Changeset 95192 in vbox for trunk/src/VBox/Devices/Graphics
- Timestamp:
- Jun 3, 2022 7:01:29 PM (3 years ago)
- svn:sync-xref-src-repo-rev:
- 151694
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-win-dx.cpp
r95168 r95192 7477 7477 ID3D11Buffer *pConstantBuffer; 7478 7478 ID3D11VertexShader *pVertexShader; 7479 ID3D11HullShader *pHullShader; 7480 ID3D11DomainShader *pDomainShader; 7481 ID3D11GeometryShader *pGeometryShader; 7479 7482 ID3D11ShaderResourceView *pShaderResourceView; 7480 7483 ID3D11PixelShader *pPixelShader; … … 7494 7497 pBlitter->pImmediateContext->VSGetConstantBuffers(0, 1, &SavedState.pConstantBuffer); 7495 7498 pBlitter->pImmediateContext->VSGetShader(&SavedState.pVertexShader, NULL, NULL); 7499 pBlitter->pImmediateContext->HSGetShader(&SavedState.pHullShader, NULL, NULL); 7500 pBlitter->pImmediateContext->DSGetShader(&SavedState.pDomainShader, NULL, NULL); 7501 pBlitter->pImmediateContext->GSGetShader(&SavedState.pGeometryShader, NULL, NULL); 7496 7502 pBlitter->pImmediateContext->PSGetShaderResources(0, 1, &SavedState.pShaderResourceView); 7497 7503 pBlitter->pImmediateContext->PSGetShader(&SavedState.pPixelShader, NULL, NULL); … … 7548 7554 /* Vertex shader. */ 7549 7555 pBlitter->pImmediateContext->VSSetShader(pBlitter->pVertexShader, NULL, 0); 7556 7557 /* Unused shaders. */ 7558 pBlitter->pImmediateContext->HSSetShader(NULL, NULL, 0); 7559 pBlitter->pImmediateContext->DSSetShader(NULL, NULL, 0); 7560 pBlitter->pImmediateContext->GSSetShader(NULL, NULL, 0); 7550 7561 7551 7562 /* Shader resource view. */ … … 7588 7599 pBlitter->pImmediateContext->VSSetShader(SavedState.pVertexShader, NULL, 0); 7589 7600 D3D_RELEASE(SavedState.pVertexShader); 7601 7602 pBlitter->pImmediateContext->HSSetShader(SavedState.pHullShader, NULL, 0); 7603 D3D_RELEASE(SavedState.pHullShader); 7604 pBlitter->pImmediateContext->DSSetShader(SavedState.pDomainShader, NULL, 0); 7605 D3D_RELEASE(SavedState.pDomainShader); 7606 pBlitter->pImmediateContext->GSSetShader(SavedState.pGeometryShader, NULL, 0); 7607 D3D_RELEASE(SavedState.pGeometryShader); 7608 7590 7609 pBlitter->pImmediateContext->PSSetShaderResources(0, 1, &SavedState.pShaderResourceView); 7591 7610 D3D_RELEASE(SavedState.pShaderResourceView);
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