Index: trunk/src/VBox/Devices/Graphics/.scm-settings
===================================================================
--- trunk/src/VBox/Devices/Graphics/.scm-settings	(revision 86888)
+++ trunk/src/VBox/Devices/Graphics/.scm-settings	(revision 86898)
@@ -64,5 +64,6 @@
 /shaderlib/winoverride.h:                --no-external-copyright --no-lgpl-disclaimer --convert-tabs --fix-todos --strip-trailing-blanks
 
-/vmsvga/*.h: --external-copyright --no-convert-tabs
+--filter-out-dirs  "/vmsvga_include/."
+
 /vmsvga_glext/*.h: --external-copyright --no-convert-tabs --no-strip-trailing-blanks
 
Index: trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_caps.h
===================================================================
--- trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_caps.h	(revision 86898)
+++ trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_caps.h	(revision 86898)
@@ -0,0 +1,111 @@
+/* SPDX-License-Identifier: GPL-2.0 OR MIT */
+/**********************************************************
+ * Copyright 2007-2015 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_caps.h --
+ *
+ *       Definitions for SVGA3D hardware capabilities.  Capabilities
+ *       are used to query for optional rendering features during
+ *       driver initialization. The capability data is stored as very
+ *       basic key/value dictionary within the "FIFO register" memory
+ *       area at the beginning of BAR2.
+ *
+ *       Note that these definitions are only for 3D capabilities.
+ *       The SVGA device also has "device capabilities" and "FIFO
+ *       capabilities", which are non-3D-specific and are stored as
+ *       bitfields rather than key/value pairs.
+ */
+
+#ifndef _SVGA3D_CAPS_H_
+#define _SVGA3D_CAPS_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+
+#include "includeCheck.h"
+
+#include "svga_reg.h"
+
+#define SVGA_FIFO_3D_CAPS_SIZE   (SVGA_FIFO_3D_CAPS_LAST - \
+                                  SVGA_FIFO_3D_CAPS + 1)
+
+
+/*
+ * SVGA3dCapsRecordType
+ *
+ *    Record types that can be found in the caps block.
+ *    Related record types are grouped together numerically so that
+ *    SVGA3dCaps_FindRecord() can be applied on a range of record
+ *    types.
+ */
+
+typedef enum {
+   SVGA3DCAPS_RECORD_UNKNOWN        = 0,
+   SVGA3DCAPS_RECORD_DEVCAPS_MIN    = 0x100,
+   SVGA3DCAPS_RECORD_DEVCAPS        = 0x100,
+   SVGA3DCAPS_RECORD_DEVCAPS_MAX    = 0x1ff,
+} SVGA3dCapsRecordType;
+
+
+/*
+ * SVGA3dCapsRecordHeader
+ *
+ *    Header field leading each caps block record. Contains the offset (in
+ *    register words, NOT bytes) to the next caps block record (or the end
+ *    of caps block records which will be a zero word) and the record type
+ *    as defined above.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCapsRecordHeader {
+   uint32 length;
+   SVGA3dCapsRecordType type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCapsRecordHeader;
+
+
+/*
+ * SVGA3dCapsRecord
+ *
+ *    Caps block record; "data" is a placeholder for the actual data structure
+ *    contained within the record;
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCapsRecord {
+   SVGA3dCapsRecordHeader header;
+   uint32 data[1];
+}
+#include "vmware_pack_end.h"
+SVGA3dCapsRecord;
+
+
+typedef uint32 SVGA3dCapPair[2];
+
+#endif
Index: trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_cmd.h
===================================================================
--- trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_cmd.h	(revision 86898)
+++ trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_cmd.h	(revision 86898)
@@ -0,0 +1,2275 @@
+/* SPDX-License-Identifier: GPL-2.0 OR MIT */
+/**********************************************************
+ * Copyright 1998-2020 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_cmd.h --
+ *
+ *       SVGA 3d hardware cmd definitions
+ */
+
+#ifndef _SVGA3D_CMD_H_
+#define _SVGA3D_CMD_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+
+#include "includeCheck.h"
+#include "svga3d_types.h"
+
+/*
+ * Identifiers for commands in the command FIFO.
+ *
+ * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
+ * the SVGA3D protocol and remain reserved; they should not be used in the
+ * future.
+ *
+ * IDs between 1040 and 2999 (inclusive) are available for use by the
+ * current SVGA3D protocol.
+ *
+ * FIFO clients other than SVGA3D should stay below 1000, or at 3000
+ * and up.
+ */
+
+typedef enum {
+   SVGA_3D_CMD_LEGACY_BASE                                = 1000,
+   SVGA_3D_CMD_BASE                                       = 1040,
+
+   SVGA_3D_CMD_SURFACE_DEFINE                             = 1040,
+   SVGA_3D_CMD_SURFACE_DESTROY                            = 1041,
+   SVGA_3D_CMD_SURFACE_COPY                               = 1042,
+   SVGA_3D_CMD_SURFACE_STRETCHBLT                         = 1043,
+   SVGA_3D_CMD_SURFACE_DMA                                = 1044,
+   SVGA_3D_CMD_CONTEXT_DEFINE                             = 1045,
+   SVGA_3D_CMD_CONTEXT_DESTROY                            = 1046,
+   SVGA_3D_CMD_SETTRANSFORM                               = 1047,
+   SVGA_3D_CMD_SETZRANGE                                  = 1048,
+   SVGA_3D_CMD_SETRENDERSTATE                             = 1049,
+   SVGA_3D_CMD_SETRENDERTARGET                            = 1050,
+   SVGA_3D_CMD_SETTEXTURESTATE                            = 1051,
+   SVGA_3D_CMD_SETMATERIAL                                = 1052,
+   SVGA_3D_CMD_SETLIGHTDATA                               = 1053,
+   SVGA_3D_CMD_SETLIGHTENABLED                            = 1054,
+   SVGA_3D_CMD_SETVIEWPORT                                = 1055,
+   SVGA_3D_CMD_SETCLIPPLANE                               = 1056,
+   SVGA_3D_CMD_CLEAR                                      = 1057,
+   SVGA_3D_CMD_PRESENT                                    = 1058,
+   SVGA_3D_CMD_SHADER_DEFINE                              = 1059,
+   SVGA_3D_CMD_SHADER_DESTROY                             = 1060,
+   SVGA_3D_CMD_SET_SHADER                                 = 1061,
+   SVGA_3D_CMD_SET_SHADER_CONST                           = 1062,
+   SVGA_3D_CMD_DRAW_PRIMITIVES                            = 1063,
+   SVGA_3D_CMD_SETSCISSORRECT                             = 1064,
+   SVGA_3D_CMD_BEGIN_QUERY                                = 1065,
+   SVGA_3D_CMD_END_QUERY                                  = 1066,
+   SVGA_3D_CMD_WAIT_FOR_QUERY                             = 1067,
+   SVGA_3D_CMD_PRESENT_READBACK                           = 1068,
+   SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN                     = 1069,
+   SVGA_3D_CMD_SURFACE_DEFINE_V2                          = 1070,
+   SVGA_3D_CMD_GENERATE_MIPMAPS                           = 1071,
+   SVGA_3D_CMD_DEAD4                                      = 1072,
+   SVGA_3D_CMD_DEAD5                                      = 1073,
+   SVGA_3D_CMD_DEAD6                                      = 1074,
+   SVGA_3D_CMD_DEAD7                                      = 1075,
+   SVGA_3D_CMD_DEAD8                                      = 1076,
+   SVGA_3D_CMD_DEAD9                                      = 1077,
+   SVGA_3D_CMD_DEAD10                                     = 1078,
+   SVGA_3D_CMD_DEAD11                                     = 1079,
+   SVGA_3D_CMD_ACTIVATE_SURFACE                           = 1080,
+   SVGA_3D_CMD_DEACTIVATE_SURFACE                         = 1081,
+   SVGA_3D_CMD_SCREEN_DMA                                 = 1082,
+   SVGA_3D_CMD_DEAD1                                      = 1083,
+   SVGA_3D_CMD_DEAD2                                      = 1084,
+
+   SVGA_3D_CMD_DEAD12                                     = 1085,
+   SVGA_3D_CMD_DEAD13                                     = 1086,
+   SVGA_3D_CMD_DEAD14                                     = 1087,
+   SVGA_3D_CMD_DEAD15                                     = 1088,
+   SVGA_3D_CMD_DEAD16                                     = 1089,
+   SVGA_3D_CMD_DEAD17                                     = 1090,
+
+   SVGA_3D_CMD_SET_OTABLE_BASE                            = 1091,
+   SVGA_3D_CMD_READBACK_OTABLE                            = 1092,
+
+   SVGA_3D_CMD_DEFINE_GB_MOB                              = 1093,
+   SVGA_3D_CMD_DESTROY_GB_MOB                             = 1094,
+   SVGA_3D_CMD_DEAD3                                      = 1095,
+   SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING                      = 1096,
+
+   SVGA_3D_CMD_DEFINE_GB_SURFACE                          = 1097,
+   SVGA_3D_CMD_DESTROY_GB_SURFACE                         = 1098,
+   SVGA_3D_CMD_BIND_GB_SURFACE                            = 1099,
+   SVGA_3D_CMD_COND_BIND_GB_SURFACE                       = 1100,
+   SVGA_3D_CMD_UPDATE_GB_IMAGE                            = 1101,
+   SVGA_3D_CMD_UPDATE_GB_SURFACE                          = 1102,
+   SVGA_3D_CMD_READBACK_GB_IMAGE                          = 1103,
+   SVGA_3D_CMD_READBACK_GB_SURFACE                        = 1104,
+   SVGA_3D_CMD_INVALIDATE_GB_IMAGE                        = 1105,
+   SVGA_3D_CMD_INVALIDATE_GB_SURFACE                      = 1106,
+
+   SVGA_3D_CMD_DEFINE_GB_CONTEXT                          = 1107,
+   SVGA_3D_CMD_DESTROY_GB_CONTEXT                         = 1108,
+   SVGA_3D_CMD_BIND_GB_CONTEXT                            = 1109,
+   SVGA_3D_CMD_READBACK_GB_CONTEXT                        = 1110,
+   SVGA_3D_CMD_INVALIDATE_GB_CONTEXT                      = 1111,
+
+   SVGA_3D_CMD_DEFINE_GB_SHADER                           = 1112,
+   SVGA_3D_CMD_DESTROY_GB_SHADER                          = 1113,
+   SVGA_3D_CMD_BIND_GB_SHADER                             = 1114,
+
+   SVGA_3D_CMD_SET_OTABLE_BASE64                          = 1115,
+
+   SVGA_3D_CMD_BEGIN_GB_QUERY                             = 1116,
+   SVGA_3D_CMD_END_GB_QUERY                               = 1117,
+   SVGA_3D_CMD_WAIT_FOR_GB_QUERY                          = 1118,
+
+   SVGA_3D_CMD_NOP                                        = 1119,
+
+   SVGA_3D_CMD_ENABLE_GART                                = 1120,
+   SVGA_3D_CMD_DISABLE_GART                               = 1121,
+   SVGA_3D_CMD_MAP_MOB_INTO_GART                          = 1122,
+   SVGA_3D_CMD_UNMAP_GART_RANGE                           = 1123,
+
+   SVGA_3D_CMD_DEFINE_GB_SCREENTARGET                     = 1124,
+   SVGA_3D_CMD_DESTROY_GB_SCREENTARGET                    = 1125,
+   SVGA_3D_CMD_BIND_GB_SCREENTARGET                       = 1126,
+   SVGA_3D_CMD_UPDATE_GB_SCREENTARGET                     = 1127,
+
+   SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL                  = 1128,
+   SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL                = 1129,
+
+   SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE                 = 1130,
+
+   SVGA_3D_CMD_GB_SCREEN_DMA                              = 1131,
+   SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH                 = 1132,
+   SVGA_3D_CMD_GB_MOB_FENCE                               = 1133,
+   SVGA_3D_CMD_DEFINE_GB_SURFACE_V2                       = 1134,
+   SVGA_3D_CMD_DEFINE_GB_MOB64                            = 1135,
+   SVGA_3D_CMD_REDEFINE_GB_MOB64                          = 1136,
+   SVGA_3D_CMD_NOP_ERROR                                  = 1137,
+
+   SVGA_3D_CMD_SET_VERTEX_STREAMS                         = 1138,
+   SVGA_3D_CMD_SET_VERTEX_DECLS                           = 1139,
+   SVGA_3D_CMD_SET_VERTEX_DIVISORS                        = 1140,
+   SVGA_3D_CMD_DRAW                                       = 1141,
+   SVGA_3D_CMD_DRAW_INDEXED                               = 1142,
+
+   /*
+    * DX10 Commands
+    */
+   SVGA_3D_CMD_DX_MIN                                     = 1143,
+   SVGA_3D_CMD_DX_DEFINE_CONTEXT                          = 1143,
+   SVGA_3D_CMD_DX_DESTROY_CONTEXT                         = 1144,
+   SVGA_3D_CMD_DX_BIND_CONTEXT                            = 1145,
+   SVGA_3D_CMD_DX_READBACK_CONTEXT                        = 1146,
+   SVGA_3D_CMD_DX_INVALIDATE_CONTEXT                      = 1147,
+   SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER              = 1148,
+   SVGA_3D_CMD_DX_SET_SHADER_RESOURCES                    = 1149,
+   SVGA_3D_CMD_DX_SET_SHADER                              = 1150,
+   SVGA_3D_CMD_DX_SET_SAMPLERS                            = 1151,
+   SVGA_3D_CMD_DX_DRAW                                    = 1152,
+   SVGA_3D_CMD_DX_DRAW_INDEXED                            = 1153,
+   SVGA_3D_CMD_DX_DRAW_INSTANCED                          = 1154,
+   SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED                  = 1155,
+   SVGA_3D_CMD_DX_DRAW_AUTO                               = 1156,
+   SVGA_3D_CMD_DX_SET_INPUT_LAYOUT                        = 1157,
+   SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS                      = 1158,
+   SVGA_3D_CMD_DX_SET_INDEX_BUFFER                        = 1159,
+   SVGA_3D_CMD_DX_SET_TOPOLOGY                            = 1160,
+   SVGA_3D_CMD_DX_SET_RENDERTARGETS                       = 1161,
+   SVGA_3D_CMD_DX_SET_BLEND_STATE                         = 1162,
+   SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE                  = 1163,
+   SVGA_3D_CMD_DX_SET_RASTERIZER_STATE                    = 1164,
+   SVGA_3D_CMD_DX_DEFINE_QUERY                            = 1165,
+   SVGA_3D_CMD_DX_DESTROY_QUERY                           = 1166,
+   SVGA_3D_CMD_DX_BIND_QUERY                              = 1167,
+   SVGA_3D_CMD_DX_SET_QUERY_OFFSET                        = 1168,
+   SVGA_3D_CMD_DX_BEGIN_QUERY                             = 1169,
+   SVGA_3D_CMD_DX_END_QUERY                               = 1170,
+   SVGA_3D_CMD_DX_READBACK_QUERY                          = 1171,
+   SVGA_3D_CMD_DX_SET_PREDICATION                         = 1172,
+   SVGA_3D_CMD_DX_SET_SOTARGETS                           = 1173,
+   SVGA_3D_CMD_DX_SET_VIEWPORTS                           = 1174,
+   SVGA_3D_CMD_DX_SET_SCISSORRECTS                        = 1175,
+   SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW                 = 1176,
+   SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW                 = 1177,
+   SVGA_3D_CMD_DX_PRED_COPY_REGION                        = 1178,
+   SVGA_3D_CMD_DX_PRED_COPY                               = 1179,
+   SVGA_3D_CMD_DX_PRESENTBLT                              = 1180,
+   SVGA_3D_CMD_DX_GENMIPS                                 = 1181,
+   SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE                      = 1182,
+   SVGA_3D_CMD_DX_READBACK_SUBRESOURCE                    = 1183,
+   SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE                  = 1184,
+   SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW              = 1185,
+   SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW             = 1186,
+   SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW                = 1187,
+   SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW               = 1188,
+   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW                = 1189,
+   SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW               = 1190,
+   SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT                    = 1191,
+   SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT                   = 1192,
+   SVGA_3D_CMD_DX_DEFINE_BLEND_STATE                      = 1193,
+   SVGA_3D_CMD_DX_DESTROY_BLEND_STATE                     = 1194,
+   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE               = 1195,
+   SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE              = 1196,
+   SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE                 = 1197,
+   SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE                = 1198,
+   SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE                    = 1199,
+   SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE                   = 1200,
+   SVGA_3D_CMD_DX_DEFINE_SHADER                           = 1201,
+   SVGA_3D_CMD_DX_DESTROY_SHADER                          = 1202,
+   SVGA_3D_CMD_DX_BIND_SHADER                             = 1203,
+   SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT                     = 1204,
+   SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT                    = 1205,
+   SVGA_3D_CMD_DX_SET_STREAMOUTPUT                        = 1206,
+   SVGA_3D_CMD_DX_SET_COTABLE                             = 1207,
+   SVGA_3D_CMD_DX_READBACK_COTABLE                        = 1208,
+   SVGA_3D_CMD_DX_BUFFER_COPY                             = 1209,
+   SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER                    = 1210,
+   SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK               = 1211,
+   SVGA_3D_CMD_DX_MOVE_QUERY                              = 1212,
+   SVGA_3D_CMD_DX_BIND_ALL_QUERY                          = 1213,
+   SVGA_3D_CMD_DX_READBACK_ALL_QUERY                      = 1214,
+   SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER               = 1215,
+   SVGA_3D_CMD_DX_MOB_FENCE_64                            = 1216,
+   SVGA_3D_CMD_DX_BIND_ALL_SHADER                         = 1217,
+   SVGA_3D_CMD_DX_HINT                                    = 1218,
+   SVGA_3D_CMD_DX_BUFFER_UPDATE                           = 1219,
+   SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET           = 1220,
+   SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET           = 1221,
+   SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET           = 1222,
+   SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET           = 1223,
+   SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET           = 1224,
+   SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET           = 1225,
+
+   SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER                    = 1226,
+   SVGA_3D_CMD_DX_MAX                                     = 1227,
+
+   SVGA_3D_CMD_SCREEN_COPY                                = 1227,
+
+   SVGA_3D_CMD_RESERVED1                                  = 1228,
+   SVGA_3D_CMD_RESERVED2                                  = 1229,
+   SVGA_3D_CMD_RESERVED3                                  = 1230,
+   SVGA_3D_CMD_RESERVED4                                  = 1231,
+   SVGA_3D_CMD_RESERVED5                                  = 1232,
+   SVGA_3D_CMD_RESERVED6                                  = 1233,
+   SVGA_3D_CMD_RESERVED7                                  = 1234,
+   SVGA_3D_CMD_RESERVED8                                  = 1235,
+
+   SVGA_3D_CMD_GROW_OTABLE                                = 1236,
+   SVGA_3D_CMD_DX_GROW_COTABLE                            = 1237,
+   SVGA_3D_CMD_INTRA_SURFACE_COPY                         = 1238,
+
+   SVGA_3D_CMD_DEFINE_GB_SURFACE_V3                       = 1239,
+
+   SVGA_3D_CMD_DX_RESOLVE_COPY                            = 1240,
+   SVGA_3D_CMD_DX_PRED_RESOLVE_COPY                       = 1241,
+   SVGA_3D_CMD_DX_PRED_CONVERT_REGION                     = 1242,
+   SVGA_3D_CMD_DX_PRED_CONVERT                            = 1243,
+   SVGA_3D_CMD_WHOLE_SURFACE_COPY                         = 1244,
+
+   SVGA_3D_CMD_DX_DEFINE_UA_VIEW                          = 1245,
+   SVGA_3D_CMD_DX_DESTROY_UA_VIEW                         = 1246,
+   SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT                      = 1247,
+   SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT                     = 1248,
+   SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT                    = 1249,
+   SVGA_3D_CMD_DX_SET_UA_VIEWS                            = 1250,
+
+   SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT         = 1251,
+   SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT                 = 1252,
+   SVGA_3D_CMD_DX_DISPATCH                                = 1253,
+   SVGA_3D_CMD_DX_DISPATCH_INDIRECT                       = 1254,
+
+   SVGA_3D_CMD_WRITE_ZERO_SURFACE                         = 1255,
+   SVGA_3D_CMD_HINT_ZERO_SURFACE                          = 1256,
+   SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER                      = 1257,
+   SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT                     = 1258,
+
+   SVGA_3D_CMD_LOGICOPS_BITBLT                            = 1259,
+   SVGA_3D_CMD_LOGICOPS_TRANSBLT                          = 1260,
+   SVGA_3D_CMD_LOGICOPS_STRETCHBLT                        = 1261,
+   SVGA_3D_CMD_LOGICOPS_COLORFILL                         = 1262,
+   SVGA_3D_CMD_LOGICOPS_ALPHABLEND                        = 1263,
+   SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND                    = 1264,
+
+   SVGA_3D_CMD_RESERVED2_1                                = 1265,
+
+   SVGA_3D_CMD_RESERVED2_2                                = 1266,
+   SVGA_3D_CMD_DEFINE_GB_SURFACE_V4                       = 1267,
+   SVGA_3D_CMD_DX_SET_CS_UA_VIEWS                         = 1268,
+   SVGA_3D_CMD_DX_SET_MIN_LOD                             = 1269,
+   SVGA_3D_CMD_RESERVED2_3                                = 1270,
+   SVGA_3D_CMD_RESERVED2_4                                = 1271,
+   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2             = 1272,
+   SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB            = 1273,
+   SVGA_3D_CMD_DX_SET_SHADER_IFACE                        = 1274,
+   SVGA_3D_CMD_DX_BIND_STREAMOUTPUT                       = 1275,
+   SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS            = 1276,
+   SVGA_3D_CMD_DX_BIND_SHADER_IFACE                       = 1277,
+
+   SVGA_3D_CMD_MAX                                        = 1278,
+   SVGA_3D_CMD_FUTURE_MAX                                 = 3000
+} SVGAFifo3dCmdId;
+
+#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
+
+/*
+ * FIFO command format definitions:
+ */
+
+/*
+ * The data size header following cmdNum for every 3d command
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               id;
+   uint32               size;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdHeader;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               numMipLevels;
+}
+#include "vmware_pack_end.h"
+SVGA3dSurfaceFace;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                      sid;
+   SVGA3dSurface1Flags         surfaceFlags;
+   SVGA3dSurfaceFormat         format;
+
+   /*
+    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
+    * structures must have the same value of numMipLevels field.
+    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
+    * numMipLevels set to 0.
+    */
+   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
+
+   /*
+    * Followed by an SVGA3dSize structure for each mip level in each face.
+    *
+    * A note on surface sizes: Sizes are always specified in pixels,
+    * even if the true surface size is not a multiple of the minimum
+    * block size of the surface's format. For example, a 3x3x1 DXT1
+    * compressed texture would actually be stored as a 4x4x1 image in
+    * memory.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineSurface;       /* SVGA_3D_CMD_SURFACE_DEFINE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                      sid;
+   SVGA3dSurface1Flags         surfaceFlags;
+   SVGA3dSurfaceFormat         format;
+
+   /*
+    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
+    * structures must have the same value of numMipLevels field.
+    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
+    * numMipLevels set to 0.
+    */
+   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
+   uint32                      multisampleCount;
+   SVGA3dTextureFilter         autogenFilter;
+
+   /*
+    * Followed by an SVGA3dSize structure for each mip level in each face.
+    *
+    * A note on surface sizes: Sizes are always specified in pixels,
+    * even if the true surface size is not a multiple of the minimum
+    * block size of the surface's format. For example, a 3x3x1 DXT1
+    * compressed texture would actually be stored as a 4x4x1 image in
+    * memory.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineSurface_v2;     /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroySurface;      /* SVGA_3D_CMD_SURFACE_DESTROY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineContext;       /* SVGA_3D_CMD_CONTEXT_DEFINE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyContext;      /* SVGA_3D_CMD_CONTEXT_DESTROY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dClearFlag      clearFlag;
+   uint32               color;
+   float                depth;
+   uint32               stencil;
+   /* Followed by variable number of SVGA3dRect structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdClear;               /* SVGA_3D_CMD_CLEAR */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dLightType      type;
+   SVGA3dBool           inWorldSpace;
+   float                diffuse[4];
+   float                specular[4];
+   float                ambient[4];
+   float                position[4];
+   float                direction[4];
+   float                range;
+   float                falloff;
+   float                attenuation0;
+   float                attenuation1;
+   float                attenuation2;
+   float                theta;
+   float                phi;
+}
+#include "vmware_pack_end.h"
+SVGA3dLightData;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               sid;
+   /* Followed by variable number of SVGA3dCopyRect structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdPresent;             /* SVGA_3D_CMD_PRESENT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dRenderStateName   state;
+   union {
+      uint32               uintValue;
+      float                floatValue;
+   };
+}
+#include "vmware_pack_end.h"
+SVGA3dRenderState;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   /* Followed by variable number of SVGA3dRenderState structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetRenderState;      /* SVGA_3D_CMD_SETRENDERSTATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                 cid;
+   SVGA3dRenderTargetType type;
+   SVGA3dSurfaceImageId   target;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetRenderTarget;     /* SVGA_3D_CMD_SETRENDERTARGET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceImageId  src;
+   SVGA3dSurfaceImageId  dest;
+   /* Followed by variable number of SVGA3dCopyBox structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSurfaceCopy;               /* SVGA_3D_CMD_SURFACE_COPY */
+
+/*
+ * Perform a surface copy within the same image.
+ * The src/dest boxes are allowed to overlap.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceImageId  surface;
+   SVGA3dCopyBox box;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdIntraSurfaceCopy;               /* SVGA_3D_CMD_INTRA_SURFACE_COPY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 srcSid;
+   uint32 destSid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdWholeSurfaceCopy;               /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceImageId  src;
+   SVGA3dSurfaceImageId  dest;
+   SVGA3dBox boxSrc;
+   SVGA3dBox boxDest;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSurfaceStretchBltNonMSToMS;
+/* SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceImageId  src;
+   SVGA3dSurfaceImageId  dest;
+   SVGA3dBox             boxSrc;
+   SVGA3dBox             boxDest;
+   SVGA3dStretchBltMode  mode;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSurfaceStretchBlt;         /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   /*
+    * If the discard flag is present in a surface DMA operation, the host may
+    * discard the contents of the current mipmap level and face of the target
+    * surface before applying the surface DMA contents.
+    */
+   uint32 discard : 1;
+
+   /*
+    * If the unsynchronized flag is present, the host may perform this upload
+    * without syncing to pending reads on this surface.
+    */
+   uint32 unsynchronized : 1;
+
+   /*
+    * Guests *MUST* set the reserved bits to 0 before submitting the command
+    * suffix as future flags may occupy these bits.
+    */
+   uint32 reserved : 30;
+}
+#include "vmware_pack_end.h"
+SVGA3dSurfaceDMAFlags;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAGuestImage guest;
+   SVGA3dSurfaceImageId host;
+   SVGA3dTransferType transfer;
+
+   /*
+    * Followed by variable number of SVGA3dCopyBox structures. For consistency
+    * in all clipping logic and coordinate translation, we define the
+    * "source" in each copyBox as the guest image and the
+    * "destination" as the host image, regardless of transfer
+    * direction.
+    *
+    * For efficiency, the SVGA3D device is free to copy more data than
+    * specified. For example, it may round copy boxes outwards such
+    * that they lie on particular alignment boundaries.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSurfaceDMA;                /* SVGA_3D_CMD_SURFACE_DMA */
+
+/*
+ * SVGA3dCmdSurfaceDMASuffix --
+ *
+ *    This is a command suffix that will appear after a SurfaceDMA command in
+ *    the FIFO.  It contains some extra information that hosts may use to
+ *    optimize performance or protect the guest.  This suffix exists to preserve
+ *    backwards compatibility while also allowing for new functionality to be
+ *    implemented.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 suffixSize;
+
+   /*
+    * The maximum offset is used to determine the maximum offset from the
+    * guestPtr base address that will be accessed or written to during this
+    * surfaceDMA.  If the suffix is supported, the host will respect this
+    * boundary while performing surface DMAs.
+    *
+    * Defaults to MAX_UINT32
+    */
+   uint32 maximumOffset;
+
+   /*
+    * A set of flags that describes optimizations that the host may perform
+    * while performing this surface DMA operation.  The guest should never rely
+    * on behaviour that is different when these flags are set for correctness.
+    *
+    * Defaults to 0
+    */
+   SVGA3dSurfaceDMAFlags flags;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSurfaceDMASuffix;
+
+/*
+ * SVGA_3D_CMD_DRAW_PRIMITIVES --
+ *
+ *   This command is the SVGA3D device's generic drawing entry point.
+ *   It can draw multiple ranges of primitives, optionally using an
+ *   index buffer, using an arbitrary collection of vertex buffers.
+ *
+ *   Each SVGA3dVertexDecl defines a distinct vertex array to bind
+ *   during this draw call. The declarations specify which surface
+ *   the vertex data lives in, what that vertex data is used for,
+ *   and how to interpret it.
+ *
+ *   Each SVGA3dPrimitiveRange defines a collection of primitives
+ *   to render using the same vertex arrays. An index buffer is
+ *   optional.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   /*
+    * A range hint is an optional specification for the range of indices
+    * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
+    * that the entire array will be used.
+    *
+    * These are only hints. The SVGA3D device may use them for
+    * performance optimization if possible, but it's also allowed to
+    * ignore these values.
+    */
+   uint32               first;
+   uint32               last;
+}
+#include "vmware_pack_end.h"
+SVGA3dArrayRangeHint;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   /*
+    * Define the origin and shape of a vertex or index array. Both
+    * 'offset' and 'stride' are in bytes. The provided surface will be
+    * reinterpreted as a flat array of bytes in the same format used
+    * by surface DMA operations. To avoid unnecessary conversions, the
+    * surface should be created with the SVGA3D_BUFFER format.
+    *
+    * Index 0 in the array starts 'offset' bytes into the surface.
+    * Index 1 begins at byte 'offset + stride', etc. Array indices may
+    * not be negative.
+    */
+   uint32               surfaceId;
+   uint32               offset;
+   uint32               stride;
+}
+#include "vmware_pack_end.h"
+SVGA3dArray;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   /*
+    * Describe a vertex array's data type, and define how it is to be
+    * used by the fixed function pipeline or the vertex shader. It
+    * isn't useful to have two VertexDecls with the same
+    * VertexArrayIdentity in one draw call.
+    */
+   SVGA3dDeclType       type;
+   SVGA3dDeclMethod     method;
+   SVGA3dDeclUsage      usage;
+   uint32               usageIndex;
+}
+#include "vmware_pack_end.h"
+SVGA3dVertexArrayIdentity;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dVertexDecl {
+   SVGA3dVertexArrayIdentity  identity;
+   SVGA3dArray                array;
+   SVGA3dArrayRangeHint       rangeHint;
+}
+#include "vmware_pack_end.h"
+SVGA3dVertexDecl;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dPrimitiveRange {
+   /*
+    * Define a group of primitives to render, from sequential indices.
+    *
+    * The value of 'primitiveType' and 'primitiveCount' imply the
+    * total number of vertices that will be rendered.
+    */
+   SVGA3dPrimitiveType  primType;
+   uint32               primitiveCount;
+
+   /*
+    * Optional index buffer. If indexArray.surfaceId is
+    * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
+    * without an index buffer is identical to rendering with an index
+    * buffer containing the sequence [0, 1, 2, 3, ...].
+    *
+    * If an index buffer is in use, indexWidth specifies the width in
+    * bytes of each index value. It must be less than or equal to
+    * indexArray.stride.
+    *
+    * (Currently, the SVGA3D device requires index buffers to be tightly
+    * packed. In other words, indexWidth == indexArray.stride)
+    */
+   SVGA3dArray          indexArray;
+   uint32               indexWidth;
+
+   /*
+    * Optional index bias. This number is added to all indices from
+    * indexArray before they are used as vertex array indices. This
+    * can be used in multiple ways:
+    *
+    *  - When not using an indexArray, this bias can be used to
+    *    specify where in the vertex arrays to begin rendering.
+    *
+    *  - A positive number here is equivalent to increasing the
+    *    offset in each vertex array.
+    *
+    *  - A negative number can be used to render using a small
+    *    vertex array and an index buffer that contains large
+    *    values. This may be used by some applications that
+    *    crop a vertex buffer without modifying their index
+    *    buffer.
+    *
+    * Note that rendering with a negative bias value may be slower and
+    * use more memory than rendering with a positive or zero bias.
+    */
+   int32                indexBias;
+}
+#include "vmware_pack_end.h"
+SVGA3dPrimitiveRange;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   uint32               numVertexDecls;
+   uint32               numRanges;
+
+   /*
+    * There are two variable size arrays after the
+    * SVGA3dCmdDrawPrimitives structure. In order,
+    * they are:
+    *
+    * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
+    *    SVGA3D_MAX_VERTEX_ARRAYS;
+    * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
+    *    SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
+    * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
+    *    the frequency divisor for the corresponding vertex decl).
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDrawPrimitives;      /* SVGA_3D_CMD_DRAWPRIMITIVES */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 cid;
+
+   uint32 primitiveCount;        /* How many primitives to render */
+   uint32 startVertexLocation;   /* Which vertex do we start rendering at. */
+
+   uint8 primitiveType;          /* SVGA3dPrimitiveType */
+   uint8 padding[3];
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDraw;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 cid;
+
+   uint8 primitiveType;       /* SVGA3dPrimitiveType */
+
+   uint32 indexBufferSid;     /* Valid index buffer sid. */
+   uint32 indexBufferOffset;  /* Byte offset into the vertex buffer, almost */
+                              /* always 0 for pre SM guests, non-zero for OpenGL */
+                              /* guests.  We can't represent non-multiple of */
+                              /* stride offsets in D3D9Renderer... */
+   uint8 indexBufferStride;   /* Allowable values = 1, 2, or 4 */
+
+   int32 baseVertexLocation;  /* Bias applied to the index when selecting a */
+                              /* vertex from the streams, may be negative */
+
+   uint32 primitiveCount;     /* How many primitives to render */
+   uint32 pad0;
+   uint16 pad1;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDrawIndexed;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   /*
+    * Describe a vertex array's data type, and define how it is to be
+    * used by the fixed function pipeline or the vertex shader. It
+    * isn't useful to have two VertexDecls with the same
+    * VertexArrayIdentity in one draw call.
+    */
+   uint16 streamOffset;
+   uint8 stream;
+   uint8 type;          /* SVGA3dDeclType */
+   uint8 method;        /* SVGA3dDeclMethod */
+   uint8 usage;         /* SVGA3dDeclUsage */
+   uint8 usageIndex;
+   uint8 padding;
+
+}
+#include "vmware_pack_end.h"
+SVGA3dVertexElement;
+
+/*
+ * Should the vertex element respect the stream value?  The high bit of the
+ * stream should be set to indicate that the stream should be respected.  If
+ * the high bit is not set, the stream will be ignored and replaced by the index
+ * of the position of the currently considered vertex element.
+ *
+ * All guests should set this bit and correctly specify the stream going
+ * forward.
+ */
+#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 cid;
+
+   uint32 numElements;
+
+   /*
+    * Followed by numElements SVGA3dVertexElement structures.
+    *
+    * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
+    * are cleared and will not be used by following draws.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetVertexDecls;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 sid;
+   uint32 stride;
+   uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dVertexStream;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 cid;
+
+   uint32 numStreams;
+   /*
+    * Followed by numStream SVGA3dVertexStream structures.
+    *
+    * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
+    * are cleared and will not be used by following draws.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetVertexStreams;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 cid;
+   uint32 numDivisors;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetVertexDivisors;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                   stage;
+   SVGA3dTextureStateName   name;
+   union {
+      uint32                value;
+      float                 floatValue;
+   };
+}
+#include "vmware_pack_end.h"
+SVGA3dTextureState;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   /* Followed by variable number of SVGA3dTextureState structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetTextureState;      /* SVGA_3D_CMD_SETTEXTURESTATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                   cid;
+   SVGA3dTransformType      type;
+   float                    matrix[16];
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetTransform;          /* SVGA_3D_CMD_SETTRANSFORM */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   float                min;
+   float                max;
+}
+#include "vmware_pack_end.h"
+SVGA3dZRange;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dZRange         zRange;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetZRange;             /* SVGA_3D_CMD_SETZRANGE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   float                diffuse[4];
+   float                ambient[4];
+   float                specular[4];
+   float                emissive[4];
+   float                shininess;
+}
+#include "vmware_pack_end.h"
+SVGA3dMaterial;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dFace           face;
+   SVGA3dMaterial       material;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetMaterial;           /* SVGA_3D_CMD_SETMATERIAL */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   uint32               index;
+   SVGA3dLightData      data;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetLightData;           /* SVGA_3D_CMD_SETLIGHTDATA */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   uint32               index;
+   uint32               enabled;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetLightEnabled;      /* SVGA_3D_CMD_SETLIGHTENABLED */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dRect           rect;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetViewport;           /* SVGA_3D_CMD_SETVIEWPORT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dRect           rect;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetScissorRect;         /* SVGA_3D_CMD_SETSCISSORRECT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   uint32               index;
+   float                plane[4];
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetClipPlane;           /* SVGA_3D_CMD_SETCLIPPLANE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   uint32               shid;
+   SVGA3dShaderType     type;
+   /* Followed by variable number of DWORDs for shader bycode */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineShader;           /* SVGA_3D_CMD_SHADER_DEFINE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   uint32               shid;
+   SVGA3dShaderType     type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyShader;         /* SVGA_3D_CMD_SHADER_DESTROY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                  cid;
+   uint32                  reg;     /* register number */
+   SVGA3dShaderType        type;
+   SVGA3dShaderConstType   ctype;
+   uint32                  values[4];
+
+   /*
+    * Followed by a variable number of additional values.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetShaderConst;        /* SVGA_3D_CMD_SET_SHADER_CONST */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dShaderType     type;
+   uint32               shid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetShader;       /* SVGA_3D_CMD_SET_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dQueryType      type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBeginQuery;           /* SVGA_3D_CMD_BEGIN_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dQueryType      type;
+   SVGAGuestPtr         guestResult;   /* Points to an SVGA3dQueryResult structure */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdEndQuery;                  /* SVGA_3D_CMD_END_QUERY */
+
+
+/*
+ * SVGA3D_CMD_WAIT_FOR_QUERY --
+ *
+ *    Will read the SVGA3dQueryResult structure pointed to by guestResult,
+ *    and if the state member is set to anything else than
+ *    SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
+ *
+ *    Otherwise, in addition to the query explicitly waited for,
+ *    All queries with the same type and issued with the same cid, for which
+ *    an SVGA_3D_CMD_END_QUERY command has previously been sent, will
+ *    be finished after execution of this command.
+ *
+ *    A query will be identified by the gmrId and offset of the guestResult
+ *    member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
+ *    been sent previously with an indentical gmrId and offset, it will
+ *    effectively end all queries with an identical type issued with the
+ *    same cid, and the SVGA3dQueryResult structure pointed to by
+ *    guestResult will not be written to. This property can be used to
+ *    implement a query barrier for a given cid and query type.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;        /* Same parameters passed to END_QUERY */
+   SVGA3dQueryType      type;
+   SVGAGuestPtr         guestResult;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdWaitForQuery;              /* SVGA_3D_CMD_WAIT_FOR_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               totalSize;    /* Set by guest before query is ended. */
+   SVGA3dQueryState     state;        /* Set by host or guest. See SVGA3dQueryState. */
+   union {                            /* Set by host on exit from PENDING state */
+      uint32            result32;
+      uint32            queryCookie; /* May be used to identify which QueryGetData this
+                                        result corresponds to. */
+   };
+}
+#include "vmware_pack_end.h"
+SVGA3dQueryResult;
+
+
+/*
+ * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
+ *
+ *    This is a blit from an SVGA3D surface to a Screen Object.
+ *    This blit must be directed at a specific screen.
+ *
+ *    The blit copies from a rectangular region of an SVGA3D surface
+ *    image to a rectangular region of a screen.
+ *
+ *    This command takes an optional variable-length list of clipping
+ *    rectangles after the body of the command. If no rectangles are
+ *    specified, there is no clipping region. The entire destRect is
+ *    drawn to. If one or more rectangles are included, they describe
+ *    a clipping region. The clip rectangle coordinates are measured
+ *    relative to the top-left corner of destRect.
+ *
+ *    The srcImage must be from mip=0 face=0.
+ *
+ *    This supports scaling if the src and dest are of different sizes.
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceImageId srcImage;
+   SVGASignedRect       srcRect;
+   uint32               destScreenId; /* Screen Object ID */
+   SVGASignedRect       destRect;
+   /* Clipping: zero or more SVGASignedRects follow */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBlitSurfaceToScreen;         /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               sid;
+   SVGA3dTextureFilter  filter;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdGenerateMipmaps;             /* SVGA_3D_CMD_GENERATE_MIPMAPS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdActivateSurface;               /* SVGA_3D_CMD_ACTIVATE_SURFACE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDeactivateSurface;             /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
+
+/*
+ * Screen DMA command
+ *
+ * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2.  The SVGA_CAP_3D device
+ * cap bit is not required.
+ *
+ * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
+ *   be different, but it is required that guest makes sure refBuffer has
+ *   exactly the same contents that were written to when last time screen DMA
+ *   command is received by host.
+ *
+ * - changemap is generated by lib/blit, and it has the changes from last
+ *   received screen DMA or more.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdScreenDMA {
+   uint32 screenId;
+   SVGAGuestImage refBuffer;
+   SVGAGuestImage destBuffer;
+   SVGAGuestImage changeMap;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdScreenDMA;        /* SVGA_3D_CMD_SCREEN_DMA */
+
+/*
+ * Logic ops
+ */
+
+#define SVGA3D_LOTRANSBLT_HONORALPHA     (0x01)
+#define SVGA3D_LOSTRETCHBLT_MIRRORX      (0x01)
+#define SVGA3D_LOSTRETCHBLT_MIRRORY      (0x02)
+#define SVGA3D_LOALPHABLEND_SRCHASALPHA  (0x01)
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsBitBlt {
+   /*
+    * All LogicOps surfaces are one-level
+    * surfaces so mipmap & face should always
+    * be zero.
+    */
+   SVGA3dSurfaceImageId src;
+   SVGA3dSurfaceImageId dst;
+   SVGA3dLogicOp logicOp;
+   SVGA3dLogicOpRop3 logicOpRop3;
+   /* Followed by variable number of SVGA3dCopyBox structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsBitBlt;   /* SVGA_3D_CMD_LOGICOPS_BITBLT */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsTransBlt {
+   /*
+    * All LogicOps surfaces are one-level
+    * surfaces so mipmap & face should always
+    * be zero.
+    */
+   SVGA3dSurfaceImageId src;
+   SVGA3dSurfaceImageId dst;
+   uint32 color;
+   uint32 flags;
+   SVGA3dBox srcBox;
+   SVGA3dSignedBox dstBox;
+   SVGA3dBox clipBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsTransBlt;   /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsStretchBlt {
+   /*
+    * All LogicOps surfaces are one-level
+    * surfaces so mipmap & face should always
+    * be zero.
+    */
+   SVGA3dSurfaceImageId src;
+   SVGA3dSurfaceImageId dst;
+   uint16 mode;
+   uint16 flags;
+   SVGA3dBox srcBox;
+   SVGA3dSignedBox dstBox;
+   SVGA3dBox clipBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsStretchBlt;   /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsColorFill {
+   /*
+    * All LogicOps surfaces are one-level
+    * surfaces so mipmap & face should always
+    * be zero.
+    */
+   SVGA3dSurfaceImageId dst;
+   uint32 color;
+   SVGA3dLogicOp logicOp;
+   SVGA3dLogicOpRop3 logicOpRop3;
+   /* Followed by variable number of SVGA3dRect structures. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsColorFill;   /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsAlphaBlend {
+   /*
+    * All LogicOps surfaces are one-level
+    * surfaces so mipmap & face should always
+    * be zero.
+    */
+   SVGA3dSurfaceImageId src;
+   SVGA3dSurfaceImageId dst;
+   uint32 alphaVal;
+   uint32 flags;
+   SVGA3dBox srcBox;
+   SVGA3dSignedBox dstBox;
+   SVGA3dBox clipBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsAlphaBlend;   /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
+
+#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
+
+#define SVGA3D_CLEARTYPE_GAMMA_WIDTH  512
+#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdLogicOpsClearTypeBlend {
+   /*
+    * All LogicOps surfaces are one-level
+    * surfaces so mipmap & face should always
+    * be zero.
+    */
+   SVGA3dSurfaceImageId tmp;
+   SVGA3dSurfaceImageId dst;
+   SVGA3dSurfaceImageId gammaSurf;
+   SVGA3dSurfaceImageId alphaSurf;
+   uint32 gamma;
+   uint32 color;
+   uint32 color2;
+   int32 alphaOffsetX;
+   int32 alphaOffsetY;
+   /* Followed by variable number of SVGA3dBox structures */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdLogicOpsClearTypeBlend;   /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
+
+
+/*
+ * Guest-backed objects definitions.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAMobFormat ptDepth;
+   uint32 sizeInBytes;
+   PPN64 base;
+}
+#include "vmware_pack_end.h"
+SVGAOTableMobEntry;
+#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceFormat format;
+   SVGA3dSurface1Flags surface1Flags;
+   uint32 numMipLevels;
+   uint32 multisampleCount;
+   SVGA3dTextureFilter autogenFilter;
+   SVGA3dSize size;
+   SVGAMobId mobid;
+   uint32 arraySize;
+   uint32 mobPitch;
+   SVGA3dSurface2Flags surface2Flags;
+   uint8 multisamplePattern;
+   uint8 qualityLevel;
+   uint16 bufferByteStride;
+   float minLOD;
+   uint32 pad0[2];
+}
+#include "vmware_pack_end.h"
+SVGAOTableSurfaceEntry;
+#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 cid;
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGAOTableContextEntry;
+#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dShaderType type;
+   uint32 sizeInBytes;
+   uint32 offsetInBytes;
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGAOTableShaderEntry;
+#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
+
+#define SVGA_STFLAG_PRIMARY  (1 << 0)
+#define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */
+typedef uint32 SVGAScreenTargetFlags;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceImageId image;
+   uint32 width;
+   uint32 height;
+   int32 xRoot;
+   int32 yRoot;
+   SVGAScreenTargetFlags flags;
+   uint32 dpi;
+   uint32 pad[7];
+}
+#include "vmware_pack_end.h"
+SVGAOTableScreenTargetEntry;
+#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
+	(sizeof(SVGAOTableScreenTargetEntry))
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   float value[4];
+}
+#include "vmware_pack_end.h"
+SVGA3dShaderConstFloat;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   int32 value[4];
+}
+#include "vmware_pack_end.h"
+SVGA3dShaderConstInt;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 value;
+}
+#include "vmware_pack_end.h"
+SVGA3dShaderConstBool;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint16 streamOffset;
+   uint8 stream;
+   uint8 type;
+   uint8 methodUsage;
+   uint8 usageIndex;
+}
+#include "vmware_pack_end.h"
+SVGAGBVertexElement;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 sid;
+   uint16 stride;
+   uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGAGBVertexStream;
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dRect viewport;
+   SVGA3dRect scissorRect;
+   SVGA3dZRange zRange;
+
+   SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
+   SVGAGBVertexElement decl1[4];
+
+   uint32 renderStates[SVGA3D_RS_MAX];
+   SVGAGBVertexElement decl2[18];
+   uint32 pad0[2];
+
+   struct {
+      SVGA3dFace face;
+      SVGA3dMaterial material;
+   } material;
+
+   float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
+   float matrices[SVGA3D_TRANSFORM_MAX][16];
+
+   SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
+   SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
+
+   /*
+    * Shaders currently bound
+    */
+   uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
+   SVGAGBVertexElement decl3[10];
+   uint32 pad1[3];
+
+   uint32 occQueryActive;
+   uint32 occQueryValue;
+
+   /*
+    * Int/Bool Shader constants
+    */
+   SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
+   SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
+   uint16 pShaderBValues;
+   uint16 vShaderBValues;
+
+
+   SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
+   SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
+   uint32 numVertexDecls;
+   uint32 numVertexStreams;
+   uint32 numVertexDivisors;
+   uint32 pad2[30];
+
+   /*
+    * Texture Stages
+    *
+    * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
+    * textureStages array.
+    * SVGA3D_TS_COLOR_KEY is in tsColorKey.
+    */
+   uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
+   uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
+   uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
+
+   /*
+    * Float Shader constants.
+    */
+   SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
+   SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
+}
+#include "vmware_pack_end.h"
+SVGAGBContextData;
+#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
+
+/*
+ * SVGA3dCmdSetOTableBase --
+ *
+ * This command allows the guest to specify the base PPN of the
+ * specified object table.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAOTableType type;
+   PPN32 baseAddress;
+   uint32 sizeInBytes;
+   uint32 validSizeInBytes;
+   SVGAMobFormat ptDepth;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetOTableBase;  /* SVGA_3D_CMD_SET_OTABLE_BASE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAOTableType type;
+   PPN64 baseAddress;
+   uint32 sizeInBytes;
+   uint32 validSizeInBytes;
+   SVGAMobFormat ptDepth;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetOTableBase64;  /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
+
+/*
+ * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that
+ * the new OTable contains the same contents as the old one, except possibly
+ * for some new invalid entries at the end.
+ *
+ * (Otherwise, guests should use one of the SetOTableBase commands.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAOTableType type;
+   PPN64 baseAddress;
+   uint32 sizeInBytes;
+   uint32 validSizeInBytes;
+   SVGAMobFormat ptDepth;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdGrowOTable;  /* SVGA_3D_CMD_GROW_OTABLE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAOTableType type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdReadbackOTable;  /* SVGA_3D_CMD_READBACK_OTABLE */
+
+/*
+ * Define a memory object (Mob) in the OTable.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBMob {
+   SVGAMobId mobid;
+   SVGAMobFormat ptDepth;
+   PPN32 base;
+   uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBMob;   /* SVGA_3D_CMD_DEFINE_GB_MOB */
+
+
+/*
+ * Destroys an object in the OTable.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDestroyGBMob {
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyGBMob;   /* SVGA_3D_CMD_DESTROY_GB_MOB */
+
+/*
+ * Define a memory object (Mob) in the OTable with a PPN64 base.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBMob64 {
+   SVGAMobId mobid;
+   SVGAMobFormat ptDepth;
+   PPN64 base;
+   uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBMob64;   /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
+
+/*
+ * Redefine an object in the OTable with PPN64 base.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdRedefineGBMob64 {
+   SVGAMobId mobid;
+   SVGAMobFormat ptDepth;
+   PPN64 base;
+   uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdRedefineGBMob64;   /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
+
+/*
+ * Notification that the page tables have been modified.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdUpdateGBMobMapping {
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdUpdateGBMobMapping;   /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
+
+/*
+ * Define a guest-backed surface.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBSurface {
+   uint32 sid;
+   SVGA3dSurface1Flags surfaceFlags;
+   SVGA3dSurfaceFormat format;
+   uint32 numMipLevels;
+   uint32 multisampleCount;
+   SVGA3dTextureFilter autogenFilter;
+   SVGA3dSize size;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBSurface;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
+
+/*
+ * Defines a guest-backed surface, adding the arraySize field.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBSurface_v2 {
+   uint32 sid;
+   SVGA3dSurface1Flags surfaceFlags;
+   SVGA3dSurfaceFormat format;
+   uint32 numMipLevels;
+   uint32 multisampleCount;
+   SVGA3dTextureFilter autogenFilter;
+   SVGA3dSize size;
+   uint32 arraySize;
+   uint32 pad;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBSurface_v2;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
+
+/*
+ * Defines a guest-backed surface, adding the larger flags.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBSurface_v3 {
+   uint32 sid;
+   SVGA3dSurfaceAllFlags surfaceFlags;
+   SVGA3dSurfaceFormat format;
+   uint32 numMipLevels;
+   uint32 multisampleCount;
+   SVGA3dMSPattern multisamplePattern;
+   SVGA3dMSQualityLevel qualityLevel;
+   SVGA3dTextureFilter autogenFilter;
+   SVGA3dSize size;
+   uint32 arraySize;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBSurface_v3;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */
+
+/*
+ * Defines a guest-backed surface, adding buffer byte stride.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBSurface_v4 {
+   uint32 sid;
+   SVGA3dSurfaceAllFlags surfaceFlags;
+   SVGA3dSurfaceFormat format;
+   uint32 numMipLevels;
+   uint32 multisampleCount;
+   SVGA3dMSPattern multisamplePattern;
+   SVGA3dMSQualityLevel qualityLevel;
+   SVGA3dTextureFilter autogenFilter;
+   SVGA3dSize size;
+   uint32 arraySize;
+   uint32 bufferByteStride;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBSurface_v4;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 */
+
+/*
+ * Destroy a guest-backed surface.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDestroyGBSurface {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyGBSurface;   /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
+
+/*
+ * Bind a guest-backed surface to a mob.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdBindGBSurface {
+   uint32 sid;
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBSurface;   /* SVGA_3D_CMD_BIND_GB_SURFACE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdBindGBSurfaceWithPitch {
+   uint32 sid;
+   SVGAMobId mobid;
+   uint32 baseLevelPitch;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBSurfaceWithPitch;   /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
+
+/*
+ * Conditionally bind a mob to a guest-backed surface if testMobid
+ * matches the currently bound mob.  Optionally issue a
+ * readback/update on the surface while it is still bound to the old
+ * mobid if the mobid is changed by this command.
+ */
+
+#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
+#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE   (1 << 1)
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdCondBindGBSurface {
+   uint32 sid;
+   SVGAMobId testMobid;
+   SVGAMobId mobid;
+   uint32 flags;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdCondBindGBSurface;          /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
+
+/*
+ * Update an image in a guest-backed surface.
+ * (Inform the device that the guest-contents have been updated.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdUpdateGBImage {
+   SVGA3dSurfaceImageId image;
+   SVGA3dBox box;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdUpdateGBImage;   /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
+
+/*
+ * Update an entire guest-backed surface.
+ * (Inform the device that the guest-contents have been updated.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdUpdateGBSurface {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdUpdateGBSurface;   /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
+
+/*
+ * Readback an image in a guest-backed surface.
+ * (Request the device to flush the dirty contents into the guest.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdReadbackGBImage {
+   SVGA3dSurfaceImageId image;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdReadbackGBImage;   /* SVGA_3D_CMD_READBACK_GB_IMAGE */
+
+/*
+ * Readback an entire guest-backed surface.
+ * (Request the device to flush the dirty contents into the guest.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdReadbackGBSurface {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdReadbackGBSurface;   /* SVGA_3D_CMD_READBACK_GB_SURFACE */
+
+/*
+ * Readback a sub rect of an image in a guest-backed surface.  After
+ * issuing this command the driver is required to issue an update call
+ * of the same region before issuing any other commands that reference
+ * this surface or rendering is not guaranteed.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdReadbackGBImagePartial {
+   SVGA3dSurfaceImageId image;
+   SVGA3dBox box;
+   uint32 invertBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
+
+
+/*
+ * Invalidate an image in a guest-backed surface.
+ * (Notify the device that the contents can be lost.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdInvalidateGBImage {
+   SVGA3dSurfaceImageId image;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdInvalidateGBImage;   /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
+
+/*
+ * Invalidate an entire guest-backed surface.
+ * (Notify the device that the contents if all images can be lost.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdInvalidateGBSurface {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
+
+/*
+ * Invalidate a sub rect of an image in a guest-backed surface.  After
+ * issuing this command the driver is required to issue an update call
+ * of the same region before issuing any other commands that reference
+ * this surface or rendering is not guaranteed.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdInvalidateGBImagePartial {
+   SVGA3dSurfaceImageId image;
+   SVGA3dBox box;
+   uint32 invertBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
+
+
+/*
+ * Define a guest-backed context.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBContext {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBContext;   /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
+
+/*
+ * Destroy a guest-backed context.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDestroyGBContext {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyGBContext;   /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
+
+/*
+ * Bind a guest-backed context.
+ *
+ * validContents should be set to 0 for new contexts,
+ * and 1 if this is an old context which is getting paged
+ * back on to the device.
+ *
+ * For new contexts, it is recommended that the driver
+ * issue commands to initialize all interesting state
+ * prior to rendering.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdBindGBContext {
+   uint32 cid;
+   SVGAMobId mobid;
+   uint32 validContents;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBContext;   /* SVGA_3D_CMD_BIND_GB_CONTEXT */
+
+/*
+ * Readback a guest-backed context.
+ * (Request that the device flush the contents back into guest memory.)
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdReadbackGBContext {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdReadbackGBContext;   /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
+
+/*
+ * Invalidate a guest-backed context.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdInvalidateGBContext {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdInvalidateGBContext;   /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
+
+/*
+ * Define a guest-backed shader.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBShader {
+   uint32 shid;
+   SVGA3dShaderType type;
+   uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBShader;   /* SVGA_3D_CMD_DEFINE_GB_SHADER */
+
+/*
+ * Bind a guest-backed shader.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdBindGBShader {
+   uint32 shid;
+   SVGAMobId mobid;
+   uint32 offsetInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBShader;   /* SVGA_3D_CMD_BIND_GB_SHADER */
+
+/*
+ * Destroy a guest-backed shader.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDestroyGBShader {
+   uint32 shid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyGBShader;   /* SVGA_3D_CMD_DESTROY_GB_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32                  cid;
+   uint32                  regStart;
+   SVGA3dShaderType        shaderType;
+   SVGA3dShaderConstType   constType;
+
+   /*
+    * Followed by a variable number of shader constants.
+    *
+    * Note that FLOAT and INT constants are 4-dwords in length, while
+    * BOOL constants are 1-dword in length.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSetGBShaderConstInline;   /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dQueryType      type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBeginGBQuery;           /* SVGA_3D_CMD_BEGIN_GB_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dQueryType      type;
+   SVGAMobId mobid;
+   uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdEndGBQuery;                  /* SVGA_3D_CMD_END_GB_QUERY */
+
+
+/*
+ * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
+ *
+ *    The semantics of this command are identical to the
+ *    SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
+ *    to a Mob instead of a GMR.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               cid;
+   SVGA3dQueryType      type;
+   SVGAMobId mobid;
+   uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdWaitForGBQuery;          /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAMobId mobid;
+   uint32 mustBeZero;
+   uint32 initialized;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdEnableGart;              /* SVGA_3D_CMD_ENABLE_GART */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAMobId mobid;
+   uint32 gartOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdMapMobIntoGart;          /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 gartOffset;
+   uint32 numPages;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdUnmapGartRange;          /* SVGA_3D_CMD_UNMAP_GART_RANGE */
+
+
+/*
+ * Screen Targets
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 stid;
+   uint32 width;
+   uint32 height;
+   int32 xRoot;
+   int32 yRoot;
+   SVGAScreenTargetFlags flags;
+
+   /*
+    * The physical DPI that the guest expects this screen displayed at.
+    *
+    * Guests which are not DPI-aware should set this to zero.
+    */
+   uint32 dpi;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBScreenTarget;    /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 stid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDestroyGBScreenTarget;  /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 stid;
+   SVGA3dSurfaceImageId image;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdBindGBScreenTarget;  /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 stid;
+   SVGA3dRect rect;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdUpdateGBScreenTarget;  /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdGBScreenDMA {
+   uint32 screenId;
+   uint32 dead;
+   SVGAMobId destMobID;
+   uint32 destPitch;
+   SVGAMobId changeMapMobID;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdGBScreenDMA;        /* SVGA_3D_CMD_GB_SCREEN_DMA */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 value;
+   uint32 mobId;
+   uint32 mobOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdGBMobFence;  /* SVGA_3D_CMD_GB_MOB_FENCE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 stid;
+   SVGA3dSurfaceImageId dest;
+
+   uint32 statusMobId;
+   uint32 statusMobOffset;
+
+   /* Reserved fields */
+   uint32 mustBeInvalidId;
+   uint32 mustBeZero;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdScreenCopy;  /* SVGA_3D_CMD_SCREEN_COPY */
+
+#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
+#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
+#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdWriteZeroSurface;  /* SVGA_3D_CMD_WRITE_ZERO_SURFACE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdHintZeroSurface;  /* SVGA_3D_CMD_HINT_ZERO_SURFACE */
+
+#endif /* _SVGA3D_CMD_H_ */
Index: trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_devcaps.h
===================================================================
--- trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_devcaps.h	(revision 86898)
+++ trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_devcaps.h	(revision 86898)
@@ -0,0 +1,510 @@
+/* SPDX-License-Identifier: GPL-2.0 OR MIT */
+/**********************************************************
+ * Copyright 1998-2019 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_devcaps.h --
+ *
+ *       SVGA 3d caps definitions
+ */
+
+#ifndef _SVGA3D_DEVCAPS_H_
+#define _SVGA3D_DEVCAPS_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+
+#include "includeCheck.h"
+
+#include "svga3d_types.h"
+
+/*
+ * 3D Hardware Version
+ *
+ *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
+ *   register.   Is set by the host and read by the guest.  This lets
+ *   us make new guest drivers which are backwards-compatible with old
+ *   SVGA hardware revisions.  It does not let us support old guest
+ *   drivers.  Good enough for now.
+ *
+ */
+
+#define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
+#define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
+#define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
+
+typedef enum {
+   SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
+   SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
+   SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
+   SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
+   SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
+   SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
+   SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
+   SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
+} SVGA3dHardwareVersion;
+
+/*
+ * DevCap indexes.
+ */
+
+typedef uint32 SVGA3dDevCapIndex;
+
+#define SVGA3D_DEVCAP_INVALID                              ((uint32)-1)
+#define SVGA3D_DEVCAP_3D                                   0
+#define SVGA3D_DEVCAP_MAX_LIGHTS                           1
+
+/*
+ * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
+ * fixed-function texture units available. Each of these units
+ * work in both FFP and Shader modes, and they support texture
+ * transforms and texture coordinates. The host may have additional
+ * texture image units that are only usable with shaders.
+ */
+#define SVGA3D_DEVCAP_MAX_TEXTURES                         2
+#define SVGA3D_DEVCAP_MAX_CLIP_PLANES                      3
+#define SVGA3D_DEVCAP_VERTEX_SHADER_VERSION                4
+#define SVGA3D_DEVCAP_VERTEX_SHADER                        5
+#define SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION              6
+#define SVGA3D_DEVCAP_FRAGMENT_SHADER                      7
+#define SVGA3D_DEVCAP_MAX_RENDER_TARGETS                   8
+#define SVGA3D_DEVCAP_S23E8_TEXTURES                       9
+#define SVGA3D_DEVCAP_S10E5_TEXTURES                       10
+#define SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND                11
+#define SVGA3D_DEVCAP_D16_BUFFER_FORMAT                    12
+#define SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT                  13
+#define SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT                  14
+#define SVGA3D_DEVCAP_QUERY_TYPES                          15
+#define SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING            16
+#define SVGA3D_DEVCAP_MAX_POINT_SIZE                       17
+#define SVGA3D_DEVCAP_MAX_SHADER_TEXTURES                  18
+#define SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                    19
+#define SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                   20
+#define SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                    21
+#define SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                   22
+#define SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO             23
+#define SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY               24
+#define SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT                  25
+#define SVGA3D_DEVCAP_MAX_VERTEX_INDEX                     26
+#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS       27
+#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS     28
+#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS              29
+#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS            30
+#define SVGA3D_DEVCAP_TEXTURE_OPS                          31
+#define SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8                  32
+#define SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8                  33
+#define SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10               34
+#define SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5                  35
+#define SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5                  36
+#define SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4                  37
+#define SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                    38
+#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16               39
+#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8         40
+#define SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                    41
+#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8                42
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_D16                     43
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                   44
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                   45
+#define SVGA3D_DEVCAP_SURFACEFMT_DXT1                      46
+#define SVGA3D_DEVCAP_SURFACEFMT_DXT2                      47
+#define SVGA3D_DEVCAP_SURFACEFMT_DXT3                      48
+#define SVGA3D_DEVCAP_SURFACEFMT_DXT4                      49
+#define SVGA3D_DEVCAP_SURFACEFMT_DXT5                      50
+#define SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8              51
+#define SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10               52
+#define SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8                  53
+#define SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8                  54
+#define SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                    55
+#define SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                   56
+#define SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                   57
+#define SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5                  58
+#define SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8                  59
+#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5                60
+#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8                61
+
+/*
+ * There is a hole in our devcap definitions for
+ * historical reasons.
+ *
+ * Define a constant just for completeness.
+ */
+#define SVGA3D_DEVCAP_MISSING62                            62
+
+#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES           63
+
+/*
+ * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
+ * render targets.  This does not include the depth or stencil targets.
+ */
+#define SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS      64
+
+#define SVGA3D_DEVCAP_SURFACEFMT_V16U16                    65
+#define SVGA3D_DEVCAP_SURFACEFMT_G16R16                    66
+#define SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16              67
+#define SVGA3D_DEVCAP_SURFACEFMT_UYVY                      68
+#define SVGA3D_DEVCAP_SURFACEFMT_YUY2                      69
+
+/*
+ * Deprecated.
+ */
+#define SVGA3D_DEVCAP_DEAD4                                70
+#define SVGA3D_DEVCAP_DEAD5                                71
+#define SVGA3D_DEVCAP_DEAD7                                72
+#define SVGA3D_DEVCAP_DEAD6                                73
+
+#define SVGA3D_DEVCAP_AUTOGENMIPMAPS                       74
+#define SVGA3D_DEVCAP_SURFACEFMT_NV12                      75
+#define SVGA3D_DEVCAP_DEAD10                               76
+
+/*
+ * This is the maximum number of SVGA context IDs that the guest
+ * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
+ */
+#define SVGA3D_DEVCAP_MAX_CONTEXT_IDS                      77
+
+/*
+ * This is the maximum number of SVGA surface IDs that the guest
+ * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
+ */
+#define SVGA3D_DEVCAP_MAX_SURFACE_IDS                      78
+
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                    79
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                    80
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT               81
+
+#define SVGA3D_DEVCAP_SURFACEFMT_ATI1                      82
+#define SVGA3D_DEVCAP_SURFACEFMT_ATI2                      83
+
+/*
+ * Deprecated.
+ */
+#define SVGA3D_DEVCAP_DEAD1                                84
+#define SVGA3D_DEVCAP_DEAD8                                85
+#define SVGA3D_DEVCAP_DEAD9                                86
+
+#define SVGA3D_DEVCAP_LINE_AA                              87  /* boolean */
+#define SVGA3D_DEVCAP_LINE_STIPPLE                         88  /* boolean */
+#define SVGA3D_DEVCAP_MAX_LINE_WIDTH                       89  /* float */
+#define SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                    90  /* float */
+
+#define SVGA3D_DEVCAP_SURFACEFMT_YV12                      91
+
+/*
+ * Deprecated.
+ */
+#define SVGA3D_DEVCAP_DEAD3                                92
+
+/*
+ * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
+ */
+#define SVGA3D_DEVCAP_TS_COLOR_KEY                         93 /* boolean */
+
+/*
+ * Deprecated.
+ */
+#define SVGA3D_DEVCAP_DEAD2                                94
+
+/*
+ * Does the device support DXContexts?
+ */
+#define SVGA3D_DEVCAP_DXCONTEXT                            95
+
+/*
+ * Deprecated.
+ */
+#define SVGA3D_DEVCAP_DEAD11                               96
+
+/*
+ * What is the maximum number of vertex buffers or vertex input registers
+ * that can be expected to work correctly with a DXContext?
+ *
+ * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
+ * anything in excess of this cap is not guaranteed to render correctly.
+ *
+ * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
+ * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
+ * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
+ * but only the registers up to this cap value are guaranteed to render
+ * correctly.
+ *
+ * If guest-drivers are able to expose a lower-limit, it's recommended
+ * that they clamp to this value.  Otherwise, the host will make a
+ * best-effort on case-by-case basis if guests exceed this.
+ */
+#define SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS                 97
+
+/*
+ * What is the maximum number of constant buffers that can be expected to
+ * work correctly with a DX context?
+ *
+ * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
+ * anything in excess of this cap is not guaranteed to render correctly.
+ *
+ * If guest-drivers are able to expose a lower-limit, it's recommended
+ * that they clamp to this value.  Otherwise, the host will make a
+ * best-effort on case-by-case basis if guests exceed this.
+ */
+#define SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS              98
+
+/*
+ * Does the device support provoking vertex control?
+ *
+ * If this cap is present, the provokingVertexLast field in the
+ * rasterizer state is enabled.  (Guests can then set it to FALSE,
+ * meaning that the first vertex is the provoking vertex, or TRUE,
+ * meaning that the last verteix is the provoking vertex.)
+ *
+ * If this cap is FALSE, then guests should set the provokingVertexLast
+ * to FALSE, otherwise rendering behavior is undefined.
+ */
+#define SVGA3D_DEVCAP_DX_PROVOKING_VERTEX                  99
+
+#define SVGA3D_DEVCAP_DXFMT_X8R8G8B8                       100
+#define SVGA3D_DEVCAP_DXFMT_A8R8G8B8                       101
+#define SVGA3D_DEVCAP_DXFMT_R5G6B5                         102
+#define SVGA3D_DEVCAP_DXFMT_X1R5G5B5                       103
+#define SVGA3D_DEVCAP_DXFMT_A1R5G5B5                       104
+#define SVGA3D_DEVCAP_DXFMT_A4R4G4B4                       105
+#define SVGA3D_DEVCAP_DXFMT_Z_D32                          106
+#define SVGA3D_DEVCAP_DXFMT_Z_D16                          107
+#define SVGA3D_DEVCAP_DXFMT_Z_D24S8                        108
+#define SVGA3D_DEVCAP_DXFMT_Z_D15S1                        109
+#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8                     110
+#define SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4              111
+#define SVGA3D_DEVCAP_DXFMT_LUMINANCE16                    112
+#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8              113
+#define SVGA3D_DEVCAP_DXFMT_DXT1                           114
+#define SVGA3D_DEVCAP_DXFMT_DXT2                           115
+#define SVGA3D_DEVCAP_DXFMT_DXT3                           116
+#define SVGA3D_DEVCAP_DXFMT_DXT4                           117
+#define SVGA3D_DEVCAP_DXFMT_DXT5                           118
+#define SVGA3D_DEVCAP_DXFMT_BUMPU8V8                       119
+#define SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5                     120
+#define SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8                   121
+#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1                   122
+#define SVGA3D_DEVCAP_DXFMT_ARGB_S10E5                     123
+#define SVGA3D_DEVCAP_DXFMT_ARGB_S23E8                     124
+#define SVGA3D_DEVCAP_DXFMT_A2R10G10B10                    125
+#define SVGA3D_DEVCAP_DXFMT_V8U8                           126
+#define SVGA3D_DEVCAP_DXFMT_Q8W8V8U8                       127
+#define SVGA3D_DEVCAP_DXFMT_CxV8U8                         128
+#define SVGA3D_DEVCAP_DXFMT_X8L8V8U8                       129
+#define SVGA3D_DEVCAP_DXFMT_A2W10V10U10                    130
+#define SVGA3D_DEVCAP_DXFMT_ALPHA8                         131
+#define SVGA3D_DEVCAP_DXFMT_R_S10E5                        132
+#define SVGA3D_DEVCAP_DXFMT_R_S23E8                        133
+#define SVGA3D_DEVCAP_DXFMT_RG_S10E5                       134
+#define SVGA3D_DEVCAP_DXFMT_RG_S23E8                       135
+#define SVGA3D_DEVCAP_DXFMT_BUFFER                         136
+#define SVGA3D_DEVCAP_DXFMT_Z_D24X8                        137
+#define SVGA3D_DEVCAP_DXFMT_V16U16                         138
+#define SVGA3D_DEVCAP_DXFMT_G16R16                         139
+#define SVGA3D_DEVCAP_DXFMT_A16B16G16R16                   140
+#define SVGA3D_DEVCAP_DXFMT_UYVY                           141
+#define SVGA3D_DEVCAP_DXFMT_YUY2                           142
+#define SVGA3D_DEVCAP_DXFMT_NV12                           143
+#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD2                   144
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS          145
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT              146
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT              147
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS             148
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT                149
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT                 150
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT                 151
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS          152
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT              153
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM             154
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT              155
+#define SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS                156
+#define SVGA3D_DEVCAP_DXFMT_R32G32_UINT                    157
+#define SVGA3D_DEVCAP_DXFMT_R32G32_SINT                    158
+#define SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS              159
+#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT           160
+#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24                161
+#define SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT                 162
+#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS           163
+#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT               164
+#define SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT                165
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS              166
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM                 167
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB            168
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT                  169
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT                  170
+#define SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS                171
+#define SVGA3D_DEVCAP_DXFMT_R16G16_UINT                    172
+#define SVGA3D_DEVCAP_DXFMT_R16G16_SINT                    173
+#define SVGA3D_DEVCAP_DXFMT_R32_TYPELESS                   174
+#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT                      175
+#define SVGA3D_DEVCAP_DXFMT_R32_UINT                       176
+#define SVGA3D_DEVCAP_DXFMT_R32_SINT                       177
+#define SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS                 178
+#define SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT              179
+#define SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8                   180
+#define SVGA3D_DEVCAP_DXFMT_X24_G8_UINT                    181
+#define SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS                  182
+#define SVGA3D_DEVCAP_DXFMT_R8G8_UNORM                     183
+#define SVGA3D_DEVCAP_DXFMT_R8G8_UINT                      184
+#define SVGA3D_DEVCAP_DXFMT_R8G8_SINT                      185
+#define SVGA3D_DEVCAP_DXFMT_R16_TYPELESS                   186
+#define SVGA3D_DEVCAP_DXFMT_R16_UNORM                      187
+#define SVGA3D_DEVCAP_DXFMT_R16_UINT                       188
+#define SVGA3D_DEVCAP_DXFMT_R16_SNORM                      189
+#define SVGA3D_DEVCAP_DXFMT_R16_SINT                       190
+#define SVGA3D_DEVCAP_DXFMT_R8_TYPELESS                    191
+#define SVGA3D_DEVCAP_DXFMT_R8_UNORM                       192
+#define SVGA3D_DEVCAP_DXFMT_R8_UINT                        193
+#define SVGA3D_DEVCAP_DXFMT_R8_SNORM                       194
+#define SVGA3D_DEVCAP_DXFMT_R8_SINT                        195
+#define SVGA3D_DEVCAP_DXFMT_P8                             196
+#define SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP             197
+#define SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM                198
+#define SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM                199
+#define SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS                   200
+#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB                 201
+#define SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS                   202
+#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB                 203
+#define SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS                   204
+#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB                 205
+#define SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS                   206
+#define SVGA3D_DEVCAP_DXFMT_ATI1                           207
+#define SVGA3D_DEVCAP_DXFMT_BC4_SNORM                      208
+#define SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS                   209
+#define SVGA3D_DEVCAP_DXFMT_ATI2                           210
+#define SVGA3D_DEVCAP_DXFMT_BC5_SNORM                      211
+#define SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM     212
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS              213
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB            214
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS              215
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB            216
+#define SVGA3D_DEVCAP_DXFMT_Z_DF16                         217
+#define SVGA3D_DEVCAP_DXFMT_Z_DF24                         218
+#define SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT                    219
+#define SVGA3D_DEVCAP_DXFMT_YV12                           220
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT             221
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT             222
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM             223
+#define SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT                   224
+#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM              225
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM                 226
+#define SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT                   227
+#define SVGA3D_DEVCAP_DXFMT_R16G16_UNORM                   228
+#define SVGA3D_DEVCAP_DXFMT_R16G16_SNORM                   229
+#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT                      230
+#define SVGA3D_DEVCAP_DXFMT_R8G8_SNORM                     231
+#define SVGA3D_DEVCAP_DXFMT_R16_FLOAT                      232
+#define SVGA3D_DEVCAP_DXFMT_D16_UNORM                      233
+#define SVGA3D_DEVCAP_DXFMT_A8_UNORM                       234
+#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM                      235
+#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM                      236
+#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM                      237
+#define SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM                   238
+#define SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM                 239
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM                 240
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM                 241
+#define SVGA3D_DEVCAP_DXFMT_BC4_UNORM                      242
+#define SVGA3D_DEVCAP_DXFMT_BC5_UNORM                      243
+
+/*
+ * Advertises shaderModel 4.1 support, independent blend-states,
+ * cube-map arrays, and a higher vertex input registers limit.
+ *
+ * (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
+ */
+#define SVGA3D_DEVCAP_SM41                                 244
+#define SVGA3D_DEVCAP_MULTISAMPLE_2X                       245
+#define SVGA3D_DEVCAP_MULTISAMPLE_4X                       246
+
+/*
+ * Indicates that the device has rendering support for
+ * the full multisample quality.  If this cap is not present,
+ * the host may or may not support full quality rendering.
+ *
+ * See also SVGA_REG_MS_HINT_RESOLVED.
+ */
+#define SVGA3D_DEVCAP_MS_FULL_QUALITY                      247
+
+/*
+ * Advertises support for the SVGA3D LogicOps commands.
+ */
+#define SVGA3D_DEVCAP_LOGICOPS                             248
+
+/*
+ * Advertises support for using logicOps in the DXBlendStates.
+ */
+#define SVGA3D_DEVCAP_LOGIC_BLENDOPS                       249
+
+/*
+* Note DXFMT range is now non-contiguous.
+*/
+#define SVGA3D_DEVCAP_RESERVED_1                           250
+#define SVGA3D_DEVCAP_DXFMT_BC6H_TYPELESS                  251
+#define SVGA3D_DEVCAP_DXFMT_BC6H_UF16                      252
+#define SVGA3D_DEVCAP_DXFMT_BC6H_SF16                      253
+#define SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS                   254
+#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM                      255
+#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB                 256
+#define SVGA3D_DEVCAP_RESERVED_2                           257
+
+#define SVGA3D_DEVCAP_SM5                                  258
+#define SVGA3D_DEVCAP_MULTISAMPLE_8X                       259
+
+/* This must be the last index. */
+#define SVGA3D_DEVCAP_MAX                                  260
+
+/*
+ * Bit definitions for DXFMT devcaps
+ *
+ *
+ * SUPPORTED: Can the format be defined?
+ * SHADER_SAMPLE: Can the format be sampled from a shader?
+ * COLOR_RENDERTARGET: Can the format be a color render target?
+ * DEPTH_RENDERTARGET: Can the format be a depth render target?
+ * BLENDABLE: Is the format blendable?
+ * MIPS: Does the format support mip levels?
+ * ARRAY: Does the format support texture arrays?
+ * VOLUME: Does the format support having volume?
+ * MULTISAMPLE: Does the format support multisample?
+ */
+#define SVGA3D_DXFMT_SUPPORTED                (1 <<  0)
+#define SVGA3D_DXFMT_SHADER_SAMPLE            (1 <<  1)
+#define SVGA3D_DXFMT_COLOR_RENDERTARGET       (1 <<  2)
+#define SVGA3D_DXFMT_DEPTH_RENDERTARGET       (1 <<  3)
+#define SVGA3D_DXFMT_BLENDABLE                (1 <<  4)
+#define SVGA3D_DXFMT_MIPS                     (1 <<  5)
+#define SVGA3D_DXFMT_ARRAY                    (1 <<  6)
+#define SVGA3D_DXFMT_VOLUME                   (1 <<  7)
+#define SVGA3D_DXFMT_DX_VERTEX_BUFFER         (1 <<  8)
+#define SVGA3D_DXFMT_MULTISAMPLE              (1 <<  9)
+#define SVGA3D_DXFMT_MAX                      (1 << 10)
+
+typedef union {
+   SVGA3dBool b;
+   uint32 u;
+   int32 i;
+   float f;
+} SVGA3dDevCapResult;
+
+#endif /* _SVGA3D_DEVCAPS_H_ */
Index: trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_dx.h
===================================================================
--- trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_dx.h	(revision 86898)
+++ trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_dx.h	(revision 86898)
@@ -0,0 +1,2067 @@
+/* SPDX-License-Identifier: GPL-2.0 OR MIT */
+/**********************************************************
+ * Copyright 2012-2019 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_dx.h --
+ *
+ *       SVGA 3d hardware definitions for DX10 support.
+ */
+
+#ifndef _SVGA3D_DX_H_
+#define _SVGA3D_DX_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+#include "includeCheck.h"
+
+#include "svga3d_limits.h"
+
+#define SVGA3D_INPUT_MIN               0
+#define SVGA3D_INPUT_PER_VERTEX_DATA   0
+#define SVGA3D_INPUT_PER_INSTANCE_DATA 1
+#define SVGA3D_INPUT_MAX               2
+typedef uint32 SVGA3dInputClassification;
+
+#define SVGA3D_RESOURCE_TYPE_MIN      1
+#define SVGA3D_RESOURCE_BUFFER        1
+#define SVGA3D_RESOURCE_TEXTURE1D     2
+#define SVGA3D_RESOURCE_TEXTURE2D     3
+#define SVGA3D_RESOURCE_TEXTURE3D     4
+#define SVGA3D_RESOURCE_TEXTURECUBE   5
+#define SVGA3D_RESOURCE_TYPE_DX10_MAX 6
+#define SVGA3D_RESOURCE_BUFFEREX      6
+#define SVGA3D_RESOURCE_TYPE_MAX      7
+typedef uint32 SVGA3dResourceType;
+
+#define SVGA3D_COLOR_WRITE_ENABLE_RED     (1 << 0)
+#define SVGA3D_COLOR_WRITE_ENABLE_GREEN   (1 << 1)
+#define SVGA3D_COLOR_WRITE_ENABLE_BLUE    (1 << 2)
+#define SVGA3D_COLOR_WRITE_ENABLE_ALPHA   (1 << 3)
+#define SVGA3D_COLOR_WRITE_ENABLE_ALL     (SVGA3D_COLOR_WRITE_ENABLE_RED |   \
+                                           SVGA3D_COLOR_WRITE_ENABLE_GREEN | \
+                                           SVGA3D_COLOR_WRITE_ENABLE_BLUE |  \
+                                           SVGA3D_COLOR_WRITE_ENABLE_ALPHA)
+typedef uint8 SVGA3dColorWriteEnable;
+
+#define SVGA3D_DEPTH_WRITE_MASK_ZERO   0
+#define SVGA3D_DEPTH_WRITE_MASK_ALL    1
+typedef uint8 SVGA3dDepthWriteMask;
+
+#define SVGA3D_FILTER_MIP_LINEAR  (1 << 0)
+#define SVGA3D_FILTER_MAG_LINEAR  (1 << 2)
+#define SVGA3D_FILTER_MIN_LINEAR  (1 << 4)
+#define SVGA3D_FILTER_ANISOTROPIC (1 << 6)
+#define SVGA3D_FILTER_COMPARE     (1 << 7)
+typedef uint32 SVGA3dFilter;
+
+#define SVGA3D_CULL_INVALID 0
+#define SVGA3D_CULL_MIN     1
+#define SVGA3D_CULL_NONE    1
+#define SVGA3D_CULL_FRONT   2
+#define SVGA3D_CULL_BACK    3
+#define SVGA3D_CULL_MAX     4
+typedef uint8 SVGA3dCullMode;
+
+#define SVGA3D_COMPARISON_INVALID         0
+#define SVGA3D_COMPARISON_MIN             1
+#define SVGA3D_COMPARISON_NEVER           1
+#define SVGA3D_COMPARISON_LESS            2
+#define SVGA3D_COMPARISON_EQUAL           3
+#define SVGA3D_COMPARISON_LESS_EQUAL      4
+#define SVGA3D_COMPARISON_GREATER         5
+#define SVGA3D_COMPARISON_NOT_EQUAL       6
+#define SVGA3D_COMPARISON_GREATER_EQUAL   7
+#define SVGA3D_COMPARISON_ALWAYS          8
+#define SVGA3D_COMPARISON_MAX             9
+typedef uint8 SVGA3dComparisonFunc;
+
+/*
+ * SVGA3D_MULTISAMPLE_RAST_DISABLE disables MSAA for all primitives.
+ * SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE, which is supported in SM41,
+ * disables MSAA for lines only.
+ */
+#define SVGA3D_MULTISAMPLE_RAST_DISABLE        0
+#define SVGA3D_MULTISAMPLE_RAST_ENABLE         1
+#define SVGA3D_MULTISAMPLE_RAST_DX_MAX         1
+#define SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE   2
+#define SVGA3D_MULTISAMPLE_RAST_MAX            2
+typedef uint8 SVGA3dMultisampleRastEnable;
+
+#define SVGA3D_DX_MAX_VERTEXBUFFERS 32
+#define SVGA3D_DX_MAX_VERTEXINPUTREGISTERS 16
+#define SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS 32
+#define SVGA3D_DX_MAX_SOTARGETS 4
+#define SVGA3D_DX_MAX_SRVIEWS 128
+#define SVGA3D_DX_MAX_CONSTBUFFERS 16
+#define SVGA3D_DX_MAX_SAMPLERS 16
+#define SVGA3D_DX_MAX_CLASS_INSTANCES 253
+
+#define SVGA3D_DX_MAX_CONSTBUF_BINDING_SIZE (4096 * 4 * (uint32)sizeof(uint32))
+
+typedef uint32 SVGA3dShaderResourceViewId;
+typedef uint32 SVGA3dRenderTargetViewId;
+typedef uint32 SVGA3dDepthStencilViewId;
+typedef uint32 SVGA3dUAViewId;
+
+typedef uint32 SVGA3dShaderId;
+typedef uint32 SVGA3dElementLayoutId;
+typedef uint32 SVGA3dSamplerId;
+typedef uint32 SVGA3dBlendStateId;
+typedef uint32 SVGA3dDepthStencilStateId;
+typedef uint32 SVGA3dRasterizerStateId;
+typedef uint32 SVGA3dQueryId;
+typedef uint32 SVGA3dStreamOutputId;
+
+typedef union {
+   struct {
+      float r;
+      float g;
+      float b;
+      float a;
+   };
+
+   float value[4];
+} SVGA3dRGBAFloat;
+
+typedef union {
+   struct {
+      uint32 r;
+      uint32 g;
+      uint32 b;
+      uint32 a;
+   };
+
+   uint32 value[4];
+} SVGA3dRGBAUint32;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 cid;
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGAOTableDXContextEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineContext {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineContext;   /* SVGA_3D_CMD_DX_DEFINE_CONTEXT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyContext {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyContext;   /* SVGA_3D_CMD_DX_DESTROY_CONTEXT */
+
+/*
+ * Bind a DX context.
+ *
+ * validContents should be set to 0 for new contexts,
+ * and 1 if this is an old context which is getting paged
+ * back on to the device.
+ *
+ * For new contexts, it is recommended that the driver
+ * issue commands to initialize all interesting state
+ * prior to rendering.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindContext {
+   uint32 cid;
+   SVGAMobId mobid;
+   uint32 validContents;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindContext;   /* SVGA_3D_CMD_DX_BIND_CONTEXT */
+
+/*
+ * Readback a DX context.
+ * (Request that the device flush the contents back into guest memory.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXReadbackContext {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXReadbackContext;   /* SVGA_3D_CMD_DX_READBACK_CONTEXT */
+
+/*
+ * Invalidate a guest-backed context.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXInvalidateContext {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXInvalidateContext;   /* SVGA_3D_CMD_DX_INVALIDATE_CONTEXT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetSingleConstantBuffer {
+   uint32 slot;
+   SVGA3dShaderType type;
+   SVGA3dSurfaceId sid;
+   uint32 offsetInBytes;
+   uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetSingleConstantBuffer;
+/* SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetShaderResources {
+   uint32 startView;
+   SVGA3dShaderType type;
+
+   /*
+    * Followed by a variable number of SVGA3dShaderResourceViewId's.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetShaderResources; /* SVGA_3D_CMD_DX_SET_SHADER_RESOURCES */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetShader {
+   SVGA3dShaderId shaderId;
+   SVGA3dShaderType type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetShader; /* SVGA_3D_CMD_DX_SET_SHADER */
+
+typedef union {
+   struct {
+      uint32 cbOffset : 12;
+      uint32 cbId     : 4;
+      uint32 baseSamp : 4;
+      uint32 baseTex  : 7;
+      uint32 reserved : 5;
+   };
+   uint32 value;
+} SVGA3dIfaceData;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetShaderIface {
+   SVGA3dShaderType type;
+   uint32 numClassInstances;
+   uint32 index;
+   uint32 iface;
+   SVGA3dIfaceData data;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetShaderIface; /* SVGA_3D_CMD_DX_SET_SHADER_IFACE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindShaderIface {
+   uint32 cid;
+   SVGAMobId mobid;
+   uint32 offsetInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindShaderIface; /* SVGA_3D_CMD_DX_BIND_SHADER_IFACE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetSamplers {
+   uint32 startSampler;
+   SVGA3dShaderType type;
+
+   /*
+    * Followed by a variable number of SVGA3dSamplerId's.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetSamplers; /* SVGA_3D_CMD_DX_SET_SAMPLERS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDraw {
+   uint32 vertexCount;
+   uint32 startVertexLocation;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDraw; /* SVGA_3D_CMD_DX_DRAW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDrawIndexed {
+   uint32 indexCount;
+   uint32 startIndexLocation;
+   int32  baseVertexLocation;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDrawIndexed; /* SVGA_3D_CMD_DX_DRAW_INDEXED */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDrawInstanced {
+   uint32 vertexCountPerInstance;
+   uint32 instanceCount;
+   uint32 startVertexLocation;
+   uint32 startInstanceLocation;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDrawInstanced; /* SVGA_3D_CMD_DX_DRAW_INSTANCED */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDrawIndexedInstanced {
+   uint32 indexCountPerInstance;
+   uint32 instanceCount;
+   uint32 startIndexLocation;
+   int32  baseVertexLocation;
+   uint32 startInstanceLocation;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDrawIndexedInstanced; /* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDrawIndexedInstancedIndirect {
+   SVGA3dSurfaceId argsBufferSid;
+   uint32 byteOffsetForArgs;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDrawIndexedInstancedIndirect;
+/* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDrawInstancedIndirect {
+   SVGA3dSurfaceId argsBufferSid;
+   uint32 byteOffsetForArgs;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDrawInstancedIndirect;
+/* SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDrawAuto {
+   uint32 pad0;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDrawAuto; /* SVGA_3D_CMD_DX_DRAW_AUTO */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDispatch {
+   uint32 threadGroupCountX;
+   uint32 threadGroupCountY;
+   uint32 threadGroupCountZ;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDispatch;
+/* SVGA_3D_CMD_DX_DISPATCH */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDispatchIndirect {
+   SVGA3dSurfaceId argsBufferSid;
+   uint32 byteOffsetForArgs;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDispatchIndirect;
+/* SVGA_3D_CMD_DX_DISPATCH_INDIRECT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetInputLayout {
+   SVGA3dElementLayoutId elementLayoutId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetInputLayout; /* SVGA_3D_CMD_DX_SET_INPUT_LAYOUT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dVertexBuffer {
+   SVGA3dSurfaceId sid;
+   uint32 stride;
+   uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dVertexBuffer;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetVertexBuffers {
+   uint32 startBuffer;
+   /* Followed by a variable number of SVGA3dVertexBuffer's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetVertexBuffers; /* SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetIndexBuffer {
+   SVGA3dSurfaceId sid;
+   SVGA3dSurfaceFormat format;
+   uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetIndexBuffer; /* SVGA_3D_CMD_DX_SET_INDEX_BUFFER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetTopology {
+   SVGA3dPrimitiveType topology;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetTopology; /* SVGA_3D_CMD_DX_SET_TOPOLOGY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetRenderTargets {
+   SVGA3dDepthStencilViewId depthStencilViewId;
+   /* Followed by a variable number of SVGA3dRenderTargetViewId's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetRenderTargets; /* SVGA_3D_CMD_DX_SET_RENDERTARGETS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetBlendState {
+   SVGA3dBlendStateId blendId;
+   float blendFactor[4];
+   uint32 sampleMask;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetBlendState; /* SVGA_3D_CMD_DX_SET_BLEND_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetDepthStencilState {
+   SVGA3dDepthStencilStateId depthStencilId;
+   uint32 stencilRef;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetDepthStencilState; /* SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetRasterizerState {
+   SVGA3dRasterizerStateId rasterizerId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetRasterizerState; /* SVGA_3D_CMD_DX_SET_RASTERIZER_STATE */
+
+#define SVGA3D_DXQUERY_FLAG_PREDICATEHINT (1 << 0)
+typedef uint32 SVGA3dDXQueryFlags;
+
+/*
+ * The SVGADXQueryDeviceState and SVGADXQueryDeviceBits are used by the device
+ * to track query state transitions, but are not intended to be used by the
+ * driver.
+ */
+#define SVGADX_QDSTATE_INVALID   ((uint8)-1) /* Query has no state */
+#define SVGADX_QDSTATE_MIN       0
+#define SVGADX_QDSTATE_IDLE      0   /* Query hasn't started yet */
+#define SVGADX_QDSTATE_ACTIVE    1   /* Query is actively gathering data */
+#define SVGADX_QDSTATE_PENDING   2   /* Query is waiting for results */
+#define SVGADX_QDSTATE_FINISHED  3   /* Query has completed */
+#define SVGADX_QDSTATE_MAX       4
+typedef uint8 SVGADXQueryDeviceState;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dQueryTypeUint8 type;
+   uint16 pad0;
+   SVGADXQueryDeviceState state;
+   SVGA3dDXQueryFlags flags;
+   SVGAMobId mobid;
+   uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXQueryEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineQuery {
+   SVGA3dQueryId queryId;
+   SVGA3dQueryType type;
+   SVGA3dDXQueryFlags flags;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineQuery; /* SVGA_3D_CMD_DX_DEFINE_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyQuery {
+   SVGA3dQueryId queryId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyQuery; /* SVGA_3D_CMD_DX_DESTROY_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindQuery {
+   SVGA3dQueryId queryId;
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindQuery; /* SVGA_3D_CMD_DX_BIND_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetQueryOffset {
+   SVGA3dQueryId queryId;
+   uint32 mobOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetQueryOffset; /* SVGA_3D_CMD_DX_SET_QUERY_OFFSET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBeginQuery {
+   SVGA3dQueryId queryId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBeginQuery; /* SVGA_3D_CMD_DX_QUERY_BEGIN */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXEndQuery {
+   SVGA3dQueryId queryId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXEndQuery; /* SVGA_3D_CMD_DX_QUERY_END */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXReadbackQuery {
+   SVGA3dQueryId queryId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXReadbackQuery; /* SVGA_3D_CMD_DX_READBACK_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXMoveQuery {
+   SVGA3dQueryId queryId;
+   SVGAMobId mobid;
+   uint32 mobOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXMoveQuery; /* SVGA_3D_CMD_DX_MOVE_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindAllQuery {
+   uint32 cid;
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindAllQuery; /* SVGA_3D_CMD_DX_BIND_ALL_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXReadbackAllQuery {
+   uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXReadbackAllQuery; /* SVGA_3D_CMD_DX_READBACK_ALL_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetPredication {
+   SVGA3dQueryId queryId;
+   uint32 predicateValue;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetPredication; /* SVGA_3D_CMD_DX_SET_PREDICATION */
+
+typedef
+#include "vmware_pack_begin.h"
+struct MKS3dDXSOState {
+   uint32 offset;       /* Starting offset */
+   uint32 intOffset;    /* Internal offset */
+   uint32 vertexCount;  /* vertices written */
+   uint32 dead;
+}
+#include "vmware_pack_end.h"
+SVGA3dDXSOState;
+
+/* Set the offset field to this value to append SO values to the buffer */
+#define SVGA3D_DX_SO_OFFSET_APPEND ((uint32) ~0u)
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dSoTarget {
+   SVGA3dSurfaceId sid;
+   uint32 offset;
+   uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dSoTarget;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetSOTargets {
+   uint32 pad0;
+   /* Followed by a variable number of SVGA3dSOTarget's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetSOTargets; /* SVGA_3D_CMD_DX_SET_SOTARGETS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dViewport
+{
+   float x;
+   float y;
+   float width;
+   float height;
+   float minDepth;
+   float maxDepth;
+}
+#include "vmware_pack_end.h"
+SVGA3dViewport;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetViewports {
+   uint32 pad0;
+   /* Followed by a variable number of SVGA3dViewport's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetViewports; /* SVGA_3D_CMD_DX_SET_VIEWPORTS */
+
+#define SVGA3D_DX_MAX_VIEWPORTS  16
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetScissorRects {
+   uint32 pad0;
+   /* Followed by a variable number of SVGASignedRect's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetScissorRects; /* SVGA_3D_CMD_DX_SET_SCISSORRECTS */
+
+#define SVGA3D_DX_MAX_SCISSORRECTS  16
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXClearRenderTargetView {
+   SVGA3dRenderTargetViewId renderTargetViewId;
+   SVGA3dRGBAFloat rgba;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXClearRenderTargetView; /* SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXClearDepthStencilView {
+   uint16 flags;
+   uint16 stencil;
+   SVGA3dDepthStencilViewId depthStencilViewId;
+   float depth;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXClearDepthStencilView; /* SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXPredCopyRegion {
+   SVGA3dSurfaceId dstSid;
+   uint32 dstSubResource;
+   SVGA3dSurfaceId srcSid;
+   uint32 srcSubResource;
+   SVGA3dCopyBox box;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredCopyRegion;
+/* SVGA_3D_CMD_DX_PRED_COPY_REGION */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXPredCopy {
+   SVGA3dSurfaceId dstSid;
+   SVGA3dSurfaceId srcSid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredCopy; /* SVGA_3D_CMD_DX_PRED_COPY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXPredConvertRegion {
+   SVGA3dSurfaceId dstSid;
+   uint32 dstSubResource;
+   SVGA3dBox destBox;
+   SVGA3dSurfaceId srcSid;
+   uint32 srcSubResource;
+   SVGA3dBox srcBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredConvertRegion; /* SVGA_3D_CMD_DX_PRED_CONVERT_REGION */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXPredConvert {
+   SVGA3dSurfaceId dstSid;
+   SVGA3dSurfaceId srcSid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredConvert; /* SVGA_3D_CMD_DX_PRED_CONVERT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBufferCopy {
+   SVGA3dSurfaceId dest;
+   SVGA3dSurfaceId src;
+   uint32 destX;
+   uint32 srcX;
+   uint32 width;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBufferCopy;
+/* SVGA_3D_CMD_DX_BUFFER_COPY */
+
+/*
+ * Perform a surface copy between a multisample, and a non-multisampled
+ * surface.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceId dstSid;
+   uint32 dstSubResource;
+   SVGA3dSurfaceId srcSid;
+   uint32 srcSubResource;
+   SVGA3dSurfaceFormat copyFormat;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXResolveCopy;               /* SVGA_3D_CMD_DX_RESOLVE_COPY */
+
+/*
+ * Perform a predicated surface copy between a multisample, and a
+ * non-multisampled surface.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceId dstSid;
+   uint32 dstSubResource;
+   SVGA3dSurfaceId srcSid;
+   uint32 srcSubResource;
+   SVGA3dSurfaceFormat copyFormat;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredResolveCopy;           /* SVGA_3D_CMD_DX_PRED_RESOLVE_COPY */
+
+typedef uint32 SVGA3dDXPresentBltMode;
+#define SVGADX_PRESENTBLT_LINEAR           (1 << 0)
+#define SVGADX_PRESENTBLT_FORCE_SRC_SRGB   (1 << 1)
+#define SVGADX_PRESENTBLT_FORCE_SRC_XRBIAS (1 << 2)
+#define SVGADX_PRESENTBLT_MODE_MAX         (1 << 3)
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXPresentBlt {
+   SVGA3dSurfaceId srcSid;
+   uint32 srcSubResource;
+   SVGA3dSurfaceId dstSid;
+   uint32 destSubResource;
+   SVGA3dBox boxSrc;
+   SVGA3dBox boxDest;
+   SVGA3dDXPresentBltMode mode;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPresentBlt; /* SVGA_3D_CMD_DX_PRESENTBLT*/
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXGenMips {
+   SVGA3dShaderResourceViewId shaderResourceViewId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXGenMips; /* SVGA_3D_CMD_DX_GENMIPS */
+
+/*
+ * Update a sub-resource in a guest-backed resource.
+ * (Inform the device that the guest-contents have been updated.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXUpdateSubResource {
+   SVGA3dSurfaceId sid;
+   uint32 subResource;
+   SVGA3dBox box;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXUpdateSubResource;   /* SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE */
+
+/*
+ * Readback a subresource in a guest-backed resource.
+ * (Request the device to flush the dirty contents into the guest.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXReadbackSubResource {
+   SVGA3dSurfaceId sid;
+   uint32 subResource;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXReadbackSubResource;   /* SVGA_3D_CMD_DX_READBACK_SUBRESOURCE */
+
+/*
+ * Invalidate an image in a guest-backed surface.
+ * (Notify the device that the contents can be lost.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXInvalidateSubResource {
+   SVGA3dSurfaceId sid;
+   uint32 subResource;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXInvalidateSubResource;   /* SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE */
+
+
+/*
+ * Raw byte wise transfer from a buffer surface into another surface
+ * of the requested box.  Supported if 3d is enabled and SVGA_CAP_DX
+ * is set.  This command does not take a context.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXTransferFromBuffer {
+   SVGA3dSurfaceId srcSid;
+   uint32 srcOffset;
+   uint32 srcPitch;
+   uint32 srcSlicePitch;
+   SVGA3dSurfaceId destSid;
+   uint32 destSubResource;
+   SVGA3dBox destBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXTransferFromBuffer;   /* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER */
+
+
+#define SVGA3D_TRANSFER_TO_BUFFER_READBACK   (1 << 0)
+#define SVGA3D_TRANSFER_TO_BUFFER_FLAGS_MASK (1 << 0)
+typedef uint32 SVGA3dTransferToBufferFlags;
+
+/*
+ * Raw byte wise transfer to a buffer surface from another surface
+ * of the requested box.  Supported if SVGA_CAP_DX2 is set.  This
+ * command does not take a context.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXTransferToBuffer {
+   SVGA3dSurfaceId srcSid;
+   uint32 srcSubResource;
+   SVGA3dBox srcBox;
+   SVGA3dSurfaceId destSid;
+   uint32 destOffset;
+   uint32 destPitch;
+   uint32 destSlicePitch;
+   SVGA3dTransferToBufferFlags flags;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXTransferToBuffer;   /* SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER */
+
+
+/*
+ * Raw byte wise transfer from a buffer surface into another surface
+ * of the requested box.  Supported if SVGA3D_DEVCAP_DXCONTEXT is set.
+ * The context is implied from the command buffer header.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXPredTransferFromBuffer {
+   SVGA3dSurfaceId srcSid;
+   uint32 srcOffset;
+   uint32 srcPitch;
+   uint32 srcSlicePitch;
+   SVGA3dSurfaceId destSid;
+   uint32 destSubResource;
+   SVGA3dBox destBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredTransferFromBuffer;
+/* SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSurfaceCopyAndReadback {
+   SVGA3dSurfaceId srcSid;
+   SVGA3dSurfaceId destSid;
+   SVGA3dCopyBox box;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSurfaceCopyAndReadback;
+/* SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK */
+
+/*
+ * SVGA_DX_HINT_NONE: Does nothing.
+ *
+ * SVGA_DX_HINT_PREFETCH_OBJECT:
+ * SVGA_DX_HINT_PREEVICT_OBJECT:
+ *      Consumes a SVGAObjectRef, and hints that the host should consider
+ *      fetching/evicting the specified object.
+ *
+ *      An id of SVGA3D_INVALID_ID can be used if the guest isn't sure
+ *      what object was affected.  (For instance, if the guest knows that
+ *      it is about to evict a DXShader, but doesn't know precisely which one,
+ *      the device can still use this to help limit it's search, or track
+ *      how many page-outs have happened.)
+ *
+ * SVGA_DX_HINT_PREFETCH_COBJECT:
+ * SVGA_DX_HINT_PREEVICT_COBJECT:
+ *      Same as the above, except they consume an SVGACObjectRef.
+ */
+typedef uint32 SVGADXHintId;
+#define SVGA_DX_HINT_NONE              0
+#define SVGA_DX_HINT_PREFETCH_OBJECT   1
+#define SVGA_DX_HINT_PREEVICT_OBJECT   2
+#define SVGA_DX_HINT_PREFETCH_COBJECT  3
+#define SVGA_DX_HINT_PREEVICT_COBJECT  4
+#define SVGA_DX_HINT_MAX               5
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGAObjectRef {
+   SVGAOTableType type;
+   uint32 id;
+}
+#include "vmware_pack_end.h"
+SVGAObjectRef;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGACObjectRef {
+   SVGACOTableType type;
+   uint32 cid;
+   uint32 id;
+}
+#include "vmware_pack_end.h"
+SVGACObjectRef;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXHint {
+   SVGADXHintId hintId;
+
+   /*
+    * Followed by variable sized data depending on the hintId.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXHint;
+/* SVGA_3D_CMD_DX_HINT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBufferUpdate {
+   SVGA3dSurfaceId sid;
+   uint32 x;
+   uint32 width;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBufferUpdate;
+/* SVGA_3D_CMD_DX_BUFFER_UPDATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetConstantBufferOffset {
+   uint32 slot;
+   uint32 offsetInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetConstantBufferOffset;
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetVSConstantBufferOffset;
+/* SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET */
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetPSConstantBufferOffset;
+/* SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET */
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetGSConstantBufferOffset;
+/* SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET */
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetHSConstantBufferOffset;
+/* SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET */
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetDSConstantBufferOffset;
+/* SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET */
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetCSConstantBufferOffset;
+/* SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET */
+
+
+#define SVGA3D_BUFFEREX_SRV_RAW        (1 << 0)
+#define SVGA3D_BUFFEREX_SRV_FLAGS_MAX  (1 << 1)
+#define SVGA3D_BUFFEREX_SRV_FLAGS_MASK (SVGA3D_BUFFEREX_SRV_FLAGS_MAX - 1)
+typedef uint32 SVGA3dBufferExFlags;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   union {
+      struct {
+         uint32 firstElement;
+         uint32 numElements;
+         uint32 pad0;
+         uint32 pad1;
+      } buffer;
+      struct {
+         uint32 mostDetailedMip;
+         uint32 firstArraySlice;
+         uint32 mipLevels;
+         uint32 arraySize;
+      } tex; /* 1d, 2d, 3d, cube */
+      struct {
+         uint32 firstElement;
+         uint32 numElements;
+         SVGA3dBufferExFlags flags;
+         uint32 pad0;
+      } bufferex;
+   };
+}
+#include "vmware_pack_end.h"
+SVGA3dShaderResourceViewDesc;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceId sid;
+   SVGA3dSurfaceFormat format;
+   SVGA3dResourceType resourceDimension;
+   SVGA3dShaderResourceViewDesc desc;
+   uint32 pad;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXSRViewEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineShaderResourceView {
+   SVGA3dShaderResourceViewId shaderResourceViewId;
+
+   SVGA3dSurfaceId sid;
+   SVGA3dSurfaceFormat format;
+   SVGA3dResourceType resourceDimension;
+
+   SVGA3dShaderResourceViewDesc desc;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineShaderResourceView;
+/* SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyShaderResourceView {
+   SVGA3dShaderResourceViewId shaderResourceViewId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyShaderResourceView;
+/* SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dRenderTargetViewDesc {
+   union {
+      struct {
+         uint32 firstElement;
+         uint32 numElements;
+         uint32 padding0;
+      } buffer;
+      struct {
+         uint32 mipSlice;
+         uint32 firstArraySlice;
+         uint32 arraySize;
+      } tex;                    /* 1d, 2d, cube */
+      struct {
+         uint32 mipSlice;
+         uint32 firstW;
+         uint32 wSize;
+      } tex3D;
+   };
+}
+#include "vmware_pack_end.h"
+SVGA3dRenderTargetViewDesc;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceId sid;
+   SVGA3dSurfaceFormat format;
+   SVGA3dResourceType resourceDimension;
+   SVGA3dRenderTargetViewDesc desc;
+   uint32 pad[2];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXRTViewEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineRenderTargetView {
+   SVGA3dRenderTargetViewId renderTargetViewId;
+
+   SVGA3dSurfaceId sid;
+   SVGA3dSurfaceFormat format;
+   SVGA3dResourceType resourceDimension;
+
+   SVGA3dRenderTargetViewDesc desc;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineRenderTargetView;
+/* SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyRenderTargetView {
+   SVGA3dRenderTargetViewId renderTargetViewId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyRenderTargetView;
+/* SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW */
+
+/*
+ */
+#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH   0x01
+#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_STENCIL 0x02
+#define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK         0x03
+typedef uint8 SVGA3DCreateDSViewFlags;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceId sid;
+   SVGA3dSurfaceFormat format;
+   SVGA3dResourceType resourceDimension;
+   uint32 mipSlice;
+   uint32 firstArraySlice;
+   uint32 arraySize;
+   SVGA3DCreateDSViewFlags flags;
+   uint8 pad0;
+   uint16 pad1;
+   uint32 pad2;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXDSViewEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineDepthStencilView {
+   SVGA3dDepthStencilViewId depthStencilViewId;
+
+   SVGA3dSurfaceId sid;
+   SVGA3dSurfaceFormat format;
+   SVGA3dResourceType resourceDimension;
+   uint32 mipSlice;
+   uint32 firstArraySlice;
+   uint32 arraySize;
+   SVGA3DCreateDSViewFlags flags;
+   uint8 pad0;
+   uint16 pad1;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineDepthStencilView;
+/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW */
+
+/*
+ * Version 2 needed in order to start validating and using the flags
+ * field.  Unfortunately the device wasn't validating or using the
+ * flags field and the driver wasn't initializing it in shipped code,
+ * so a new version of the command is needed to allow that code to
+ * continue to work.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineDepthStencilView_v2 {
+   SVGA3dDepthStencilViewId depthStencilViewId;
+
+   SVGA3dSurfaceId sid;
+   SVGA3dSurfaceFormat format;
+   SVGA3dResourceType resourceDimension;
+   uint32 mipSlice;
+   uint32 firstArraySlice;
+   uint32 arraySize;
+   SVGA3DCreateDSViewFlags flags;
+   uint8 pad0;
+   uint16 pad1;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineDepthStencilView_v2;
+/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyDepthStencilView {
+   SVGA3dDepthStencilViewId depthStencilViewId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyDepthStencilView;
+/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW */
+
+
+#define SVGA3D_UABUFFER_RAW     (1 << 0)
+#define SVGA3D_UABUFFER_APPEND  (1 << 1)
+#define SVGA3D_UABUFFER_COUNTER (1 << 2)
+typedef uint32 SVGA3dUABufferFlags;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   union {
+      struct {
+         uint32 firstElement;
+         uint32 numElements;
+         SVGA3dUABufferFlags flags;
+         uint32 padding0;
+         uint32 padding1;
+      } buffer;
+      struct {
+         uint32 mipSlice;
+         uint32 firstArraySlice;
+         uint32 arraySize;
+         uint32 padding0;
+         uint32 padding1;
+      } tex;  /* 1d, 2d */
+      struct {
+         uint32 mipSlice;
+         uint32 firstW;
+         uint32 wSize;
+         uint32 padding0;
+         uint32 padding1;
+      } tex3D;
+   };
+}
+#include "vmware_pack_end.h"
+SVGA3dUAViewDesc;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceId sid;
+   SVGA3dSurfaceFormat format;
+   SVGA3dResourceType resourceDimension;
+   SVGA3dUAViewDesc desc;
+   uint32 structureCount;
+   uint32 pad[7];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXUAViewEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineUAView {
+   SVGA3dUAViewId uaViewId;
+
+   SVGA3dSurfaceId sid;
+   SVGA3dSurfaceFormat format;
+   SVGA3dResourceType resourceDimension;
+
+   SVGA3dUAViewDesc desc;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineUAView;
+/* SVGA_3D_CMD_DX_DEFINE_UA_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyUAView {
+   SVGA3dUAViewId uaViewId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyUAView;
+/* SVGA_3D_CMD_DX_DESTROY_UA_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXClearUAViewUint {
+   SVGA3dUAViewId uaViewId;
+   SVGA3dRGBAUint32 value;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXClearUAViewUint;
+/* SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXClearUAViewFloat {
+   SVGA3dUAViewId uaViewId;
+   SVGA3dRGBAFloat value;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXClearUAViewFloat;
+/* SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXCopyStructureCount {
+   SVGA3dUAViewId srcUAViewId;
+   SVGA3dSurfaceId destSid;
+   uint32 destByteOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXCopyStructureCount;
+/* SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetStructureCount {
+   SVGA3dUAViewId uaViewId;
+   uint32 structureCount;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetStructureCount;
+/* SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetUAViews {
+   uint32 uavSpliceIndex;
+   /* Followed by a variable number of SVGA3dUAViewId's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetUAViews; /* SVGA_3D_CMD_DX_SET_UA_VIEWS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetCSUAViews {
+   uint32 startIndex;
+   /* Followed by a variable number of SVGA3dUAViewId's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetCSUAViews; /* SVGA_3D_CMD_DX_SET_CS_UA_VIEWS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dInputElementDesc {
+   uint32 inputSlot;
+   uint32 alignedByteOffset;
+   SVGA3dSurfaceFormat format;
+   SVGA3dInputClassification inputSlotClass;
+   uint32 instanceDataStepRate;
+   uint32 inputRegister;
+}
+#include "vmware_pack_end.h"
+SVGA3dInputElementDesc;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 elid;
+   uint32 numDescs;
+   SVGA3dInputElementDesc descs[32];
+   uint32 pad[62];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXElementLayoutEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineElementLayout {
+   SVGA3dElementLayoutId elementLayoutId;
+   /* Followed by a variable number of SVGA3dInputElementDesc's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineElementLayout;
+/* SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyElementLayout {
+   SVGA3dElementLayoutId elementLayoutId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyElementLayout;
+/* SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT */
+
+
+#define SVGA3D_DX_MAX_RENDER_TARGETS 8
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dDXBlendStatePerRT {
+      uint8 blendEnable;
+      uint8 srcBlend;
+      uint8 destBlend;
+      uint8 blendOp;
+      uint8 srcBlendAlpha;
+      uint8 destBlendAlpha;
+      uint8 blendOpAlpha;
+      SVGA3dColorWriteEnable renderTargetWriteMask;
+      uint8 logicOpEnable;
+      uint8 logicOp;
+      uint16 pad0;
+}
+#include "vmware_pack_end.h"
+SVGA3dDXBlendStatePerRT;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint8 alphaToCoverageEnable;
+   uint8 independentBlendEnable;
+   uint16 pad0;
+   SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
+   uint32 pad1[7];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXBlendStateEntry;
+
+/*
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineBlendState {
+   SVGA3dBlendStateId blendId;
+   uint8 alphaToCoverageEnable;
+   uint8 independentBlendEnable;
+   uint16 pad0;
+   SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineBlendState; /* SVGA_3D_CMD_DX_DEFINE_BLEND_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyBlendState {
+   SVGA3dBlendStateId blendId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyBlendState; /* SVGA_3D_CMD_DX_DESTROY_BLEND_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint8 depthEnable;
+   SVGA3dDepthWriteMask depthWriteMask;
+   SVGA3dComparisonFunc depthFunc;
+   uint8 stencilEnable;
+   uint8 frontEnable;
+   uint8 backEnable;
+   uint8 stencilReadMask;
+   uint8 stencilWriteMask;
+
+   uint8 frontStencilFailOp;
+   uint8 frontStencilDepthFailOp;
+   uint8 frontStencilPassOp;
+   SVGA3dComparisonFunc frontStencilFunc;
+
+   uint8 backStencilFailOp;
+   uint8 backStencilDepthFailOp;
+   uint8 backStencilPassOp;
+   SVGA3dComparisonFunc backStencilFunc;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXDepthStencilEntry;
+
+/*
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineDepthStencilState {
+   SVGA3dDepthStencilStateId depthStencilId;
+
+   uint8 depthEnable;
+   SVGA3dDepthWriteMask depthWriteMask;
+   SVGA3dComparisonFunc depthFunc;
+   uint8 stencilEnable;
+   uint8 frontEnable;
+   uint8 backEnable;
+   uint8 stencilReadMask;
+   uint8 stencilWriteMask;
+
+   uint8 frontStencilFailOp;
+   uint8 frontStencilDepthFailOp;
+   uint8 frontStencilPassOp;
+   SVGA3dComparisonFunc frontStencilFunc;
+
+   uint8 backStencilFailOp;
+   uint8 backStencilDepthFailOp;
+   uint8 backStencilPassOp;
+   SVGA3dComparisonFunc backStencilFunc;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineDepthStencilState;
+/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyDepthStencilState {
+   SVGA3dDepthStencilStateId depthStencilId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyDepthStencilState;
+/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint8 fillMode;
+   SVGA3dCullMode cullMode;
+   uint8 frontCounterClockwise;
+   uint8 provokingVertexLast;
+   int32 depthBias;
+   float depthBiasClamp;
+   float slopeScaledDepthBias;
+   uint8 depthClipEnable;
+   uint8 scissorEnable;
+   SVGA3dMultisampleRastEnable multisampleEnable;
+   uint8 antialiasedLineEnable;
+   float lineWidth;
+   uint8 lineStippleEnable;
+   uint8 lineStippleFactor;
+   uint16 lineStipplePattern;
+   uint8 forcedSampleCount;
+   uint8 mustBeZero[3];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXRasterizerStateEntry;
+
+/*
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineRasterizerState {
+   SVGA3dRasterizerStateId rasterizerId;
+
+   uint8 fillMode;
+   SVGA3dCullMode cullMode;
+   uint8 frontCounterClockwise;
+   uint8 provokingVertexLast;
+   int32 depthBias;
+   float depthBiasClamp;
+   float slopeScaledDepthBias;
+   uint8 depthClipEnable;
+   uint8 scissorEnable;
+   SVGA3dMultisampleRastEnable multisampleEnable;
+   uint8 antialiasedLineEnable;
+   float lineWidth;
+   uint8 lineStippleEnable;
+   uint8 lineStippleFactor;
+   uint16 lineStipplePattern;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineRasterizerState;
+/* SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyRasterizerState {
+   SVGA3dRasterizerStateId rasterizerId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyRasterizerState;
+/* SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dFilter filter;
+   uint8 addressU;
+   uint8 addressV;
+   uint8 addressW;
+   uint8 pad0;
+   float mipLODBias;
+   uint8 maxAnisotropy;
+   SVGA3dComparisonFunc comparisonFunc;
+   uint16 pad1;
+   SVGA3dRGBAFloat borderColor;
+   float minLOD;
+   float maxLOD;
+   uint32 pad2[6];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXSamplerEntry;
+
+/*
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineSamplerState {
+   SVGA3dSamplerId samplerId;
+   SVGA3dFilter filter;
+   uint8 addressU;
+   uint8 addressV;
+   uint8 addressW;
+   uint8 pad0;
+   float mipLODBias;
+   uint8 maxAnisotropy;
+   SVGA3dComparisonFunc comparisonFunc;
+   uint16 pad1;
+   SVGA3dRGBAFloat borderColor;
+   float minLOD;
+   float maxLOD;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineSamplerState; /* SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroySamplerState {
+   SVGA3dSamplerId samplerId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroySamplerState; /* SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE */
+
+
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED                          0
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_POSITION                           1
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_CLIP_DISTANCE                      2
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_CULL_DISTANCE                      3
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_RENDER_TARGET_ARRAY_INDEX          4
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_VIEWPORT_ARRAY_INDEX               5
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_VERTEX_ID                          6
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_PRIMITIVE_ID                       7
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_INSTANCE_ID                        8
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_IS_FRONT_FACE                      9
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_SAMPLE_INDEX                       10
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR  11
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR  12
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR  13
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR  14
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR     15
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR     16
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR   17
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR   18
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR   19
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_INSIDE_TESSFACTOR        20
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DETAIL_TESSFACTOR       21
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DENSITY_TESSFACTOR      22
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_MAX                                23
+typedef uint32 SVGA3dDXSignatureSemanticName;
+
+#define SVGADX_SIGNATURE_REGISTER_COMPONENT_UNKNOWN 0
+typedef uint32 SVGA3dDXSignatureRegisterComponentType;
+
+#define SVGADX_SIGNATURE_MIN_PRECISION_DEFAULT 0
+typedef uint32 SVGA3dDXSignatureMinPrecision;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dDXSignatureEntry {
+   uint32 registerIndex;
+   SVGA3dDXSignatureSemanticName semanticName;
+   uint32 mask; /* Lower 4 bits represent X, Y, Z, W channels */
+   SVGA3dDXSignatureRegisterComponentType componentType;
+   SVGA3dDXSignatureMinPrecision minPrecision;
+}
+#include "vmware_pack_end.h"
+SVGA3dDXShaderSignatureEntry;
+
+#define SVGADX_SIGNATURE_HEADER_VERSION_0 0x08a92d12
+
+/*
+ * The SVGA3dDXSignatureHeader structure is added after the shader
+ * body in the mob that is bound to the shader.  It is followed by the
+ * specified number of SVGA3dDXSignatureEntry structures for each of
+ * the three types of signatures in the order (input, output, patch
+ * constants).
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dDXSignatureHeader {
+   uint32 headerVersion;
+   uint32 numInputSignatures;
+   uint32 numOutputSignatures;
+   uint32 numPatchConstantSignatures;
+}
+#include "vmware_pack_end.h"
+SVGA3dDXShaderSignatureHeader;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineShader {
+   SVGA3dShaderId shaderId;
+   SVGA3dShaderType type;
+   uint32 sizeInBytes; /* Number of bytes of shader text. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineShader; /* SVGA_3D_CMD_DX_DEFINE_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGACOTableDXShaderEntry {
+   SVGA3dShaderType type;
+   uint32 sizeInBytes;
+   uint32 offsetInBytes;
+   SVGAMobId mobid;
+   uint32 pad[4];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXShaderEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyShader {
+   SVGA3dShaderId shaderId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyShader; /* SVGA_3D_CMD_DX_DESTROY_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindShader {
+   uint32 cid;
+   uint32 shid;
+   SVGAMobId mobid;
+   uint32 offsetInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindShader;   /* SVGA_3D_CMD_DX_BIND_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindAllShader {
+   uint32 cid;
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindAllShader;   /* SVGA_3D_CMD_DX_BIND_ALL_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXCondBindAllShader {
+   uint32 cid;
+   SVGAMobId testMobid;
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXCondBindAllShader;   /* SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER */
+
+/*
+ * The maximum number of streamout decl's in each streamout entry.
+ */
+#define SVGA3D_MAX_DX10_STREAMOUT_DECLS 64
+#define SVGA3D_MAX_STREAMOUT_DECLS 512
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dStreamOutputDeclarationEntry {
+   uint32 outputSlot;
+   uint32 registerIndex;
+   uint8  registerMask;
+   uint8  pad0;
+   uint16 pad1;
+   uint32 stream;
+}
+#include "vmware_pack_end.h"
+SVGA3dStreamOutputDeclarationEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGAOTableStreamOutputEntry {
+   uint32 numOutputStreamEntries;
+   SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
+   uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
+   uint32 rasterizedStream;
+   uint32 numOutputStreamStrides;
+   uint32 mobid;
+   uint32 offsetInBytes;
+   uint8 usesMob;
+   uint8 pad0;
+   uint16 pad1;
+   uint32 pad2[246];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXStreamOutputEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineStreamOutput {
+   SVGA3dStreamOutputId soid;
+   uint32 numOutputStreamEntries;
+   SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
+   uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
+   uint32 rasterizedStream;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineStreamOutput; /* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT */
+
+/*
+ * Version 2 needed in order to start validating and using the
+ * rasterizedStream field.  Unfortunately the device wasn't validating
+ * or using this field and the driver wasn't initializing it in shipped
+ * code, so a new version of the command is needed to allow that code
+ * to continue to work.  Also added new numOutputStreamStrides field.
+ */
+
+#define SVGA3D_DX_SO_NO_RASTERIZED_STREAM 0xFFFFFFFF
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineStreamOutputWithMob {
+   SVGA3dStreamOutputId soid;
+   uint32 numOutputStreamEntries;
+   uint32 numOutputStreamStrides;
+   uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
+   uint32 rasterizedStream;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineStreamOutputWithMob;
+/* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindStreamOutput {
+   SVGA3dStreamOutputId soid;
+   uint32 mobid;
+   uint32 offsetInBytes;
+   uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindStreamOutput; /* SVGA_3D_CMD_DX_BIND_STREAMOUTPUT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyStreamOutput {
+   SVGA3dStreamOutputId soid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyStreamOutput; /* SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetStreamOutput {
+   SVGA3dStreamOutputId soid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetStreamOutput; /* SVGA_3D_CMD_DX_SET_STREAMOUTPUT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetMinLOD {
+   SVGA3dSurfaceId sid;
+   float minLOD;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetMinLOD; /* SVGA_3D_CMD_DX_SET_MIN_LOD */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint64 value;
+   uint32 mobId;
+   uint32 mobOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXMobFence64;  /* SVGA_3D_CMD_DX_MOB_FENCE_64 */
+
+/*
+ * SVGA3dCmdSetCOTable --
+ *
+ * This command allows the guest to bind a mob to a context-object table.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetCOTable {
+   uint32 cid;
+   uint32 mobid;
+   SVGACOTableType type;
+   uint32 validSizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetCOTable; /* SVGA_3D_CMD_DX_SET_COTABLE */
+
+/*
+ * Guests using SVGA_3D_CMD_DX_GROW_COTABLE are promising that
+ * the new COTable contains the same contents as the old one, except possibly
+ * for some new invalid entries at the end.
+ *
+ * If there is an old cotable mob bound, it also has to still be valid.
+ *
+ * (Otherwise, guests should use the DXSetCOTableBase command.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXGrowCOTable {
+   uint32 cid;
+   uint32 mobid;
+   SVGACOTableType type;
+   uint32 validSizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXGrowCOTable; /* SVGA_3D_CMD_DX_GROW_COTABLE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXReadbackCOTable {
+   uint32 cid;
+   SVGACOTableType type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXReadbackCOTable; /* SVGA_3D_CMD_DX_READBACK_COTABLE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCOTableData {
+   uint32 mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCOTableData;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dBufferBinding {
+   uint32 bufferId;
+   uint32 stride;
+   uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dBufferBinding;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dConstantBufferBinding {
+   uint32 sid;
+   uint32 offsetInBytes;
+   uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dConstantBufferBinding;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGADXInputAssemblyMobFormat {
+   uint32 layoutId;
+   SVGA3dBufferBinding vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
+   uint32 indexBufferSid;
+   uint32 pad;
+   uint32 indexBufferOffset;
+   uint32 indexBufferFormat;
+   uint32 topology;
+}
+#include "vmware_pack_end.h"
+SVGADXInputAssemblyMobFormat;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGADXContextMobFormat {
+   SVGADXInputAssemblyMobFormat inputAssembly;
+
+   struct {
+      uint32 blendStateId;
+      uint32 blendFactor[4];
+      uint32 sampleMask;
+      uint32 depthStencilStateId;
+      uint32 stencilRef;
+      uint32 rasterizerStateId;
+      uint32 depthStencilViewId;
+      uint32 renderTargetViewIds[SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS];
+   } renderState;
+
+   uint32 pad0[8];
+
+   struct {
+      uint32 targets[SVGA3D_DX_MAX_SOTARGETS];
+      uint32 soid;
+   } streamOut;
+
+   uint32 pad1[10];
+
+   uint32 uavSpliceIndex;
+
+   uint8 numViewports;
+   uint8 numScissorRects;
+   uint16 pad2[1];
+
+   uint32 pad3[3];
+
+   SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS];
+   uint32 pad4[32];
+
+   SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS];
+   uint32 pad5[64];
+
+   struct {
+      uint32 queryID;
+      uint32 value;
+   } predication;
+
+   SVGAMobId shaderIfaceMobid;
+   uint32 shaderIfaceOffset;
+   struct {
+      uint32 shaderId;
+      SVGA3dConstantBufferBinding constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS];
+      uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS];
+      uint32 samplers[SVGA3D_DX_MAX_SAMPLERS];
+   } shaderState[SVGA3D_NUM_SHADERTYPE];
+   uint32 pad6[26];
+
+   SVGA3dQueryId queryID[SVGA3D_MAX_QUERY];
+
+   SVGA3dCOTableData cotables[SVGA_COTABLE_MAX];
+
+   uint32 pad7[64];
+
+   uint32 uaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
+   uint32 csuaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
+
+   uint32 pad8[188];
+}
+#include "vmware_pack_end.h"
+SVGADXContextMobFormat;
+
+/*
+ * There is conflicting documentation on max class instances (253 vs 256).  The
+ * lower value is the one used throughout the device, but since mob format is
+ * more involved to increase if needed, conservatively use the higher one here.
+ */
+#define SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED 256
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGADXShaderIfaceMobFormat {
+   struct {
+      uint32 numClassInstances;
+      uint32 iface[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
+      SVGA3dIfaceData data[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
+   } shaderIfaceState[SVGA3D_NUM_SHADERTYPE];
+
+   uint32 pad0[1018];
+}
+#include "vmware_pack_end.h"
+SVGADXShaderIfaceMobFormat;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXTempSetContext {
+   uint32 dxcid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXTempSetContext; /* SVGA_3D_CMD_DX_TEMP_SET_CONTEXT */
+
+#endif /* _SVGA3D_DX_H_ */
Index: trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_limits.h
===================================================================
--- trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_limits.h	(revision 86898)
+++ trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_limits.h	(revision 86898)
@@ -0,0 +1,130 @@
+/* SPDX-License-Identifier: GPL-2.0 OR MIT */
+/**********************************************************
+ * Copyright 2007-2019 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_limits.h --
+ *
+ *       SVGA 3d hardware limits
+ */
+
+#ifndef _SVGA3D_LIMITS_H_
+#define _SVGA3D_LIMITS_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+
+#include "includeCheck.h"
+
+#define SVGA3D_NUM_CLIPPLANES                   6
+#define SVGA3D_MAX_CONTEXT_IDS                  256
+#define SVGA3D_MAX_SURFACE_IDS                  (32 * 1024)
+
+/*
+ * While there are separate bind-points for RenderTargetViews and
+ * UnorderedAccessViews in a DXContext, there is in fact one shared
+ * semantic space that the guest-driver can use on any given draw call.
+ * So there are really only 8 slots that can be spilt up between them, with the
+ * spliceIndex controlling where the UAV's sit in the collapsed array.
+ */
+#define SVGA3D_MAX_RENDER_TARGETS               8
+#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS  (SVGA3D_MAX_RENDER_TARGETS)
+#define SVGA3D_MAX_UAVIEWS                      8
+#define SVGA3D_DX11_1_MAX_UAVIEWS               64
+
+/*
+ * Maximum canonical size of a surface in host-backed mode (pre-GBObjects).
+ */
+#define SVGA3D_HB_MAX_SURFACE_SIZE MBYTES_2_BYTES(128)
+
+/*
+ * Maximum ID a shader can be assigned on a given context.
+ */
+#define SVGA3D_MAX_SHADERIDS                    5000
+/*
+ * Maximum number of shaders of a given type that can be defined
+ * (including all contexts).
+ */
+#define SVGA3D_MAX_SIMULTANEOUS_SHADERS         20000
+
+#define SVGA3D_NUM_TEXTURE_UNITS                32
+#define SVGA3D_NUM_LIGHTS                       8
+
+#define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS      32
+
+/*
+ * Maximum size in dwords of shader text the SVGA device will allow.
+ * Currently 8 MB.
+ */
+#define SVGA3D_MAX_SHADER_MEMORY_BYTES (8 * 1024 * 1024)
+#define SVGA3D_MAX_SHADER_MEMORY  (SVGA3D_MAX_SHADER_MEMORY_BYTES / \
+                                   sizeof(uint32))
+
+/*
+ * The maximum value of threadGroupCount in each dimension
+ */
+#define SVGA3D_MAX_SHADER_THREAD_GROUPS 65535
+
+#define SVGA3D_MAX_CLIP_PLANES    6
+
+/*
+ * This is the limit to the number of fixed-function texture
+ * transforms and texture coordinates we can support. It does *not*
+ * correspond to the number of texture image units (samplers) we
+ * support!
+ */
+#define SVGA3D_MAX_TEXTURE_COORDS 8
+
+/*
+ * Number of faces in a cubemap.
+ */
+#define SVGA3D_MAX_SURFACE_FACES 6
+
+/*
+ * Maximum number of array indexes in a GB surface (with DX enabled).
+ */
+#define SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE 512
+#define SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 2048
+#define SVGA3D_MAX_SURFACE_ARRAYSIZE SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE
+
+/*
+ * The maximum number of vertex arrays we're guaranteed to support in
+ * SVGA_3D_CMD_DRAWPRIMITIVES.
+ */
+#define SVGA3D_MAX_VERTEX_ARRAYS   32
+
+/*
+ * The maximum number of primitive ranges we're guaranteed to support
+ * in SVGA_3D_CMD_DRAWPRIMITIVES.
+ */
+#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
+
+/*
+ * The maximum number of samples that can be contained in a surface.
+ */
+#define SVGA3D_MAX_SAMPLES 8
+
+#endif /* _SVGA3D_LIMITS_H_ */
Index: trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_reg.h
===================================================================
--- trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_reg.h	(revision 86898)
+++ trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_reg.h	(revision 86898)
@@ -0,0 +1,51 @@
+/* SPDX-License-Identifier: GPL-2.0 OR MIT */
+/**********************************************************
+ * Copyright 1998-2015 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_reg.h --
+ *
+ *       SVGA 3d hardware definitions
+ */
+
+#ifndef _SVGA3D_REG_H_
+#define _SVGA3D_REG_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+
+#include "includeCheck.h"
+
+#include "svga_reg.h"
+
+#include "svga3d_types.h"
+#include "svga3d_limits.h"
+#include "svga3d_cmd.h"
+#include "svga3d_dx.h"
+#include "svga3d_devcaps.h"
+
+
+#endif /* _SVGA3D_REG_H_ */
Index: trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_types.h
===================================================================
--- trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_types.h	(revision 86898)
+++ trunk/src/VBox/Devices/Graphics/vmsvga_include/svga3d_types.h	(revision 86898)
@@ -0,0 +1,2000 @@
+/* SPDX-License-Identifier: GPL-2.0 OR MIT */
+/**********************************************************
+ * Copyright 2012-2015 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_types.h --
+ *
+ *       SVGA 3d hardware definitions for basic types
+ */
+
+#ifndef _SVGA3D_TYPES_H_
+#define _SVGA3D_TYPES_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+
+#include "includeCheck.h"
+
+/*
+ * Generic Types
+ */
+
+#define SVGA3D_INVALID_ID         ((uint32)-1)
+
+typedef uint8 SVGABool8;   /* 8-bit Bool definition */
+typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
+typedef uint32 SVGA3dColor; /* a, r, g, b */
+
+typedef uint32 SVGA3dSurfaceId;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 numerator;
+   uint32 denominator;
+}
+#include "vmware_pack_end.h"
+SVGA3dFraction64;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCopyRect {
+   uint32               x;
+   uint32               y;
+   uint32               w;
+   uint32               h;
+   uint32               srcx;
+   uint32               srcy;
+}
+#include "vmware_pack_end.h"
+SVGA3dCopyRect;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCopyBox {
+   uint32               x;
+   uint32               y;
+   uint32               z;
+   uint32               w;
+   uint32               h;
+   uint32               d;
+   uint32               srcx;
+   uint32               srcy;
+   uint32               srcz;
+}
+#include "vmware_pack_end.h"
+SVGA3dCopyBox;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dRect {
+   uint32               x;
+   uint32               y;
+   uint32               w;
+   uint32               h;
+}
+#include "vmware_pack_end.h"
+SVGA3dRect;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               x;
+   uint32               y;
+   uint32               z;
+   uint32               w;
+   uint32               h;
+   uint32               d;
+}
+#include "vmware_pack_end.h"
+SVGA3dBox;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   int32                x;
+   int32                y;
+   int32                z;
+   int32                w;
+   int32                h;
+   int32                d;
+}
+#include "vmware_pack_end.h"
+SVGA3dSignedBox;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               x;
+   uint32               y;
+   uint32               z;
+}
+#include "vmware_pack_end.h"
+SVGA3dPoint;
+
+/*
+ * Surface formats.
+ */
+typedef enum SVGA3dSurfaceFormat {
+   SVGA3D_FORMAT_INVALID               = 0,
+
+   SVGA3D_X8R8G8B8                     = 1,
+   SVGA3D_FORMAT_MIN                   = 1,
+
+   SVGA3D_A8R8G8B8                     = 2,
+
+   SVGA3D_R5G6B5                       = 3,
+   SVGA3D_X1R5G5B5                     = 4,
+   SVGA3D_A1R5G5B5                     = 5,
+   SVGA3D_A4R4G4B4                     = 6,
+
+   SVGA3D_Z_D32                        = 7,
+   SVGA3D_Z_D16                        = 8,
+   SVGA3D_Z_D24S8                      = 9,
+   SVGA3D_Z_D15S1                      = 10,
+
+   SVGA3D_LUMINANCE8                   = 11,
+   SVGA3D_LUMINANCE4_ALPHA4            = 12,
+   SVGA3D_LUMINANCE16                  = 13,
+   SVGA3D_LUMINANCE8_ALPHA8            = 14,
+
+   SVGA3D_DXT1                         = 15,
+   SVGA3D_DXT2                         = 16,
+   SVGA3D_DXT3                         = 17,
+   SVGA3D_DXT4                         = 18,
+   SVGA3D_DXT5                         = 19,
+
+   SVGA3D_BUMPU8V8                     = 20,
+   SVGA3D_BUMPL6V5U5                   = 21,
+   SVGA3D_BUMPX8L8V8U8                 = 22,
+   SVGA3D_FORMAT_DEAD1                 = 23,
+
+   SVGA3D_ARGB_S10E5                   = 24,   /* 16-bit floating-point ARGB */
+   SVGA3D_ARGB_S23E8                   = 25,   /* 32-bit floating-point ARGB */
+
+   SVGA3D_A2R10G10B10                  = 26,
+
+   /* signed formats */
+   SVGA3D_V8U8                         = 27,
+   SVGA3D_Q8W8V8U8                     = 28,
+   SVGA3D_CxV8U8                       = 29,
+
+   /* mixed formats */
+   SVGA3D_X8L8V8U8                     = 30,
+   SVGA3D_A2W10V10U10                  = 31,
+
+   SVGA3D_ALPHA8                       = 32,
+
+   /* Single- and dual-component floating point formats */
+   SVGA3D_R_S10E5                      = 33,
+   SVGA3D_R_S23E8                      = 34,
+   SVGA3D_RG_S10E5                     = 35,
+   SVGA3D_RG_S23E8                     = 36,
+
+   SVGA3D_BUFFER                       = 37,
+
+   SVGA3D_Z_D24X8                      = 38,
+
+   SVGA3D_V16U16                       = 39,
+
+   SVGA3D_G16R16                       = 40,
+   SVGA3D_A16B16G16R16                 = 41,
+
+   /* Packed Video formats */
+   SVGA3D_UYVY                         = 42,
+   SVGA3D_YUY2                         = 43,
+
+   /* Planar video formats */
+   SVGA3D_NV12                         = 44,
+
+   SVGA3D_FORMAT_DEAD2                 = 45,
+
+   SVGA3D_R32G32B32A32_TYPELESS        = 46,
+   SVGA3D_R32G32B32A32_UINT            = 47,
+   SVGA3D_R32G32B32A32_SINT            = 48,
+   SVGA3D_R32G32B32_TYPELESS           = 49,
+   SVGA3D_R32G32B32_FLOAT              = 50,
+   SVGA3D_R32G32B32_UINT               = 51,
+   SVGA3D_R32G32B32_SINT               = 52,
+   SVGA3D_R16G16B16A16_TYPELESS        = 53,
+   SVGA3D_R16G16B16A16_UINT            = 54,
+   SVGA3D_R16G16B16A16_SNORM           = 55,
+   SVGA3D_R16G16B16A16_SINT            = 56,
+   SVGA3D_R32G32_TYPELESS              = 57,
+   SVGA3D_R32G32_UINT                  = 58,
+   SVGA3D_R32G32_SINT                  = 59,
+   SVGA3D_R32G8X24_TYPELESS            = 60,
+   SVGA3D_D32_FLOAT_S8X24_UINT         = 61,
+   SVGA3D_R32_FLOAT_X8X24              = 62,
+   SVGA3D_X32_G8X24_UINT               = 63,
+   SVGA3D_R10G10B10A2_TYPELESS         = 64,
+   SVGA3D_R10G10B10A2_UINT             = 65,
+   SVGA3D_R11G11B10_FLOAT              = 66,
+   SVGA3D_R8G8B8A8_TYPELESS            = 67,
+   SVGA3D_R8G8B8A8_UNORM               = 68,
+   SVGA3D_R8G8B8A8_UNORM_SRGB          = 69,
+   SVGA3D_R8G8B8A8_UINT                = 70,
+   SVGA3D_R8G8B8A8_SINT                = 71,
+   SVGA3D_R16G16_TYPELESS              = 72,
+   SVGA3D_R16G16_UINT                  = 73,
+   SVGA3D_R16G16_SINT                  = 74,
+   SVGA3D_R32_TYPELESS                 = 75,
+   SVGA3D_D32_FLOAT                    = 76,
+   SVGA3D_R32_UINT                     = 77,
+   SVGA3D_R32_SINT                     = 78,
+   SVGA3D_R24G8_TYPELESS               = 79,
+   SVGA3D_D24_UNORM_S8_UINT            = 80,
+   SVGA3D_R24_UNORM_X8                 = 81,
+   SVGA3D_X24_G8_UINT                  = 82,
+   SVGA3D_R8G8_TYPELESS                = 83,
+   SVGA3D_R8G8_UNORM                   = 84,
+   SVGA3D_R8G8_UINT                    = 85,
+   SVGA3D_R8G8_SINT                    = 86,
+   SVGA3D_R16_TYPELESS                 = 87,
+   SVGA3D_R16_UNORM                    = 88,
+   SVGA3D_R16_UINT                     = 89,
+   SVGA3D_R16_SNORM                    = 90,
+   SVGA3D_R16_SINT                     = 91,
+   SVGA3D_R8_TYPELESS                  = 92,
+   SVGA3D_R8_UNORM                     = 93,
+   SVGA3D_R8_UINT                      = 94,
+   SVGA3D_R8_SNORM                     = 95,
+   SVGA3D_R8_SINT                      = 96,
+   SVGA3D_P8                           = 97,
+   SVGA3D_R9G9B9E5_SHAREDEXP           = 98,
+   SVGA3D_R8G8_B8G8_UNORM              = 99,
+   SVGA3D_G8R8_G8B8_UNORM              = 100,
+   SVGA3D_BC1_TYPELESS                 = 101,
+   SVGA3D_BC1_UNORM_SRGB               = 102,
+   SVGA3D_BC2_TYPELESS                 = 103,
+   SVGA3D_BC2_UNORM_SRGB               = 104,
+   SVGA3D_BC3_TYPELESS                 = 105,
+   SVGA3D_BC3_UNORM_SRGB               = 106,
+   SVGA3D_BC4_TYPELESS                 = 107,
+   SVGA3D_ATI1                         = 108,   /* DX9-specific BC4_UNORM */
+   SVGA3D_BC4_SNORM                    = 109,
+   SVGA3D_BC5_TYPELESS                 = 110,
+   SVGA3D_ATI2                         = 111,   /* DX9-specific BC5_UNORM */
+   SVGA3D_BC5_SNORM                    = 112,
+   SVGA3D_R10G10B10_XR_BIAS_A2_UNORM   = 113,
+   SVGA3D_B8G8R8A8_TYPELESS            = 114,
+   SVGA3D_B8G8R8A8_UNORM_SRGB          = 115,
+   SVGA3D_B8G8R8X8_TYPELESS            = 116,
+   SVGA3D_B8G8R8X8_UNORM_SRGB          = 117,
+
+   /* Advanced depth formats. */
+   SVGA3D_Z_DF16                       = 118,
+   SVGA3D_Z_DF24                       = 119,
+   SVGA3D_Z_D24S8_INT                  = 120,
+
+   /* Planar video formats. */
+   SVGA3D_YV12                         = 121,
+
+   SVGA3D_R32G32B32A32_FLOAT           = 122,
+   SVGA3D_R16G16B16A16_FLOAT           = 123,
+   SVGA3D_R16G16B16A16_UNORM           = 124,
+   SVGA3D_R32G32_FLOAT                 = 125,
+   SVGA3D_R10G10B10A2_UNORM            = 126,
+   SVGA3D_R8G8B8A8_SNORM               = 127,
+   SVGA3D_R16G16_FLOAT                 = 128,
+   SVGA3D_R16G16_UNORM                 = 129,
+   SVGA3D_R16G16_SNORM                 = 130,
+   SVGA3D_R32_FLOAT                    = 131,
+   SVGA3D_R8G8_SNORM                   = 132,
+   SVGA3D_R16_FLOAT                    = 133,
+   SVGA3D_D16_UNORM                    = 134,
+   SVGA3D_A8_UNORM                     = 135,
+   SVGA3D_BC1_UNORM                    = 136,
+   SVGA3D_BC2_UNORM                    = 137,
+   SVGA3D_BC3_UNORM                    = 138,
+   SVGA3D_B5G6R5_UNORM                 = 139,
+   SVGA3D_B5G5R5A1_UNORM               = 140,
+   SVGA3D_B8G8R8A8_UNORM               = 141,
+   SVGA3D_B8G8R8X8_UNORM               = 142,
+   SVGA3D_BC4_UNORM                    = 143,
+   SVGA3D_BC5_UNORM                    = 144,
+   SVGA3D_B4G4R4A4_UNORM               = 145,
+   
+   /* DX11 compressed formats */
+   SVGA3D_BC6H_TYPELESS                = 146,
+   SVGA3D_BC6H_UF16                    = 147,
+   SVGA3D_BC6H_SF16                    = 148,
+   SVGA3D_BC7_TYPELESS                 = 149,
+   SVGA3D_BC7_UNORM                    = 150,
+   SVGA3D_BC7_UNORM_SRGB               = 151,
+
+   /* Video format with alpha */
+   SVGA3D_AYUV                         = 152,
+
+   SVGA3D_FORMAT_MAX
+} SVGA3dSurfaceFormat;
+
+/*
+ * SVGA3d Surface Flags --
+ */
+#define SVGA3D_SURFACE_CUBEMAP                (1 << 0)
+
+/*
+ * HINT flags are not enforced by the device but are useful for
+ * performance.
+ */
+#define SVGA3D_SURFACE_HINT_STATIC            (CONST64U(1) << 1)
+#define SVGA3D_SURFACE_HINT_DYNAMIC           (CONST64U(1) << 2)
+#define SVGA3D_SURFACE_HINT_INDEXBUFFER       (CONST64U(1) << 3)
+#define SVGA3D_SURFACE_HINT_VERTEXBUFFER      (CONST64U(1) << 4)
+#define SVGA3D_SURFACE_HINT_TEXTURE           (CONST64U(1) << 5)
+#define SVGA3D_SURFACE_HINT_RENDERTARGET      (CONST64U(1) << 6)
+#define SVGA3D_SURFACE_HINT_DEPTHSTENCIL      (CONST64U(1) << 7)
+#define SVGA3D_SURFACE_HINT_WRITEONLY         (CONST64U(1) << 8)
+#define SVGA3D_SURFACE_DEAD2                  (CONST64U(1) << 9)
+#define SVGA3D_SURFACE_AUTOGENMIPMAPS         (CONST64U(1) << 10)
+
+#define SVGA3D_SURFACE_DEAD1                  (CONST64U(1) << 11)
+
+/*
+ * Is this surface using a base-level pitch for it's mob backing?
+ *
+ * This flag is not intended to be set by guest-drivers, but is instead
+ * set by the device when the surface is bound to a mob with a specified
+ * pitch.
+ */
+#define SVGA3D_SURFACE_MOB_PITCH              (CONST64U(1) << 12)
+
+#define SVGA3D_SURFACE_INACTIVE               (CONST64U(1) << 13)
+#define SVGA3D_SURFACE_HINT_RT_LOCKABLE       (CONST64U(1) << 14)
+#define SVGA3D_SURFACE_VOLUME                 (CONST64U(1) << 15)
+
+/*
+ * Required to be set on a surface to bind it to a screen target.
+ */
+#define SVGA3D_SURFACE_SCREENTARGET           (CONST64U(1) << 16)
+
+/*
+ * Align images in the guest-backing mob to 16-bytes.
+ */
+#define SVGA3D_SURFACE_ALIGN16                (CONST64U(1) << 17)
+
+#define SVGA3D_SURFACE_1D                     (CONST64U(1) << 18)
+#define SVGA3D_SURFACE_ARRAY                  (CONST64U(1) << 19)
+
+/*
+ * Bind flags.
+ * These are enforced for any surface defined with DefineGBSurface_v2.
+ */
+#define SVGA3D_SURFACE_BIND_VERTEX_BUFFER     (CONST64U(1) << 20)
+#define SVGA3D_SURFACE_BIND_INDEX_BUFFER      (CONST64U(1) << 21)
+#define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER   (CONST64U(1) << 22)
+#define SVGA3D_SURFACE_BIND_SHADER_RESOURCE   (CONST64U(1) << 23)
+#define SVGA3D_SURFACE_BIND_RENDER_TARGET     (CONST64U(1) << 24)
+#define SVGA3D_SURFACE_BIND_DEPTH_STENCIL     (CONST64U(1) << 25)
+#define SVGA3D_SURFACE_BIND_STREAM_OUTPUT     (CONST64U(1) << 26)
+
+/*
+ * The STAGING flags notes that the surface will not be used directly by the
+ * drawing pipeline, i.e. that it will not be bound to any bind point.
+ * Staging surfaces may be used by copy operations to move data in and out
+ * of other surfaces.  No bind flags may be set on surfaces with this flag.
+ *
+ * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
+ * updates indirectly, i.e. the surface will not be updated directly, but
+ * will receive copies from staging surfaces.
+ */
+#define SVGA3D_SURFACE_STAGING_UPLOAD         (CONST64U(1) << 27)
+#define SVGA3D_SURFACE_STAGING_DOWNLOAD       (CONST64U(1) << 28)
+#define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE   (CONST64U(1) << 29)
+
+/*
+ * Setting this flag allow this surface to be used with the
+ * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command.  It is only valid for
+ * buffer surfaces, and no bind flags are allowed to be set on surfaces
+ * with this flag except SVGA3D_SURFACE_TRANSFER_TO_BUFFER.
+ */
+#define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER   (CONST64U(1) << 30)
+
+/*
+ * Reserved for video operations.
+ */
+#define SVGA3D_SURFACE_RESERVED1              (CONST64U(1) << 31)
+
+/*
+ * Specifies that a surface is multisample, and therefore requires the full
+ * mob-backing to store all the samples.
+ */
+#define SVGA3D_SURFACE_MULTISAMPLE            (CONST64U(1) << 32)
+
+/*
+ * Specified that the surface is allowed to be bound to a UAView.
+ */
+#define SVGA3D_SURFACE_BIND_UAVIEW            (CONST64U(1) << 33)
+
+/*
+ * Setting this flag allow this surface to be used with the
+ * SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER command.  It is only valid for
+ * buffer surfaces, and no bind flags are allowed to be set on surfaces
+ * with this flag except SVGA3D_SURFACE_TRANSFER_FROM_BUFFER.
+ */
+#define SVGA3D_SURFACE_TRANSFER_TO_BUFFER     (CONST64U(1) << 34)
+
+#define SVGA3D_SURFACE_BIND_LOGICOPS          (CONST64U(1) << 35)
+
+/*
+ * Optional flags for use with SVGA3D_SURFACE_BIND_UAVIEW
+ */
+#define SVGA3D_SURFACE_BIND_RAW_VIEWS         (CONST64U(1) << 36)
+#define SVGA3D_SURFACE_BUFFER_STRUCTURED      (CONST64U(1) << 37)
+
+#define SVGA3D_SURFACE_DRAWINDIRECT_ARGS      (CONST64U(1) << 38)
+#define SVGA3D_SURFACE_RESOURCE_CLAMP         (CONST64U(1) << 39)
+
+#define SVGA3D_SURFACE_FLAG_MAX               (CONST64U(1) << 40)
+
+/*
+ * Surface flags types:
+ *
+ * SVGA3dSurface1Flags:  Lower 32-bits of flags.
+ * SVGA3dSurface2Flags:  Upper 32-bits of flags.
+ * SVGA3dSurfaceAllFlags: Full 64-bits of flags.
+ */
+typedef uint32 SVGA3dSurface1Flags;
+typedef uint32 SVGA3dSurface2Flags;
+typedef uint64 SVGA3dSurfaceAllFlags;
+
+#define SVGA3D_SURFACE_FLAGS1_MASK ((uint64_t)MAX_UINT32)
+#define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
+
+#define SVGA3D_SURFACE_HB_DISALLOWED_MASK        \
+        (  SVGA3D_SURFACE_MOB_PITCH    |         \
+           SVGA3D_SURFACE_SCREENTARGET |         \
+           SVGA3D_SURFACE_ALIGN16 |              \
+           SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
+           SVGA3D_SURFACE_BIND_STREAM_OUTPUT |   \
+           SVGA3D_SURFACE_STAGING_UPLOAD |       \
+           SVGA3D_SURFACE_STAGING_DOWNLOAD |     \
+           SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
+           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
+           SVGA3D_SURFACE_RESERVED1 |             \
+           SVGA3D_SURFACE_MULTISAMPLE |          \
+           SVGA3D_SURFACE_BIND_UAVIEW |          \
+           SVGA3D_SURFACE_TRANSFER_TO_BUFFER |   \
+           SVGA3D_SURFACE_BIND_LOGICOPS |        \
+           SVGA3D_SURFACE_BIND_RAW_VIEWS |       \
+           SVGA3D_SURFACE_BUFFER_STRUCTURED |    \
+           SVGA3D_SURFACE_DRAWINDIRECT_ARGS |    \
+           SVGA3D_SURFACE_RESOURCE_CLAMP         \
+        )
+
+#define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK   \
+       (   SVGA3D_SURFACE_1D |                      \
+           SVGA3D_SURFACE_RESERVED1 |                \
+           SVGA3D_SURFACE_MULTISAMPLE               \
+        )
+
+#define SVGA3D_SURFACE_2D_DISALLOWED_MASK           \
+        (  SVGA3D_SURFACE_CUBEMAP |                 \
+           SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
+           SVGA3D_SURFACE_VOLUME |                  \
+           SVGA3D_SURFACE_1D |                      \
+           SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
+           SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
+           SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
+           SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
+           SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
+           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
+           SVGA3D_SURFACE_RESERVED1 |                \
+           SVGA3D_SURFACE_MULTISAMPLE |             \
+           SVGA3D_SURFACE_BIND_UAVIEW |             \
+           SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
+           SVGA3D_SURFACE_BIND_RAW_VIEWS |          \
+           SVGA3D_SURFACE_BUFFER_STRUCTURED |       \
+           SVGA3D_SURFACE_DRAWINDIRECT_ARGS |       \
+           SVGA3D_SURFACE_RESOURCE_CLAMP            \
+        )
+
+#define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK     \
+        (  SVGA3D_SURFACE_CUBEMAP |                 \
+           SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
+           SVGA3D_SURFACE_VOLUME |                  \
+           SVGA3D_SURFACE_1D |                      \
+           SVGA3D_SURFACE_RESERVED1 |                \
+           SVGA3D_SURFACE_MULTISAMPLE               \
+        )
+
+#define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
+        (  SVGA3D_SURFACE_CUBEMAP |                 \
+           SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
+           SVGA3D_SURFACE_VOLUME |                  \
+           SVGA3D_SURFACE_1D |                      \
+           SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
+           SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
+           SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
+           SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
+           SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
+           SVGA3D_SURFACE_INACTIVE |                \
+           SVGA3D_SURFACE_STAGING_UPLOAD |          \
+           SVGA3D_SURFACE_STAGING_DOWNLOAD |        \
+           SVGA3D_SURFACE_HINT_INDIRECT_UPDATE |    \
+           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
+           SVGA3D_SURFACE_RESERVED1 |                \
+           SVGA3D_SURFACE_MULTISAMPLE |             \
+           SVGA3D_SURFACE_BIND_UAVIEW |             \
+           SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
+           SVGA3D_SURFACE_BIND_RAW_VIEWS |          \
+           SVGA3D_SURFACE_BUFFER_STRUCTURED |       \
+           SVGA3D_SURFACE_DRAWINDIRECT_ARGS |       \
+           SVGA3D_SURFACE_RESOURCE_CLAMP            \
+        )
+
+#define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK       \
+        (  SVGA3D_SURFACE_CUBEMAP |                 \
+           SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
+           SVGA3D_SURFACE_VOLUME |                  \
+           SVGA3D_SURFACE_1D |                      \
+           SVGA3D_SURFACE_DEAD2 |                   \
+           SVGA3D_SURFACE_ARRAY |                   \
+           SVGA3D_SURFACE_MULTISAMPLE |             \
+           SVGA3D_SURFACE_MOB_PITCH |               \
+           SVGA3D_SURFACE_RESOURCE_CLAMP            \
+        )
+
+#define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK  \
+        (  SVGA3D_SURFACE_CUBEMAP |                 \
+           SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
+           SVGA3D_SURFACE_VOLUME |                  \
+           SVGA3D_SURFACE_1D |                      \
+           SVGA3D_SURFACE_SCREENTARGET |            \
+           SVGA3D_SURFACE_MOB_PITCH |               \
+           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
+           SVGA3D_SURFACE_RESERVED1 |                \
+           SVGA3D_SURFACE_BIND_UAVIEW |             \
+           SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
+           SVGA3D_SURFACE_BIND_LOGICOPS |           \
+           SVGA3D_SURFACE_BIND_RAW_VIEWS |          \
+           SVGA3D_SURFACE_BUFFER_STRUCTURED |       \
+           SVGA3D_SURFACE_DRAWINDIRECT_ARGS         \
+        )
+
+#define SVGA3D_SURFACE_DX_ONLY_MASK              \
+        (  SVGA3D_SURFACE_BIND_STREAM_OUTPUT |   \
+           SVGA3D_SURFACE_STAGING_UPLOAD |       \
+           SVGA3D_SURFACE_STAGING_DOWNLOAD |     \
+           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
+           SVGA3D_SURFACE_TRANSFER_TO_BUFFER     \
+        )
+
+#define SVGA3D_SURFACE_STAGING_MASK             \
+        (  SVGA3D_SURFACE_STAGING_UPLOAD |      \
+           SVGA3D_SURFACE_STAGING_DOWNLOAD      \
+        )
+
+#define SVGA3D_SURFACE_BIND_MASK                  \
+        (  SVGA3D_SURFACE_BIND_VERTEX_BUFFER   |  \
+           SVGA3D_SURFACE_BIND_INDEX_BUFFER    |  \
+           SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |  \
+           SVGA3D_SURFACE_BIND_SHADER_RESOURCE |  \
+           SVGA3D_SURFACE_BIND_RENDER_TARGET   |  \
+           SVGA3D_SURFACE_BIND_DEPTH_STENCIL   |  \
+           SVGA3D_SURFACE_BIND_STREAM_OUTPUT   |  \
+           SVGA3D_SURFACE_BIND_UAVIEW          |  \
+           SVGA3D_SURFACE_BIND_LOGICOPS        |  \
+           SVGA3D_SURFACE_BIND_RAW_VIEWS          \
+        )
+
+#define SVGA3D_SURFACE_VADECODE_DISALLOWED_MASK     \
+        (  SVGA3D_SURFACE_CUBEMAP |                 \
+           SVGA3D_SURFACE_HINT_STATIC |             \
+           SVGA3D_SURFACE_HINT_DYNAMIC |            \
+           SVGA3D_SURFACE_HINT_INDEXBUFFER |        \
+           SVGA3D_SURFACE_HINT_VERTEXBUFFER |       \
+           SVGA3D_SURFACE_HINT_TEXTURE |            \
+           SVGA3D_SURFACE_HINT_RENDERTARGET |       \
+           SVGA3D_SURFACE_HINT_DEPTHSTENCIL |       \
+           SVGA3D_SURFACE_HINT_WRITEONLY |          \
+           SVGA3D_SURFACE_DEAD2 |                   \
+           SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
+           SVGA3D_SURFACE_HINT_RT_LOCKABLE |        \
+           SVGA3D_SURFACE_VOLUME |                  \
+           SVGA3D_SURFACE_SCREENTARGET |            \
+           SVGA3D_SURFACE_1D |                      \
+           SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
+           SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
+           SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
+           SVGA3D_SURFACE_BIND_RENDER_TARGET |      \
+           SVGA3D_SURFACE_BIND_SHADER_RESOURCE |    \
+           SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
+           SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
+           SVGA3D_SURFACE_INACTIVE |                \
+           SVGA3D_SURFACE_STAGING_UPLOAD |          \
+           SVGA3D_SURFACE_STAGING_DOWNLOAD |        \
+           SVGA3D_SURFACE_HINT_INDIRECT_UPDATE |    \
+           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER  |   \
+           SVGA3D_SURFACE_MULTISAMPLE |             \
+           SVGA3D_SURFACE_BIND_UAVIEW |             \
+           SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
+           SVGA3D_SURFACE_BIND_LOGICOPS |           \
+           SVGA3D_SURFACE_BIND_RAW_VIEWS |          \
+           SVGA3D_SURFACE_BUFFER_STRUCTURED |       \
+           SVGA3D_SURFACE_DRAWINDIRECT_ARGS |       \
+           SVGA3D_SURFACE_RESOURCE_CLAMP            \
+        )
+
+#define SVGA3D_SURFACE_VAPROCESSFRAME_OUTPUT_DISALLOWED_MASK     \
+        (  SVGA3D_SURFACE_HINT_INDEXBUFFER |                     \
+           SVGA3D_SURFACE_HINT_VERTEXBUFFER |                    \
+           SVGA3D_SURFACE_HINT_DEPTHSTENCIL |                    \
+           SVGA3D_SURFACE_DEAD2 |                                \
+           SVGA3D_SURFACE_VOLUME |                               \
+           SVGA3D_SURFACE_1D |                                   \
+           SVGA3D_SURFACE_BIND_VERTEX_BUFFER |                   \
+           SVGA3D_SURFACE_BIND_INDEX_BUFFER |                    \
+           SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |                 \
+           SVGA3D_SURFACE_BIND_DEPTH_STENCIL |                   \
+           SVGA3D_SURFACE_BIND_STREAM_OUTPUT |                   \
+           SVGA3D_SURFACE_INACTIVE |                             \
+           SVGA3D_SURFACE_STAGING_UPLOAD |                       \
+           SVGA3D_SURFACE_STAGING_DOWNLOAD |                     \
+           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |                 \
+           SVGA3D_SURFACE_VADECODE |                             \
+           SVGA3D_SURFACE_MULTISAMPLE |                          \
+           SVGA3D_SURFACE_BIND_UAVIEW |                          \
+           SVGA3D_SURFACE_TRANSFER_TO_BUFFER |                   \
+           SVGA3D_SURFACE_BIND_LOGICOPS |                        \
+           SVGA3D_SURFACE_BIND_RAW_VIEWS |                       \
+           SVGA3D_SURFACE_BUFFER_STRUCTURED |                    \
+           SVGA3D_SURFACE_DRAWINDIRECT_ARGS |                    \
+           SVGA3D_SURFACE_RESOURCE_CLAMP         \
+        )
+
+#define SVGA3D_SURFACE_VAPROCESSFRAME_INPUT_DISALLOWED_MASK     \
+        ( SVGA3D_SURFACE_CUBEMAP |                              \
+          SVGA3D_SURFACE_HINT_INDEXBUFFER |                     \
+          SVGA3D_SURFACE_HINT_VERTEXBUFFER |                    \
+          SVGA3D_SURFACE_HINT_DEPTHSTENCIL |                    \
+          SVGA3D_SURFACE_DEAD2 |                                \
+          SVGA3D_SURFACE_VOLUME |                               \
+          SVGA3D_SURFACE_SCREENTARGET |                         \
+          SVGA3D_SURFACE_1D |                                   \
+          SVGA3D_SURFACE_BIND_VERTEX_BUFFER |                   \
+          SVGA3D_SURFACE_BIND_INDEX_BUFFER |                    \
+          SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |                 \
+          SVGA3D_SURFACE_BIND_DEPTH_STENCIL |                   \
+          SVGA3D_SURFACE_BIND_STREAM_OUTPUT |                   \
+          SVGA3D_SURFACE_STAGING_UPLOAD |                       \
+          SVGA3D_SURFACE_STAGING_DOWNLOAD |                     \
+          SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |                 \
+          SVGA3D_SURFACE_MULTISAMPLE |                          \
+          SVGA3D_SURFACE_BIND_UAVIEW |                          \
+          SVGA3D_SURFACE_TRANSFER_TO_BUFFER |                   \
+          SVGA3D_SURFACE_BIND_LOGICOPS |                        \
+          SVGA3D_SURFACE_BIND_RAW_VIEWS |                       \
+          SVGA3D_SURFACE_BUFFER_STRUCTURED |                    \
+          SVGA3D_SURFACE_DRAWINDIRECT_ARGS |                    \
+          SVGA3D_SURFACE_RESOURCE_CLAMP                         \
+        )
+
+#define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK     \
+        (  SVGA3D_SURFACE_CUBEMAP |                 \
+           SVGA3D_SURFACE_DEAD2 |                   \
+           SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
+           SVGA3D_SURFACE_VOLUME |                  \
+           SVGA3D_SURFACE_1D |                      \
+           SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
+           SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
+           SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
+           SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
+           SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
+           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
+           SVGA3D_SURFACE_VADECODE |                \
+           SVGA3D_SURFACE_MULTISAMPLE |             \
+           SVGA3D_SURFACE_BIND_UAVIEW |             \
+           SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
+           SVGA3D_SURFACE_BIND_RAW_VIEWS |          \
+           SVGA3D_SURFACE_BUFFER_STRUCTURED |       \
+           SVGA3D_SURFACE_DRAWINDIRECT_ARGS |       \
+           SVGA3D_SURFACE_RESOURCE_CLAMP            \
+        )
+
+#define SVGA3D_BUFFER_STRUCTURED_STRIDE_MAX 2048
+
+
+/*
+ * These are really the D3DFORMAT_OP defines from the wdk. We need
+ * them so that we can query the host for what the supported surface
+ * operations are (when we're using the D3D backend, in particular),
+ * and so we can send those operations to the guest.
+ */
+typedef enum {
+   SVGA3DFORMAT_OP_TEXTURE                               = 0x00000001,
+   SVGA3DFORMAT_OP_VOLUMETEXTURE                         = 0x00000002,
+   SVGA3DFORMAT_OP_CUBETEXTURE                           = 0x00000004,
+   SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET                = 0x00000008,
+   SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET              = 0x00000010,
+   SVGA3DFORMAT_OP_ZSTENCIL                              = 0x00000040,
+   SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH   = 0x00000080,
+
+/*
+ * This format can be used as a render target if the current display mode
+ * is the same depth if the alpha channel is ignored. e.g. if the device
+ * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
+ * format op list entry for A8R8G8B8 should have this cap.
+ */
+   SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET  = 0x00000100,
+
+/*
+ * This format contains DirectDraw support (including Flip).  This flag
+ * should not to be set on alpha formats.
+ */
+   SVGA3DFORMAT_OP_DISPLAYMODE                           = 0x00000400,
+
+/*
+ * The rasterizer can support some level of Direct3D support in this format
+ * and implies that the driver can create a Context in this mode (for some
+ * render target format).  When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
+ * flag must also be set.
+ */
+   SVGA3DFORMAT_OP_3DACCELERATION                        = 0x00000800,
+
+/*
+ * This is set for a private format when the driver has put the bpp in
+ * the structure.
+ */
+   SVGA3DFORMAT_OP_PIXELSIZE                             = 0x00001000,
+
+/*
+ * Indicates that this format can be converted to any RGB format for which
+ * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified.
+ */
+   SVGA3DFORMAT_OP_CONVERT_TO_ARGB                       = 0x00002000,
+
+/*
+ * Indicates that this format can be used to create offscreen plain surfaces.
+ */
+   SVGA3DFORMAT_OP_OFFSCREENPLAIN                        = 0x00004000,
+
+/*
+ * Indicated that this format can be read as an SRGB texture (meaning that the
+ * sampler will linearize the looked up data).
+ */
+   SVGA3DFORMAT_OP_SRGBREAD                              = 0x00008000,
+
+/*
+ * Indicates that this format can be used in the bumpmap instructions.
+ */
+   SVGA3DFORMAT_OP_BUMPMAP                               = 0x00010000,
+
+/*
+ * Indicates that this format can be sampled by the displacement map sampler.
+ */
+   SVGA3DFORMAT_OP_DMAP                                  = 0x00020000,
+
+/*
+ * Indicates that this format cannot be used with texture filtering.
+ */
+   SVGA3DFORMAT_OP_NOFILTER                              = 0x00040000,
+
+/*
+ * Indicates that format conversions are supported to this RGB format if
+ * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
+ */
+   SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB                    = 0x00080000,
+
+/*
+ * Indicated that this format can be written as an SRGB target
+ * (meaning that the pixel pipe will DE-linearize data on output to format)
+ */
+   SVGA3DFORMAT_OP_SRGBWRITE                             = 0x00100000,
+
+/*
+ * Indicates that this format cannot be used with alpha blending.
+ */
+   SVGA3DFORMAT_OP_NOALPHABLEND                          = 0x00200000,
+
+/*
+ * Indicates that the device can auto-generated sublevels for resources
+ * of this format.
+ */
+   SVGA3DFORMAT_OP_AUTOGENMIPMAP                         = 0x00400000,
+
+/*
+ * Indicates that this format can be used by vertex texture sampler.
+ */
+   SVGA3DFORMAT_OP_VERTEXTEXTURE                         = 0x00800000,
+
+/*
+ * Indicates that this format supports neither texture coordinate
+ * wrap modes, nor mipmapping.
+ */
+   SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP                  = 0x01000000
+} SVGA3dFormatOp;
+
+#define SVGA3D_FORMAT_POSITIVE                             \
+   (SVGA3DFORMAT_OP_TEXTURE                              | \
+    SVGA3DFORMAT_OP_VOLUMETEXTURE                        | \
+    SVGA3DFORMAT_OP_CUBETEXTURE                          | \
+    SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET               | \
+    SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET             | \
+    SVGA3DFORMAT_OP_ZSTENCIL                             | \
+    SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH  | \
+    SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
+    SVGA3DFORMAT_OP_DISPLAYMODE                          | \
+    SVGA3DFORMAT_OP_3DACCELERATION                       | \
+    SVGA3DFORMAT_OP_PIXELSIZE                            | \
+    SVGA3DFORMAT_OP_CONVERT_TO_ARGB                      | \
+    SVGA3DFORMAT_OP_OFFSCREENPLAIN                       | \
+    SVGA3DFORMAT_OP_SRGBREAD                             | \
+    SVGA3DFORMAT_OP_BUMPMAP                              | \
+    SVGA3DFORMAT_OP_DMAP                                 | \
+    SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB                   | \
+    SVGA3DFORMAT_OP_SRGBWRITE                            | \
+    SVGA3DFORMAT_OP_AUTOGENMIPMAP                        | \
+    SVGA3DFORMAT_OP_VERTEXTEXTURE)
+
+#define SVGA3D_FORMAT_NEGATIVE               \
+   (SVGA3DFORMAT_OP_NOFILTER               | \
+    SVGA3DFORMAT_OP_NOALPHABLEND           | \
+    SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
+
+/*
+ * This structure is a conversion of SVGA3DFORMAT_OP_*
+ * Entries must be located at the same position.
+ */
+typedef union {
+   uint32 value;
+   struct {
+      uint32 texture : 1;
+      uint32 volumeTexture : 1;
+      uint32 cubeTexture : 1;
+      uint32 offscreenRenderTarget : 1;
+      uint32 sameFormatRenderTarget : 1;
+      uint32 unknown1 : 1;
+      uint32 zStencil : 1;
+      uint32 zStencilArbitraryDepth : 1;
+      uint32 sameFormatUpToAlpha : 1;
+      uint32 unknown2 : 1;
+      uint32 displayMode : 1;
+      uint32 acceleration3d : 1;
+      uint32 pixelSize : 1;
+      uint32 convertToARGB : 1;
+      uint32 offscreenPlain : 1;
+      uint32 sRGBRead : 1;
+      uint32 bumpMap : 1;
+      uint32 dmap : 1;
+      uint32 noFilter : 1;
+      uint32 memberOfGroupARGB : 1;
+      uint32 sRGBWrite : 1;
+      uint32 noAlphaBlend : 1;
+      uint32 autoGenMipMap : 1;
+      uint32 vertexTexture : 1;
+      uint32 noTexCoordWrapNorMip : 1;
+   };
+} SVGA3dSurfaceFormatCaps;
+
+/*
+ * SVGA_3D_CMD_SETRENDERSTATE Types.  All value types
+ * must fit in a uint32.
+ */
+
+typedef enum {
+   SVGA3D_RS_INVALID                   = 0,
+   SVGA3D_RS_MIN                       = 1,
+   SVGA3D_RS_ZENABLE                   = 1,     /* SVGA3dBool */
+   SVGA3D_RS_ZWRITEENABLE              = 2,     /* SVGA3dBool */
+   SVGA3D_RS_ALPHATESTENABLE           = 3,     /* SVGA3dBool */
+   SVGA3D_RS_DITHERENABLE              = 4,     /* SVGA3dBool */
+   SVGA3D_RS_BLENDENABLE               = 5,     /* SVGA3dBool */
+   SVGA3D_RS_FOGENABLE                 = 6,     /* SVGA3dBool */
+   SVGA3D_RS_SPECULARENABLE            = 7,     /* SVGA3dBool */
+   SVGA3D_RS_STENCILENABLE             = 8,     /* SVGA3dBool */
+   SVGA3D_RS_LIGHTINGENABLE            = 9,     /* SVGA3dBool */
+   SVGA3D_RS_NORMALIZENORMALS          = 10,    /* SVGA3dBool */
+   SVGA3D_RS_POINTSPRITEENABLE         = 11,    /* SVGA3dBool */
+   SVGA3D_RS_POINTSCALEENABLE          = 12,    /* SVGA3dBool */
+   SVGA3D_RS_STENCILREF                = 13,    /* uint32 */
+   SVGA3D_RS_STENCILMASK               = 14,    /* uint32 */
+   SVGA3D_RS_STENCILWRITEMASK          = 15,    /* uint32 */
+   SVGA3D_RS_FOGSTART                  = 16,    /* float */
+   SVGA3D_RS_FOGEND                    = 17,    /* float */
+   SVGA3D_RS_FOGDENSITY                = 18,    /* float */
+   SVGA3D_RS_POINTSIZE                 = 19,    /* float */
+   SVGA3D_RS_POINTSIZEMIN              = 20,    /* float */
+   SVGA3D_RS_POINTSIZEMAX              = 21,    /* float */
+   SVGA3D_RS_POINTSCALE_A              = 22,    /* float */
+   SVGA3D_RS_POINTSCALE_B              = 23,    /* float */
+   SVGA3D_RS_POINTSCALE_C              = 24,    /* float */
+   SVGA3D_RS_FOGCOLOR                  = 25,    /* SVGA3dColor */
+   SVGA3D_RS_AMBIENT                   = 26,    /* SVGA3dColor */
+   SVGA3D_RS_CLIPPLANEENABLE           = 27,    /* SVGA3dClipPlanes */
+   SVGA3D_RS_FOGMODE                   = 28,    /* SVGA3dFogMode */
+   SVGA3D_RS_FILLMODE                  = 29,    /* SVGA3dFillMode */
+   SVGA3D_RS_SHADEMODE                 = 30,    /* SVGA3dShadeMode */
+   SVGA3D_RS_LINEPATTERN               = 31,    /* SVGA3dLinePattern */
+   SVGA3D_RS_SRCBLEND                  = 32,    /* SVGA3dBlendOp */
+   SVGA3D_RS_DSTBLEND                  = 33,    /* SVGA3dBlendOp */
+   SVGA3D_RS_BLENDEQUATION             = 34,    /* SVGA3dBlendEquation */
+   SVGA3D_RS_CULLMODE                  = 35,    /* SVGA3dFace */
+   SVGA3D_RS_ZFUNC                     = 36,    /* SVGA3dCmpFunc */
+   SVGA3D_RS_ALPHAFUNC                 = 37,    /* SVGA3dCmpFunc */
+   SVGA3D_RS_STENCILFUNC               = 38,    /* SVGA3dCmpFunc */
+   SVGA3D_RS_STENCILFAIL               = 39,    /* SVGA3dStencilOp */
+   SVGA3D_RS_STENCILZFAIL              = 40,    /* SVGA3dStencilOp */
+   SVGA3D_RS_STENCILPASS               = 41,    /* SVGA3dStencilOp */
+   SVGA3D_RS_ALPHAREF                  = 42,    /* float (0.0 .. 1.0) */
+   SVGA3D_RS_FRONTWINDING              = 43,    /* SVGA3dFrontWinding */
+   SVGA3D_RS_COORDINATETYPE            = 44,    /* SVGA3dCoordinateType */
+   SVGA3D_RS_ZBIAS                     = 45,    /* float */
+   SVGA3D_RS_RANGEFOGENABLE            = 46,    /* SVGA3dBool */
+   SVGA3D_RS_COLORWRITEENABLE          = 47,    /* SVGA3dColorMask */
+   SVGA3D_RS_VERTEXMATERIALENABLE      = 48,    /* SVGA3dBool */
+   SVGA3D_RS_DIFFUSEMATERIALSOURCE     = 49,    /* SVGA3dVertexMaterial */
+   SVGA3D_RS_SPECULARMATERIALSOURCE    = 50,    /* SVGA3dVertexMaterial */
+   SVGA3D_RS_AMBIENTMATERIALSOURCE     = 51,    /* SVGA3dVertexMaterial */
+   SVGA3D_RS_EMISSIVEMATERIALSOURCE    = 52,    /* SVGA3dVertexMaterial */
+   SVGA3D_RS_TEXTUREFACTOR             = 53,    /* SVGA3dColor */
+   SVGA3D_RS_LOCALVIEWER               = 54,    /* SVGA3dBool */
+   SVGA3D_RS_SCISSORTESTENABLE         = 55,    /* SVGA3dBool */
+   SVGA3D_RS_BLENDCOLOR                = 56,    /* SVGA3dColor */
+   SVGA3D_RS_STENCILENABLE2SIDED       = 57,    /* SVGA3dBool */
+   SVGA3D_RS_CCWSTENCILFUNC            = 58,    /* SVGA3dCmpFunc */
+   SVGA3D_RS_CCWSTENCILFAIL            = 59,    /* SVGA3dStencilOp */
+   SVGA3D_RS_CCWSTENCILZFAIL           = 60,    /* SVGA3dStencilOp */
+   SVGA3D_RS_CCWSTENCILPASS            = 61,    /* SVGA3dStencilOp */
+   SVGA3D_RS_VERTEXBLEND               = 62,    /* SVGA3dVertexBlendFlags */
+   SVGA3D_RS_SLOPESCALEDEPTHBIAS       = 63,    /* float */
+   SVGA3D_RS_DEPTHBIAS                 = 64,    /* float */
+
+
+   /*
+    * Output Gamma Level
+    *
+    * Output gamma effects the gamma curve of colors that are output from the
+    * rendering pipeline.  A value of 1.0 specifies a linear color space. If the
+    * value is <= 0.0, gamma correction is ignored and linear color space is
+    * used.
+    */
+
+   SVGA3D_RS_OUTPUTGAMMA               = 65,    /* float */
+   SVGA3D_RS_ZVISIBLE                  = 66,    /* SVGA3dBool */
+   SVGA3D_RS_LASTPIXEL                 = 67,    /* SVGA3dBool */
+   SVGA3D_RS_CLIPPING                  = 68,    /* SVGA3dBool */
+   SVGA3D_RS_WRAP0                     = 69,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP1                     = 70,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP2                     = 71,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP3                     = 72,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP4                     = 73,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP5                     = 74,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP6                     = 75,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP7                     = 76,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP8                     = 77,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP9                     = 78,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP10                    = 79,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP11                    = 80,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP12                    = 81,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP13                    = 82,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP14                    = 83,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_WRAP15                    = 84,    /* SVGA3dWrapFlags */
+   SVGA3D_RS_MULTISAMPLEANTIALIAS      = 85,    /* SVGA3dBool */
+   SVGA3D_RS_MULTISAMPLEMASK           = 86,    /* uint32 */
+   SVGA3D_RS_INDEXEDVERTEXBLENDENABLE  = 87,    /* SVGA3dBool */
+   SVGA3D_RS_TWEENFACTOR               = 88,    /* float */
+   SVGA3D_RS_ANTIALIASEDLINEENABLE     = 89,    /* SVGA3dBool */
+   SVGA3D_RS_COLORWRITEENABLE1         = 90,    /* SVGA3dColorMask */
+   SVGA3D_RS_COLORWRITEENABLE2         = 91,    /* SVGA3dColorMask */
+   SVGA3D_RS_COLORWRITEENABLE3         = 92,    /* SVGA3dColorMask */
+   SVGA3D_RS_SEPARATEALPHABLENDENABLE  = 93,    /* SVGA3dBool */
+   SVGA3D_RS_SRCBLENDALPHA             = 94,    /* SVGA3dBlendOp */
+   SVGA3D_RS_DSTBLENDALPHA             = 95,    /* SVGA3dBlendOp */
+   SVGA3D_RS_BLENDEQUATIONALPHA        = 96,    /* SVGA3dBlendEquation */
+   SVGA3D_RS_TRANSPARENCYANTIALIAS     = 97,    /* SVGA3dTransparencyAntialiasType */
+   SVGA3D_RS_LINEWIDTH                 = 98,    /* float */
+   SVGA3D_RS_MAX
+} SVGA3dRenderStateName;
+
+typedef enum {
+   SVGA3D_TRANSPARENCYANTIALIAS_NORMAL            = 0,
+   SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE   = 1,
+   SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE       = 2,
+   SVGA3D_TRANSPARENCYANTIALIAS_MAX
+} SVGA3dTransparencyAntialiasType;
+
+typedef enum {
+   SVGA3D_VERTEXMATERIAL_NONE     = 0,    /* Use the value in the current material */
+   SVGA3D_VERTEXMATERIAL_DIFFUSE  = 1,    /* Use the value in the diffuse component */
+   SVGA3D_VERTEXMATERIAL_SPECULAR = 2,    /* Use the value in the specular component */
+   SVGA3D_VERTEXMATERIAL_MAX      = 3,
+} SVGA3dVertexMaterial;
+
+typedef enum {
+   SVGA3D_FILLMODE_INVALID = 0,
+   SVGA3D_FILLMODE_MIN     = 1,
+   SVGA3D_FILLMODE_POINT   = 1,
+   SVGA3D_FILLMODE_LINE    = 2,
+   SVGA3D_FILLMODE_FILL    = 3,
+   SVGA3D_FILLMODE_MAX
+} SVGA3dFillModeType;
+
+
+typedef
+#include "vmware_pack_begin.h"
+union {
+   struct {
+      uint16   mode;       /* SVGA3dFillModeType */
+      uint16   face;       /* SVGA3dFace */
+   };
+   uint32 uintValue;
+}
+#include "vmware_pack_end.h"
+SVGA3dFillMode;
+
+typedef enum {
+   SVGA3D_SHADEMODE_INVALID = 0,
+   SVGA3D_SHADEMODE_FLAT    = 1,
+   SVGA3D_SHADEMODE_SMOOTH  = 2,
+   SVGA3D_SHADEMODE_PHONG   = 3,     /* Not supported */
+   SVGA3D_SHADEMODE_MAX
+} SVGA3dShadeMode;
+
+typedef
+#include "vmware_pack_begin.h"
+union {
+   struct {
+      uint16 repeat;
+      uint16 pattern;
+   };
+   uint32 uintValue;
+}
+#include "vmware_pack_end.h"
+SVGA3dLinePattern;
+
+typedef enum {
+   SVGA3D_BLENDOP_INVALID             = 0,
+   SVGA3D_BLENDOP_MIN                 = 1,
+   SVGA3D_BLENDOP_ZERO                = 1,
+   SVGA3D_BLENDOP_ONE                 = 2,
+   SVGA3D_BLENDOP_SRCCOLOR            = 3,
+   SVGA3D_BLENDOP_INVSRCCOLOR         = 4,
+   SVGA3D_BLENDOP_SRCALPHA            = 5,
+   SVGA3D_BLENDOP_INVSRCALPHA         = 6,
+   SVGA3D_BLENDOP_DESTALPHA           = 7,
+   SVGA3D_BLENDOP_INVDESTALPHA        = 8,
+   SVGA3D_BLENDOP_DESTCOLOR           = 9,
+   SVGA3D_BLENDOP_INVDESTCOLOR        = 10,
+   SVGA3D_BLENDOP_SRCALPHASAT         = 11,
+   SVGA3D_BLENDOP_BLENDFACTOR         = 12,
+   SVGA3D_BLENDOP_INVBLENDFACTOR      = 13,
+   SVGA3D_BLENDOP_SRC1COLOR           = 14,
+   SVGA3D_BLENDOP_INVSRC1COLOR        = 15,
+   SVGA3D_BLENDOP_SRC1ALPHA           = 16,
+   SVGA3D_BLENDOP_INVSRC1ALPHA        = 17,
+   SVGA3D_BLENDOP_BLENDFACTORALPHA    = 18,
+   SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
+   SVGA3D_BLENDOP_MAX
+} SVGA3dBlendOp;
+
+typedef enum {
+   SVGA3D_BLENDEQ_INVALID            = 0,
+   SVGA3D_BLENDEQ_MIN                = 1,
+   SVGA3D_BLENDEQ_ADD                = 1,
+   SVGA3D_BLENDEQ_SUBTRACT           = 2,
+   SVGA3D_BLENDEQ_REVSUBTRACT        = 3,
+   SVGA3D_BLENDEQ_MINIMUM            = 4,
+   SVGA3D_BLENDEQ_MAXIMUM            = 5,
+   SVGA3D_BLENDEQ_MAX
+} SVGA3dBlendEquation;
+
+typedef enum {
+   SVGA3D_DX11_LOGICOP_MIN           = 0,
+   SVGA3D_DX11_LOGICOP_CLEAR         = 0,
+   SVGA3D_DX11_LOGICOP_SET           = 1,
+   SVGA3D_DX11_LOGICOP_COPY          = 2,
+   SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
+   SVGA3D_DX11_LOGICOP_NOOP          = 4,
+   SVGA3D_DX11_LOGICOP_INVERT        = 5,
+   SVGA3D_DX11_LOGICOP_AND           = 6,
+   SVGA3D_DX11_LOGICOP_NAND          = 7,
+   SVGA3D_DX11_LOGICOP_OR            = 8,
+   SVGA3D_DX11_LOGICOP_NOR           = 9,
+   SVGA3D_DX11_LOGICOP_XOR           = 10,
+   SVGA3D_DX11_LOGICOP_EQUIV         = 11,
+   SVGA3D_DX11_LOGICOP_AND_REVERSE   = 12,
+   SVGA3D_DX11_LOGICOP_AND_INVERTED  = 13,
+   SVGA3D_DX11_LOGICOP_OR_REVERSE    = 14,
+   SVGA3D_DX11_LOGICOP_OR_INVERTED   = 15,
+   SVGA3D_DX11_LOGICOP_MAX
+} SVGA3dDX11LogicOp;
+
+typedef enum {
+   SVGA3D_FRONTWINDING_INVALID = 0,
+   SVGA3D_FRONTWINDING_CW      = 1,
+   SVGA3D_FRONTWINDING_CCW     = 2,
+   SVGA3D_FRONTWINDING_MAX
+} SVGA3dFrontWinding;
+
+typedef enum {
+   SVGA3D_FACE_INVALID  = 0,
+   SVGA3D_FACE_NONE     = 1,
+   SVGA3D_FACE_MIN      = 1,
+   SVGA3D_FACE_FRONT    = 2,
+   SVGA3D_FACE_BACK     = 3,
+   SVGA3D_FACE_FRONT_BACK = 4,
+   SVGA3D_FACE_MAX
+} SVGA3dFace;
+
+/*
+ * The order and the values should not be changed
+ */
+
+typedef enum {
+   SVGA3D_CMP_INVALID              = 0,
+   SVGA3D_CMP_NEVER                = 1,
+   SVGA3D_CMP_LESS                 = 2,
+   SVGA3D_CMP_EQUAL                = 3,
+   SVGA3D_CMP_LESSEQUAL            = 4,
+   SVGA3D_CMP_GREATER              = 5,
+   SVGA3D_CMP_NOTEQUAL             = 6,
+   SVGA3D_CMP_GREATEREQUAL         = 7,
+   SVGA3D_CMP_ALWAYS               = 8,
+   SVGA3D_CMP_MAX
+} SVGA3dCmpFunc;
+
+/*
+ * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
+ * the fog factor to be specified in the alpha component of the specular
+ * (a.k.a. secondary) vertex color.
+ */
+typedef enum {
+   SVGA3D_FOGFUNC_INVALID          = 0,
+   SVGA3D_FOGFUNC_EXP              = 1,
+   SVGA3D_FOGFUNC_EXP2             = 2,
+   SVGA3D_FOGFUNC_LINEAR           = 3,
+   SVGA3D_FOGFUNC_PER_VERTEX       = 4
+} SVGA3dFogFunction;
+
+/*
+ * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
+ * or per-pixel basis.
+ */
+typedef enum {
+   SVGA3D_FOGTYPE_INVALID          = 0,
+   SVGA3D_FOGTYPE_VERTEX           = 1,
+   SVGA3D_FOGTYPE_PIXEL            = 2,
+   SVGA3D_FOGTYPE_MAX              = 3
+} SVGA3dFogType;
+
+/*
+ * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
+ * computed using the eye Z value of each pixel (or vertex), whereas range-
+ * based fog is computed using the actual distance (range) to the eye.
+ */
+typedef enum {
+   SVGA3D_FOGBASE_INVALID          = 0,
+   SVGA3D_FOGBASE_DEPTHBASED       = 1,
+   SVGA3D_FOGBASE_RANGEBASED       = 2,
+   SVGA3D_FOGBASE_MAX              = 3
+} SVGA3dFogBase;
+
+typedef enum {
+   SVGA3D_STENCILOP_INVALID        = 0,
+   SVGA3D_STENCILOP_MIN            = 1,
+   SVGA3D_STENCILOP_KEEP           = 1,
+   SVGA3D_STENCILOP_ZERO           = 2,
+   SVGA3D_STENCILOP_REPLACE        = 3,
+   SVGA3D_STENCILOP_INCRSAT        = 4,
+   SVGA3D_STENCILOP_DECRSAT        = 5,
+   SVGA3D_STENCILOP_INVERT         = 6,
+   SVGA3D_STENCILOP_INCR           = 7,
+   SVGA3D_STENCILOP_DECR           = 8,
+   SVGA3D_STENCILOP_MAX
+} SVGA3dStencilOp;
+
+typedef enum {
+   SVGA3D_CLIPPLANE_0              = (1 << 0),
+   SVGA3D_CLIPPLANE_1              = (1 << 1),
+   SVGA3D_CLIPPLANE_2              = (1 << 2),
+   SVGA3D_CLIPPLANE_3              = (1 << 3),
+   SVGA3D_CLIPPLANE_4              = (1 << 4),
+   SVGA3D_CLIPPLANE_5              = (1 << 5),
+} SVGA3dClipPlanes;
+
+typedef enum {
+   SVGA3D_CLEAR_COLOR              = 0x1,
+   SVGA3D_CLEAR_DEPTH              = 0x2,
+   SVGA3D_CLEAR_STENCIL            = 0x4,
+
+   /*
+    * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If
+    * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this
+    * bit will be ignored.
+    */
+   SVGA3D_CLEAR_COLORFILL          = 0x8
+} SVGA3dClearFlag;
+
+typedef enum {
+   SVGA3D_RT_DEPTH                 = 0,
+   SVGA3D_RT_MIN                   = 0,
+   SVGA3D_RT_STENCIL               = 1,
+   SVGA3D_RT_COLOR0                = 2,
+   SVGA3D_RT_COLOR1                = 3,
+   SVGA3D_RT_COLOR2                = 4,
+   SVGA3D_RT_COLOR3                = 5,
+   SVGA3D_RT_COLOR4                = 6,
+   SVGA3D_RT_COLOR5                = 7,
+   SVGA3D_RT_COLOR6                = 8,
+   SVGA3D_RT_COLOR7                = 9,
+   SVGA3D_RT_MAX,
+   SVGA3D_RT_INVALID               = ((uint32)-1),
+} SVGA3dRenderTargetType;
+
+#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
+
+typedef
+#include "vmware_pack_begin.h"
+union {
+   struct {
+      uint32  red   : 1;
+      uint32  green : 1;
+      uint32  blue  : 1;
+      uint32  alpha : 1;
+   };
+   uint32 uintValue;
+}
+#include "vmware_pack_end.h"
+SVGA3dColorMask;
+
+typedef enum {
+   SVGA3D_VBLEND_DISABLE            = 0,
+   SVGA3D_VBLEND_1WEIGHT            = 1,
+   SVGA3D_VBLEND_2WEIGHT            = 2,
+   SVGA3D_VBLEND_3WEIGHT            = 3,
+   SVGA3D_VBLEND_MAX                = 4,
+} SVGA3dVertexBlendFlags;
+
+typedef enum {
+   SVGA3D_WRAPCOORD_0   = 1 << 0,
+   SVGA3D_WRAPCOORD_1   = 1 << 1,
+   SVGA3D_WRAPCOORD_2   = 1 << 2,
+   SVGA3D_WRAPCOORD_3   = 1 << 3,
+   SVGA3D_WRAPCOORD_ALL = 0xF,
+} SVGA3dWrapFlags;
+
+/*
+ * SVGA_3D_CMD_TEXTURESTATE Types.  All value types
+ * must fit in a uint32.
+ */
+
+typedef enum {
+   SVGA3D_TS_INVALID                    = 0,
+   SVGA3D_TS_MIN                        = 1,
+   SVGA3D_TS_BIND_TEXTURE               = 1,    /* SVGA3dSurfaceId */
+   SVGA3D_TS_COLOROP                    = 2,    /* SVGA3dTextureCombiner */
+   SVGA3D_TS_COLORARG1                  = 3,    /* SVGA3dTextureArgData */
+   SVGA3D_TS_COLORARG2                  = 4,    /* SVGA3dTextureArgData */
+   SVGA3D_TS_ALPHAOP                    = 5,    /* SVGA3dTextureCombiner */
+   SVGA3D_TS_ALPHAARG1                  = 6,    /* SVGA3dTextureArgData */
+   SVGA3D_TS_ALPHAARG2                  = 7,    /* SVGA3dTextureArgData */
+   SVGA3D_TS_ADDRESSU                   = 8,    /* SVGA3dTextureAddress */
+   SVGA3D_TS_ADDRESSV                   = 9,    /* SVGA3dTextureAddress */
+   SVGA3D_TS_MIPFILTER                  = 10,   /* SVGA3dTextureFilter */
+   SVGA3D_TS_MAGFILTER                  = 11,   /* SVGA3dTextureFilter */
+   SVGA3D_TS_MINFILTER                  = 12,   /* SVGA3dTextureFilter */
+   SVGA3D_TS_BORDERCOLOR                = 13,   /* SVGA3dColor */
+   SVGA3D_TS_TEXCOORDINDEX              = 14,   /* uint32 */
+   SVGA3D_TS_TEXTURETRANSFORMFLAGS      = 15,   /* SVGA3dTexTransformFlags */
+   SVGA3D_TS_TEXCOORDGEN                = 16,   /* SVGA3dTextureCoordGen */
+   SVGA3D_TS_BUMPENVMAT00               = 17,   /* float */
+   SVGA3D_TS_BUMPENVMAT01               = 18,   /* float */
+   SVGA3D_TS_BUMPENVMAT10               = 19,   /* float */
+   SVGA3D_TS_BUMPENVMAT11               = 20,   /* float */
+   SVGA3D_TS_TEXTURE_MIPMAP_LEVEL       = 21,   /* uint32 */
+   SVGA3D_TS_TEXTURE_LOD_BIAS           = 22,   /* float */
+   SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL  = 23,   /* uint32 */
+   SVGA3D_TS_ADDRESSW                   = 24,   /* SVGA3dTextureAddress */
+
+
+   /*
+    * Sampler Gamma Level
+    *
+    * Sampler gamma effects the color of samples taken from the sampler.  A
+    * value of 1.0 will produce linear samples.  If the value is <= 0.0 the
+    * gamma value is ignored and a linear space is used.
+    */
+
+   SVGA3D_TS_GAMMA                      = 25,   /* float */
+   SVGA3D_TS_BUMPENVLSCALE              = 26,   /* float */
+   SVGA3D_TS_BUMPENVLOFFSET             = 27,   /* float */
+   SVGA3D_TS_COLORARG0                  = 28,   /* SVGA3dTextureArgData */
+   SVGA3D_TS_ALPHAARG0                  = 29,   /* SVGA3dTextureArgData */
+   SVGA3D_TS_PREGB_MAX                  = 30,   /* Max value before GBObjects */
+   SVGA3D_TS_CONSTANT                   = 30,   /* SVGA3dColor */
+   SVGA3D_TS_COLOR_KEY_ENABLE           = 31,   /* SVGA3dBool */
+   SVGA3D_TS_COLOR_KEY                  = 32,   /* SVGA3dColor */
+   SVGA3D_TS_MAX
+} SVGA3dTextureStateName;
+
+typedef enum {
+   SVGA3D_TC_INVALID                   = 0,
+   SVGA3D_TC_DISABLE                   = 1,
+   SVGA3D_TC_SELECTARG1                = 2,
+   SVGA3D_TC_SELECTARG2                = 3,
+   SVGA3D_TC_MODULATE                  = 4,
+   SVGA3D_TC_ADD                       = 5,
+   SVGA3D_TC_ADDSIGNED                 = 6,
+   SVGA3D_TC_SUBTRACT                  = 7,
+   SVGA3D_TC_BLENDTEXTUREALPHA         = 8,
+   SVGA3D_TC_BLENDDIFFUSEALPHA         = 9,
+   SVGA3D_TC_BLENDCURRENTALPHA         = 10,
+   SVGA3D_TC_BLENDFACTORALPHA          = 11,
+   SVGA3D_TC_MODULATE2X                = 12,
+   SVGA3D_TC_MODULATE4X                = 13,
+   SVGA3D_TC_DSDT                      = 14,
+   SVGA3D_TC_DOTPRODUCT3               = 15,
+   SVGA3D_TC_BLENDTEXTUREALPHAPM       = 16,
+   SVGA3D_TC_ADDSIGNED2X               = 17,
+   SVGA3D_TC_ADDSMOOTH                 = 18,
+   SVGA3D_TC_PREMODULATE               = 19,
+   SVGA3D_TC_MODULATEALPHA_ADDCOLOR    = 20,
+   SVGA3D_TC_MODULATECOLOR_ADDALPHA    = 21,
+   SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
+   SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
+   SVGA3D_TC_BUMPENVMAPLUMINANCE       = 24,
+   SVGA3D_TC_MULTIPLYADD               = 25,
+   SVGA3D_TC_LERP                      = 26,
+   SVGA3D_TC_MAX
+} SVGA3dTextureCombiner;
+
+#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
+
+typedef enum {
+   SVGA3D_TEX_ADDRESS_INVALID    = 0,
+   SVGA3D_TEX_ADDRESS_MIN        = 1,
+   SVGA3D_TEX_ADDRESS_WRAP       = 1,
+   SVGA3D_TEX_ADDRESS_MIRROR     = 2,
+   SVGA3D_TEX_ADDRESS_CLAMP      = 3,
+   SVGA3D_TEX_ADDRESS_BORDER     = 4,
+   SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
+   SVGA3D_TEX_ADDRESS_EDGE       = 6,
+   SVGA3D_TEX_ADDRESS_MAX
+} SVGA3dTextureAddress;
+
+/*
+ * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
+ * disabled, and the rasterizer should use the magnification filter instead.
+ */
+typedef enum {
+   SVGA3D_TEX_FILTER_NONE           = 0,
+   SVGA3D_TEX_FILTER_MIN            = 0,
+   SVGA3D_TEX_FILTER_NEAREST        = 1,
+   SVGA3D_TEX_FILTER_LINEAR         = 2,
+   SVGA3D_TEX_FILTER_ANISOTROPIC    = 3,
+   SVGA3D_TEX_FILTER_FLATCUBIC      = 4, /* Deprecated, not implemented */
+   SVGA3D_TEX_FILTER_GAUSSIANCUBIC  = 5, /* Deprecated, not implemented */
+   SVGA3D_TEX_FILTER_PYRAMIDALQUAD  = 6, /* Not currently implemented */
+   SVGA3D_TEX_FILTER_GAUSSIANQUAD   = 7, /* Not currently implemented */
+   SVGA3D_TEX_FILTER_MAX
+} SVGA3dTextureFilter;
+
+typedef enum {
+   SVGA3D_TEX_TRANSFORM_OFF    = 0,
+   SVGA3D_TEX_TRANSFORM_S      = (1 << 0),
+   SVGA3D_TEX_TRANSFORM_T      = (1 << 1),
+   SVGA3D_TEX_TRANSFORM_R      = (1 << 2),
+   SVGA3D_TEX_TRANSFORM_Q      = (1 << 3),
+   SVGA3D_TEX_PROJECTED        = (1 << 15),
+} SVGA3dTexTransformFlags;
+
+typedef enum {
+   SVGA3D_TEXCOORD_GEN_OFF              = 0,
+   SVGA3D_TEXCOORD_GEN_EYE_POSITION     = 1,
+   SVGA3D_TEXCOORD_GEN_EYE_NORMAL       = 2,
+   SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
+   SVGA3D_TEXCOORD_GEN_SPHERE           = 4,
+   SVGA3D_TEXCOORD_GEN_MAX
+} SVGA3dTextureCoordGen;
+
+/*
+ * Texture argument constants for texture combiner
+ */
+typedef enum {
+   SVGA3D_TA_INVALID    = 0,
+   SVGA3D_TA_TFACTOR    = 1,
+   SVGA3D_TA_PREVIOUS   = 2,
+   SVGA3D_TA_DIFFUSE    = 3,
+   SVGA3D_TA_TEXTURE    = 4,
+   SVGA3D_TA_SPECULAR   = 5,
+   SVGA3D_TA_CONSTANT   = 6,
+   SVGA3D_TA_MAX
+} SVGA3dTextureArgData;
+
+#define SVGA3D_TM_MASK_LEN 4
+
+/* Modifiers for texture argument constants defined above. */
+typedef enum {
+   SVGA3D_TM_NONE       = 0,
+   SVGA3D_TM_ALPHA      = (1 << SVGA3D_TM_MASK_LEN),
+   SVGA3D_TM_ONE_MINUS  = (2 << SVGA3D_TM_MASK_LEN),
+} SVGA3dTextureArgModifier;
+
+/*
+ * Vertex declarations
+ *
+ * Notes:
+ *
+ * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
+ * draw with any POSITIONT vertex arrays, the programmable vertex
+ * pipeline will be implicitly disabled. Drawing will take place as if
+ * no vertex shader was bound.
+ */
+
+typedef enum {
+   SVGA3D_DECLUSAGE_POSITION     = 0,
+   SVGA3D_DECLUSAGE_BLENDWEIGHT,
+   SVGA3D_DECLUSAGE_BLENDINDICES,
+   SVGA3D_DECLUSAGE_NORMAL,
+   SVGA3D_DECLUSAGE_PSIZE,
+   SVGA3D_DECLUSAGE_TEXCOORD,
+   SVGA3D_DECLUSAGE_TANGENT,
+   SVGA3D_DECLUSAGE_BINORMAL,
+   SVGA3D_DECLUSAGE_TESSFACTOR,
+   SVGA3D_DECLUSAGE_POSITIONT,
+   SVGA3D_DECLUSAGE_COLOR,
+   SVGA3D_DECLUSAGE_FOG,
+   SVGA3D_DECLUSAGE_DEPTH,
+   SVGA3D_DECLUSAGE_SAMPLE,
+   SVGA3D_DECLUSAGE_MAX
+} SVGA3dDeclUsage;
+
+typedef enum {
+   SVGA3D_DECLMETHOD_DEFAULT     = 0,
+   SVGA3D_DECLMETHOD_PARTIALU,
+   SVGA3D_DECLMETHOD_PARTIALV,
+   SVGA3D_DECLMETHOD_CROSSUV,          /* Normal */
+   SVGA3D_DECLMETHOD_UV,
+   SVGA3D_DECLMETHOD_LOOKUP,           /* Lookup a displacement map */
+   SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */
+                                       /* map */
+} SVGA3dDeclMethod;
+
+typedef enum {
+   SVGA3D_DECLTYPE_FLOAT1        =  0,
+   SVGA3D_DECLTYPE_FLOAT2        =  1,
+   SVGA3D_DECLTYPE_FLOAT3        =  2,
+   SVGA3D_DECLTYPE_FLOAT4        =  3,
+   SVGA3D_DECLTYPE_D3DCOLOR      =  4,
+   SVGA3D_DECLTYPE_UBYTE4        =  5,
+   SVGA3D_DECLTYPE_SHORT2        =  6,
+   SVGA3D_DECLTYPE_SHORT4        =  7,
+   SVGA3D_DECLTYPE_UBYTE4N       =  8,
+   SVGA3D_DECLTYPE_SHORT2N       =  9,
+   SVGA3D_DECLTYPE_SHORT4N       = 10,
+   SVGA3D_DECLTYPE_USHORT2N      = 11,
+   SVGA3D_DECLTYPE_USHORT4N      = 12,
+   SVGA3D_DECLTYPE_UDEC3         = 13,
+   SVGA3D_DECLTYPE_DEC3N         = 14,
+   SVGA3D_DECLTYPE_FLOAT16_2     = 15,
+   SVGA3D_DECLTYPE_FLOAT16_4     = 16,
+   SVGA3D_DECLTYPE_MAX,
+} SVGA3dDeclType;
+
+/*
+ * This structure is used for the divisor for geometry instancing;
+ * it's a direct translation of the Direct3D equivalent.
+ */
+typedef union {
+   struct {
+      /*
+       * For index data, this number represents the number of instances to draw.
+       * For instance data, this number represents the number of
+       * instances/vertex in this stream
+       */
+      uint32 count : 30;
+
+      /*
+       * This is 1 if this is supposed to be the data that is repeated for
+       * every instance.
+       */
+      uint32 indexedData : 1;
+
+      /*
+       * This is 1 if this is supposed to be the per-instance data.
+       */
+      uint32 instanceData : 1;
+   };
+
+   uint32 value;
+} SVGA3dVertexDivisor;
+
+typedef enum {
+   /*
+    * SVGA3D_PRIMITIVE_INVALID is a valid primitive type.
+    *
+    * List MIN second so debuggers will think INVALID is
+    * the correct name.
+    */
+   SVGA3D_PRIMITIVE_INVALID                     = 0,
+   SVGA3D_PRIMITIVE_MIN                         = 0,
+   SVGA3D_PRIMITIVE_TRIANGLELIST                = 1,
+   SVGA3D_PRIMITIVE_POINTLIST                   = 2,
+   SVGA3D_PRIMITIVE_LINELIST                    = 3,
+   SVGA3D_PRIMITIVE_LINESTRIP                   = 4,
+   SVGA3D_PRIMITIVE_TRIANGLESTRIP               = 5,
+   SVGA3D_PRIMITIVE_TRIANGLEFAN                 = 6,
+   SVGA3D_PRIMITIVE_LINELIST_ADJ                = 7,
+   SVGA3D_PRIMITIVE_PREDX_MAX                   = 7,
+   SVGA3D_PRIMITIVE_LINESTRIP_ADJ               = 8,
+   SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ            = 9,
+   SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ           = 10,
+   SVGA3D_PRIMITIVE_DX10_MAX                    = 11,
+   SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH       = 11,
+   SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH       = 12,
+   SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH       = 13,
+   SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH       = 14,
+   SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH       = 15,
+   SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH       = 16,
+   SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH       = 17,
+   SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH       = 18,
+   SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH       = 19,
+   SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH      = 20,
+   SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH      = 21,
+   SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH      = 22,
+   SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH      = 23,
+   SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH      = 24,
+   SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH      = 25,
+   SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH      = 26,
+   SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH      = 27,
+   SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH      = 28,
+   SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH      = 29,
+   SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH      = 30,
+   SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH      = 31,
+   SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH      = 32,
+   SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH      = 33,
+   SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH      = 34,
+   SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH      = 35,
+   SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH      = 36,
+   SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH      = 37,
+   SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH      = 38,
+   SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH      = 39,
+   SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH      = 40,
+   SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH      = 41,
+   SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH      = 42,
+   SVGA3D_PRIMITIVE_MAX                         = 43
+} SVGA3dPrimitiveType;
+
+typedef enum {
+   SVGA3D_COORDINATE_INVALID                   = 0,
+   SVGA3D_COORDINATE_LEFTHANDED                = 1,
+   SVGA3D_COORDINATE_RIGHTHANDED               = 2,
+   SVGA3D_COORDINATE_MAX
+} SVGA3dCoordinateType;
+
+typedef enum {
+   SVGA3D_TRANSFORM_INVALID                     = 0,
+   SVGA3D_TRANSFORM_WORLD                       = 1,
+   SVGA3D_TRANSFORM_MIN                         = 1,
+   SVGA3D_TRANSFORM_VIEW                        = 2,
+   SVGA3D_TRANSFORM_PROJECTION                  = 3,
+   SVGA3D_TRANSFORM_TEXTURE0                    = 4,
+   SVGA3D_TRANSFORM_TEXTURE1                    = 5,
+   SVGA3D_TRANSFORM_TEXTURE2                    = 6,
+   SVGA3D_TRANSFORM_TEXTURE3                    = 7,
+   SVGA3D_TRANSFORM_TEXTURE4                    = 8,
+   SVGA3D_TRANSFORM_TEXTURE5                    = 9,
+   SVGA3D_TRANSFORM_TEXTURE6                    = 10,
+   SVGA3D_TRANSFORM_TEXTURE7                    = 11,
+   SVGA3D_TRANSFORM_WORLD1                      = 12,
+   SVGA3D_TRANSFORM_WORLD2                      = 13,
+   SVGA3D_TRANSFORM_WORLD3                      = 14,
+   SVGA3D_TRANSFORM_MAX
+} SVGA3dTransformType;
+
+typedef enum {
+   SVGA3D_LIGHTTYPE_INVALID                     = 0,
+   SVGA3D_LIGHTTYPE_MIN                         = 1,
+   SVGA3D_LIGHTTYPE_POINT                       = 1,
+   SVGA3D_LIGHTTYPE_SPOT1                       = 2, /* 1-cone, in degrees */
+   SVGA3D_LIGHTTYPE_SPOT2                       = 3, /* 2-cone, in radians */
+   SVGA3D_LIGHTTYPE_DIRECTIONAL                 = 4,
+   SVGA3D_LIGHTTYPE_MAX
+} SVGA3dLightType;
+
+typedef enum {
+   SVGA3D_CUBEFACE_POSX                         = 0,
+   SVGA3D_CUBEFACE_NEGX                         = 1,
+   SVGA3D_CUBEFACE_POSY                         = 2,
+   SVGA3D_CUBEFACE_NEGY                         = 3,
+   SVGA3D_CUBEFACE_POSZ                         = 4,
+   SVGA3D_CUBEFACE_NEGZ                         = 5,
+} SVGA3dCubeFace;
+
+typedef enum {
+   SVGA3D_SHADERTYPE_INVALID                    = 0,
+   SVGA3D_SHADERTYPE_MIN                        = 1,
+   SVGA3D_SHADERTYPE_VS                         = 1,
+   SVGA3D_SHADERTYPE_PS                         = 2,
+   SVGA3D_SHADERTYPE_PREDX_MAX                  = 3,
+   SVGA3D_SHADERTYPE_GS                         = 3,
+   SVGA3D_SHADERTYPE_DX10_MAX                   = 4,
+   SVGA3D_SHADERTYPE_HS                         = 4,
+   SVGA3D_SHADERTYPE_DS                         = 5,
+   SVGA3D_SHADERTYPE_CS                         = 6,
+   SVGA3D_SHADERTYPE_MAX                        = 7
+} SVGA3dShaderType;
+
+#define SVGA3D_NUM_SHADERTYPE_PREDX \
+   (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
+
+#define SVGA3D_NUM_SHADERTYPE_DX10 \
+   (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
+
+#define SVGA3D_NUM_SHADERTYPE \
+   (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
+
+typedef enum {
+   SVGA3D_CONST_TYPE_MIN                        = 0,
+   SVGA3D_CONST_TYPE_FLOAT                      = 0,
+   SVGA3D_CONST_TYPE_INT                        = 1,
+   SVGA3D_CONST_TYPE_BOOL                       = 2,
+   SVGA3D_CONST_TYPE_MAX                        = 3,
+} SVGA3dShaderConstType;
+
+/*
+ * Register limits for shader consts.
+ */
+#define SVGA3D_CONSTREG_MAX            256
+#define SVGA3D_CONSTINTREG_MAX         16
+#define SVGA3D_CONSTBOOLREG_MAX        16
+
+typedef enum {
+   SVGA3D_STRETCH_BLT_POINT                     = 0,
+   SVGA3D_STRETCH_BLT_LINEAR                    = 1,
+   SVGA3D_STRETCH_BLT_MAX
+} SVGA3dStretchBltMode;
+
+typedef enum {
+   SVGA3D_QUERYTYPE_INVALID                     = ((uint8)-1),
+   SVGA3D_QUERYTYPE_MIN                         = 0,
+   SVGA3D_QUERYTYPE_OCCLUSION                   = 0,
+   SVGA3D_QUERYTYPE_TIMESTAMP                   = 1,
+   SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT           = 2,
+   SVGA3D_QUERYTYPE_PIPELINESTATS               = 3,
+   SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE          = 4,
+   SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS           = 5,
+   SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE     = 6,
+   SVGA3D_QUERYTYPE_OCCLUSION64                 = 7,
+   SVGA3D_QUERYTYPE_DX10_MAX                    = 8,
+   SVGA3D_QUERYTYPE_SOSTATS_STREAM0             = 8,
+   SVGA3D_QUERYTYPE_SOSTATS_STREAM1             = 9,
+   SVGA3D_QUERYTYPE_SOSTATS_STREAM2             = 10,
+   SVGA3D_QUERYTYPE_SOSTATS_STREAM3             = 11,
+   SVGA3D_QUERYTYPE_SOP_STREAM0                 = 12,
+   SVGA3D_QUERYTYPE_SOP_STREAM1                 = 13,
+   SVGA3D_QUERYTYPE_SOP_STREAM2                 = 14,
+   SVGA3D_QUERYTYPE_SOP_STREAM3                 = 15,
+   SVGA3D_QUERYTYPE_MAX
+} SVGA3dQueryType;
+
+typedef uint8 SVGA3dQueryTypeUint8;
+
+#define SVGA3D_NUM_QUERYTYPE  (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
+
+/*
+ * This is the maximum number of queries per context that can be active
+ * simultaneously between a beginQuery and endQuery.
+ */
+#define SVGA3D_MAX_QUERY 64
+
+/*
+ * Query result buffer formats
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 samplesRendered;
+}
+#include "vmware_pack_end.h"
+SVGADXOcclusionQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 passed;
+}
+#include "vmware_pack_end.h"
+SVGADXEventQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint64 timestamp;
+}
+#include "vmware_pack_end.h"
+SVGADXTimestampQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint64 realFrequency;
+   uint32 disjoint;
+}
+#include "vmware_pack_end.h"
+SVGADXTimestampDisjointQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint64 inputAssemblyVertices;
+   uint64 inputAssemblyPrimitives;
+   uint64 vertexShaderInvocations;
+   uint64 geometryShaderInvocations;
+   uint64 geometryShaderPrimitives;
+   uint64 clipperInvocations;
+   uint64 clipperPrimitives;
+   uint64 pixelShaderInvocations;
+   uint64 hullShaderInvocations;
+   uint64 domainShaderInvocations;
+   uint64 computeShaderInvocations;
+}
+#include "vmware_pack_end.h"
+SVGADXPipelineStatisticsQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 anySamplesRendered;
+}
+#include "vmware_pack_end.h"
+SVGADXOcclusionPredicateQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint64 numPrimitivesWritten;
+   uint64 numPrimitivesRequired;
+}
+#include "vmware_pack_end.h"
+SVGADXStreamOutStatisticsQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 overflowed;
+}
+#include "vmware_pack_end.h"
+SVGADXStreamOutPredicateQueryResult;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint64 samplesRendered;
+}
+#include "vmware_pack_end.h"
+SVGADXOcclusion64QueryResult;
+
+/*
+ * SVGADXQueryResultUnion is not intended for use in the protocol, but is
+ * very helpful when working with queries generically.
+ */
+typedef
+#include "vmware_pack_begin.h"
+union SVGADXQueryResultUnion {
+   SVGADXOcclusionQueryResult occ;
+   SVGADXEventQueryResult event;
+   SVGADXTimestampQueryResult ts;
+   SVGADXTimestampDisjointQueryResult tsDisjoint;
+   SVGADXPipelineStatisticsQueryResult pipelineStats;
+   SVGADXOcclusionPredicateQueryResult occPred;
+   SVGADXStreamOutStatisticsQueryResult soStats;
+   SVGADXStreamOutPredicateQueryResult soPred;
+   SVGADXOcclusion64QueryResult occ64;
+}
+#include "vmware_pack_end.h"
+SVGADXQueryResultUnion;
+
+typedef enum {
+   SVGA3D_QUERYSTATE_PENDING     = 0,      /* Query is not finished yet */
+   SVGA3D_QUERYSTATE_SUCCEEDED   = 1,      /* Completed successfully */
+   SVGA3D_QUERYSTATE_FAILED      = 2,      /* Completed unsuccessfully */
+   SVGA3D_QUERYSTATE_NEW         = 3,      /* Never submitted (guest only) */
+} SVGA3dQueryState;
+
+typedef enum {
+   SVGA3D_WRITE_HOST_VRAM        = 1,
+   SVGA3D_READ_HOST_VRAM         = 2,
+} SVGA3dTransferType;
+
+#define SVGA3D_LOGICOP_INVALID  0
+#define SVGA3D_LOGICOP_MIN      1
+#define SVGA3D_LOGICOP_COPY     1
+#define SVGA3D_LOGICOP_NOT      2
+#define SVGA3D_LOGICOP_AND      3
+#define SVGA3D_LOGICOP_OR       4
+#define SVGA3D_LOGICOP_XOR      5
+#define SVGA3D_LOGICOP_NXOR     6
+#define SVGA3D_LOGICOP_ROP3     7
+#define SVGA3D_LOGICOP_MAX      8
+
+typedef uint16 SVGA3dLogicOp;
+
+#define SVGA3D_LOGICOP_ROP3_INVALID ((uint16) -1)
+#define SVGA3D_LOGICOP_ROP3_MIN     0
+#define SVGA3D_LOGICOP_ROP3_MAX     256
+
+typedef uint16 SVGA3dLogicOpRop3;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   union {
+      struct {
+         uint16  function;       // SVGA3dFogFunction
+         uint8   type;           // SVGA3dFogType
+         uint8   base;           // SVGA3dFogBase
+      };
+      uint32     uintValue;
+   };
+}
+#include "vmware_pack_end.h"
+SVGA3dFogMode;
+
+/*
+ * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
+ * is a surface ID as well as face/mipmap indices.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dSurfaceImageId {
+   uint32 sid;
+   uint32 face;
+   uint32 mipmap;
+}
+#include "vmware_pack_end.h"
+SVGA3dSurfaceImageId;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dSubSurfaceId {
+   uint32 sid;
+   uint32 subResourceId;
+}
+#include "vmware_pack_end.h"
+SVGA3dSubSurfaceId;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32               width;
+   uint32               height;
+   uint32               depth;
+}
+#include "vmware_pack_end.h"
+SVGA3dSize;
+
+/*
+ * Guest-backed objects definitions.
+ */
+typedef enum {
+   SVGA_OTABLE_MOB             = 0,
+   SVGA_OTABLE_MIN             = 0,
+   SVGA_OTABLE_SURFACE         = 1,
+   SVGA_OTABLE_CONTEXT         = 2,
+   SVGA_OTABLE_SHADER          = 3,
+   SVGA_OTABLE_SCREENTARGET    = 4,
+
+   SVGA_OTABLE_DX9_MAX         = 5,
+
+   SVGA_OTABLE_DXCONTEXT       = 5,
+   SVGA_OTABLE_DX_MAX          = 6,
+
+   SVGA_OTABLE_RESERVED1       = 6,
+   SVGA_OTABLE_RESERVED2       = 7,
+
+   /*
+    * Additions to this table need to be tied to HW-version features and
+    * checkpointed accordingly.
+    */
+   SVGA_OTABLE_DEVEL_MAX       = 8,
+   SVGA_OTABLE_MAX             = 8
+} SVGAOTableType;
+
+typedef enum {
+   SVGA_COTABLE_MIN             = 0,
+   SVGA_COTABLE_RTVIEW          = 0,
+   SVGA_COTABLE_DSVIEW          = 1,
+   SVGA_COTABLE_SRVIEW          = 2,
+   SVGA_COTABLE_ELEMENTLAYOUT   = 3,
+   SVGA_COTABLE_BLENDSTATE      = 4,
+   SVGA_COTABLE_DEPTHSTENCIL    = 5,
+   SVGA_COTABLE_RASTERIZERSTATE = 6,
+   SVGA_COTABLE_SAMPLER         = 7,
+   SVGA_COTABLE_STREAMOUTPUT    = 8,
+   SVGA_COTABLE_DXQUERY         = 9,
+   SVGA_COTABLE_DXSHADER        = 10,
+   SVGA_COTABLE_DX10_MAX        = 11,
+   SVGA_COTABLE_UAVIEW          = 11,
+   SVGA_COTABLE_MAX             = 12,
+} SVGACOTableType;
+
+/*
+ * The largest size (number of entries) allowed in a COTable.
+ */
+#define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
+
+typedef enum SVGAMobFormat {
+   SVGA3D_MOBFMT_INVALID     = SVGA3D_INVALID_ID,
+   SVGA3D_MOBFMT_PTDEPTH_0   = 0,
+   SVGA3D_MOBFMT_MIN         = 0,
+   SVGA3D_MOBFMT_PTDEPTH_1   = 1,
+   SVGA3D_MOBFMT_PTDEPTH_2   = 2,
+   SVGA3D_MOBFMT_RANGE       = 3,
+   SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
+   SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
+   SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
+   SVGA3D_MOBFMT_PREDX_MAX   = 7,
+   SVGA3D_MOBFMT_EMPTY       = 7,
+   SVGA3D_MOBFMT_MAX,
+
+   /*
+    * This isn't actually used by the guest, but is a mob-format used
+    * internally by the SVGA device (and is therefore not binary compatible).
+    */
+   SVGA3D_MOBFMT_HB,
+} SVGAMobFormat;
+
+#define SVGA3D_MOB_EMPTY_BASE 1
+
+/*
+ * Multisample pattern types.
+ */
+
+typedef enum SVGA3dMSPattern {
+   SVGA3D_MS_PATTERN_NONE     = 0,
+   SVGA3D_MS_PATTERN_MIN      = 0,
+   SVGA3D_MS_PATTERN_STANDARD = 1,
+   SVGA3D_MS_PATTERN_CENTER   = 2,
+   SVGA3D_MS_PATTERN_MAX      = 3,
+} SVGA3dMSPattern;
+
+/*
+ * Precision settings for each sample.
+ */
+
+typedef enum SVGA3dMSQualityLevel {
+   SVGA3D_MS_QUALITY_NONE = 0,
+   SVGA3D_MS_QUALITY_MIN  = 0,
+   SVGA3D_MS_QUALITY_FULL = 1,
+   SVGA3D_MS_QUALITY_MAX  = 2,
+} SVGA3dMSQualityLevel;
+
+/*
+ * Screen Target Update Flags
+ */
+
+typedef enum SVGA3dFrameUpdateType {
+   SVGA3D_FRAME_END     = 0,
+   SVGA3D_FRAME_PARTIAL = 1,
+   SVGA3D_FRAME_UNKNOWN = 2,
+   SVGA3D_FRAME_MAX     = 3,
+} SVGA3dFrameUpdateType;
+
+#endif /* _SVGA3D_TYPES_H_ */
Index: trunk/src/VBox/Devices/Graphics/vmsvga_include/svga_escape.h
===================================================================
--- trunk/src/VBox/Devices/Graphics/vmsvga_include/svga_escape.h	(revision 86898)
+++ trunk/src/VBox/Devices/Graphics/vmsvga_include/svga_escape.h	(revision 86898)
@@ -0,0 +1,90 @@
+/* SPDX-License-Identifier: GPL-2.0 OR MIT */
+/**********************************************************
+ * Copyright 2007-2015 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga_escape.h --
+ *
+ *    Definitions for our own (vendor-specific) SVGA Escape commands.
+ */
+
+#ifndef _SVGA_ESCAPE_H_
+#define _SVGA_ESCAPE_H_
+
+
+/*
+ * Namespace IDs for the escape command
+ */
+
+#define SVGA_ESCAPE_NSID_VMWARE 0x00000000
+#define SVGA_ESCAPE_NSID_DEVEL  0xFFFFFFFF
+
+
+/*
+ * Within SVGA_ESCAPE_NSID_VMWARE, we multiplex commands according to
+ * the first DWORD of escape data (after the nsID and size). As a
+ * guideline we're using the high word and low word as a major and
+ * minor command number, respectively.
+ *
+ * Major command number allocation:
+ *
+ *   0000: Reserved
+ *   0001: SVGA_ESCAPE_VMWARE_LOG (svga_binary_logger.h)
+ *   0002: SVGA_ESCAPE_VMWARE_VIDEO (svga_overlay.h)
+ *   0003: SVGA_ESCAPE_VMWARE_HINT (svga_escape.h)
+ */
+
+#define SVGA_ESCAPE_VMWARE_MAJOR_MASK  0xFFFF0000
+
+
+/*
+ * SVGA Hint commands.
+ *
+ * These escapes let the SVGA driver provide optional information to
+ * he host about the state of the guest or guest applications. The
+ * host can use these hints to make user interface or performance
+ * decisions.
+ *
+ * Notes:
+ *
+ *   - SVGA_ESCAPE_VMWARE_HINT_FULLSCREEN is deprecated for guests
+ *     that use the SVGA Screen Object extension. Instead of sending
+ *     this escape, use the SVGA_SCREEN_FULLSCREEN_HINT flag on your
+ *     Screen Object.
+ */
+
+#define SVGA_ESCAPE_VMWARE_HINT               0x00030000
+#define SVGA_ESCAPE_VMWARE_HINT_FULLSCREEN    0x00030001  /* Deprecated */
+
+typedef
+struct {
+   uint32 command;
+   uint32 fullscreen;
+   struct {
+      int32 x, y;
+   } monitorPosition;
+} SVGAEscapeHintFullscreen;
+
+#endif /* _SVGA_ESCAPE_H_ */
Index: trunk/src/VBox/Devices/Graphics/vmsvga_include/svga_overlay.h
===================================================================
--- trunk/src/VBox/Devices/Graphics/vmsvga_include/svga_overlay.h	(revision 86898)
+++ trunk/src/VBox/Devices/Graphics/vmsvga_include/svga_overlay.h	(revision 86898)
@@ -0,0 +1,200 @@
+/* SPDX-License-Identifier: GPL-2.0 OR MIT */
+/**********************************************************
+ * Copyright 2007-2015 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga_overlay.h --
+ *
+ *    Definitions for video-overlay support.
+ */
+
+#ifndef _SVGA_OVERLAY_H_
+#define _SVGA_OVERLAY_H_
+
+#include "svga_reg.h"
+
+/*
+ * Video formats we support
+ */
+
+#define VMWARE_FOURCC_YV12 0x32315659 /* 'Y' 'V' '1' '2' */
+#define VMWARE_FOURCC_YUY2 0x32595559 /* 'Y' 'U' 'Y' '2' */
+#define VMWARE_FOURCC_UYVY 0x59565955 /* 'U' 'Y' 'V' 'Y' */
+
+typedef enum {
+   SVGA_OVERLAY_FORMAT_INVALID = 0,
+   SVGA_OVERLAY_FORMAT_YV12 = VMWARE_FOURCC_YV12,
+   SVGA_OVERLAY_FORMAT_YUY2 = VMWARE_FOURCC_YUY2,
+   SVGA_OVERLAY_FORMAT_UYVY = VMWARE_FOURCC_UYVY,
+} SVGAOverlayFormat;
+
+#define SVGA_VIDEO_COLORKEY_MASK             0x00ffffff
+
+#define SVGA_ESCAPE_VMWARE_VIDEO             0x00020000
+
+#define SVGA_ESCAPE_VMWARE_VIDEO_SET_REGS    0x00020001
+        /* FIFO escape layout:
+         * Type, Stream Id, (Register Id, Value) pairs */
+
+#define SVGA_ESCAPE_VMWARE_VIDEO_FLUSH       0x00020002
+        /* FIFO escape layout:
+         * Type, Stream Id */
+
+typedef
+struct SVGAEscapeVideoSetRegs {
+   struct {
+      uint32 cmdType;
+      uint32 streamId;
+   } header;
+
+   /* May include zero or more items. */
+   struct {
+      uint32 registerId;
+      uint32 value;
+   } items[1];
+} SVGAEscapeVideoSetRegs;
+
+typedef
+struct SVGAEscapeVideoFlush {
+   uint32 cmdType;
+   uint32 streamId;
+} SVGAEscapeVideoFlush;
+
+
+/*
+ * Struct definitions for the video overlay commands built on
+ * SVGAFifoCmdEscape.
+ */
+typedef
+struct {
+   uint32 command;
+   uint32 overlay;
+} SVGAFifoEscapeCmdVideoBase;
+
+typedef
+struct {
+   SVGAFifoEscapeCmdVideoBase videoCmd;
+} SVGAFifoEscapeCmdVideoFlush;
+
+typedef
+struct {
+   SVGAFifoEscapeCmdVideoBase videoCmd;
+   struct {
+      uint32 regId;
+      uint32 value;
+   } items[1];
+} SVGAFifoEscapeCmdVideoSetRegs;
+
+typedef
+struct {
+   SVGAFifoEscapeCmdVideoBase videoCmd;
+   struct {
+      uint32 regId;
+      uint32 value;
+   } items[SVGA_VIDEO_NUM_REGS];
+} SVGAFifoEscapeCmdVideoSetAllRegs;
+
+
+/*
+ *----------------------------------------------------------------------
+ *
+ * VMwareVideoGetAttributes --
+ *
+ *      Computes the size, pitches and offsets for YUV frames.
+ *
+ * Results:
+ *      TRUE on success; otherwise FALSE on failure.
+ *
+ * Side effects:
+ *      Pitches and offsets for the given YUV frame are put in 'pitches'
+ *      and 'offsets' respectively. They are both optional though.
+ *
+ *----------------------------------------------------------------------
+ */
+
+static inline bool
+VMwareVideoGetAttributes(const SVGAOverlayFormat format,    /* IN */
+                         uint32 *width,                     /* IN / OUT */
+                         uint32 *height,                    /* IN / OUT */
+                         uint32 *size,                      /* OUT */
+                         uint32 *pitches,                   /* OUT (optional) */
+                         uint32 *offsets)                   /* OUT (optional) */
+{
+    int tmp;
+
+    *width = (*width + 1) & ~1;
+
+    if (offsets) {
+        offsets[0] = 0;
+    }
+
+    switch (format) {
+    case VMWARE_FOURCC_YV12:
+       *height = (*height + 1) & ~1;
+       *size = (*width) * (*height);
+
+       if (pitches) {
+          pitches[0] = *width;
+       }
+
+       if (offsets) {
+          offsets[1] = *size;
+       }
+
+       tmp = *width >> 1;
+
+       if (pitches) {
+          pitches[1] = pitches[2] = tmp;
+       }
+
+       tmp *= (*height >> 1);
+       *size += tmp;
+
+       if (offsets) {
+          offsets[2] = *size;
+       }
+
+       *size += tmp;
+       break;
+
+    case VMWARE_FOURCC_YUY2:
+    case VMWARE_FOURCC_UYVY:
+       *size = *width * 2;
+
+       if (pitches) {
+          pitches[0] = *size;
+       }
+
+       *size *= *height;
+       break;
+
+    default:
+       return false;
+    }
+
+    return true;
+}
+
+#endif /* _SVGA_OVERLAY_H_ */
Index: trunk/src/VBox/Devices/Graphics/vmsvga_include/svga_reg.h
===================================================================
--- trunk/src/VBox/Devices/Graphics/vmsvga_include/svga_reg.h	(revision 86898)
+++ trunk/src/VBox/Devices/Graphics/vmsvga_include/svga_reg.h	(revision 86898)
@@ -0,0 +1,2265 @@
+/* SPDX-License-Identifier: GPL-2.0 OR MIT */
+/**********************************************************
+ * Copyright 1998-2015 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga_reg.h --
+ *
+ *    Virtual hardware definitions for the VMware SVGA II device.
+ */
+
+#ifndef _SVGA_REG_H_
+#define _SVGA_REG_H_
+#include <linux/pci_ids.h>
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+
+#define INCLUDE_ALLOW_VMCORE
+#include "includeCheck.h"
+
+#include "svga_types.h"
+
+/*
+ * SVGA_REG_ENABLE bit definitions.
+ */
+typedef enum {
+   SVGA_REG_ENABLE_DISABLE = 0,
+   SVGA_REG_ENABLE_ENABLE = (1 << 0),
+   SVGA_REG_ENABLE_HIDE = (1 << 1),
+} SvgaRegEnable;
+
+typedef uint32 SVGAMobId;
+
+/*
+ * Arbitrary and meaningless limits. Please ignore these when writing
+ * new drivers.
+ */
+#define SVGA_MAX_WIDTH                  2560
+#define SVGA_MAX_HEIGHT                 1600
+
+
+#define SVGA_MAX_BITS_PER_PIXEL         32
+#define SVGA_MAX_DEPTH                  24
+#define SVGA_MAX_DISPLAYS               10
+#define SVGA_MAX_SCREEN_SIZE            8192
+#define SVGA_SCREEN_ROOT_LIMIT (SVGA_MAX_SCREEN_SIZE * SVGA_MAX_DISPLAYS)
+
+
+/*
+ * Legal values for the SVGA_REG_CURSOR_ON register in old-fashioned
+ * cursor bypass mode.
+ */
+#define SVGA_CURSOR_ON_HIDE            0x0
+#define SVGA_CURSOR_ON_SHOW            0x1
+
+/*
+ * Remove the cursor from the framebuffer
+ * because we need to see what's under it
+ */
+#define SVGA_CURSOR_ON_REMOVE_FROM_FB  0x2
+
+/* Put the cursor back in the framebuffer so the user can see it */
+#define SVGA_CURSOR_ON_RESTORE_TO_FB   0x3
+
+/*
+ * The maximum framebuffer size that can traced for guests unless the
+ * SVGA_CAP_GBOBJECTS is set in SVGA_REG_CAPABILITIES.  In that case
+ * the full framebuffer can be traced independent of this limit.
+ */
+#define SVGA_FB_MAX_TRACEABLE_SIZE      0x1000000
+
+#define SVGA_MAX_PSEUDOCOLOR_DEPTH      8
+#define SVGA_MAX_PSEUDOCOLORS           (1 << SVGA_MAX_PSEUDOCOLOR_DEPTH)
+#define SVGA_NUM_PALETTE_REGS           (3 * SVGA_MAX_PSEUDOCOLORS)
+
+#define SVGA_MAGIC         0x900000UL
+#define SVGA_MAKE_ID(ver)  (SVGA_MAGIC << 8 | (ver))
+
+/* Version 2 let the address of the frame buffer be unsigned on Win32 */
+#define SVGA_VERSION_2     2
+#define SVGA_ID_2          SVGA_MAKE_ID(SVGA_VERSION_2)
+
+/* Version 1 has new registers starting with SVGA_REG_CAPABILITIES so
+   PALETTE_BASE has moved */
+#define SVGA_VERSION_1     1
+#define SVGA_ID_1          SVGA_MAKE_ID(SVGA_VERSION_1)
+
+/* Version 0 is the initial version */
+#define SVGA_VERSION_0     0
+#define SVGA_ID_0          SVGA_MAKE_ID(SVGA_VERSION_0)
+
+/*
+ * "Invalid" value for all SVGA IDs.
+ * (Version ID, screen object ID, surface ID...)
+ */
+#define SVGA_ID_INVALID    0xFFFFFFFF
+
+/* Port offsets, relative to BAR0 */
+#define SVGA_INDEX_PORT         0x0
+#define SVGA_VALUE_PORT         0x1
+#define SVGA_BIOS_PORT          0x2
+#define SVGA_IRQSTATUS_PORT     0x8
+
+/*
+ * Interrupt source flags for IRQSTATUS_PORT and IRQMASK.
+ *
+ * Interrupts are only supported when the
+ * SVGA_CAP_IRQMASK capability is present.
+ */
+#define SVGA_IRQFLAG_ANY_FENCE            0x1    /* Any fence was passed */
+#define SVGA_IRQFLAG_FIFO_PROGRESS        0x2    /* Made forward progress in the FIFO */
+#define SVGA_IRQFLAG_FENCE_GOAL           0x4    /* SVGA_FIFO_FENCE_GOAL reached */
+#define SVGA_IRQFLAG_COMMAND_BUFFER       0x8    /* Command buffer completed */
+#define SVGA_IRQFLAG_ERROR                0x10   /* Error while processing commands */
+
+/*
+ * The byte-size is the size of the actual cursor data,
+ * possibly after expanding it to the current bit depth.
+ *
+ * 40K is sufficient memory for two 32-bit planes for a 64 x 64 cursor.
+ *
+ * The dimension limit is a bound on the maximum width or height.
+ */
+#define SVGA_MAX_CURSOR_CMD_BYTES  (40 * 1024)
+#define SVGA_MAX_CURSOR_CMD_DIMENSION 1024
+
+/*
+ * Registers
+ */
+
+enum {
+   SVGA_REG_ID = 0,
+   SVGA_REG_ENABLE = 1,
+   SVGA_REG_WIDTH = 2,
+   SVGA_REG_HEIGHT = 3,
+   SVGA_REG_MAX_WIDTH = 4,
+   SVGA_REG_MAX_HEIGHT = 5,
+   SVGA_REG_DEPTH = 6,
+   SVGA_REG_BITS_PER_PIXEL = 7,       /* Current bpp in the guest */
+   SVGA_REG_PSEUDOCOLOR = 8,
+   SVGA_REG_RED_MASK = 9,
+   SVGA_REG_GREEN_MASK = 10,
+   SVGA_REG_BLUE_MASK = 11,
+   SVGA_REG_BYTES_PER_LINE = 12,
+   SVGA_REG_FB_START = 13,            /* (Deprecated) */
+   SVGA_REG_FB_OFFSET = 14,
+   SVGA_REG_VRAM_SIZE = 15,
+   SVGA_REG_FB_SIZE = 16,
+
+   /* ID 0 implementation only had the above registers, then the palette */
+   SVGA_REG_ID_0_TOP = 17,
+
+   SVGA_REG_CAPABILITIES = 17,
+   SVGA_REG_MEM_START = 18,           /* (Deprecated) */
+   SVGA_REG_MEM_SIZE = 19,
+   SVGA_REG_CONFIG_DONE = 20,         /* Set when memory area configured */
+   SVGA_REG_SYNC = 21,                /* See "FIFO Synchronization Registers" */
+   SVGA_REG_BUSY = 22,                /* See "FIFO Synchronization Registers" */
+   SVGA_REG_GUEST_ID = 23,            /* (Deprecated) */
+   SVGA_REG_DEAD = 24,                /* Drivers should never write this. */
+   SVGA_REG_CURSOR_X = 25,            /* (Deprecated) */
+   SVGA_REG_CURSOR_Y = 26,            /* (Deprecated) */
+   SVGA_REG_CURSOR_ON = 27,           /* (Deprecated) */
+   SVGA_REG_HOST_BITS_PER_PIXEL = 28, /* (Deprecated) */
+   SVGA_REG_SCRATCH_SIZE = 29,        /* Number of scratch registers */
+   SVGA_REG_MEM_REGS = 30,            /* Number of FIFO registers */
+   SVGA_REG_NUM_DISPLAYS = 31,        /* (Deprecated) */
+   SVGA_REG_PITCHLOCK = 32,           /* Fixed pitch for all modes */
+   SVGA_REG_IRQMASK = 33,             /* Interrupt mask */
+
+   /* Legacy multi-monitor support */
+   SVGA_REG_NUM_GUEST_DISPLAYS = 34,/* Number of guest displays in X/Y direction */
+   SVGA_REG_DISPLAY_ID = 35,        /* Display ID for the following display attributes */
+   SVGA_REG_DISPLAY_IS_PRIMARY = 36,/* Whether this is a primary display */
+   SVGA_REG_DISPLAY_POSITION_X = 37,/* The display position x */
+   SVGA_REG_DISPLAY_POSITION_Y = 38,/* The display position y */
+   SVGA_REG_DISPLAY_WIDTH = 39,     /* The display's width */
+   SVGA_REG_DISPLAY_HEIGHT = 40,    /* The display's height */
+
+   /* See "Guest memory regions" below. */
+   SVGA_REG_GMR_ID = 41,
+   SVGA_REG_GMR_DESCRIPTOR = 42,
+   SVGA_REG_GMR_MAX_IDS = 43,
+   SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH = 44,
+
+   SVGA_REG_TRACES = 45,            /* Enable trace-based updates even when FIFO is on */
+   SVGA_REG_GMRS_MAX_PAGES = 46,    /* Maximum number of 4KB pages for all GMRs */
+   SVGA_REG_MEMORY_SIZE = 47,       /* Total dedicated device memory excluding FIFO */
+   SVGA_REG_COMMAND_LOW = 48,       /* Lower 32 bits and submits commands */
+   SVGA_REG_COMMAND_HIGH = 49,      /* Upper 32 bits of command buffer PA */
+
+   /*
+    * Max primary memory.
+    * See SVGA_CAP_NO_BB_RESTRICTION.
+    */
+   SVGA_REG_MAX_PRIMARY_MEM = 50,
+   SVGA_REG_MAX_PRIMARY_BOUNDING_BOX_MEM = 50,
+
+   /*
+    * Legacy version of SVGA_REG_GBOBJECT_MEM_SIZE_KB for drivers that
+    * don't know how to convert to a 64-bit byte value without overflowing.
+    * (See SVGA_REG_GBOBJECT_MEM_SIZE_KB).
+    */
+   SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB = 51,
+
+   SVGA_REG_DEV_CAP = 52,           /* Write dev cap index, read value */
+   SVGA_REG_CMD_PREPEND_LOW = 53,
+   SVGA_REG_CMD_PREPEND_HIGH = 54,
+   SVGA_REG_SCREENTARGET_MAX_WIDTH = 55,
+   SVGA_REG_SCREENTARGET_MAX_HEIGHT = 56,
+   SVGA_REG_MOB_MAX_SIZE = 57,
+   SVGA_REG_BLANK_SCREEN_TARGETS = 58,
+   SVGA_REG_CAP2 = 59,
+   SVGA_REG_DEVEL_CAP = 60,
+
+   /*
+    * Allow the guest to hint to the device which driver is running.
+    *
+    * This should not generally change device behavior, but might be
+    * convenient to work-around specific bugs in guest drivers.
+    *
+    * Drivers should first write their id value into SVGA_REG_GUEST_DRIVER_ID,
+    * and then fill out all of the version registers that they have defined.
+    *
+    * After the driver has written all of the registers, they should
+    * then write the value SVGA_REG_GUEST_DRIVER_ID_SUBMIT to the
+    * SVGA_REG_GUEST_DRIVER_ID register, to signal that they have finished.
+    *
+    * The SVGA_REG_GUEST_DRIVER_ID values are defined below by the
+    * SVGARegGuestDriverId enum.
+    *
+    * The SVGA_REG_GUEST_DRIVER_VERSION fields are driver-specific,
+    * but ideally should encode a monotonically increasing number that allows
+    * the device to perform inequality checks against ranges of driver versions.
+    */
+   SVGA_REG_GUEST_DRIVER_ID = 61,
+   SVGA_REG_GUEST_DRIVER_VERSION1 = 62,
+   SVGA_REG_GUEST_DRIVER_VERSION2 = 63,
+   SVGA_REG_GUEST_DRIVER_VERSION3 = 64,
+   SVGA_REG_CURSOR_MOBID = 65,
+   SVGA_REG_CURSOR_MAX_BYTE_SIZE = 66,
+   SVGA_REG_CURSOR_MAX_DIMENSION = 67,
+
+   SVGA_REG_FIFO_CAPS = 68,
+   SVGA_REG_FENCE = 69,
+
+   SVGA_REG_RESERVED1 = 70,
+   SVGA_REG_RESERVED2 = 71,
+   SVGA_REG_RESERVED3 = 72,
+   SVGA_REG_RESERVED4 = 73,
+   SVGA_REG_RESERVED5 = 74,
+   SVGA_REG_SCREENDMA = 75,
+
+   /*
+    * The maximum amount of guest-backed objects that the device can have
+    * resident at a time. Guest-drivers should keep their working set size
+    * below this limit for best performance.
+    *
+    * Note that this value is in kilobytes, and not bytes, because the actual
+    * number of bytes might be larger than can fit in a 32-bit register.
+    *
+    * PLEASE USE A 64-BIT VALUE WHEN CONVERTING THIS INTO BYTES.
+    * (See SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB).
+    */
+   SVGA_REG_GBOBJECT_MEM_SIZE_KB = 76,
+
+   SVGA_REG_TOP = 77,               /* Must be 1 more than the last register */
+
+   SVGA_PALETTE_BASE = 1024,        /* Base of SVGA color map */
+   /* Next 768 (== 256*3) registers exist for colormap */
+   SVGA_SCRATCH_BASE = SVGA_PALETTE_BASE + SVGA_NUM_PALETTE_REGS
+                                    /* Base of scratch registers */
+   /* Next reg[SVGA_REG_SCRATCH_SIZE] registers exist for scratch usage:
+      First 4 are reserved for VESA BIOS Extension; any remaining are for
+      the use of the current SVGA driver. */
+};
+
+
+/*
+ * Values for SVGA_REG_GUEST_DRIVER_ID.
+ */
+typedef enum SVGARegGuestDriverId {
+   SVGA_REG_GUEST_DRIVER_ID_UNKNOWN = 0,
+   SVGA_REG_GUEST_DRIVER_ID_WDDM    = 1,
+   SVGA_REG_GUEST_DRIVER_ID_LINUX   = 2,
+   SVGA_REG_GUEST_DRIVER_ID_MAX,
+
+   SVGA_REG_GUEST_DRIVER_ID_SUBMIT  = MAX_UINT32,
+} SVGARegGuestDriverId;
+
+
+/*
+ * Guest memory regions (GMRs):
+ *
+ * This is a new memory mapping feature available in SVGA devices
+ * which have the SVGA_CAP_GMR bit set. Previously, there were two
+ * fixed memory regions available with which to share data between the
+ * device and the driver: the FIFO ('MEM') and the framebuffer. GMRs
+ * are our name for an extensible way of providing arbitrary DMA
+ * buffers for use between the driver and the SVGA device. They are a
+ * new alternative to framebuffer memory, usable for both 2D and 3D
+ * graphics operations.
+ *
+ * Since GMR mapping must be done synchronously with guest CPU
+ * execution, we use a new pair of SVGA registers:
+ *
+ *   SVGA_REG_GMR_ID --
+ *
+ *     Read/write.
+ *     This register holds the 32-bit ID (a small positive integer)
+ *     of a GMR to create, delete, or redefine. Writing this register
+ *     has no side-effects.
+ *
+ *   SVGA_REG_GMR_DESCRIPTOR --
+ *
+ *     Write-only.
+ *     Writing this register will create, delete, or redefine the GMR
+ *     specified by the above ID register. If this register is zero,
+ *     the GMR is deleted. Any pointers into this GMR (including those
+ *     currently being processed by FIFO commands) will be
+ *     synchronously invalidated.
+ *
+ *     If this register is nonzero, it must be the physical page
+ *     number (PPN) of a data structure which describes the physical
+ *     layout of the memory region this GMR should describe. The
+ *     descriptor structure will be read synchronously by the SVGA
+ *     device when this register is written. The descriptor need not
+ *     remain allocated for the lifetime of the GMR.
+ *
+ *     The guest driver should write SVGA_REG_GMR_ID first, then
+ *     SVGA_REG_GMR_DESCRIPTOR.
+ *
+ *   SVGA_REG_GMR_MAX_IDS --
+ *
+ *     Read-only.
+ *     The SVGA device may choose to support a maximum number of
+ *     user-defined GMR IDs. This register holds the number of supported
+ *     IDs. (The maximum supported ID plus 1)
+ *
+ *   SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH --
+ *
+ *     Read-only.
+ *     The SVGA device may choose to put a limit on the total number
+ *     of SVGAGuestMemDescriptor structures it will read when defining
+ *     a single GMR.
+ *
+ * The descriptor structure is an array of SVGAGuestMemDescriptor
+ * structures. Each structure may do one of three things:
+ *
+ *   - Terminate the GMR descriptor list.
+ *     (ppn==0, numPages==0)
+ *
+ *   - Add a PPN or range of PPNs to the GMR's virtual address space.
+ *     (ppn != 0, numPages != 0)
+ *
+ *   - Provide the PPN of the next SVGAGuestMemDescriptor, in order to
+ *     support multi-page GMR descriptor tables without forcing the
+ *     driver to allocate physically contiguous memory.
+ *     (ppn != 0, numPages == 0)
+ *
+ * Note that each physical page of SVGAGuestMemDescriptor structures
+ * can describe at least 2MB of guest memory. If the driver needs to
+ * use more than one page of descriptor structures, it must use one of
+ * its SVGAGuestMemDescriptors to point to an additional page.  The
+ * device will never automatically cross a page boundary.
+ *
+ * Once the driver has described a GMR, it is immediately available
+ * for use via any FIFO command that uses an SVGAGuestPtr structure.
+ * These pointers include a GMR identifier plus an offset into that
+ * GMR.
+ *
+ * The driver must check the SVGA_CAP_GMR bit before using the GMR
+ * registers.
+ */
+
+/*
+ * Special GMR IDs, allowing SVGAGuestPtrs to point to framebuffer
+ * memory as well.  In the future, these IDs could even be used to
+ * allow legacy memory regions to be redefined by the guest as GMRs.
+ *
+ * Using the guest framebuffer (GFB) at BAR1 for general purpose DMA
+ * is being phased out. Please try to use user-defined GMRs whenever
+ * possible.
+ */
+#define SVGA_GMR_NULL         ((uint32) -1)
+#define SVGA_GMR_FRAMEBUFFER  ((uint32) -2)  /* Guest Framebuffer (GFB) */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGAGuestMemDescriptor {
+   uint32 ppn;
+   uint32 numPages;
+}
+#include "vmware_pack_end.h"
+SVGAGuestMemDescriptor;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGAGuestPtr {
+   uint32 gmrId;
+   uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGAGuestPtr;
+
+/*
+ * Register based command buffers --
+ *
+ * Provide an SVGA device interface that allows the guest to submit
+ * command buffers to the SVGA device through an SVGA device register.
+ * The metadata for each command buffer is contained in the
+ * SVGACBHeader structure along with the return status codes.
+ *
+ * The SVGA device supports command buffers if
+ * SVGA_CAP_COMMAND_BUFFERS is set in the device caps register.  The
+ * fifo must be enabled for command buffers to be submitted.
+ *
+ * Command buffers are submitted when the guest writing the 64 byte
+ * aligned physical address into the SVGA_REG_COMMAND_LOW and
+ * SVGA_REG_COMMAND_HIGH.  SVGA_REG_COMMAND_HIGH contains the upper 32
+ * bits of the physical address.  SVGA_REG_COMMAND_LOW contains the
+ * lower 32 bits of the physical address, since the command buffer
+ * headers are required to be 64 byte aligned the lower 6 bits are
+ * used for the SVGACBContext value.  Writing to SVGA_REG_COMMAND_LOW
+ * submits the command buffer to the device and queues it for
+ * execution.  The SVGA device supports at least
+ * SVGA_CB_MAX_QUEUED_PER_CONTEXT command buffers that can be queued
+ * per context and if that limit is reached the device will write the
+ * status SVGA_CB_STATUS_QUEUE_FULL to the status value of the command
+ * buffer header synchronously and not raise any IRQs.
+ *
+ * It is invalid to submit a command buffer without a valid physical
+ * address and results are undefined.
+ *
+ * The device guarantees that command buffers of size SVGA_CB_MAX_SIZE
+ * will be supported.  If a larger command buffer is submitted results
+ * are unspecified and the device will either complete the command
+ * buffer or return an error.
+ *
+ * The device guarantees that any individual command in a command
+ * buffer can be up to SVGA_CB_MAX_COMMAND_SIZE in size which is
+ * enough to fit a 64x64 color-cursor definition.  If the command is
+ * too large the device is allowed to process the command or return an
+ * error.
+ *
+ * The device context is a special SVGACBContext that allows for
+ * synchronous register like accesses with the flexibility of
+ * commands.  There is a different command set defined by
+ * SVGADeviceContextCmdId.  The commands in each command buffer is not
+ * allowed to straddle physical pages.
+ *
+ * The offset field which is available starting with the
+ * SVGA_CAP_CMD_BUFFERS_2 cap bit can be set by the guest to bias the
+ * start of command processing into the buffer.  If an error is
+ * encountered the errorOffset will still be relative to the specific
+ * PA, not biased by the offset.  When the command buffer is finished
+ * the guest should not read the offset field as there is no guarantee
+ * what it will set to.
+ *
+ * When the SVGA_CAP_HP_CMD_QUEUE cap bit is set a new command queue
+ * SVGA_CB_CONTEXT_1 is available.  Commands submitted to this queue
+ * will be executed as quickly as possible by the SVGA device
+ * potentially before already queued commands on SVGA_CB_CONTEXT_0.
+ * The SVGA device guarantees that any command buffers submitted to
+ * SVGA_CB_CONTEXT_0 will be executed after any _already_ submitted
+ * command buffers to SVGA_CB_CONTEXT_1.
+ */
+
+#define SVGA_CB_MAX_SIZE (512 * 1024)  /* 512 KB */
+#define SVGA_CB_MAX_QUEUED_PER_CONTEXT 32
+#define SVGA_CB_MAX_COMMAND_SIZE (32 * 1024) /* 32 KB */
+
+#define SVGA_CB_CONTEXT_MASK 0x3f
+typedef enum {
+   SVGA_CB_CONTEXT_DEVICE = 0x3f,
+   SVGA_CB_CONTEXT_0      = 0x0,
+   SVGA_CB_CONTEXT_1      = 0x1, /* Supported with SVGA_CAP_HP_CMD_QUEUE */
+   SVGA_CB_CONTEXT_MAX    = 0x2,
+} SVGACBContext;
+
+
+typedef enum {
+   /*
+    * The guest is supposed to write SVGA_CB_STATUS_NONE to the status
+    * field before submitting the command buffer header, the host will
+    * change the value when it is done with the command buffer.
+    */
+   SVGA_CB_STATUS_NONE             = 0,
+
+   /*
+    * Written by the host when a command buffer completes successfully.
+    * The device raises an IRQ with SVGA_IRQFLAG_COMMAND_BUFFER unless
+    * the SVGA_CB_FLAG_NO_IRQ flag is set.
+    */
+   SVGA_CB_STATUS_COMPLETED        = 1,
+
+   /*
+    * Written by the host synchronously with the command buffer
+    * submission to indicate the command buffer was not submitted.  No
+    * IRQ is raised.
+    */
+   SVGA_CB_STATUS_QUEUE_FULL       = 2,
+
+   /*
+    * Written by the host when an error was detected parsing a command
+    * in the command buffer, errorOffset is written to contain the
+    * offset to the first byte of the failing command.  The device
+    * raises the IRQ with both SVGA_IRQFLAG_ERROR and
+    * SVGA_IRQFLAG_COMMAND_BUFFER.  Some of the commands may have been
+    * processed.
+    */
+   SVGA_CB_STATUS_COMMAND_ERROR    = 3,
+
+   /*
+    * Written by the host if there is an error parsing the command
+    * buffer header.  The device raises the IRQ with both
+    * SVGA_IRQFLAG_ERROR and SVGA_IRQFLAG_COMMAND_BUFFER.  The device
+    * did not processes any of the command buffer.
+    */
+   SVGA_CB_STATUS_CB_HEADER_ERROR  = 4,
+
+   /*
+    * Written by the host if the guest requested the host to preempt
+    * the command buffer.  The device will not raise any IRQs and the
+    * command buffer was not processed.
+    */
+   SVGA_CB_STATUS_PREEMPTED        = 5,
+
+   /*
+    * Written by the host synchronously with the command buffer
+    * submission to indicate the the command buffer was not submitted
+    * due to an error.  No IRQ is raised.
+    */
+   SVGA_CB_STATUS_SUBMISSION_ERROR = 6,
+
+   /*
+    * Written by the host when the host finished a
+    * SVGA_DC_CMD_ASYNC_STOP_QUEUE request for this command buffer
+    * queue.  The offset of the first byte not processed is stored in
+    * the errorOffset field of the command buffer header.  All guest
+    * visible side effects of commands till that point are guaranteed
+    * to be finished before this is written.  The
+    * SVGA_IRQFLAG_COMMAND_BUFFER IRQ is raised as long as the
+    * SVGA_CB_FLAG_NO_IRQ is not set.
+    */
+   SVGA_CB_STATUS_PARTIAL_COMPLETE = 7,
+} SVGACBStatus;
+
+typedef enum {
+   SVGA_CB_FLAG_NONE       = 0,
+   SVGA_CB_FLAG_NO_IRQ     = 1 << 0,
+   SVGA_CB_FLAG_DX_CONTEXT = 1 << 1,
+   SVGA_CB_FLAG_MOB        = 1 << 2,
+} SVGACBFlags;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   volatile SVGACBStatus status; /* Modified by device. */
+   volatile uint32 errorOffset;  /* Modified by device. */
+   uint64 id;
+   SVGACBFlags flags;
+   uint32 length;
+   union {
+      PA pa;
+      struct {
+         SVGAMobId mobid;
+         uint32 mobOffset;
+      } mob;
+   } ptr;
+   uint32 offset; /* Valid if CMD_BUFFERS_2 cap set, must be zero otherwise,
+                   * modified by device.
+                   */
+   uint32 dxContext; /* Valid if DX_CONTEXT flag set, must be zero otherwise */
+   uint32 mustBeZero[6];
+}
+#include "vmware_pack_end.h"
+SVGACBHeader;
+
+typedef enum {
+   SVGA_DC_CMD_NOP                   = 0,
+   SVGA_DC_CMD_START_STOP_CONTEXT    = 1,
+   SVGA_DC_CMD_PREEMPT               = 2,
+   SVGA_DC_CMD_START_QUEUE           = 3, /* Requires SVGA_CAP_HP_CMD_QUEUE */
+   SVGA_DC_CMD_ASYNC_STOP_QUEUE      = 4, /* Requires SVGA_CAP_HP_CMD_QUEUE */
+   SVGA_DC_CMD_EMPTY_CONTEXT_QUEUE   = 5, /* Requires SVGA_CAP_HP_CMD_QUEUE */
+   SVGA_DC_CMD_MAX                   = 6,
+} SVGADeviceContextCmdId;
+
+/*
+ * Starts or stops both SVGA_CB_CONTEXT_0 and SVGA_CB_CONTEXT_1.
+ */
+
+typedef struct SVGADCCmdStartStop {
+   uint32 enable;
+   SVGACBContext context; /* Must be zero */
+} SVGADCCmdStartStop;
+
+/*
+ * SVGADCCmdPreempt --
+ *
+ * This command allows the guest to request that all command buffers
+ * on SVGA_CB_CONTEXT_0 be preempted that can be.  After execution
+ * of this command all command buffers that were preempted will
+ * already have SVGA_CB_STATUS_PREEMPTED written into the status
+ * field.  The device might still be processing a command buffer,
+ * assuming execution of it started before the preemption request was
+ * received.  Specifying the ignoreIDZero flag to TRUE will cause the
+ * device to not preempt command buffers with the id field in the
+ * command buffer header set to zero.
+ */
+
+typedef struct SVGADCCmdPreempt {
+   SVGACBContext context; /* Must be zero */
+   uint32 ignoreIDZero;
+} SVGADCCmdPreempt;
+
+/*
+ * Starts the requested command buffer processing queue.  Valid only
+ * if the SVGA_CAP_HP_CMD_QUEUE cap is set.
+ *
+ * For a command queue to be considered runnable it must be enabled
+ * and any corresponding higher priority queues must also be enabled.
+ * For example in order for command buffers to be processed on
+ * SVGA_CB_CONTEXT_0 both SVGA_CB_CONTEXT_0 and SVGA_CB_CONTEXT_1 must
+ * be enabled.  But for commands to be runnable on SVGA_CB_CONTEXT_1
+ * only that queue must be enabled.
+ */
+
+typedef struct SVGADCCmdStartQueue {
+   SVGACBContext context;
+} SVGADCCmdStartQueue;
+
+/*
+ * Requests the SVGA device to stop processing the requested command
+ * buffer queue as soon as possible.  The guest knows the stop has
+ * completed when one of the following happens.
+ *
+ * 1) A command buffer status of SVGA_CB_STATUS_PARTIAL_COMPLETE is returned
+ * 2) A command buffer error is encountered with would stop the queue
+ *    regardless of the async stop request.
+ * 3) All command buffers that have been submitted complete successfully.
+ * 4) The stop completes synchronously if no command buffers are
+ *    active on the queue when it is issued.
+ *
+ * If the command queue is not in a runnable state there is no
+ * guarentee this async stop will finish.  For instance if the high
+ * priority queue is not enabled and a stop is requested on the low
+ * priority queue, the high priority queue must be reenabled to
+ * guarantee that the async stop will finish.
+ *
+ * This command along with SVGA_DC_CMD_EMPTY_CONTEXT_QUEUE can be used
+ * to implement mid command buffer preemption.
+ *
+ * Valid only if the SVGA_CAP_HP_CMD_QUEUE cap is set.
+ */
+
+typedef struct SVGADCCmdAsyncStopQueue {
+   SVGACBContext context;
+} SVGADCCmdAsyncStopQueue;
+
+/*
+ * Requests the SVGA device to throw away any full command buffers on
+ * the requested command queue that have not been started.  For a
+ * driver to know which command buffers were thrown away a driver
+ * should only issue this command when the queue is stopped, for
+ * whatever reason.
+ */
+
+typedef struct SVGADCCmdEmptyQueue {
+   SVGACBContext context;
+} SVGADCCmdEmptyQueue;
+
+
+/*
+ * SVGAGMRImageFormat --
+ *
+ *    This is a packed representation of the source 2D image format
+ *    for a GMR-to-screen blit. Currently it is defined as an encoding
+ *    of the screen's color depth and bits-per-pixel, however, 16 bits
+ *    are reserved for future use to identify other encodings (such as
+ *    RGBA or higher-precision images).
+ *
+ *    Currently supported formats:
+ *
+ *       bpp depth  Format Name
+ *       --- -----  -----------
+ *        32    24  32-bit BGRX
+ *        24    24  24-bit BGR
+ *        16    16  RGB 5-6-5
+ *        16    15  RGB 5-5-5
+ *
+ */
+
+typedef struct SVGAGMRImageFormat {
+   union {
+      struct {
+         uint32 bitsPerPixel : 8;
+         uint32 colorDepth   : 8;
+         uint32 reserved     : 16;  /* Must be zero */
+      };
+
+      uint32 value;
+   };
+} SVGAGMRImageFormat;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGAGuestImage {
+   SVGAGuestPtr         ptr;
+
+   /*
+    * A note on interpretation of pitch: This value of pitch is the
+    * number of bytes between vertically adjacent image
+    * blocks. Normally this is the number of bytes between the first
+    * pixel of two adjacent scanlines. With compressed textures,
+    * however, this may represent the number of bytes between
+    * compression blocks rather than between rows of pixels.
+    *
+    * XXX: Compressed textures currently must be tightly packed in guest memory.
+    *
+    * If the image is 1-dimensional, pitch is ignored.
+    *
+    * If 'pitch' is zero, the SVGA3D device calculates a pitch value
+    * assuming each row of blocks is tightly packed.
+    */
+   uint32 pitch;
+}
+#include "vmware_pack_end.h"
+SVGAGuestImage;
+
+/*
+ * SVGAColorBGRX --
+ *
+ *    A 24-bit color format (BGRX), which does not depend on the
+ *    format of the legacy guest framebuffer (GFB) or the current
+ *    GMRFB state.
+ */
+
+typedef struct SVGAColorBGRX {
+   union {
+      struct {
+         uint32 b : 8;
+         uint32 g : 8;
+         uint32 r : 8;
+	 uint32 x : 8;  /* Unused */
+      };
+
+      uint32 value;
+   };
+} SVGAColorBGRX;
+
+
+/*
+ * SVGASignedRect --
+ * SVGASignedPoint --
+ *
+ *    Signed rectangle and point primitives. These are used by the new
+ *    2D primitives for drawing to Screen Objects, which can occupy a
+ *    signed virtual coordinate space.
+ *
+ *    SVGASignedRect specifies a half-open interval: the (left, top)
+ *    pixel is part of the rectangle, but the (right, bottom) pixel is
+ *    not.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   int32  left;
+   int32  top;
+   int32  right;
+   int32  bottom;
+}
+#include "vmware_pack_end.h"
+SVGASignedRect;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   int32  x;
+   int32  y;
+}
+#include "vmware_pack_end.h"
+SVGASignedPoint;
+
+
+/*
+ * SVGA Device Capabilities
+ *
+ * Note the holes in the bitfield. Missing bits have been deprecated,
+ * and must not be reused. Those capabilities will never be reported
+ * by new versions of the SVGA device.
+ *
+ * SVGA_CAP_IRQMASK --
+ *    Provides device interrupts.  Adds device register SVGA_REG_IRQMASK
+ *    to set interrupt mask and direct I/O port SVGA_IRQSTATUS_PORT to
+ *    set/clear pending interrupts.
+ *
+ * SVGA_CAP_GMR --
+ *    Provides synchronous mapping of guest memory regions (GMR).
+ *    Adds device registers SVGA_REG_GMR_ID, SVGA_REG_GMR_DESCRIPTOR,
+ *    SVGA_REG_GMR_MAX_IDS, and SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH.
+ *
+ * SVGA_CAP_TRACES --
+ *    Allows framebuffer trace-based updates even when FIFO is enabled.
+ *    Adds device register SVGA_REG_TRACES.
+ *
+ * SVGA_CAP_GMR2 --
+ *    Provides asynchronous commands to define and remap guest memory
+ *    regions.  Adds device registers SVGA_REG_GMRS_MAX_PAGES and
+ *    SVGA_REG_MEMORY_SIZE.
+ *
+ * SVGA_CAP_SCREEN_OBJECT_2 --
+ *    Allow screen object support, and require backing stores from the
+ *    guest for each screen object.
+ *
+ * SVGA_CAP_COMMAND_BUFFERS --
+ *    Enable register based command buffer submission.
+ *
+ * SVGA_CAP_DEAD1 --
+ *    This cap was incorrectly used by old drivers and should not be
+ *    reused.
+ *
+ * SVGA_CAP_CMD_BUFFERS_2 --
+ *    Enable support for the prepend command buffer submision
+ *    registers.  SVGA_REG_CMD_PREPEND_LOW and
+ *    SVGA_REG_CMD_PREPEND_HIGH.
+ *
+ * SVGA_CAP_GBOBJECTS --
+ *    Enable guest-backed objects and surfaces.
+ *
+ * SVGA_CAP_DX --
+ *    Enable support for DX commands, and command buffers in a mob.
+ *
+ * SVGA_CAP_HP_CMD_QUEUE --
+ *    Enable support for the high priority command queue, and the
+ *    ScreenCopy command.
+ *
+ * SVGA_CAP_NO_BB_RESTRICTION --
+ *    Allow ScreenTargets to be defined without regard to the 32-bpp
+ *    bounding-box memory restrictions. ie:
+ *
+ *    The summed memory usage of all screens (assuming they were defined as
+ *    32-bpp) must always be less than the value of the
+ *    SVGA_REG_MAX_PRIMARY_MEM register.
+ *
+ *    If this cap is not present, the 32-bpp bounding box around all screens
+ *    must additionally be under the value of the SVGA_REG_MAX_PRIMARY_MEM
+ *    register.
+ *
+ *    If the cap is present, the bounding box restriction is lifted (and only
+ *    the screen-sum limit applies).
+ *
+ *    (Note that this is a slight lie... there is still a sanity limit on any
+ *     dimension of the topology to be less than SVGA_SCREEN_ROOT_LIMIT, even
+ *     when SVGA_CAP_NO_BB_RESTRICTION is present, but that should be
+ *     large enough to express any possible topology without holes between
+ *     monitors.)
+ *
+ * SVGA_CAP_CAP2_REGISTER --
+ *    If this cap is present, the SVGA_REG_CAP2 register is supported.
+ */
+
+#define SVGA_CAP_NONE               0x00000000
+#define SVGA_CAP_RECT_COPY          0x00000002
+#define SVGA_CAP_CURSOR             0x00000020
+#define SVGA_CAP_CURSOR_BYPASS      0x00000040
+#define SVGA_CAP_CURSOR_BYPASS_2    0x00000080
+#define SVGA_CAP_8BIT_EMULATION     0x00000100
+#define SVGA_CAP_ALPHA_CURSOR       0x00000200
+#define SVGA_CAP_3D                 0x00004000
+#define SVGA_CAP_EXTENDED_FIFO      0x00008000
+#define SVGA_CAP_MULTIMON           0x00010000
+#define SVGA_CAP_PITCHLOCK          0x00020000
+#define SVGA_CAP_IRQMASK            0x00040000
+#define SVGA_CAP_DISPLAY_TOPOLOGY   0x00080000
+#define SVGA_CAP_GMR                0x00100000
+#define SVGA_CAP_TRACES             0x00200000
+#define SVGA_CAP_GMR2               0x00400000
+#define SVGA_CAP_SCREEN_OBJECT_2    0x00800000
+#define SVGA_CAP_COMMAND_BUFFERS    0x01000000
+#define SVGA_CAP_DEAD1              0x02000000
+#define SVGA_CAP_CMD_BUFFERS_2      0x04000000
+#define SVGA_CAP_GBOBJECTS          0x08000000
+#define SVGA_CAP_DX                 0x10000000
+#define SVGA_CAP_HP_CMD_QUEUE       0x20000000
+#define SVGA_CAP_NO_BB_RESTRICTION  0x40000000
+#define SVGA_CAP_CAP2_REGISTER      0x80000000
+
+/*
+ * The SVGA_REG_CAP2 register is an additional set of SVGA capability bits.
+ *
+ * SVGA_CAP2_GROW_OTABLE --
+ *      Allow the GrowOTable/DXGrowCOTable commands.
+ *
+ * SVGA_CAP2_INTRA_SURFACE_COPY --
+ *      Allow the IntraSurfaceCopy command.
+ *
+ * SVGA_CAP2_DX2 --
+ *      Allow the DefineGBSurface_v3, WholeSurfaceCopy, WriteZeroSurface, and
+ *      HintZeroSurface commands, and the SVGA_REG_GUEST_DRIVER_ID register.
+ *
+ * SVGA_CAP2_GB_MEMSIZE_2 --
+ *      Allow the SVGA_REG_GBOBJECT_MEM_SIZE_KB register.
+ *
+ * SVGA_CAP2_SCREENDMA_REG --
+ *      Allow the SVGA_REG_SCREENDMA register.
+ *
+ * SVGA_CAP2_OTABLE_PTDEPTH_2 --
+ *      Allow 2 level page tables for OTable commands.
+ *
+ * SVGA_CAP2_NON_MS_TO_MS_STRETCHBLT --
+ *      Allow a stretch blt from a non-multisampled surface to a multisampled
+ *      surface.
+ *
+ * SVGA_CAP2_CURSOR_MOB --
+ *      Allow the SVGA_REG_CURSOR_MOBID register.
+ *
+ * SVGA_CAP2_MSHINT --
+ *      Allow the SVGA_REG_MSHINT register.
+ *
+ * SVGA_CAP2_DX3 --
+ *      Allows the DefineGBSurface_v4 command.
+ *      Allows the DXDefineDepthStencilView_v2, DXDefineStreamOutputWithMob,
+ *      and DXBindStreamOutput commands if 3D is also available.
+ *      Allows the DXPredStagingCopy and DXStagingCopy commands if SM41
+ *      is also available.
+ *
+ * SVGA_CAP2_RESERVED --
+ *      Reserve the last bit for extending the SVGA capabilities to some
+ *      future mechanisms.
+ */
+#define SVGA_CAP2_NONE                    0x00000000
+#define SVGA_CAP2_GROW_OTABLE             0x00000001
+#define SVGA_CAP2_INTRA_SURFACE_COPY      0x00000002
+#define SVGA_CAP2_DX2                     0x00000004
+#define SVGA_CAP2_GB_MEMSIZE_2            0x00000008
+#define SVGA_CAP2_SCREENDMA_REG           0x00000010
+#define SVGA_CAP2_OTABLE_PTDEPTH_2        0x00000020
+#define SVGA_CAP2_NON_MS_TO_MS_STRETCHBLT 0x00000040
+#define SVGA_CAP2_CURSOR_MOB              0x00000080
+#define SVGA_CAP2_MSHINT                  0x00000100
+#define SVGA_CAP2_DX3                     0x00000400
+#define SVGA_CAP2_RESERVED                0x80000000
+
+
+/*
+ * The Guest can optionally read some SVGA device capabilities through
+ * the backdoor with command BDOOR_CMD_GET_SVGA_CAPABILITIES before
+ * the SVGA device is initialized.  The type of capability the guest
+ * is requesting from the SVGABackdoorCapType enum should be placed in
+ * the upper 16 bits of the backdoor command id (ECX).  On success the
+ * the value of EBX will be set to BDOOR_MAGIC and EAX will be set to
+ * the requested capability.  If the command is not supported then EBX
+ * will be left unchanged and EAX will be set to -1.  Because it is
+ * possible that -1 is the value of the requested cap the correct way
+ * to check if the command was successful is to check if EBX was changed
+ * to BDOOR_MAGIC making sure to initialize the register to something
+ * else first.
+ */
+
+typedef enum {
+   SVGABackdoorCapDeviceCaps = 0,
+   SVGABackdoorCapFifoCaps = 1,
+   SVGABackdoorCap3dHWVersion = 2,
+   SVGABackdoorCapDeviceCaps2 = 3,
+   SVGABackdoorCapDevelCaps = 4,
+   SVGABackdoorDevelRenderer = 5,
+   SVGABackdoorCapMax = 6,
+} SVGABackdoorCapType;
+
+
+/*
+ * FIFO register indices.
+ *
+ * The FIFO is a chunk of device memory mapped into guest physmem.  It
+ * is always treated as 32-bit words.
+ *
+ * The guest driver gets to decide how to partition it between
+ * - FIFO registers (there are always at least 4, specifying where the
+ *   following data area is and how much data it contains; there may be
+ *   more registers following these, depending on the FIFO protocol
+ *   version in use)
+ * - FIFO data, written by the guest and slurped out by the VMX.
+ * These indices are 32-bit word offsets into the FIFO.
+ */
+
+enum {
+   /*
+    * Block 1 (basic registers): The originally defined FIFO registers.
+    * These exist and are valid for all versions of the FIFO protocol.
+    */
+
+   SVGA_FIFO_MIN = 0,
+   SVGA_FIFO_MAX,       /* The distance from MIN to MAX must be at least 10K */
+   SVGA_FIFO_NEXT_CMD,
+   SVGA_FIFO_STOP,
+
+   /*
+    * Block 2 (extended registers): Mandatory registers for the extended
+    * FIFO.  These exist if the SVGA caps register includes
+    * SVGA_CAP_EXTENDED_FIFO; some of them are valid only if their
+    * associated capability bit is enabled.
+    *
+    * Note that when originally defined, SVGA_CAP_EXTENDED_FIFO implied
+    * support only for (FIFO registers) CAPABILITIES, FLAGS, and FENCE.
+    * This means that the guest has to test individually (in most cases
+    * using FIFO caps) for the presence of registers after this; the VMX
+    * can define "extended FIFO" to mean whatever it wants, and currently
+    * won't enable it unless there's room for that set and much more.
+    */
+
+   SVGA_FIFO_CAPABILITIES = 4,
+   SVGA_FIFO_FLAGS,
+   /* Valid with SVGA_FIFO_CAP_FENCE: */
+   SVGA_FIFO_FENCE,
+
+   /*
+    * Block 3a (optional extended registers): Additional registers for the
+    * extended FIFO, whose presence isn't actually implied by
+    * SVGA_CAP_EXTENDED_FIFO; these exist if SVGA_FIFO_MIN is high enough to
+    * leave room for them.
+    *
+    * These in block 3a, the VMX currently considers mandatory for the
+    * extended FIFO.
+    */
+
+   /* Valid if exists (i.e. if extended FIFO enabled): */
+   SVGA_FIFO_3D_HWVERSION,       /* See SVGA3dHardwareVersion in svga3d_reg.h */
+   /* Valid with SVGA_FIFO_CAP_PITCHLOCK: */
+   SVGA_FIFO_PITCHLOCK,
+
+   /* Valid with SVGA_FIFO_CAP_CURSOR_BYPASS_3: */
+   SVGA_FIFO_CURSOR_ON,          /* Cursor bypass 3 show/hide register */
+   SVGA_FIFO_CURSOR_X,           /* Cursor bypass 3 x register */
+   SVGA_FIFO_CURSOR_Y,           /* Cursor bypass 3 y register */
+   SVGA_FIFO_CURSOR_COUNT,       /* Incremented when any of the other 3 change */
+   SVGA_FIFO_CURSOR_LAST_UPDATED,/* Last time the host updated the cursor */
+
+   /* Valid with SVGA_FIFO_CAP_RESERVE: */
+   SVGA_FIFO_RESERVED,           /* Bytes past NEXT_CMD with real contents */
+
+   /*
+    * Valid with SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2:
+    *
+    * By default this is SVGA_ID_INVALID, to indicate that the cursor
+    * coordinates are specified relative to the virtual root. If this
+    * is set to a specific screen ID, cursor position is reinterpreted
+    * as a signed offset relative to that screen's origin.
+    */
+   SVGA_FIFO_CURSOR_SCREEN_ID,
+
+   /*
+    * Valid with SVGA_FIFO_CAP_DEAD
+    *
+    * An arbitrary value written by the host, drivers should not use it.
+    */
+   SVGA_FIFO_DEAD,
+
+   /*
+    * Valid with SVGA_FIFO_CAP_3D_HWVERSION_REVISED:
+    *
+    * Contains 3D HWVERSION (see SVGA3dHardwareVersion in svga3d_reg.h)
+    * on platforms that can enforce graphics resource limits.
+    */
+   SVGA_FIFO_3D_HWVERSION_REVISED,
+
+   /*
+    * XXX: The gap here, up until SVGA_FIFO_3D_CAPS, can be used for new
+    * registers, but this must be done carefully and with judicious use of
+    * capability bits, since comparisons based on SVGA_FIFO_MIN aren't
+    * enough to tell you whether the register exists: we've shipped drivers
+    * and products that used SVGA_FIFO_3D_CAPS but didn't know about some of
+    * the earlier ones.  The actual order of introduction was:
+    * - PITCHLOCK
+    * - 3D_CAPS
+    * - CURSOR_* (cursor bypass 3)
+    * - RESERVED
+    * So, code that wants to know whether it can use any of the
+    * aforementioned registers, or anything else added after PITCHLOCK and
+    * before 3D_CAPS, needs to reason about something other than
+    * SVGA_FIFO_MIN.
+    */
+
+   /*
+    * 3D caps block space; valid with 3D hardware version >=
+    * SVGA3D_HWVERSION_WS6_B1.
+    */
+   SVGA_FIFO_3D_CAPS      = 32,
+   SVGA_FIFO_3D_CAPS_LAST = 32 + 255,
+
+   /*
+    * End of VMX's current definition of "extended-FIFO registers".
+    * Registers before here are always enabled/disabled as a block; either
+    * the extended FIFO is enabled and includes all preceding registers, or
+    * it's disabled entirely.
+    *
+    * Block 3b (truly optional extended registers): Additional registers for
+    * the extended FIFO, which the VMX already knows how to enable and
+    * disable with correct granularity.
+    *
+    * Registers after here exist if and only if the guest SVGA driver
+    * sets SVGA_FIFO_MIN high enough to leave room for them.
+    */
+
+   /* Valid if register exists: */
+   SVGA_FIFO_GUEST_3D_HWVERSION, /* Guest driver's 3D version */
+   SVGA_FIFO_FENCE_GOAL,         /* Matching target for SVGA_IRQFLAG_FENCE_GOAL */
+   SVGA_FIFO_BUSY,               /* See "FIFO Synchronization Registers" */
+
+   /*
+    * Always keep this last.  This defines the maximum number of
+    * registers we know about.  At power-on, this value is placed in
+    * the SVGA_REG_MEM_REGS register, and we expect the guest driver
+    * to allocate this much space in FIFO memory for registers.
+    */
+    SVGA_FIFO_NUM_REGS
+};
+
+
+/*
+ * Definition of registers included in extended FIFO support.
+ *
+ * The guest SVGA driver gets to allocate the FIFO between registers
+ * and data.  It must always allocate at least 4 registers, but old
+ * drivers stopped there.
+ *
+ * The VMX will enable extended FIFO support if and only if the guest
+ * left enough room for all registers defined as part of the mandatory
+ * set for the extended FIFO.
+ *
+ * Note that the guest drivers typically allocate the FIFO only at
+ * initialization time, not at mode switches, so it's likely that the
+ * number of FIFO registers won't change without a reboot.
+ *
+ * All registers less than this value are guaranteed to be present if
+ * svgaUser->fifo.extended is set. Any later registers must be tested
+ * individually for compatibility at each use (in the VMX).
+ *
+ * This value is used only by the VMX, so it can change without
+ * affecting driver compatibility; keep it that way?
+ */
+#define SVGA_FIFO_EXTENDED_MANDATORY_REGS  (SVGA_FIFO_3D_CAPS_LAST + 1)
+
+
+/*
+ * FIFO Synchronization Registers
+ *
+ *  SVGA_REG_SYNC --
+ *
+ *       The SYNC register can be used by the guest driver to signal to the
+ *       device that the guest driver is waiting for previously submitted
+ *       commands to complete.
+ *
+ *       When the guest driver writes to the SYNC register, the device sets
+ *       the BUSY register to TRUE, and starts processing the submitted commands
+ *       (if it was not already doing so).  When all previously submitted
+ *       commands are finished and the device is idle again, it sets the BUSY
+ *       register back to FALSE.  (If the guest driver submits new commands
+ *       after writing the SYNC register, the new commands are not guaranteed
+ *       to have been procesesd.)
+ *
+ *       When guest drivers are submitting commands using the FIFO, the device
+ *       periodically polls to check for new FIFO commands when idle, which may
+ *       introduce a delay in command processing.  If the guest-driver wants
+ *       the commands to be processed quickly (which it typically does), it
+ *       should write SYNC after each batch of commands is committed to the
+ *       FIFO to immediately wake up the device.  For even better performance,
+ *       the guest can use the SVGA_FIFO_BUSY register to avoid these extra
+ *       SYNC writes if the device is already active, using the technique known
+ *       as "Ringing the Doorbell" (described below).  (Note that command
+ *       buffer submission implicitly wakes up the device, and so doesn't
+ *       suffer from this problem.)
+ *
+ *       The SYNC register can also be used in combination with BUSY to
+ *       synchronously ensure that all SVGA commands are processed (with both
+ *       the FIFO and command-buffers).  To do this, the guest driver should
+ *       write to SYNC, and then loop reading BUSY until BUSY returns FALSE.
+ *       This technique is known as a "Legacy Sync".
+ *
+ *  SVGA_REG_BUSY --
+ *
+ *       This register is set to TRUE when SVGA_REG_SYNC is written,
+ *       and is set back to FALSE when the device has finished processing
+ *       all commands and is idle again.
+ *
+ *       Every read from the BUSY reigster will block for an undefined
+ *       amount of time (normally until the device finishes some interesting
+ *       work unit), or the device is idle.
+ *
+ *       Guest drivers can also do a partial Legacy Sync to check for some
+ *       particular condition, for instance by stopping early when a fence
+ *       passes before BUSY has been set back to FALSE.  This is particularly
+ *       useful if the guest-driver knows that it is blocked waiting on the
+ *       device, because it will yield CPU time back to the host.
+ *
+ *  SVGA_FIFO_BUSY --
+ *
+ *       The SVGA_FIFO_BUSY register is a fast way for the guest driver to check
+ *       whether the device is actively processing FIFO commands before writing
+ *       the more expensive SYNC register.
+ *
+ *       If this register reads as TRUE, the device is actively processing
+ *       FIFO commands.
+ *
+ *       If this register reads as FALSE, the device may not be actively
+ *       processing commands, and the guest driver should try
+ *       "Ringing the Doorbell".
+ *
+ *       To Ring the Doorbell, the guest should:
+ *
+ *       1. Have already written their batch of commands into the FIFO.
+ *       2. Check if the SVGA_FIFO_BUSY register is available by reading
+ *          SVGA_FIFO_MIN.
+ *       3. Read SVGA_FIFO_BUSY.  If it reads as TRUE, the device is actively
+ *          processing FIFO commands, and no further action is necessary.
+ *       4. If SVGA_FIFO_BUSY was FALSE, write TRUE to SVGA_REG_SYNC.
+ *
+ *       For maximum performance, this procedure should be followed after
+ *       every meaningful batch of commands has been written into the FIFO.
+ *       (Normally when the underlying application signals it's finished a
+ *       meaningful work unit by calling Flush.)
+ */
+
+
+/*
+ * FIFO Capabilities
+ *
+ *      Fence -- Fence register and command are supported
+ *      Accel Front -- Front buffer only commands are supported
+ *      Pitch Lock -- Pitch lock register is supported
+ *      Video -- SVGA Video overlay units are supported
+ *      Escape -- Escape command is supported
+ *
+ * SVGA_FIFO_CAP_SCREEN_OBJECT --
+ *
+ *    Provides dynamic multi-screen rendering, for improved Unity and
+ *    multi-monitor modes. With Screen Object, the guest can
+ *    dynamically create and destroy 'screens', which can represent
+ *    Unity windows or virtual monitors. Screen Object also provides
+ *    strong guarantees that DMA operations happen only when
+ *    guest-initiated. Screen Object deprecates the BAR1 guest
+ *    framebuffer (GFB) and all commands that work only with the GFB.
+ *
+ *    New registers:
+ *       FIFO_CURSOR_SCREEN_ID, VIDEO_DATA_GMRID, VIDEO_DST_SCREEN_ID
+ *
+ *    New 2D commands:
+ *       DEFINE_SCREEN, DESTROY_SCREEN, DEFINE_GMRFB, BLIT_GMRFB_TO_SCREEN,
+ *       BLIT_SCREEN_TO_GMRFB, ANNOTATION_FILL, ANNOTATION_COPY
+ *
+ *    New 3D commands:
+ *       BLIT_SURFACE_TO_SCREEN
+ *
+ *    New guarantees:
+ *
+ *       - The host will not read or write guest memory, including the GFB,
+ *         except when explicitly initiated by a DMA command.
+ *
+ *       - All DMA, including legacy DMA like UPDATE and PRESENT_READBACK,
+ *         is guaranteed to complete before any subsequent FENCEs.
+ *
+ *       - All legacy commands which affect a Screen (UPDATE, PRESENT,
+ *         PRESENT_READBACK) as well as new Screen blit commands will
+ *         all behave consistently as blits, and memory will be read
+ *         or written in FIFO order.
+ *
+ *         For example, if you PRESENT from one SVGA3D surface to multiple
+ *         places on the screen, the data copied will always be from the
+ *         SVGA3D surface at the time the PRESENT was issued in the FIFO.
+ *         This was not necessarily true on devices without Screen Object.
+ *
+ *         This means that on devices that support Screen Object, the
+ *         PRESENT_READBACK command should not be necessary unless you
+ *         actually want to read back the results of 3D rendering into
+ *         system memory. (And for that, the BLIT_SCREEN_TO_GMRFB
+ *         command provides a strict superset of functionality.)
+ *
+ *       - When a screen is resized, either using Screen Object commands or
+ *         legacy multimon registers, its contents are preserved.
+ *
+ * SVGA_FIFO_CAP_GMR2 --
+ *
+ *    Provides new commands to define and remap guest memory regions (GMR).
+ *
+ *    New 2D commands:
+ *       DEFINE_GMR2, REMAP_GMR2.
+ *
+ * SVGA_FIFO_CAP_3D_HWVERSION_REVISED --
+ *
+ *    Indicates new register SVGA_FIFO_3D_HWVERSION_REVISED exists.
+ *    This register may replace SVGA_FIFO_3D_HWVERSION on platforms
+ *    that enforce graphics resource limits.  This allows the platform
+ *    to clear SVGA_FIFO_3D_HWVERSION and disable 3D in legacy guest
+ *    drivers that do not limit their resources.
+ *
+ *    Note this is an alias to SVGA_FIFO_CAP_GMR2 because these indicators
+ *    are codependent (and thus we use a single capability bit).
+ *
+ * SVGA_FIFO_CAP_SCREEN_OBJECT_2 --
+ *
+ *    Modifies the DEFINE_SCREEN command to include a guest provided
+ *    backing store in GMR memory and the bytesPerLine for the backing
+ *    store.  This capability requires the use of a backing store when
+ *    creating screen objects.  However if SVGA_FIFO_CAP_SCREEN_OBJECT
+ *    is present then backing stores are optional.
+ *
+ * SVGA_FIFO_CAP_DEAD --
+ *
+ *    Drivers should not use this cap bit.  This cap bit can not be
+ *    reused since some hosts already expose it.
+ */
+
+#define SVGA_FIFO_CAP_NONE                  0
+#define SVGA_FIFO_CAP_FENCE             (1<<0)
+#define SVGA_FIFO_CAP_ACCELFRONT        (1<<1)
+#define SVGA_FIFO_CAP_PITCHLOCK         (1<<2)
+#define SVGA_FIFO_CAP_VIDEO             (1<<3)
+#define SVGA_FIFO_CAP_CURSOR_BYPASS_3   (1<<4)
+#define SVGA_FIFO_CAP_ESCAPE            (1<<5)
+#define SVGA_FIFO_CAP_RESERVE           (1<<6)
+#define SVGA_FIFO_CAP_SCREEN_OBJECT     (1<<7)
+#define SVGA_FIFO_CAP_GMR2              (1<<8)
+#define SVGA_FIFO_CAP_3D_HWVERSION_REVISED  SVGA_FIFO_CAP_GMR2
+#define SVGA_FIFO_CAP_SCREEN_OBJECT_2   (1<<9)
+#define SVGA_FIFO_CAP_DEAD              (1<<10)
+
+
+/*
+ * FIFO Flags
+ *
+ *      Accel Front -- Driver should use front buffer only commands
+ */
+
+#define SVGA_FIFO_FLAG_NONE                 0
+#define SVGA_FIFO_FLAG_ACCELFRONT       (1<<0)
+#define SVGA_FIFO_FLAG_RESERVED        (1<<31) /* Internal use only */
+
+/*
+ * FIFO reservation sentinel value
+ */
+
+#define SVGA_FIFO_RESERVED_UNKNOWN      0xffffffff
+
+
+/*
+ * ScreenDMA Register Values
+ */
+
+#define SVGA_SCREENDMA_REG_UNDEFINED    0
+#define SVGA_SCREENDMA_REG_NOT_PRESENT  1
+#define SVGA_SCREENDMA_REG_PRESENT      2
+#define SVGA_SCREENDMA_REG_MAX          3
+
+/*
+ * Video overlay support
+ */
+
+#define SVGA_NUM_OVERLAY_UNITS 32
+
+
+/*
+ * Video capabilities that the guest is currently using
+ */
+
+#define SVGA_VIDEO_FLAG_COLORKEY        0x0001
+
+
+/*
+ * Offsets for the video overlay registers
+ */
+
+enum {
+   SVGA_VIDEO_ENABLED = 0,
+   SVGA_VIDEO_FLAGS,
+   SVGA_VIDEO_DATA_OFFSET,
+   SVGA_VIDEO_FORMAT,
+   SVGA_VIDEO_COLORKEY,
+   SVGA_VIDEO_SIZE,          /* Deprecated */
+   SVGA_VIDEO_WIDTH,
+   SVGA_VIDEO_HEIGHT,
+   SVGA_VIDEO_SRC_X,
+   SVGA_VIDEO_SRC_Y,
+   SVGA_VIDEO_SRC_WIDTH,
+   SVGA_VIDEO_SRC_HEIGHT,
+   SVGA_VIDEO_DST_X,         /* Signed int32 */
+   SVGA_VIDEO_DST_Y,         /* Signed int32 */
+   SVGA_VIDEO_DST_WIDTH,
+   SVGA_VIDEO_DST_HEIGHT,
+   SVGA_VIDEO_PITCH_1,
+   SVGA_VIDEO_PITCH_2,
+   SVGA_VIDEO_PITCH_3,
+   SVGA_VIDEO_DATA_GMRID,    /* Optional, defaults to SVGA_GMR_FRAMEBUFFER */
+   SVGA_VIDEO_DST_SCREEN_ID, /* Optional, defaults to virtual coords */
+                             /* (SVGA_ID_INVALID) */
+   SVGA_VIDEO_NUM_REGS
+};
+
+
+/*
+ * SVGA Overlay Units
+ *
+ *      width and height relate to the entire source video frame.
+ *      srcX, srcY, srcWidth and srcHeight represent subset of the source
+ *      video frame to be displayed.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGAOverlayUnit {
+   uint32 enabled;
+   uint32 flags;
+   uint32 dataOffset;
+   uint32 format;
+   uint32 colorKey;
+   uint32 size;
+   uint32 width;
+   uint32 height;
+   uint32 srcX;
+   uint32 srcY;
+   uint32 srcWidth;
+   uint32 srcHeight;
+   int32  dstX;
+   int32  dstY;
+   uint32 dstWidth;
+   uint32 dstHeight;
+   uint32 pitches[3];
+   uint32 dataGMRId;
+   uint32 dstScreenId;
+}
+#include "vmware_pack_end.h"
+SVGAOverlayUnit;
+
+
+/*
+ * Guest display topology
+ *
+ * XXX: This structure is not part of the SVGA device's interface, and
+ * doesn't really belong here.
+ */
+#define SVGA_INVALID_DISPLAY_ID ((uint32)-1)
+
+typedef struct SVGADisplayTopology {
+   uint16 displayId;
+   uint16 isPrimary;
+   uint32 width;
+   uint32 height;
+   uint32 positionX;
+   uint32 positionY;
+} SVGADisplayTopology;
+
+
+/*
+ * SVGAScreenObject --
+ *
+ *    This is a new way to represent a guest's multi-monitor screen or
+ *    Unity window. Screen objects are only supported if the
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT capability bit is set.
+ *
+ *    If Screen Objects are supported, they can be used to fully
+ *    replace the functionality provided by the framebuffer registers
+ *    (SVGA_REG_WIDTH, HEIGHT, etc.) and by SVGA_CAP_DISPLAY_TOPOLOGY.
+ *
+ *    The screen object is a struct with guaranteed binary
+ *    compatibility. New flags can be added, and the struct may grow,
+ *    but existing fields must retain their meaning.
+ *
+ *    Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2 are required fields of
+ *    a SVGAGuestPtr that is used to back the screen contents.  This
+ *    memory must come from the GFB.  The guest is not allowed to
+ *    access the memory and doing so will have undefined results.  The
+ *    backing store is required to be page aligned and the size is
+ *    padded to the next page boundry.  The number of pages is:
+ *       (bytesPerLine * size.width * 4 + PAGE_SIZE - 1) / PAGE_SIZE
+ *
+ *    The pitch in the backingStore is required to be at least large
+ *    enough to hold a 32bbp scanline.  It is recommended that the
+ *    driver pad bytesPerLine for a potential performance win.
+ *
+ *    The cloneCount field is treated as a hint from the guest that
+ *    the user wants this display to be cloned, countCount times.  A
+ *    value of zero means no cloning should happen.
+ */
+
+#define SVGA_SCREEN_MUST_BE_SET     (1 << 0)
+#define SVGA_SCREEN_HAS_ROOT SVGA_SCREEN_MUST_BE_SET /* Deprecated */
+#define SVGA_SCREEN_IS_PRIMARY      (1 << 1)
+#define SVGA_SCREEN_FULLSCREEN_HINT (1 << 2)
+
+/*
+ * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2.  When the screen is
+ * deactivated the base layer is defined to lose all contents and
+ * become black.  When a screen is deactivated the backing store is
+ * optional.  When set backingPtr and bytesPerLine will be ignored.
+ */
+#define SVGA_SCREEN_DEACTIVATE  (1 << 3)
+
+/*
+ * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2.  When this flag is set
+ * the screen contents will be outputted as all black to the user
+ * though the base layer contents is preserved.  The screen base layer
+ * can still be read and written to like normal though the no visible
+ * effect will be seen by the user.  When the flag is changed the
+ * screen will be blanked or redrawn to the current contents as needed
+ * without any extra commands from the driver.  This flag only has an
+ * effect when the screen is not deactivated.
+ */
+#define SVGA_SCREEN_BLANKING (1 << 4)
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 structSize;   /* sizeof(SVGAScreenObject) */
+   uint32 id;
+   uint32 flags;
+   struct {
+      uint32 width;
+      uint32 height;
+   } size;
+   struct {
+      int32 x;
+      int32 y;
+   } root;
+
+   /*
+    * Added and required by SVGA_FIFO_CAP_SCREEN_OBJECT_2, optional
+    * with SVGA_FIFO_CAP_SCREEN_OBJECT.
+    */
+   SVGAGuestImage backingStore;
+
+   /*
+    * The cloneCount field is treated as a hint from the guest that
+    * the user wants this display to be cloned, cloneCount times.
+    *
+    * A value of zero means no cloning should happen.
+    */
+   uint32 cloneCount;
+}
+#include "vmware_pack_end.h"
+SVGAScreenObject;
+
+
+/*
+ *  Commands in the command FIFO:
+ *
+ *  Command IDs defined below are used for the traditional 2D FIFO
+ *  communication (not all commands are available for all versions of the
+ *  SVGA FIFO protocol).
+ *
+ *  Note the holes in the command ID numbers: These commands have been
+ *  deprecated, and the old IDs must not be reused.
+ *
+ *  Command IDs from 1000 to 2999 are reserved for use by the SVGA3D
+ *  protocol.
+ *
+ *  Each command's parameters are described by the comments and
+ *  structs below.
+ */
+
+typedef enum {
+   SVGA_CMD_INVALID_CMD           = 0,
+   SVGA_CMD_UPDATE                = 1,
+   SVGA_CMD_RECT_COPY             = 3,
+   SVGA_CMD_RECT_ROP_COPY         = 14,
+   SVGA_CMD_DEFINE_CURSOR         = 19,
+   SVGA_CMD_DEFINE_ALPHA_CURSOR   = 22,
+   SVGA_CMD_UPDATE_VERBOSE        = 25,
+   SVGA_CMD_FRONT_ROP_FILL        = 29,
+   SVGA_CMD_FENCE                 = 30,
+   SVGA_CMD_ESCAPE                = 33,
+   SVGA_CMD_DEFINE_SCREEN         = 34,
+   SVGA_CMD_DESTROY_SCREEN        = 35,
+   SVGA_CMD_DEFINE_GMRFB          = 36,
+   SVGA_CMD_BLIT_GMRFB_TO_SCREEN  = 37,
+   SVGA_CMD_BLIT_SCREEN_TO_GMRFB  = 38,
+   SVGA_CMD_ANNOTATION_FILL       = 39,
+   SVGA_CMD_ANNOTATION_COPY       = 40,
+   SVGA_CMD_DEFINE_GMR2           = 41,
+   SVGA_CMD_REMAP_GMR2            = 42,
+   SVGA_CMD_DEAD                  = 43,
+   SVGA_CMD_DEAD_2                = 44,
+   SVGA_CMD_NOP                   = 45,
+   SVGA_CMD_NOP_ERROR             = 46,
+   SVGA_CMD_MAX
+} SVGAFifoCmdId;
+
+#define SVGA_CMD_MAX_DATASIZE       (256 * 1024)
+#define SVGA_CMD_MAX_ARGS           64
+
+
+/*
+ * SVGA_CMD_UPDATE --
+ *
+ *    This is a DMA transfer which copies from the Guest Framebuffer
+ *    (GFB) at BAR1 + SVGA_REG_FB_OFFSET to any screens which
+ *    intersect with the provided virtual rectangle.
+ *
+ *    This command does not support using arbitrary guest memory as a
+ *    data source- it only works with the pre-defined GFB memory.
+ *    This command also does not support signed virtual coordinates.
+ *    If you have defined screens (using SVGA_CMD_DEFINE_SCREEN) with
+ *    negative root x/y coordinates, the negative portion of those
+ *    screens will not be reachable by this command.
+ *
+ *    This command is not necessary when using framebuffer
+ *    traces. Traces are automatically enabled if the SVGA FIFO is
+ *    disabled, and you may explicitly enable/disable traces using
+ *    SVGA_REG_TRACES. With traces enabled, any write to the GFB will
+ *    automatically act as if a subsequent SVGA_CMD_UPDATE was issued.
+ *
+ *    Traces and SVGA_CMD_UPDATE are the only supported ways to render
+ *    pseudocolor screen updates. The newer Screen Object commands
+ *    only support true color formats.
+ *
+ * Availability:
+ *    Always available.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 x;
+   uint32 y;
+   uint32 width;
+   uint32 height;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdUpdate;
+
+
+/*
+ * SVGA_CMD_RECT_COPY --
+ *
+ *    Perform a rectangular DMA transfer from one area of the GFB to
+ *    another, and copy the result to any screens which intersect it.
+ *
+ * Availability:
+ *    SVGA_CAP_RECT_COPY
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 srcX;
+   uint32 srcY;
+   uint32 destX;
+   uint32 destY;
+   uint32 width;
+   uint32 height;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdRectCopy;
+
+
+/*
+ * SVGA_CMD_RECT_ROP_COPY --
+ *
+ *    Perform a rectangular DMA transfer from one area of the GFB to
+ *    another, and copy the result to any screens which intersect it.
+ *    The value of ROP may only be SVGA_ROP_COPY, and this command is
+ *    only supported for backwards compatibility reasons.
+ *
+ * Availability:
+ *    SVGA_CAP_RECT_COPY
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 srcX;
+   uint32 srcY;
+   uint32 destX;
+   uint32 destY;
+   uint32 width;
+   uint32 height;
+   uint32 rop;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdRectRopCopy;
+
+
+/*
+ * SVGA_CMD_DEFINE_CURSOR --
+ *
+ *    Provide a new cursor image, as an AND/XOR mask.
+ *
+ *    The recommended way to position the cursor overlay is by using
+ *    the SVGA_FIFO_CURSOR_* registers, supported by the
+ *    SVGA_FIFO_CAP_CURSOR_BYPASS_3 capability.
+ *
+ * Availability:
+ *    SVGA_CAP_CURSOR
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 id;             /* Reserved, must be zero. */
+   uint32 hotspotX;
+   uint32 hotspotY;
+   uint32 width;
+   uint32 height;
+   uint32 andMaskDepth;   /* Value must be 1 or equal to BITS_PER_PIXEL */
+   uint32 xorMaskDepth;   /* Value must be 1 or equal to BITS_PER_PIXEL */
+   /*
+    * Followed by scanline data for AND mask, then XOR mask.
+    * Each scanline is padded to a 32-bit boundary.
+   */
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdDefineCursor;
+
+
+/*
+ * SVGA_CMD_DEFINE_ALPHA_CURSOR --
+ *
+ *    Provide a new cursor image, in 32-bit BGRA format.
+ *
+ *    The recommended way to position the cursor overlay is by using
+ *    the SVGA_FIFO_CURSOR_* registers, supported by the
+ *    SVGA_FIFO_CAP_CURSOR_BYPASS_3 capability.
+ *
+ * Availability:
+ *    SVGA_CAP_ALPHA_CURSOR
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 id;             /* Reserved, must be zero. */
+   uint32 hotspotX;
+   uint32 hotspotY;
+   uint32 width;
+   uint32 height;
+   /* Followed by scanline data */
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdDefineAlphaCursor;
+
+
+/*
+ *    Provide a new large cursor image, as an AND/XOR mask.
+ *
+ *    Should only be used for CursorMob functionality
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 hotspotX;
+   uint32 hotspotY;
+   uint32 width;
+   uint32 height;
+   uint32 andMaskDepth;
+   uint32 xorMaskDepth;
+   /*
+    * Followed by scanline data for AND mask, then XOR mask.
+    * Each scanline is padded to a 32-bit boundary.
+   */
+}
+#include "vmware_pack_end.h"
+SVGAGBColorCursorHeader;
+
+
+/*
+ *    Provide a new large cursor image, in 32-bit BGRA format.
+ *
+ *    Should only be used for CursorMob functionality
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 hotspotX;
+   uint32 hotspotY;
+   uint32 width;
+   uint32 height;
+   /* Followed by scanline data */
+}
+#include "vmware_pack_end.h"
+SVGAGBAlphaCursorHeader;
+
+ /*
+  * Define the SVGA guest backed cursor types
+  */
+
+typedef enum {
+   SVGA_COLOR_CURSOR       = 0,
+   SVGA_ALPHA_CURSOR       = 1,
+} SVGAGBCursorType;
+
+/*
+ *    Provide a new large cursor image.
+ *
+ *    Should only be used for CursorMob functionality
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAGBCursorType type;
+   union {
+      SVGAGBColorCursorHeader colorHeader;
+      SVGAGBAlphaCursorHeader alphaHeader;
+   } header;
+   uint32 sizeInBytes;
+   /*
+    * Followed by the cursor data
+    */
+}
+#include "vmware_pack_end.h"
+SVGAGBCursorHeader;
+
+
+/*
+ * SVGA_CMD_UPDATE_VERBOSE --
+ *
+ *    Just like SVGA_CMD_UPDATE, but also provide a per-rectangle
+ *    'reason' value, an opaque cookie which is used by internal
+ *    debugging tools. Third party drivers should not use this
+ *    command.
+ *
+ * Availability:
+ *    SVGA_CAP_EXTENDED_FIFO
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 x;
+   uint32 y;
+   uint32 width;
+   uint32 height;
+   uint32 reason;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdUpdateVerbose;
+
+
+/*
+ * SVGA_CMD_FRONT_ROP_FILL --
+ *
+ *    This is a hint which tells the SVGA device that the driver has
+ *    just filled a rectangular region of the GFB with a solid
+ *    color. Instead of reading these pixels from the GFB, the device
+ *    can assume that they all equal 'color'. This is primarily used
+ *    for remote desktop protocols.
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_ACCELFRONT
+ */
+
+#define  SVGA_ROP_COPY                    0x03
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 color;     /* In the same format as the GFB */
+   uint32 x;
+   uint32 y;
+   uint32 width;
+   uint32 height;
+   uint32 rop;       /* Must be SVGA_ROP_COPY */
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdFrontRopFill;
+
+
+/*
+ * SVGA_CMD_FENCE --
+ *
+ *    Insert a synchronization fence.  When the SVGA device reaches
+ *    this command, it will copy the 'fence' value into the
+ *    SVGA_FIFO_FENCE register. It will also compare the fence against
+ *    SVGA_FIFO_FENCE_GOAL. If the fence matches the goal and the
+ *    SVGA_IRQFLAG_FENCE_GOAL interrupt is enabled, the device will
+ *    raise this interrupt.
+ *
+ * Availability:
+ *    SVGA_FIFO_FENCE for this command,
+ *    SVGA_CAP_IRQMASK for SVGA_FIFO_FENCE_GOAL.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 fence;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdFence;
+
+
+/*
+ * SVGA_CMD_ESCAPE --
+ *
+ *    Send an extended or vendor-specific variable length command.
+ *    This is used for video overlay, third party plugins, and
+ *    internal debugging tools. See svga_escape.h
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_ESCAPE
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 nsid;
+   uint32 size;
+   /* followed by 'size' bytes of data */
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdEscape;
+
+
+/*
+ * SVGA_CMD_DEFINE_SCREEN --
+ *
+ *    Define or redefine an SVGAScreenObject. See the description of
+ *    SVGAScreenObject above.  The video driver is responsible for
+ *    generating new screen IDs. They should be small positive
+ *    integers. The virtual device will have an implementation
+ *    specific upper limit on the number of screen IDs
+ *    supported. Drivers are responsible for recycling IDs. The first
+ *    valid ID is zero.
+ *
+ *    - Interaction with other registers:
+ *
+ *    For backwards compatibility, when the GFB mode registers (WIDTH,
+ *    HEIGHT, PITCHLOCK, BITS_PER_PIXEL) are modified, the SVGA device
+ *    deletes all screens other than screen #0, and redefines screen
+ *    #0 according to the specified mode. Drivers that use
+ *    SVGA_CMD_DEFINE_SCREEN should destroy or redefine screen #0.
+ *
+ *    If you use screen objects, do not use the legacy multi-mon
+ *    registers (SVGA_REG_NUM_GUEST_DISPLAYS, SVGA_REG_DISPLAY_*).
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAScreenObject screen;   /* Variable-length according to version */
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdDefineScreen;
+
+
+/*
+ * SVGA_CMD_DESTROY_SCREEN --
+ *
+ *    Destroy an SVGAScreenObject. Its ID is immediately available for
+ *    re-use.
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 screenId;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdDestroyScreen;
+
+
+/*
+ * SVGA_CMD_DEFINE_GMRFB --
+ *
+ *    This command sets a piece of SVGA device state called the
+ *    Guest Memory Region Framebuffer, or GMRFB. The GMRFB is a
+ *    piece of light-weight state which identifies the location and
+ *    format of an image in guest memory or in BAR1. The GMRFB has
+ *    an arbitrary size, and it doesn't need to match the geometry
+ *    of the GFB or any screen object.
+ *
+ *    The GMRFB can be redefined as often as you like. You could
+ *    always use the same GMRFB, you could redefine it before
+ *    rendering from a different guest screen, or you could even
+ *    redefine it before every blit.
+ *
+ *    There are multiple ways to use this command. The simplest way is
+ *    to use it to move the framebuffer either to elsewhere in the GFB
+ *    (BAR1) memory region, or to a user-defined GMR. This lets a
+ *    driver use a framebuffer allocated entirely out of normal system
+ *    memory, which we encourage.
+ *
+ *    Another way to use this command is to set up a ring buffer of
+ *    updates in GFB memory. If a driver wants to ensure that no
+ *    frames are skipped by the SVGA device, it is important that the
+ *    driver not modify the source data for a blit until the device is
+ *    done processing the command. One efficient way to accomplish
+ *    this is to use a ring of small DMA buffers. Each buffer is used
+ *    for one blit, then we move on to the next buffer in the
+ *    ring. The FENCE mechanism is used to protect each buffer from
+ *    re-use until the device is finished with that buffer's
+ *    corresponding blit.
+ *
+ *    This command does not affect the meaning of SVGA_CMD_UPDATE.
+ *    UPDATEs always occur from the legacy GFB memory area. This
+ *    command has no support for pseudocolor GMRFBs. Currently only
+ *    true-color 15, 16, and 24-bit depths are supported. Future
+ *    devices may expose capabilities for additional framebuffer
+ *    formats.
+ *
+ *    The default GMRFB value is undefined. Drivers must always send
+ *    this command at least once before performing any blit from the
+ *    GMRFB.
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAGuestPtr        ptr;
+   uint32              bytesPerLine;
+   SVGAGMRImageFormat  format;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdDefineGMRFB;
+
+
+/*
+ * SVGA_CMD_BLIT_GMRFB_TO_SCREEN --
+ *
+ *    This is a guest-to-host blit. It performs a DMA operation to
+ *    copy a rectangular region of pixels from the current GMRFB to
+ *    a ScreenObject.
+ *
+ *    The destination coordinate may be specified relative to a
+ *    screen's origin.  The provided screen ID must be valid.
+ *
+ *    The SVGA device is guaranteed to finish reading from the GMRFB
+ *    by the time any subsequent FENCE commands are reached.
+ *
+ *    This command consumes an annotation. See the
+ *    SVGA_CMD_ANNOTATION_* commands for details.
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGASignedPoint  srcOrigin;
+   SVGASignedRect   destRect;
+   uint32           destScreenId;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdBlitGMRFBToScreen;
+
+
+/*
+ * SVGA_CMD_BLIT_SCREEN_TO_GMRFB --
+ *
+ *    This is a host-to-guest blit. It performs a DMA operation to
+ *    copy a rectangular region of pixels from a single ScreenObject
+ *    back to the current GMRFB.
+ *
+ *    The source coordinate is specified relative to a screen's
+ *    origin.  The provided screen ID must be valid. If any parameters
+ *    are invalid, the resulting pixel values are undefined.
+ *
+ *    The SVGA device is guaranteed to finish writing to the GMRFB by
+ *    the time any subsequent FENCE commands are reached.
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGASignedPoint  destOrigin;
+   SVGASignedRect   srcRect;
+   uint32           srcScreenId;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdBlitScreenToGMRFB;
+
+
+/*
+ * SVGA_CMD_ANNOTATION_FILL --
+ *
+ *    The annotation commands have been deprecated, should not be used
+ *    by new drivers.  They used to provide performance hints to the SVGA
+ *    device about the content of screen updates, but newer SVGA devices
+ *    ignore these.
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAColorBGRX  color;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdAnnotationFill;
+
+
+/*
+ * SVGA_CMD_ANNOTATION_COPY --
+ *
+ *    The annotation commands have been deprecated, should not be used
+ *    by new drivers.  They used to provide performance hints to the SVGA
+ *    device about the content of screen updates, but newer SVGA devices
+ *    ignore these.
+ *
+ * Availability:
+ *    SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGASignedPoint  srcOrigin;
+   uint32           srcScreenId;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdAnnotationCopy;
+
+
+/*
+ * SVGA_CMD_DEFINE_GMR2 --
+ *
+ *    Define guest memory region v2.  See the description of GMRs above.
+ *
+ * Availability:
+ *    SVGA_CAP_GMR2
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 gmrId;
+   uint32 numPages;
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdDefineGMR2;
+
+
+/*
+ * SVGA_CMD_REMAP_GMR2 --
+ *
+ *    Remap guest memory region v2.  See the description of GMRs above.
+ *
+ *    This command allows guest to modify a portion of an existing GMR by
+ *    invalidating it or reassigning it to different guest physical pages.
+ *    The pages are identified by physical page number (PPN).  The pages
+ *    are assumed to be pinned and valid for DMA operations.
+ *
+ *    Description of command flags:
+ *
+ *    SVGA_REMAP_GMR2_VIA_GMR: If enabled, references a PPN list in a GMR.
+ *       The PPN list must not overlap with the remap region (this can be
+ *       handled trivially by referencing a separate GMR).  If flag is
+ *       disabled, PPN list is appended to SVGARemapGMR command.
+ *
+ *    SVGA_REMAP_GMR2_PPN64: If set, PPN list is in PPN64 format, otherwise
+ *       it is in PPN32 format.
+ *
+ *    SVGA_REMAP_GMR2_SINGLE_PPN: If set, PPN list contains a single entry.
+ *       A single PPN can be used to invalidate a portion of a GMR or
+ *       map it to to a single guest scratch page.
+ *
+ * Availability:
+ *    SVGA_CAP_GMR2
+ */
+
+typedef enum {
+   SVGA_REMAP_GMR2_PPN32         = 0,
+   SVGA_REMAP_GMR2_VIA_GMR       = (1 << 0),
+   SVGA_REMAP_GMR2_PPN64         = (1 << 1),
+   SVGA_REMAP_GMR2_SINGLE_PPN    = (1 << 2),
+} SVGARemapGMR2Flags;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 gmrId;
+   SVGARemapGMR2Flags flags;
+   uint32 offsetPages; /* offset in pages to begin remap */
+   uint32 numPages; /* number of pages to remap */
+   /*
+    * Followed by additional data depending on SVGARemapGMR2Flags.
+    *
+    * If flag SVGA_REMAP_GMR2_VIA_GMR is set, single SVGAGuestPtr follows.
+    * Otherwise an array of page descriptors in PPN32 or PPN64 format
+    * (according to flag SVGA_REMAP_GMR2_PPN64) follows.  If flag
+    * SVGA_REMAP_GMR2_SINGLE_PPN is set, array contains a single entry.
+    */
+}
+#include "vmware_pack_end.h"
+SVGAFifoCmdRemapGMR2;
+
+
+/*
+ * Size of SVGA device memory such as frame buffer and FIFO.
+ */
+#define SVGA_VRAM_MIN_SIZE             (4 * 640 * 480) /* bytes */
+#define SVGA_VRAM_MIN_SIZE_3D       (16 * 1024 * 1024)
+#define SVGA_VRAM_MAX_SIZE         (128 * 1024 * 1024)
+#define SVGA_MEMORY_SIZE_MAX      (1024 * 1024 * 1024)
+#define SVGA_FIFO_SIZE_MAX           (2 * 1024 * 1024)
+#define SVGA_GRAPHICS_MEMORY_KB_MIN     (32 * 1024)
+#define SVGA_GRAPHICS_MEMORY_KB_MAX_2GB (2 * 1024 * 1024)
+#define SVGA_GRAPHICS_MEMORY_KB_MAX_3GB (3 * 1024 * 1024)
+#define SVGA_GRAPHICS_MEMORY_KB_MAX_4GB (4 * 1024 * 1024)
+#define SVGA_GRAPHICS_MEMORY_KB_MAX_8GB (8 * 1024 * 1024)
+#define SVGA_GRAPHICS_MEMORY_KB_DEFAULT (256 * 1024)
+
+#define SVGA_VRAM_SIZE_W2K          (64 * 1024 * 1024) /* 64 MB */
+
+#if defined(VMX86_SERVER)
+#define SVGA_VRAM_SIZE               (4 * 1024 * 1024)
+#define SVGA_VRAM_SIZE_3D           (64 * 1024 * 1024)
+#define SVGA_FIFO_SIZE                    (256 * 1024)
+#define SVGA_FIFO_SIZE_3D                 (516 * 1024)
+#define SVGA_MEMORY_SIZE_DEFAULT   (160 * 1024 * 1024)
+#define SVGA_AUTODETECT_DEFAULT                  FALSE
+#else
+#define SVGA_VRAM_SIZE              (16 * 1024 * 1024)
+#define SVGA_VRAM_SIZE_3D           SVGA_VRAM_MAX_SIZE
+#define SVGA_FIFO_SIZE               (2 * 1024 * 1024)
+#define SVGA_FIFO_SIZE_3D               SVGA_FIFO_SIZE
+#define SVGA_MEMORY_SIZE_DEFAULT   (768 * 1024 * 1024)
+#define SVGA_AUTODETECT_DEFAULT                   TRUE
+#endif
+
+#define SVGA_FIFO_SIZE_GBOBJECTS          (256 * 1024)
+#define SVGA_VRAM_SIZE_GBOBJECTS     (4 * 1024 * 1024)
+
+#define SVGA_PCI_REGS_PAGES                        (1)
+
+#endif
Index: trunk/src/VBox/Devices/Graphics/vmsvga_include/svga_types.h
===================================================================
--- trunk/src/VBox/Devices/Graphics/vmsvga_include/svga_types.h	(revision 86898)
+++ trunk/src/VBox/Devices/Graphics/vmsvga_include/svga_types.h	(revision 86898)
@@ -0,0 +1,51 @@
+/* SPDX-License-Identifier: GPL-2.0 OR MIT */
+/**********************************************************
+ * Copyright 2015 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+#ifndef _VM_BASIC_TYPES_H_
+#define _VM_BASIC_TYPES_H_
+#include <linux/kernel.h>
+
+typedef u32 uint32;
+typedef s32 int32;
+typedef u64 uint64;
+typedef u16 uint16;
+typedef s16 int16;
+typedef u8  uint8;
+typedef s8  int8;
+
+typedef uint64 PA;
+typedef uint32 PPN;
+typedef uint32 PPN32;
+typedef uint64 PPN64;
+
+typedef bool Bool;
+
+#define MAX_UINT64 U64_MAX
+#define MAX_UINT32 U32_MAX
+#define MAX_UINT16 U16_MAX
+
+#define CONST64U(x) x##ULL
+
+#endif
