Changeset 69046 in vbox for trunk/src/VBox/Devices/Graphics
- Timestamp:
- Oct 11, 2017 4:11:23 PM (8 years ago)
- svn:sync-xref-src-repo-rev:
- 118325
- Location:
- trunk/src/VBox/Devices/Graphics
- Files:
-
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-info.cpp ¶
r68994 r69046 1036 1036 fHitFormatAssert = true; 1037 1037 } 1038 /* fall thru */1038 RT_FALL_THRU(); 1039 1039 default: 1040 1040 /* Lazy programmer fallbacks. */ … … 1270 1270 break; 1271 1271 default: 1272 AssertFailed(); /* Fall through */1272 AssertFailed(); RT_FALL_THRU(); 1273 1273 case 'b': //SVGA3dBlendOp 1274 1274 case 'e': //SVGA3dBlendEquation -
trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-ogl.cpp ¶
r68994 r69046 4202 4202 if (pContext->state.aRenderState[SVGA3D_RS_BLENDENABLE].uintValue != 0) 4203 4203 continue; /* ignore if blend is already enabled */ 4204 } /* Fall through */4204 } RT_FALL_THRU(); 4205 4205 4206 4206 case SVGA3D_RS_BLENDENABLE: /* SVGA3dBool */ … … 5796 5796 case SVGA3D_DECLTYPE_UBYTE4N: 5797 5797 normalized = GL_TRUE; 5798 /* Fall through */5798 RT_FALL_THRU(); 5799 5799 case SVGA3D_DECLTYPE_UBYTE4: 5800 5800 size = 4; … … 5804 5804 case SVGA3D_DECLTYPE_SHORT2N: 5805 5805 normalized = GL_TRUE; 5806 /* Fall through */5806 RT_FALL_THRU(); 5807 5807 case SVGA3D_DECLTYPE_SHORT2: 5808 5808 size = 2; … … 5812 5812 case SVGA3D_DECLTYPE_SHORT4N: 5813 5813 normalized = GL_TRUE; 5814 /* Fall through */5814 RT_FALL_THRU(); 5815 5815 case SVGA3D_DECLTYPE_SHORT4: 5816 5816 size = 4; … … 6207 6207 case SVGA3D_DECLUSAGE_POSITIONT: 6208 6208 Log(("ShaderSetPositionTransformed: (%d,%d)\n", pContext->state.RectViewPort.w, pContext->state.RectViewPort.h)); 6209 /* Fall through */6209 RT_FALL_THRU(); 6210 6210 case SVGA3D_DECLUSAGE_POSITION: 6211 6211 ShaderSetPositionTransformed(pContext->pShaderContext, pContext->state.RectViewPort.w, -
trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-savedstate.cpp ¶
r68994 r69046 756 756 default: 757 757 AssertFailed(); 758 /* Fall through */758 RT_FALL_THRU(); 759 759 case SVGA3D_SURFACE_HINT_DEPTHSTENCIL: 760 760 case SVGA3D_SURFACE_HINT_DEPTHSTENCIL | SVGA3D_SURFACE_HINT_TEXTURE: -
trunk/src/VBox/Devices/Graphics/DevVGA_VDMA.cpp ¶
r65785 r69046 2661 2661 break; 2662 2662 } 2663 /* fall thru */2663 RT_FALL_THRU(); 2664 2664 case VBVAEXHOST_DATA_TYPE_NO_DATA: 2665 2665 rc = VBoxVDMAThreadEventWait(&pVdma->Thread, RT_INDEFINITE_WAIT); -
trunk/src/VBox/Devices/Graphics/shaderlib/glsl_shader.c ¶
r68994 r69046 519 519 break; 520 520 } 521 } /* Fall through */521 } RT_FALL_THRU(); 522 522 523 523 case HEAP_NODE_TRAVERSE_RIGHT: … … 535 535 break; 536 536 } 537 } /* Fall through */537 } RT_FALL_THRU(); 538 538 539 539 case HEAP_NODE_POP: … … 595 595 break; 596 596 } 597 } /* Fall through */597 } RT_FALL_THRU(); 598 598 599 599 case HEAP_NODE_TRAVERSE_RIGHT: … … 610 610 break; 611 611 } 612 } /* Fall through */612 } RT_FALL_THRU(); 613 613 614 614 case HEAP_NODE_POP: -
trunk/src/VBox/Devices/Graphics/shaderlib/shader.c ¶
r54765 r69046 1741 1741 case WINED3D_SHADER_VERSION(4, 0): 1742 1742 FIXME("Using 3.0 limits for 4.0 shader.\n"); 1743 /* Fall through. */1743 RT_FALL_THRU(); 1744 1744 1745 1745 case WINED3D_SHADER_VERSION(3, 0): … … 2110 2110 switch (stateblock->renderState[WINED3DRS_FOGVERTEXMODE]) 2111 2111 { 2112 case WINED3DFOG_NONE: /* Fall through. */2112 case WINED3DFOG_NONE: RT_FALL_THRU(); 2113 2113 case WINED3DFOG_LINEAR: args->fog = FOG_LINEAR; break; 2114 2114 case WINED3DFOG_EXP: args->fog = FOG_EXP; break; … … 2189 2189 case WINED3D_SHADER_VERSION(4, 0): 2190 2190 FIXME("Using 3.0 limits for 4.0 shader.\n"); 2191 /* Fall through. */2191 RT_FALL_THRU(); 2192 2192 2193 2193 case WINED3D_SHADER_VERSION(3, 0):
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