Changeset 46236 in vbox for trunk/src/VBox/Additions/WINNT
- Timestamp:
- May 23, 2013 2:15:40 PM (12 years ago)
- Location:
- trunk/src/VBox/Additions/WINNT/Graphics/Video/disp
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/VBox/Additions/WINNT/Graphics/Video/disp/Makefile.kmk
r43589 r46236 212 212 tstMvWnd_SOURCES = \ 213 213 wddm/dbg/tstMvWnd.cpp 214 tstMvWnd_LIBS = $( LIB_RUNTIME)214 tstMvWnd_LIBS = $(VBOX_LIB_IPRT_GUEST_R3) 215 215 tstMvWnd_LDFLAGS.win = /SUBSYSTEM:windows 216 216 … … 221 221 DumpD3DCaps9_SOURCES = \ 222 222 wddm/dbg/DumpD3DCaps9.cpp 223 DumpD3DCaps9_LIBS = $( LIB_RUNTIME)223 DumpD3DCaps9_LIBS = $(VBOX_LIB_IPRT_GUEST_R3) d3d9.lib 224 224 DumpD3DCaps9_LDFLAGS.win = /SUBSYSTEM:CONSOLE 225 225 -
trunk/src/VBox/Additions/WINNT/Graphics/Video/disp/wddm/dbg/DumpD3DCaps9.cpp
r39330 r46236 15 15 #include <d3d9types.h> 16 16 #include <d3d9caps.h> 17 #include <d3d9.h> 17 18 #include <stdio.h> 19 20 #define MAX(_v1, _v2) ((_v1) > (_v2) ? (_v1) : (_v2)) 21 #define MIN(_v1, _v2) ((_v1) < (_v2) ? (_v1) : (_v2)) 18 22 19 23 #define MISSING_FLAGS(_dw1, _dw2) ((_dw2) & ((_dw1) ^ (_dw2))) … … 497 501 static void diffCaps(D3DCAPS9 *pCaps1, D3DCAPS9 *pCaps2) 498 502 { 503 if (!memcmp(pCaps1, pCaps2, sizeof (D3DCAPS9))) 504 { 505 Log(("caps are identical!\n")); 506 return; 507 } 508 509 Log(("caps differ, doing detailed diff..\n")); 510 499 511 if (pCaps1->DeviceType != pCaps2->DeviceType) 500 512 { … … 561 573 DUMP_DIFF_VAL(MaxStreams, "%d"); 562 574 DUMP_DIFF_VAL(MaxStreamStride, "%d"); 563 DUMP_DIFF_VAL(VertexShaderVersion, " %d");575 DUMP_DIFF_VAL(VertexShaderVersion, "0x%x"); 564 576 DUMP_DIFF_VAL(MaxVertexShaderConst, "%d"); 565 DUMP_DIFF_VAL(PixelShaderVersion, " %d");577 DUMP_DIFF_VAL(PixelShaderVersion, "0x%x"); 566 578 DUMP_DIFF_VAL(PixelShader1xMaxValue, "%f"); 567 579 … … 606 618 607 619 static DWORD g_aCaps1[] = { 608 0x00000001, 0x00000000, 0x00000000, 0xe00a0000,609 0x00000320, 0x80000001, 0x00000003, 0x0059aff1,610 0x000e6ff2, 0x077363b1, 0x000000ff, 0x00003fff,611 0x000023ff, 0x000000ff, 0x00084208, 0x0007eccd,612 0x07030700, 0x07030700, 0x03030300, 0x0000003f,613 0x0000003f, 0x0000001f, 0x00002000, 0x00002000,614 0x00000800, 0x00008000, 0x00002000, 0x00000010,615 0x3f800000, 0xc6000000, 0xc6000000, 0x46000000,616 0x46000000, 0x00000000, 0x000001ff, 0x00100008,617 0x03feffff, 0x00000008, 0x00000008, 0x0000003b,618 0x00000008, 0x00000006, 0x00000001, 0x00000000,619 0x427c0000, 0x000fffff, 0x000fffff, 0x00000010,620 0x00000400, 0xfffe0200, 0x00000100, 0xffff0200,621 0x41000000, 0x00000051, 0x00000000, 0x00000000,622 0x00000000, 0x00000000, 0x00000001, 0x0000030f,623 0x00000001, 0x03000300, 0x00000000, 0x00000018,624 0x00000020, 0x00000001, 0x00000000, 0x00000018,625 0x00000020, 0x00000000, 0x00000060, 0x01000100,626 0x0000ffff, 0x00000200, 0x00000000, 0x00000000620 0x00000001, 0x00000000, 0x00000000, 0x60020000, 621 0x00000320, 0x80000001, 0x00000003, 0x0059aff0, 622 0x000a0ff2, 0x07322191, 0x000000ff, 0x00003fff, 623 0x000023ff, 0x000000ff, 0x00084208, 0x0007ec85, 624 0x07030700, 0x07030700, 0x03030300, 0x0000001f, 625 0x0000001f, 0x0000001f, 0x00001000, 0x00001000, 626 0x00000100, 0x00008000, 0x00001000, 0x00000010, 627 0x3f800000, 0x00000000, 0x00000000, 0x00000000, 628 0x00000000, 0x00000000, 0x000001ff, 0x00100008, 629 0x03feffff, 0x00000008, 0x00000008, 0x0000003b, 630 0x00000008, 0x00000006, 0x00000001, 0x00000000, 631 0x437f0000, 0x000fffff, 0x000fffff, 0x00000010, 632 0x00000400, 0xfffe0200, 0x00000080, 0xffff0200, 633 0x41000000, 0x00000051, 0x00000000, 0x00000000, 634 0x00000000, 0x00000000, 0x00000001, 0x0000000f, 635 0x00000001, 0x03000300, 0x00000000, 0x00000000, 636 0x0000001f, 0x00000001, 0x00000000, 0x00000000, 637 0x00000100, 0x00000000, 0x00000060, 0x00000000, 638 0x0000ffff, 0x00000200, 0x00000000, 0x00000000 627 639 }; 628 640 629 641 630 642 static DWORD g_aCaps2[] = { 631 0x00000001, 0x00000000, 0x00020000, 0xe00a0000,632 0x00000320, 0x80000001, 0x00000003, 0x0059aff1,633 0x000e6ff2, 0x077263b1, 0x000000ff, 0x00003fff,634 0x000023ff, 0x000000ff, 0x00084208, 0x0007eccd,635 0x07030700, 0x07030700, 0x03030300, 0x0000003f,636 0x0000003f, 0x0000001f, 0x00002000, 0x00002000,637 0x00002000, 0x00008000, 0x00002000, 0x00000010,638 0x3f800000, 0xc6000000, 0xc6000000, 0x46000000,639 0x46000000, 0x00000000, 0x000001ff, 0x00100008,640 0x03feffff, 0x00000008, 0x00000008, 0x0000003b,641 0x00000008, 0x00000008, 0x00000001, 0x00000000,642 0x46000000, 0x000fffff, 0x000fffff, 0x00000010,643 0x00000400, 0xfffe0300, 0x00000100, 0xffff0300,644 0x41000000, 0x00000051, 0x00000000, 0x00000000,645 0x00000000, 0x00000000, 0x00000001, 0x0000030f,646 0x00000001, 0x03000300, 0x00000001, 0x00000018,647 0x00000020, 0x00000004, 0x0000001f, 0x00000018,648 0x00000020, 0x00000004, 0x00000200, 0x01000100,649 0x0000ffff, 0x0000ffff, 0x00008000, 0x00008000643 0x00000001, 0x00000000, 0x00000000, 0x60020000, 644 0x00000320, 0x80000001, 0x00000003, 0x0019aff0, 645 0x000a0ff2, 0x07322191, 0x000000ff, 0x00003fff, 646 0x000023ff, 0x000000ff, 0x00084208, 0x0001ec85, 647 0x07030700, 0x07030700, 0x03030300, 0x0000001f, 648 0x0000001f, 0x0000001f, 0x00001000, 0x00001000, 649 0x00000100, 0x00008000, 0x00001000, 0x00000010, 650 0x3f800000, 0x00000000, 0x00000000, 0x00000000, 651 0x00000000, 0x00000000, 0x000001ff, 0x00100008, 652 0x03feffff, 0x00000008, 0x00000008, 0x0000003b, 653 0x00000008, 0x00000006, 0x00000001, 0x00000000, 654 0x437f0000, 0x000fffff, 0x000fffff, 0x00000010, 655 0x00000400, 0xfffe0200, 0x00000080, 0xffff0200, 656 0x41000000, 0x00000051, 0x00000000, 0x00000000, 657 0x00000000, 0x00000000, 0x00000001, 0x0000000f, 658 0x00000001, 0x03000300, 0x00000000, 0x00000000, 659 0x0000001f, 0x00000001, 0x00000000, 0x00000000, 660 0x00000100, 0x00000000, 0x00000060, 0x00000000, 661 0x0000ffff, 0x00000200, 0x00000000, 0x00000000 650 662 }; 651 663 664 665 /* ogl stuff */ 666 static const char * strNext(const char * pcszStr) 667 { 668 pcszStr = strchr(pcszStr, ' '); 669 if (!pcszStr) 670 return NULL; 671 672 do 673 { 674 ++pcszStr; 675 if (*pcszStr == '\0') 676 return NULL; 677 else if (*pcszStr != ' ') 678 return pcszStr; 679 } while (1); 680 681 Log(("WARNING: should NOT be here!\n")); 682 return NULL; 683 } 684 685 static int strLength(const char * pcszStr, char sep) 686 { 687 if (sep == '\0') 688 return (int)strlen(pcszStr); 689 const char * pcszNext = strchr(pcszStr, sep); 690 if (pcszNext) 691 return (int)(pcszNext - pcszStr); 692 return (int)strlen(pcszStr); 693 } 694 695 static int strCmp(const char * pcszStr1, const char * pcszStr2, char sep) 696 { 697 if (sep == '\0') 698 return strcmp(pcszStr1, pcszStr2); 699 700 int cStr1 = strLength(pcszStr1, sep); 701 int cStr2 = strLength(pcszStr2, sep); 702 int iCmp = strncmp(pcszStr1, pcszStr2, MIN(cStr1, cStr2)); 703 if (iCmp) 704 return iCmp; 705 return cStr1 - cStr2; 706 } 707 708 static char * strDupCur(const char * pcszStr, char sep) 709 { 710 int cStr = strLength(pcszStr, sep); 711 char * newStr = (char *)malloc(cStr+1); 712 if (!newStr) 713 { 714 Log(("malloc failed!\n")); 715 return NULL; 716 } 717 memcpy(newStr, pcszStr, cStr); 718 newStr[cStr] = '\0'; 719 return newStr; 720 } 721 722 static char * strDupTotal(const char * pcszStr) 723 { 724 int cStr = (int)strlen(pcszStr); 725 char * newStr = (char *)malloc(cStr+1+1); 726 if (!newStr) 727 { 728 Log(("malloc failed!\n")); 729 return NULL; 730 } 731 memcpy(newStr, pcszStr, cStr); 732 newStr[cStr] = '\0'; 733 newStr[cStr+1] = '\0'; 734 return newStr; 735 } 736 737 static char * strDupSort(const char * pcszStr) 738 { 739 int cStr = (int)strlen(pcszStr); 740 char * pNewStr = (char *)malloc(cStr+1+1+1); 741 if (!pNewStr) 742 { 743 Log(("malloc failed!\n")); 744 return NULL; 745 } 746 char *pCurNew = pNewStr; 747 const char *pPrevCmp = NULL; 748 const char * pCmp = "\001"; 749 const char * pCur; 750 int cLength, cPrevLength; 751 752 do 753 { 754 cLength = 0; 755 for (pCur = pcszStr; pCur; pCur = strNext(pCur)) 756 { 757 int cCur = strLength(pCur, ' '); 758 int cCmp = strLength(pCmp, ' '); 759 int iCmp = strncmp(pCur, pCmp, MIN(cCur, cCmp)); 760 if (!iCmp) 761 iCmp = cCur - cCmp; 762 if (iCmp > 0) 763 { 764 if (!cLength) 765 { 766 pCmp = pCur; 767 cLength = cCur; 768 } 769 } 770 else if (iCmp < 0) 771 { 772 if (cLength) 773 { 774 if (pPrevCmp) 775 { 776 int iCmp = strncmp(pCur, pPrevCmp, MIN(cCur, cPrevLength)); 777 if (!iCmp) 778 iCmp = cCur - cPrevLength; 779 if (iCmp > 0) 780 { 781 pCmp = pCur; 782 cLength = cCur; 783 } 784 } 785 else 786 { 787 pCmp = pCur; 788 cLength = cCur; 789 } 790 } 791 } 792 } 793 794 if (!cLength) 795 break; 796 797 pPrevCmp = pCmp; 798 cPrevLength = cLength; 799 memcpy(pCurNew, pCmp, cLength); 800 pCurNew += cLength; 801 *pCurNew = ' '; 802 ++pCurNew; 803 } while (1); 804 805 *pCurNew = '\0'; 806 ++pCurNew; 807 808 return pNewStr; 809 } 810 811 812 #define DUMP_DIFF_STR_ADDED(_pStr) do { \ 813 char * pszCopy = strDupCur(_pStr, ' '); \ 814 Log(("+ %s\n", pszCopy)); \ 815 if (pszCopy) free(pszCopy); \ 816 } while (0) 817 818 #define DUMP_DIFF_STR_REMOVED(_pStr) do { \ 819 char * pszCopy = strDupCur(_pStr, ' '); \ 820 Log(("- %s\n", pszCopy)); \ 821 if (pszCopy) free(pszCopy); \ 822 } while (0) 823 824 #define DIFF_STR_ADDED(_ppStr) do { \ 825 DUMP_DIFF_STR_ADDED(*(_ppStr)); \ 826 *(_ppStr) = strNext(*(_ppStr)); \ 827 } while (0) 828 829 #define DIFF_STR_REMOVED(_ppStr) do { \ 830 DUMP_DIFF_STR_REMOVED(*(_ppStr)); \ 831 *(_ppStr) = strNext(*(_ppStr)); \ 832 } while (0) 833 834 #define DIFF_STR_MATCHED(_ppStr1, _ppStr2) do { \ 835 *(_ppStr1) = strNext(*(_ppStr1)); \ 836 *(_ppStr2) = strNext(*(_ppStr2)); \ 837 } while (0) 838 839 static void diffStrOrderedLists(const char * pcszStr1, const char * pcszStr2) 840 { 841 while (pcszStr1 || pcszStr2) 842 { 843 if (pcszStr1 && pcszStr2) 844 { 845 int iCmp = strCmp(pcszStr1, pcszStr2, ' '); 846 // int cStr1 = strLength(pcszStr1, ' '); 847 // int cStr2 = strLength(pcszStr2, ' '); 848 // int iCmp = strncmp(pcszStr1, pcszStr2, MAX(cStr1, cStr2)); 849 if (iCmp > 0) 850 DIFF_STR_ADDED(&pcszStr2); 851 else if (iCmp < 0) 852 DIFF_STR_REMOVED(&pcszStr1); 853 else 854 DIFF_STR_MATCHED(&pcszStr1, &pcszStr2); 855 } 856 else if (pcszStr1) 857 DIFF_STR_REMOVED(&pcszStr1); 858 else 859 DIFF_STR_ADDED(&pcszStr2); 860 } 861 } 862 863 static void diffGlExts(const char * pcszExts1, const char * pcszExts2) 864 { 865 pcszExts1 = strDupSort(pcszExts1); 866 pcszExts2 = strDupSort(pcszExts2); 867 868 if (!strcmp(pcszExts1, pcszExts2)) 869 { 870 Log(("GL Exts identical!\n")); 871 Log(("%s\n", pcszExts1)); 872 return; 873 } 874 875 Log(("%s\n", pcszExts1)); 876 877 Log(("Diffing GL Exts..\n")); 878 diffStrOrderedLists(pcszExts1, pcszExts2); 879 } 880 881 static char *g_GlExts1 = 882 "GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture " 883 "GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D " 884 "GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal " 885 "GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp " 886 "GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat " 887 "GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays " 888 "GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square " 889 "GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object " 890 "GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine " 891 "GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels " 892 "GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 " 893 "GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite " 894 "GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float " 895 "GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle " 896 "GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil " 897 "GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_env_combine GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer " 898 "GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle " 899 "GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex " 900 "GL_ARB_sampler_objects GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness" 901 ; 902 static char *g_GlExts2 = "GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers " 903 "GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow " 904 "GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays " 905 "GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex " 906 "GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include " 907 "GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine " 908 "GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg " 909 "GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program " 910 "GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra " 911 "GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test " 912 "GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats " 913 "GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels " 914 "GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs " 915 "GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc " 916 "GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer " 917 "GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query " 918 "GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square " 919 "GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments " 920 "GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 " 921 "GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object " 922 "GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection " 923 "GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 " 924 "GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 " 925 "GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap " 926 "GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float " 927 "GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum"; 928 929 typedef enum 930 { 931 D3DCAPSSOURCE_TYPE_UNDEFINED = 0, 932 D3DCAPSSOURCE_TYPE_EMBEDDED1, 933 D3DCAPSSOURCE_TYPE_EMBEDDED2, 934 D3DCAPSSOURCE_TYPE_NULL, 935 D3DCAPSSOURCE_TYPE_LOCAL, 936 D3DCAPSSOURCE_TYPE_FILE 937 } D3DCAPSSOURCE_TYPE; 938 939 static D3DCAPS9* selectCaps(D3DCAPS9 *pLocalStorage, D3DCAPS9 *pLocalEmbedded1, D3DCAPS9 *pLocalEmbedded2, D3DCAPSSOURCE_TYPE enmCapsType) 940 { 941 switch (enmCapsType) 942 { 943 case D3DCAPSSOURCE_TYPE_EMBEDDED1: 944 return pLocalEmbedded1; 945 case D3DCAPSSOURCE_TYPE_EMBEDDED2: 946 return pLocalEmbedded2; 947 case D3DCAPSSOURCE_TYPE_NULL: 948 memset (pLocalStorage, 0, sizeof (*pLocalStorage)); 949 return pLocalStorage; 950 case D3DCAPSSOURCE_TYPE_LOCAL: 951 { 952 LPDIRECT3D9EX pD3D = NULL; 953 HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D); 954 if (FAILED(hr)) 955 { 956 Log(("Direct3DCreate9Ex failed hr 0x%x\n", hr)); 957 return NULL; 958 } 959 960 memset (pLocalStorage, 0, sizeof (*pLocalStorage)); 961 962 hr = pD3D->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, pLocalStorage); 963 964 pD3D->Release(); 965 966 if (FAILED(hr)) 967 { 968 Log(("GetDeviceCaps failed hr 0x%x\n", hr)); 969 return NULL; 970 } 971 972 return pLocalStorage; 973 } 974 case D3DCAPSSOURCE_TYPE_FILE: 975 { 976 Log(("Loading caps from file not implemented yet!")); 977 return NULL; 978 } 979 default: 980 { 981 Log(("Unsupported type %d", enmCapsType)); 982 return NULL; 983 } 984 } 985 986 Log(("Should not be here!")); 987 return NULL; 988 } 989 652 990 int main() 653 991 { 992 diffGlExts(g_GlExts1, g_GlExts2); 993 654 994 if (sizeof (g_aCaps1) != sizeof (D3DCAPS9)) 655 995 { 656 Log(("incorrect caps 1 size (%d), expected(%d) ", sizeof (g_aCaps1), sizeof (D3DCAPS9)));996 Log(("incorrect caps 1 size (%d), expected(%d)\n", sizeof (g_aCaps1), sizeof (D3DCAPS9))); 657 997 return 1; 658 998 } … … 660 1000 if (sizeof (g_aCaps2) != sizeof (D3DCAPS9)) 661 1001 { 662 Log(("incorrect caps 2 size (%d), expected(%d) ", sizeof (g_aCaps2), sizeof (D3DCAPS9)));1002 Log(("incorrect caps 2 size (%d), expected(%d)\n", sizeof (g_aCaps2), sizeof (D3DCAPS9))); 663 1003 return 1; 664 1004 } 665 1005 666 diffCaps((D3DCAPS9*)g_aCaps1, (D3DCAPS9*)g_aCaps2); 1006 D3DCAPS9 Caps1, Caps2; 1007 D3DCAPS9 *pCaps1, *pCaps2; 1008 D3DCAPSSOURCE_TYPE enmCaps1 = D3DCAPSSOURCE_TYPE_EMBEDDED2; 1009 D3DCAPSSOURCE_TYPE enmCaps2 = D3DCAPSSOURCE_TYPE_EMBEDDED1; 1010 1011 pCaps1 = selectCaps(&Caps1, (D3DCAPS9*)g_aCaps1, (D3DCAPS9*)g_aCaps2, enmCaps1); 1012 if (!pCaps1) 1013 { 1014 Log(("Failed to select Caps1")); 1015 return 1; 1016 } 1017 1018 pCaps2 = selectCaps(&Caps2, (D3DCAPS9*)g_aCaps1, (D3DCAPS9*)g_aCaps2, enmCaps2); 1019 if (!pCaps2) 1020 { 1021 Log(("Failed to select Caps2")); 1022 return 1; 1023 } 1024 1025 diffCaps((D3DCAPS9*)g_aCaps2, (D3DCAPS9*)g_aCaps1); 667 1026 return 0; 668 1027 }
Note:
See TracChangeset
for help on using the changeset viewer.