Changeset 22010 in vbox for trunk/src/VBox/Additions/common/crOpenGL/pack
- Timestamp:
- Aug 5, 2009 7:17:53 PM (15 years ago)
- File:
-
- 1 edited
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trunk/src/VBox/Additions/common/crOpenGL/pack/packspu_getstring.c
r21830 r22010 76 76 ext = crStateMergeExtensions(1, &extensions); 77 77 78 #if 1 79 { 80 const char *addext = "GL_EXT_compiled_vertex_array GL_S3_s3tc "; 81 /*"GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor " 82 "GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float " 83 "GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program " 84 "GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object " 85 "GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays " 86 "GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query " 87 "GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects " 88 "GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient " 89 "GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression " 90 "GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add " 91 "GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 " 92 "GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two " 93 "GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix " 94 "GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader " 95 "GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo " 96 "GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 " 97 "GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform " 98 "GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax " 99 "GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture " 100 "GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord " 101 "GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object " 102 "GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays " 103 "GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters " 104 "GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color " 105 "GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection " 106 "GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object " 107 "GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc " 108 "GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add " 109 "GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic " 110 "GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp " 111 "GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent " 112 "GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array " 113 "GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render " 114 "GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap " 115 "GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint " 116 "WGL_EXT_swap_control";*/ 117 118 sprintf(gpszExtensions, "%s%s", addext, ext); 119 } 120 #else 78 121 sprintf(gpszExtensions, "%s", ext); 122 #endif 79 123 80 124 return gpszExtensions; … … 84 128 static bool packspuRunningUnderWine(void) 85 129 { 86 return NULL != GetModuleHandle("wined3d.dll");130 return 1;//NULL != GetModuleHandle("wined3d.dll"); 87 131 } 88 132 #endif
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