VirtualBox

Changeset 27768 in vbox


Ignore:
Timestamp:
Mar 29, 2010 9:17:52 AM (15 years ago)
Author:
vboxsync
Message:

FE/Qt4: 2D: coding style; spelling; never ever forward declare inline, use *one* rule at the file header

Location:
trunk/src/VBox/Frontends/VirtualBox/src/runtime
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/VBox/Frontends/VirtualBox/src/runtime/UIMachineView.cpp

    r27766 r27768  
    490490            if (m_fAccelerate2DVideo)
    491491            {
    492                 class UIFrameBuffer* pFramebuffer = uisession()->persistedBrameBuffer(screenId());
     492                UIFrameBuffer* pFramebuffer = uisession()->frameBuffer(screenId());
    493493                if (pFramebuffer)
    494494                    pFramebuffer->setView(this);
     
    498498                     * @todo: they are to be removed once VBox stuff is gone */
    499499                    pFramebuffer = new VBoxOverlayFrameBuffer<UIFrameBufferQImage, UIMachineView, UIResizeEvent>(this, &machineWindowWrapper()->session());
    500                     uisession()->setPersistedBrameBuffer(screenId(), pFramebuffer);
     500                    uisession()->setFrameBuffer(screenId(), pFramebuffer);
    501501                }
    502502                m_pFrameBuffer = pFramebuffer;
     
    744744             * 1. avoid 2D command loss during the time slot when no framebuffer is assigned to the display
    745745             * 2. make it easier to preserve the current 2D state */
    746             Assert (m_pFrameBuffer == uisession()->persistedBrameBuffer(screenId()));
     746            Assert(m_pFrameBuffer == uisession()->frameBuffer(screenId()));
    747747            m_pFrameBuffer->setView(NULL);
    748748        }
  • trunk/src/VBox/Frontends/VirtualBox/src/runtime/UISession.cpp

    r27758 r27768  
    15131513
    15141514#ifdef VBOX_WITH_VIDEOHWACCEL
    1515 class UIFrameBuffer* UISession::persistedBrameBuffer(ulong screenId)
    1516 {
    1517     Assert (screenId < (ulong)m_FrameBufferVector.size());
     1515UIFrameBuffer* UISession::frameBuffer(ulong screenId) const
     1516{
     1517    Assert(screenId < (ulong)m_FrameBufferVector.size());
    15181518    if (screenId < (ulong)m_FrameBufferVector.size())
    1519         return m_FrameBufferVector[((int)screenId)];
     1519        return m_FrameBufferVector.at((int)screenId);
    15201520    return NULL;
    15211521}
    15221522
    1523 int UISession::setPersistedBrameBuffer(ulong screenId, class UIFrameBuffer* pFrameBuffer)
    1524 {
    1525     Assert (screenId < (ulong)m_FrameBufferVector.size());
     1523int UISession::setFrameBuffer(ulong screenId, UIFrameBuffer* pFrameBuffer)
     1524{
     1525    Assert(screenId < (ulong)m_FrameBufferVector.size());
    15261526    if (screenId < (ulong)m_FrameBufferVector.size())
    15271527    {
  • trunk/src/VBox/Frontends/VirtualBox/src/runtime/UISession.h

    r27757 r27768  
    3939class UIActionsPool;
    4040class UIConsoleCallback;
     41class UIFrameBuffer;
    4142class UIMachine;
    4243class UIMachineMenuBar;
     
    143144    /* return a persisted framebuffer for the given screen
    144145     * see comment below for the m_FrameBufferVector field */
    145     class UIFrameBuffer* persistedBrameBuffer(ulong screenId);
     146    UIFrameBuffer* frameBuffer(ulong screenId) const;
    146147    /* @return VINF_SUCCESS - on success
    147148     * VERR_INVALID_PARAMETER - if screenId is invalid */
    148     int setPersistedBrameBuffer(ulong screenId, class UIFrameBuffer* pFrameBuffer);
     149    int setFrameBuffer(ulong screenId, UIFrameBuffer* pFrameBuffer);
    149150#endif
    150151
     
    214215#ifdef VBOX_WITH_VIDEOHWACCEL
    215216    /* When 2D is enabled we do not re-create Framebuffers. This is done
    216      * 1. to avoid 2D command loss during the time slot when no framebuffer is assigned to the display
     217     * 1. to avoid 2D command loss during the time slot when no framebuffer is
     218     *    assigned to the display
    217219     * 2. to make it easier to preserve the current 2D state */
    218     QVector<class UIFrameBuffer*> m_FrameBufferVector;
     220    QVector<UIFrameBuffer*> m_FrameBufferVector;
    219221#endif
    220222
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