786 D3D11_SIT_UAV_RWSTRUCTURED = 6,
787 D3D11_SIT_BYTEADDRESS = 7,
788 D3D11_SIT_UAV_RWBYTEADDRESS = 8,
789 D3D11_SIT_UAV_APPEND_STRUCTURED = 9,
790 D3D11_SIT_UAV_CONSUME_STRUCTURED = 10,
791 D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11
792} D3D_SHADER_INPUT_TYPE;
793typedef enum _D3D_SHADER_CBUFFER_FLAGS {
794 D3D_CBF_USERPACKED = 0x1,
795 D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
796 D3D_CBF_FORCE_DWORD = 0x7fffffff
797} D3D_SHADER_CBUFFER_FLAGS;
798DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);
799/* Begin additional prototypes for all interfaces */
800
801
802/* End additional prototypes */
803
804#ifdef __cplusplus
805}
806#endif
807
808#endif /* __d3dcommon_h__ */
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