VirtualBox

Ignore:
Timestamp:
Oct 28, 2010 9:27:05 AM (14 years ago)
Author:
vboxsync
svn:sync-xref-src-repo-rev:
67140
Message:

*: spelling fixes, thanks Timeless!

Location:
trunk/src/VBox/GuestHost/OpenGL/include/state
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/VBox/GuestHost/OpenGL/include/state/cr_client.h

    r29930 r33540  
    4242/*
    4343 * NOTE!!!! If you change this structure, search through the code for
    44  * occurances of 'defaultPacking' and fix the static initializations!!!!
     44 * occurrences of 'defaultPacking' and fix the static initializations!!!!
    4545 */
    4646typedef struct {
  • trunk/src/VBox/GuestHost/OpenGL/include/state/cr_glsl.h

    r28800 r33540  
    2929
    3030/* We can't go the "easy" way of just extracting all the required data when taking snapshots.
    31    Shader objects might be modified *after* program linkage and wouldn't affect program untill it's relinked.
     31   Shader objects might be modified *after* program linkage and wouldn't affect program until it's relinked.
    3232   So we have to keep track of shaders statuses right before each program was linked as well as their "current" status.
    3333*/
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