Index: trunk/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/wgl.h
===================================================================
--- trunk/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/wgl.h	(revision 46539)
+++ trunk/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/wgl.h	(revision 46539)
@@ -0,0 +1,5081 @@
+/* Automatically generated from http://www.opengl.org/registry/api files; DO NOT EDIT! */
+
+#ifndef __WINE_WGL_H
+#define __WINE_WGL_H
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY __stdcall
+#endif
+
+typedef unsigned int           GLbitfield;
+typedef unsigned char          GLboolean;
+typedef signed char            GLbyte;
+typedef char                   GLchar;
+typedef char                   GLcharARB;
+typedef double                 GLclampd;
+typedef float                  GLclampf;
+typedef double                 GLdouble;
+typedef unsigned int           GLenum;
+typedef float                  GLfloat;
+typedef unsigned short         GLhalfNV;
+typedef unsigned int           GLhandleARB;
+typedef int                    GLint;
+typedef INT64                  GLint64;
+typedef INT_PTR                GLintptr;
+typedef INT_PTR                GLintptrARB;
+typedef short                  GLshort;
+typedef int                    GLsizei;
+typedef INT_PTR                GLsizeiptr;
+typedef INT_PTR                GLsizeiptrARB;
+typedef const unsigned char *  GLstring;
+typedef struct __GLsync *      GLsync;
+typedef unsigned char          GLubyte;
+typedef unsigned int           GLuint;
+typedef UINT64                 GLuint64;
+typedef unsigned short         GLushort;
+typedef INT_PTR                GLvdpauSurfaceNV;
+typedef void                   GLvoid;
+
+#define GL_1PASS_EXT                                                  0x80A1
+#define GL_1PASS_SGIS                                                 0x80A1
+#define GL_2D                                                         0x0600
+#define GL_2PASS_0_EXT                                                0x80A2
+#define GL_2PASS_0_SGIS                                               0x80A2
+#define GL_2PASS_1_EXT                                                0x80A3
+#define GL_2PASS_1_SGIS                                               0x80A3
+#define GL_2X_BIT_ATI                                                 0x00000001
+#define GL_2_BYTES                                                    0x1407
+#define GL_3D                                                         0x0601
+#define GL_3DC_XY_AMD                                                 0x87FA
+#define GL_3DC_X_AMD                                                  0x87F9
+#define GL_3D_COLOR                                                   0x0602
+#define GL_3D_COLOR_TEXTURE                                           0x0603
+#define GL_3_BYTES                                                    0x1408
+#define GL_422_AVERAGE_EXT                                            0x80CE
+#define GL_422_EXT                                                    0x80CC
+#define GL_422_REV_AVERAGE_EXT                                        0x80CF
+#define GL_422_REV_EXT                                                0x80CD
+#define GL_4D_COLOR_TEXTURE                                           0x0604
+#define GL_4PASS_0_EXT                                                0x80A4
+#define GL_4PASS_0_SGIS                                               0x80A4
+#define GL_4PASS_1_EXT                                                0x80A5
+#define GL_4PASS_1_SGIS                                               0x80A5
+#define GL_4PASS_2_EXT                                                0x80A6
+#define GL_4PASS_2_SGIS                                               0x80A6
+#define GL_4PASS_3_EXT                                                0x80A7
+#define GL_4PASS_3_SGIS                                               0x80A7
+#define GL_4X_BIT_ATI                                                 0x00000002
+#define GL_4_BYTES                                                    0x1409
+#define GL_8X_BIT_ATI                                                 0x00000004
+#define GL_ABGR_EXT                                                   0x8000
+#define GL_ACCUM                                                      0x0100
+#define GL_ACCUM_ADJACENT_PAIRS_NV                                    0x90AD
+#define GL_ACCUM_ALPHA_BITS                                           0x0D5B
+#define GL_ACCUM_BLUE_BITS                                            0x0D5A
+#define GL_ACCUM_BUFFER_BIT                                           0x00000200
+#define GL_ACCUM_CLEAR_VALUE                                          0x0B80
+#define GL_ACCUM_GREEN_BITS                                           0x0D59
+#define GL_ACCUM_RED_BITS                                             0x0D58
+#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS                              0x92D9
+#define GL_ACTIVE_ATTRIBUTES                                          0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                                0x8B8A
+#define GL_ACTIVE_PROGRAM                                             0x8259
+#define GL_ACTIVE_PROGRAM_EXT                                         0x8B8D
+#define GL_ACTIVE_RESOURCES                                           0x92F5
+#define GL_ACTIVE_STENCIL_FACE_EXT                                    0x8911
+#define GL_ACTIVE_SUBROUTINES                                         0x8DE5
+#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH                               0x8E48
+#define GL_ACTIVE_SUBROUTINE_UNIFORMS                                 0x8DE6
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS                        0x8E47
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH                       0x8E49
+#define GL_ACTIVE_TEXTURE                                             0x84E0
+#define GL_ACTIVE_TEXTURE_ARB                                         0x84E0
+#define GL_ACTIVE_UNIFORMS                                            0x8B86
+#define GL_ACTIVE_UNIFORM_BLOCKS                                      0x8A36
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH                       0x8A35
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH                                  0x8B87
+#define GL_ACTIVE_VARIABLES                                           0x9305
+#define GL_ACTIVE_VARYINGS_NV                                         0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV                               0x8C82
+#define GL_ACTIVE_VERTEX_UNITS_ARB                                    0x86A5
+#define GL_ADD                                                        0x0104
+#define GL_ADD_ATI                                                    0x8963
+#define GL_ADD_BLEND_IMG                                              0x8C09
+#define GL_ADD_SIGNED                                                 0x8574
+#define GL_ADD_SIGNED_ARB                                             0x8574
+#define GL_ADD_SIGNED_EXT                                             0x8574
+#define GL_ADJACENT_PAIRS_NV                                          0x90AE
+#define GL_AFFINE_2D_NV                                               0x9092
+#define GL_AFFINE_3D_NV                                               0x9094
+#define GL_ALIASED_LINE_WIDTH_RANGE                                   0x846E
+#define GL_ALIASED_POINT_SIZE_RANGE                                   0x846D
+#define GL_ALLOW_DRAW_FRG_HINT_PGI                                    0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI                                    0x1A211
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI                                    0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI                                    0x1A20F
+#define GL_ALL_ATTRIB_BITS                                            0xFFFFFFFF
+#define GL_ALL_BARRIER_BITS                                           0xFFFFFFFF
+#define GL_ALL_BARRIER_BITS_EXT                                       0xFFFFFFFF
+#define GL_ALL_COMPLETED_NV                                           0x84F2
+#define GL_ALL_SHADER_BITS                                            0xFFFFFFFF
+#define GL_ALL_SHADER_BITS_EXT                                        0xFFFFFFFF
+#define GL_ALPHA                                                      0x1906
+#define GL_ALPHA12                                                    0x803D
+#define GL_ALPHA12_EXT                                                0x803D
+#define GL_ALPHA16                                                    0x803E
+#define GL_ALPHA16F_ARB                                               0x881C
+#define GL_ALPHA16I_EXT                                               0x8D8A
+#define GL_ALPHA16UI_EXT                                              0x8D78
+#define GL_ALPHA16_EXT                                                0x803E
+#define GL_ALPHA16_SNORM                                              0x9018
+#define GL_ALPHA32F_ARB                                               0x8816
+#define GL_ALPHA32I_EXT                                               0x8D84
+#define GL_ALPHA32UI_EXT                                              0x8D72
+#define GL_ALPHA4                                                     0x803B
+#define GL_ALPHA4_EXT                                                 0x803B
+#define GL_ALPHA8                                                     0x803C
+#define GL_ALPHA8I_EXT                                                0x8D90
+#define GL_ALPHA8UI_EXT                                               0x8D7E
+#define GL_ALPHA8_EXT                                                 0x803C
+#define GL_ALPHA8_SNORM                                               0x9014
+#define GL_ALPHA_BIAS                                                 0x0D1D
+#define GL_ALPHA_BITS                                                 0x0D55
+#define GL_ALPHA_FLOAT16_APPLE                                        0x881C
+#define GL_ALPHA_FLOAT16_ATI                                          0x881C
+#define GL_ALPHA_FLOAT32_APPLE                                        0x8816
+#define GL_ALPHA_FLOAT32_ATI                                          0x8816
+#define GL_ALPHA_INTEGER                                              0x8D97
+#define GL_ALPHA_INTEGER_EXT                                          0x8D97
+#define GL_ALPHA_MAX_CLAMP_INGR                                       0x8567
+#define GL_ALPHA_MAX_SGIX                                             0x8321
+#define GL_ALPHA_MIN_CLAMP_INGR                                       0x8563
+#define GL_ALPHA_MIN_SGIX                                             0x8320
+#define GL_ALPHA_SCALE                                                0x0D1C
+#define GL_ALPHA_SNORM                                                0x9010
+#define GL_ALPHA_TEST                                                 0x0BC0
+#define GL_ALPHA_TEST_FUNC                                            0x0BC1
+#define GL_ALPHA_TEST_FUNC_QCOM                                       0x0BC1
+#define GL_ALPHA_TEST_QCOM                                            0x0BC0
+#define GL_ALPHA_TEST_REF                                             0x0BC2
+#define GL_ALPHA_TEST_REF_QCOM                                        0x0BC2
+#define GL_ALREADY_SIGNALED                                           0x911A
+#define GL_ALREADY_SIGNALED_APPLE                                     0x911A
+#define GL_ALWAYS                                                     0x0207
+#define GL_ALWAYS_FAST_HINT_PGI                                       0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI                                       0x1A20D
+#define GL_AMBIENT                                                    0x1200
+#define GL_AMBIENT_AND_DIFFUSE                                        0x1602
+#define GL_AND                                                        0x1501
+#define GL_AND_INVERTED                                               0x1504
+#define GL_AND_REVERSE                                                0x1502
+#define GL_ANY_SAMPLES_PASSED                                         0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE                            0x8D6A
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT                        0x8D6A
+#define GL_ANY_SAMPLES_PASSED_EXT                                     0x8C2F
+#define GL_ARC_TO_NV                                                  0xFE
+#define GL_ARRAY_BUFFER                                               0x8892
+#define GL_ARRAY_BUFFER_ARB                                           0x8892
+#define GL_ARRAY_BUFFER_BINDING                                       0x8894
+#define GL_ARRAY_BUFFER_BINDING_ARB                                   0x8894
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT                               0x81A9
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT                               0x81A8
+#define GL_ARRAY_OBJECT_BUFFER_ATI                                    0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI                                    0x8767
+#define GL_ARRAY_SIZE                                                 0x92FB
+#define GL_ARRAY_STRIDE                                               0x92FE
+#define GL_ASYNC_DRAW_PIXELS_SGIX                                     0x835D
+#define GL_ASYNC_HISTOGRAM_SGIX                                       0x832C
+#define GL_ASYNC_MARKER_SGIX                                          0x8329
+#define GL_ASYNC_READ_PIXELS_SGIX                                     0x835E
+#define GL_ASYNC_TEX_IMAGE_SGIX                                       0x835C
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD                                0x8C93
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD                            0x87EE
+#define GL_ATC_RGB_AMD                                                0x8C92
+#define GL_ATOMIC_COUNTER_BARRIER_BIT                                 0x00001000
+#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT                             0x00001000
+#define GL_ATOMIC_COUNTER_BUFFER                                      0x92C0
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS               0x92C5
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES        0x92C6
+#define GL_ATOMIC_COUNTER_BUFFER_BINDING                              0x92C1
+#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE                            0x92C4
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX                                0x9301
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER         0x90ED
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER        0x92CB
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER        0x92CA
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER    0x92C8
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER          0x92C7
+#define GL_ATOMIC_COUNTER_BUFFER_SIZE                                 0x92C3
+#define GL_ATOMIC_COUNTER_BUFFER_START                                0x92C2
+#define GL_ATTACHED_SHADERS                                           0x8B85
+#define GL_ATTENUATION_EXT                                            0x834D
+#define GL_ATTRIB_ARRAY_POINTER_NV                                    0x8645
+#define GL_ATTRIB_ARRAY_SIZE_NV                                       0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV                                     0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV                                       0x8625
+#define GL_ATTRIB_STACK_DEPTH                                         0x0BB0
+#define GL_AUTO_GENERATE_MIPMAP                                       0x8295
+#define GL_AUTO_NORMAL                                                0x0D80
+#define GL_AUX0                                                       0x0409
+#define GL_AUX1                                                       0x040A
+#define GL_AUX2                                                       0x040B
+#define GL_AUX3                                                       0x040C
+#define GL_AUX_BUFFERS                                                0x0C00
+#define GL_AUX_DEPTH_STENCIL_APPLE                                    0x8A14
+#define GL_AVERAGE_EXT                                                0x8335
+#define GL_AVERAGE_HP                                                 0x8160
+#define GL_BACK                                                       0x0405
+#define GL_BACK_LEFT                                                  0x0402
+#define GL_BACK_NORMALS_HINT_PGI                                      0x1A223
+#define GL_BACK_PRIMARY_COLOR_NV                                      0x8C77
+#define GL_BACK_RIGHT                                                 0x0403
+#define GL_BACK_SECONDARY_COLOR_NV                                    0x8C78
+#define GL_BEVEL_NV                                                   0x90A6
+#define GL_BGR                                                        0x80E0
+#define GL_BGRA                                                       0x80E1
+#define GL_BGRA_EXT                                                   0x80E1
+#define GL_BGRA_INTEGER                                               0x8D9B
+#define GL_BGRA_INTEGER_EXT                                           0x8D9B
+#define GL_BGR_EXT                                                    0x80E0
+#define GL_BGR_INTEGER                                                0x8D9A
+#define GL_BGR_INTEGER_EXT                                            0x8D9A
+#define GL_BIAS_BIT_ATI                                               0x00000008
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV                               0x8541
+#define GL_BINNING_CONTROL_HINT_QCOM                                  0x8FB0
+#define GL_BINORMAL_ARRAY_EXT                                         0x843A
+#define GL_BINORMAL_ARRAY_POINTER_EXT                                 0x8443
+#define GL_BINORMAL_ARRAY_STRIDE_EXT                                  0x8441
+#define GL_BINORMAL_ARRAY_TYPE_EXT                                    0x8440
+#define GL_BITMAP                                                     0x1A00
+#define GL_BITMAP_TOKEN                                               0x0704
+#define GL_BLEND                                                      0x0BE2
+#define GL_BLEND_COLOR                                                0x8005
+#define GL_BLEND_COLOR_EXT                                            0x8005
+#define GL_BLEND_DST                                                  0x0BE0
+#define GL_BLEND_DST_ALPHA                                            0x80CA
+#define GL_BLEND_DST_ALPHA_EXT                                        0x80CA
+#define GL_BLEND_DST_ALPHA_OES                                        0x80CA
+#define GL_BLEND_DST_RGB                                              0x80C8
+#define GL_BLEND_DST_RGB_EXT                                          0x80C8
+#define GL_BLEND_DST_RGB_OES                                          0x80C8
+#define GL_BLEND_EQUATION                                             0x8009
+#define GL_BLEND_EQUATION_ALPHA                                       0x883D
+#define GL_BLEND_EQUATION_ALPHA_EXT                                   0x883D
+#define GL_BLEND_EQUATION_ALPHA_OES                                   0x883D
+#define GL_BLEND_EQUATION_EXT                                         0x8009
+#define GL_BLEND_EQUATION_OES                                         0x8009
+#define GL_BLEND_EQUATION_RGB                                         0x8009
+#define GL_BLEND_EQUATION_RGB_EXT                                     0x8009
+#define GL_BLEND_EQUATION_RGB_OES                                     0x8009
+#define GL_BLEND_SRC                                                  0x0BE1
+#define GL_BLEND_SRC_ALPHA                                            0x80CB
+#define GL_BLEND_SRC_ALPHA_EXT                                        0x80CB
+#define GL_BLEND_SRC_ALPHA_OES                                        0x80CB
+#define GL_BLEND_SRC_RGB                                              0x80C9
+#define GL_BLEND_SRC_RGB_EXT                                          0x80C9
+#define GL_BLEND_SRC_RGB_OES                                          0x80C9
+#define GL_BLOCK_INDEX                                                0x92FD
+#define GL_BLUE                                                       0x1905
+#define GL_BLUE_BIAS                                                  0x0D1B
+#define GL_BLUE_BITS                                                  0x0D54
+#define GL_BLUE_BIT_ATI                                               0x00000004
+#define GL_BLUE_INTEGER                                               0x8D96
+#define GL_BLUE_INTEGER_EXT                                           0x8D96
+#define GL_BLUE_MAX_CLAMP_INGR                                        0x8566
+#define GL_BLUE_MIN_CLAMP_INGR                                        0x8562
+#define GL_BLUE_SCALE                                                 0x0D1A
+#define GL_BOLD_BIT_NV                                                0x01
+#define GL_BOOL                                                       0x8B56
+#define GL_BOOL_ARB                                                   0x8B56
+#define GL_BOOL_VEC2                                                  0x8B57
+#define GL_BOOL_VEC2_ARB                                              0x8B57
+#define GL_BOOL_VEC3                                                  0x8B58
+#define GL_BOOL_VEC3_ARB                                              0x8B58
+#define GL_BOOL_VEC4                                                  0x8B59
+#define GL_BOOL_VEC4_ARB                                              0x8B59
+#define GL_BOUNDING_BOX_NV                                            0x908D
+#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV                          0x909C
+#define GL_BUFFER                                                     0x82E0
+#define GL_BUFFER_ACCESS                                              0x88BB
+#define GL_BUFFER_ACCESS_ARB                                          0x88BB
+#define GL_BUFFER_ACCESS_FLAGS                                        0x911F
+#define GL_BUFFER_ACCESS_OES                                          0x88BB
+#define GL_BUFFER_BINDING                                             0x9302
+#define GL_BUFFER_DATA_SIZE                                           0x9303
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE                                0x8A13
+#define GL_BUFFER_GPU_ADDRESS_NV                                      0x8F1D
+#define GL_BUFFER_MAPPED                                              0x88BC
+#define GL_BUFFER_MAPPED_ARB                                          0x88BC
+#define GL_BUFFER_MAPPED_OES                                          0x88BC
+#define GL_BUFFER_MAP_LENGTH                                          0x9120
+#define GL_BUFFER_MAP_OFFSET                                          0x9121
+#define GL_BUFFER_MAP_POINTER                                         0x88BD
+#define GL_BUFFER_MAP_POINTER_ARB                                     0x88BD
+#define GL_BUFFER_MAP_POINTER_OES                                     0x88BD
+#define GL_BUFFER_OBJECT_APPLE                                        0x85B3
+#define GL_BUFFER_OBJECT_EXT                                          0x9151
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE                             0x8A12
+#define GL_BUFFER_SIZE                                                0x8764
+#define GL_BUFFER_SIZE_ARB                                            0x8764
+#define GL_BUFFER_UPDATE_BARRIER_BIT                                  0x00000200
+#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT                              0x00000200
+#define GL_BUFFER_USAGE                                               0x8765
+#define GL_BUFFER_USAGE_ARB                                           0x8765
+#define GL_BUFFER_VARIABLE                                            0x92E5
+#define GL_BUMP_ENVMAP_ATI                                            0x877B
+#define GL_BUMP_NUM_TEX_UNITS_ATI                                     0x8777
+#define GL_BUMP_ROT_MATRIX_ATI                                        0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI                                   0x8776
+#define GL_BUMP_TARGET_ATI                                            0x877C
+#define GL_BUMP_TEX_UNITS_ATI                                         0x8778
+#define GL_BYTE                                                       0x1400
+#define GL_C3F_V3F                                                    0x2A24
+#define GL_C4F_N3F_V3F                                                0x2A26
+#define GL_C4UB_V2F                                                   0x2A22
+#define GL_C4UB_V3F                                                   0x2A23
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX                                 0x8183
+#define GL_CAVEAT_SUPPORT                                             0x82B8
+#define GL_CCW                                                        0x0901
+#define GL_CIRCULAR_CCW_ARC_TO_NV                                     0xF8
+#define GL_CIRCULAR_CW_ARC_TO_NV                                      0xFA
+#define GL_CIRCULAR_TANGENT_ARC_TO_NV                                 0xFC
+#define GL_CLAMP                                                      0x2900
+#define GL_CLAMP_FRAGMENT_COLOR                                       0x891B
+#define GL_CLAMP_FRAGMENT_COLOR_ARB                                   0x891B
+#define GL_CLAMP_READ_COLOR                                           0x891C
+#define GL_CLAMP_READ_COLOR_ARB                                       0x891C
+#define GL_CLAMP_TO_BORDER                                            0x812D
+#define GL_CLAMP_TO_BORDER_ARB                                        0x812D
+#define GL_CLAMP_TO_BORDER_SGIS                                       0x812D
+#define GL_CLAMP_TO_EDGE                                              0x812F
+#define GL_CLAMP_TO_EDGE_SGIS                                         0x812F
+#define GL_CLAMP_VERTEX_COLOR                                         0x891A
+#define GL_CLAMP_VERTEX_COLOR_ARB                                     0x891A
+#define GL_CLEAR                                                      0x1500
+#define GL_CLEAR_BUFFER                                               0x82B4
+#define GL_CLIENT_ACTIVE_TEXTURE                                      0x84E1
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB                                  0x84E1
+#define GL_CLIENT_ALL_ATTRIB_BITS                                     0xFFFFFFFF
+#define GL_CLIENT_ATTRIB_STACK_DEPTH                                  0x0BB1
+#define GL_CLIENT_PIXEL_STORE_BIT                                     0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT                                    0x00000002
+#define GL_CLIP_DISTANCE0                                             0x3000
+#define GL_CLIP_DISTANCE1                                             0x3001
+#define GL_CLIP_DISTANCE2                                             0x3002
+#define GL_CLIP_DISTANCE3                                             0x3003
+#define GL_CLIP_DISTANCE4                                             0x3004
+#define GL_CLIP_DISTANCE5                                             0x3005
+#define GL_CLIP_DISTANCE6                                             0x3006
+#define GL_CLIP_DISTANCE7                                             0x3007
+#define GL_CLIP_DISTANCE_NV                                           0x8C7A
+#define GL_CLIP_FAR_HINT_PGI                                          0x1A221
+#define GL_CLIP_NEAR_HINT_PGI                                         0x1A220
+#define GL_CLIP_PLANE0                                                0x3000
+#define GL_CLIP_PLANE1                                                0x3001
+#define GL_CLIP_PLANE2                                                0x3002
+#define GL_CLIP_PLANE3                                                0x3003
+#define GL_CLIP_PLANE4                                                0x3004
+#define GL_CLIP_PLANE5                                                0x3005
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT                              0x80F0
+#define GL_CLOSE_PATH_NV                                              0x00
+#define GL_CMYKA_EXT                                                  0x800D
+#define GL_CMYK_EXT                                                   0x800C
+#define GL_CND0_ATI                                                   0x896B
+#define GL_CND_ATI                                                    0x896A
+#define GL_COEFF                                                      0x0A00
+#define GL_COLOR                                                      0x1800
+#define GL_COLOR3_BIT_PGI                                             0x00010000
+#define GL_COLOR4_BIT_PGI                                             0x00020000
+#define GL_COLOR_ALPHA_PAIRING_ATI                                    0x8975
+#define GL_COLOR_ARRAY                                                0x8076
+#define GL_COLOR_ARRAY_ADDRESS_NV                                     0x8F23
+#define GL_COLOR_ARRAY_BUFFER_BINDING                                 0x8898
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB                             0x8898
+#define GL_COLOR_ARRAY_COUNT_EXT                                      0x8084
+#define GL_COLOR_ARRAY_EXT                                            0x8076
+#define GL_COLOR_ARRAY_LENGTH_NV                                      0x8F2D
+#define GL_COLOR_ARRAY_LIST_IBM                                       103072
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM                                103082
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL                        0x83F7
+#define GL_COLOR_ARRAY_POINTER                                        0x8090
+#define GL_COLOR_ARRAY_POINTER_EXT                                    0x8090
+#define GL_COLOR_ARRAY_SIZE                                           0x8081
+#define GL_COLOR_ARRAY_SIZE_EXT                                       0x8081
+#define GL_COLOR_ARRAY_STRIDE                                         0x8083
+#define GL_COLOR_ARRAY_STRIDE_EXT                                     0x8083
+#define GL_COLOR_ARRAY_TYPE                                           0x8082
+#define GL_COLOR_ARRAY_TYPE_EXT                                       0x8082
+#define GL_COLOR_ATTACHMENT0                                          0x8CE0
+#define GL_COLOR_ATTACHMENT0_EXT                                      0x8CE0
+#define GL_COLOR_ATTACHMENT0_NV                                       0x8CE0
+#define GL_COLOR_ATTACHMENT0_OES                                      0x8CE0
+#define GL_COLOR_ATTACHMENT1                                          0x8CE1
+#define GL_COLOR_ATTACHMENT10                                         0x8CEA
+#define GL_COLOR_ATTACHMENT10_EXT                                     0x8CEA
+#define GL_COLOR_ATTACHMENT10_NV                                      0x8CEA
+#define GL_COLOR_ATTACHMENT11                                         0x8CEB
+#define GL_COLOR_ATTACHMENT11_EXT                                     0x8CEB
+#define GL_COLOR_ATTACHMENT11_NV                                      0x8CEB
+#define GL_COLOR_ATTACHMENT12                                         0x8CEC
+#define GL_COLOR_ATTACHMENT12_EXT                                     0x8CEC
+#define GL_COLOR_ATTACHMENT12_NV                                      0x8CEC
+#define GL_COLOR_ATTACHMENT13                                         0x8CED
+#define GL_COLOR_ATTACHMENT13_EXT                                     0x8CED
+#define GL_COLOR_ATTACHMENT13_NV                                      0x8CED
+#define GL_COLOR_ATTACHMENT14                                         0x8CEE
+#define GL_COLOR_ATTACHMENT14_EXT                                     0x8CEE
+#define GL_COLOR_ATTACHMENT14_NV                                      0x8CEE
+#define GL_COLOR_ATTACHMENT15                                         0x8CEF
+#define GL_COLOR_ATTACHMENT15_EXT                                     0x8CEF
+#define GL_COLOR_ATTACHMENT15_NV                                      0x8CEF
+#define GL_COLOR_ATTACHMENT1_EXT                                      0x8CE1
+#define GL_COLOR_ATTACHMENT1_NV                                       0x8CE1
+#define GL_COLOR_ATTACHMENT2                                          0x8CE2
+#define GL_COLOR_ATTACHMENT2_EXT                                      0x8CE2
+#define GL_COLOR_ATTACHMENT2_NV                                       0x8CE2
+#define GL_COLOR_ATTACHMENT3                                          0x8CE3
+#define GL_COLOR_ATTACHMENT3_EXT                                      0x8CE3
+#define GL_COLOR_ATTACHMENT3_NV                                       0x8CE3
+#define GL_COLOR_ATTACHMENT4                                          0x8CE4
+#define GL_COLOR_ATTACHMENT4_EXT                                      0x8CE4
+#define GL_COLOR_ATTACHMENT4_NV                                       0x8CE4
+#define GL_COLOR_ATTACHMENT5                                          0x8CE5
+#define GL_COLOR_ATTACHMENT5_EXT                                      0x8CE5
+#define GL_COLOR_ATTACHMENT5_NV                                       0x8CE5
+#define GL_COLOR_ATTACHMENT6                                          0x8CE6
+#define GL_COLOR_ATTACHMENT6_EXT                                      0x8CE6
+#define GL_COLOR_ATTACHMENT6_NV                                       0x8CE6
+#define GL_COLOR_ATTACHMENT7                                          0x8CE7
+#define GL_COLOR_ATTACHMENT7_EXT                                      0x8CE7
+#define GL_COLOR_ATTACHMENT7_NV                                       0x8CE7
+#define GL_COLOR_ATTACHMENT8                                          0x8CE8
+#define GL_COLOR_ATTACHMENT8_EXT                                      0x8CE8
+#define GL_COLOR_ATTACHMENT8_NV                                       0x8CE8
+#define GL_COLOR_ATTACHMENT9                                          0x8CE9
+#define GL_COLOR_ATTACHMENT9_EXT                                      0x8CE9
+#define GL_COLOR_ATTACHMENT9_NV                                       0x8CE9
+#define GL_COLOR_ATTACHMENT_EXT                                       0x90F0
+#define GL_COLOR_BUFFER_BIT                                           0x00004000
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI                            0x8835
+#define GL_COLOR_CLEAR_VALUE                                          0x0C22
+#define GL_COLOR_COMPONENTS                                           0x8283
+#define GL_COLOR_ENCODING                                             0x8296
+#define GL_COLOR_EXT                                                  0x1800
+#define GL_COLOR_FLOAT_APPLE                                          0x8A0F
+#define GL_COLOR_INDEX                                                0x1900
+#define GL_COLOR_INDEX12_EXT                                          0x80E6
+#define GL_COLOR_INDEX16_EXT                                          0x80E7
+#define GL_COLOR_INDEX1_EXT                                           0x80E2
+#define GL_COLOR_INDEX2_EXT                                           0x80E3
+#define GL_COLOR_INDEX4_EXT                                           0x80E4
+#define GL_COLOR_INDEX8_EXT                                           0x80E5
+#define GL_COLOR_INDEXES                                              0x1603
+#define GL_COLOR_LOGIC_OP                                             0x0BF2
+#define GL_COLOR_MATERIAL                                             0x0B57
+#define GL_COLOR_MATERIAL_FACE                                        0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER                                   0x0B56
+#define GL_COLOR_MATRIX                                               0x80B1
+#define GL_COLOR_MATRIX_SGI                                           0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH                                   0x80B2
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI                               0x80B2
+#define GL_COLOR_RENDERABLE                                           0x8286
+#define GL_COLOR_SAMPLES_NV                                           0x8E20
+#define GL_COLOR_SUM                                                  0x8458
+#define GL_COLOR_SUM_ARB                                              0x8458
+#define GL_COLOR_SUM_CLAMP_NV                                         0x854F
+#define GL_COLOR_SUM_EXT                                              0x8458
+#define GL_COLOR_TABLE                                                0x80D0
+#define GL_COLOR_TABLE_ALPHA_SIZE                                     0x80DD
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI                                 0x80DD
+#define GL_COLOR_TABLE_BIAS                                           0x80D7
+#define GL_COLOR_TABLE_BIAS_SGI                                       0x80D7
+#define GL_COLOR_TABLE_BLUE_SIZE                                      0x80DC
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI                                  0x80DC
+#define GL_COLOR_TABLE_FORMAT                                         0x80D8
+#define GL_COLOR_TABLE_FORMAT_SGI                                     0x80D8
+#define GL_COLOR_TABLE_GREEN_SIZE                                     0x80DB
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI                                 0x80DB
+#define GL_COLOR_TABLE_INTENSITY_SIZE                                 0x80DF
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI                             0x80DF
+#define GL_COLOR_TABLE_LUMINANCE_SIZE                                 0x80DE
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI                             0x80DE
+#define GL_COLOR_TABLE_RED_SIZE                                       0x80DA
+#define GL_COLOR_TABLE_RED_SIZE_SGI                                   0x80DA
+#define GL_COLOR_TABLE_SCALE                                          0x80D6
+#define GL_COLOR_TABLE_SCALE_SGI                                      0x80D6
+#define GL_COLOR_TABLE_SGI                                            0x80D0
+#define GL_COLOR_TABLE_WIDTH                                          0x80D9
+#define GL_COLOR_TABLE_WIDTH_SGI                                      0x80D9
+#define GL_COLOR_WRITEMASK                                            0x0C23
+#define GL_COMBINE                                                    0x8570
+#define GL_COMBINE4_NV                                                0x8503
+#define GL_COMBINER0_NV                                               0x8550
+#define GL_COMBINER1_NV                                               0x8551
+#define GL_COMBINER2_NV                                               0x8552
+#define GL_COMBINER3_NV                                               0x8553
+#define GL_COMBINER4_NV                                               0x8554
+#define GL_COMBINER5_NV                                               0x8555
+#define GL_COMBINER6_NV                                               0x8556
+#define GL_COMBINER7_NV                                               0x8557
+#define GL_COMBINER_AB_DOT_PRODUCT_NV                                 0x8545
+#define GL_COMBINER_AB_OUTPUT_NV                                      0x854A
+#define GL_COMBINER_BIAS_NV                                           0x8549
+#define GL_COMBINER_CD_DOT_PRODUCT_NV                                 0x8546
+#define GL_COMBINER_CD_OUTPUT_NV                                      0x854B
+#define GL_COMBINER_COMPONENT_USAGE_NV                                0x8544
+#define GL_COMBINER_INPUT_NV                                          0x8542
+#define GL_COMBINER_MAPPING_NV                                        0x8543
+#define GL_COMBINER_MUX_SUM_NV                                        0x8547
+#define GL_COMBINER_SCALE_NV                                          0x8548
+#define GL_COMBINER_SUM_OUTPUT_NV                                     0x854C
+#define GL_COMBINE_ALPHA                                              0x8572
+#define GL_COMBINE_ALPHA_ARB                                          0x8572
+#define GL_COMBINE_ALPHA_EXT                                          0x8572
+#define GL_COMBINE_ARB                                                0x8570
+#define GL_COMBINE_EXT                                                0x8570
+#define GL_COMBINE_RGB                                                0x8571
+#define GL_COMBINE_RGB_ARB                                            0x8571
+#define GL_COMBINE_RGB_EXT                                            0x8571
+#define GL_COMMAND_BARRIER_BIT                                        0x00000040
+#define GL_COMMAND_BARRIER_BIT_EXT                                    0x00000040
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT                           0x884E
+#define GL_COMPARE_REF_TO_TEXTURE                                     0x884E
+#define GL_COMPARE_REF_TO_TEXTURE_EXT                                 0x884E
+#define GL_COMPARE_R_TO_TEXTURE                                       0x884E
+#define GL_COMPARE_R_TO_TEXTURE_ARB                                   0x884E
+#define GL_COMPATIBLE_SUBROUTINES                                     0x8E4B
+#define GL_COMPILE                                                    0x1300
+#define GL_COMPILE_AND_EXECUTE                                        0x1301
+#define GL_COMPILE_STATUS                                             0x8B81
+#define GL_COMPRESSED_ALPHA                                           0x84E9
+#define GL_COMPRESSED_ALPHA_ARB                                       0x84E9
+#define GL_COMPRESSED_INTENSITY                                       0x84EC
+#define GL_COMPRESSED_INTENSITY_ARB                                   0x84EC
+#define GL_COMPRESSED_LUMINANCE                                       0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA                                 0x84EB
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB                             0x84EB
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT                       0x8C72
+#define GL_COMPRESSED_LUMINANCE_ARB                                   0x84EA
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT                             0x8C70
+#define GL_COMPRESSED_R11_EAC                                         0x9270
+#define GL_COMPRESSED_RED                                             0x8225
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT                             0x8DBD
+#define GL_COMPRESSED_RED_RGTC1                                       0x8DBB
+#define GL_COMPRESSED_RED_RGTC1_EXT                                   0x8DBB
+#define GL_COMPRESSED_RG                                              0x8226
+#define GL_COMPRESSED_RG11_EAC                                        0x9272
+#define GL_COMPRESSED_RGB                                             0x84ED
+#define GL_COMPRESSED_RGB8_ETC2                                       0x9274
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2                   0x9276
+#define GL_COMPRESSED_RGBA                                            0x84EE
+#define GL_COMPRESSED_RGBA8_ETC2_EAC                                  0x9278
+#define GL_COMPRESSED_RGBA_ARB                                        0x84EE
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB                             0x8E8C
+#define GL_COMPRESSED_RGBA_FXT1_3DFX                                  0x86B1
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG                           0x8C03
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG                           0x8C02
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                              0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE                            0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT                              0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE                            0x83F3
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT                              0x83F3
+#define GL_COMPRESSED_RGB_ARB                                         0x84ED
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB                       0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB                     0x8E8F
+#define GL_COMPRESSED_RGB_FXT1_3DFX                                   0x86B0
+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG                            0x8C01
+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG                            0x8C00
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                               0x83F0
+#define GL_COMPRESSED_RG_RGTC2                                        0x8DBD
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT                0x8C73
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT                      0x8C71
+#define GL_COMPRESSED_SIGNED_R11_EAC                                  0x9271
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT                      0x8DBE
+#define GL_COMPRESSED_SIGNED_RED_RGTC1                                0x8DBC
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT                            0x8DBC
+#define GL_COMPRESSED_SIGNED_RG11_EAC                                 0x9273
+#define GL_COMPRESSED_SIGNED_RG_RGTC2                                 0x8DBE
+#define GL_COMPRESSED_SLUMINANCE                                      0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA                                0x8C4B
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT                            0x8C4B
+#define GL_COMPRESSED_SLUMINANCE_EXT                                  0x8C4A
+#define GL_COMPRESSED_SRGB                                            0x8C48
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC                           0x9279
+#define GL_COMPRESSED_SRGB8_ETC2                                      0x9275
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2                  0x9277
+#define GL_COMPRESSED_SRGB_ALPHA                                      0x8C49
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB                       0x8E8D
+#define GL_COMPRESSED_SRGB_ALPHA_EXT                                  0x8C49
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT                        0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT                        0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT                        0x8C4F
+#define GL_COMPRESSED_SRGB_EXT                                        0x8C48
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT                              0x8C4C
+#define GL_COMPRESSED_TEXTURE_FORMATS                                 0x86A3
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB                             0x86A3
+#define GL_COMPUTE_LOCAL_WORK_SIZE                                    0x8267
+#define GL_COMPUTE_SHADER                                             0x91B9
+#define GL_COMPUTE_SHADER_BIT                                         0x00000020
+#define GL_COMPUTE_SUBROUTINE                                         0x92ED
+#define GL_COMPUTE_SUBROUTINE_UNIFORM                                 0x92F3
+#define GL_COMPUTE_TEXTURE                                            0x82A0
+#define GL_COMP_BIT_ATI                                               0x00000002
+#define GL_CONDITION_SATISFIED                                        0x911C
+#define GL_CONDITION_SATISFIED_APPLE                                  0x911C
+#define GL_CONSERVE_MEMORY_HINT_PGI                                   0x1A1FD
+#define GL_CONSTANT                                                   0x8576
+#define GL_CONSTANT_ALPHA                                             0x8003
+#define GL_CONSTANT_ALPHA_EXT                                         0x8003
+#define GL_CONSTANT_ARB                                               0x8576
+#define GL_CONSTANT_ATTENUATION                                       0x1207
+#define GL_CONSTANT_BORDER                                            0x8151
+#define GL_CONSTANT_BORDER_HP                                         0x8151
+#define GL_CONSTANT_COLOR                                             0x8001
+#define GL_CONSTANT_COLOR0_NV                                         0x852A
+#define GL_CONSTANT_COLOR1_NV                                         0x852B
+#define GL_CONSTANT_COLOR_EXT                                         0x8001
+#define GL_CONSTANT_EXT                                               0x8576
+#define GL_CONST_EYE_NV                                               0x86E5
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT                          0x00000002
+#define GL_CONTEXT_CORE_PROFILE_BIT                                   0x00000001
+#define GL_CONTEXT_FLAGS                                              0x821E
+#define GL_CONTEXT_FLAG_DEBUG_BIT                                     0x00000002
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT                        0x0001
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB                         0x00000004
+#define GL_CONTEXT_PROFILE_MASK                                       0x9126
+#define GL_CONTINUOUS_AMD                                             0x9007
+#define GL_CONVEX_HULL_NV                                             0x908B
+#define GL_CONVOLUTION_1D                                             0x8010
+#define GL_CONVOLUTION_1D_EXT                                         0x8010
+#define GL_CONVOLUTION_2D                                             0x8011
+#define GL_CONVOLUTION_2D_EXT                                         0x8011
+#define GL_CONVOLUTION_BORDER_COLOR                                   0x8154
+#define GL_CONVOLUTION_BORDER_COLOR_HP                                0x8154
+#define GL_CONVOLUTION_BORDER_MODE                                    0x8013
+#define GL_CONVOLUTION_BORDER_MODE_EXT                                0x8013
+#define GL_CONVOLUTION_FILTER_BIAS                                    0x8015
+#define GL_CONVOLUTION_FILTER_BIAS_EXT                                0x8015
+#define GL_CONVOLUTION_FILTER_SCALE                                   0x8014
+#define GL_CONVOLUTION_FILTER_SCALE_EXT                               0x8014
+#define GL_CONVOLUTION_FORMAT                                         0x8017
+#define GL_CONVOLUTION_FORMAT_EXT                                     0x8017
+#define GL_CONVOLUTION_HEIGHT                                         0x8019
+#define GL_CONVOLUTION_HEIGHT_EXT                                     0x8019
+#define GL_CONVOLUTION_HINT_SGIX                                      0x8316
+#define GL_CONVOLUTION_WIDTH                                          0x8018
+#define GL_CONVOLUTION_WIDTH_EXT                                      0x8018
+#define GL_CON_0_ATI                                                  0x8941
+#define GL_CON_10_ATI                                                 0x894B
+#define GL_CON_11_ATI                                                 0x894C
+#define GL_CON_12_ATI                                                 0x894D
+#define GL_CON_13_ATI                                                 0x894E
+#define GL_CON_14_ATI                                                 0x894F
+#define GL_CON_15_ATI                                                 0x8950
+#define GL_CON_16_ATI                                                 0x8951
+#define GL_CON_17_ATI                                                 0x8952
+#define GL_CON_18_ATI                                                 0x8953
+#define GL_CON_19_ATI                                                 0x8954
+#define GL_CON_1_ATI                                                  0x8942
+#define GL_CON_20_ATI                                                 0x8955
+#define GL_CON_21_ATI                                                 0x8956
+#define GL_CON_22_ATI                                                 0x8957
+#define GL_CON_23_ATI                                                 0x8958
+#define GL_CON_24_ATI                                                 0x8959
+#define GL_CON_25_ATI                                                 0x895A
+#define GL_CON_26_ATI                                                 0x895B
+#define GL_CON_27_ATI                                                 0x895C
+#define GL_CON_28_ATI                                                 0x895D
+#define GL_CON_29_ATI                                                 0x895E
+#define GL_CON_2_ATI                                                  0x8943
+#define GL_CON_30_ATI                                                 0x895F
+#define GL_CON_31_ATI                                                 0x8960
+#define GL_CON_3_ATI                                                  0x8944
+#define GL_CON_4_ATI                                                  0x8945
+#define GL_CON_5_ATI                                                  0x8946
+#define GL_CON_6_ATI                                                  0x8947
+#define GL_CON_7_ATI                                                  0x8948
+#define GL_CON_8_ATI                                                  0x8949
+#define GL_CON_9_ATI                                                  0x894A
+#define GL_COORD_REPLACE                                              0x8862
+#define GL_COORD_REPLACE_ARB                                          0x8862
+#define GL_COORD_REPLACE_NV                                           0x8862
+#define GL_COPY                                                       0x1503
+#define GL_COPY_INVERTED                                              0x150C
+#define GL_COPY_PIXEL_TOKEN                                           0x0706
+#define GL_COPY_READ_BUFFER_BINDING                                   0x8F36
+#define GL_COPY_WRITE_BUFFER_BINDING                                  0x8F37
+#define GL_COUNTER_RANGE_AMD                                          0x8BC1
+#define GL_COUNTER_TYPE_AMD                                           0x8BC0
+#define GL_COUNT_DOWN_NV                                              0x9089
+#define GL_COUNT_UP_NV                                                0x9088
+#define GL_COVERAGE_ALL_FRAGMENTS_NV                                  0x8ED5
+#define GL_COVERAGE_ATTACHMENT_NV                                     0x8ED2
+#define GL_COVERAGE_AUTOMATIC_NV                                      0x8ED7
+#define GL_COVERAGE_BUFFERS_NV                                        0x8ED3
+#define GL_COVERAGE_BUFFER_BIT_NV                                     0x00008000
+#define GL_COVERAGE_COMPONENT4_NV                                     0x8ED1
+#define GL_COVERAGE_COMPONENT_NV                                      0x8ED0
+#define GL_COVERAGE_EDGE_FRAGMENTS_NV                                 0x8ED6
+#define GL_COVERAGE_SAMPLES_NV                                        0x80A9
+#define GL_CPU_OPTIMIZED_QCOM                                         0x8FB1
+#define GL_CUBIC_CURVE_TO_NV                                          0x0C
+#define GL_CUBIC_EXT                                                  0x8334
+#define GL_CUBIC_HP                                                   0x815F
+#define GL_CULL_FACE                                                  0x0B44
+#define GL_CULL_FACE_MODE                                             0x0B45
+#define GL_CULL_FRAGMENT_NV                                           0x86E7
+#define GL_CULL_MODES_NV                                              0x86E0
+#define GL_CULL_VERTEX_EXT                                            0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT                               0x81AB
+#define GL_CULL_VERTEX_IBM                                            103050
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT                            0x81AC
+#define GL_CURRENT_ATTRIB_NV                                          0x8626
+#define GL_CURRENT_BINORMAL_EXT                                       0x843C
+#define GL_CURRENT_BIT                                                0x00000001
+#define GL_CURRENT_COLOR                                              0x0B00
+#define GL_CURRENT_FOG_COORD                                          0x8453
+#define GL_CURRENT_FOG_COORDINATE                                     0x8453
+#define GL_CURRENT_FOG_COORDINATE_EXT                                 0x8453
+#define GL_CURRENT_INDEX                                              0x0B01
+#define GL_CURRENT_MATRIX_ARB                                         0x8641
+#define GL_CURRENT_MATRIX_INDEX_ARB                                   0x8845
+#define GL_CURRENT_MATRIX_NV                                          0x8641
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB                             0x8640
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV                              0x8640
+#define GL_CURRENT_NORMAL                                             0x0B02
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV                              0x8865
+#define GL_CURRENT_PALETTE_MATRIX_ARB                                 0x8843
+#define GL_CURRENT_PALETTE_MATRIX_OES                                 0x8843
+#define GL_CURRENT_PROGRAM                                            0x8B8D
+#define GL_CURRENT_QUERY                                              0x8865
+#define GL_CURRENT_QUERY_ARB                                          0x8865
+#define GL_CURRENT_QUERY_EXT                                          0x8865
+#define GL_CURRENT_RASTER_COLOR                                       0x0B04
+#define GL_CURRENT_RASTER_DISTANCE                                    0x0B09
+#define GL_CURRENT_RASTER_INDEX                                       0x0B05
+#define GL_CURRENT_RASTER_NORMAL_SGIX                                 0x8406
+#define GL_CURRENT_RASTER_POSITION                                    0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID                              0x0B08
+#define GL_CURRENT_RASTER_SECONDARY_COLOR                             0x845F
+#define GL_CURRENT_RASTER_TEXTURE_COORDS                              0x0B06
+#define GL_CURRENT_SECONDARY_COLOR                                    0x8459
+#define GL_CURRENT_SECONDARY_COLOR_EXT                                0x8459
+#define GL_CURRENT_TANGENT_EXT                                        0x843B
+#define GL_CURRENT_TEXTURE_COORDS                                     0x0B03
+#define GL_CURRENT_TIME_NV                                            0x8E28
+#define GL_CURRENT_VERTEX_ATTRIB                                      0x8626
+#define GL_CURRENT_VERTEX_ATTRIB_ARB                                  0x8626
+#define GL_CURRENT_VERTEX_EXT                                         0x87E2
+#define GL_CURRENT_VERTEX_WEIGHT_EXT                                  0x850B
+#define GL_CURRENT_WEIGHT_ARB                                         0x86A8
+#define GL_CW                                                         0x0900
+#define GL_DATA_BUFFER_AMD                                            0x9151
+#define GL_DEBUG_ASSERT_MESA                                          0x875B
+#define GL_DEBUG_CALLBACK_FUNCTION                                    0x8244
+#define GL_DEBUG_CALLBACK_FUNCTION_ARB                                0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM                                  0x8245
+#define GL_DEBUG_CALLBACK_USER_PARAM_ARB                              0x8245
+#define GL_DEBUG_CATEGORY_API_ERROR_AMD                               0x9149
+#define GL_DEBUG_CATEGORY_APPLICATION_AMD                             0x914F
+#define GL_DEBUG_CATEGORY_DEPRECATION_AMD                             0x914B
+#define GL_DEBUG_CATEGORY_OTHER_AMD                                   0x9150
+#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD                             0x914D
+#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD                         0x914E
+#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD                      0x914C
+#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD                           0x914A
+#define GL_DEBUG_GROUP_STACK_DEPTH                                    0x826D
+#define GL_DEBUG_LOGGED_MESSAGES                                      0x9145
+#define GL_DEBUG_LOGGED_MESSAGES_AMD                                  0x9145
+#define GL_DEBUG_LOGGED_MESSAGES_ARB                                  0x9145
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH                           0x8243
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB                       0x8243
+#define GL_DEBUG_OBJECT_MESA                                          0x8759
+#define GL_DEBUG_OUTPUT                                               0x92E0
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS                                   0x8242
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB                               0x8242
+#define GL_DEBUG_PRINT_MESA                                           0x875A
+#define GL_DEBUG_SEVERITY_HIGH                                        0x9146
+#define GL_DEBUG_SEVERITY_HIGH_AMD                                    0x9146
+#define GL_DEBUG_SEVERITY_HIGH_ARB                                    0x9146
+#define GL_DEBUG_SEVERITY_LOW                                         0x9148
+#define GL_DEBUG_SEVERITY_LOW_AMD                                     0x9148
+#define GL_DEBUG_SEVERITY_LOW_ARB                                     0x9148
+#define GL_DEBUG_SEVERITY_MEDIUM                                      0x9147
+#define GL_DEBUG_SEVERITY_MEDIUM_AMD                                  0x9147
+#define GL_DEBUG_SEVERITY_MEDIUM_ARB                                  0x9147
+#define GL_DEBUG_SEVERITY_NOTIFICATION                                0x826B
+#define GL_DEBUG_SOURCE_API                                           0x8246
+#define GL_DEBUG_SOURCE_API_ARB                                       0x8246
+#define GL_DEBUG_SOURCE_APPLICATION                                   0x824A
+#define GL_DEBUG_SOURCE_APPLICATION_ARB                               0x824A
+#define GL_DEBUG_SOURCE_OTHER                                         0x824B
+#define GL_DEBUG_SOURCE_OTHER_ARB                                     0x824B
+#define GL_DEBUG_SOURCE_SHADER_COMPILER                               0x8248
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB                           0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY                                   0x8249
+#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB                               0x8249
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM                                 0x8247
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB                             0x8247
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR                             0x824D
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB                         0x824D
+#define GL_DEBUG_TYPE_ERROR                                           0x824C
+#define GL_DEBUG_TYPE_ERROR_ARB                                       0x824C
+#define GL_DEBUG_TYPE_MARKER                                          0x8268
+#define GL_DEBUG_TYPE_OTHER                                           0x8251
+#define GL_DEBUG_TYPE_OTHER_ARB                                       0x8251
+#define GL_DEBUG_TYPE_PERFORMANCE                                     0x8250
+#define GL_DEBUG_TYPE_PERFORMANCE_ARB                                 0x8250
+#define GL_DEBUG_TYPE_POP_GROUP                                       0x826A
+#define GL_DEBUG_TYPE_PORTABILITY                                     0x824F
+#define GL_DEBUG_TYPE_PORTABILITY_ARB                                 0x824F
+#define GL_DEBUG_TYPE_PUSH_GROUP                                      0x8269
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR                              0x824E
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB                          0x824E
+#define GL_DECAL                                                      0x2101
+#define GL_DECODE_EXT                                                 0x8A49
+#define GL_DECR                                                       0x1E03
+#define GL_DECR_WRAP                                                  0x8508
+#define GL_DECR_WRAP_EXT                                              0x8508
+#define GL_DECR_WRAP_OES                                              0x8508
+#define GL_DEFORMATIONS_MASK_SGIX                                     0x8196
+#define GL_DELETE_STATUS                                              0x8B80
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV                                 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV                                 0x86EA
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV                               0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV                                0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV                          0x885A
+#define GL_DEPTH                                                      0x1801
+#define GL_DEPTH24_STENCIL8                                           0x88F0
+#define GL_DEPTH24_STENCIL8_EXT                                       0x88F0
+#define GL_DEPTH24_STENCIL8_OES                                       0x88F0
+#define GL_DEPTH32F_STENCIL8                                          0x8CAD
+#define GL_DEPTH32F_STENCIL8_NV                                       0x8DAC
+#define GL_DEPTH_ATTACHMENT                                           0x8D00
+#define GL_DEPTH_ATTACHMENT_EXT                                       0x8D00
+#define GL_DEPTH_ATTACHMENT_OES                                       0x8D00
+#define GL_DEPTH_BIAS                                                 0x0D1F
+#define GL_DEPTH_BITS                                                 0x0D56
+#define GL_DEPTH_BOUNDS_EXT                                           0x8891
+#define GL_DEPTH_BOUNDS_TEST_EXT                                      0x8890
+#define GL_DEPTH_BUFFER_BIT                                           0x00000100
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV                                 0x8DAF
+#define GL_DEPTH_CLAMP                                                0x864F
+#define GL_DEPTH_CLAMP_FAR_AMD                                        0x901F
+#define GL_DEPTH_CLAMP_NEAR_AMD                                       0x901E
+#define GL_DEPTH_CLAMP_NV                                             0x864F
+#define GL_DEPTH_CLEAR_VALUE                                          0x0B73
+#define GL_DEPTH_COMPONENT                                            0x1902
+#define GL_DEPTH_COMPONENT16                                          0x81A5
+#define GL_DEPTH_COMPONENT16_ARB                                      0x81A5
+#define GL_DEPTH_COMPONENT16_NONLINEAR_NV                             0x8E2C
+#define GL_DEPTH_COMPONENT16_OES                                      0x81A5
+#define GL_DEPTH_COMPONENT16_SGIX                                     0x81A5
+#define GL_DEPTH_COMPONENT24                                          0x81A6
+#define GL_DEPTH_COMPONENT24_ARB                                      0x81A6
+#define GL_DEPTH_COMPONENT24_OES                                      0x81A6
+#define GL_DEPTH_COMPONENT24_SGIX                                     0x81A6
+#define GL_DEPTH_COMPONENT32                                          0x81A7
+#define GL_DEPTH_COMPONENT32F                                         0x8CAC
+#define GL_DEPTH_COMPONENT32F_NV                                      0x8DAB
+#define GL_DEPTH_COMPONENT32_ARB                                      0x81A7
+#define GL_DEPTH_COMPONENT32_OES                                      0x81A7
+#define GL_DEPTH_COMPONENT32_SGIX                                     0x81A7
+#define GL_DEPTH_COMPONENTS                                           0x8284
+#define GL_DEPTH_EXT                                                  0x1801
+#define GL_DEPTH_FUNC                                                 0x0B74
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX                        0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX                             0x8312
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX                                 0x8310
+#define GL_DEPTH_RANGE                                                0x0B70
+#define GL_DEPTH_RENDERABLE                                           0x8287
+#define GL_DEPTH_SCALE                                                0x0D1E
+#define GL_DEPTH_STENCIL                                              0x84F9
+#define GL_DEPTH_STENCIL_ATTACHMENT                                   0x821A
+#define GL_DEPTH_STENCIL_EXT                                          0x84F9
+#define GL_DEPTH_STENCIL_MESA                                         0x8750
+#define GL_DEPTH_STENCIL_NV                                           0x84F9
+#define GL_DEPTH_STENCIL_OES                                          0x84F9
+#define GL_DEPTH_STENCIL_TEXTURE_MODE                                 0x90EA
+#define GL_DEPTH_STENCIL_TO_BGRA_NV                                   0x886F
+#define GL_DEPTH_STENCIL_TO_RGBA_NV                                   0x886E
+#define GL_DEPTH_TEST                                                 0x0B71
+#define GL_DEPTH_TEXTURE_MODE                                         0x884B
+#define GL_DEPTH_TEXTURE_MODE_ARB                                     0x884B
+#define GL_DEPTH_WRITEMASK                                            0x0B72
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS                             0x8096
+#define GL_DETAIL_TEXTURE_2D_SGIS                                     0x8095
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS                            0x809C
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS                                  0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS                                   0x809B
+#define GL_DIFFUSE                                                    0x1201
+#define GL_DISCARD_ATI                                                0x8763
+#define GL_DISCARD_NV                                                 0x8530
+#define GL_DISCRETE_AMD                                               0x9006
+#define GL_DISPATCH_INDIRECT_BUFFER                                   0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING                           0x90EF
+#define GL_DISPLAY_LIST                                               0x82E7
+#define GL_DISTANCE_ATTENUATION_EXT                                   0x8129
+#define GL_DISTANCE_ATTENUATION_SGIS                                  0x8129
+#define GL_DITHER                                                     0x0BD0
+#define GL_DOMAIN                                                     0x0A02
+#define GL_DONT_CARE                                                  0x1100
+#define GL_DOT2_ADD_ATI                                               0x896C
+#define GL_DOT3_ATI                                                   0x8966
+#define GL_DOT3_RGB                                                   0x86AE
+#define GL_DOT3_RGBA                                                  0x86AF
+#define GL_DOT3_RGBA_ARB                                              0x86AF
+#define GL_DOT3_RGBA_EXT                                              0x8741
+#define GL_DOT3_RGBA_IMG                                              0x86AF
+#define GL_DOT3_RGB_ARB                                               0x86AE
+#define GL_DOT3_RGB_EXT                                               0x8740
+#define GL_DOT4_ATI                                                   0x8967
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV                        0x885D
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV                  0x86F3
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV                               0x86ED
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV                            0x86F1
+#define GL_DOT_PRODUCT_NV                                             0x86EC
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV                                0x885B
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV                            0x86F2
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV                                  0x885C
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV                                  0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV                                  0x86EF
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV                            0x86F0
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV                           0x864E
+#define GL_DOUBLE                                                     0x140A
+#define GL_DOUBLEBUFFER                                               0x0C32
+#define GL_DOUBLE_EXT                                                 0x140A
+#define GL_DOUBLE_MAT2                                                0x8F46
+#define GL_DOUBLE_MAT2_EXT                                            0x8F46
+#define GL_DOUBLE_MAT3                                                0x8F47
+#define GL_DOUBLE_MAT3_EXT                                            0x8F47
+#define GL_DOUBLE_MAT4                                                0x8F48
+#define GL_DOUBLE_MAT4_EXT                                            0x8F48
+#define GL_DOUBLE_VEC2                                                0x8FFC
+#define GL_DOUBLE_VEC2_EXT                                            0x8FFC
+#define GL_DOUBLE_VEC3                                                0x8FFD
+#define GL_DOUBLE_VEC3_EXT                                            0x8FFD
+#define GL_DOUBLE_VEC4                                                0x8FFE
+#define GL_DOUBLE_VEC4_EXT                                            0x8FFE
+#define GL_DRAW_BUFFER                                                0x0C01
+#define GL_DRAW_BUFFER0                                               0x8825
+#define GL_DRAW_BUFFER0_ARB                                           0x8825
+#define GL_DRAW_BUFFER0_ATI                                           0x8825
+#define GL_DRAW_BUFFER0_NV                                            0x8825
+#define GL_DRAW_BUFFER1                                               0x8826
+#define GL_DRAW_BUFFER10                                              0x882F
+#define GL_DRAW_BUFFER10_ARB                                          0x882F
+#define GL_DRAW_BUFFER10_ATI                                          0x882F
+#define GL_DRAW_BUFFER10_NV                                           0x882F
+#define GL_DRAW_BUFFER11                                              0x8830
+#define GL_DRAW_BUFFER11_ARB                                          0x8830
+#define GL_DRAW_BUFFER11_ATI                                          0x8830
+#define GL_DRAW_BUFFER11_NV                                           0x8830
+#define GL_DRAW_BUFFER12                                              0x8831
+#define GL_DRAW_BUFFER12_ARB                                          0x8831
+#define GL_DRAW_BUFFER12_ATI                                          0x8831
+#define GL_DRAW_BUFFER12_NV                                           0x8831
+#define GL_DRAW_BUFFER13                                              0x8832
+#define GL_DRAW_BUFFER13_ARB                                          0x8832
+#define GL_DRAW_BUFFER13_ATI                                          0x8832
+#define GL_DRAW_BUFFER13_NV                                           0x8832
+#define GL_DRAW_BUFFER14                                              0x8833
+#define GL_DRAW_BUFFER14_ARB                                          0x8833
+#define GL_DRAW_BUFFER14_ATI                                          0x8833
+#define GL_DRAW_BUFFER14_NV                                           0x8833
+#define GL_DRAW_BUFFER15                                              0x8834
+#define GL_DRAW_BUFFER15_ARB                                          0x8834
+#define GL_DRAW_BUFFER15_ATI                                          0x8834
+#define GL_DRAW_BUFFER15_NV                                           0x8834
+#define GL_DRAW_BUFFER1_ARB                                           0x8826
+#define GL_DRAW_BUFFER1_ATI                                           0x8826
+#define GL_DRAW_BUFFER1_NV                                            0x8826
+#define GL_DRAW_BUFFER2                                               0x8827
+#define GL_DRAW_BUFFER2_ARB                                           0x8827
+#define GL_DRAW_BUFFER2_ATI                                           0x8827
+#define GL_DRAW_BUFFER2_NV                                            0x8827
+#define GL_DRAW_BUFFER3                                               0x8828
+#define GL_DRAW_BUFFER3_ARB                                           0x8828
+#define GL_DRAW_BUFFER3_ATI                                           0x8828
+#define GL_DRAW_BUFFER3_NV                                            0x8828
+#define GL_DRAW_BUFFER4                                               0x8829
+#define GL_DRAW_BUFFER4_ARB                                           0x8829
+#define GL_DRAW_BUFFER4_ATI                                           0x8829
+#define GL_DRAW_BUFFER4_NV                                            0x8829
+#define GL_DRAW_BUFFER5                                               0x882A
+#define GL_DRAW_BUFFER5_ARB                                           0x882A
+#define GL_DRAW_BUFFER5_ATI                                           0x882A
+#define GL_DRAW_BUFFER5_NV                                            0x882A
+#define GL_DRAW_BUFFER6                                               0x882B
+#define GL_DRAW_BUFFER6_ARB                                           0x882B
+#define GL_DRAW_BUFFER6_ATI                                           0x882B
+#define GL_DRAW_BUFFER6_NV                                            0x882B
+#define GL_DRAW_BUFFER7                                               0x882C
+#define GL_DRAW_BUFFER7_ARB                                           0x882C
+#define GL_DRAW_BUFFER7_ATI                                           0x882C
+#define GL_DRAW_BUFFER7_NV                                            0x882C
+#define GL_DRAW_BUFFER8                                               0x882D
+#define GL_DRAW_BUFFER8_ARB                                           0x882D
+#define GL_DRAW_BUFFER8_ATI                                           0x882D
+#define GL_DRAW_BUFFER8_NV                                            0x882D
+#define GL_DRAW_BUFFER9                                               0x882E
+#define GL_DRAW_BUFFER9_ARB                                           0x882E
+#define GL_DRAW_BUFFER9_ATI                                           0x882E
+#define GL_DRAW_BUFFER9_NV                                            0x882E
+#define GL_DRAW_BUFFER_EXT                                            0x0C01
+#define GL_DRAW_FRAMEBUFFER                                           0x8CA9
+#define GL_DRAW_FRAMEBUFFER_ANGLE                                     0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING                                   0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT                               0x8CA6
+#define GL_DRAW_FRAMEBUFFER_EXT                                       0x8CA9
+#define GL_DRAW_INDIRECT_ADDRESS_NV                                   0x8F41
+#define GL_DRAW_INDIRECT_BUFFER                                       0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING                               0x8F43
+#define GL_DRAW_INDIRECT_LENGTH_NV                                    0x8F42
+#define GL_DRAW_INDIRECT_UNIFIED_NV                                   0x8F40
+#define GL_DRAW_PIXELS_APPLE                                          0x8A0A
+#define GL_DRAW_PIXEL_TOKEN                                           0x0705
+#define GL_DSDT8_MAG8_INTENSITY8_NV                                   0x870B
+#define GL_DSDT8_MAG8_NV                                              0x870A
+#define GL_DSDT8_NV                                                   0x8709
+#define GL_DSDT_MAG_INTENSITY_NV                                      0x86DC
+#define GL_DSDT_MAG_NV                                                0x86F6
+#define GL_DSDT_MAG_VIB_NV                                            0x86F7
+#define GL_DSDT_NV                                                    0x86F5
+#define GL_DST_ALPHA                                                  0x0304
+#define GL_DST_COLOR                                                  0x0306
+#define GL_DS_BIAS_NV                                                 0x8716
+#define GL_DS_SCALE_NV                                                0x8710
+#define GL_DT_BIAS_NV                                                 0x8717
+#define GL_DT_SCALE_NV                                                0x8711
+#define GL_DU8DV8_ATI                                                 0x877A
+#define GL_DUAL_ALPHA12_SGIS                                          0x8112
+#define GL_DUAL_ALPHA16_SGIS                                          0x8113
+#define GL_DUAL_ALPHA4_SGIS                                           0x8110
+#define GL_DUAL_ALPHA8_SGIS                                           0x8111
+#define GL_DUAL_INTENSITY12_SGIS                                      0x811A
+#define GL_DUAL_INTENSITY16_SGIS                                      0x811B
+#define GL_DUAL_INTENSITY4_SGIS                                       0x8118
+#define GL_DUAL_INTENSITY8_SGIS                                       0x8119
+#define GL_DUAL_LUMINANCE12_SGIS                                      0x8116
+#define GL_DUAL_LUMINANCE16_SGIS                                      0x8117
+#define GL_DUAL_LUMINANCE4_SGIS                                       0x8114
+#define GL_DUAL_LUMINANCE8_SGIS                                       0x8115
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS                                 0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS                                 0x811D
+#define GL_DUAL_TEXTURE_SELECT_SGIS                                   0x8124
+#define GL_DUDV_ATI                                                   0x8779
+#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV                                0xF2
+#define GL_DUP_LAST_CUBIC_CURVE_TO_NV                                 0xF4
+#define GL_DYNAMIC_ATI                                                0x8761
+#define GL_DYNAMIC_COPY                                               0x88EA
+#define GL_DYNAMIC_COPY_ARB                                           0x88EA
+#define GL_DYNAMIC_DRAW                                               0x88E8
+#define GL_DYNAMIC_DRAW_ARB                                           0x88E8
+#define GL_DYNAMIC_READ                                               0x88E9
+#define GL_DYNAMIC_READ_ARB                                           0x88E9
+#define GL_EDGEFLAG_BIT_PGI                                           0x00040000
+#define GL_EDGE_FLAG                                                  0x0B43
+#define GL_EDGE_FLAG_ARRAY                                            0x8079
+#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV                                 0x8F26
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING                             0x889B
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB                         0x889B
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT                                  0x808D
+#define GL_EDGE_FLAG_ARRAY_EXT                                        0x8079
+#define GL_EDGE_FLAG_ARRAY_LENGTH_NV                                  0x8F30
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM                                   103075
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM                            103085
+#define GL_EDGE_FLAG_ARRAY_POINTER                                    0x8093
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT                                0x8093
+#define GL_EDGE_FLAG_ARRAY_STRIDE                                     0x808C
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT                                 0x808C
+#define GL_EIGHTH_BIT_ATI                                             0x00000020
+#define GL_ELEMENT_ARRAY_ADDRESS_NV                                   0x8F29
+#define GL_ELEMENT_ARRAY_APPLE                                        0x8A0C
+#define GL_ELEMENT_ARRAY_ATI                                          0x8768
+#define GL_ELEMENT_ARRAY_BARRIER_BIT                                  0x00000002
+#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT                              0x00000002
+#define GL_ELEMENT_ARRAY_BUFFER                                       0x8893
+#define GL_ELEMENT_ARRAY_BUFFER_ARB                                   0x8893
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING                               0x8895
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB                           0x8895
+#define GL_ELEMENT_ARRAY_LENGTH_NV                                    0x8F33
+#define GL_ELEMENT_ARRAY_POINTER_APPLE                                0x8A0E
+#define GL_ELEMENT_ARRAY_POINTER_ATI                                  0x876A
+#define GL_ELEMENT_ARRAY_TYPE_APPLE                                   0x8A0D
+#define GL_ELEMENT_ARRAY_TYPE_ATI                                     0x8769
+#define GL_ELEMENT_ARRAY_UNIFIED_NV                                   0x8F1F
+#define GL_EMBOSS_CONSTANT_NV                                         0x855E
+#define GL_EMBOSS_LIGHT_NV                                            0x855D
+#define GL_EMBOSS_MAP_NV                                              0x855F
+#define GL_EMISSION                                                   0x1600
+#define GL_ENABLE_BIT                                                 0x00002000
+#define GL_EQUAL                                                      0x0202
+#define GL_EQUIV                                                      0x1509
+#define GL_ETC1_RGB8_OES                                              0x8D64
+#define GL_EVAL_2D_NV                                                 0x86C0
+#define GL_EVAL_BIT                                                   0x00010000
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV                            0x86C5
+#define GL_EVAL_TRIANGULAR_2D_NV                                      0x86C1
+#define GL_EVAL_VERTEX_ATRRIB0_NV                                     0x86C6
+#define GL_EVAL_VERTEX_ATRRIB10_NV                                    0x86D0
+#define GL_EVAL_VERTEX_ATRRIB11_NV                                    0x86D1
+#define GL_EVAL_VERTEX_ATRRIB12_NV                                    0x86D2
+#define GL_EVAL_VERTEX_ATRRIB13_NV                                    0x86D3
+#define GL_EVAL_VERTEX_ATRRIB14_NV                                    0x86D4
+#define GL_EVAL_VERTEX_ATRRIB15_NV                                    0x86D5
+#define GL_EVAL_VERTEX_ATRRIB1_NV                                     0x86C7
+#define GL_EVAL_VERTEX_ATRRIB2_NV                                     0x86C8
+#define GL_EVAL_VERTEX_ATRRIB3_NV                                     0x86C9
+#define GL_EVAL_VERTEX_ATRRIB4_NV                                     0x86CA
+#define GL_EVAL_VERTEX_ATRRIB5_NV                                     0x86CB
+#define GL_EVAL_VERTEX_ATRRIB6_NV                                     0x86CC
+#define GL_EVAL_VERTEX_ATRRIB7_NV                                     0x86CD
+#define GL_EVAL_VERTEX_ATRRIB8_NV                                     0x86CE
+#define GL_EVAL_VERTEX_ATRRIB9_NV                                     0x86CF
+#define GL_EVAL_VERTEX_ATTRIB0_NV                                     0x86C6
+#define GL_EVAL_VERTEX_ATTRIB10_NV                                    0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV                                    0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV                                    0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV                                    0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV                                    0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV                                    0x86D5
+#define GL_EVAL_VERTEX_ATTRIB1_NV                                     0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV                                     0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV                                     0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV                                     0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV                                     0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV                                     0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV                                     0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV                                     0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV                                     0x86CF
+#define GL_EXP                                                        0x0800
+#define GL_EXP2                                                       0x0801
+#define GL_EXPAND_NEGATE_NV                                           0x8539
+#define GL_EXPAND_NORMAL_NV                                           0x8538
+#define GL_EXTENSIONS                                                 0x1F03
+#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD                         0x9160
+#define GL_EYE_DISTANCE_TO_LINE_SGIS                                  0x81F2
+#define GL_EYE_DISTANCE_TO_POINT_SGIS                                 0x81F0
+#define GL_EYE_LINEAR                                                 0x2400
+#define GL_EYE_LINE_SGIS                                              0x81F6
+#define GL_EYE_PLANE                                                  0x2502
+#define GL_EYE_PLANE_ABSOLUTE_NV                                      0x855C
+#define GL_EYE_POINT_SGIS                                             0x81F4
+#define GL_EYE_RADIAL_NV                                              0x855B
+#define GL_E_TIMES_F_NV                                               0x8531
+#define GL_FACTOR_ALPHA_MODULATE_IMG                                  0x8C07
+#define GL_FACTOR_MAX_AMD                                             0x901D
+#define GL_FACTOR_MIN_AMD                                             0x901C
+#define GL_FAILURE_NV                                                 0x9030
+#define GL_FALSE                                                      0
+#define GL_FASTEST                                                    0x1101
+#define GL_FEEDBACK                                                   0x1C01
+#define GL_FEEDBACK_BUFFER_POINTER                                    0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE                                       0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE                                       0x0DF2
+#define GL_FENCE_APPLE                                                0x8A0B
+#define GL_FENCE_CONDITION_NV                                         0x84F4
+#define GL_FENCE_STATUS_NV                                            0x84F3
+#define GL_FIELDS_NV                                                  0x8E27
+#define GL_FIELD_LOWER_NV                                             0x9023
+#define GL_FIELD_UPPER_NV                                             0x9022
+#define GL_FILE_NAME_NV                                               0x9074
+#define GL_FILL                                                       0x1B02
+#define GL_FILTER                                                     0x829A
+#define GL_FILTER4_SGIS                                               0x8146
+#define GL_FIRST_TO_REST_NV                                           0x90AF
+#define GL_FIRST_VERTEX_CONVENTION                                    0x8E4D
+#define GL_FIRST_VERTEX_CONVENTION_EXT                                0x8E4D
+#define GL_FIXED                                                      0x140C
+#define GL_FIXED_OES                                                  0x140C
+#define GL_FIXED_ONLY                                                 0x891D
+#define GL_FIXED_ONLY_ARB                                             0x891D
+#define GL_FLAT                                                       0x1D00
+#define GL_FLOAT                                                      0x1406
+#define GL_FLOAT16_NV                                                 0x8FF8
+#define GL_FLOAT16_VEC2_NV                                            0x8FF9
+#define GL_FLOAT16_VEC3_NV                                            0x8FFA
+#define GL_FLOAT16_VEC4_NV                                            0x8FFB
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                             0x8DAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV                          0x8DAD
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV                                 0x888D
+#define GL_FLOAT_MAT2                                                 0x8B5A
+#define GL_FLOAT_MAT2_ARB                                             0x8B5A
+#define GL_FLOAT_MAT3                                                 0x8B5B
+#define GL_FLOAT_MAT3_ARB                                             0x8B5B
+#define GL_FLOAT_MAT4                                                 0x8B5C
+#define GL_FLOAT_MAT4_ARB                                             0x8B5C
+#define GL_FLOAT_R16_NV                                               0x8884
+#define GL_FLOAT_R32_NV                                               0x8885
+#define GL_FLOAT_RG16_NV                                              0x8886
+#define GL_FLOAT_RG32_NV                                              0x8887
+#define GL_FLOAT_RGB16_NV                                             0x8888
+#define GL_FLOAT_RGB32_NV                                             0x8889
+#define GL_FLOAT_RGBA16_NV                                            0x888A
+#define GL_FLOAT_RGBA32_NV                                            0x888B
+#define GL_FLOAT_RGBA_MODE_NV                                         0x888E
+#define GL_FLOAT_RGBA_NV                                              0x8883
+#define GL_FLOAT_RGB_NV                                               0x8882
+#define GL_FLOAT_RG_NV                                                0x8881
+#define GL_FLOAT_R_NV                                                 0x8880
+#define GL_FLOAT_VEC2                                                 0x8B50
+#define GL_FLOAT_VEC2_ARB                                             0x8B50
+#define GL_FLOAT_VEC3                                                 0x8B51
+#define GL_FLOAT_VEC3_ARB                                             0x8B51
+#define GL_FLOAT_VEC4                                                 0x8B52
+#define GL_FLOAT_VEC4_ARB                                             0x8B52
+#define GL_FOG                                                        0x0B60
+#define GL_FOG_BIT                                                    0x00000080
+#define GL_FOG_COLOR                                                  0x0B66
+#define GL_FOG_COORD                                                  0x8451
+#define GL_FOG_COORDINATE                                             0x8451
+#define GL_FOG_COORDINATE_ARRAY                                       0x8457
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING                        0x889D
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB                    0x889D
+#define GL_FOG_COORDINATE_ARRAY_EXT                                   0x8457
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM                              103076
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM                       103086
+#define GL_FOG_COORDINATE_ARRAY_POINTER                               0x8456
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT                           0x8456
+#define GL_FOG_COORDINATE_ARRAY_STRIDE                                0x8455
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT                            0x8455
+#define GL_FOG_COORDINATE_ARRAY_TYPE                                  0x8454
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT                              0x8454
+#define GL_FOG_COORDINATE_EXT                                         0x8451
+#define GL_FOG_COORDINATE_SOURCE                                      0x8450
+#define GL_FOG_COORDINATE_SOURCE_EXT                                  0x8450
+#define GL_FOG_COORD_ARRAY                                            0x8457
+#define GL_FOG_COORD_ARRAY_ADDRESS_NV                                 0x8F28
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING                             0x889D
+#define GL_FOG_COORD_ARRAY_LENGTH_NV                                  0x8F32
+#define GL_FOG_COORD_ARRAY_POINTER                                    0x8456
+#define GL_FOG_COORD_ARRAY_STRIDE                                     0x8455
+#define GL_FOG_COORD_ARRAY_TYPE                                       0x8454
+#define GL_FOG_COORD_SRC                                              0x8450
+#define GL_FOG_DENSITY                                                0x0B62
+#define GL_FOG_DISTANCE_MODE_NV                                       0x855A
+#define GL_FOG_END                                                    0x0B64
+#define GL_FOG_FACTOR_TO_ALPHA_SGIX                                   0x836F
+#define GL_FOG_FUNC_POINTS_SGIS                                       0x812B
+#define GL_FOG_FUNC_SGIS                                              0x812A
+#define GL_FOG_GEN_MODE_NV                                            0x855A
+#define GL_FOG_HINT                                                   0x0C54
+#define GL_FOG_INDEX                                                  0x0B61
+#define GL_FOG_MODE                                                   0x0B65
+#define GL_FOG_OFFSET_SGIX                                            0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX                                      0x8199
+#define GL_FOG_SCALE_SGIX                                             0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX                                       0x81FD
+#define GL_FOG_SPECULAR_TEXTURE_WIN                                   0x80EC
+#define GL_FOG_START                                                  0x0B63
+#define GL_FONT_ASCENDER_NV                                           0x00200000
+#define GL_FONT_DESCENDER_NV                                          0x00400000
+#define GL_FONT_HAS_KERNING_NV                                        0x10000000
+#define GL_FONT_HEIGHT_NV                                             0x00800000
+#define GL_FONT_MAX_ADVANCE_HEIGHT_NV                                 0x02000000
+#define GL_FONT_MAX_ADVANCE_WIDTH_NV                                  0x01000000
+#define GL_FONT_UNDERLINE_POSITION_NV                                 0x04000000
+#define GL_FONT_UNDERLINE_THICKNESS_NV                                0x08000000
+#define GL_FONT_UNITS_PER_EM_NV                                       0x00100000
+#define GL_FONT_X_MAX_BOUNDS_NV                                       0x00040000
+#define GL_FONT_X_MIN_BOUNDS_NV                                       0x00010000
+#define GL_FONT_Y_MAX_BOUNDS_NV                                       0x00080000
+#define GL_FONT_Y_MIN_BOUNDS_NV                                       0x00020000
+#define GL_FORCE_BLUE_TO_ONE_NV                                       0x8860
+#define GL_FORMAT_SUBSAMPLE_244_244_OML                               0x8983
+#define GL_FORMAT_SUBSAMPLE_24_24_OML                                 0x8982
+#define GL_FRACTIONAL_EVEN                                            0x8E7C
+#define GL_FRACTIONAL_ODD                                             0x8E7B
+#define GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX                         0x8314
+#define GL_FRAGMENTS_INSTRUMENT_MAX_SGIX                              0x8315
+#define GL_FRAGMENTS_INSTRUMENT_SGIX                                  0x8313
+#define GL_FRAGMENT_ALPHA_MODULATE_IMG                                0x8C08
+#define GL_FRAGMENT_COLOR_EXT                                         0x834C
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX                          0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX                     0x8403
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX                               0x8401
+#define GL_FRAGMENT_DEPTH                                             0x8452
+#define GL_FRAGMENT_DEPTH_EXT                                         0x8452
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS                         0x8E5D
+#define GL_FRAGMENT_LIGHT0_SGIX                                       0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX                                       0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX                                       0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX                                       0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX                                       0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX                                       0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX                                       0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX                                       0x8413
+#define GL_FRAGMENT_LIGHTING_SGIX                                     0x8400
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX                          0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX                     0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX             0x840B
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX                         0x8409
+#define GL_FRAGMENT_MATERIAL_EXT                                      0x8349
+#define GL_FRAGMENT_NORMAL_EXT                                        0x834A
+#define GL_FRAGMENT_PROGRAM_ARB                                       0x8804
+#define GL_FRAGMENT_PROGRAM_BINDING_NV                                0x8873
+#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA                        0x8BB3
+#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA                        0x8BB2
+#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA                             0x8BB1
+#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV              0x8E5D
+#define GL_FRAGMENT_PROGRAM_NV                                        0x8870
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV                       0x8DA4
+#define GL_FRAGMENT_PROGRAM_POSITION_MESA                             0x8BB0
+#define GL_FRAGMENT_SHADER                                            0x8B30
+#define GL_FRAGMENT_SHADER_ARB                                        0x8B30
+#define GL_FRAGMENT_SHADER_ATI                                        0x8920
+#define GL_FRAGMENT_SHADER_BIT                                        0x00000002
+#define GL_FRAGMENT_SHADER_BIT_EXT                                    0x00000002
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT                            0x8B8B
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB                        0x8B8B
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES                        0x8B8B
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT                       0x8A52
+#define GL_FRAGMENT_SUBROUTINE                                        0x92EC
+#define GL_FRAGMENT_SUBROUTINE_UNIFORM                                0x92F2
+#define GL_FRAGMENT_TEXTURE                                           0x829F
+#define GL_FRAMEBUFFER                                                0x8D40
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE                          0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE                               0x93A3
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE                           0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING                      0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE                      0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT                  0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE                          0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE                          0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED                             0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB                         0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT                         0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME                         0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT                     0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES                     0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE                         0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT                     0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES                     0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE                            0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE                        0x8217
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT              0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES              0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE               0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT           0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES           0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER                       0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT                   0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL                       0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT                   0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES                   0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT                 0x8D6C
+#define GL_FRAMEBUFFER_BARRIER_BIT                                    0x00000400
+#define GL_FRAMEBUFFER_BARRIER_BIT_EXT                                0x00000400
+#define GL_FRAMEBUFFER_BINDING                                        0x8CA6
+#define GL_FRAMEBUFFER_BINDING_ANGLE                                  0x8CA6
+#define GL_FRAMEBUFFER_BINDING_EXT                                    0x8CA6
+#define GL_FRAMEBUFFER_BINDING_OES                                    0x8CA6
+#define GL_FRAMEBUFFER_BLEND                                          0x828B
+#define GL_FRAMEBUFFER_COMPLETE                                       0x8CD5
+#define GL_FRAMEBUFFER_COMPLETE_EXT                                   0x8CD5
+#define GL_FRAMEBUFFER_COMPLETE_OES                                   0x8CD5
+#define GL_FRAMEBUFFER_DEFAULT                                        0x8218
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS                 0x9314
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT                                 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS                                 0x9312
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES                                0x9313
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH                                  0x9310
+#define GL_FRAMEBUFFER_EXT                                            0x8D40
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT                          0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT                      0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES                      0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT                      0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES                      0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER                         0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT                     0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES                     0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT                         0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES                         0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB                     0x8DA9
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT                     0x8DA9
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS                       0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB                   0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT                   0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT                  0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT              0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES              0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE                         0x8D56
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE                   0x8D56
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT                     0x8D56
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG                     0x9134
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER                         0x8CDC
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT                     0x8CDC
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES                     0x8CDC
+#define GL_FRAMEBUFFER_OES                                            0x8D40
+#define GL_FRAMEBUFFER_RENDERABLE                                     0x8289
+#define GL_FRAMEBUFFER_RENDERABLE_LAYERED                             0x828A
+#define GL_FRAMEBUFFER_SRGB                                           0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT                               0x8DBA
+#define GL_FRAMEBUFFER_SRGB_EXT                                       0x8DB9
+#define GL_FRAMEBUFFER_UNDEFINED                                      0x8219
+#define GL_FRAMEBUFFER_UNDEFINED_OES                                  0x8219
+#define GL_FRAMEBUFFER_UNSUPPORTED                                    0x8CDD
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT                                0x8CDD
+#define GL_FRAMEBUFFER_UNSUPPORTED_OES                                0x8CDD
+#define GL_FRAMEZOOM_FACTOR_SGIX                                      0x818C
+#define GL_FRAMEZOOM_SGIX                                             0x818B
+#define GL_FRAME_NV                                                   0x8E26
+#define GL_FRONT                                                      0x0404
+#define GL_FRONT_AND_BACK                                             0x0408
+#define GL_FRONT_FACE                                                 0x0B46
+#define GL_FRONT_LEFT                                                 0x0400
+#define GL_FRONT_RIGHT                                                0x0401
+#define GL_FULL_RANGE_EXT                                             0x87E1
+#define GL_FULL_STIPPLE_HINT_PGI                                      0x1A219
+#define GL_FULL_SUPPORT                                               0x82B7
+#define GL_FUNC_ADD                                                   0x8006
+#define GL_FUNC_ADD_EXT                                               0x8006
+#define GL_FUNC_ADD_OES                                               0x8006
+#define GL_FUNC_REVERSE_SUBTRACT                                      0x800B
+#define GL_FUNC_REVERSE_SUBTRACT_EXT                                  0x800B
+#define GL_FUNC_REVERSE_SUBTRACT_OES                                  0x800B
+#define GL_FUNC_SUBTRACT                                              0x800A
+#define GL_FUNC_SUBTRACT_EXT                                          0x800A
+#define GL_FUNC_SUBTRACT_OES                                          0x800A
+#define GL_GCCSO_SHADER_BINARY_FJ                                     0x9260
+#define GL_GENERATE_MIPMAP                                            0x8191
+#define GL_GENERATE_MIPMAP_HINT                                       0x8192
+#define GL_GENERATE_MIPMAP_HINT_SGIS                                  0x8192
+#define GL_GENERATE_MIPMAP_SGIS                                       0x8191
+#define GL_GENERIC_ATTRIB_NV                                          0x8C7D
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX                              0x00000002
+#define GL_GEOMETRY_DEFORMATION_SGIX                                  0x8194
+#define GL_GEOMETRY_INPUT_TYPE                                        0x8917
+#define GL_GEOMETRY_INPUT_TYPE_ARB                                    0x8DDB
+#define GL_GEOMETRY_INPUT_TYPE_EXT                                    0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE                                       0x8918
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB                                   0x8DDC
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT                                   0x8DDC
+#define GL_GEOMETRY_PROGRAM_NV                                        0x8C26
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV                       0x8DA3
+#define GL_GEOMETRY_SHADER                                            0x8DD9
+#define GL_GEOMETRY_SHADER_ARB                                        0x8DD9
+#define GL_GEOMETRY_SHADER_BIT                                        0x00000004
+#define GL_GEOMETRY_SHADER_EXT                                        0x8DD9
+#define GL_GEOMETRY_SHADER_INVOCATIONS                                0x887F
+#define GL_GEOMETRY_SUBROUTINE                                        0x92EB
+#define GL_GEOMETRY_SUBROUTINE_UNIFORM                                0x92F1
+#define GL_GEOMETRY_TEXTURE                                           0x829E
+#define GL_GEOMETRY_VERTICES_OUT                                      0x8916
+#define GL_GEOMETRY_VERTICES_OUT_ARB                                  0x8DDA
+#define GL_GEOMETRY_VERTICES_OUT_EXT                                  0x8DDA
+#define GL_GEQUAL                                                     0x0206
+#define GL_GET_TEXTURE_IMAGE_FORMAT                                   0x8291
+#define GL_GET_TEXTURE_IMAGE_TYPE                                     0x8292
+#define GL_GLOBAL_ALPHA_FACTOR_SUN                                    0x81DA
+#define GL_GLOBAL_ALPHA_SUN                                           0x81D9
+#define GL_GLYPH_HAS_KERNING_NV                                       0x100
+#define GL_GLYPH_HEIGHT_BIT_NV                                        0x02
+#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV                    0x10
+#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV                          0x04
+#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV                          0x08
+#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV                      0x80
+#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV                            0x20
+#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV                            0x40
+#define GL_GLYPH_WIDTH_BIT_NV                                         0x01
+#define GL_GPU_ADDRESS_NV                                             0x8F34
+#define GL_GPU_OPTIMIZED_QCOM                                         0x8FB2
+#define GL_GREATER                                                    0x0204
+#define GL_GREEN                                                      0x1904
+#define GL_GREEN_BIAS                                                 0x0D19
+#define GL_GREEN_BITS                                                 0x0D53
+#define GL_GREEN_BIT_ATI                                              0x00000002
+#define GL_GREEN_INTEGER                                              0x8D95
+#define GL_GREEN_INTEGER_EXT                                          0x8D95
+#define GL_GREEN_MAX_CLAMP_INGR                                       0x8565
+#define GL_GREEN_MIN_CLAMP_INGR                                       0x8561
+#define GL_GREEN_SCALE                                                0x0D18
+#define GL_GUILTY_CONTEXT_RESET_ARB                                   0x8253
+#define GL_HALF_APPLE                                                 0x140B
+#define GL_HALF_BIAS_NEGATE_NV                                        0x853B
+#define GL_HALF_BIAS_NORMAL_NV                                        0x853A
+#define GL_HALF_BIT_ATI                                               0x00000008
+#define GL_HALF_FLOAT                                                 0x140B
+#define GL_HALF_FLOAT_ARB                                             0x140B
+#define GL_HALF_FLOAT_NV                                              0x140B
+#define GL_HALF_FLOAT_OES                                             0x8D61
+#define GL_HIGH_FLOAT                                                 0x8DF2
+#define GL_HIGH_INT                                                   0x8DF5
+#define GL_HILO16_NV                                                  0x86F8
+#define GL_HILO8_NV                                                   0x885E
+#define GL_HILO_NV                                                    0x86F4
+#define GL_HINT_BIT                                                   0x00008000
+#define GL_HISTOGRAM                                                  0x8024
+#define GL_HISTOGRAM_ALPHA_SIZE                                       0x802B
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT                                   0x802B
+#define GL_HISTOGRAM_BLUE_SIZE                                        0x802A
+#define GL_HISTOGRAM_BLUE_SIZE_EXT                                    0x802A
+#define GL_HISTOGRAM_EXT                                              0x8024
+#define GL_HISTOGRAM_FORMAT                                           0x8027
+#define GL_HISTOGRAM_FORMAT_EXT                                       0x8027
+#define GL_HISTOGRAM_GREEN_SIZE                                       0x8029
+#define GL_HISTOGRAM_GREEN_SIZE_EXT                                   0x8029
+#define GL_HISTOGRAM_LUMINANCE_SIZE                                   0x802C
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT                               0x802C
+#define GL_HISTOGRAM_RED_SIZE                                         0x8028
+#define GL_HISTOGRAM_RED_SIZE_EXT                                     0x8028
+#define GL_HISTOGRAM_SINK                                             0x802D
+#define GL_HISTOGRAM_SINK_EXT                                         0x802D
+#define GL_HISTOGRAM_WIDTH                                            0x8026
+#define GL_HISTOGRAM_WIDTH_EXT                                        0x8026
+#define GL_HI_BIAS_NV                                                 0x8714
+#define GL_HI_SCALE_NV                                                0x870E
+#define GL_HORIZONTAL_LINE_TO_NV                                      0x06
+#define GL_IDENTITY_NV                                                0x862A
+#define GL_IGNORE_BORDER_HP                                           0x8150
+#define GL_IMAGE_1D                                                   0x904C
+#define GL_IMAGE_1D_ARRAY                                             0x9052
+#define GL_IMAGE_1D_ARRAY_EXT                                         0x9052
+#define GL_IMAGE_1D_EXT                                               0x904C
+#define GL_IMAGE_2D                                                   0x904D
+#define GL_IMAGE_2D_ARRAY                                             0x9053
+#define GL_IMAGE_2D_ARRAY_EXT                                         0x9053
+#define GL_IMAGE_2D_EXT                                               0x904D
+#define GL_IMAGE_2D_MULTISAMPLE                                       0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY                                 0x9056
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT                             0x9056
+#define GL_IMAGE_2D_MULTISAMPLE_EXT                                   0x9055
+#define GL_IMAGE_2D_RECT                                              0x904F
+#define GL_IMAGE_2D_RECT_EXT                                          0x904F
+#define GL_IMAGE_3D                                                   0x904E
+#define GL_IMAGE_3D_EXT                                               0x904E
+#define GL_IMAGE_BINDING_ACCESS                                       0x8F3E
+#define GL_IMAGE_BINDING_ACCESS_EXT                                   0x8F3E
+#define GL_IMAGE_BINDING_FORMAT                                       0x906E
+#define GL_IMAGE_BINDING_FORMAT_EXT                                   0x906E
+#define GL_IMAGE_BINDING_LAYER                                        0x8F3D
+#define GL_IMAGE_BINDING_LAYERED                                      0x8F3C
+#define GL_IMAGE_BINDING_LAYERED_EXT                                  0x8F3C
+#define GL_IMAGE_BINDING_LAYER_EXT                                    0x8F3D
+#define GL_IMAGE_BINDING_LEVEL                                        0x8F3B
+#define GL_IMAGE_BINDING_LEVEL_EXT                                    0x8F3B
+#define GL_IMAGE_BINDING_NAME                                         0x8F3A
+#define GL_IMAGE_BINDING_NAME_EXT                                     0x8F3A
+#define GL_IMAGE_BUFFER                                               0x9051
+#define GL_IMAGE_BUFFER_EXT                                           0x9051
+#define GL_IMAGE_CLASS_10_10_10_2                                     0x82C3
+#define GL_IMAGE_CLASS_11_11_10                                       0x82C2
+#define GL_IMAGE_CLASS_1_X_16                                         0x82BE
+#define GL_IMAGE_CLASS_1_X_32                                         0x82BB
+#define GL_IMAGE_CLASS_1_X_8                                          0x82C1
+#define GL_IMAGE_CLASS_2_X_16                                         0x82BD
+#define GL_IMAGE_CLASS_2_X_32                                         0x82BA
+#define GL_IMAGE_CLASS_2_X_8                                          0x82C0
+#define GL_IMAGE_CLASS_4_X_16                                         0x82BC
+#define GL_IMAGE_CLASS_4_X_32                                         0x82B9
+#define GL_IMAGE_CLASS_4_X_8                                          0x82BF
+#define GL_IMAGE_COMPATIBILITY_CLASS                                  0x82A8
+#define GL_IMAGE_CUBE                                                 0x9050
+#define GL_IMAGE_CUBE_EXT                                             0x9050
+#define GL_IMAGE_CUBE_MAP_ARRAY                                       0x9054
+#define GL_IMAGE_CUBE_MAP_ARRAY_EXT                                   0x9054
+#define GL_IMAGE_CUBIC_WEIGHT_HP                                      0x815E
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS                        0x90C9
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE                         0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE                            0x90C7
+#define GL_IMAGE_MAG_FILTER_HP                                        0x815C
+#define GL_IMAGE_MIN_FILTER_HP                                        0x815D
+#define GL_IMAGE_PIXEL_FORMAT                                         0x82A9
+#define GL_IMAGE_PIXEL_TYPE                                           0x82AA
+#define GL_IMAGE_ROTATE_ANGLE_HP                                      0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP                                   0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP                                   0x815B
+#define GL_IMAGE_SCALE_X_HP                                           0x8155
+#define GL_IMAGE_SCALE_Y_HP                                           0x8156
+#define GL_IMAGE_TEXEL_SIZE                                           0x82A7
+#define GL_IMAGE_TRANSFORM_2D_HP                                      0x8161
+#define GL_IMAGE_TRANSLATE_X_HP                                       0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP                                       0x8158
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT                           0x8B9B
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                       0x8B9B
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE                             0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                         0x8B9A
+#define GL_INCR                                                       0x1E02
+#define GL_INCR_WRAP                                                  0x8507
+#define GL_INCR_WRAP_EXT                                              0x8507
+#define GL_INCR_WRAP_OES                                              0x8507
+#define GL_INDEX                                                      0x8222
+#define GL_INDEX_ARRAY                                                0x8077
+#define GL_INDEX_ARRAY_ADDRESS_NV                                     0x8F24
+#define GL_INDEX_ARRAY_BUFFER_BINDING                                 0x8899
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB                             0x8899
+#define GL_INDEX_ARRAY_COUNT_EXT                                      0x8087
+#define GL_INDEX_ARRAY_EXT                                            0x8077
+#define GL_INDEX_ARRAY_LENGTH_NV                                      0x8F2E
+#define GL_INDEX_ARRAY_LIST_IBM                                       103073
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM                                103083
+#define GL_INDEX_ARRAY_POINTER                                        0x8091
+#define GL_INDEX_ARRAY_POINTER_EXT                                    0x8091
+#define GL_INDEX_ARRAY_STRIDE                                         0x8086
+#define GL_INDEX_ARRAY_STRIDE_EXT                                     0x8086
+#define GL_INDEX_ARRAY_TYPE                                           0x8085
+#define GL_INDEX_ARRAY_TYPE_EXT                                       0x8085
+#define GL_INDEX_BITS                                                 0x0D51
+#define GL_INDEX_BIT_PGI                                              0x00080000
+#define GL_INDEX_CLEAR_VALUE                                          0x0C20
+#define GL_INDEX_LOGIC_OP                                             0x0BF1
+#define GL_INDEX_MATERIAL_EXT                                         0x81B8
+#define GL_INDEX_MATERIAL_FACE_EXT                                    0x81BA
+#define GL_INDEX_MATERIAL_PARAMETER_EXT                               0x81B9
+#define GL_INDEX_MODE                                                 0x0C30
+#define GL_INDEX_OFFSET                                               0x0D13
+#define GL_INDEX_SHIFT                                                0x0D12
+#define GL_INDEX_TEST_EXT                                             0x81B5
+#define GL_INDEX_TEST_FUNC_EXT                                        0x81B6
+#define GL_INDEX_TEST_REF_EXT                                         0x81B7
+#define GL_INDEX_WRITEMASK                                            0x0C21
+#define GL_INFO_LOG_LENGTH                                            0x8B84
+#define GL_INNOCENT_CONTEXT_RESET_ARB                                 0x8254
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX                             0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX                               0x8181
+#define GL_INT                                                        0x1404
+#define GL_INT16_NV                                                   0x8FE4
+#define GL_INT16_VEC2_NV                                              0x8FE5
+#define GL_INT16_VEC3_NV                                              0x8FE6
+#define GL_INT16_VEC4_NV                                              0x8FE7
+#define GL_INT64_NV                                                   0x140E
+#define GL_INT64_VEC2_NV                                              0x8FE9
+#define GL_INT64_VEC3_NV                                              0x8FEA
+#define GL_INT64_VEC4_NV                                              0x8FEB
+#define GL_INT8_NV                                                    0x8FE0
+#define GL_INT8_VEC2_NV                                               0x8FE1
+#define GL_INT8_VEC3_NV                                               0x8FE2
+#define GL_INT8_VEC4_NV                                               0x8FE3
+#define GL_INTENSITY                                                  0x8049
+#define GL_INTENSITY12                                                0x804C
+#define GL_INTENSITY12_EXT                                            0x804C
+#define GL_INTENSITY16                                                0x804D
+#define GL_INTENSITY16F_ARB                                           0x881D
+#define GL_INTENSITY16I_EXT                                           0x8D8B
+#define GL_INTENSITY16UI_EXT                                          0x8D79
+#define GL_INTENSITY16_EXT                                            0x804D
+#define GL_INTENSITY16_SNORM                                          0x901B
+#define GL_INTENSITY32F_ARB                                           0x8817
+#define GL_INTENSITY32I_EXT                                           0x8D85
+#define GL_INTENSITY32UI_EXT                                          0x8D73
+#define GL_INTENSITY4                                                 0x804A
+#define GL_INTENSITY4_EXT                                             0x804A
+#define GL_INTENSITY8                                                 0x804B
+#define GL_INTENSITY8I_EXT                                            0x8D91
+#define GL_INTENSITY8UI_EXT                                           0x8D7F
+#define GL_INTENSITY8_EXT                                             0x804B
+#define GL_INTENSITY8_SNORM                                           0x9017
+#define GL_INTENSITY_EXT                                              0x8049
+#define GL_INTENSITY_FLOAT16_APPLE                                    0x881D
+#define GL_INTENSITY_FLOAT16_ATI                                      0x881D
+#define GL_INTENSITY_FLOAT32_APPLE                                    0x8817
+#define GL_INTENSITY_FLOAT32_ATI                                      0x8817
+#define GL_INTENSITY_SNORM                                            0x9013
+#define GL_INTERLACE_OML                                              0x8980
+#define GL_INTERLACE_READ_INGR                                        0x8568
+#define GL_INTERLACE_READ_OML                                         0x8981
+#define GL_INTERLACE_SGIX                                             0x8094
+#define GL_INTERLEAVED_ATTRIBS                                        0x8C8C
+#define GL_INTERLEAVED_ATTRIBS_EXT                                    0x8C8C
+#define GL_INTERLEAVED_ATTRIBS_NV                                     0x8C8C
+#define GL_INTERNALFORMAT_ALPHA_SIZE                                  0x8274
+#define GL_INTERNALFORMAT_ALPHA_TYPE                                  0x827B
+#define GL_INTERNALFORMAT_BLUE_SIZE                                   0x8273
+#define GL_INTERNALFORMAT_BLUE_TYPE                                   0x827A
+#define GL_INTERNALFORMAT_DEPTH_SIZE                                  0x8275
+#define GL_INTERNALFORMAT_DEPTH_TYPE                                  0x827C
+#define GL_INTERNALFORMAT_GREEN_SIZE                                  0x8272
+#define GL_INTERNALFORMAT_GREEN_TYPE                                  0x8279
+#define GL_INTERNALFORMAT_PREFERRED                                   0x8270
+#define GL_INTERNALFORMAT_RED_SIZE                                    0x8271
+#define GL_INTERNALFORMAT_RED_TYPE                                    0x8278
+#define GL_INTERNALFORMAT_SHARED_SIZE                                 0x8277
+#define GL_INTERNALFORMAT_STENCIL_SIZE                                0x8276
+#define GL_INTERNALFORMAT_STENCIL_TYPE                                0x827D
+#define GL_INTERNALFORMAT_SUPPORTED                                   0x826F
+#define GL_INTERPOLATE                                                0x8575
+#define GL_INTERPOLATE_ARB                                            0x8575
+#define GL_INTERPOLATE_EXT                                            0x8575
+#define GL_INT_10_10_10_2_OES                                         0x8DF7
+#define GL_INT_2_10_10_10_REV                                         0x8D9F
+#define GL_INT_IMAGE_1D                                               0x9057
+#define GL_INT_IMAGE_1D_ARRAY                                         0x905D
+#define GL_INT_IMAGE_1D_ARRAY_EXT                                     0x905D
+#define GL_INT_IMAGE_1D_EXT                                           0x9057
+#define GL_INT_IMAGE_2D                                               0x9058
+#define GL_INT_IMAGE_2D_ARRAY                                         0x905E
+#define GL_INT_IMAGE_2D_ARRAY_EXT                                     0x905E
+#define GL_INT_IMAGE_2D_EXT                                           0x9058
+#define GL_INT_IMAGE_2D_MULTISAMPLE                                   0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY                             0x9061
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT                         0x9061
+#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT                               0x9060
+#define GL_INT_IMAGE_2D_RECT                                          0x905A
+#define GL_INT_IMAGE_2D_RECT_EXT                                      0x905A
+#define GL_INT_IMAGE_3D                                               0x9059
+#define GL_INT_IMAGE_3D_EXT                                           0x9059
+#define GL_INT_IMAGE_BUFFER                                           0x905C
+#define GL_INT_IMAGE_BUFFER_EXT                                       0x905C
+#define GL_INT_IMAGE_CUBE                                             0x905B
+#define GL_INT_IMAGE_CUBE_EXT                                         0x905B
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY                                   0x905F
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT                               0x905F
+#define GL_INT_SAMPLER_1D                                             0x8DC9
+#define GL_INT_SAMPLER_1D_ARRAY                                       0x8DCE
+#define GL_INT_SAMPLER_1D_ARRAY_EXT                                   0x8DCE
+#define GL_INT_SAMPLER_1D_EXT                                         0x8DC9
+#define GL_INT_SAMPLER_2D                                             0x8DCA
+#define GL_INT_SAMPLER_2D_ARRAY                                       0x8DCF
+#define GL_INT_SAMPLER_2D_ARRAY_EXT                                   0x8DCF
+#define GL_INT_SAMPLER_2D_EXT                                         0x8DCA
+#define GL_INT_SAMPLER_2D_MULTISAMPLE                                 0x9109
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY                           0x910C
+#define GL_INT_SAMPLER_2D_RECT                                        0x8DCD
+#define GL_INT_SAMPLER_2D_RECT_EXT                                    0x8DCD
+#define GL_INT_SAMPLER_3D                                             0x8DCB
+#define GL_INT_SAMPLER_3D_EXT                                         0x8DCB
+#define GL_INT_SAMPLER_BUFFER                                         0x8DD0
+#define GL_INT_SAMPLER_BUFFER_AMD                                     0x9002
+#define GL_INT_SAMPLER_BUFFER_EXT                                     0x8DD0
+#define GL_INT_SAMPLER_CUBE                                           0x8DCC
+#define GL_INT_SAMPLER_CUBE_EXT                                       0x8DCC
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY                                 0x900E
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB                             0x900E
+#define GL_INT_SAMPLER_RENDERBUFFER_NV                                0x8E57
+#define GL_INT_VEC2                                                   0x8B53
+#define GL_INT_VEC2_ARB                                               0x8B53
+#define GL_INT_VEC3                                                   0x8B54
+#define GL_INT_VEC3_ARB                                               0x8B54
+#define GL_INT_VEC4                                                   0x8B55
+#define GL_INT_VEC4_ARB                                               0x8B55
+#define GL_INVALID_ENUM                                               0x0500
+#define GL_INVALID_FRAMEBUFFER_OPERATION                              0x0506
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT                          0x0506
+#define GL_INVALID_FRAMEBUFFER_OPERATION_OES                          0x0506
+#define GL_INVALID_INDEX                                              0xFFFFFFFFu
+#define GL_INVALID_OPERATION                                          0x0502
+#define GL_INVALID_VALUE                                              0x0501
+#define GL_INVARIANT_DATATYPE_EXT                                     0x87EB
+#define GL_INVARIANT_EXT                                              0x87C2
+#define GL_INVARIANT_VALUE_EXT                                        0x87EA
+#define GL_INVERSE_NV                                                 0x862B
+#define GL_INVERSE_TRANSPOSE_NV                                       0x862D
+#define GL_INVERT                                                     0x150A
+#define GL_INVERTED_SCREEN_W_REND                                     0x8491
+#define GL_IR_INSTRUMENT1_SGIX                                        0x817F
+#define GL_ISOLINES                                                   0x8E7A
+#define GL_IS_PER_PATCH                                               0x92E7
+#define GL_IS_ROW_MAJOR                                               0x9300
+#define GL_ITALIC_BIT_NV                                              0x02
+#define GL_IUI_N3F_V2F_EXT                                            0x81AF
+#define GL_IUI_N3F_V3F_EXT                                            0x81B0
+#define GL_IUI_V2F_EXT                                                0x81AD
+#define GL_IUI_V3F_EXT                                                0x81AE
+#define GL_KEEP                                                       0x1E00
+#define GL_LARGE_CCW_ARC_TO_NV                                        0x16
+#define GL_LARGE_CW_ARC_TO_NV                                         0x18
+#define GL_LAST_VERTEX_CONVENTION                                     0x8E4E
+#define GL_LAST_VERTEX_CONVENTION_EXT                                 0x8E4E
+#define GL_LAST_VIDEO_CAPTURE_STATUS_NV                               0x9027
+#define GL_LAYER_NV                                                   0x8DAA
+#define GL_LAYER_PROVOKING_VERTEX                                     0x825E
+#define GL_LEFT                                                       0x0406
+#define GL_LEQUAL                                                     0x0203
+#define GL_LERP_ATI                                                   0x8969
+#define GL_LESS                                                       0x0201
+#define GL_LIGHT0                                                     0x4000
+#define GL_LIGHT1                                                     0x4001
+#define GL_LIGHT2                                                     0x4002
+#define GL_LIGHT3                                                     0x4003
+#define GL_LIGHT4                                                     0x4004
+#define GL_LIGHT5                                                     0x4005
+#define GL_LIGHT6                                                     0x4006
+#define GL_LIGHT7                                                     0x4007
+#define GL_LIGHTING                                                   0x0B50
+#define GL_LIGHTING_BIT                                               0x00000040
+#define GL_LIGHT_ENV_MODE_SGIX                                        0x8407
+#define GL_LIGHT_MODEL_AMBIENT                                        0x0B53
+#define GL_LIGHT_MODEL_COLOR_CONTROL                                  0x81F8
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT                              0x81F8
+#define GL_LIGHT_MODEL_LOCAL_VIEWER                                   0x0B51
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE                          0x85B0
+#define GL_LIGHT_MODEL_TWO_SIDE                                       0x0B52
+#define GL_LINE                                                       0x1B01
+#define GL_LINEAR                                                     0x2601
+#define GL_LINEAR_ATTENUATION                                         0x1208
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX                                 0x8170
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX                                0x844F
+#define GL_LINEAR_DETAIL_ALPHA_SGIS                                   0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS                                   0x8099
+#define GL_LINEAR_DETAIL_SGIS                                         0x8097
+#define GL_LINEAR_MIPMAP_LINEAR                                       0x2703
+#define GL_LINEAR_MIPMAP_NEAREST                                      0x2701
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS                                  0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS                                  0x80AF
+#define GL_LINEAR_SHARPEN_SGIS                                        0x80AD
+#define GL_LINES                                                      0x0001
+#define GL_LINES_ADJACENCY                                            0x000A
+#define GL_LINES_ADJACENCY_ARB                                        0x000A
+#define GL_LINES_ADJACENCY_EXT                                        0x000A
+#define GL_LINE_BIT                                                   0x00000004
+#define GL_LINE_LOOP                                                  0x0002
+#define GL_LINE_QUALITY_HINT_SGIX                                     0x835B
+#define GL_LINE_RESET_TOKEN                                           0x0707
+#define GL_LINE_SMOOTH                                                0x0B20
+#define GL_LINE_SMOOTH_HINT                                           0x0C52
+#define GL_LINE_STIPPLE                                               0x0B24
+#define GL_LINE_STIPPLE_PATTERN                                       0x0B25
+#define GL_LINE_STIPPLE_REPEAT                                        0x0B26
+#define GL_LINE_STRIP                                                 0x0003
+#define GL_LINE_STRIP_ADJACENCY                                       0x000B
+#define GL_LINE_STRIP_ADJACENCY_ARB                                   0x000B
+#define GL_LINE_STRIP_ADJACENCY_EXT                                   0x000B
+#define GL_LINE_TOKEN                                                 0x0702
+#define GL_LINE_TO_NV                                                 0x04
+#define GL_LINE_WIDTH                                                 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY                                     0x0B23
+#define GL_LINE_WIDTH_RANGE                                           0x0B22
+#define GL_LINK_STATUS                                                0x8B82
+#define GL_LIST_BASE                                                  0x0B32
+#define GL_LIST_BIT                                                   0x00020000
+#define GL_LIST_INDEX                                                 0x0B33
+#define GL_LIST_MODE                                                  0x0B30
+#define GL_LIST_PRIORITY_SGIX                                         0x8182
+#define GL_LOAD                                                       0x0101
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT                                0x87ED
+#define GL_LOCAL_CONSTANT_EXT                                         0x87C3
+#define GL_LOCAL_CONSTANT_VALUE_EXT                                   0x87EC
+#define GL_LOCAL_EXT                                                  0x87C4
+#define GL_LOCATION                                                   0x930E
+#define GL_LOCATION_INDEX                                             0x930F
+#define GL_LOGIC_OP                                                   0x0BF1
+#define GL_LOGIC_OP_MODE                                              0x0BF0
+#define GL_LOSE_CONTEXT_ON_RESET_ARB                                  0x8252
+#define GL_LOWER_LEFT                                                 0x8CA1
+#define GL_LOW_FLOAT                                                  0x8DF0
+#define GL_LOW_INT                                                    0x8DF3
+#define GL_LO_BIAS_NV                                                 0x8715
+#define GL_LO_SCALE_NV                                                0x870F
+#define GL_LUMINANCE                                                  0x1909
+#define GL_LUMINANCE12                                                0x8041
+#define GL_LUMINANCE12_ALPHA12                                        0x8047
+#define GL_LUMINANCE12_ALPHA12_EXT                                    0x8047
+#define GL_LUMINANCE12_ALPHA4                                         0x8046
+#define GL_LUMINANCE12_ALPHA4_EXT                                     0x8046
+#define GL_LUMINANCE12_EXT                                            0x8041
+#define GL_LUMINANCE16                                                0x8042
+#define GL_LUMINANCE16F_ARB                                           0x881E
+#define GL_LUMINANCE16I_EXT                                           0x8D8C
+#define GL_LUMINANCE16UI_EXT                                          0x8D7A
+#define GL_LUMINANCE16_ALPHA16                                        0x8048
+#define GL_LUMINANCE16_ALPHA16_EXT                                    0x8048
+#define GL_LUMINANCE16_ALPHA16_SNORM                                  0x901A
+#define GL_LUMINANCE16_EXT                                            0x8042
+#define GL_LUMINANCE16_SNORM                                          0x9019
+#define GL_LUMINANCE32F_ARB                                           0x8818
+#define GL_LUMINANCE32I_EXT                                           0x8D86
+#define GL_LUMINANCE32UI_EXT                                          0x8D74
+#define GL_LUMINANCE4                                                 0x803F
+#define GL_LUMINANCE4_ALPHA4                                          0x8043
+#define GL_LUMINANCE4_ALPHA4_EXT                                      0x8043
+#define GL_LUMINANCE4_EXT                                             0x803F
+#define GL_LUMINANCE6_ALPHA2                                          0x8044
+#define GL_LUMINANCE6_ALPHA2_EXT                                      0x8044
+#define GL_LUMINANCE8                                                 0x8040
+#define GL_LUMINANCE8I_EXT                                            0x8D92
+#define GL_LUMINANCE8UI_EXT                                           0x8D80
+#define GL_LUMINANCE8_ALPHA8                                          0x8045
+#define GL_LUMINANCE8_ALPHA8_EXT                                      0x8045
+#define GL_LUMINANCE8_ALPHA8_SNORM                                    0x9016
+#define GL_LUMINANCE8_EXT                                             0x8040
+#define GL_LUMINANCE8_SNORM                                           0x9015
+#define GL_LUMINANCE_ALPHA                                            0x190A
+#define GL_LUMINANCE_ALPHA16F_ARB                                     0x881F
+#define GL_LUMINANCE_ALPHA16I_EXT                                     0x8D8D
+#define GL_LUMINANCE_ALPHA16UI_EXT                                    0x8D7B
+#define GL_LUMINANCE_ALPHA32F_ARB                                     0x8819
+#define GL_LUMINANCE_ALPHA32I_EXT                                     0x8D87
+#define GL_LUMINANCE_ALPHA32UI_EXT                                    0x8D75
+#define GL_LUMINANCE_ALPHA8I_EXT                                      0x8D93
+#define GL_LUMINANCE_ALPHA8UI_EXT                                     0x8D81
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE                              0x881F
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI                                0x881F
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE                              0x8819
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI                                0x8819
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT                                0x8D9D
+#define GL_LUMINANCE_ALPHA_SNORM                                      0x9012
+#define GL_LUMINANCE_FLOAT16_APPLE                                    0x881E
+#define GL_LUMINANCE_FLOAT16_ATI                                      0x881E
+#define GL_LUMINANCE_FLOAT32_APPLE                                    0x8818
+#define GL_LUMINANCE_FLOAT32_ATI                                      0x8818
+#define GL_LUMINANCE_INTEGER_EXT                                      0x8D9C
+#define GL_LUMINANCE_SNORM                                            0x9011
+#define GL_MAD_ATI                                                    0x8968
+#define GL_MAGNITUDE_BIAS_NV                                          0x8718
+#define GL_MAGNITUDE_SCALE_NV                                         0x8712
+#define GL_MAJOR_VERSION                                              0x821B
+#define GL_MALI_SHADER_BINARY_ARM                                     0x8F60
+#define GL_MANUAL_GENERATE_MIPMAP                                     0x8294
+#define GL_MAP1_BINORMAL_EXT                                          0x8446
+#define GL_MAP1_COLOR_4                                               0x0D90
+#define GL_MAP1_GRID_DOMAIN                                           0x0DD0
+#define GL_MAP1_GRID_SEGMENTS                                         0x0DD1
+#define GL_MAP1_INDEX                                                 0x0D91
+#define GL_MAP1_NORMAL                                                0x0D92
+#define GL_MAP1_TANGENT_EXT                                           0x8444
+#define GL_MAP1_TEXTURE_COORD_1                                       0x0D93
+#define GL_MAP1_TEXTURE_COORD_2                                       0x0D94
+#define GL_MAP1_TEXTURE_COORD_3                                       0x0D95
+#define GL_MAP1_TEXTURE_COORD_4                                       0x0D96
+#define GL_MAP1_VERTEX_3                                              0x0D97
+#define GL_MAP1_VERTEX_4                                              0x0D98
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV                                   0x8660
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV                                  0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV                                  0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV                                  0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV                                  0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV                                  0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV                                  0x866F
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV                                   0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV                                   0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV                                   0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV                                   0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV                                   0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV                                   0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV                                   0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV                                   0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV                                   0x8669
+#define GL_MAP2_BINORMAL_EXT                                          0x8447
+#define GL_MAP2_COLOR_4                                               0x0DB0
+#define GL_MAP2_GRID_DOMAIN                                           0x0DD2
+#define GL_MAP2_GRID_SEGMENTS                                         0x0DD3
+#define GL_MAP2_INDEX                                                 0x0DB1
+#define GL_MAP2_NORMAL                                                0x0DB2
+#define GL_MAP2_TANGENT_EXT                                           0x8445
+#define GL_MAP2_TEXTURE_COORD_1                                       0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2                                       0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3                                       0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4                                       0x0DB6
+#define GL_MAP2_VERTEX_3                                              0x0DB7
+#define GL_MAP2_VERTEX_4                                              0x0DB8
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV                                   0x8670
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV                                  0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV                                  0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV                                  0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV                                  0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV                                  0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV                                  0x867F
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV                                   0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV                                   0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV                                   0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV                                   0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV                                   0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV                                   0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV                                   0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV                                   0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV                                   0x8679
+#define GL_MAP_ATTRIB_U_ORDER_NV                                      0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV                                      0x86C4
+#define GL_MAP_COLOR                                                  0x0D10
+#define GL_MAP_FLUSH_EXPLICIT_BIT                                     0x0010
+#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT                                 0x0010
+#define GL_MAP_INVALIDATE_BUFFER_BIT                                  0x0008
+#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT                              0x0008
+#define GL_MAP_INVALIDATE_RANGE_BIT                                   0x0004
+#define GL_MAP_INVALIDATE_RANGE_BIT_EXT                               0x0004
+#define GL_MAP_READ_BIT                                               0x0001
+#define GL_MAP_READ_BIT_EXT                                           0x0001
+#define GL_MAP_STENCIL                                                0x0D11
+#define GL_MAP_TESSELLATION_NV                                        0x86C2
+#define GL_MAP_UNSYNCHRONIZED_BIT                                     0x0020
+#define GL_MAP_UNSYNCHRONIZED_BIT_EXT                                 0x0020
+#define GL_MAP_WRITE_BIT                                              0x0002
+#define GL_MAP_WRITE_BIT_EXT                                          0x0002
+#define GL_MATERIAL_SIDE_HINT_PGI                                     0x1A22C
+#define GL_MATRIX0_ARB                                                0x88C0
+#define GL_MATRIX0_NV                                                 0x8630
+#define GL_MATRIX10_ARB                                               0x88CA
+#define GL_MATRIX11_ARB                                               0x88CB
+#define GL_MATRIX12_ARB                                               0x88CC
+#define GL_MATRIX13_ARB                                               0x88CD
+#define GL_MATRIX14_ARB                                               0x88CE
+#define GL_MATRIX15_ARB                                               0x88CF
+#define GL_MATRIX16_ARB                                               0x88D0
+#define GL_MATRIX17_ARB                                               0x88D1
+#define GL_MATRIX18_ARB                                               0x88D2
+#define GL_MATRIX19_ARB                                               0x88D3
+#define GL_MATRIX1_ARB                                                0x88C1
+#define GL_MATRIX1_NV                                                 0x8631
+#define GL_MATRIX20_ARB                                               0x88D4
+#define GL_MATRIX21_ARB                                               0x88D5
+#define GL_MATRIX22_ARB                                               0x88D6
+#define GL_MATRIX23_ARB                                               0x88D7
+#define GL_MATRIX24_ARB                                               0x88D8
+#define GL_MATRIX25_ARB                                               0x88D9
+#define GL_MATRIX26_ARB                                               0x88DA
+#define GL_MATRIX27_ARB                                               0x88DB
+#define GL_MATRIX28_ARB                                               0x88DC
+#define GL_MATRIX29_ARB                                               0x88DD
+#define GL_MATRIX2_ARB                                                0x88C2
+#define GL_MATRIX2_NV                                                 0x8632
+#define GL_MATRIX30_ARB                                               0x88DE
+#define GL_MATRIX31_ARB                                               0x88DF
+#define GL_MATRIX3_ARB                                                0x88C3
+#define GL_MATRIX3_NV                                                 0x8633
+#define GL_MATRIX4_ARB                                                0x88C4
+#define GL_MATRIX4_NV                                                 0x8634
+#define GL_MATRIX5_ARB                                                0x88C5
+#define GL_MATRIX5_NV                                                 0x8635
+#define GL_MATRIX6_ARB                                                0x88C6
+#define GL_MATRIX6_NV                                                 0x8636
+#define GL_MATRIX7_ARB                                                0x88C7
+#define GL_MATRIX7_NV                                                 0x8637
+#define GL_MATRIX8_ARB                                                0x88C8
+#define GL_MATRIX9_ARB                                                0x88C9
+#define GL_MATRIX_EXT                                                 0x87C0
+#define GL_MATRIX_INDEX_ARRAY_ARB                                     0x8844
+#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES                      0x8B9E
+#define GL_MATRIX_INDEX_ARRAY_OES                                     0x8844
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB                             0x8849
+#define GL_MATRIX_INDEX_ARRAY_POINTER_OES                             0x8849
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB                                0x8846
+#define GL_MATRIX_INDEX_ARRAY_SIZE_OES                                0x8846
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB                              0x8848
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES                              0x8848
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB                                0x8847
+#define GL_MATRIX_INDEX_ARRAY_TYPE_OES                                0x8847
+#define GL_MATRIX_MODE                                                0x0BA0
+#define GL_MATRIX_PALETTE_ARB                                         0x8840
+#define GL_MATRIX_PALETTE_OES                                         0x8840
+#define GL_MATRIX_STRIDE                                              0x92FF
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI                            0x00200000
+#define GL_MAT_AMBIENT_BIT_PGI                                        0x00100000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI                                  0x01000000
+#define GL_MAT_DIFFUSE_BIT_PGI                                        0x00400000
+#define GL_MAT_EMISSION_BIT_PGI                                       0x00800000
+#define GL_MAT_SHININESS_BIT_PGI                                      0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI                                       0x04000000
+#define GL_MAX                                                        0x8008
+#define GL_MAX_3D_TEXTURE_SIZE                                        0x8073
+#define GL_MAX_3D_TEXTURE_SIZE_EXT                                    0x8073
+#define GL_MAX_3D_TEXTURE_SIZE_OES                                    0x8073
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS                                   0x8138
+#define GL_MAX_ACTIVE_LIGHTS_SGIX                                     0x8405
+#define GL_MAX_ARRAY_TEXTURE_LAYERS                                   0x88FF
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT                               0x88FF
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX                                 0x8360
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX                                   0x832D
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX                                 0x8361
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX                                   0x835F
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS                         0x92DC
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE                             0x92D8
+#define GL_MAX_ATTRIB_STACK_DEPTH                                     0x0D35
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT                              0x8DED
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH                              0x0D3B
+#define GL_MAX_CLIPMAP_DEPTH_SGIX                                     0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX                             0x8178
+#define GL_MAX_CLIP_DISTANCES                                         0x0D32
+#define GL_MAX_CLIP_PLANES                                            0x0D32
+#define GL_MAX_COLOR_ATTACHMENTS                                      0x8CDF
+#define GL_MAX_COLOR_ATTACHMENTS_EXT                                  0x8CDF
+#define GL_MAX_COLOR_ATTACHMENTS_NV                                   0x8CDF
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH                               0x80B3
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI                           0x80B3
+#define GL_MAX_COLOR_TEXTURE_SAMPLES                                  0x910E
+#define GL_MAX_COMBINED_ATOMIC_COUNTERS                               0x92D7
+#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS                        0x92D1
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS                    0x8266
+#define GL_MAX_COMBINED_DIMENSIONS                                    0x8282
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS                   0x8A33
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS                   0x8A32
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS                                0x90CF
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS              0x8F39
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT          0x8F39
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS                         0x90DC
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS               0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS            0x8E1F
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS                           0x8B4D
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB                       0x8B4D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS                                0x8A2E
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS                     0x8A31
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS                                0x8265
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS                         0x8264
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS                                 0x91BD
+#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS                              0x90EB
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS                          0x90DB
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE                             0x8262
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS                            0x91BC
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS                                 0x91BB
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS                             0x8263
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT                               0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE                                0x91BF
+#define GL_MAX_CONVOLUTION_HEIGHT                                     0x801B
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT                                 0x801B
+#define GL_MAX_CONVOLUTION_WIDTH                                      0x801A
+#define GL_MAX_CONVOLUTION_WIDTH_EXT                                  0x801A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE                                  0x851C
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB                              0x851C
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT                              0x851C
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES                              0x851C
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH                                0x826C
+#define GL_MAX_DEBUG_LOGGED_MESSAGES                                  0x9144
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD                              0x9144
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB                              0x9144
+#define GL_MAX_DEBUG_MESSAGE_LENGTH                                   0x9143
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD                               0x9143
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB                               0x9143
+#define GL_MAX_DEFORMATION_ORDER_SGIX                                 0x8197
+#define GL_MAX_DEPTH                                                  0x8280
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES                                  0x910F
+#define GL_MAX_DRAW_BUFFERS                                           0x8824
+#define GL_MAX_DRAW_BUFFERS_ARB                                       0x8824
+#define GL_MAX_DRAW_BUFFERS_ATI                                       0x8824
+#define GL_MAX_DRAW_BUFFERS_NV                                        0x8824
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS                               0x88FC
+#define GL_MAX_ELEMENTS_INDICES                                       0x80E9
+#define GL_MAX_ELEMENTS_INDICES_EXT                                   0x80E9
+#define GL_MAX_ELEMENTS_VERTICES                                      0x80E8
+#define GL_MAX_ELEMENTS_VERTICES_EXT                                  0x80E8
+#define GL_MAX_ELEMENT_INDEX                                          0x8D6B
+#define GL_MAX_EVAL_ORDER                                             0x0D30
+#define GL_MAX_EXT                                                    0x8008
+#define GL_MAX_FOG_FUNC_POINTS_SGIS                                   0x812C
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS                               0x92D6
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS                        0x92D0
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT                         0x8DE3
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS                                0x90CE
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS                              0x9125
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET                          0x8E5C
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV                       0x8E5C
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX                                   0x8404
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV                   0x8868
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS                         0x90DA
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                                0x8A2D
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS                            0x8B49
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB                        0x8B49
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS                               0x8DFD
+#define GL_MAX_FRAMEBUFFER_HEIGHT                                     0x9316
+#define GL_MAX_FRAMEBUFFER_LAYERS                                     0x9317
+#define GL_MAX_FRAMEBUFFER_SAMPLES                                    0x9318
+#define GL_MAX_FRAMEBUFFER_WIDTH                                      0x9315
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX                                  0x818D
+#define GL_MAX_GENERAL_COMBINERS_NV                                   0x854D
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS                               0x92D5
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS                        0x92CF
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT                         0x8DE4
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS                                0x90CD
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS                              0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS                             0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES                               0x8DE0
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB                           0x8DE0
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT                           0x8DE0
+#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV                        0x8E5A
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS                            0x8E5A
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS                         0x90D7
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS                           0x8C29
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB                       0x8C29
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT                       0x8C29
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS                       0x8DE1
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB                   0x8DE1
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT                   0x8DE1
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS                                0x8A2C
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS                            0x8DDF
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB                        0x8DDF
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT                        0x8DDF
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB                        0x8DDD
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT                        0x8DDD
+#define GL_MAX_HEIGHT                                                 0x827F
+#define GL_MAX_IMAGE_SAMPLES                                          0x906D
+#define GL_MAX_IMAGE_SAMPLES_EXT                                      0x906D
+#define GL_MAX_IMAGE_UNITS                                            0x8F38
+#define GL_MAX_IMAGE_UNITS_EXT                                        0x8F38
+#define GL_MAX_INTEGER_SAMPLES                                        0x9110
+#define GL_MAX_LABEL_LENGTH                                           0x82E8
+#define GL_MAX_LAYERS                                                 0x8281
+#define GL_MAX_LIGHTS                                                 0x0D31
+#define GL_MAX_LIST_NESTING                                           0x0B31
+#define GL_MAX_MAP_TESSELLATION_NV                                    0x86D6
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB                         0x8841
+#define GL_MAX_MODELVIEW_STACK_DEPTH                                  0x0D36
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV                          0x8E11
+#define GL_MAX_MULTIVIEW_BUFFERS_EXT                                  0x90F2
+#define GL_MAX_NAME_LENGTH                                            0x92F6
+#define GL_MAX_NAME_STACK_DEPTH                                       0x0D37
+#define GL_MAX_NUM_ACTIVE_VARIABLES                                   0x92F7
+#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES                             0x92F8
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT               0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT                 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT                     0x87CE
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT            0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT                   0x87CB
+#define GL_MAX_PALETTE_MATRICES_ARB                                   0x8842
+#define GL_MAX_PALETTE_MATRICES_OES                                   0x8842
+#define GL_MAX_PATCH_VERTICES                                         0x8E7D
+#define GL_MAX_PIXEL_MAP_TABLE                                        0x0D34
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT                     0x8337
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI                     0x87F1
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB                          0x88B1
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB                           0x880B
+#define GL_MAX_PROGRAM_ATTRIBS_ARB                                    0x88AD
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV                           0x8908
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV                                  0x88F5
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB                             0x88B5
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV                           0x88F4
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV                             0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV                             0x8DA6
+#define GL_MAX_PROGRAM_IF_DEPTH_NV                                    0x88F6
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB                               0x88A1
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB                           0x88B4
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV                                  0x88F8
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV                                  0x88F7
+#define GL_MAX_PROGRAM_MATRICES_ARB                                   0x862F
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB                         0x862E
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB                   0x88B3
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB                    0x880E
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB                             0x88AF
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB                        0x88A3
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB                          0x88AB
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB                         0x88A7
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB                    0x8810
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB                    0x880F
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV                             0x8C27
+#define GL_MAX_PROGRAM_PARAMETERS_ARB                                 0x88A9
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV                   0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV                       0x8DA1
+#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV                               0x86D8
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV                           0x8909
+#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV                              0x8F45
+#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV                       0x8F44
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB                                0x88A5
+#define GL_MAX_PROGRAM_TEXEL_OFFSET                                   0x8905
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV                                0x8905
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS                      0x8F9F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB                  0x8F9F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET                          0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB                      0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV                       0x8E5F
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB                           0x880D
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB                           0x880C
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV                     0x8C28
+#define GL_MAX_PROJECTION_STACK_DEPTH                                 0x0D38
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV                                 0x86D7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE                                 0x84F8
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB                             0x84F8
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV                              0x84F8
+#define GL_MAX_RENDERBUFFER_SIZE                                      0x84E8
+#define GL_MAX_RENDERBUFFER_SIZE_EXT                                  0x84E8
+#define GL_MAX_RENDERBUFFER_SIZE_OES                                  0x84E8
+#define GL_MAX_SAMPLES                                                0x8D57
+#define GL_MAX_SAMPLES_ANGLE                                          0x8D57
+#define GL_MAX_SAMPLES_EXT                                            0x8D57
+#define GL_MAX_SAMPLES_IMG                                            0x9135
+#define GL_MAX_SAMPLE_MASK_WORDS                                      0x8E59
+#define GL_MAX_SAMPLE_MASK_WORDS_NV                                   0x8E59
+#define GL_MAX_SERVER_WAIT_TIMEOUT                                    0x9111
+#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE                              0x9111
+#define GL_MAX_SHADER_BUFFER_ADDRESS_NV                               0x8F35
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE                              0x90DE
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS                         0x90DD
+#define GL_MAX_SHININESS_NV                                           0x8504
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD                             0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS                            0x919A
+#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD                                0x9198
+#define GL_MAX_SPOT_EXPONENT_NV                                       0x8505
+#define GL_MAX_SUBROUTINES                                            0x8DE7
+#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS                           0x8DE8
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS                           0x92D3
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS                    0x92CD
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS                            0x90CB
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS                          0x886C
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS                         0x8E83
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS                     0x90D8
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS                       0x8E81
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS                   0x8E85
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS                            0x8E89
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS                        0x8E7F
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS                        0x92D4
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS                 0x92CE
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS                         0x90CC
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS                       0x886D
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS                      0x8E86
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS                  0x90D9
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS                    0x8E82
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS                         0x8E8A
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS                     0x8E80
+#define GL_MAX_TESS_GEN_LEVEL                                         0x8E7E
+#define GL_MAX_TESS_PATCH_COMPONENTS                                  0x8E84
+#define GL_MAX_TEXTURE_BUFFER_SIZE                                    0x8C2B
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB                                0x8C2B
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT                                0x8C2B
+#define GL_MAX_TEXTURE_COORDS                                         0x8871
+#define GL_MAX_TEXTURE_COORDS_ARB                                     0x8871
+#define GL_MAX_TEXTURE_COORDS_NV                                      0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS                                    0x8872
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB                                0x8872
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV                                 0x8872
+#define GL_MAX_TEXTURE_LOD_BIAS                                       0x84FD
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT                                   0x84FD
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                             0x84FF
+#define GL_MAX_TEXTURE_SIZE                                           0x0D33
+#define GL_MAX_TEXTURE_STACK_DEPTH                                    0x0D39
+#define GL_MAX_TEXTURE_UNITS                                          0x84E2
+#define GL_MAX_TEXTURE_UNITS_ARB                                      0x84E2
+#define GL_MAX_TRACK_MATRICES_NV                                      0x862F
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV                            0x862E
+#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS                             0x8E70
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS              0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT          0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV           0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS                    0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT                0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV                 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS                 0x8C80
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT             0x8C80
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV              0x8C80
+#define GL_MAX_UNIFORM_BLOCK_SIZE                                     0x8A30
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS                                0x8A2F
+#define GL_MAX_UNIFORM_LOCATIONS                                      0x826E
+#define GL_MAX_VARYING_COMPONENTS                                     0x8B4B
+#define GL_MAX_VARYING_COMPONENTS_EXT                                 0x8B4B
+#define GL_MAX_VARYING_FLOATS                                         0x8B4B
+#define GL_MAX_VARYING_FLOATS_ARB                                     0x8B4B
+#define GL_MAX_VARYING_VECTORS                                        0x8DFC
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV                          0x8520
+#define GL_MAX_VERTEX_ATOMIC_COUNTERS                                 0x92D2
+#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS                          0x92CC
+#define GL_MAX_VERTEX_ATTRIBS                                         0x8869
+#define GL_MAX_VERTEX_ATTRIBS_ARB                                     0x8869
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS                                 0x82DA
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET                          0x82D9
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT                           0x8DE2
+#define GL_MAX_VERTEX_HINT_PGI                                        0x1A22D
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS                                  0x90CA
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS                               0x9122
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT                         0x87C5
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT                           0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT                               0x87C9
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT                      0x87C8
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS                           0x90D6
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT                             0x87C6
+#define GL_MAX_VERTEX_STREAMS                                         0x8E71
+#define GL_MAX_VERTEX_STREAMS_ATI                                     0x876B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                             0x8B4C
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB                         0x8B4C
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS                                  0x8A2B
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS                              0x8B4A
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB                          0x8B4A
+#define GL_MAX_VERTEX_UNIFORM_VECTORS                                 0x8DFB
+#define GL_MAX_VERTEX_UNITS_ARB                                       0x86A4
+#define GL_MAX_VERTEX_UNITS_OES                                       0x86A4
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB                          0x8DDE
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT                          0x8DDE
+#define GL_MAX_VIEWPORTS                                              0x825B
+#define GL_MAX_VIEWPORT_DIMS                                          0x0D3A
+#define GL_MAX_WIDTH                                                  0x827E
+#define GL_MEDIUM_FLOAT                                               0x8DF1
+#define GL_MEDIUM_INT                                                 0x8DF4
+#define GL_MIN                                                        0x8007
+#define GL_MINMAX                                                     0x802E
+#define GL_MINMAX_EXT                                                 0x802E
+#define GL_MINMAX_FORMAT                                              0x802F
+#define GL_MINMAX_FORMAT_EXT                                          0x802F
+#define GL_MINMAX_SINK                                                0x8030
+#define GL_MINMAX_SINK_EXT                                            0x8030
+#define GL_MINOR_VERSION                                              0x821C
+#define GL_MIN_EXT                                                    0x8007
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET                          0x8E5B
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV                       0x8E5B
+#define GL_MIN_LOD_WARNING_AMD                                        0x919C
+#define GL_MIN_MAP_BUFFER_ALIGNMENT                                   0x90BC
+#define GL_MIN_PROGRAM_TEXEL_OFFSET                                   0x8904
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV                                0x8904
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET                          0x8E5E
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB                      0x8E5E
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV                       0x8E5E
+#define GL_MIN_SAMPLE_SHADING_VALUE                                   0x8C37
+#define GL_MIN_SAMPLE_SHADING_VALUE_ARB                               0x8C37
+#define GL_MIN_SPARSE_LEVEL_AMD                                       0x919B
+#define GL_MIPMAP                                                     0x8293
+#define GL_MIRRORED_REPEAT                                            0x8370
+#define GL_MIRRORED_REPEAT_ARB                                        0x8370
+#define GL_MIRRORED_REPEAT_IBM                                        0x8370
+#define GL_MIRRORED_REPEAT_OES                                        0x8370
+#define GL_MIRROR_CLAMP_ATI                                           0x8742
+#define GL_MIRROR_CLAMP_EXT                                           0x8742
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT                                 0x8912
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI                                   0x8743
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT                                   0x8743
+#define GL_MITER_REVERT_NV                                            0x90A7
+#define GL_MITER_TRUNCATE_NV                                          0x90A8
+#define GL_MODELVIEW                                                  0x1700
+#define GL_MODELVIEW0_ARB                                             0x1700
+#define GL_MODELVIEW10_ARB                                            0x872A
+#define GL_MODELVIEW11_ARB                                            0x872B
+#define GL_MODELVIEW12_ARB                                            0x872C
+#define GL_MODELVIEW13_ARB                                            0x872D
+#define GL_MODELVIEW14_ARB                                            0x872E
+#define GL_MODELVIEW15_ARB                                            0x872F
+#define GL_MODELVIEW16_ARB                                            0x8730
+#define GL_MODELVIEW17_ARB                                            0x8731
+#define GL_MODELVIEW18_ARB                                            0x8732
+#define GL_MODELVIEW19_ARB                                            0x8733
+#define GL_MODELVIEW1_ARB                                             0x850A
+#define GL_MODELVIEW1_EXT                                             0x850A
+#define GL_MODELVIEW1_MATRIX_EXT                                      0x8506
+#define GL_MODELVIEW1_STACK_DEPTH_EXT                                 0x8502
+#define GL_MODELVIEW20_ARB                                            0x8734
+#define GL_MODELVIEW21_ARB                                            0x8735
+#define GL_MODELVIEW22_ARB                                            0x8736
+#define GL_MODELVIEW23_ARB                                            0x8737
+#define GL_MODELVIEW24_ARB                                            0x8738
+#define GL_MODELVIEW25_ARB                                            0x8739
+#define GL_MODELVIEW26_ARB                                            0x873A
+#define GL_MODELVIEW27_ARB                                            0x873B
+#define GL_MODELVIEW28_ARB                                            0x873C
+#define GL_MODELVIEW29_ARB                                            0x873D
+#define GL_MODELVIEW2_ARB                                             0x8722
+#define GL_MODELVIEW30_ARB                                            0x873E
+#define GL_MODELVIEW31_ARB                                            0x873F
+#define GL_MODELVIEW3_ARB                                             0x8723
+#define GL_MODELVIEW4_ARB                                             0x8724
+#define GL_MODELVIEW5_ARB                                             0x8725
+#define GL_MODELVIEW6_ARB                                             0x8726
+#define GL_MODELVIEW7_ARB                                             0x8727
+#define GL_MODELVIEW8_ARB                                             0x8728
+#define GL_MODELVIEW9_ARB                                             0x8729
+#define GL_MODELVIEW_MATRIX                                           0x0BA6
+#define GL_MODELVIEW_MATRIX1_EXT                                      0x8506
+#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES                     0x898D
+#define GL_MODELVIEW_PROJECTION_NV                                    0x8629
+#define GL_MODELVIEW_STACK_DEPTH                                      0x0BA3
+#define GL_MODULATE                                                   0x2100
+#define GL_MODULATE_ADD_ATI                                           0x8744
+#define GL_MODULATE_COLOR_IMG                                         0x8C04
+#define GL_MODULATE_SIGNED_ADD_ATI                                    0x8745
+#define GL_MODULATE_SUBTRACT_ATI                                      0x8746
+#define GL_MOVE_TO_CONTINUES_NV                                       0x90B6
+#define GL_MOVE_TO_NV                                                 0x02
+#define GL_MOVE_TO_RESETS_NV                                          0x90B5
+#define GL_MOV_ATI                                                    0x8961
+#define GL_MULT                                                       0x0103
+#define GL_MULTISAMPLE                                                0x809D
+#define GL_MULTISAMPLE_3DFX                                           0x86B2
+#define GL_MULTISAMPLE_ARB                                            0x809D
+#define GL_MULTISAMPLE_BIT                                            0x20000000
+#define GL_MULTISAMPLE_BIT_3DFX                                       0x20000000
+#define GL_MULTISAMPLE_BIT_ARB                                        0x20000000
+#define GL_MULTISAMPLE_BIT_EXT                                        0x20000000
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV                              0x8E12
+#define GL_MULTISAMPLE_EXT                                            0x809D
+#define GL_MULTISAMPLE_FILTER_HINT_NV                                 0x8534
+#define GL_MULTISAMPLE_SGIS                                           0x809D
+#define GL_MULTIVIEW_EXT                                              0x90F1
+#define GL_MULTI_HULLS_NV                                             0x908C
+#define GL_MUL_ATI                                                    0x8964
+#define GL_MVP_MATRIX_EXT                                             0x87E3
+#define GL_N3F_V3F                                                    0x2A25
+#define GL_NAMED_STRING_LENGTH_ARB                                    0x8DE9
+#define GL_NAMED_STRING_TYPE_ARB                                      0x8DEA
+#define GL_NAME_LENGTH                                                0x92F9
+#define GL_NAME_STACK_DEPTH                                           0x0D70
+#define GL_NAND                                                       0x150E
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI                             0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI                               0x1A204
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI                                 0x1A202
+#define GL_NEAREST                                                    0x2600
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX                                0x844E
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX                               0x844D
+#define GL_NEAREST_MIPMAP_LINEAR                                      0x2702
+#define GL_NEAREST_MIPMAP_NEAREST                                     0x2700
+#define GL_NEGATE_BIT_ATI                                             0x00000004
+#define GL_NEGATIVE_ONE_EXT                                           0x87DF
+#define GL_NEGATIVE_W_EXT                                             0x87DC
+#define GL_NEGATIVE_X_EXT                                             0x87D9
+#define GL_NEGATIVE_Y_EXT                                             0x87DA
+#define GL_NEGATIVE_Z_EXT                                             0x87DB
+#define GL_NEVER                                                      0x0200
+#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV                        0x9025
+#define GL_NICEST                                                     0x1102
+#define GL_NONE                                                       0
+#define GL_NOOP                                                       0x1505
+#define GL_NOR                                                        0x1508
+#define GL_NORMALIZE                                                  0x0BA1
+#define GL_NORMALIZED_RANGE_EXT                                       0x87E0
+#define GL_NORMAL_ARRAY                                               0x8075
+#define GL_NORMAL_ARRAY_ADDRESS_NV                                    0x8F22
+#define GL_NORMAL_ARRAY_BUFFER_BINDING                                0x8897
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB                            0x8897
+#define GL_NORMAL_ARRAY_COUNT_EXT                                     0x8080
+#define GL_NORMAL_ARRAY_EXT                                           0x8075
+#define GL_NORMAL_ARRAY_LENGTH_NV                                     0x8F2C
+#define GL_NORMAL_ARRAY_LIST_IBM                                      103071
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM                               103081
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL                       0x83F6
+#define GL_NORMAL_ARRAY_POINTER                                       0x808F
+#define GL_NORMAL_ARRAY_POINTER_EXT                                   0x808F
+#define GL_NORMAL_ARRAY_STRIDE                                        0x807F
+#define GL_NORMAL_ARRAY_STRIDE_EXT                                    0x807F
+#define GL_NORMAL_ARRAY_TYPE                                          0x807E
+#define GL_NORMAL_ARRAY_TYPE_EXT                                      0x807E
+#define GL_NORMAL_BIT_PGI                                             0x08000000
+#define GL_NORMAL_MAP                                                 0x8511
+#define GL_NORMAL_MAP_ARB                                             0x8511
+#define GL_NORMAL_MAP_EXT                                             0x8511
+#define GL_NORMAL_MAP_NV                                              0x8511
+#define GL_NORMAL_MAP_OES                                             0x8511
+#define GL_NOTEQUAL                                                   0x0205
+#define GL_NO_ERROR                                                   0
+#define GL_NO_RESET_NOTIFICATION_ARB                                  0x8261
+#define GL_NUM_ACTIVE_VARIABLES                                       0x9304
+#define GL_NUM_COMPATIBLE_SUBROUTINES                                 0x8E4A
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS                             0x86A2
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB                         0x86A2
+#define GL_NUM_EXTENSIONS                                             0x821D
+#define GL_NUM_FILL_STREAMS_NV                                        0x8E29
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI                                 0x896F
+#define GL_NUM_FRAGMENT_REGISTERS_ATI                                 0x896E
+#define GL_NUM_GENERAL_COMBINERS_NV                                   0x854E
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI                      0x8973
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI                              0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI                                 0x8972
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI                                0x8974
+#define GL_NUM_PASSES_ATI                                             0x8970
+#define GL_NUM_PROGRAM_BINARY_FORMATS                                 0x87FE
+#define GL_NUM_PROGRAM_BINARY_FORMATS_OES                             0x87FE
+#define GL_NUM_SAMPLE_COUNTS                                          0x9380
+#define GL_NUM_SHADER_BINARY_FORMATS                                  0x8DF9
+#define GL_NUM_SHADING_LANGUAGE_VERSIONS                              0x82E9
+#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV                               0x9024
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB                               0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB                     0x8B8A
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB                                 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB                       0x8B87
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB                                0x8B85
+#define GL_OBJECT_BUFFER_SIZE_ATI                                     0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI                                    0x8765
+#define GL_OBJECT_COMPILE_STATUS_ARB                                  0x8B81
+#define GL_OBJECT_DELETE_STATUS_ARB                                   0x8B80
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS                               0x81F3
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS                              0x81F1
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB                                 0x8B84
+#define GL_OBJECT_LINEAR                                              0x2401
+#define GL_OBJECT_LINE_SGIS                                           0x81F7
+#define GL_OBJECT_LINK_STATUS_ARB                                     0x8B82
+#define GL_OBJECT_PLANE                                               0x2501
+#define GL_OBJECT_POINT_SGIS                                          0x81F5
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB                            0x8B88
+#define GL_OBJECT_SUBTYPE_ARB                                         0x8B4F
+#define GL_OBJECT_TYPE                                                0x9112
+#define GL_OBJECT_TYPE_APPLE                                          0x9112
+#define GL_OBJECT_TYPE_ARB                                            0x8B4E
+#define GL_OBJECT_VALIDATE_STATUS_ARB                                 0x8B83
+#define GL_OCCLUSION_TEST_HP                                          0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP                                   0x8166
+#define GL_OFFSET                                                     0x92FC
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV                       0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV                0x8857
+#define GL_OFFSET_HILO_TEXTURE_2D_NV                                  0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV                           0x8855
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV                            0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV                      0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV                     0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV               0x8853
+#define GL_OFFSET_TEXTURE_2D_NV                                       0x86E8
+#define GL_OFFSET_TEXTURE_BIAS_NV                                     0x86E3
+#define GL_OFFSET_TEXTURE_MATRIX_NV                                   0x86E1
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV                                0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV                          0x864D
+#define GL_OFFSET_TEXTURE_SCALE_NV                                    0x86E2
+#define GL_ONE                                                        1
+#define GL_ONE_EXT                                                    0x87DE
+#define GL_ONE_MINUS_CONSTANT_ALPHA                                   0x8004
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT                               0x8004
+#define GL_ONE_MINUS_CONSTANT_COLOR                                   0x8002
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT                               0x8002
+#define GL_ONE_MINUS_DST_ALPHA                                        0x0305
+#define GL_ONE_MINUS_DST_COLOR                                        0x0307
+#define GL_ONE_MINUS_SRC1_ALPHA                                       0x88FB
+#define GL_ONE_MINUS_SRC1_COLOR                                       0x88FA
+#define GL_ONE_MINUS_SRC_ALPHA                                        0x0303
+#define GL_ONE_MINUS_SRC_COLOR                                        0x0301
+#define GL_OPERAND0_ALPHA                                             0x8598
+#define GL_OPERAND0_ALPHA_ARB                                         0x8598
+#define GL_OPERAND0_ALPHA_EXT                                         0x8598
+#define GL_OPERAND0_RGB                                               0x8590
+#define GL_OPERAND0_RGB_ARB                                           0x8590
+#define GL_OPERAND0_RGB_EXT                                           0x8590
+#define GL_OPERAND1_ALPHA                                             0x8599
+#define GL_OPERAND1_ALPHA_ARB                                         0x8599
+#define GL_OPERAND1_ALPHA_EXT                                         0x8599
+#define GL_OPERAND1_RGB                                               0x8591
+#define GL_OPERAND1_RGB_ARB                                           0x8591
+#define GL_OPERAND1_RGB_EXT                                           0x8591
+#define GL_OPERAND2_ALPHA                                             0x859A
+#define GL_OPERAND2_ALPHA_ARB                                         0x859A
+#define GL_OPERAND2_ALPHA_EXT                                         0x859A
+#define GL_OPERAND2_RGB                                               0x8592
+#define GL_OPERAND2_RGB_ARB                                           0x8592
+#define GL_OPERAND2_RGB_EXT                                           0x8592
+#define GL_OPERAND3_ALPHA_NV                                          0x859B
+#define GL_OPERAND3_RGB_NV                                            0x8593
+#define GL_OP_ADD_EXT                                                 0x8787
+#define GL_OP_CLAMP_EXT                                               0x878E
+#define GL_OP_CROSS_PRODUCT_EXT                                       0x8797
+#define GL_OP_DOT3_EXT                                                0x8784
+#define GL_OP_DOT4_EXT                                                0x8785
+#define GL_OP_EXP_BASE_2_EXT                                          0x8791
+#define GL_OP_FLOOR_EXT                                               0x878F
+#define GL_OP_FRAC_EXT                                                0x8789
+#define GL_OP_INDEX_EXT                                               0x8782
+#define GL_OP_LOG_BASE_2_EXT                                          0x8792
+#define GL_OP_MADD_EXT                                                0x8788
+#define GL_OP_MAX_EXT                                                 0x878A
+#define GL_OP_MIN_EXT                                                 0x878B
+#define GL_OP_MOV_EXT                                                 0x8799
+#define GL_OP_MULTIPLY_MATRIX_EXT                                     0x8798
+#define GL_OP_MUL_EXT                                                 0x8786
+#define GL_OP_NEGATE_EXT                                              0x8783
+#define GL_OP_POWER_EXT                                               0x8793
+#define GL_OP_RECIP_EXT                                               0x8794
+#define GL_OP_RECIP_SQRT_EXT                                          0x8795
+#define GL_OP_ROUND_EXT                                               0x8790
+#define GL_OP_SET_GE_EXT                                              0x878C
+#define GL_OP_SET_LT_EXT                                              0x878D
+#define GL_OP_SUB_EXT                                                 0x8796
+#define GL_OR                                                         0x1507
+#define GL_ORDER                                                      0x0A01
+#define GL_OR_INVERTED                                                0x150D
+#define GL_OR_REVERSE                                                 0x150B
+#define GL_OUTPUT_COLOR0_EXT                                          0x879B
+#define GL_OUTPUT_COLOR1_EXT                                          0x879C
+#define GL_OUTPUT_FOG_EXT                                             0x87BD
+#define GL_OUTPUT_TEXTURE_COORD0_EXT                                  0x879D
+#define GL_OUTPUT_TEXTURE_COORD10_EXT                                 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT                                 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT                                 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT                                 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT                                 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT                                 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT                                 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT                                 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT                                 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT                                 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD1_EXT                                  0x879E
+#define GL_OUTPUT_TEXTURE_COORD20_EXT                                 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT                                 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT                                 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT                                 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT                                 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT                                 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT                                 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT                                 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT                                 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT                                 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD2_EXT                                  0x879F
+#define GL_OUTPUT_TEXTURE_COORD30_EXT                                 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT                                 0x87BC
+#define GL_OUTPUT_TEXTURE_COORD3_EXT                                  0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT                                  0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT                                  0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT                                  0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT                                  0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT                                  0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT                                  0x87A6
+#define GL_OUTPUT_VERTEX_EXT                                          0x879A
+#define GL_OUT_OF_MEMORY                                              0x0505
+#define GL_PACK_ALIGNMENT                                             0x0D05
+#define GL_PACK_CMYK_HINT_EXT                                         0x800E
+#define GL_PACK_COMPRESSED_BLOCK_DEPTH                                0x912D
+#define GL_PACK_COMPRESSED_BLOCK_HEIGHT                               0x912C
+#define GL_PACK_COMPRESSED_BLOCK_SIZE                                 0x912E
+#define GL_PACK_COMPRESSED_BLOCK_WIDTH                                0x912B
+#define GL_PACK_COMPRESSED_SIZE_SGIX                                  0x831C
+#define GL_PACK_IMAGE_DEPTH_SGIS                                      0x8131
+#define GL_PACK_IMAGE_HEIGHT                                          0x806C
+#define GL_PACK_IMAGE_HEIGHT_EXT                                      0x806C
+#define GL_PACK_INVERT_MESA                                           0x8758
+#define GL_PACK_LSB_FIRST                                             0x0D01
+#define GL_PACK_MAX_COMPRESSED_SIZE_SGIX                              0x831B
+#define GL_PACK_RESAMPLE_OML                                          0x8984
+#define GL_PACK_RESAMPLE_SGIX                                         0x842C
+#define GL_PACK_REVERSE_ROW_ORDER_ANGLE                               0x93A4
+#define GL_PACK_ROW_BYTES_APPLE                                       0x8A15
+#define GL_PACK_ROW_LENGTH                                            0x0D02
+#define GL_PACK_SKIP_IMAGES                                           0x806B
+#define GL_PACK_SKIP_IMAGES_EXT                                       0x806B
+#define GL_PACK_SKIP_PIXELS                                           0x0D04
+#define GL_PACK_SKIP_ROWS                                             0x0D03
+#define GL_PACK_SKIP_VOLUMES_SGIS                                     0x8130
+#define GL_PACK_SUBSAMPLE_RATE_SGIX                                   0x85A0
+#define GL_PACK_SWAP_BYTES                                            0x0D00
+#define GL_PALETTE4_R5_G6_B5_OES                                      0x8B92
+#define GL_PALETTE4_RGB5_A1_OES                                       0x8B94
+#define GL_PALETTE4_RGB8_OES                                          0x8B90
+#define GL_PALETTE4_RGBA4_OES                                         0x8B93
+#define GL_PALETTE4_RGBA8_OES                                         0x8B91
+#define GL_PALETTE8_R5_G6_B5_OES                                      0x8B97
+#define GL_PALETTE8_RGB5_A1_OES                                       0x8B99
+#define GL_PALETTE8_RGB8_OES                                          0x8B95
+#define GL_PALETTE8_RGBA4_OES                                         0x8B98
+#define GL_PALETTE8_RGBA8_OES                                         0x8B96
+#define GL_PARALLEL_ARRAYS_INTEL                                      0x83F4
+#define GL_PARTIAL_SUCCESS_NV                                         0x902E
+#define GL_PASS_THROUGH_NV                                            0x86E6
+#define GL_PASS_THROUGH_TOKEN                                         0x0700
+#define GL_PATCHES                                                    0x000E
+#define GL_PATCH_DEFAULT_INNER_LEVEL                                  0x8E73
+#define GL_PATCH_DEFAULT_OUTER_LEVEL                                  0x8E74
+#define GL_PATCH_VERTICES                                             0x8E72
+#define GL_PATH_CLIENT_LENGTH_NV                                      0x907F
+#define GL_PATH_COMMAND_COUNT_NV                                      0x909D
+#define GL_PATH_COMPUTED_LENGTH_NV                                    0x90A0
+#define GL_PATH_COORD_COUNT_NV                                        0x909E
+#define GL_PATH_COVER_DEPTH_FUNC_NV                                   0x90BF
+#define GL_PATH_DASH_ARRAY_COUNT_NV                                   0x909F
+#define GL_PATH_DASH_CAPS_NV                                          0x907B
+#define GL_PATH_DASH_OFFSET_NV                                        0x907E
+#define GL_PATH_DASH_OFFSET_RESET_NV                                  0x90B4
+#define GL_PATH_END_CAPS_NV                                           0x9076
+#define GL_PATH_ERROR_POSITION_NV                                     0x90AB
+#define GL_PATH_FILL_BOUNDING_BOX_NV                                  0x90A1
+#define GL_PATH_FILL_COVER_MODE_NV                                    0x9082
+#define GL_PATH_FILL_MASK_NV                                          0x9081
+#define GL_PATH_FILL_MODE_NV                                          0x9080
+#define GL_PATH_FOG_GEN_MODE_NV                                       0x90AC
+#define GL_PATH_FORMAT_PS_NV                                          0x9071
+#define GL_PATH_FORMAT_SVG_NV                                         0x9070
+#define GL_PATH_GEN_COEFF_NV                                          0x90B1
+#define GL_PATH_GEN_COLOR_FORMAT_NV                                   0x90B2
+#define GL_PATH_GEN_COMPONENTS_NV                                     0x90B3
+#define GL_PATH_GEN_MODE_NV                                           0x90B0
+#define GL_PATH_INITIAL_DASH_CAP_NV                                   0x907C
+#define GL_PATH_INITIAL_END_CAP_NV                                    0x9077
+#define GL_PATH_JOIN_STYLE_NV                                         0x9079
+#define GL_PATH_MITER_LIMIT_NV                                        0x907A
+#define GL_PATH_OBJECT_BOUNDING_BOX_NV                                0x908A
+#define GL_PATH_SAMPLE_QUALITY_NV                                     0x9085
+#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV                        0x90BD
+#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV                         0x90BE
+#define GL_PATH_STENCIL_FUNC_NV                                       0x90B7
+#define GL_PATH_STENCIL_REF_NV                                        0x90B8
+#define GL_PATH_STENCIL_VALUE_MASK_NV                                 0x90B9
+#define GL_PATH_STROKE_BOUNDING_BOX_NV                                0x90A2
+#define GL_PATH_STROKE_BOUND_NV                                       0x9086
+#define GL_PATH_STROKE_COVER_MODE_NV                                  0x9083
+#define GL_PATH_STROKE_MASK_NV                                        0x9084
+#define GL_PATH_STROKE_OVERSAMPLE_COUNT_NV                            0x9087
+#define GL_PATH_STROKE_WIDTH_NV                                       0x9075
+#define GL_PATH_TERMINAL_DASH_CAP_NV                                  0x907D
+#define GL_PATH_TERMINAL_END_CAP_NV                                   0x9078
+#define GL_PERCENTAGE_AMD                                             0x8BC3
+#define GL_PERFMON_GLOBAL_MODE_QCOM                                   0x8FA0
+#define GL_PERFMON_RESULT_AMD                                         0x8BC6
+#define GL_PERFMON_RESULT_AVAILABLE_AMD                               0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD                                    0x8BC5
+#define GL_PERFORMANCE_MONITOR_AMD                                    0x9152
+#define GL_PERSPECTIVE_CORRECTION_HINT                                0x0C50
+#define GL_PERTURB_EXT                                                0x85AE
+#define GL_PER_STAGE_CONSTANTS_NV                                     0x8535
+#define GL_PHONG_HINT_WIN                                             0x80EB
+#define GL_PHONG_WIN                                                  0x80EA
+#define GL_PIXEL_BUFFER_BARRIER_BIT                                   0x00000080
+#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT                               0x00000080
+#define GL_PIXEL_COUNTER_BITS_NV                                      0x8864
+#define GL_PIXEL_COUNT_AVAILABLE_NV                                   0x8867
+#define GL_PIXEL_COUNT_NV                                             0x8866
+#define GL_PIXEL_CUBIC_WEIGHT_EXT                                     0x8333
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS                           0x8355
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS                             0x8354
+#define GL_PIXEL_GROUP_COLOR_SGIS                                     0x8356
+#define GL_PIXEL_MAG_FILTER_EXT                                       0x8331
+#define GL_PIXEL_MAP_A_TO_A                                           0x0C79
+#define GL_PIXEL_MAP_A_TO_A_SIZE                                      0x0CB9
+#define GL_PIXEL_MAP_B_TO_B                                           0x0C78
+#define GL_PIXEL_MAP_B_TO_B_SIZE                                      0x0CB8
+#define GL_PIXEL_MAP_G_TO_G                                           0x0C77
+#define GL_PIXEL_MAP_G_TO_G_SIZE                                      0x0CB7
+#define GL_PIXEL_MAP_I_TO_A                                           0x0C75
+#define GL_PIXEL_MAP_I_TO_A_SIZE                                      0x0CB5
+#define GL_PIXEL_MAP_I_TO_B                                           0x0C74
+#define GL_PIXEL_MAP_I_TO_B_SIZE                                      0x0CB4
+#define GL_PIXEL_MAP_I_TO_G                                           0x0C73
+#define GL_PIXEL_MAP_I_TO_G_SIZE                                      0x0CB3
+#define GL_PIXEL_MAP_I_TO_I                                           0x0C70
+#define GL_PIXEL_MAP_I_TO_I_SIZE                                      0x0CB0
+#define GL_PIXEL_MAP_I_TO_R                                           0x0C72
+#define GL_PIXEL_MAP_I_TO_R_SIZE                                      0x0CB2
+#define GL_PIXEL_MAP_R_TO_R                                           0x0C76
+#define GL_PIXEL_MAP_R_TO_R_SIZE                                      0x0CB6
+#define GL_PIXEL_MAP_S_TO_S                                           0x0C71
+#define GL_PIXEL_MAP_S_TO_S_SIZE                                      0x0CB1
+#define GL_PIXEL_MIN_FILTER_EXT                                       0x8332
+#define GL_PIXEL_MODE_BIT                                             0x00000020
+#define GL_PIXEL_PACK_BUFFER                                          0x88EB
+#define GL_PIXEL_PACK_BUFFER_ARB                                      0x88EB
+#define GL_PIXEL_PACK_BUFFER_BINDING                                  0x88ED
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB                              0x88ED
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT                              0x88ED
+#define GL_PIXEL_PACK_BUFFER_EXT                                      0x88EB
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX                                  0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX                                  0x85A4
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX                                  0x85A2
+#define GL_PIXEL_TEXTURE_SGIS                                         0x8353
+#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX                                0x8189
+#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX                                0x818A
+#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX                        0x8188
+#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX                           0x8187
+#define GL_PIXEL_TEX_GEN_MODE_SGIX                                    0x832B
+#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX                               0x8184
+#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX                                 0x8186
+#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX                                 0x8185
+#define GL_PIXEL_TEX_GEN_SGIX                                         0x8139
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX                             0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX                            0x813F
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX                                 0x8145
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX                                 0x8144
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX                                0x8143
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX                                 0x8142
+#define GL_PIXEL_TILE_HEIGHT_SGIX                                     0x8141
+#define GL_PIXEL_TILE_WIDTH_SGIX                                      0x8140
+#define GL_PIXEL_TRANSFORM_2D_EXT                                     0x8330
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT                              0x8338
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT                         0x8336
+#define GL_PIXEL_UNPACK_BUFFER                                        0x88EC
+#define GL_PIXEL_UNPACK_BUFFER_ARB                                    0x88EC
+#define GL_PIXEL_UNPACK_BUFFER_BINDING                                0x88EF
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB                            0x88EF
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT                            0x88EF
+#define GL_PIXEL_UNPACK_BUFFER_EXT                                    0x88EC
+#define GL_PN_TRIANGLES_ATI                                           0x87F0
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI                               0x87F3
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI                        0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI                     0x87F8
+#define GL_PN_TRIANGLES_POINT_MODE_ATI                                0x87F2
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI                          0x87F6
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI                         0x87F5
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI                         0x87F4
+#define GL_POINT                                                      0x1B00
+#define GL_POINTS                                                     0x0000
+#define GL_POINT_BIT                                                  0x00000002
+#define GL_POINT_DISTANCE_ATTENUATION                                 0x8129
+#define GL_POINT_DISTANCE_ATTENUATION_ARB                             0x8129
+#define GL_POINT_FADE_THRESHOLD_SIZE                                  0x8128
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB                              0x8128
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT                              0x8128
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS                             0x8128
+#define GL_POINT_SIZE                                                 0x0B11
+#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                        0x8B9F
+#define GL_POINT_SIZE_ARRAY_OES                                       0x8B9C
+#define GL_POINT_SIZE_ARRAY_POINTER_OES                               0x898C
+#define GL_POINT_SIZE_ARRAY_STRIDE_OES                                0x898B
+#define GL_POINT_SIZE_ARRAY_TYPE_OES                                  0x898A
+#define GL_POINT_SIZE_GRANULARITY                                     0x0B13
+#define GL_POINT_SIZE_MAX                                             0x8127
+#define GL_POINT_SIZE_MAX_ARB                                         0x8127
+#define GL_POINT_SIZE_MAX_EXT                                         0x8127
+#define GL_POINT_SIZE_MAX_SGIS                                        0x8127
+#define GL_POINT_SIZE_MIN                                             0x8126
+#define GL_POINT_SIZE_MIN_ARB                                         0x8126
+#define GL_POINT_SIZE_MIN_EXT                                         0x8126
+#define GL_POINT_SIZE_MIN_SGIS                                        0x8126
+#define GL_POINT_SIZE_RANGE                                           0x0B12
+#define GL_POINT_SMOOTH                                               0x0B10
+#define GL_POINT_SMOOTH_HINT                                          0x0C51
+#define GL_POINT_SPRITE                                               0x8861
+#define GL_POINT_SPRITE_ARB                                           0x8861
+#define GL_POINT_SPRITE_COORD_ORIGIN                                  0x8CA0
+#define GL_POINT_SPRITE_NV                                            0x8861
+#define GL_POINT_SPRITE_R_MODE_NV                                     0x8863
+#define GL_POINT_TOKEN                                                0x0701
+#define GL_POLYGON                                                    0x0009
+#define GL_POLYGON_BIT                                                0x00000008
+#define GL_POLYGON_MODE                                               0x0B40
+#define GL_POLYGON_OFFSET_BIAS_EXT                                    0x8039
+#define GL_POLYGON_OFFSET_EXT                                         0x8037
+#define GL_POLYGON_OFFSET_FACTOR                                      0x8038
+#define GL_POLYGON_OFFSET_FACTOR_EXT                                  0x8038
+#define GL_POLYGON_OFFSET_FILL                                        0x8037
+#define GL_POLYGON_OFFSET_LINE                                        0x2A02
+#define GL_POLYGON_OFFSET_POINT                                       0x2A01
+#define GL_POLYGON_OFFSET_UNITS                                       0x2A00
+#define GL_POLYGON_SMOOTH                                             0x0B41
+#define GL_POLYGON_SMOOTH_HINT                                        0x0C53
+#define GL_POLYGON_STIPPLE                                            0x0B42
+#define GL_POLYGON_STIPPLE_BIT                                        0x00000010
+#define GL_POLYGON_TOKEN                                              0x0703
+#define GL_POSITION                                                   0x1203
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS                               0x80BB
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI                           0x80BB
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE                              0x80B7
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI                          0x80B7
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS                                0x80BA
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI                            0x80BA
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE                               0x80B6
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI                           0x80B6
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE                              0x80D2
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI                          0x80D2
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS                               0x80B9
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI                           0x80B9
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE                              0x80B5
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI                          0x80B5
+#define GL_POST_COLOR_MATRIX_RED_BIAS                                 0x80B8
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI                             0x80B8
+#define GL_POST_COLOR_MATRIX_RED_SCALE                                0x80B4
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI                            0x80B4
+#define GL_POST_CONVOLUTION_ALPHA_BIAS                                0x8023
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT                            0x8023
+#define GL_POST_CONVOLUTION_ALPHA_SCALE                               0x801F
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT                           0x801F
+#define GL_POST_CONVOLUTION_BLUE_BIAS                                 0x8022
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT                             0x8022
+#define GL_POST_CONVOLUTION_BLUE_SCALE                                0x801E
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT                            0x801E
+#define GL_POST_CONVOLUTION_COLOR_TABLE                               0x80D1
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI                           0x80D1
+#define GL_POST_CONVOLUTION_GREEN_BIAS                                0x8021
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT                            0x8021
+#define GL_POST_CONVOLUTION_GREEN_SCALE                               0x801D
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT                           0x801D
+#define GL_POST_CONVOLUTION_RED_BIAS                                  0x8020
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT                              0x8020
+#define GL_POST_CONVOLUTION_RED_SCALE                                 0x801C
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT                             0x801C
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP                        0x8162
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX                        0x817B
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX                              0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX                       0x817C
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX                             0x817A
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI                               0x1A1F8
+#define GL_PRESENT_DURATION_NV                                        0x8E2B
+#define GL_PRESENT_TIME_NV                                            0x8E2A
+#define GL_PRESERVE_ATI                                               0x8762
+#define GL_PREVIOUS                                                   0x8578
+#define GL_PREVIOUS_ARB                                               0x8578
+#define GL_PREVIOUS_EXT                                               0x8578
+#define GL_PREVIOUS_TEXTURE_INPUT_NV                                  0x86E4
+#define GL_PRIMARY_COLOR                                              0x8577
+#define GL_PRIMARY_COLOR_ARB                                          0x8577
+#define GL_PRIMARY_COLOR_EXT                                          0x8577
+#define GL_PRIMARY_COLOR_NV                                           0x852C
+#define GL_PRIMITIVES_GENERATED                                       0x8C87
+#define GL_PRIMITIVES_GENERATED_EXT                                   0x8C87
+#define GL_PRIMITIVES_GENERATED_NV                                    0x8C87
+#define GL_PRIMITIVE_ID_NV                                            0x8C7C
+#define GL_PRIMITIVE_RESTART                                          0x8F9D
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX                              0x8D69
+#define GL_PRIMITIVE_RESTART_INDEX                                    0x8F9E
+#define GL_PRIMITIVE_RESTART_INDEX_NV                                 0x8559
+#define GL_PRIMITIVE_RESTART_NV                                       0x8558
+#define GL_PROGRAM                                                    0x82E2
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB                              0x88B0
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB                               0x8805
+#define GL_PROGRAM_ATTRIBS_ARB                                        0x88AC
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV                               0x8906
+#define GL_PROGRAM_BINARY_FORMATS                                     0x87FF
+#define GL_PROGRAM_BINARY_FORMATS_OES                                 0x87FF
+#define GL_PROGRAM_BINARY_LENGTH                                      0x8741
+#define GL_PROGRAM_BINARY_LENGTH_OES                                  0x8741
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT                            0x8257
+#define GL_PROGRAM_BINDING_ARB                                        0x8677
+#define GL_PROGRAM_ERROR_POSITION_ARB                                 0x864B
+#define GL_PROGRAM_ERROR_POSITION_NV                                  0x864B
+#define GL_PROGRAM_ERROR_STRING_ARB                                   0x8874
+#define GL_PROGRAM_ERROR_STRING_NV                                    0x8874
+#define GL_PROGRAM_FORMAT_ARB                                         0x8876
+#define GL_PROGRAM_FORMAT_ASCII_ARB                                   0x8875
+#define GL_PROGRAM_INPUT                                              0x92E3
+#define GL_PROGRAM_INSTRUCTIONS_ARB                                   0x88A0
+#define GL_PROGRAM_LENGTH_ARB                                         0x8627
+#define GL_PROGRAM_LENGTH_NV                                          0x8627
+#define GL_PROGRAM_MATRIX_EXT                                         0x8E2D
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT                             0x8E2F
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB                       0x88B2
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB                        0x8808
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB                                 0x88AE
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB                            0x88A2
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB                              0x88AA
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB                             0x88A6
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB                        0x880A
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB                        0x8809
+#define GL_PROGRAM_OBJECT_ARB                                         0x8B40
+#define GL_PROGRAM_OBJECT_EXT                                         0x8B40
+#define GL_PROGRAM_OUTPUT                                             0x92E4
+#define GL_PROGRAM_PARAMETERS_ARB                                     0x88A8
+#define GL_PROGRAM_PARAMETER_NV                                       0x8644
+#define GL_PROGRAM_PIPELINE                                           0x82E4
+#define GL_PROGRAM_PIPELINE_BINDING                                   0x825A
+#define GL_PROGRAM_PIPELINE_BINDING_EXT                               0x825A
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT                                0x8A4F
+#define GL_PROGRAM_POINT_SIZE                                         0x8642
+#define GL_PROGRAM_POINT_SIZE_ARB                                     0x8642
+#define GL_PROGRAM_POINT_SIZE_EXT                                     0x8642
+#define GL_PROGRAM_RESIDENT_NV                                        0x8647
+#define GL_PROGRAM_RESULT_COMPONENTS_NV                               0x8907
+#define GL_PROGRAM_SEPARABLE                                          0x8258
+#define GL_PROGRAM_SEPARABLE_EXT                                      0x8258
+#define GL_PROGRAM_STRING_ARB                                         0x8628
+#define GL_PROGRAM_STRING_NV                                          0x8628
+#define GL_PROGRAM_TARGET_NV                                          0x8646
+#define GL_PROGRAM_TEMPORARIES_ARB                                    0x88A4
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB                               0x8807
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB                               0x8806
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB                            0x88B6
+#define GL_PROJECTION                                                 0x1701
+#define GL_PROJECTION_MATRIX                                          0x0BA7
+#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES                    0x898E
+#define GL_PROJECTION_STACK_DEPTH                                     0x0BA4
+#define GL_PROJECTIVE_2D_NV                                           0x9093
+#define GL_PROJECTIVE_3D_NV                                           0x9095
+#define GL_PROVOKING_VERTEX                                           0x8E4F
+#define GL_PROVOKING_VERTEX_EXT                                       0x8E4F
+#define GL_PROXY_COLOR_TABLE                                          0x80D3
+#define GL_PROXY_COLOR_TABLE_SGI                                      0x80D3
+#define GL_PROXY_HISTOGRAM                                            0x8025
+#define GL_PROXY_HISTOGRAM_EXT                                        0x8025
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE                        0x80D5
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI                    0x80D5
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE                         0x80D4
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI                     0x80D4
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP                  0x8163
+#define GL_PROXY_TEXTURE_1D                                           0x8063
+#define GL_PROXY_TEXTURE_1D_ARRAY                                     0x8C19
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT                                 0x8C19
+#define GL_PROXY_TEXTURE_1D_EXT                                       0x8063
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX                               0x875B
+#define GL_PROXY_TEXTURE_2D                                           0x8064
+#define GL_PROXY_TEXTURE_2D_ARRAY                                     0x8C1B
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT                                 0x8C1B
+#define GL_PROXY_TEXTURE_2D_EXT                                       0x8064
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE                               0x9101
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY                         0x9103
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX                               0x875C
+#define GL_PROXY_TEXTURE_3D                                           0x8070
+#define GL_PROXY_TEXTURE_3D_EXT                                       0x8070
+#define GL_PROXY_TEXTURE_4D_SGIS                                      0x8135
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI                              0x80BD
+#define GL_PROXY_TEXTURE_CUBE_MAP                                     0x851B
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB                                 0x851B
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY                               0x900B
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB                           0x900B
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT                                 0x851B
+#define GL_PROXY_TEXTURE_RECTANGLE                                    0x84F7
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB                                0x84F7
+#define GL_PROXY_TEXTURE_RECTANGLE_NV                                 0x84F7
+#define GL_PURGEABLE_APPLE                                            0x8A1D
+#define GL_Q                                                          0x2003
+#define GL_QUADRATIC_ATTENUATION                                      0x1209
+#define GL_QUADRATIC_CURVE_TO_NV                                      0x0A
+#define GL_QUADS                                                      0x0007
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION                   0x8E4C
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT               0x8E4C
+#define GL_QUAD_ALPHA4_SGIS                                           0x811E
+#define GL_QUAD_ALPHA8_SGIS                                           0x811F
+#define GL_QUAD_INTENSITY4_SGIS                                       0x8122
+#define GL_QUAD_INTENSITY8_SGIS                                       0x8123
+#define GL_QUAD_LUMINANCE4_SGIS                                       0x8120
+#define GL_QUAD_LUMINANCE8_SGIS                                       0x8121
+#define GL_QUAD_MESH_SUN                                              0x8614
+#define GL_QUAD_STRIP                                                 0x0008
+#define GL_QUAD_TEXTURE_SELECT_SGIS                                   0x8125
+#define GL_QUARTER_BIT_ATI                                            0x00000010
+#define GL_QUERY                                                      0x82E3
+#define GL_QUERY_BUFFER_AMD                                           0x9192
+#define GL_QUERY_BUFFER_BINDING_AMD                                   0x9193
+#define GL_QUERY_BY_REGION_NO_WAIT                                    0x8E16
+#define GL_QUERY_BY_REGION_NO_WAIT_NV                                 0x8E16
+#define GL_QUERY_BY_REGION_WAIT                                       0x8E15
+#define GL_QUERY_BY_REGION_WAIT_NV                                    0x8E15
+#define GL_QUERY_COUNTER_BITS                                         0x8864
+#define GL_QUERY_COUNTER_BITS_ARB                                     0x8864
+#define GL_QUERY_NO_WAIT                                              0x8E14
+#define GL_QUERY_NO_WAIT_NV                                           0x8E14
+#define GL_QUERY_OBJECT_AMD                                           0x9153
+#define GL_QUERY_OBJECT_EXT                                           0x9153
+#define GL_QUERY_RESULT                                               0x8866
+#define GL_QUERY_RESULT_ARB                                           0x8866
+#define GL_QUERY_RESULT_AVAILABLE                                     0x8867
+#define GL_QUERY_RESULT_AVAILABLE_ARB                                 0x8867
+#define GL_QUERY_RESULT_AVAILABLE_EXT                                 0x8867
+#define GL_QUERY_RESULT_EXT                                           0x8866
+#define GL_QUERY_RESULT_NO_WAIT_AMD                                   0x9194
+#define GL_QUERY_WAIT                                                 0x8E13
+#define GL_QUERY_WAIT_NV                                              0x8E13
+#define GL_R                                                          0x2002
+#define GL_R11F_G11F_B10F                                             0x8C3A
+#define GL_R11F_G11F_B10F_EXT                                         0x8C3A
+#define GL_R16                                                        0x822A
+#define GL_R16F                                                       0x822D
+#define GL_R16F_EXT                                                   0x822D
+#define GL_R16I                                                       0x8233
+#define GL_R16UI                                                      0x8234
+#define GL_R16_SNORM                                                  0x8F98
+#define GL_R1UI_C3F_V3F_SUN                                           0x85C6
+#define GL_R1UI_C4F_N3F_V3F_SUN                                       0x85C8
+#define GL_R1UI_C4UB_V3F_SUN                                          0x85C5
+#define GL_R1UI_N3F_V3F_SUN                                           0x85C7
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN                                   0x85CB
+#define GL_R1UI_T2F_N3F_V3F_SUN                                       0x85CA
+#define GL_R1UI_T2F_V3F_SUN                                           0x85C9
+#define GL_R1UI_V3F_SUN                                               0x85C4
+#define GL_R32F                                                       0x822E
+#define GL_R32I                                                       0x8235
+#define GL_R32UI                                                      0x8236
+#define GL_R3_G3_B2                                                   0x2A10
+#define GL_R8                                                         0x8229
+#define GL_R8I                                                        0x8231
+#define GL_R8UI                                                       0x8232
+#define GL_R8_EXT                                                     0x8229
+#define GL_R8_SNORM                                                   0x8F94
+#define GL_RASTERIZER_DISCARD                                         0x8C89
+#define GL_RASTERIZER_DISCARD_EXT                                     0x8C89
+#define GL_RASTERIZER_DISCARD_NV                                      0x8C89
+#define GL_RASTER_POSITION_UNCLIPPED_IBM                              0x19262
+#define GL_READ_BUFFER                                                0x0C02
+#define GL_READ_BUFFER_EXT                                            0x0C02
+#define GL_READ_BUFFER_NV                                             0x0C02
+#define GL_READ_FRAMEBUFFER                                           0x8CA8
+#define GL_READ_FRAMEBUFFER_ANGLE                                     0x8CA8
+#define GL_READ_FRAMEBUFFER_BINDING                                   0x8CAA
+#define GL_READ_FRAMEBUFFER_BINDING_EXT                               0x8CAA
+#define GL_READ_FRAMEBUFFER_EXT                                       0x8CA8
+#define GL_READ_ONLY                                                  0x88B8
+#define GL_READ_ONLY_ARB                                              0x88B8
+#define GL_READ_PIXELS                                                0x828C
+#define GL_READ_PIXELS_FORMAT                                         0x828D
+#define GL_READ_PIXELS_TYPE                                           0x828E
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV                            0x887B
+#define GL_READ_PIXEL_DATA_RANGE_NV                                   0x8879
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV                           0x887D
+#define GL_READ_WRITE                                                 0x88BA
+#define GL_READ_WRITE_ARB                                             0x88BA
+#define GL_RECIP_ADD_SIGNED_ALPHA_IMG                                 0x8C05
+#define GL_RECLAIM_MEMORY_HINT_PGI                                    0x1A1FE
+#define GL_RECT_NV                                                    0xF6
+#define GL_RED                                                        0x1903
+#define GL_REDUCE                                                     0x8016
+#define GL_REDUCE_EXT                                                 0x8016
+#define GL_RED_BIAS                                                   0x0D15
+#define GL_RED_BITS                                                   0x0D52
+#define GL_RED_BIT_ATI                                                0x00000001
+#define GL_RED_EXT                                                    0x1903
+#define GL_RED_INTEGER                                                0x8D94
+#define GL_RED_INTEGER_EXT                                            0x8D94
+#define GL_RED_MAX_CLAMP_INGR                                         0x8564
+#define GL_RED_MIN_CLAMP_INGR                                         0x8560
+#define GL_RED_SCALE                                                  0x0D14
+#define GL_RED_SNORM                                                  0x8F90
+#define GL_REFERENCED_BY_COMPUTE_SHADER                               0x930B
+#define GL_REFERENCED_BY_FRAGMENT_SHADER                              0x930A
+#define GL_REFERENCED_BY_GEOMETRY_SHADER                              0x9309
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER                          0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER                       0x9308
+#define GL_REFERENCED_BY_VERTEX_SHADER                                0x9306
+#define GL_REFERENCE_PLANE_EQUATION_SGIX                              0x817E
+#define GL_REFERENCE_PLANE_SGIX                                       0x817D
+#define GL_REFLECTION_MAP                                             0x8512
+#define GL_REFLECTION_MAP_ARB                                         0x8512
+#define GL_REFLECTION_MAP_EXT                                         0x8512
+#define GL_REFLECTION_MAP_NV                                          0x8512
+#define GL_REFLECTION_MAP_OES                                         0x8512
+#define GL_REGISTER_COMBINERS_NV                                      0x8522
+#define GL_REG_0_ATI                                                  0x8921
+#define GL_REG_10_ATI                                                 0x892B
+#define GL_REG_11_ATI                                                 0x892C
+#define GL_REG_12_ATI                                                 0x892D
+#define GL_REG_13_ATI                                                 0x892E
+#define GL_REG_14_ATI                                                 0x892F
+#define GL_REG_15_ATI                                                 0x8930
+#define GL_REG_16_ATI                                                 0x8931
+#define GL_REG_17_ATI                                                 0x8932
+#define GL_REG_18_ATI                                                 0x8933
+#define GL_REG_19_ATI                                                 0x8934
+#define GL_REG_1_ATI                                                  0x8922
+#define GL_REG_20_ATI                                                 0x8935
+#define GL_REG_21_ATI                                                 0x8936
+#define GL_REG_22_ATI                                                 0x8937
+#define GL_REG_23_ATI                                                 0x8938
+#define GL_REG_24_ATI                                                 0x8939
+#define GL_REG_25_ATI                                                 0x893A
+#define GL_REG_26_ATI                                                 0x893B
+#define GL_REG_27_ATI                                                 0x893C
+#define GL_REG_28_ATI                                                 0x893D
+#define GL_REG_29_ATI                                                 0x893E
+#define GL_REG_2_ATI                                                  0x8923
+#define GL_REG_30_ATI                                                 0x893F
+#define GL_REG_31_ATI                                                 0x8940
+#define GL_REG_3_ATI                                                  0x8924
+#define GL_REG_4_ATI                                                  0x8925
+#define GL_REG_5_ATI                                                  0x8926
+#define GL_REG_6_ATI                                                  0x8927
+#define GL_REG_7_ATI                                                  0x8928
+#define GL_REG_8_ATI                                                  0x8929
+#define GL_REG_9_ATI                                                  0x892A
+#define GL_RELATIVE_ARC_TO_NV                                         0xFF
+#define GL_RELATIVE_CUBIC_CURVE_TO_NV                                 0x0D
+#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV                             0x07
+#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV                               0x17
+#define GL_RELATIVE_LARGE_CW_ARC_TO_NV                                0x19
+#define GL_RELATIVE_LINE_TO_NV                                        0x05
+#define GL_RELATIVE_MOVE_TO_NV                                        0x03
+#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV                             0x0B
+#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV                               0x13
+#define GL_RELATIVE_SMALL_CW_ARC_TO_NV                                0x15
+#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV                          0x11
+#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV                      0x0F
+#define GL_RELATIVE_VERTICAL_LINE_TO_NV                               0x09
+#define GL_RELEASED_APPLE                                             0x8A19
+#define GL_RENDER                                                     0x1C00
+#define GL_RENDERBUFFER                                               0x8D41
+#define GL_RENDERBUFFER_ALPHA_SIZE                                    0x8D53
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT                                0x8D53
+#define GL_RENDERBUFFER_ALPHA_SIZE_OES                                0x8D53
+#define GL_RENDERBUFFER_BINDING                                       0x8CA7
+#define GL_RENDERBUFFER_BINDING_ANGLE                                 0x8CA7
+#define GL_RENDERBUFFER_BINDING_EXT                                   0x8CA7
+#define GL_RENDERBUFFER_BINDING_OES                                   0x8CA7
+#define GL_RENDERBUFFER_BLUE_SIZE                                     0x8D52
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT                                 0x8D52
+#define GL_RENDERBUFFER_BLUE_SIZE_OES                                 0x8D52
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV                              0x8E10
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV                           0x8CAB
+#define GL_RENDERBUFFER_DEPTH_SIZE                                    0x8D54
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT                                0x8D54
+#define GL_RENDERBUFFER_DEPTH_SIZE_OES                                0x8D54
+#define GL_RENDERBUFFER_EXT                                           0x8D41
+#define GL_RENDERBUFFER_FREE_MEMORY_ATI                               0x87FD
+#define GL_RENDERBUFFER_GREEN_SIZE                                    0x8D51
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT                                0x8D51
+#define GL_RENDERBUFFER_GREEN_SIZE_OES                                0x8D51
+#define GL_RENDERBUFFER_HEIGHT                                        0x8D43
+#define GL_RENDERBUFFER_HEIGHT_EXT                                    0x8D43
+#define GL_RENDERBUFFER_HEIGHT_OES                                    0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT                               0x8D44
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT                           0x8D44
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES                           0x8D44
+#define GL_RENDERBUFFER_OES                                           0x8D41
+#define GL_RENDERBUFFER_RED_SIZE                                      0x8D50
+#define GL_RENDERBUFFER_RED_SIZE_EXT                                  0x8D50
+#define GL_RENDERBUFFER_RED_SIZE_OES                                  0x8D50
+#define GL_RENDERBUFFER_SAMPLES                                       0x8CAB
+#define GL_RENDERBUFFER_SAMPLES_ANGLE                                 0x8CAB
+#define GL_RENDERBUFFER_SAMPLES_EXT                                   0x8CAB
+#define GL_RENDERBUFFER_SAMPLES_IMG                                   0x9133
+#define GL_RENDERBUFFER_STENCIL_SIZE                                  0x8D55
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT                              0x8D55
+#define GL_RENDERBUFFER_STENCIL_SIZE_OES                              0x8D55
+#define GL_RENDERBUFFER_WIDTH                                         0x8D42
+#define GL_RENDERBUFFER_WIDTH_EXT                                     0x8D42
+#define GL_RENDERBUFFER_WIDTH_OES                                     0x8D42
+#define GL_RENDERER                                                   0x1F01
+#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM                          0x8FB3
+#define GL_RENDER_MODE                                                0x0C40
+#define GL_REPEAT                                                     0x2901
+#define GL_REPLACE                                                    0x1E01
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN                         0x85C3
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN                          0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_SUN                                 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN                            0x85C1
+#define GL_REPLACEMENT_CODE_SUN                                       0x81D8
+#define GL_REPLACE_EXT                                                0x8062
+#define GL_REPLACE_MIDDLE_SUN                                         0x0002
+#define GL_REPLACE_OLDEST_SUN                                         0x0003
+#define GL_REPLACE_VALUE_AMD                                          0x874B
+#define GL_REPLICATE_BORDER                                           0x8153
+#define GL_REPLICATE_BORDER_HP                                        0x8153
+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                           0x8D68
+#define GL_RESAMPLE_AVERAGE_OML                                       0x8988
+#define GL_RESAMPLE_DECIMATE_OML                                      0x8989
+#define GL_RESAMPLE_DECIMATE_SGIX                                     0x8430
+#define GL_RESAMPLE_REPLICATE_OML                                     0x8986
+#define GL_RESAMPLE_REPLICATE_SGIX                                    0x842E
+#define GL_RESAMPLE_ZERO_FILL_OML                                     0x8987
+#define GL_RESAMPLE_ZERO_FILL_SGIX                                    0x842F
+#define GL_RESCALE_NORMAL                                             0x803A
+#define GL_RESCALE_NORMAL_EXT                                         0x803A
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB                            0x8256
+#define GL_RESTART_PATH_NV                                            0xF0
+#define GL_RESTART_SUN                                                0x0001
+#define GL_RETAINED_APPLE                                             0x8A1B
+#define GL_RETURN                                                     0x0102
+#define GL_RG                                                         0x8227
+#define GL_RG16                                                       0x822C
+#define GL_RG16F                                                      0x822F
+#define GL_RG16F_EXT                                                  0x822F
+#define GL_RG16I                                                      0x8239
+#define GL_RG16UI                                                     0x823A
+#define GL_RG16_SNORM                                                 0x8F99
+#define GL_RG32F                                                      0x8230
+#define GL_RG32I                                                      0x823B
+#define GL_RG32UI                                                     0x823C
+#define GL_RG8                                                        0x822B
+#define GL_RG8I                                                       0x8237
+#define GL_RG8UI                                                      0x8238
+#define GL_RG8_EXT                                                    0x822B
+#define GL_RG8_SNORM                                                  0x8F95
+#define GL_RGB                                                        0x1907
+#define GL_RGB10                                                      0x8052
+#define GL_RGB10_A2                                                   0x8059
+#define GL_RGB10_A2UI                                                 0x906F
+#define GL_RGB10_A2_EXT                                               0x8059
+#define GL_RGB10_EXT                                                  0x8052
+#define GL_RGB12                                                      0x8053
+#define GL_RGB12_EXT                                                  0x8053
+#define GL_RGB16                                                      0x8054
+#define GL_RGB16F                                                     0x881B
+#define GL_RGB16F_ARB                                                 0x881B
+#define GL_RGB16F_EXT                                                 0x881B
+#define GL_RGB16I                                                     0x8D89
+#define GL_RGB16I_EXT                                                 0x8D89
+#define GL_RGB16UI                                                    0x8D77
+#define GL_RGB16UI_EXT                                                0x8D77
+#define GL_RGB16_EXT                                                  0x8054
+#define GL_RGB16_SNORM                                                0x8F9A
+#define GL_RGB2_EXT                                                   0x804E
+#define GL_RGB32F                                                     0x8815
+#define GL_RGB32F_ARB                                                 0x8815
+#define GL_RGB32I                                                     0x8D83
+#define GL_RGB32I_EXT                                                 0x8D83
+#define GL_RGB32UI                                                    0x8D71
+#define GL_RGB32UI_EXT                                                0x8D71
+#define GL_RGB4                                                       0x804F
+#define GL_RGB4_EXT                                                   0x804F
+#define GL_RGB4_S3TC                                                  0x83A1
+#define GL_RGB5                                                       0x8050
+#define GL_RGB565                                                     0x8D62
+#define GL_RGB565_OES                                                 0x8D62
+#define GL_RGB5_A1                                                    0x8057
+#define GL_RGB5_A1_EXT                                                0x8057
+#define GL_RGB5_A1_OES                                                0x8057
+#define GL_RGB5_EXT                                                   0x8050
+#define GL_RGB8                                                       0x8051
+#define GL_RGB8I                                                      0x8D8F
+#define GL_RGB8I_EXT                                                  0x8D8F
+#define GL_RGB8UI                                                     0x8D7D
+#define GL_RGB8UI_EXT                                                 0x8D7D
+#define GL_RGB8_EXT                                                   0x8051
+#define GL_RGB8_SNORM                                                 0x8F96
+#define GL_RGB9_E5                                                    0x8C3D
+#define GL_RGB9_E5_EXT                                                0x8C3D
+#define GL_RGBA                                                       0x1908
+#define GL_RGBA12                                                     0x805A
+#define GL_RGBA12_EXT                                                 0x805A
+#define GL_RGBA16                                                     0x805B
+#define GL_RGBA16F                                                    0x881A
+#define GL_RGBA16F_ARB                                                0x881A
+#define GL_RGBA16F_EXT                                                0x881A
+#define GL_RGBA16I                                                    0x8D88
+#define GL_RGBA16I_EXT                                                0x8D88
+#define GL_RGBA16UI                                                   0x8D76
+#define GL_RGBA16UI_EXT                                               0x8D76
+#define GL_RGBA16_EXT                                                 0x805B
+#define GL_RGBA16_SNORM                                               0x8F9B
+#define GL_RGBA2                                                      0x8055
+#define GL_RGBA2_EXT                                                  0x8055
+#define GL_RGBA32F                                                    0x8814
+#define GL_RGBA32F_ARB                                                0x8814
+#define GL_RGBA32I                                                    0x8D82
+#define GL_RGBA32I_EXT                                                0x8D82
+#define GL_RGBA32UI                                                   0x8D70
+#define GL_RGBA32UI_EXT                                               0x8D70
+#define GL_RGBA4                                                      0x8056
+#define GL_RGBA4_DXT5_S3TC                                            0x83A5
+#define GL_RGBA4_EXT                                                  0x8056
+#define GL_RGBA4_OES                                                  0x8056
+#define GL_RGBA4_S3TC                                                 0x83A3
+#define GL_RGBA8                                                      0x8058
+#define GL_RGBA8I                                                     0x8D8E
+#define GL_RGBA8I_EXT                                                 0x8D8E
+#define GL_RGBA8UI                                                    0x8D7C
+#define GL_RGBA8UI_EXT                                                0x8D7C
+#define GL_RGBA8_EXT                                                  0x8058
+#define GL_RGBA8_SNORM                                                0x8F97
+#define GL_RGBA_DXT5_S3TC                                             0x83A4
+#define GL_RGBA_FLOAT16_APPLE                                         0x881A
+#define GL_RGBA_FLOAT16_ATI                                           0x881A
+#define GL_RGBA_FLOAT32_APPLE                                         0x8814
+#define GL_RGBA_FLOAT32_ATI                                           0x8814
+#define GL_RGBA_FLOAT_MODE_ARB                                        0x8820
+#define GL_RGBA_FLOAT_MODE_ATI                                        0x8820
+#define GL_RGBA_INTEGER                                               0x8D99
+#define GL_RGBA_INTEGER_EXT                                           0x8D99
+#define GL_RGBA_INTEGER_MODE_EXT                                      0x8D9E
+#define GL_RGBA_MODE                                                  0x0C31
+#define GL_RGBA_S3TC                                                  0x83A2
+#define GL_RGBA_SIGNED_COMPONENTS_EXT                                 0x8C3C
+#define GL_RGBA_SNORM                                                 0x8F93
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV                       0x86D9
+#define GL_RGB_422_APPLE                                              0x8A1F
+#define GL_RGB_FLOAT16_APPLE                                          0x881B
+#define GL_RGB_FLOAT16_ATI                                            0x881B
+#define GL_RGB_FLOAT32_APPLE                                          0x8815
+#define GL_RGB_FLOAT32_ATI                                            0x8815
+#define GL_RGB_INTEGER                                                0x8D98
+#define GL_RGB_INTEGER_EXT                                            0x8D98
+#define GL_RGB_S3TC                                                   0x83A0
+#define GL_RGB_SCALE                                                  0x8573
+#define GL_RGB_SCALE_ARB                                              0x8573
+#define GL_RGB_SCALE_EXT                                              0x8573
+#define GL_RGB_SNORM                                                  0x8F92
+#define GL_RG_EXT                                                     0x8227
+#define GL_RG_INTEGER                                                 0x8228
+#define GL_RG_SNORM                                                   0x8F91
+#define GL_RIGHT                                                      0x0407
+#define GL_ROUND_NV                                                   0x90A4
+#define GL_S                                                          0x2000
+#define GL_SAMPLER                                                    0x82E6
+#define GL_SAMPLER_1D                                                 0x8B5D
+#define GL_SAMPLER_1D_ARB                                             0x8B5D
+#define GL_SAMPLER_1D_ARRAY                                           0x8DC0
+#define GL_SAMPLER_1D_ARRAY_EXT                                       0x8DC0
+#define GL_SAMPLER_1D_ARRAY_SHADOW                                    0x8DC3
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT                                0x8DC3
+#define GL_SAMPLER_1D_SHADOW                                          0x8B61
+#define GL_SAMPLER_1D_SHADOW_ARB                                      0x8B61
+#define GL_SAMPLER_2D                                                 0x8B5E
+#define GL_SAMPLER_2D_ARB                                             0x8B5E
+#define GL_SAMPLER_2D_ARRAY                                           0x8DC1
+#define GL_SAMPLER_2D_ARRAY_EXT                                       0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW                                    0x8DC4
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT                                0x8DC4
+#define GL_SAMPLER_2D_MULTISAMPLE                                     0x9108
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY                               0x910B
+#define GL_SAMPLER_2D_RECT                                            0x8B63
+#define GL_SAMPLER_2D_RECT_ARB                                        0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW                                     0x8B64
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB                                 0x8B64
+#define GL_SAMPLER_2D_SHADOW                                          0x8B62
+#define GL_SAMPLER_2D_SHADOW_ARB                                      0x8B62
+#define GL_SAMPLER_2D_SHADOW_EXT                                      0x8B62
+#define GL_SAMPLER_3D                                                 0x8B5F
+#define GL_SAMPLER_3D_ARB                                             0x8B5F
+#define GL_SAMPLER_3D_OES                                             0x8B5F
+#define GL_SAMPLER_BINDING                                            0x8919
+#define GL_SAMPLER_BUFFER                                             0x8DC2
+#define GL_SAMPLER_BUFFER_AMD                                         0x9001
+#define GL_SAMPLER_BUFFER_EXT                                         0x8DC2
+#define GL_SAMPLER_CUBE                                               0x8B60
+#define GL_SAMPLER_CUBE_ARB                                           0x8B60
+#define GL_SAMPLER_CUBE_MAP_ARRAY                                     0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB                                 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW                              0x900D
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB                          0x900D
+#define GL_SAMPLER_CUBE_SHADOW                                        0x8DC5
+#define GL_SAMPLER_CUBE_SHADOW_EXT                                    0x8DC5
+#define GL_SAMPLER_EXTERNAL_OES                                       0x8D66
+#define GL_SAMPLER_OBJECT_AMD                                         0x9155
+#define GL_SAMPLER_RENDERBUFFER_NV                                    0x8E56
+#define GL_SAMPLES                                                    0x80A9
+#define GL_SAMPLES_3DFX                                               0x86B4
+#define GL_SAMPLES_ARB                                                0x80A9
+#define GL_SAMPLES_EXT                                                0x80A9
+#define GL_SAMPLES_PASSED                                             0x8914
+#define GL_SAMPLES_PASSED_ARB                                         0x8914
+#define GL_SAMPLES_SGIS                                               0x80A9
+#define GL_SAMPLE_ALPHA_TO_COVERAGE                                   0x809E
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB                               0x809E
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT                                   0x809E
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS                                  0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE                                        0x809F
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB                                    0x809F
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT                                    0x809F
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS                                   0x809F
+#define GL_SAMPLE_BUFFERS                                             0x80A8
+#define GL_SAMPLE_BUFFERS_3DFX                                        0x86B3
+#define GL_SAMPLE_BUFFERS_ARB                                         0x80A8
+#define GL_SAMPLE_BUFFERS_EXT                                         0x80A8
+#define GL_SAMPLE_BUFFERS_SGIS                                        0x80A8
+#define GL_SAMPLE_COVERAGE                                            0x80A0
+#define GL_SAMPLE_COVERAGE_ARB                                        0x80A0
+#define GL_SAMPLE_COVERAGE_INVERT                                     0x80AB
+#define GL_SAMPLE_COVERAGE_INVERT_ARB                                 0x80AB
+#define GL_SAMPLE_COVERAGE_VALUE                                      0x80AA
+#define GL_SAMPLE_COVERAGE_VALUE_ARB                                  0x80AA
+#define GL_SAMPLE_MASK                                                0x8E51
+#define GL_SAMPLE_MASK_EXT                                            0x80A0
+#define GL_SAMPLE_MASK_INVERT_EXT                                     0x80AB
+#define GL_SAMPLE_MASK_INVERT_SGIS                                    0x80AB
+#define GL_SAMPLE_MASK_NV                                             0x8E51
+#define GL_SAMPLE_MASK_SGIS                                           0x80A0
+#define GL_SAMPLE_MASK_VALUE                                          0x8E52
+#define GL_SAMPLE_MASK_VALUE_EXT                                      0x80AA
+#define GL_SAMPLE_MASK_VALUE_NV                                       0x8E52
+#define GL_SAMPLE_MASK_VALUE_SGIS                                     0x80AA
+#define GL_SAMPLE_PATTERN_EXT                                         0x80AC
+#define GL_SAMPLE_PATTERN_SGIS                                        0x80AC
+#define GL_SAMPLE_POSITION                                            0x8E50
+#define GL_SAMPLE_POSITION_NV                                         0x8E50
+#define GL_SAMPLE_SHADING                                             0x8C36
+#define GL_SAMPLE_SHADING_ARB                                         0x8C36
+#define GL_SATURATE_BIT_ATI                                           0x00000040
+#define GL_SCALAR_EXT                                                 0x87BE
+#define GL_SCALEBIAS_HINT_SGIX                                        0x8322
+#define GL_SCALED_RESOLVE_FASTEST_EXT                                 0x90BA
+#define GL_SCALED_RESOLVE_NICEST_EXT                                  0x90BB
+#define GL_SCALE_BY_FOUR_NV                                           0x853F
+#define GL_SCALE_BY_ONE_HALF_NV                                       0x8540
+#define GL_SCALE_BY_TWO_NV                                            0x853E
+#define GL_SCISSOR_BIT                                                0x00080000
+#define GL_SCISSOR_BOX                                                0x0C10
+#define GL_SCISSOR_TEST                                               0x0C11
+#define GL_SCREEN_COORDINATES_REND                                    0x8490
+#define GL_SECONDARY_COLOR_ARRAY                                      0x845E
+#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV                           0x8F27
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING                       0x889C
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB                   0x889C
+#define GL_SECONDARY_COLOR_ARRAY_EXT                                  0x845E
+#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV                            0x8F31
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM                             103077
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM                      103087
+#define GL_SECONDARY_COLOR_ARRAY_POINTER                              0x845D
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT                          0x845D
+#define GL_SECONDARY_COLOR_ARRAY_SIZE                                 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT                             0x845A
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE                               0x845C
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT                           0x845C
+#define GL_SECONDARY_COLOR_ARRAY_TYPE                                 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT                             0x845B
+#define GL_SECONDARY_COLOR_NV                                         0x852D
+#define GL_SECONDARY_INTERPOLATOR_ATI                                 0x896D
+#define GL_SELECT                                                     0x1C02
+#define GL_SELECTION_BUFFER_POINTER                                   0x0DF3
+#define GL_SELECTION_BUFFER_SIZE                                      0x0DF4
+#define GL_SEPARABLE_2D                                               0x8012
+#define GL_SEPARABLE_2D_EXT                                           0x8012
+#define GL_SEPARATE_ATTRIBS                                           0x8C8D
+#define GL_SEPARATE_ATTRIBS_EXT                                       0x8C8D
+#define GL_SEPARATE_ATTRIBS_NV                                        0x8C8D
+#define GL_SEPARATE_SPECULAR_COLOR                                    0x81FA
+#define GL_SEPARATE_SPECULAR_COLOR_EXT                                0x81FA
+#define GL_SET                                                        0x150F
+#define GL_SET_AMD                                                    0x874A
+#define GL_SGX_BINARY_IMG                                             0x8C0A
+#define GL_SGX_PROGRAM_BINARY_IMG                                     0x9130
+#define GL_SHADER                                                     0x82E1
+#define GL_SHADER_BINARY_DMP                                          0x9250
+#define GL_SHADER_BINARY_FORMATS                                      0x8DF8
+#define GL_SHADER_BINARY_VIV                                          0x8FC4
+#define GL_SHADER_COMPILER                                            0x8DFA
+#define GL_SHADER_CONSISTENT_NV                                       0x86DD
+#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV                        0x00000010
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT                            0x00000020
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT                        0x00000020
+#define GL_SHADER_IMAGE_ATOMIC                                        0x82A6
+#define GL_SHADER_IMAGE_LOAD                                          0x82A4
+#define GL_SHADER_IMAGE_STORE                                         0x82A5
+#define GL_SHADER_INCLUDE_ARB                                         0x8DAE
+#define GL_SHADER_OBJECT_ARB                                          0x8B48
+#define GL_SHADER_OBJECT_EXT                                          0x8B48
+#define GL_SHADER_OPERATION_NV                                        0x86DF
+#define GL_SHADER_SOURCE_LENGTH                                       0x8B88
+#define GL_SHADER_STORAGE_BARRIER_BIT                                 0x2000
+#define GL_SHADER_STORAGE_BLOCK                                       0x92E6
+#define GL_SHADER_STORAGE_BUFFER                                      0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING                              0x90D3
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT                     0x90DF
+#define GL_SHADER_STORAGE_BUFFER_SIZE                                 0x90D5
+#define GL_SHADER_STORAGE_BUFFER_START                                0x90D4
+#define GL_SHADER_TYPE                                                0x8B4F
+#define GL_SHADE_MODEL                                                0x0B54
+#define GL_SHADING_LANGUAGE_VERSION                                   0x8B8C
+#define GL_SHADING_LANGUAGE_VERSION_ARB                               0x8B8C
+#define GL_SHADOW_AMBIENT_SGIX                                        0x80BF
+#define GL_SHADOW_ATTENUATION_EXT                                     0x834E
+#define GL_SHARED_TEXTURE_PALETTE_EXT                                 0x81FB
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS                           0x80B0
+#define GL_SHININESS                                                  0x1601
+#define GL_SHORT                                                      0x1402
+#define GL_SIGNALED                                                   0x9119
+#define GL_SIGNALED_APPLE                                             0x9119
+#define GL_SIGNED_ALPHA8_NV                                           0x8706
+#define GL_SIGNED_ALPHA_NV                                            0x8705
+#define GL_SIGNED_HILO16_NV                                           0x86FA
+#define GL_SIGNED_HILO8_NV                                            0x885F
+#define GL_SIGNED_HILO_NV                                             0x86F9
+#define GL_SIGNED_IDENTITY_NV                                         0x853C
+#define GL_SIGNED_INTENSITY8_NV                                       0x8708
+#define GL_SIGNED_INTENSITY_NV                                        0x8707
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV                                0x8704
+#define GL_SIGNED_LUMINANCE8_NV                                       0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV                                  0x8703
+#define GL_SIGNED_LUMINANCE_NV                                        0x8701
+#define GL_SIGNED_NEGATE_NV                                           0x853D
+#define GL_SIGNED_NORMALIZED                                          0x8F9C
+#define GL_SIGNED_RGB8_NV                                             0x86FF
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV                             0x870D
+#define GL_SIGNED_RGBA8_NV                                            0x86FC
+#define GL_SIGNED_RGBA_NV                                             0x86FB
+#define GL_SIGNED_RGB_NV                                              0x86FE
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV                               0x870C
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST                        0x82AC
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE                       0x82AE
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST                      0x82AD
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE                     0x82AF
+#define GL_SINGLE_COLOR                                               0x81F9
+#define GL_SINGLE_COLOR_EXT                                           0x81F9
+#define GL_SKIP_DECODE_EXT                                            0x8A4A
+#define GL_SKIP_MISSING_GLYPH_NV                                      0x90A9
+#define GL_SLICE_ACCUM_SUN                                            0x85CC
+#define GL_SLIM10U_SGIX                                               0x831E
+#define GL_SLIM12S_SGIX                                               0x831F
+#define GL_SLIM8U_SGIX                                                0x831D
+#define GL_SLUMINANCE                                                 0x8C46
+#define GL_SLUMINANCE8                                                0x8C47
+#define GL_SLUMINANCE8_ALPHA8                                         0x8C45
+#define GL_SLUMINANCE8_ALPHA8_EXT                                     0x8C45
+#define GL_SLUMINANCE8_EXT                                            0x8C47
+#define GL_SLUMINANCE_ALPHA                                           0x8C44
+#define GL_SLUMINANCE_ALPHA_EXT                                       0x8C44
+#define GL_SLUMINANCE_EXT                                             0x8C46
+#define GL_SMALL_CCW_ARC_TO_NV                                        0x12
+#define GL_SMALL_CW_ARC_TO_NV                                         0x14
+#define GL_SMOOTH                                                     0x1D01
+#define GL_SMOOTH_CUBIC_CURVE_TO_NV                                   0x10
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY                              0x0B23
+#define GL_SMOOTH_LINE_WIDTH_RANGE                                    0x0B22
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY                              0x0B13
+#define GL_SMOOTH_POINT_SIZE_RANGE                                    0x0B12
+#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV                               0x0E
+#define GL_SOURCE0_ALPHA                                              0x8588
+#define GL_SOURCE0_ALPHA_ARB                                          0x8588
+#define GL_SOURCE0_ALPHA_EXT                                          0x8588
+#define GL_SOURCE0_RGB                                                0x8580
+#define GL_SOURCE0_RGB_ARB                                            0x8580
+#define GL_SOURCE0_RGB_EXT                                            0x8580
+#define GL_SOURCE1_ALPHA                                              0x8589
+#define GL_SOURCE1_ALPHA_ARB                                          0x8589
+#define GL_SOURCE1_ALPHA_EXT                                          0x8589
+#define GL_SOURCE1_RGB                                                0x8581
+#define GL_SOURCE1_RGB_ARB                                            0x8581
+#define GL_SOURCE1_RGB_EXT                                            0x8581
+#define GL_SOURCE2_ALPHA                                              0x858A
+#define GL_SOURCE2_ALPHA_ARB                                          0x858A
+#define GL_SOURCE2_ALPHA_EXT                                          0x858A
+#define GL_SOURCE2_RGB                                                0x8582
+#define GL_SOURCE2_RGB_ARB                                            0x8582
+#define GL_SOURCE2_RGB_EXT                                            0x8582
+#define GL_SOURCE3_ALPHA_NV                                           0x858B
+#define GL_SOURCE3_RGB_NV                                             0x8583
+#define GL_SPARE0_NV                                                  0x852E
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV                             0x8532
+#define GL_SPARE1_NV                                                  0x852F
+#define GL_SPECULAR                                                   0x1202
+#define GL_SPHERE_MAP                                                 0x2402
+#define GL_SPOT_CUTOFF                                                0x1206
+#define GL_SPOT_DIRECTION                                             0x1204
+#define GL_SPOT_EXPONENT                                              0x1205
+#define GL_SPRITE_AXIAL_SGIX                                          0x814C
+#define GL_SPRITE_AXIS_SGIX                                           0x814A
+#define GL_SPRITE_EYE_ALIGNED_SGIX                                    0x814E
+#define GL_SPRITE_MODE_SGIX                                           0x8149
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX                                 0x814D
+#define GL_SPRITE_SGIX                                                0x8148
+#define GL_SPRITE_TRANSLATION_SGIX                                    0x814B
+#define GL_SQUARE_NV                                                  0x90A3
+#define GL_SRC0_ALPHA                                                 0x8588
+#define GL_SRC0_RGB                                                   0x8580
+#define GL_SRC1_ALPHA                                                 0x8589
+#define GL_SRC1_COLOR                                                 0x88F9
+#define GL_SRC1_RGB                                                   0x8581
+#define GL_SRC2_ALPHA                                                 0x858A
+#define GL_SRC2_RGB                                                   0x8582
+#define GL_SRC_ALPHA                                                  0x0302
+#define GL_SRC_ALPHA_SATURATE                                         0x0308
+#define GL_SRC_COLOR                                                  0x0300
+#define GL_SRGB                                                       0x8C40
+#define GL_SRGB8                                                      0x8C41
+#define GL_SRGB8_ALPHA8                                               0x8C43
+#define GL_SRGB8_ALPHA8_EXT                                           0x8C43
+#define GL_SRGB8_EXT                                                  0x8C41
+#define GL_SRGB_ALPHA                                                 0x8C42
+#define GL_SRGB_ALPHA_EXT                                             0x8C42
+#define GL_SRGB_DECODE_ARB                                            0x8299
+#define GL_SRGB_EXT                                                   0x8C40
+#define GL_SRGB_READ                                                  0x8297
+#define GL_SRGB_WRITE                                                 0x8298
+#define GL_STACK_OVERFLOW                                             0x0503
+#define GL_STACK_UNDERFLOW                                            0x0504
+#define GL_STANDARD_FONT_NAME_NV                                      0x9072
+#define GL_STATE_RESTORE                                              0x8BDC
+#define GL_STATIC_ATI                                                 0x8760
+#define GL_STATIC_COPY                                                0x88E6
+#define GL_STATIC_COPY_ARB                                            0x88E6
+#define GL_STATIC_DRAW                                                0x88E4
+#define GL_STATIC_DRAW_ARB                                            0x88E4
+#define GL_STATIC_READ                                                0x88E5
+#define GL_STATIC_READ_ARB                                            0x88E5
+#define GL_STENCIL                                                    0x1802
+#define GL_STENCIL_ATTACHMENT                                         0x8D20
+#define GL_STENCIL_ATTACHMENT_EXT                                     0x8D20
+#define GL_STENCIL_ATTACHMENT_OES                                     0x8D20
+#define GL_STENCIL_BACK_FAIL                                          0x8801
+#define GL_STENCIL_BACK_FAIL_ATI                                      0x8801
+#define GL_STENCIL_BACK_FUNC                                          0x8800
+#define GL_STENCIL_BACK_FUNC_ATI                                      0x8800
+#define GL_STENCIL_BACK_OP_VALUE_AMD                                  0x874D
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL                               0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI                           0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS                               0x8803
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI                           0x8803
+#define GL_STENCIL_BACK_REF                                           0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK                                    0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK                                     0x8CA5
+#define GL_STENCIL_BITS                                               0x0D57
+#define GL_STENCIL_BUFFER_BIT                                         0x00000400
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT                                0x88F3
+#define GL_STENCIL_CLEAR_VALUE                                        0x0B91
+#define GL_STENCIL_COMPONENTS                                         0x8285
+#define GL_STENCIL_EXT                                                0x1802
+#define GL_STENCIL_FAIL                                               0x0B94
+#define GL_STENCIL_FUNC                                               0x0B92
+#define GL_STENCIL_INDEX                                              0x1901
+#define GL_STENCIL_INDEX1                                             0x8D46
+#define GL_STENCIL_INDEX16                                            0x8D49
+#define GL_STENCIL_INDEX16_EXT                                        0x8D49
+#define GL_STENCIL_INDEX1_EXT                                         0x8D46
+#define GL_STENCIL_INDEX1_OES                                         0x8D46
+#define GL_STENCIL_INDEX4                                             0x8D47
+#define GL_STENCIL_INDEX4_EXT                                         0x8D47
+#define GL_STENCIL_INDEX4_OES                                         0x8D47
+#define GL_STENCIL_INDEX8                                             0x8D48
+#define GL_STENCIL_INDEX8_EXT                                         0x8D48
+#define GL_STENCIL_INDEX8_OES                                         0x8D48
+#define GL_STENCIL_OP_VALUE_AMD                                       0x874C
+#define GL_STENCIL_PASS_DEPTH_FAIL                                    0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS                                    0x0B96
+#define GL_STENCIL_REF                                                0x0B97
+#define GL_STENCIL_RENDERABLE                                         0x8288
+#define GL_STENCIL_TAG_BITS_EXT                                       0x88F2
+#define GL_STENCIL_TEST                                               0x0B90
+#define GL_STENCIL_TEST_TWO_SIDE_EXT                                  0x8910
+#define GL_STENCIL_VALUE_MASK                                         0x0B93
+#define GL_STENCIL_WRITEMASK                                          0x0B98
+#define GL_STEREO                                                     0x0C33
+#define GL_STORAGE_CACHED_APPLE                                       0x85BE
+#define GL_STORAGE_CLIENT_APPLE                                       0x85B4
+#define GL_STORAGE_PRIVATE_APPLE                                      0x85BD
+#define GL_STORAGE_SHARED_APPLE                                       0x85BF
+#define GL_STREAM_COPY                                                0x88E2
+#define GL_STREAM_COPY_ARB                                            0x88E2
+#define GL_STREAM_DRAW                                                0x88E0
+#define GL_STREAM_DRAW_ARB                                            0x88E0
+#define GL_STREAM_READ                                                0x88E1
+#define GL_STREAM_READ_ARB                                            0x88E1
+#define GL_STRICT_DEPTHFUNC_HINT_PGI                                  0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI                                   0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI                                    0x1A218
+#define GL_SUBPIXEL_BITS                                              0x0D50
+#define GL_SUBSAMPLE_DISTANCE_AMD                                     0x883F
+#define GL_SUBTRACT                                                   0x84E7
+#define GL_SUBTRACT_ARB                                               0x84E7
+#define GL_SUB_ATI                                                    0x8965
+#define GL_SUCCESS_NV                                                 0x902F
+#define GL_SURFACE_MAPPED_NV                                          0x8700
+#define GL_SURFACE_REGISTERED_NV                                      0x86FD
+#define GL_SURFACE_STATE_NV                                           0x86EB
+#define GL_SWIZZLE_STQ_ATI                                            0x8977
+#define GL_SWIZZLE_STQ_DQ_ATI                                         0x8979
+#define GL_SWIZZLE_STRQ_ATI                                           0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI                                        0x897B
+#define GL_SWIZZLE_STR_ATI                                            0x8976
+#define GL_SWIZZLE_STR_DR_ATI                                         0x8978
+#define GL_SYNC_CL_EVENT_ARB                                          0x8240
+#define GL_SYNC_CL_EVENT_COMPLETE_ARB                                 0x8241
+#define GL_SYNC_CONDITION                                             0x9113
+#define GL_SYNC_CONDITION_APPLE                                       0x9113
+#define GL_SYNC_FENCE                                                 0x9116
+#define GL_SYNC_FENCE_APPLE                                           0x9116
+#define GL_SYNC_FLAGS                                                 0x9115
+#define GL_SYNC_FLAGS_APPLE                                           0x9115
+#define GL_SYNC_FLUSH_COMMANDS_BIT                                    0x00000001
+#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE                              0x00000001
+#define GL_SYNC_GPU_COMMANDS_COMPLETE                                 0x9117
+#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE                           0x9117
+#define GL_SYNC_OBJECT_APPLE                                          0x8A53
+#define GL_SYNC_STATUS                                                0x9114
+#define GL_SYNC_STATUS_APPLE                                          0x9114
+#define GL_SYNC_X11_FENCE_EXT                                         0x90E1
+#define GL_SYSTEM_FONT_NAME_NV                                        0x9073
+#define GL_T                                                          0x2001
+#define GL_T2F_C3F_V3F                                                0x2A2A
+#define GL_T2F_C4F_N3F_V3F                                            0x2A2C
+#define GL_T2F_C4UB_V3F                                               0x2A29
+#define GL_T2F_IUI_N3F_V2F_EXT                                        0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT                                        0x81B4
+#define GL_T2F_IUI_V2F_EXT                                            0x81B1
+#define GL_T2F_IUI_V3F_EXT                                            0x81B2
+#define GL_T2F_N3F_V3F                                                0x2A2B
+#define GL_T2F_V3F                                                    0x2A27
+#define GL_T4F_C4F_N3F_V4F                                            0x2A2D
+#define GL_T4F_V4F                                                    0x2A28
+#define GL_TABLE_TOO_LARGE                                            0x8031
+#define GL_TABLE_TOO_LARGE_EXT                                        0x8031
+#define GL_TANGENT_ARRAY_EXT                                          0x8439
+#define GL_TANGENT_ARRAY_POINTER_EXT                                  0x8442
+#define GL_TANGENT_ARRAY_STRIDE_EXT                                   0x843F
+#define GL_TANGENT_ARRAY_TYPE_EXT                                     0x843E
+#define GL_TESSELLATION_FACTOR_AMD                                    0x9005
+#define GL_TESSELLATION_MODE_AMD                                      0x9004
+#define GL_TESS_CONTROL_OUTPUT_VERTICES                               0x8E75
+#define GL_TESS_CONTROL_PROGRAM_NV                                    0x891E
+#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV                   0x8C74
+#define GL_TESS_CONTROL_SHADER                                        0x8E88
+#define GL_TESS_CONTROL_SHADER_BIT                                    0x00000008
+#define GL_TESS_CONTROL_SUBROUTINE                                    0x92E9
+#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM                            0x92EF
+#define GL_TESS_CONTROL_TEXTURE                                       0x829C
+#define GL_TESS_EVALUATION_PROGRAM_NV                                 0x891F
+#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV                0x8C75
+#define GL_TESS_EVALUATION_SHADER                                     0x8E87
+#define GL_TESS_EVALUATION_SHADER_BIT                                 0x00000010
+#define GL_TESS_EVALUATION_SUBROUTINE                                 0x92EA
+#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM                         0x92F0
+#define GL_TESS_EVALUATION_TEXTURE                                    0x829D
+#define GL_TESS_GEN_MODE                                              0x8E76
+#define GL_TESS_GEN_POINT_MODE                                        0x8E79
+#define GL_TESS_GEN_SPACING                                           0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER                                      0x8E78
+#define GL_TEXCOORD1_BIT_PGI                                          0x10000000
+#define GL_TEXCOORD2_BIT_PGI                                          0x20000000
+#define GL_TEXCOORD3_BIT_PGI                                          0x40000000
+#define GL_TEXCOORD4_BIT_PGI                                          0x80000000
+#define GL_TEXTURE                                                    0x1702
+#define GL_TEXTURE0                                                   0x84C0
+#define GL_TEXTURE0_ARB                                               0x84C0
+#define GL_TEXTURE1                                                   0x84C1
+#define GL_TEXTURE10                                                  0x84CA
+#define GL_TEXTURE10_ARB                                              0x84CA
+#define GL_TEXTURE11                                                  0x84CB
+#define GL_TEXTURE11_ARB                                              0x84CB
+#define GL_TEXTURE12                                                  0x84CC
+#define GL_TEXTURE12_ARB                                              0x84CC
+#define GL_TEXTURE13                                                  0x84CD
+#define GL_TEXTURE13_ARB                                              0x84CD
+#define GL_TEXTURE14                                                  0x84CE
+#define GL_TEXTURE14_ARB                                              0x84CE
+#define GL_TEXTURE15                                                  0x84CF
+#define GL_TEXTURE15_ARB                                              0x84CF
+#define GL_TEXTURE16                                                  0x84D0
+#define GL_TEXTURE16_ARB                                              0x84D0
+#define GL_TEXTURE17                                                  0x84D1
+#define GL_TEXTURE17_ARB                                              0x84D1
+#define GL_TEXTURE18                                                  0x84D2
+#define GL_TEXTURE18_ARB                                              0x84D2
+#define GL_TEXTURE19                                                  0x84D3
+#define GL_TEXTURE19_ARB                                              0x84D3
+#define GL_TEXTURE1_ARB                                               0x84C1
+#define GL_TEXTURE2                                                   0x84C2
+#define GL_TEXTURE20                                                  0x84D4
+#define GL_TEXTURE20_ARB                                              0x84D4
+#define GL_TEXTURE21                                                  0x84D5
+#define GL_TEXTURE21_ARB                                              0x84D5
+#define GL_TEXTURE22                                                  0x84D6
+#define GL_TEXTURE22_ARB                                              0x84D6
+#define GL_TEXTURE23                                                  0x84D7
+#define GL_TEXTURE23_ARB                                              0x84D7
+#define GL_TEXTURE24                                                  0x84D8
+#define GL_TEXTURE24_ARB                                              0x84D8
+#define GL_TEXTURE25                                                  0x84D9
+#define GL_TEXTURE25_ARB                                              0x84D9
+#define GL_TEXTURE26                                                  0x84DA
+#define GL_TEXTURE26_ARB                                              0x84DA
+#define GL_TEXTURE27                                                  0x84DB
+#define GL_TEXTURE27_ARB                                              0x84DB
+#define GL_TEXTURE28                                                  0x84DC
+#define GL_TEXTURE28_ARB                                              0x84DC
+#define GL_TEXTURE29                                                  0x84DD
+#define GL_TEXTURE29_ARB                                              0x84DD
+#define GL_TEXTURE2_ARB                                               0x84C2
+#define GL_TEXTURE3                                                   0x84C3
+#define GL_TEXTURE30                                                  0x84DE
+#define GL_TEXTURE30_ARB                                              0x84DE
+#define GL_TEXTURE31                                                  0x84DF
+#define GL_TEXTURE31_ARB                                              0x84DF
+#define GL_TEXTURE3_ARB                                               0x84C3
+#define GL_TEXTURE4                                                   0x84C4
+#define GL_TEXTURE4_ARB                                               0x84C4
+#define GL_TEXTURE5                                                   0x84C5
+#define GL_TEXTURE5_ARB                                               0x84C5
+#define GL_TEXTURE6                                                   0x84C6
+#define GL_TEXTURE6_ARB                                               0x84C6
+#define GL_TEXTURE7                                                   0x84C7
+#define GL_TEXTURE7_ARB                                               0x84C7
+#define GL_TEXTURE8                                                   0x84C8
+#define GL_TEXTURE8_ARB                                               0x84C8
+#define GL_TEXTURE9                                                   0x84C9
+#define GL_TEXTURE9_ARB                                               0x84C9
+#define GL_TEXTURE_1D                                                 0x0DE0
+#define GL_TEXTURE_1D_ARRAY                                           0x8C18
+#define GL_TEXTURE_1D_ARRAY_EXT                                       0x8C18
+#define GL_TEXTURE_1D_BINDING_EXT                                     0x8068
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX                             0x875D
+#define GL_TEXTURE_1D_STACK_MESAX                                     0x8759
+#define GL_TEXTURE_2D                                                 0x0DE1
+#define GL_TEXTURE_2D_ARRAY                                           0x8C1A
+#define GL_TEXTURE_2D_ARRAY_EXT                                       0x8C1A
+#define GL_TEXTURE_2D_BINDING_EXT                                     0x8069
+#define GL_TEXTURE_2D_MULTISAMPLE                                     0x9100
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY                               0x9102
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX                             0x875E
+#define GL_TEXTURE_2D_STACK_MESAX                                     0x875A
+#define GL_TEXTURE_3D                                                 0x806F
+#define GL_TEXTURE_3D_BINDING_EXT                                     0x806A
+#define GL_TEXTURE_3D_BINDING_OES                                     0x806A
+#define GL_TEXTURE_3D_EXT                                             0x806F
+#define GL_TEXTURE_3D_OES                                             0x806F
+#define GL_TEXTURE_4DSIZE_SGIS                                        0x8136
+#define GL_TEXTURE_4D_BINDING_SGIS                                    0x814F
+#define GL_TEXTURE_4D_SGIS                                            0x8134
+#define GL_TEXTURE_ALPHA_MODULATE_IMG                                 0x8C06
+#define GL_TEXTURE_ALPHA_SIZE                                         0x805F
+#define GL_TEXTURE_ALPHA_SIZE_EXT                                     0x805F
+#define GL_TEXTURE_ALPHA_TYPE                                         0x8C13
+#define GL_TEXTURE_ALPHA_TYPE_ARB                                     0x8C13
+#define GL_TEXTURE_APPLICATION_MODE_EXT                               0x834F
+#define GL_TEXTURE_BASE_LEVEL                                         0x813C
+#define GL_TEXTURE_BASE_LEVEL_SGIS                                    0x813C
+#define GL_TEXTURE_BINDING_1D                                         0x8068
+#define GL_TEXTURE_BINDING_1D_ARRAY                                   0x8C1C
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT                               0x8C1C
+#define GL_TEXTURE_BINDING_2D                                         0x8069
+#define GL_TEXTURE_BINDING_2D_ARRAY                                   0x8C1D
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT                               0x8C1D
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE                             0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY                       0x9105
+#define GL_TEXTURE_BINDING_3D                                         0x806A
+#define GL_TEXTURE_BINDING_BUFFER                                     0x8C2C
+#define GL_TEXTURE_BINDING_BUFFER_ARB                                 0x8C2C
+#define GL_TEXTURE_BINDING_BUFFER_EXT                                 0x8C2C
+#define GL_TEXTURE_BINDING_CUBE_MAP                                   0x8514
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB                               0x8514
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY                             0x900A
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB                         0x900A
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT                               0x8514
+#define GL_TEXTURE_BINDING_CUBE_MAP_OES                               0x8514
+#define GL_TEXTURE_BINDING_EXTERNAL_OES                               0x8D67
+#define GL_TEXTURE_BINDING_RECTANGLE                                  0x84F6
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB                              0x84F6
+#define GL_TEXTURE_BINDING_RECTANGLE_NV                               0x84F6
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV                            0x8E53
+#define GL_TEXTURE_BIT                                                0x00040000
+#define GL_TEXTURE_BLUE_SIZE                                          0x805E
+#define GL_TEXTURE_BLUE_SIZE_EXT                                      0x805E
+#define GL_TEXTURE_BLUE_TYPE                                          0x8C12
+#define GL_TEXTURE_BLUE_TYPE_ARB                                      0x8C12
+#define GL_TEXTURE_BORDER                                             0x1005
+#define GL_TEXTURE_BORDER_COLOR                                       0x1004
+#define GL_TEXTURE_BORDER_VALUES_NV                                   0x871A
+#define GL_TEXTURE_BUFFER                                             0x8C2A
+#define GL_TEXTURE_BUFFER_ARB                                         0x8C2A
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING                          0x8C2D
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB                      0x8C2D
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT                      0x8C2D
+#define GL_TEXTURE_BUFFER_EXT                                         0x8C2A
+#define GL_TEXTURE_BUFFER_FORMAT_ARB                                  0x8C2E
+#define GL_TEXTURE_BUFFER_FORMAT_EXT                                  0x8C2E
+#define GL_TEXTURE_BUFFER_OFFSET                                      0x919D
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT                            0x919F
+#define GL_TEXTURE_BUFFER_SIZE                                        0x919E
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX                                0x8171
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX                                 0x8176
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX                                 0x8172
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX                            0x8175
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX                                0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX                         0x8174
+#define GL_TEXTURE_COLOR_SAMPLES_NV                                   0x9046
+#define GL_TEXTURE_COLOR_TABLE_SGI                                    0x80BC
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS                               0x81EF
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB                             0x80BF
+#define GL_TEXTURE_COMPARE_FUNC                                       0x884D
+#define GL_TEXTURE_COMPARE_FUNC_ARB                                   0x884D
+#define GL_TEXTURE_COMPARE_FUNC_EXT                                   0x884D
+#define GL_TEXTURE_COMPARE_MODE                                       0x884C
+#define GL_TEXTURE_COMPARE_MODE_ARB                                   0x884C
+#define GL_TEXTURE_COMPARE_MODE_EXT                                   0x884C
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX                              0x819B
+#define GL_TEXTURE_COMPARE_SGIX                                       0x819A
+#define GL_TEXTURE_COMPONENTS                                         0x1003
+#define GL_TEXTURE_COMPRESSED                                         0x86A1
+#define GL_TEXTURE_COMPRESSED_ARB                                     0x86A1
+#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT                            0x82B2
+#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE                              0x82B3
+#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH                             0x82B1
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE                              0x86A0
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB                          0x86A0
+#define GL_TEXTURE_COMPRESSION_HINT                                   0x84EF
+#define GL_TEXTURE_COMPRESSION_HINT_ARB                               0x84EF
+#define GL_TEXTURE_CONSTANT_DATA_SUNX                                 0x81D6
+#define GL_TEXTURE_COORD_ARRAY                                        0x8078
+#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV                             0x8F25
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING                         0x889A
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB                     0x889A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT                              0x808B
+#define GL_TEXTURE_COORD_ARRAY_EXT                                    0x8078
+#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV                              0x8F2F
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM                               103074
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM                        103084
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL                0x83F8
+#define GL_TEXTURE_COORD_ARRAY_POINTER                                0x8092
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT                            0x8092
+#define GL_TEXTURE_COORD_ARRAY_SIZE                                   0x8088
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT                               0x8088
+#define GL_TEXTURE_COORD_ARRAY_STRIDE                                 0x808A
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT                             0x808A
+#define GL_TEXTURE_COORD_ARRAY_TYPE                                   0x8089
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT                               0x8089
+#define GL_TEXTURE_COORD_NV                                           0x8C79
+#define GL_TEXTURE_COVERAGE_SAMPLES_NV                                0x9045
+#define GL_TEXTURE_CROP_RECT_OES                                      0x8B9D
+#define GL_TEXTURE_CUBE_MAP                                           0x8513
+#define GL_TEXTURE_CUBE_MAP_ARB                                       0x8513
+#define GL_TEXTURE_CUBE_MAP_ARRAY                                     0x9009
+#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB                                 0x9009
+#define GL_TEXTURE_CUBE_MAP_EXT                                       0x8513
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X                                0x8516
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB                            0x8516
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT                            0x8516
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES                            0x8516
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                                0x8518
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB                            0x8518
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT                            0x8518
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES                            0x8518
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                                0x851A
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB                            0x851A
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT                            0x851A
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES                            0x851A
+#define GL_TEXTURE_CUBE_MAP_OES                                       0x8513
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X                                0x8515
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB                            0x8515
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT                            0x8515
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES                            0x8515
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y                                0x8517
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB                            0x8517
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT                            0x8517
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES                            0x8517
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z                                0x8519
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB                            0x8519
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT                            0x8519
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES                            0x8519
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS                                  0x884F
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX                               0x00000001
+#define GL_TEXTURE_DEFORMATION_SGIX                                   0x8195
+#define GL_TEXTURE_DEPTH                                              0x8071
+#define GL_TEXTURE_DEPTH_EXT                                          0x8071
+#define GL_TEXTURE_DEPTH_QCOM                                         0x8BD4
+#define GL_TEXTURE_DEPTH_SIZE                                         0x884A
+#define GL_TEXTURE_DEPTH_SIZE_ARB                                     0x884A
+#define GL_TEXTURE_DEPTH_TYPE                                         0x8C16
+#define GL_TEXTURE_DEPTH_TYPE_ARB                                     0x8C16
+#define GL_TEXTURE_DS_SIZE_NV                                         0x871D
+#define GL_TEXTURE_DT_SIZE_NV                                         0x871E
+#define GL_TEXTURE_ENV                                                0x2300
+#define GL_TEXTURE_ENV_BIAS_SGIX                                      0x80BE
+#define GL_TEXTURE_ENV_COLOR                                          0x2201
+#define GL_TEXTURE_ENV_MODE                                           0x2200
+#define GL_TEXTURE_EXTERNAL_OES                                       0x8D65
+#define GL_TEXTURE_FETCH_BARRIER_BIT                                  0x00000008
+#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT                              0x00000008
+#define GL_TEXTURE_FILTER4_SIZE_SGIS                                  0x8147
+#define GL_TEXTURE_FILTER_CONTROL                                     0x8500
+#define GL_TEXTURE_FILTER_CONTROL_EXT                                 0x8500
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS                             0x9107
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV                                0x888C
+#define GL_TEXTURE_FORMAT_QCOM                                        0x8BD6
+#define GL_TEXTURE_FREE_MEMORY_ATI                                    0x87FC
+#define GL_TEXTURE_GATHER                                             0x82A2
+#define GL_TEXTURE_GATHER_SHADOW                                      0x82A3
+#define GL_TEXTURE_GEN_MODE                                           0x2500
+#define GL_TEXTURE_GEN_Q                                              0x0C63
+#define GL_TEXTURE_GEN_R                                              0x0C62
+#define GL_TEXTURE_GEN_S                                              0x0C60
+#define GL_TEXTURE_GEN_STR_OES                                        0x8D60
+#define GL_TEXTURE_GEN_T                                              0x0C61
+#define GL_TEXTURE_GEQUAL_R_SGIX                                      0x819D
+#define GL_TEXTURE_GREEN_SIZE                                         0x805D
+#define GL_TEXTURE_GREEN_SIZE_EXT                                     0x805D
+#define GL_TEXTURE_GREEN_TYPE                                         0x8C11
+#define GL_TEXTURE_GREEN_TYPE_ARB                                     0x8C11
+#define GL_TEXTURE_HEIGHT                                             0x1001
+#define GL_TEXTURE_HEIGHT_QCOM                                        0x8BD3
+#define GL_TEXTURE_HI_SIZE_NV                                         0x871B
+#define GL_TEXTURE_IMAGE_FORMAT                                       0x828F
+#define GL_TEXTURE_IMAGE_TYPE                                         0x8290
+#define GL_TEXTURE_IMAGE_VALID_QCOM                                   0x8BD8
+#define GL_TEXTURE_IMMUTABLE_FORMAT                                   0x912F
+#define GL_TEXTURE_IMMUTABLE_LEVELS                                   0x82DF
+#define GL_TEXTURE_INDEX_SIZE_EXT                                     0x80ED
+#define GL_TEXTURE_INTENSITY_SIZE                                     0x8061
+#define GL_TEXTURE_INTENSITY_SIZE_EXT                                 0x8061
+#define GL_TEXTURE_INTENSITY_TYPE                                     0x8C15
+#define GL_TEXTURE_INTENSITY_TYPE_ARB                                 0x8C15
+#define GL_TEXTURE_INTERNAL_FORMAT                                    0x1003
+#define GL_TEXTURE_INTERNAL_FORMAT_QCOM                               0x8BD5
+#define GL_TEXTURE_LEQUAL_R_SGIX                                      0x819C
+#define GL_TEXTURE_LIGHTING_MODE_HP                                   0x8167
+#define GL_TEXTURE_LIGHT_EXT                                          0x8350
+#define GL_TEXTURE_LOD_BIAS                                           0x8501
+#define GL_TEXTURE_LOD_BIAS_EXT                                       0x8501
+#define GL_TEXTURE_LOD_BIAS_R_SGIX                                    0x8190
+#define GL_TEXTURE_LOD_BIAS_S_SGIX                                    0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX                                    0x818F
+#define GL_TEXTURE_LO_SIZE_NV                                         0x871C
+#define GL_TEXTURE_LUMINANCE_SIZE                                     0x8060
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT                                 0x8060
+#define GL_TEXTURE_LUMINANCE_TYPE                                     0x8C14
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB                                 0x8C14
+#define GL_TEXTURE_MAG_FILTER                                         0x2800
+#define GL_TEXTURE_MAG_SIZE_NV                                        0x871F
+#define GL_TEXTURE_MATERIAL_FACE_EXT                                  0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT                             0x8352
+#define GL_TEXTURE_MATRIX                                             0x0BA8
+#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES                       0x898F
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT                                 0x84FE
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX                                   0x836B
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX                                   0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX                                   0x836A
+#define GL_TEXTURE_MAX_LEVEL                                          0x813D
+#define GL_TEXTURE_MAX_LEVEL_SGIS                                     0x813D
+#define GL_TEXTURE_MAX_LOD                                            0x813B
+#define GL_TEXTURE_MAX_LOD_SGIS                                       0x813B
+#define GL_TEXTURE_MIN_FILTER                                         0x2801
+#define GL_TEXTURE_MIN_LOD                                            0x813A
+#define GL_TEXTURE_MIN_LOD_SGIS                                       0x813A
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX                             0x812E
+#define GL_TEXTURE_NORMAL_EXT                                         0x85AF
+#define GL_TEXTURE_NUM_LEVELS_QCOM                                    0x8BD9
+#define GL_TEXTURE_OBJECT_VALID_QCOM                                  0x8BDB
+#define GL_TEXTURE_POST_SPECULAR_HP                                   0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP                                    0x8169
+#define GL_TEXTURE_PRIORITY                                           0x8066
+#define GL_TEXTURE_PRIORITY_EXT                                       0x8066
+#define GL_TEXTURE_RANGE_LENGTH_APPLE                                 0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE                                0x85B8
+#define GL_TEXTURE_RECTANGLE                                          0x84F5
+#define GL_TEXTURE_RECTANGLE_ARB                                      0x84F5
+#define GL_TEXTURE_RECTANGLE_NV                                       0x84F5
+#define GL_TEXTURE_RED_SIZE                                           0x805C
+#define GL_TEXTURE_RED_SIZE_EXT                                       0x805C
+#define GL_TEXTURE_RED_TYPE                                           0x8C10
+#define GL_TEXTURE_RED_TYPE_ARB                                       0x8C10
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV                 0x8E54
+#define GL_TEXTURE_RENDERBUFFER_NV                                    0x8E55
+#define GL_TEXTURE_RESIDENT                                           0x8067
+#define GL_TEXTURE_RESIDENT_EXT                                       0x8067
+#define GL_TEXTURE_SAMPLES                                            0x9106
+#define GL_TEXTURE_SAMPLES_IMG                                        0x9136
+#define GL_TEXTURE_SHADER_NV                                          0x86DE
+#define GL_TEXTURE_SHADOW                                             0x82A1
+#define GL_TEXTURE_SHARED_SIZE                                        0x8C3F
+#define GL_TEXTURE_SHARED_SIZE_EXT                                    0x8C3F
+#define GL_TEXTURE_SRGB_DECODE_EXT                                    0x8A48
+#define GL_TEXTURE_STACK_DEPTH                                        0x0BA5
+#define GL_TEXTURE_STENCIL_SIZE                                       0x88F1
+#define GL_TEXTURE_STENCIL_SIZE_EXT                                   0x88F1
+#define GL_TEXTURE_STORAGE_HINT_APPLE                                 0x85BC
+#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD                             0x00000001
+#define GL_TEXTURE_SWIZZLE_A                                          0x8E45
+#define GL_TEXTURE_SWIZZLE_A_EXT                                      0x8E45
+#define GL_TEXTURE_SWIZZLE_B                                          0x8E44
+#define GL_TEXTURE_SWIZZLE_B_EXT                                      0x8E44
+#define GL_TEXTURE_SWIZZLE_G                                          0x8E43
+#define GL_TEXTURE_SWIZZLE_G_EXT                                      0x8E43
+#define GL_TEXTURE_SWIZZLE_R                                          0x8E42
+#define GL_TEXTURE_SWIZZLE_RGBA                                       0x8E46
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT                                   0x8E46
+#define GL_TEXTURE_SWIZZLE_R_EXT                                      0x8E42
+#define GL_TEXTURE_TARGET_QCOM                                        0x8BDA
+#define GL_TEXTURE_TOO_LARGE_EXT                                      0x8065
+#define GL_TEXTURE_TYPE_QCOM                                          0x8BD7
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV                             0x888F
+#define GL_TEXTURE_UPDATE_BARRIER_BIT                                 0x00000100
+#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT                             0x00000100
+#define GL_TEXTURE_USAGE_ANGLE                                        0x93A2
+#define GL_TEXTURE_VIEW                                               0x82B5
+#define GL_TEXTURE_VIEW_MIN_LAYER                                     0x82DD
+#define GL_TEXTURE_VIEW_MIN_LEVEL                                     0x82DB
+#define GL_TEXTURE_VIEW_NUM_LAYERS                                    0x82DE
+#define GL_TEXTURE_VIEW_NUM_LEVELS                                    0x82DC
+#define GL_TEXTURE_WIDTH                                              0x1000
+#define GL_TEXTURE_WIDTH_QCOM                                         0x8BD2
+#define GL_TEXTURE_WRAP_Q_SGIS                                        0x8137
+#define GL_TEXTURE_WRAP_R                                             0x8072
+#define GL_TEXTURE_WRAP_R_EXT                                         0x8072
+#define GL_TEXTURE_WRAP_R_OES                                         0x8072
+#define GL_TEXTURE_WRAP_S                                             0x2802
+#define GL_TEXTURE_WRAP_T                                             0x2803
+#define GL_TEXT_FRAGMENT_SHADER_ATI                                   0x8200
+#define GL_TIMEOUT_EXPIRED                                            0x911B
+#define GL_TIMEOUT_EXPIRED_APPLE                                      0x911B
+#define GL_TIMEOUT_IGNORED                                            0xFFFFFFFFFFFFFFFFull
+#define GL_TIMEOUT_IGNORED_APPLE                                      0xFFFFFFFFFFFFFFFFull
+#define GL_TIMESTAMP                                                  0x8E28
+#define GL_TIME_ELAPSED                                               0x88BF
+#define GL_TIME_ELAPSED_EXT                                           0x88BF
+#define GL_TOP_LEVEL_ARRAY_SIZE                                       0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE                                     0x930D
+#define GL_TRACE_ALL_BITS_MESA                                        0xFFFF
+#define GL_TRACE_ARRAYS_BIT_MESA                                      0x0004
+#define GL_TRACE_ERRORS_BIT_MESA                                      0x0020
+#define GL_TRACE_MASK_MESA                                            0x8755
+#define GL_TRACE_NAME_MESA                                            0x8756
+#define GL_TRACE_OPERATIONS_BIT_MESA                                  0x0001
+#define GL_TRACE_PIXELS_BIT_MESA                                      0x0010
+#define GL_TRACE_PRIMITIVES_BIT_MESA                                  0x0002
+#define GL_TRACE_TEXTURES_BIT_MESA                                    0x0008
+#define GL_TRACK_MATRIX_NV                                            0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV                                  0x8649
+#define GL_TRANSFORM_BIT                                              0x00001000
+#define GL_TRANSFORM_FEEDBACK                                         0x8E22
+#define GL_TRANSFORM_FEEDBACK_ACTIVE                                  0x8E24
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV                              0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT                             0x00000800
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT                         0x00000800
+#define GL_TRANSFORM_FEEDBACK_BINDING                                 0x8E25
+#define GL_TRANSFORM_FEEDBACK_BINDING_NV                              0x8E25
+#define GL_TRANSFORM_FEEDBACK_BUFFER                                  0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV                        0x8E24
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING                          0x8C8F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT                      0x8C8F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV                       0x8C8F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT                              0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                             0x8C7F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT                         0x8C7F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV                          0x8C7F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV                               0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV                        0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                             0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT                         0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV                          0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START                            0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT                        0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV                         0x8C84
+#define GL_TRANSFORM_FEEDBACK_NV                                      0x8E22
+#define GL_TRANSFORM_FEEDBACK_PAUSED                                  0x8E23
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN                      0x8C88
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT                  0x8C88
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV                   0x8C88
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV                               0x8C86
+#define GL_TRANSFORM_FEEDBACK_VARYING                                 0x92F4
+#define GL_TRANSFORM_FEEDBACK_VARYINGS                                0x8C83
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT                            0x8C83
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV                             0x8C83
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH                      0x8C76
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT                  0x8C76
+#define GL_TRANSFORM_HINT_APPLE                                       0x85B1
+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE                      0x93A0
+#define GL_TRANSLATE_2D_NV                                            0x9090
+#define GL_TRANSLATE_3D_NV                                            0x9091
+#define GL_TRANSLATE_X_NV                                             0x908E
+#define GL_TRANSLATE_Y_NV                                             0x908F
+#define GL_TRANSPOSE_AFFINE_2D_NV                                     0x9096
+#define GL_TRANSPOSE_AFFINE_3D_NV                                     0x9098
+#define GL_TRANSPOSE_COLOR_MATRIX                                     0x84E6
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB                                 0x84E6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB                               0x88B7
+#define GL_TRANSPOSE_MODELVIEW_MATRIX                                 0x84E3
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB                             0x84E3
+#define GL_TRANSPOSE_NV                                               0x862C
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT                               0x8E2E
+#define GL_TRANSPOSE_PROJECTION_MATRIX                                0x84E4
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB                            0x84E4
+#define GL_TRANSPOSE_PROJECTIVE_2D_NV                                 0x9097
+#define GL_TRANSPOSE_PROJECTIVE_3D_NV                                 0x9099
+#define GL_TRANSPOSE_TEXTURE_MATRIX                                   0x84E5
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB                               0x84E5
+#define GL_TRIANGLES                                                  0x0004
+#define GL_TRIANGLES_ADJACENCY                                        0x000C
+#define GL_TRIANGLES_ADJACENCY_ARB                                    0x000C
+#define GL_TRIANGLES_ADJACENCY_EXT                                    0x000C
+#define GL_TRIANGLE_FAN                                               0x0006
+#define GL_TRIANGLE_LIST_SUN                                          0x81D7
+#define GL_TRIANGLE_MESH_SUN                                          0x8615
+#define GL_TRIANGLE_STRIP                                             0x0005
+#define GL_TRIANGLE_STRIP_ADJACENCY                                   0x000D
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB                               0x000D
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT                               0x000D
+#define GL_TRIANGULAR_NV                                              0x90A5
+#define GL_TRUE                                                       1
+#define GL_TYPE                                                       0x92FA
+#define GL_TYPE_RGBA_FLOAT_ATI                                        0x8820
+#define GL_UNDEFINED_APPLE                                            0x8A1C
+#define GL_UNDEFINED_VERTEX                                           0x8260
+#define GL_UNIFORM                                                    0x92E1
+#define GL_UNIFORM_ARRAY_STRIDE                                       0x8A3C
+#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX                        0x92DA
+#define GL_UNIFORM_BARRIER_BIT                                        0x00000004
+#define GL_UNIFORM_BARRIER_BIT_EXT                                    0x00000004
+#define GL_UNIFORM_BLOCK                                              0x92E2
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                              0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES                       0x8A43
+#define GL_UNIFORM_BLOCK_BINDING                                      0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE                                    0x8A40
+#define GL_UNIFORM_BLOCK_INDEX                                        0x8A3A
+#define GL_UNIFORM_BLOCK_NAME_LENGTH                                  0x8A41
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER                 0x90EC
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER                0x8A46
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER                0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER            0x84F0
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER         0x84F1
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER                  0x8A44
+#define GL_UNIFORM_BUFFER                                             0x8A11
+#define GL_UNIFORM_BUFFER_BINDING                                     0x8A28
+#define GL_UNIFORM_BUFFER_BINDING_EXT                                 0x8DEF
+#define GL_UNIFORM_BUFFER_EXT                                         0x8DEE
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT                            0x8A34
+#define GL_UNIFORM_BUFFER_SIZE                                        0x8A2A
+#define GL_UNIFORM_BUFFER_START                                       0x8A29
+#define GL_UNIFORM_IS_ROW_MAJOR                                       0x8A3E
+#define GL_UNIFORM_MATRIX_STRIDE                                      0x8A3D
+#define GL_UNIFORM_NAME_LENGTH                                        0x8A39
+#define GL_UNIFORM_OFFSET                                             0x8A3B
+#define GL_UNIFORM_SIZE                                               0x8A38
+#define GL_UNIFORM_TYPE                                               0x8A37
+#define GL_UNKNOWN_CONTEXT_RESET_ARB                                  0x8255
+#define GL_UNPACK_ALIGNMENT                                           0x0CF5
+#define GL_UNPACK_CLIENT_STORAGE_APPLE                                0x85B2
+#define GL_UNPACK_CMYK_HINT_EXT                                       0x800F
+#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH                              0x9129
+#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT                             0x9128
+#define GL_UNPACK_COMPRESSED_BLOCK_SIZE                               0x912A
+#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH                              0x9127
+#define GL_UNPACK_COMPRESSED_SIZE_SGIX                                0x831A
+#define GL_UNPACK_CONSTANT_DATA_SUNX                                  0x81D5
+#define GL_UNPACK_IMAGE_DEPTH_SGIS                                    0x8133
+#define GL_UNPACK_IMAGE_HEIGHT                                        0x806E
+#define GL_UNPACK_IMAGE_HEIGHT_EXT                                    0x806E
+#define GL_UNPACK_LSB_FIRST                                           0x0CF1
+#define GL_UNPACK_RESAMPLE_OML                                        0x8985
+#define GL_UNPACK_RESAMPLE_SGIX                                       0x842D
+#define GL_UNPACK_ROW_BYTES_APPLE                                     0x8A16
+#define GL_UNPACK_ROW_LENGTH                                          0x0CF2
+#define GL_UNPACK_SKIP_IMAGES                                         0x806D
+#define GL_UNPACK_SKIP_IMAGES_EXT                                     0x806D
+#define GL_UNPACK_SKIP_PIXELS                                         0x0CF4
+#define GL_UNPACK_SKIP_ROWS                                           0x0CF3
+#define GL_UNPACK_SKIP_VOLUMES_SGIS                                   0x8132
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX                                 0x85A1
+#define GL_UNPACK_SWAP_BYTES                                          0x0CF0
+#define GL_UNSIGNALED                                                 0x9118
+#define GL_UNSIGNALED_APPLE                                           0x9118
+#define GL_UNSIGNED_BYTE                                              0x1401
+#define GL_UNSIGNED_BYTE_2_3_3_REV                                    0x8362
+#define GL_UNSIGNED_BYTE_2_3_3_REV_EXT                                0x8362
+#define GL_UNSIGNED_BYTE_3_3_2                                        0x8032
+#define GL_UNSIGNED_BYTE_3_3_2_EXT                                    0x8032
+#define GL_UNSIGNED_IDENTITY_NV                                       0x8536
+#define GL_UNSIGNED_INT                                               0x1405
+#define GL_UNSIGNED_INT16_NV                                          0x8FF0
+#define GL_UNSIGNED_INT16_VEC2_NV                                     0x8FF1
+#define GL_UNSIGNED_INT16_VEC3_NV                                     0x8FF2
+#define GL_UNSIGNED_INT16_VEC4_NV                                     0x8FF3
+#define GL_UNSIGNED_INT64_AMD                                         0x8BC2
+#define GL_UNSIGNED_INT64_NV                                          0x140F
+#define GL_UNSIGNED_INT64_VEC2_NV                                     0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_NV                                     0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_NV                                     0x8FF7
+#define GL_UNSIGNED_INT8_NV                                           0x8FEC
+#define GL_UNSIGNED_INT8_VEC2_NV                                      0x8FED
+#define GL_UNSIGNED_INT8_VEC3_NV                                      0x8FEE
+#define GL_UNSIGNED_INT8_VEC4_NV                                      0x8FEF
+#define GL_UNSIGNED_INT_10F_11F_11F_REV                               0x8C3B
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT                           0x8C3B
+#define GL_UNSIGNED_INT_10_10_10_2                                    0x8036
+#define GL_UNSIGNED_INT_10_10_10_2_EXT                                0x8036
+#define GL_UNSIGNED_INT_10_10_10_2_OES                                0x8DF6
+#define GL_UNSIGNED_INT_24_8                                          0x84FA
+#define GL_UNSIGNED_INT_24_8_EXT                                      0x84FA
+#define GL_UNSIGNED_INT_24_8_MESA                                     0x8751
+#define GL_UNSIGNED_INT_24_8_NV                                       0x84FA
+#define GL_UNSIGNED_INT_24_8_OES                                      0x84FA
+#define GL_UNSIGNED_INT_2_10_10_10_REV                                0x8368
+#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT                            0x8368
+#define GL_UNSIGNED_INT_5_9_9_9_REV                                   0x8C3E
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT                               0x8C3E
+#define GL_UNSIGNED_INT_8_24_REV_MESA                                 0x8752
+#define GL_UNSIGNED_INT_8_8_8_8                                       0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_EXT                                   0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV                                   0x8367
+#define GL_UNSIGNED_INT_8_8_8_8_REV_EXT                               0x8367
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV                              0x86DB
+#define GL_UNSIGNED_INT_ATOMIC_COUNTER                                0x92DB
+#define GL_UNSIGNED_INT_IMAGE_1D                                      0x9062
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY                                0x9068
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT                            0x9068
+#define GL_UNSIGNED_INT_IMAGE_1D_EXT                                  0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D                                      0x9063
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY                                0x9069
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT                            0x9069
+#define GL_UNSIGNED_INT_IMAGE_2D_EXT                                  0x9063
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE                          0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY                    0x906C
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT                0x906C
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT                      0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT                                 0x9065
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT                             0x9065
+#define GL_UNSIGNED_INT_IMAGE_3D                                      0x9064
+#define GL_UNSIGNED_INT_IMAGE_3D_EXT                                  0x9064
+#define GL_UNSIGNED_INT_IMAGE_BUFFER                                  0x9067
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT                              0x9067
+#define GL_UNSIGNED_INT_IMAGE_CUBE                                    0x9066
+#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT                                0x9066
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY                          0x906A
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT                      0x906A
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV                                  0x86DA
+#define GL_UNSIGNED_INT_SAMPLER_1D                                    0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY                              0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT                          0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT                                0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D                                    0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                              0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT                          0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT                                0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE                        0x910A
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY                  0x910D
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT                               0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT                           0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_3D                                    0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT                                0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER                                0x8DD8
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD                            0x9003
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT                            0x8DD8
+#define GL_UNSIGNED_INT_SAMPLER_CUBE                                  0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT                              0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY                        0x900F
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB                    0x900F
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV                       0x8E58
+#define GL_UNSIGNED_INT_VEC2                                          0x8DC6
+#define GL_UNSIGNED_INT_VEC2_EXT                                      0x8DC6
+#define GL_UNSIGNED_INT_VEC3                                          0x8DC7
+#define GL_UNSIGNED_INT_VEC3_EXT                                      0x8DC7
+#define GL_UNSIGNED_INT_VEC4                                          0x8DC8
+#define GL_UNSIGNED_INT_VEC4_EXT                                      0x8DC8
+#define GL_UNSIGNED_INVERT_NV                                         0x8537
+#define GL_UNSIGNED_NEGATE_NV                                         0x853D
+#define GL_UNSIGNED_NORMALIZED                                        0x8C17
+#define GL_UNSIGNED_NORMALIZED_ARB                                    0x8C17
+#define GL_UNSIGNED_NORMALIZED_EXT                                    0x8C17
+#define GL_UNSIGNED_SHORT                                             0x1403
+#define GL_UNSIGNED_SHORT_15_1_MESA                                   0x8753
+#define GL_UNSIGNED_SHORT_1_15_REV_MESA                               0x8754
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV                                 0x8366
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                             0x8366
+#define GL_UNSIGNED_SHORT_4_4_4_4                                     0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT                                 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV                                 0x8365
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                             0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1                                     0x8034
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT                                 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5                                       0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_EXT                                   0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV                                   0x8364
+#define GL_UNSIGNED_SHORT_5_6_5_REV_EXT                               0x8364
+#define GL_UNSIGNED_SHORT_8_8_APPLE                                   0x85BA
+#define GL_UNSIGNED_SHORT_8_8_MESA                                    0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE                               0x85BB
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA                                0x85BB
+#define GL_UPPER_LEFT                                                 0x8CA2
+#define GL_USE_MISSING_GLYPH_NV                                       0x90AA
+#define GL_UTF16_NV                                                   0x909B
+#define GL_UTF8_NV                                                    0x909A
+#define GL_V2F                                                        0x2A20
+#define GL_V3F                                                        0x2A21
+#define GL_VALIDATE_STATUS                                            0x8B83
+#define GL_VARIABLE_A_NV                                              0x8523
+#define GL_VARIABLE_B_NV                                              0x8524
+#define GL_VARIABLE_C_NV                                              0x8525
+#define GL_VARIABLE_D_NV                                              0x8526
+#define GL_VARIABLE_E_NV                                              0x8527
+#define GL_VARIABLE_F_NV                                              0x8528
+#define GL_VARIABLE_G_NV                                              0x8529
+#define GL_VARIANT_ARRAY_EXT                                          0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT                                  0x87E9
+#define GL_VARIANT_ARRAY_STRIDE_EXT                                   0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT                                     0x87E7
+#define GL_VARIANT_DATATYPE_EXT                                       0x87E5
+#define GL_VARIANT_EXT                                                0x87C1
+#define GL_VARIANT_VALUE_EXT                                          0x87E4
+#define GL_VBO_FREE_MEMORY_ATI                                        0x87FB
+#define GL_VECTOR_EXT                                                 0x87BF
+#define GL_VENDOR                                                     0x1F00
+#define GL_VERSION                                                    0x1F02
+#define GL_VERSION_1_1                                                1
+#define GL_VERSION_1_2                                                1
+#define GL_VERSION_1_3                                                1
+#define GL_VERSION_1_4                                                1
+#define GL_VERSION_1_5                                                1
+#define GL_VERSION_2_0                                                1
+#define GL_VERSION_2_1                                                1
+#define GL_VERSION_3_0                                                1
+#define GL_VERSION_3_1                                                1
+#define GL_VERSION_3_2                                                1
+#define GL_VERTEX23_BIT_PGI                                           0x00000004
+#define GL_VERTEX4_BIT_PGI                                            0x00000008
+#define GL_VERTEX_ARRAY                                               0x8074
+#define GL_VERTEX_ARRAY_ADDRESS_NV                                    0x8F21
+#define GL_VERTEX_ARRAY_BINDING                                       0x85B5
+#define GL_VERTEX_ARRAY_BINDING_APPLE                                 0x85B5
+#define GL_VERTEX_ARRAY_BUFFER_BINDING                                0x8896
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB                            0x8896
+#define GL_VERTEX_ARRAY_COUNT_EXT                                     0x807D
+#define GL_VERTEX_ARRAY_EXT                                           0x8074
+#define GL_VERTEX_ARRAY_LENGTH_NV                                     0x8F2B
+#define GL_VERTEX_ARRAY_LIST_IBM                                      103070
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM                               103080
+#define GL_VERTEX_ARRAY_OBJECT_AMD                                    0x9154
+#define GL_VERTEX_ARRAY_OBJECT_EXT                                    0x9154
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL                       0x83F5
+#define GL_VERTEX_ARRAY_POINTER                                       0x808E
+#define GL_VERTEX_ARRAY_POINTER_EXT                                   0x808E
+#define GL_VERTEX_ARRAY_RANGE_APPLE                                   0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE                            0x851E
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV                               0x851E
+#define GL_VERTEX_ARRAY_RANGE_NV                                      0x851D
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE                           0x8521
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV                              0x8521
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV                                0x851F
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV                        0x8533
+#define GL_VERTEX_ARRAY_SIZE                                          0x807A
+#define GL_VERTEX_ARRAY_SIZE_EXT                                      0x807A
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE                            0x851F
+#define GL_VERTEX_ARRAY_STRIDE                                        0x807C
+#define GL_VERTEX_ARRAY_STRIDE_EXT                                    0x807C
+#define GL_VERTEX_ARRAY_TYPE                                          0x807B
+#define GL_VERTEX_ARRAY_TYPE_EXT                                      0x807B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV                                    0x8650
+#define GL_VERTEX_ATTRIB_ARRAY10_NV                                   0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV                                   0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV                                   0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV                                   0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV                                   0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV                                   0x865F
+#define GL_VERTEX_ATTRIB_ARRAY1_NV                                    0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV                                    0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV                                    0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV                                    0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV                                    0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV                                    0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV                                    0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV                                    0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV                                    0x8659
+#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV                             0x8F20
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT                            0x00000001
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT                        0x00000001
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING                         0x889F
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB                     0x889F
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                                0x88FE
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE                          0x88FE
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB                            0x88FE
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED                                0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB                            0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER                                0x88FD
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV                             0x88FD
+#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV                              0x8F2A
+#define GL_VERTEX_ATTRIB_ARRAY_LONG                                   0x874E
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                             0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB                         0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER                                0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB                            0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE                                   0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB                               0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE                                 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB                             0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE                                   0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB                               0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV                             0x8F1E
+#define GL_VERTEX_ATTRIB_BINDING                                      0x82D4
+#define GL_VERTEX_ATTRIB_MAP1_APPLE                                   0x8A00
+#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE                             0x8A03
+#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE                            0x8A05
+#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE                             0x8A04
+#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE                              0x8A02
+#define GL_VERTEX_ATTRIB_MAP2_APPLE                                   0x8A01
+#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE                             0x8A07
+#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE                            0x8A09
+#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE                             0x8A08
+#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE                              0x8A06
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET                              0x82D5
+#define GL_VERTEX_BINDING_DIVISOR                                     0x82D6
+#define GL_VERTEX_BINDING_OFFSET                                      0x82D7
+#define GL_VERTEX_BINDING_STRIDE                                      0x82D8
+#define GL_VERTEX_BLEND_ARB                                           0x86A7
+#define GL_VERTEX_CONSISTENT_HINT_PGI                                 0x1A22B
+#define GL_VERTEX_DATA_HINT_PGI                                       0x1A22A
+#define GL_VERTEX_ID_NV                                               0x8C7B
+#define GL_VERTEX_PRECLIP_HINT_SGIX                                   0x83EF
+#define GL_VERTEX_PRECLIP_SGIX                                        0x83EE
+#define GL_VERTEX_PROGRAM_ARB                                         0x8620
+#define GL_VERTEX_PROGRAM_BINDING_NV                                  0x864A
+#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA                          0x8BB7
+#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA                          0x8BB6
+#define GL_VERTEX_PROGRAM_CALLBACK_MESA                               0x8BB4
+#define GL_VERTEX_PROGRAM_NV                                          0x8620
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV                         0x8DA2
+#define GL_VERTEX_PROGRAM_POINT_SIZE                                  0x8642
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB                              0x8642
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV                               0x8642
+#define GL_VERTEX_PROGRAM_POSITION_MESA                               0x8BB4
+#define GL_VERTEX_PROGRAM_TWO_SIDE                                    0x8643
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB                                0x8643
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV                                 0x8643
+#define GL_VERTEX_SHADER                                              0x8B31
+#define GL_VERTEX_SHADER_ARB                                          0x8B31
+#define GL_VERTEX_SHADER_BINDING_EXT                                  0x8781
+#define GL_VERTEX_SHADER_BIT                                          0x00000001
+#define GL_VERTEX_SHADER_BIT_EXT                                      0x00000001
+#define GL_VERTEX_SHADER_EXT                                          0x8780
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT                             0x87CF
+#define GL_VERTEX_SHADER_INVARIANTS_EXT                               0x87D1
+#define GL_VERTEX_SHADER_LOCALS_EXT                                   0x87D3
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT                          0x87D2
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT                                0x87D4
+#define GL_VERTEX_SHADER_VARIANTS_EXT                                 0x87D0
+#define GL_VERTEX_SOURCE_ATI                                          0x8774
+#define GL_VERTEX_STATE_PROGRAM_NV                                    0x8621
+#define GL_VERTEX_STREAM0_ATI                                         0x876C
+#define GL_VERTEX_STREAM1_ATI                                         0x876D
+#define GL_VERTEX_STREAM2_ATI                                         0x876E
+#define GL_VERTEX_STREAM3_ATI                                         0x876F
+#define GL_VERTEX_STREAM4_ATI                                         0x8770
+#define GL_VERTEX_STREAM5_ATI                                         0x8771
+#define GL_VERTEX_STREAM6_ATI                                         0x8772
+#define GL_VERTEX_STREAM7_ATI                                         0x8773
+#define GL_VERTEX_SUBROUTINE                                          0x92E8
+#define GL_VERTEX_SUBROUTINE_UNIFORM                                  0x92EE
+#define GL_VERTEX_TEXTURE                                             0x829B
+#define GL_VERTEX_WEIGHTING_EXT                                       0x8509
+#define GL_VERTEX_WEIGHT_ARRAY_EXT                                    0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT                            0x8510
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT                               0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT                             0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT                               0x850E
+#define GL_VERTICAL_LINE_TO_NV                                        0x08
+#define GL_VIBRANCE_BIAS_NV                                           0x8719
+#define GL_VIBRANCE_SCALE_NV                                          0x8713
+#define GL_VIDEO_BUFFER_BINDING_NV                                    0x9021
+#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV                            0x902D
+#define GL_VIDEO_BUFFER_NV                                            0x9020
+#define GL_VIDEO_BUFFER_PITCH_NV                                      0x9028
+#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV                        0x903B
+#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV                        0x903A
+#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV                              0x9039
+#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV                               0x9038
+#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV                            0x903C
+#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV                          0x9026
+#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV                           0x9029
+#define GL_VIDEO_COLOR_CONVERSION_MAX_NV                              0x902A
+#define GL_VIDEO_COLOR_CONVERSION_MIN_NV                              0x902B
+#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV                           0x902C
+#define GL_VIEWPORT                                                   0x0BA2
+#define GL_VIEWPORT_BIT                                               0x00000800
+#define GL_VIEWPORT_BOUNDS_RANGE                                      0x825D
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX                            0x825F
+#define GL_VIEWPORT_SUBPIXEL_BITS                                     0x825C
+#define GL_VIEW_CLASS_128_BITS                                        0x82C4
+#define GL_VIEW_CLASS_16_BITS                                         0x82CA
+#define GL_VIEW_CLASS_24_BITS                                         0x82C9
+#define GL_VIEW_CLASS_32_BITS                                         0x82C8
+#define GL_VIEW_CLASS_48_BITS                                         0x82C7
+#define GL_VIEW_CLASS_64_BITS                                         0x82C6
+#define GL_VIEW_CLASS_8_BITS                                          0x82CB
+#define GL_VIEW_CLASS_96_BITS                                         0x82C5
+#define GL_VIEW_CLASS_BPTC_FLOAT                                      0x82D3
+#define GL_VIEW_CLASS_BPTC_UNORM                                      0x82D2
+#define GL_VIEW_CLASS_RGTC1_RED                                       0x82D0
+#define GL_VIEW_CLASS_RGTC2_RG                                        0x82D1
+#define GL_VIEW_CLASS_S3TC_DXT1_RGB                                   0x82CC
+#define GL_VIEW_CLASS_S3TC_DXT1_RGBA                                  0x82CD
+#define GL_VIEW_CLASS_S3TC_DXT3_RGBA                                  0x82CE
+#define GL_VIEW_CLASS_S3TC_DXT5_RGBA                                  0x82CF
+#define GL_VIEW_COMPATIBILITY_CLASS                                   0x82B6
+#define GL_VIRTUAL_PAGE_SIZE_X_AMD                                    0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_AMD                                    0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_AMD                                    0x9197
+#define GL_VOLATILE_APPLE                                             0x8A1A
+#define GL_WAIT_FAILED                                                0x911D
+#define GL_WAIT_FAILED_APPLE                                          0x911D
+#define GL_WEIGHT_ARRAY_ARB                                           0x86AD
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING                                0x889E
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB                            0x889E
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES                            0x889E
+#define GL_WEIGHT_ARRAY_OES                                           0x86AD
+#define GL_WEIGHT_ARRAY_POINTER_ARB                                   0x86AC
+#define GL_WEIGHT_ARRAY_POINTER_OES                                   0x86AC
+#define GL_WEIGHT_ARRAY_SIZE_ARB                                      0x86AB
+#define GL_WEIGHT_ARRAY_SIZE_OES                                      0x86AB
+#define GL_WEIGHT_ARRAY_STRIDE_ARB                                    0x86AA
+#define GL_WEIGHT_ARRAY_STRIDE_OES                                    0x86AA
+#define GL_WEIGHT_ARRAY_TYPE_ARB                                      0x86A9
+#define GL_WEIGHT_ARRAY_TYPE_OES                                      0x86A9
+#define GL_WEIGHT_SUM_UNITY_ARB                                       0x86A6
+#define GL_WIDE_LINE_HINT_PGI                                         0x1A222
+#define GL_WRAP_BORDER_SUN                                            0x81D4
+#define GL_WRITEONLY_RENDERING_QCOM                                   0x8823
+#define GL_WRITE_DISCARD_NV                                           0x88BE
+#define GL_WRITE_ONLY                                                 0x88B9
+#define GL_WRITE_ONLY_ARB                                             0x88B9
+#define GL_WRITE_ONLY_OES                                             0x88B9
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV                           0x887A
+#define GL_WRITE_PIXEL_DATA_RANGE_NV                                  0x8878
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV                          0x887C
+#define GL_W_EXT                                                      0x87D8
+#define GL_XOR                                                        0x1506
+#define GL_X_EXT                                                      0x87D5
+#define GL_YCBAYCR8A_4224_NV                                          0x9032
+#define GL_YCBCR_422_APPLE                                            0x85B9
+#define GL_YCBCR_MESA                                                 0x8757
+#define GL_YCBYCR8_422_NV                                             0x9031
+#define GL_YCRCBA_SGIX                                                0x8319
+#define GL_YCRCB_422_SGIX                                             0x81BB
+#define GL_YCRCB_444_SGIX                                             0x81BC
+#define GL_YCRCB_SGIX                                                 0x8318
+#define GL_Y_EXT                                                      0x87D6
+#define GL_Z400_BINARY_AMD                                            0x8740
+#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV                   0x9036
+#define GL_Z4Y12Z4CB12Z4CR12_444_NV                                   0x9037
+#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV                              0x9035
+#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV                   0x9034
+#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV                              0x9033
+#define GL_ZERO                                                       0
+#define GL_ZERO_EXT                                                   0x87DD
+#define GL_ZOOM_X                                                     0x0D16
+#define GL_ZOOM_Y                                                     0x0D17
+#define GL_Z_EXT                                                      0x87D7
+
+void       GLAPIENTRY glAccum(GLenum,GLfloat);
+void       GLAPIENTRY glAlphaFunc(GLenum,GLfloat);
+GLboolean  GLAPIENTRY glAreTexturesResident(GLsizei,const GLuint*,GLboolean*);
+void       GLAPIENTRY glArrayElement(GLint);
+void       GLAPIENTRY glBegin(GLenum);
+void       GLAPIENTRY glBindTexture(GLenum,GLuint);
+void       GLAPIENTRY glBitmap(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*);
+void       GLAPIENTRY glBlendFunc(GLenum,GLenum);
+void       GLAPIENTRY glCallList(GLuint);
+void       GLAPIENTRY glCallLists(GLsizei,GLenum,const GLvoid*);
+void       GLAPIENTRY glClear(GLbitfield);
+void       GLAPIENTRY glClearAccum(GLfloat,GLfloat,GLfloat,GLfloat);
+void       GLAPIENTRY glClearColor(GLfloat,GLfloat,GLfloat,GLfloat);
+void       GLAPIENTRY glClearDepth(GLdouble);
+void       GLAPIENTRY glClearIndex(GLfloat);
+void       GLAPIENTRY glClearStencil(GLint);
+void       GLAPIENTRY glClipPlane(GLenum,const GLdouble*);
+void       GLAPIENTRY glColor3b(GLbyte,GLbyte,GLbyte);
+void       GLAPIENTRY glColor3bv(const GLbyte*);
+void       GLAPIENTRY glColor3d(GLdouble,GLdouble,GLdouble);
+void       GLAPIENTRY glColor3dv(const GLdouble*);
+void       GLAPIENTRY glColor3f(GLfloat,GLfloat,GLfloat);
+void       GLAPIENTRY glColor3fv(const GLfloat*);
+void       GLAPIENTRY glColor3i(GLint,GLint,GLint);
+void       GLAPIENTRY glColor3iv(const GLint*);
+void       GLAPIENTRY glColor3s(GLshort,GLshort,GLshort);
+void       GLAPIENTRY glColor3sv(const GLshort*);
+void       GLAPIENTRY glColor3ub(GLubyte,GLubyte,GLubyte);
+void       GLAPIENTRY glColor3ubv(const GLubyte*);
+void       GLAPIENTRY glColor3ui(GLuint,GLuint,GLuint);
+void       GLAPIENTRY glColor3uiv(const GLuint*);
+void       GLAPIENTRY glColor3us(GLushort,GLushort,GLushort);
+void       GLAPIENTRY glColor3usv(const GLushort*);
+void       GLAPIENTRY glColor4b(GLbyte,GLbyte,GLbyte,GLbyte);
+void       GLAPIENTRY glColor4bv(const GLbyte*);
+void       GLAPIENTRY glColor4d(GLdouble,GLdouble,GLdouble,GLdouble);
+void       GLAPIENTRY glColor4dv(const GLdouble*);
+void       GLAPIENTRY glColor4f(GLfloat,GLfloat,GLfloat,GLfloat);
+void       GLAPIENTRY glColor4fv(const GLfloat*);
+void       GLAPIENTRY glColor4i(GLint,GLint,GLint,GLint);
+void       GLAPIENTRY glColor4iv(const GLint*);
+void       GLAPIENTRY glColor4s(GLshort,GLshort,GLshort,GLshort);
+void       GLAPIENTRY glColor4sv(const GLshort*);
+void       GLAPIENTRY glColor4ub(GLubyte,GLubyte,GLubyte,GLubyte);
+void       GLAPIENTRY glColor4ubv(const GLubyte*);
+void       GLAPIENTRY glColor4ui(GLuint,GLuint,GLuint,GLuint);
+void       GLAPIENTRY glColor4uiv(const GLuint*);
+void       GLAPIENTRY glColor4us(GLushort,GLushort,GLushort,GLushort);
+void       GLAPIENTRY glColor4usv(const GLushort*);
+void       GLAPIENTRY glColorMask(GLboolean,GLboolean,GLboolean,GLboolean);
+void       GLAPIENTRY glColorMaterial(GLenum,GLenum);
+void       GLAPIENTRY glColorPointer(GLint,GLenum,GLsizei,const GLvoid*);
+void       GLAPIENTRY glCopyPixels(GLint,GLint,GLsizei,GLsizei,GLenum);
+void       GLAPIENTRY glCopyTexImage1D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint);
+void       GLAPIENTRY glCopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint);
+void       GLAPIENTRY glCopyTexSubImage1D(GLenum,GLint,GLint,GLint,GLint,GLsizei);
+void       GLAPIENTRY glCopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei);
+void       GLAPIENTRY glCullFace(GLenum);
+GLint      GLAPIENTRY glDebugEntry(GLint,GLint);
+void       GLAPIENTRY glDeleteLists(GLuint,GLsizei);
+void       GLAPIENTRY glDeleteTextures(GLsizei,const GLuint*);
+void       GLAPIENTRY glDepthFunc(GLenum);
+void       GLAPIENTRY glDepthMask(GLboolean);
+void       GLAPIENTRY glDepthRange(GLdouble,GLdouble);
+void       GLAPIENTRY glDisable(GLenum);
+void       GLAPIENTRY glDisableClientState(GLenum);
+void       GLAPIENTRY glDrawArrays(GLenum,GLint,GLsizei);
+void       GLAPIENTRY glDrawBuffer(GLenum);
+void       GLAPIENTRY glDrawElements(GLenum,GLsizei,GLenum,const GLvoid*);
+void       GLAPIENTRY glDrawPixels(GLsizei,GLsizei,GLenum,GLenum,const GLvoid*);
+void       GLAPIENTRY glEdgeFlag(GLboolean);
+void       GLAPIENTRY glEdgeFlagPointer(GLsizei,const GLvoid*);
+void       GLAPIENTRY glEdgeFlagv(const GLboolean*);
+void       GLAPIENTRY glEnable(GLenum);
+void       GLAPIENTRY glEnableClientState(GLenum);
+void       GLAPIENTRY glEnd(void);
+void       GLAPIENTRY glEndList(void);
+void       GLAPIENTRY glEvalCoord1d(GLdouble);
+void       GLAPIENTRY glEvalCoord1dv(const GLdouble*);
+void       GLAPIENTRY glEvalCoord1f(GLfloat);
+void       GLAPIENTRY glEvalCoord1fv(const GLfloat*);
+void       GLAPIENTRY glEvalCoord2d(GLdouble,GLdouble);
+void       GLAPIENTRY glEvalCoord2dv(const GLdouble*);
+void       GLAPIENTRY glEvalCoord2f(GLfloat,GLfloat);
+void       GLAPIENTRY glEvalCoord2fv(const GLfloat*);
+void       GLAPIENTRY glEvalMesh1(GLenum,GLint,GLint);
+void       GLAPIENTRY glEvalMesh2(GLenum,GLint,GLint,GLint,GLint);
+void       GLAPIENTRY glEvalPoint1(GLint);
+void       GLAPIENTRY glEvalPoint2(GLint,GLint);
+void       GLAPIENTRY glFeedbackBuffer(GLsizei,GLenum,GLfloat*);
+void       GLAPIENTRY glFinish(void);
+void       GLAPIENTRY glFlush(void);
+void       GLAPIENTRY glFogf(GLenum,GLfloat);
+void       GLAPIENTRY glFogfv(GLenum,const GLfloat*);
+void       GLAPIENTRY glFogi(GLenum,GLint);
+void       GLAPIENTRY glFogiv(GLenum,const GLint*);
+void       GLAPIENTRY glFrontFace(GLenum);
+void       GLAPIENTRY glFrustum(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
+GLuint     GLAPIENTRY glGenLists(GLsizei);
+void       GLAPIENTRY glGenTextures(GLsizei,GLuint*);
+void       GLAPIENTRY glGetBooleanv(GLenum,GLboolean*);
+void       GLAPIENTRY glGetClipPlane(GLenum,GLdouble*);
+void       GLAPIENTRY glGetDoublev(GLenum,GLdouble*);
+GLenum     GLAPIENTRY glGetError(void);
+void       GLAPIENTRY glGetFloatv(GLenum,GLfloat*);
+void       GLAPIENTRY glGetIntegerv(GLenum,GLint*);
+void       GLAPIENTRY glGetLightfv(GLenum,GLenum,GLfloat*);
+void       GLAPIENTRY glGetLightiv(GLenum,GLenum,GLint*);
+void       GLAPIENTRY glGetMapdv(GLenum,GLenum,GLdouble*);
+void       GLAPIENTRY glGetMapfv(GLenum,GLenum,GLfloat*);
+void       GLAPIENTRY glGetMapiv(GLenum,GLenum,GLint*);
+void       GLAPIENTRY glGetMaterialfv(GLenum,GLenum,GLfloat*);
+void       GLAPIENTRY glGetMaterialiv(GLenum,GLenum,GLint*);
+void       GLAPIENTRY glGetPixelMapfv(GLenum,GLfloat*);
+void       GLAPIENTRY glGetPixelMapuiv(GLenum,GLuint*);
+void       GLAPIENTRY glGetPixelMapusv(GLenum,GLushort*);
+void       GLAPIENTRY glGetPointerv(GLenum,GLvoid**);
+void       GLAPIENTRY glGetPolygonStipple(GLubyte*);
+const GLubyte * GLAPIENTRY glGetString(GLenum);
+void       GLAPIENTRY glGetTexEnvfv(GLenum,GLenum,GLfloat*);
+void       GLAPIENTRY glGetTexEnviv(GLenum,GLenum,GLint*);
+void       GLAPIENTRY glGetTexGendv(GLenum,GLenum,GLdouble*);
+void       GLAPIENTRY glGetTexGenfv(GLenum,GLenum,GLfloat*);
+void       GLAPIENTRY glGetTexGeniv(GLenum,GLenum,GLint*);
+void       GLAPIENTRY glGetTexImage(GLenum,GLint,GLenum,GLenum,GLvoid*);
+void       GLAPIENTRY glGetTexLevelParameterfv(GLenum,GLint,GLenum,GLfloat*);
+void       GLAPIENTRY glGetTexLevelParameteriv(GLenum,GLint,GLenum,GLint*);
+void       GLAPIENTRY glGetTexParameterfv(GLenum,GLenum,GLfloat*);
+void       GLAPIENTRY glGetTexParameteriv(GLenum,GLenum,GLint*);
+void       GLAPIENTRY glHint(GLenum,GLenum);
+void       GLAPIENTRY glIndexMask(GLuint);
+void       GLAPIENTRY glIndexPointer(GLenum,GLsizei,const GLvoid*);
+void       GLAPIENTRY glIndexd(GLdouble);
+void       GLAPIENTRY glIndexdv(const GLdouble*);
+void       GLAPIENTRY glIndexf(GLfloat);
+void       GLAPIENTRY glIndexfv(const GLfloat*);
+void       GLAPIENTRY glIndexi(GLint);
+void       GLAPIENTRY glIndexiv(const GLint*);
+void       GLAPIENTRY glIndexs(GLshort);
+void       GLAPIENTRY glIndexsv(const GLshort*);
+void       GLAPIENTRY glIndexub(GLubyte);
+void       GLAPIENTRY glIndexubv(const GLubyte*);
+void       GLAPIENTRY glInitNames(void);
+void       GLAPIENTRY glInterleavedArrays(GLenum,GLsizei,const GLvoid*);
+GLboolean  GLAPIENTRY glIsEnabled(GLenum);
+GLboolean  GLAPIENTRY glIsList(GLuint);
+GLboolean  GLAPIENTRY glIsTexture(GLuint);
+void       GLAPIENTRY glLightModelf(GLenum,GLfloat);
+void       GLAPIENTRY glLightModelfv(GLenum,const GLfloat*);
+void       GLAPIENTRY glLightModeli(GLenum,GLint);
+void       GLAPIENTRY glLightModeliv(GLenum,const GLint*);
+void       GLAPIENTRY glLightf(GLenum,GLenum,GLfloat);
+void       GLAPIENTRY glLightfv(GLenum,GLenum,const GLfloat*);
+void       GLAPIENTRY glLighti(GLenum,GLenum,GLint);
+void       GLAPIENTRY glLightiv(GLenum,GLenum,const GLint*);
+void       GLAPIENTRY glLineStipple(GLint,GLushort);
+void       GLAPIENTRY glLineWidth(GLfloat);
+void       GLAPIENTRY glListBase(GLuint);
+void       GLAPIENTRY glLoadIdentity(void);
+void       GLAPIENTRY glLoadMatrixd(const GLdouble*);
+void       GLAPIENTRY glLoadMatrixf(const GLfloat*);
+void       GLAPIENTRY glLoadName(GLuint);
+void       GLAPIENTRY glLogicOp(GLenum);
+void       GLAPIENTRY glMap1d(GLenum,GLdouble,GLdouble,GLint,GLint,const GLdouble*);
+void       GLAPIENTRY glMap1f(GLenum,GLfloat,GLfloat,GLint,GLint,const GLfloat*);
+void       GLAPIENTRY glMap2d(GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,const GLdouble*);
+void       GLAPIENTRY glMap2f(GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,const GLfloat*);
+void       GLAPIENTRY glMapGrid1d(GLint,GLdouble,GLdouble);
+void       GLAPIENTRY glMapGrid1f(GLint,GLfloat,GLfloat);
+void       GLAPIENTRY glMapGrid2d(GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble);
+void       GLAPIENTRY glMapGrid2f(GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat);
+void       GLAPIENTRY glMaterialf(GLenum,GLenum,GLfloat);
+void       GLAPIENTRY glMaterialfv(GLenum,GLenum,const GLfloat*);
+void       GLAPIENTRY glMateriali(GLenum,GLenum,GLint);
+void       GLAPIENTRY glMaterialiv(GLenum,GLenum,const GLint*);
+void       GLAPIENTRY glMatrixMode(GLenum);
+void       GLAPIENTRY glMultMatrixd(const GLdouble*);
+void       GLAPIENTRY glMultMatrixf(const GLfloat*);
+void       GLAPIENTRY glNewList(GLuint,GLenum);
+void       GLAPIENTRY glNormal3b(GLbyte,GLbyte,GLbyte);
+void       GLAPIENTRY glNormal3bv(const GLbyte*);
+void       GLAPIENTRY glNormal3d(GLdouble,GLdouble,GLdouble);
+void       GLAPIENTRY glNormal3dv(const GLdouble*);
+void       GLAPIENTRY glNormal3f(GLfloat,GLfloat,GLfloat);
+void       GLAPIENTRY glNormal3fv(const GLfloat*);
+void       GLAPIENTRY glNormal3i(GLint,GLint,GLint);
+void       GLAPIENTRY glNormal3iv(const GLint*);
+void       GLAPIENTRY glNormal3s(GLshort,GLshort,GLshort);
+void       GLAPIENTRY glNormal3sv(const GLshort*);
+void       GLAPIENTRY glNormalPointer(GLenum,GLsizei,const GLvoid*);
+void       GLAPIENTRY glOrtho(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
+void       GLAPIENTRY glPassThrough(GLfloat);
+void       GLAPIENTRY glPixelMapfv(GLenum,GLint,const GLfloat*);
+void       GLAPIENTRY glPixelMapuiv(GLenum,GLint,const GLuint*);
+void       GLAPIENTRY glPixelMapusv(GLenum,GLint,const GLushort*);
+void       GLAPIENTRY glPixelStoref(GLenum,GLfloat);
+void       GLAPIENTRY glPixelStorei(GLenum,GLint);
+void       GLAPIENTRY glPixelTransferf(GLenum,GLfloat);
+void       GLAPIENTRY glPixelTransferi(GLenum,GLint);
+void       GLAPIENTRY glPixelZoom(GLfloat,GLfloat);
+void       GLAPIENTRY glPointSize(GLfloat);
+void       GLAPIENTRY glPolygonMode(GLenum,GLenum);
+void       GLAPIENTRY glPolygonOffset(GLfloat,GLfloat);
+void       GLAPIENTRY glPolygonStipple(const GLubyte*);
+void       GLAPIENTRY glPopAttrib(void);
+void       GLAPIENTRY glPopClientAttrib(void);
+void       GLAPIENTRY glPopMatrix(void);
+void       GLAPIENTRY glPopName(void);
+void       GLAPIENTRY glPrioritizeTextures(GLsizei,const GLuint*,const GLfloat*);
+void       GLAPIENTRY glPushAttrib(GLbitfield);
+void       GLAPIENTRY glPushClientAttrib(GLbitfield);
+void       GLAPIENTRY glPushMatrix(void);
+void       GLAPIENTRY glPushName(GLuint);
+void       GLAPIENTRY glRasterPos2d(GLdouble,GLdouble);
+void       GLAPIENTRY glRasterPos2dv(const GLdouble*);
+void       GLAPIENTRY glRasterPos2f(GLfloat,GLfloat);
+void       GLAPIENTRY glRasterPos2fv(const GLfloat*);
+void       GLAPIENTRY glRasterPos2i(GLint,GLint);
+void       GLAPIENTRY glRasterPos2iv(const GLint*);
+void       GLAPIENTRY glRasterPos2s(GLshort,GLshort);
+void       GLAPIENTRY glRasterPos2sv(const GLshort*);
+void       GLAPIENTRY glRasterPos3d(GLdouble,GLdouble,GLdouble);
+void       GLAPIENTRY glRasterPos3dv(const GLdouble*);
+void       GLAPIENTRY glRasterPos3f(GLfloat,GLfloat,GLfloat);
+void       GLAPIENTRY glRasterPos3fv(const GLfloat*);
+void       GLAPIENTRY glRasterPos3i(GLint,GLint,GLint);
+void       GLAPIENTRY glRasterPos3iv(const GLint*);
+void       GLAPIENTRY glRasterPos3s(GLshort,GLshort,GLshort);
+void       GLAPIENTRY glRasterPos3sv(const GLshort*);
+void       GLAPIENTRY glRasterPos4d(GLdouble,GLdouble,GLdouble,GLdouble);
+void       GLAPIENTRY glRasterPos4dv(const GLdouble*);
+void       GLAPIENTRY glRasterPos4f(GLfloat,GLfloat,GLfloat,GLfloat);
+void       GLAPIENTRY glRasterPos4fv(const GLfloat*);
+void       GLAPIENTRY glRasterPos4i(GLint,GLint,GLint,GLint);
+void       GLAPIENTRY glRasterPos4iv(const GLint*);
+void       GLAPIENTRY glRasterPos4s(GLshort,GLshort,GLshort,GLshort);
+void       GLAPIENTRY glRasterPos4sv(const GLshort*);
+void       GLAPIENTRY glReadBuffer(GLenum);
+void       GLAPIENTRY glReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid*);
+void       GLAPIENTRY glRectd(GLdouble,GLdouble,GLdouble,GLdouble);
+void       GLAPIENTRY glRectdv(const GLdouble*,const GLdouble*);
+void       GLAPIENTRY glRectf(GLfloat,GLfloat,GLfloat,GLfloat);
+void       GLAPIENTRY glRectfv(const GLfloat*,const GLfloat*);
+void       GLAPIENTRY glRecti(GLint,GLint,GLint,GLint);
+void       GLAPIENTRY glRectiv(const GLint*,const GLint*);
+void       GLAPIENTRY glRects(GLshort,GLshort,GLshort,GLshort);
+void       GLAPIENTRY glRectsv(const GLshort*,const GLshort*);
+GLint      GLAPIENTRY glRenderMode(GLenum);
+void       GLAPIENTRY glRotated(GLdouble,GLdouble,GLdouble,GLdouble);
+void       GLAPIENTRY glRotatef(GLfloat,GLfloat,GLfloat,GLfloat);
+void       GLAPIENTRY glScaled(GLdouble,GLdouble,GLdouble);
+void       GLAPIENTRY glScalef(GLfloat,GLfloat,GLfloat);
+void       GLAPIENTRY glScissor(GLint,GLint,GLsizei,GLsizei);
+void       GLAPIENTRY glSelectBuffer(GLsizei,GLuint*);
+void       GLAPIENTRY glShadeModel(GLenum);
+void       GLAPIENTRY glStencilFunc(GLenum,GLint,GLuint);
+void       GLAPIENTRY glStencilMask(GLuint);
+void       GLAPIENTRY glStencilOp(GLenum,GLenum,GLenum);
+void       GLAPIENTRY glTexCoord1d(GLdouble);
+void       GLAPIENTRY glTexCoord1dv(const GLdouble*);
+void       GLAPIENTRY glTexCoord1f(GLfloat);
+void       GLAPIENTRY glTexCoord1fv(const GLfloat*);
+void       GLAPIENTRY glTexCoord1i(GLint);
+void       GLAPIENTRY glTexCoord1iv(const GLint*);
+void       GLAPIENTRY glTexCoord1s(GLshort);
+void       GLAPIENTRY glTexCoord1sv(const GLshort*);
+void       GLAPIENTRY glTexCoord2d(GLdouble,GLdouble);
+void       GLAPIENTRY glTexCoord2dv(const GLdouble*);
+void       GLAPIENTRY glTexCoord2f(GLfloat,GLfloat);
+void       GLAPIENTRY glTexCoord2fv(const GLfloat*);
+void       GLAPIENTRY glTexCoord2i(GLint,GLint);
+void       GLAPIENTRY glTexCoord2iv(const GLint*);
+void       GLAPIENTRY glTexCoord2s(GLshort,GLshort);
+void       GLAPIENTRY glTexCoord2sv(const GLshort*);
+void       GLAPIENTRY glTexCoord3d(GLdouble,GLdouble,GLdouble);
+void       GLAPIENTRY glTexCoord3dv(const GLdouble*);
+void       GLAPIENTRY glTexCoord3f(GLfloat,GLfloat,GLfloat);
+void       GLAPIENTRY glTexCoord3fv(const GLfloat*);
+void       GLAPIENTRY glTexCoord3i(GLint,GLint,GLint);
+void       GLAPIENTRY glTexCoord3iv(const GLint*);
+void       GLAPIENTRY glTexCoord3s(GLshort,GLshort,GLshort);
+void       GLAPIENTRY glTexCoord3sv(const GLshort*);
+void       GLAPIENTRY glTexCoord4d(GLdouble,GLdouble,GLdouble,GLdouble);
+void       GLAPIENTRY glTexCoord4dv(const GLdouble*);
+void       GLAPIENTRY glTexCoord4f(GLfloat,GLfloat,GLfloat,GLfloat);
+void       GLAPIENTRY glTexCoord4fv(const GLfloat*);
+void       GLAPIENTRY glTexCoord4i(GLint,GLint,GLint,GLint);
+void       GLAPIENTRY glTexCoord4iv(const GLint*);
+void       GLAPIENTRY glTexCoord4s(GLshort,GLshort,GLshort,GLshort);
+void       GLAPIENTRY glTexCoord4sv(const GLshort*);
+void       GLAPIENTRY glTexCoordPointer(GLint,GLenum,GLsizei,const GLvoid*);
+void       GLAPIENTRY glTexEnvf(GLenum,GLenum,GLfloat);
+void       GLAPIENTRY glTexEnvfv(GLenum,GLenum,const GLfloat*);
+void       GLAPIENTRY glTexEnvi(GLenum,GLenum,GLint);
+void       GLAPIENTRY glTexEnviv(GLenum,GLenum,const GLint*);
+void       GLAPIENTRY glTexGend(GLenum,GLenum,GLdouble);
+void       GLAPIENTRY glTexGendv(GLenum,GLenum,const GLdouble*);
+void       GLAPIENTRY glTexGenf(GLenum,GLenum,GLfloat);
+void       GLAPIENTRY glTexGenfv(GLenum,GLenum,const GLfloat*);
+void       GLAPIENTRY glTexGeni(GLenum,GLenum,GLint);
+void       GLAPIENTRY glTexGeniv(GLenum,GLenum,const GLint*);
+void       GLAPIENTRY glTexImage1D(GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,const GLvoid*);
+void       GLAPIENTRY glTexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*);
+void       GLAPIENTRY glTexParameterf(GLenum,GLenum,GLfloat);
+void       GLAPIENTRY glTexParameterfv(GLenum,GLenum,const GLfloat*);
+void       GLAPIENTRY glTexParameteri(GLenum,GLenum,GLint);
+void       GLAPIENTRY glTexParameteriv(GLenum,GLenum,const GLint*);
+void       GLAPIENTRY glTexSubImage1D(GLenum,GLint,GLint,GLsizei,GLenum,GLenum,const GLvoid*);
+void       GLAPIENTRY glTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*);
+void       GLAPIENTRY glTranslated(GLdouble,GLdouble,GLdouble);
+void       GLAPIENTRY glTranslatef(GLfloat,GLfloat,GLfloat);
+void       GLAPIENTRY glVertex2d(GLdouble,GLdouble);
+void       GLAPIENTRY glVertex2dv(const GLdouble*);
+void       GLAPIENTRY glVertex2f(GLfloat,GLfloat);
+void       GLAPIENTRY glVertex2fv(const GLfloat*);
+void       GLAPIENTRY glVertex2i(GLint,GLint);
+void       GLAPIENTRY glVertex2iv(const GLint*);
+void       GLAPIENTRY glVertex2s(GLshort,GLshort);
+void       GLAPIENTRY glVertex2sv(const GLshort*);
+void       GLAPIENTRY glVertex3d(GLdouble,GLdouble,GLdouble);
+void       GLAPIENTRY glVertex3dv(const GLdouble*);
+void       GLAPIENTRY glVertex3f(GLfloat,GLfloat,GLfloat);
+void       GLAPIENTRY glVertex3fv(const GLfloat*);
+void       GLAPIENTRY glVertex3i(GLint,GLint,GLint);
+void       GLAPIENTRY glVertex3iv(const GLint*);
+void       GLAPIENTRY glVertex3s(GLshort,GLshort,GLshort);
+void       GLAPIENTRY glVertex3sv(const GLshort*);
+void       GLAPIENTRY glVertex4d(GLdouble,GLdouble,GLdouble,GLdouble);
+void       GLAPIENTRY glVertex4dv(const GLdouble*);
+void       GLAPIENTRY glVertex4f(GLfloat,GLfloat,GLfloat,GLfloat);
+void       GLAPIENTRY glVertex4fv(const GLfloat*);
+void       GLAPIENTRY glVertex4i(GLint,GLint,GLint,GLint);
+void       GLAPIENTRY glVertex4iv(const GLint*);
+void       GLAPIENTRY glVertex4s(GLshort,GLshort,GLshort,GLshort);
+void       GLAPIENTRY glVertex4sv(const GLshort*);
+void       GLAPIENTRY glVertexPointer(GLint,GLenum,GLsizei,const GLvoid*);
+void       GLAPIENTRY glViewport(GLint,GLint,GLsizei,GLsizei);
+
+#endif /* __WINE_WGL_H */
Index: trunk/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/sampler.c
===================================================================
--- trunk/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/sampler.c	(revision 46539)
+++ trunk/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/sampler.c	(revision 46539)
@@ -0,0 +1,76 @@
+/*
+ * Copyright 2012 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include "wined3d_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+
+ULONG CDECL wined3d_sampler_incref(struct wined3d_sampler *sampler)
+{
+    ULONG refcount = InterlockedIncrement(&sampler->refcount);
+
+    TRACE("%p increasing refcount to %u.\n", sampler, refcount);
+
+    return refcount;
+}
+
+ULONG CDECL wined3d_sampler_decref(struct wined3d_sampler *sampler)
+{
+    ULONG refcount = InterlockedDecrement(&sampler->refcount);
+
+    TRACE("%p decreasing refcount to %u.\n", sampler, refcount);
+
+    if (!refcount)
+        HeapFree(GetProcessHeap(), 0, sampler);
+
+    return refcount;
+}
+
+void * CDECL wined3d_sampler_get_parent(const struct wined3d_sampler *sampler)
+{
+    TRACE("sampler %p.\n", sampler);
+
+    return sampler->parent;
+}
+
+static void wined3d_sampler_init(struct wined3d_sampler *sampler, void *parent)
+{
+    sampler->refcount = 1;
+    sampler->parent = parent;
+}
+
+HRESULT CDECL wined3d_sampler_create(void *parent, struct wined3d_sampler **sampler)
+{
+    struct wined3d_sampler *object;
+
+    TRACE("parent %p, sampler %p.\n", parent, sampler);
+
+    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+        return E_OUTOFMEMORY;
+
+    wined3d_sampler_init(object, parent);
+
+    TRACE("Created sampler %p.\n", object);
+    *sampler = object;
+
+    return WINED3D_OK;
+}
