Changeset 95015 in vbox for trunk/src/VBox/Devices/Graphics
- Timestamp:
- May 15, 2022 1:47:07 PM (3 years ago)
- svn:sync-xref-src-repo-rev:
- 151453
- Location:
- trunk/src/VBox/Devices/Graphics
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-dx.cpp
r95013 r95015 352 352 u32TrackedState &= ~DX_STATE_CONSTANTBUFFERS; 353 353 354 for (int i = SVGA3D_SHADERTYPE_MIN; i < SVGA3D_SHADERTYPE_ DX10_MAX; ++i) /** @todo SVGA3D_SHADERTYPE_MAX */354 for (int i = SVGA3D_SHADERTYPE_MIN; i < SVGA3D_SHADERTYPE_MAX; ++i) 355 355 { 356 356 SVGA3dShaderType const shaderType = (SVGA3dShaderType)i; -
trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-win-dx.cpp
r95014 r95015 5160 5160 } 5161 5161 5162 dxConstantBufferSet(pDevice, slot, type, pSurface->pBackendSurface->u.pBuffer); 5162 /* Create the actual constane buffer taking into account offsetInBytes and sizeInBytes. */ 5163 D3D11_BUFFER_DESC bd; 5164 RT_ZERO(bd); 5165 bd.ByteWidth = sizeInBytes; 5166 bd.Usage = D3D11_USAGE_DEFAULT; 5167 bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER; 5168 5169 ID3D11Buffer *pBuffer = 0; 5170 HRESULT hr = pDevice->pDevice->CreateBuffer(&bd, NULL, &pBuffer); 5171 if (SUCCEEDED(hr)) 5172 { 5173 ID3D11Resource *pDstResource = pBuffer; 5174 UINT DstSubresource = 0; 5175 UINT DstX = 0; 5176 UINT DstY = 0; 5177 UINT DstZ = 0; 5178 ID3D11Resource *pSrcResource = pSurface->pBackendSurface->u.pResource; 5179 UINT SrcSubresource = 0; 5180 D3D11_BOX SrcBox; 5181 SrcBox.left = offsetInBytes; 5182 SrcBox.top = 0; 5183 SrcBox.front = 0; 5184 SrcBox.right = offsetInBytes + sizeInBytes; 5185 SrcBox.bottom = 1; 5186 SrcBox.back = 1; 5187 pDevice->pImmediateContext->CopySubresourceRegion(pDstResource, DstSubresource, DstX, DstY, DstZ, 5188 pSrcResource, SrcSubresource, &SrcBox); 5189 5190 dxConstantBufferSet(pDevice, slot, type, pBuffer); 5191 D3D_RELEASE(pBuffer); /* xSSetConstantBuffers "will hold a reference to the interfaces passed in." */ 5192 } 5163 5193 5164 5194 return VINF_SUCCESS;
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