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FFmpeg is a very fast video and audio converter. It can also grab from a live audio/video source.
The command line interface is designed to be intuitive, in the sense that FFmpeg tries to figure out all parameters that can possibly be derived automatically. You usually only have to specify the target bitrate you want.
FFmpeg can also convert from any sample rate to any other, and resize video on the fly with a high quality polyphase filter.
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FFmpeg can use a video4linux compatible video source and any Open Sound System audio source:
ffmpeg /tmp/out.mpg |
Note that you must activate the right video source and channel before launching FFmpeg with any TV viewer such as xawtv (http://bytesex.org/xawtv/) by Gerd Knorr. You also have to set the audio recording levels correctly with a standard mixer.
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* FFmpeg can use any supported file format and protocol as input:
Examples:
* You can use YUV files as input:
ffmpeg -i /tmp/test%d.Y /tmp/out.mpg |
It will use the files:
/tmp/test0.Y, /tmp/test0.U, /tmp/test0.V, /tmp/test1.Y, /tmp/test1.U, /tmp/test1.V, etc... |
The Y files use twice the resolution of the U and V files. They are raw files, without header. They can be generated by all decent video decoders. You must specify the size of the image with the `-s' option if FFmpeg cannot guess it.
* You can input from a raw YUV420P file:
ffmpeg -i /tmp/test.yuv /tmp/out.avi |
test.yuv is a file containing raw YUV planar data. Each frame is composed of the Y plane followed by the U and V planes at half vertical and horizontal resolution.
* You can output to a raw YUV420P file:
ffmpeg -i mydivx.avi hugefile.yuv |
* You can set several input files and output files:
ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg |
Converts the audio file a.wav and the raw YUV video file a.yuv to MPEG file a.mpg.
* You can also do audio and video conversions at the same time:
ffmpeg -i /tmp/a.wav -ar 22050 /tmp/a.mp2 |
Converts a.wav to MPEG audio at 22050Hz sample rate.
* You can encode to several formats at the same time and define a mapping from input stream to output streams:
ffmpeg -i /tmp/a.wav -ab 64 /tmp/a.mp2 -ab 128 /tmp/b.mp2 -map 0:0 -map 0:0 |
Converts a.wav to a.mp2 at 64 kbits and to b.mp2 at 128 kbits. '-map file:index' specifies which input stream is used for each output stream, in the order of the definition of output streams.
* You can transcode decrypted VOBs
ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800 -g 300 -bf 2 -acodec mp3 -ab 128 snatch.avi |
This is a typical DVD ripping example; the input is a VOB file, the
output an AVI file with MPEG-4 video and MP3 audio. Note that in this
command we use B-frames so the MPEG-4 stream is DivX5 compatible, and
GOP size is 300 which means one intra frame every 10 seconds for 29.97fps
input video. Furthermore, the audio stream is MP3-encoded so you need
to enable LAME support by passing --enable-mp3lame
to configure.
The mapping is particularly useful for DVD transcoding
to get the desired audio language.
NOTE: To see the supported input formats, use ffmpeg -formats
.
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The generic syntax is:
ffmpeg [[infile options][`-i' infile]]... {[outfile options] outfile}... |
If no input file is given, audio/video grabbing is done.
As a general rule, options are applied to the next specified file. For example, if you give the `-b 64' option, it sets the video bitrate of the next file. The format option may be needed for raw input files.
By default, FFmpeg tries to convert as losslessly as possible: It uses the same audio and video parameters for the outputs as the one specified for the inputs.
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Show license.
Show help.
Show available formats, codecs, protocols, ...
Force format.
input filename
Overwrite output files.
Set the recording time in seconds.
hh:mm:ss[.xxx]
syntax is also supported.
Seek to given time position in seconds.
hh:mm:ss[.xxx]
syntax is also supported.
Set the title.
Set the author.
Set the copyright.
Set the comment.
Specify target file type ("vcd", "svcd", "dvd", "dv", "pal-vcd", "ntsc-svcd", ... ). All the format options (bitrate, codecs, buffer sizes) are then set automatically. You can just type:
ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg |
Nevertheless you can specify additional options as long as you know they do not conflict with the standard, as in:
ffmpeg -i myfile.avi -target vcd -bf 2 /tmp/vcd.mpg |
Activate high quality settings.
Set the input time offset in seconds.
[-]hh:mm:ss[.xxx]
syntax is also supported.
This option affects all the input files that follow it.
The offset is added to the timestamps of the input files.
Specifying a positive offset means that the corresponding
streams are delayed by 'offset' seconds.
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Set the video bitrate in kbit/s (default = 200 kb/s).
Set frame rate (default = 25).
Set frame size. The format is `wxh' (default = 160x128). The following abbreviations are recognized:
128x96
176x144
352x288
704x576
Set aspect ratio (4:3, 16:9 or 1.3333, 1.7777).
Set top crop band size (in pixels).
Set bottom crop band size (in pixels).
Set left crop band size (in pixels).
Set right crop band size (in pixels).
Set top pad band size (in pixels).
Set bottom pad band size (in pixels).
Set left pad band size (in pixels).
Set right pad band size (in pixels).
Set color of padded bands. The value for padcolor is expressed as a six digit hexadecimal number where the first two digits represent red, the middle two digits green and last two digits blue (default = 000000 (black)).
Disable video recording.
Set video bitrate tolerance (in kbit/s).
Set max video bitrate tolerance (in kbit/s).
Set min video bitrate tolerance (in kbit/s).
Set rate control buffer size (in kbit).
Force video codec to codec. Use the copy
special value to
tell that the raw codec data must be copied as is.
Use same video quality as source (implies VBR).
Select the pass number (1 or 2). It is useful to do two pass encoding. The statistics of the video are recorded in the first pass and the video is generated at the exact requested bitrate in the second pass.
Set two pass logfile name to file.
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Set the group of pictures size.
Use only intra frames.
Use fixed video quantiser scale (VBR).
minimum video quantiser scale (VBR)
maximum video quantiser scale (VBR)
maximum difference between the quantiser scales (VBR)
video quantiser scale blur (VBR)
video quantiser scale compression (VBR)
initial complexity for single pass encoding
qp factor between P- and B-frames
qp factor between P- and I-frames
qp offset between P- and B-frames
qp offset between P- and I-frames
Set rate control equation (see section FFmpeg formula evaluator) (default = tex^qComp
).
rate control override for specific intervals
Set motion estimation method to method. Available methods are (from lowest to best quality):
Try just the (0, 0) vector.
(default method)
exhaustive search (slow and marginally better than epzs)
Set DCT algorithm to algo. Available values are:
FF_DCT_AUTO (default)
FF_DCT_FASTINT
FF_DCT_INT
FF_DCT_MMX
FF_DCT_MLIB
FF_DCT_ALTIVEC
Set IDCT algorithm to algo. Available values are:
FF_IDCT_AUTO (default)
FF_IDCT_INT
FF_IDCT_SIMPLE
FF_IDCT_SIMPLEMMX
FF_IDCT_LIBMPEG2MMX
FF_IDCT_PS2
FF_IDCT_MLIB
FF_IDCT_ARM
FF_IDCT_ALTIVEC
FF_IDCT_SH4
FF_IDCT_SIMPLEARM
Set error resilience to n.
FF_ER_CAREFUL (default)
FF_ER_COMPLIANT
FF_ER_AGGRESSIVE
FF_ER_VERY_AGGRESSIVE
Set error concealment to bit_mask. bit_mask is a bit mask of the following values:
FF_EC_GUESS_MVS (default = enabled)
FF_EC_DEBLOCK (default = enabled)
Use 'frames' B-frames (supported for MPEG-1, MPEG-2 and MPEG-4).
macroblock decision
FF_MB_DECISION_SIMPLE: Use mb_cmp (cannot change it yet in FFmpeg).
FF_MB_DECISION_BITS: Choose the one which needs the fewest bits.
FF_MB_DECISION_RD: rate distortion
Use four motion vector by macroblock (MPEG-4 only).
Use data partitioning (MPEG-4 only).
Work around encoder bugs that are not auto-detected.
How strictly to follow the standards.
Enable Advanced intra coding (h263+).
Enable Unlimited Motion Vector (h263+)
Deinterlace pictures.
Force interlacing support in encoder (MPEG-2 and MPEG-4 only). Use this option if your input file is interlaced and you want to keep the interlaced format for minimum losses. The alternative is to deinterlace the input stream with `-deinterlace', but deinterlacing introduces losses.
Calculate PSNR of compressed frames.
Dump video coding statistics to `vstats_HHMMSS.log'.
Insert video processing module. module contains the module name and its parameters separated by spaces.
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Set the audio sampling frequency (default = 44100 Hz).
Set the audio bitrate in kbit/s (default = 64).
Set the number of audio channels (default = 1).
Disable audio recording.
Force audio codec to codec. Use the copy
special value to
specify that the raw codec data must be copied as is.
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sEt video grab device (e.g. `/dev/video0').
Set video grab channel (DV1394 only).
Set television standard (NTSC, PAL (SECAM)).
Set DV1394 grab.
Set audio device (e.g. `/dev/dsp').
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Set input stream mapping.
Print specific debug info.
Add timings for benchmarking.
Dump each input packet.
Only use bit exact algorithms (for codec testing).
Set packet size in bits.
Read input at native frame rate. Mainly used to simulate a grab device.
Loop over the input stream. Currently it works only for image streams. This option is used for automatic FFserver testing.
Repeatedly loop output for formats that support looping such as animated GIF (0 will loop the output infinitely).
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When evaluating a rate control string, FFmpeg uses an internal formula evaluator.
The following binary operators are available: +
, -
,
*
, /
, ^
.
The following unary operators are available: +
, -
,
(...)
.
The following functions are available:
The following constants are available:
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The filename can be `-' to read from standard input or to write to standard output.
FFmpeg also handles many protocols specified with an URL syntax.
Use 'ffmpeg -formats' to see a list of the supported protocols.
The protocol http:
is currently used only to communicate with
FFserver (see the FFserver documentation). When FFmpeg will be a
video player it will also be used for streaming :-)
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ffmpeg -g 3 -r 3 -t 10 -b 50 -s qcif -f rv10 /tmp/b.rm |
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You can use the -formats
option to have an exhaustive list.
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FFmpeg supports the following file formats through the libavformat
library:
Supported File Format | Encoding | Decoding | Comments |
MPEG audio | X | X | |
MPEG-1 systems | X | X | muxed audio and video |
MPEG-2 PS | X | X | also known as |
MPEG-2 TS | X | also known as DVB Transport Stream | |
ASF | X | X | |
AVI | X | X | |
WAV | X | X | |
Macromedia Flash | X | X | Only embedded audio is decoded. |
FLV | X | X | Macromedia Flash video files |
Real Audio and Video | X | X | |
Raw AC3 | X | X | |
Raw MJPEG | X | X | |
Raw MPEG video | X | X | |
Raw PCM8/16 bits, mulaw/Alaw | X | X | |
Raw CRI ADX audio | X | X | |
Raw Shorten audio | X | ||
SUN AU format | X | X | |
NUT | X | X | NUT Open Container Format |
QuickTime | X | X | |
MPEG-4 | X | X | MPEG-4 is a variant of QuickTime. |
Raw MPEG4 video | X | X | |
DV | X | X | |
4xm | X | 4X Technologies format, used in some games. | |
Playstation STR | X | ||
Id RoQ | X | Used in Quake III, Jedi Knight 2, other computer games. | |
Interplay MVE | X | Format used in various Interplay computer games. | |
WC3 Movie | X | Multimedia format used in Origin's Wing Commander III computer game. | |
Sega FILM/CPK | X | Used in many Sega Saturn console games. | |
Westwood Studios VQA/AUD | X | Multimedia formats used in Westwood Studios games. | |
Id Cinematic (.cin) | X | Used in Quake II. | |
FLIC format | X | .fli/.flc files | |
Sierra VMD | X | Used in Sierra CD-ROM games. | |
Sierra Online | X | .sol files used in Sierra Online games. | |
Matroska | X | ||
Electronic Arts Multimedia | X | Used in various EA games; files have extensions like WVE and UV2. | |
Nullsoft Video (NSV) format | X | ||
ADTS AAC audio | X | X | |
Creative VOC | X | X | Created for the Sound Blaster Pro. |
American Laser Games MM | X | Multimedia format used in games like Mad Dog McCree | |
AVS | X | Multimedia format used by the Creature Shock game. | |
Smacker | X | Multimedia format used by many games. |
X
means that encoding (resp. decoding) is supported.
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FFmpeg can read and write images for each frame of a video sequence. The following image formats are supported:
Supported Image Format | Encoding | Decoding | Comments |
PGM, PPM | X | X | |
PAM | X | X | PAM is a PNM extension with alpha support. |
PGMYUV | X | X | PGM with U and V components in YUV 4:2:0 |
JPEG | X | X | Progressive JPEG is not supported. |
.Y.U.V | X | X | one raw file per component |
animated GIF | X | X | Only uncompressed GIFs are generated. |
PNG | X | X | 2 bit and 4 bit/pixel not supported yet. |
SGI | X | X | SGI RGB image format |
X
means that encoding (resp. decoding) is supported.
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Supported Codec | Encoding | Decoding | Comments |
MPEG-1 video | X | X | |
MPEG-2 video | X | X | |
MPEG-4 | X | X | also known as DivX4/5 |
MSMPEG4 V1 | X | X | |
MSMPEG4 V2 | X | X | |
MSMPEG4 V3 | X | X | also known as DivX3 |
WMV7 | X | X | |
WMV8 | X | X | not completely working |
H.261 | X | X | |
H.263(+) | X | X | also known as RealVideo 1.0 |
H.264 | X | ||
RealVideo 1.0 | X | X | |
RealVideo 2.0 | X | X | |
MJPEG | X | X | |
lossless MJPEG | X | X | |
JPEG-LS | X | X | fourcc: MJLS, lossless and near-lossless is supported |
Apple MJPEG-B | X | ||
Sunplus MJPEG | X | fourcc: SP5X | |
DV | X | X | |
HuffYUV | X | X | |
FFmpeg Video 1 | X | X | experimental lossless codec (fourcc: FFV1) |
FFmpeg Snow | X | X | experimental wavelet codec (fourcc: SNOW) |
Asus v1 | X | X | fourcc: ASV1 |
Asus v2 | X | X | fourcc: ASV2 |
Creative YUV | X | fourcc: CYUV | |
Sorenson Video 1 | X | X | fourcc: SVQ1 |
Sorenson Video 3 | X | fourcc: SVQ3 | |
On2 VP3 | X | still experimental | |
Theora | X | still experimental | |
Intel Indeo 3 | X | ||
FLV | X | X | Sorenson H.263 used in Flash |
Flash Screen Video | X | fourcc: FSV1 | |
ATI VCR1 | X | fourcc: VCR1 | |
ATI VCR2 | X | fourcc: VCR2 | |
Cirrus Logic AccuPak | X | fourcc: CLJR | |
4X Video | X | Used in certain computer games. | |
Sony Playstation MDEC | X | ||
Id RoQ | X | Used in Quake III, Jedi Knight 2, other computer games. | |
Xan/WC3 | X | Used in Wing Commander III .MVE files. | |
Interplay Video | X | Used in Interplay .MVE files. | |
Apple Animation | X | fourcc: 'rle ' | |
Apple Graphics | X | fourcc: 'smc ' | |
Apple Video | X | fourcc: rpza | |
Apple QuickDraw | X | fourcc: qdrw | |
Cinepak | X | ||
Microsoft RLE | X | ||
Microsoft Video-1 | X | ||
Westwood VQA | X | ||
Id Cinematic Video | X | Used in Quake II. | |
Planar RGB | X | fourcc: 8BPS | |
FLIC video | X | ||
Duck TrueMotion v1 | X | fourcc: DUCK | |
Duck TrueMotion v2 | X | fourcc: TM20 | |
VMD Video | X | Used in Sierra VMD files. | |
MSZH | X | Part of LCL | |
ZLIB | X | X | Part of LCL, encoder experimental |
TechSmith Camtasia | X | fourcc: TSCC | |
IBM Ultimotion | X | fourcc: ULTI | |
Miro VideoXL | X | fourcc: VIXL | |
QPEG | X | fourccs: QPEG, Q1.0, Q1.1 | |
LOCO | X | ||
Winnov WNV1 | X | ||
Autodesk Animator Studio Codec | X | fourcc: AASC | |
Fraps FPS1 | X | ||
CamStudio | X | fourcc: CSCD | |
American Laser Games Video | X | Used in games like Mad Dog McCree | |
ZMBV | X | ||
AVS Video | X | Video encoding used by the Creature Shock game. | |
Smacker Video | X | Video encoding used in Smacker. | |
RTjpeg | X | Video encoding used in NuppelVideo files. | |
KMVC | X | Codec used in Worms games. |
X
means that encoding (resp. decoding) is supported.
See http://mplayerhq.hu/~michael/codec-features.html to get a precise comparison of the FFmpeg MPEG-4 codec compared to other implementations.
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Supported Codec | Encoding | Decoding | Comments |
MPEG audio layer 2 | IX | IX | |
MPEG audio layer 1/3 | IX | IX | MP3 encoding is supported through the external library LAME. |
AC3 | IX | IX | liba52 is used internally for decoding. |
Vorbis | X | X | Supported through the external library libvorbis. |
WMA V1/V2 | X | ||
AAC | X | X | Supported through the external library libfaac/libfaad. |
Microsoft ADPCM | X | X | |
MS IMA ADPCM | X | X | |
QT IMA ADPCM | X | ||
4X IMA ADPCM | X | ||
G.726 ADPCM | X | X | |
Duck DK3 IMA ADPCM | X | Used in some Sega Saturn console games. | |
Duck DK4 IMA ADPCM | X | Used in some Sega Saturn console games. | |
Westwood Studios IMA ADPCM | X | Used in Westwood Studios games like Command and Conquer. | |
SMJPEG IMA ADPCM | X | Used in certain Loki game ports. | |
CD-ROM XA ADPCM | X | ||
CRI ADX ADPCM | X | X | Used in Sega Dreamcast games. |
Electronic Arts ADPCM | X | Used in various EA titles. | |
Creative ADPCM | X | 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 | |
RA144 | X | Real 14400 bit/s codec | |
RA288 | X | Real 28800 bit/s codec | |
RADnet | X | IX | Real low bitrate AC3 codec, liba52 is used for decoding. |
AMR-NB | X | X | Supported through an external library. |
AMR-WB | X | X | Supported through an external library. |
DV audio | X | ||
Id RoQ DPCM | X | Used in Quake III, Jedi Knight 2, other computer games. | |
Interplay MVE DPCM | X | Used in various Interplay computer games. | |
Xan DPCM | X | Used in Origin's Wing Commander IV AVI files. | |
Sierra Online DPCM | X | Used in Sierra Online game audio files. | |
Apple MACE 3 | X | ||
Apple MACE 6 | X | ||
FLAC lossless audio | X | ||
Shorten lossless audio | X | ||
Apple lossless audio | X | QuickTime fourcc 'alac' | |
FFmpeg Sonic | X | X | experimental lossy/lossless codec |
Qdesign QDM2 | X | there are still some distortions | |
Real COOK | X | All versions except 5.1 are supported | |
DSP Group TrueSpeech | X | ||
True Audio (TTA) | X | ||
Smacker Audio | X |
X
means that encoding (resp. decoding) is supported.
I
means that an integer-only version is available, too (ensures high
performance on systems without hardware floating point support).
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FFmpeg should be compiled with at least GCC 2.95.3. GCC 3.2 is the preferred compiler now for FFmpeg. All future optimizations will depend on features only found in GCC 3.2.
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BSD make will not build FFmpeg, you need to install and use GNU Make (`gmake').
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Notes:
./configure --enable-shared
when configuring FFmpeg,
you can build `avcodec.dll' and `avformat.dll'. With
make install
you install the FFmpeg DLLs and the associated
headers in `Program Files/FFmpeg'.
./configure --enable-shared
when configuring FFmpeg, FFmpeg tries to use the Microsoft Visual
C++ lib
tool to build avcodec.lib
and
avformat.lib
. With these libraries you can link your Visual C++
code directly with the FFmpeg DLLs (see below).
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FFmpeg will not compile under Visual C++ - and it has too many dependencies on the GCC compiler to make a port viable. However, if you want to use the FFmpeg libraries in your own applications, you can still compile those applications using Visual C++. An important restriction to this is that you have to use the dynamically linked versions of the FFmpeg libraries (i.e. the DLLs), and you have to make sure that Visual-C++-compatible import libraries are created during the FFmpeg build process.
This description of how to use the FFmpeg libraries with Visual C++ is based on Visual C++ 2005 Express Edition Beta 2. If you have a different version, you might have to modify the procedures slightly.
Here are the step-by-step instructions for building the FFmpeg libraries so they can be used with Visual C++:
call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"
link.exe
.
If you get a help message with the command line options of link.exe
,
this means your environment variables are set up correctly, the
Microsoft linker is on the path and will be used by FFmpeg to
create Visual-C++-compatible import libraries.
./configure --enable-shared --disable-static --enable-memalign-hack
to configure and, if that didn't produce any errors,
type make
to build FFmpeg.
And here is how to use these libraries with Visual C++:
.cpp
extension; otherwise, Visual C++ won't
compile the FFmpeg headers correctly because in C mode, it doesn't
recognize the inline
keyword.) For example, you can copy
`output_example.c' from the FFmpeg distribution (but you will
have to make minor modifications so the code will compile under
C++, see below).
int
to be converted to
an enum
without a cast. To solve the problem, insert the required
casts (this error occurs once for a CodecID
and once for a
CodecType
). The second type of error occurs because C++ requires
the return value of malloc
to be cast to the exact type of the
pointer it is being assigned to. Visual C++ will complain that, for
example, (void *)
is being assigned to (uint8_t *)
without
an explicit cast. So insert an explicit cast in these places to silence
the compiler. The third type of error occurs because the snprintf
library function is called _snprintf
under Visual C++. So just
add an underscore to fix the problem. With these changes,
`output_example.c' should compile under Visual C++, and the
resulting executable should produce valid video files.
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You must use the MinGW cross compilation tools available at http://www.mingw.org/.
Then configure FFmpeg with the following options:
./configure --enable-mingw32 --cross-prefix=i386-mingw32msvc- |
(you can change the cross-prefix according to the prefix chosen for the MinGW tools).
Then you can easily test FFmpeg with Wine (http://www.winehq.com/).
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The configure script should guess the configuration itself. Networking support is currently not finished. errno issues fixed by Andrew Bachmann.
Old stuff:
François Revol - revol at free dot fr - April 2002
The configure script should guess the configuration itself, however I still didn't test building on the net_server version of BeOS.
FFserver is broken (needs poll() implementation).
There are still issues with errno codes, which are negative in BeOS, and that FFmpeg negates when returning. This ends up turning errors into valid results, then crashes. (To be fixed)
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You can integrate all the source code of the libraries to link them statically to avoid any version problem. All you need is to provide a 'config.mak' and a 'config.h' in the parent directory. See the defines generated by ./configure to understand what is needed.
You can use libavcodec or libavformat in your commercial program, but any patch you make must be published. The best way to proceed is to send your patches to the FFmpeg mailing list.
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FFmpeg is programmed in the ISO C90 language with a few additional features from ISO C99, namely:
These features are supported by all compilers we care about, so we won't accept patches to remove their use unless they absolutely don't impair clarity and performance.
All code must compile with GCC 2.95 and GCC 3.3. Currently, FFmpeg also compiles with several other compilers, such as the Compaq ccc compiler or Sun Studio 9, and we would like to keep it that way unless it would be exceedingly involved. To ensure compatibility, please don't use any additional C99 features or GCC extensions. Especially watch out for:
Indent size is 4. The presentation is the one specified by 'indent -i4 -kr -nut'. The TAB character is forbidden outside of Makefiles as is any form of trailing whitespace. Commits containing either will be rejected by the Subversion repository.
Main priority in FFmpeg is simplicity and small code size (=less bugs).
Comments: Use the JavaDoc/Doxygen format (see examples below) so that code documentation can be generated automatically. All nontrivial functions should have a comment above them explaining what the function does, even if it's just one sentence. All structures and their member variables should be documented, too.
/** * @file mpeg.c * MPEG codec. * @author ... */ /** * Summary sentence. * more text ... * ... */ typedef struct Foobar{ int var1; /**< var1 description */ int var2; ///< var2 description /** var3 description */ int var3; } Foobar; /** * Summary sentence. * more text ... * ... * @param my_parameter description of my_parameter * @return return value description */ int myfunc(int my_parameter) ... |
fprintf and printf are forbidden in libavformat and libavcodec, please use av_log() instead.
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Note: Redundant code can be removed.
NOTE: If you had to put if(){ .. } over a large (> 5 lines) chunk of code, then either do NOT change the indentation of the inner part within (don't move it to the right)! or do so in a separate commit
We think our rules are not too hard. If you have comments, contact us.
Note, these rules are mostly borrowed from the MPlayer project.
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You CANNOT do that. Post a request for such a change to the mailing list Do NOT remove & readd a file - it will kill the changelog!!!!
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First, (see section Coding Rules) above if you didn't yet.
When you submit your patch, try to send a unified diff (diff '-up' option). I cannot read other diffs :-)
Also please do not submit patches which contain several unrelated changes. Split them into individual self-contained patches; this makes reviewing them much easier.
Run the regression tests before submitting a patch so that you can verify that there are no big problems.
Patches should be posted as base64 encoded attachments (or any other encoding which ensures that the patch won't be trashed during transmission) to the ffmpeg-devel mailing list, see http://lists.mplayerhq.hu/mailman/listinfo/ffmpeg-devel
It also helps quite a bit if you tell us what the patch does (for example 'replaces lrint by lrintf'), and why (for example '*BSD isn't C99 compliant and has no lrint()')
We reply to all submitted patches and either apply or reject with some explanation why, but sometimes we are quite busy so it can take a week or two.
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Before submitting a patch (or committing to the repository), you should at least test that you did not break anything.
The regression tests build a synthetic video stream and a synthetic audio stream. These are then encoded and decoded with all codecs or formats. The CRC (or MD5) of each generated file is recorded in a result file. A 'diff' is launched to compare the reference results and the result file.
The regression tests then go on to test the FFserver code with a limited set of streams. It is important that this step runs correctly as well.
Run 'make test' to test all the codecs and formats.
Run 'make fulltest' to test all the codecs, formats and FFserver.
[Of course, some patches may change the results of the regression tests. In this case, the reference results of the regression tests shall be modified accordingly].
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