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@78341
|
6 years |
vboxsync |
Config.kmk,Additions/common/crOpenGL,VBox/GuestHost/OpenGL,HostServices …
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@78263
|
6 years |
vboxsync |
Config.kmk,GuestHost\OpenGL,HostServices\SharedOpenGL: Fix a bunch of …
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|
|
@78190
|
6 years |
vboxsync |
Merge first stage of the Chromium cleanup from the branch:
* …
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|
|
@69390
|
8 years |
vboxsync |
HostServices/SharedOpenGL: scm updates
|
|
|
@58617
|
10 years |
vboxsync |
GuestHost: indent missing host features by 2 space for cosmetical reasons
|
|
|
@58150
|
10 years |
vboxsync |
bogus test
|
|
|
@57946
|
10 years |
vboxsync |
SharedOpenGL: log OpenGL extensions which are enabled in Chromium but …
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|
|
@54582
|
10 years |
vboxsync |
Host 3D unscaled HiDPI output: privide notifyHiDPIOutputPolicyChange() …
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|
|
@52641
|
11 years |
vboxsync |
crOpenGL: disable some verbose logging
|
|
|
@52624
|
11 years |
vboxsync |
crOpenGL: fix window ref counting
|
|
|
@52578
|
11 years |
vboxsync |
crOpenGL: fix racing
|
|
|
@52560
|
11 years |
vboxsync |
crOpenGL: window reference
|
|
|
@52494
|
11 years |
vboxsync |
crOpenGL/osx: more sync with main thread
|
|
|
@52429
|
11 years |
vboxsync |
crOpenGL: 1. osx: do everything we can do in the main thread 2. bugfixes
|
|
|
@52368
|
11 years |
vboxsync |
crOpenGL: fix white window on fullscreen enter
|
|
|
@51975
|
11 years |
vboxsync |
crOpenGL/OSX: fix garbage on resize
|
|
|
@51442
|
11 years |
vboxsync |
crOpenGL: fix flickering on osx
|
|
|
@51349
|
11 years |
vboxsync |
crOpenGL: saved state fixes, misc fixes
|
|
|
@51082
|
11 years |
vboxsync |
crOpenGL/OSX: bugfixes
|
|
|
@51064
|
11 years |
vboxsync |
crOpenGL: fix to switch on/off new command submission
|
|
|
@50405
|
11 years |
vboxsync |
crOpenGL: include 3D data in framebuffer saved state snapshot, saved …
|
|
|
@50274
|
11 years |
vboxsync |
crOpenGL/osx: impl async window modifications & present handling to …
|
|
|
@50184
|
11 years |
vboxsync |
crOpenGL: misc bugfixes, Vrdp+3D working with the new framework
|
|
|
@50095
|
11 years |
vboxsync |
crOpenGL: presentation infrastructure rework (still work in progress)
|
|