Changeset 40125 in vbox for trunk/src/VBox/Additions/WINNT
- Timestamp:
- Feb 14, 2012 11:38:59 AM (13 years ago)
- Location:
- trunk/src/VBox/Additions/WINNT/Graphics
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/VBox/Additions/WINNT/Graphics/Video/disp/wddm/VBoxDispD3D.cpp
r39900 r40125 3200 3200 static HRESULT APIENTRY vboxWddmDispGetCaps (HANDLE hAdapter, CONST D3DDDIARG_GETCAPS* pData) 3201 3201 { 3202 VBOXDISP_DDI_PROLOGUE(); 3203 3202 3204 vboxVDbgPrint(("==> "__FUNCTION__", hAdapter(0x%p), caps type(%d)\n", hAdapter, pData->Type)); 3203 3205 -
trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/directx.c
r39618 r40125 445 445 pCaps->RasterCaps |= D3DPRASTERCAPS_SUBPIXEL | D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ZBIAS | D3DPRASTERCAPS_COLORPERSPECTIVE /* keep */; 446 446 pCaps->TextureCaps |= D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE; 447 pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE;448 pCaps->VolumeTextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE;447 // pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE; 448 // pCaps->VolumeTextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE; 449 449 pCaps->StencilCaps |= D3DSTENCILCAPS_TWOSIDED; 450 450 pCaps->DeclTypes |= D3DDTCAPS_FLOAT16_2 | D3DDTCAPS_FLOAT16_4; -
trunk/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/directx.c
r39819 r40125 93 93 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 }, 94 94 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 }, 95 {"GL_IBM_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 }, 95 96 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) }, 96 97 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 }, -
trunk/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/glsl_shader.c
r39569 r40125 5043 5043 */ 5044 5044 if ((gl_info->supported[NV_VERTEX_PROGRAM2] && !gl_info->supported[NV_VERTEX_PROGRAM3]) 5045 || gl_info->limits.arb_ps_instructions <= 512) 5045 || gl_info->limits.arb_ps_instructions <= 512 5046 || gl_info->limits.glsl_vs_float_constants < 256) 5046 5047 pCaps->VertexShaderVersion = WINED3DVS_VERSION(2,0); 5047 5048 else … … 5062 5063 */ 5063 5064 if ((gl_info->supported[NV_FRAGMENT_PROGRAM] && !gl_info->supported[NV_FRAGMENT_PROGRAM2]) 5064 || gl_info->limits.arb_ps_instructions <= 512) 5065 || gl_info->limits.arb_ps_instructions <= 512 5066 || gl_info->limits.glsl_vs_float_constants < 256) 5065 5067 pCaps->PixelShaderVersion = WINED3DPS_VERSION(2,0); 5066 5068 else
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