VirtualBox

Ignore:
Timestamp:
Jun 16, 2009 9:20:54 AM (16 years ago)
Author:
vboxsync
svn:sync-xref-src-repo-rev:
48670
Message:

crOpenGL: update wine to 1.1.23

Location:
trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d8
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/d3d8.def

    r16410 r20612  
    11; File generated automatically from ../../../dlls/d3d8/d3d8.spec; do not edit!
    22
    3 LIBRARY d3d8.dll
     3LIBRARY VBoxD3D8.dll
    44
    55EXPORTS
  • trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/device.c

    r19678 r20612  
    17361736    HRESULT hrc = D3D_OK;
    17371737    IDirect3DVertexShader8Impl *object;
    1738     IWineD3DVertexDeclaration *wined3d_vertex_declaration;
    17391738    const DWORD *token = pDeclaration;
    17401739    DWORD handle;
     
    17931792    }
    17941793
    1795     wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
    1796 
    17971794    if (pFunction)
    17981795    {
    17991796        /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
    1800         hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration,
    1801                 pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
     1797        hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pFunction,
     1798                NULL /* output signature */, &object->wineD3DVertexShader, (IUnknown *)object);
    18021799
    18031800        if (FAILED(hrc))
     
    21762173    EnterCriticalSection(&d3d8_cs);
    21772174    hr = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction,
    2178             &object->wineD3DPixelShader, (IUnknown *)object);
     2175            NULL, &object->wineD3DPixelShader, (IUnknown *)object);
    21792176    if (FAILED(hr))
    21802177    {
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