- Timestamp:
- May 31, 2022 5:08:17 PM (3 years ago)
- svn:sync-xref-src-repo-rev:
- 151644
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-win-dx.cpp
r95149 r95150 7524 7524 pBlitter->pImmediateContext->VSSetConstantBuffers(0, 1, &SavedState.pConstantBuffer); 7525 7525 D3D_RELEASE(SavedState.pConstantBuffer); 7526 pBlitter->pImmediateContext->VSSetShader(SavedState.pVertexShader, NULL, NULL);7526 pBlitter->pImmediateContext->VSSetShader(SavedState.pVertexShader, NULL, 0); 7527 7527 D3D_RELEASE(SavedState.pVertexShader); 7528 7528 pBlitter->pImmediateContext->PSSetShaderResources(0, 1, &SavedState.pShaderResourceView); 7529 7529 D3D_RELEASE(SavedState.pShaderResourceView); 7530 pBlitter->pImmediateContext->PSSetShader(SavedState.pPixelShader, NULL, NULL);7530 pBlitter->pImmediateContext->PSSetShader(SavedState.pPixelShader, NULL, 0); 7531 7531 D3D_RELEASE(SavedState.pPixelShader); 7532 7532 pBlitter->pImmediateContext->PSSetSamplers(0, 1, &SavedState.pSamplerState);
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