# $Id: Makefile.kmk 25949 2010-01-21 09:26:23Z vboxsync $ ## @file # Makefile for the Wine D3D related dlls for VirtualBox. # # # Copyright (C) 2009 Sun Microsystems, Inc. # # This file is part of VirtualBox Open Source Edition (OSE), as # available from http://www.virtualbox.org. This file is free software; # you can redistribute it and/or modify it under the terms of the GNU # General Public License (GPL) as published by the Free Software # Foundation, in version 2 as it comes in the "COPYING" file of the # VirtualBox OSE distribution. VirtualBox OSE is distributed in the # hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. # # Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa # Clara, CA 95054 USA or visit http://www.sun.com if you need # additional information or have any questions. # SUB_DEPTH = ../../../../../.. include $(KBUILD_PATH)/subheader.kmk DLLS += libWine libWine_TEMPLATE = VBOXGUESTR3NPDLL libWine_DEFS = __WINESRC__ WINE_UNICODE_API="" _REENTRANT WINE_NOWINSOCK USE_WIN32_OPENGL __i386__ \ DLLDIR=\"\" \ BINDIR=\"\" \ LIB_TO_BINDIR=\"\" \ LIB_TO_DLLDIR=\"\" \ BIN_TO_DLLDIR=\"\" \ LIB_TO_DATADIR=\"\" \ BIN_TO_DATADIR=\"\" libWine_INCS := $(PATH_SUB_CURRENT)/include libWine_SOURCES := \ libWine/wine.def \ libWine/casemap.c \ libWine/collation.c \ libWine/compose.c \ libWine/config.c \ libWine/cptable.c \ libWine/debug.c \ libWine/fold.c \ libWine/ldt.c \ libWine/loader.c \ libWine/mbtowc.c \ libWine/mmap.c \ libWine/port.c \ libWine/sortkey.c \ libWine/string.c \ libWine/utf8.c \ libWine/wctomb.c \ libWine/wctype.c \ libWine/c_037.c \ libWine/c_424.c \ libWine/c_437.c \ libWine/c_500.c \ libWine/c_737.c \ libWine/c_775.c \ libWine/c_850.c \ libWine/c_852.c \ libWine/c_855.c \ libWine/c_856.c \ libWine/c_857.c \ libWine/c_860.c \ libWine/c_861.c \ libWine/c_862.c \ libWine/c_863.c \ libWine/c_864.c \ libWine/c_865.c \ libWine/c_866.c \ libWine/c_869.c \ libWine/c_874.c \ libWine/c_875.c \ libWine/c_878.c \ libWine/c_932.c \ libWine/c_936.c \ libWine/c_949.c \ libWine/c_950.c \ libWine/c_1006.c \ libWine/c_1026.c \ libWine/c_1250.c \ libWine/c_1251.c \ libWine/c_1252.c \ libWine/c_1253.c \ libWine/c_1254.c \ libWine/c_1255.c \ libWine/c_1256.c \ libWine/c_1257.c \ libWine/c_1258.c \ libWine/c_1361.c \ libWine/c_10000.c \ libWine/c_10006.c \ libWine/c_10007.c \ libWine/c_10029.c \ libWine/c_10079.c \ libWine/c_10081.c \ libWine/c_20127.c \ libWine/c_20866.c \ libWine/c_20932.c \ libWine/c_21866.c \ libWine/c_28591.c \ libWine/c_28592.c \ libWine/c_28593.c \ libWine/c_28594.c \ libWine/c_28595.c \ libWine/c_28596.c \ libWine/c_28597.c \ libWine/c_28598.c \ libWine/c_28599.c \ libWine/c_28600.c \ libWine/c_28603.c \ libWine/c_28604.c \ libWine/c_28605.c \ libWine/c_28606.c \ libWine/version.c DLLS += wined3d wined3d_TEMPLATE = VBOXGUESTR3NPDLL wined3d_DEFS = __WINESRC__ WINE_UNICODE_API="" _REENTRANT WINE_NOWINSOCK USE_WIN32_OPENGL __i386__ _USE_MATH_DEFINES\ DLLDIR=\"\" \ BINDIR=\"\" \ LIB_TO_BINDIR=\"\" \ LIB_TO_DLLDIR=\"\" \ BIN_TO_DLLDIR=\"\" \ LIB_TO_DATADIR=\"\" \ BIN_TO_DATADIR=\"\" ifneq ($(KBUILD_TYPE),debug) wined3d_DEFS += WINE_NO_DEBUG_MSGS endif wined3d_INCS := $(PATH_SUB_CURRENT)/include wined3d_SOURCES := \ wined3d/arb_program_shader.c \ wined3d/ati_fragment_shader.c \ wined3d/baseshader.c \ wined3d/basetexture.c \ wined3d/buffer.c \ wined3d/clipper.c \ wined3d/context.c \ wined3d/cubetexture.c \ wined3d/device.c \ wined3d/directx.c \ wined3d/drawprim.c \ wined3d/gl_compat.c \ wined3d/glsl_shader.c \ wined3d/nvidia_texture_shader.c \ wined3d/palette.c \ wined3d/query.c \ wined3d/resource.c \ wined3d/shader.c \ wined3d/shader_sm1.c \ wined3d/shader_sm4.c \ wined3d/state.c \ wined3d/stateblock.c \ wined3d/surface_base.c \ wined3d/surface.c \ wined3d/surface_gdi.c \ wined3d/swapchain.c \ wined3d/swapchain_gdi.c \ wined3d/swapchain_base.c \ wined3d/texture.c \ wined3d/utils.c \ wined3d/vertexdeclaration.c \ wined3d/view.c \ wined3d/volume.c \ wined3d/volumetexture.c \ wined3d/wined3d_main.c \ wined3d/wined3d.def wined3d_LIBS = \ $(PATH_LIB)/libWine$(VBOX_SUFF_LIB) DLLS += VBoxD3D8 VBoxD3D8_TEMPLATE = VBOXGUESTR3NPDLL VBoxD3D8_DEFS = __WINESRC__ WINE_UNICODE_API="" _REENTRANT WINE_NOWINSOCK USE_WIN32_OPENGL __i386__ _USE_MATH_DEFINES\ DLLDIR=\"\" \ BINDIR=\"\" \ LIB_TO_BINDIR=\"\" \ LIB_TO_DLLDIR=\"\" \ BIN_TO_DLLDIR=\"\" \ LIB_TO_DATADIR=\"\" \ BIN_TO_DATADIR=\"\" ifneq ($(KBUILD_TYPE),debug) VBoxD3D8_DEFS += WINE_NO_DEBUG_MSGS endif VBoxD3D8_INCS := $(PATH_SUB_CURRENT)/include VBoxD3D8_SOURCES := \ d3d8/cubetexture.c \ d3d8/d3d8_main.c \ d3d8/device.c \ d3d8/directx.c \ d3d8/indexbuffer.c \ d3d8/pixelshader.c \ d3d8/surface.c \ d3d8/swapchain.c \ d3d8/texture.c \ d3d8/vertexbuffer.c \ d3d8/vertexdeclaration.c \ d3d8/vertexshader.c \ d3d8/volume.c \ d3d8/volumetexture.c \ d3d8/d3d8.def VBoxD3D8_LIBS = \ $(PATH_LIB)/libWine$(VBOX_SUFF_LIB) \ $(PATH_LIB)/wined3d$(VBOX_SUFF_LIB) DLLS += VBoxD3D9 VBoxD3D9_TEMPLATE = VBOXGUESTR3NPDLL VBoxD3D9_DEFS = __WINESRC__ WINE_UNICODE_API="" _REENTRANT WINE_NOWINSOCK USE_WIN32_OPENGL __i386__ _USE_MATH_DEFINES\ DLLDIR=\"\" \ BINDIR=\"\" \ LIB_TO_BINDIR=\"\" \ LIB_TO_DLLDIR=\"\" \ BIN_TO_DLLDIR=\"\" \ LIB_TO_DATADIR=\"\" \ BIN_TO_DATADIR=\"\" ifneq ($(KBUILD_TYPE),debug) VBoxD3D9_DEFS += WINE_NO_DEBUG_MSGS endif VBoxD3D9_INCS := $(PATH_SUB_CURRENT)/include VBoxD3D9_SOURCES := \ d3d9/cubetexture.c \ d3d9/d3d9_main.c \ d3d9/device.c \ d3d9/directx.c \ d3d9/indexbuffer.c \ d3d9/pixelshader.c \ d3d9/query.c \ d3d9/stateblock.c \ d3d9/surface.c \ d3d9/swapchain.c \ d3d9/texture.c \ d3d9/vertexbuffer.c \ d3d9/vertexdeclaration.c \ d3d9/vertexshader.c \ d3d9/volume.c \ d3d9/volumetexture.c \ d3d9/d3d9.def VBoxD3D9_LIBS = \ $(PATH_LIB)/libWine$(VBOX_SUFF_LIB) \ $(PATH_LIB)/wined3d$(VBOX_SUFF_LIB) DLLS += d3d8 d3d8_TEMPLATE = VBOXGUESTR3NPDLL d3d8_DEFS = __i386__ d3d8_INCS := $(PATH_SUB_CURRENT)/include d3d8_SOURCES = \ switcher/d3d8_main.c \ switcher/sw_common.c \ switcher/sw_d3d8.def \ switcher/d3d8.rc DLLS += d3d9 d3d9_TEMPLATE = VBOXGUESTR3NPDLL d3d9_DEFS = __i386__ d3d9_INCS := $(PATH_SUB_CURRENT)/include d3d9_SOURCES = \ switcher/d3d9_main.c \ switcher/sw_common.c \ switcher/sw_d3d9.def \ switcher/d3d9.rc include $(KBUILD_PATH)/subfooter.kmk