VirtualBox

source: vbox/trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d.cpp

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Diff Rev Age Author Log Message
(edit) @76553   6 years vboxsync scm --update-copyright-year
(edit) @76474   6 years vboxsync scm --fix-err-h src/ (bugref:9344)
(edit) @75715   6 years vboxsync Device/Graphics: multiple screens for VMSVGA.
(edit) @74261   6 years vboxsync DevVGA-SVGA3d: corrected guest pitch; comments.
(edit) @73737   6 years vboxsync DevVGA-SVGA: simplified creation of per context device windows; …
(edit) @73736   6 years vboxsync DevVGA-SVGA: simplified creation of per context device windows; …
(edit) @73297   6 years vboxsync DevVGA-SVGA3d: moved vmsvga3dSurfaceBlitToScreen to DevVGA-SVGA3d, …
(edit) @73194   6 years vboxsync DevVGA-SVGA: added new parameters for vmsvgaGMRTransfer in order to …
(edit) @69859   7 years vboxsync Devices/Graphics: VMSVGA: removed sidRenderTarget, because it does not …
(edit) @69415   7 years vboxsync Devices/Graphics: VMSVGA occlusion queries
(edit) @69163   7 years vboxsync Devices/Graphics: VMSVGA: texture and sampler states.
(edit) @69153   7 years vboxsync Devices/Graphics: VMSVGA: Initial support for volume textures. …
(edit) @69136   7 years vboxsync Devices/Graphics: VMSVGA support for cubemaps and compressed textures …
(edit) @67972   7 years vboxsync bugref:8863: several DevVGA-SVGA fixes
(edit) @66519   8 years vboxsync DevVGA-SVGA3d: bugref:8735: added a couple of checks and simplified …
(edit) @65381   8 years vboxsync bugref:8282: Additions/linux: submit DRM driver to the Linux kernel: …
(edit) @65101   8 years vboxsync Devices: doxygen fixes
(edit) @64483   8 years vboxsync DevVGA_SVGA: fixed index/vertex buffer usage with recent Mesa
(edit) @62514   8 years vboxsync (C) 2016
(edit) @58551   9 years vboxsync DevVGA-SVGA3d.cpp: Applied patch for memory leak in …
(edit) @57358   9 years vboxsync *: scm cleanup run.
(edit) @57152   9 years vboxsync vmsvga3d: Removed non-VMSVGA3D_OGL_WITH_SHARED_CTX OpenGL code.
(add) @57151   9 years vboxsync VMSVGA3d: Started reworking 3d command handling code to avoid …
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