[root@drydock ~]# LIBGL_DEBUG=verbose CR_DEBUG=1 glxinfo name of display: :0.0 libGL: XF86DRIGetClientDriverName: 1.0.0 vboxvideo (screen 0) libGL: OpenDriver: trying /usr/lib64/dri/vboxvideo_dri.so [0x7fa76766e6f0] OpenGL Debug: In crNetConnectToServer( "vboxhgcm://host:0", port=7000, mtu=1024, broker=0 ) [0x7fa76766e6f0] OpenGL Debug: Connecting to host on port 0, with protocol vboxhgcm [0x7fa76766e6f0] OpenGL Debug: HGCM connect was successful: client id =0x1b [0x7fa76766e6f0] OpenGL Debug: Done connecting to vboxhgcm://host:0 (swapping=0) [0x7fa76766e6f0] OpenGL Debug: SPU 1/3: (0) "array" [0x7fa76766e6f0] OpenGL Debug: SPU 2/3: (1) "feedback" [0x7fa76766e6f0] OpenGL Debug: SPU 3/3: (2) "pack" [0x7fa76766e6f0] OpenGL Debug: Initializing error SPU [0x7fa76766e6f0] OpenGL Debug: Initializing pack SPU [0x7fa76766e6f0] OpenGL Debug: In crNetConnectToServer( "vboxhgcm://llp:7000", port=7000, mtu=5242880, broker=0 ) [0x7fa76766e6f0] OpenGL Debug: Connecting to llp on port 7000, with protocol vboxhgcm [0x7fa76766e6f0] OpenGL Debug: HGCM connect was successful: client id =0x1c [0x7fa76766e6f0] OpenGL Debug: Done connecting to vboxhgcm://llp:7000 (swapping=0) [0x7fa76766e6f0] OpenGL Debug: Buffer pool 0x1ea7650 was empty; allocating new 5242896 byte buffer. [0x7fa76766e6f0] OpenGL Debug: Using system malloc [0x7fa76766e6f0] OpenGL Debug: Initializing error SPU [0x7fa76766e6f0] OpenGL Debug: Initializing passthrough SPU [0x7fa76766e6f0] OpenGL Debug: Initializing feedback SPU [0x7fa76766e6f0] OpenGL Debug: Initializing error SPU [0x7fa76766e6f0] OpenGL Debug: Initializing passthrough SPU [0x7fa76766e6f0] OpenGL Debug: Initializing array SPU [0x7fa76766e6f0] OpenGL Debug: trying /usr/lib64/dri/swrast_dri.so [0x7fa76766e6f0] OpenGL Debug: loaded /usr/lib64/dri/swrast_dri.so [0x7fa76766e6f0] OpenGL Debug: Patching mesa glx entries drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 5, (OK) drmOpenByBusid: Searching for BusID pci:0000:00:02.0 drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 5, (OK) drmOpenByBusid: drmOpenMinor returns 5 drmOpenByBusid: drmGetBusid reports pci:0000:00:02.0 [0x7fa76766e6f0] OpenGL Debug: glXChooseVisual returned 21 depth=24 [0x7fa76766e6f0] OpenGL Debug: Buffer pool 0x1ea7650 was empty; allocating new 5242896 byte buffer. [0x7fa76766e6f0] OpenGL Debug: Using system malloc [0x7fa76766e6f0] OpenGL Debug: Dispatched: WindowShow(6, 0) [0x7fa76766e6f0] OpenGL Debug: ->glXQueryExtensionsString [0x7fa76766e6f0] OpenGL Debug: ->glXQueryExtensionsString [0x7fa76766e6f0] OpenGL Debug: ->glXQueryExtensionsString display: :0 screen: 0 [0x7fa76766e6f0] OpenGL Debug: ->glXIsDirect direct rendering: Yes server glx vendor string: Chromium server glx version string: 1.2 Chromium server glx extensions: GLX_ARB_multisample, GLX_EXT_texture_from_pixmap, GLX_SGIX_fbconfig client glx vendor string: Chromium client glx version string: 1.2 Chromium client glx extensions: GLX_ARB_multisample, GLX_EXT_texture_from_pixmap, GLX_SGIX_fbconfig GLX version: 1.3 GLX extensions: GLX_ARB_multisample, GLX_EXT_texture_from_pixmap, GLX_SGIX_fbconfig OpenGL vendor string: Humper OpenGL renderer string: Chromium OpenGL version string: 1.5 Chromium 1.9 OpenGL extensions: GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_EXT_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_EXT_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_func_separate, GL_EXT_blend_subtract, GL_EXT_texture_env_add, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_secondary_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture3D, GL_NV_texgen_reflection, GL_EXT_texture_rectangle, GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp, GL_CR_state_parameter, GL_CR_cursor_position, GL_CR_bounding_box, GL_CR_print_string, GL_CR_tilesort_info, GL_CR_synchronization, GL_CR_head_spu_name, GL_CR_performance_info, GL_CR_window_size, GL_CR_tile_info, GL_CR_saveframe, GL_CR_readback_barrier_size, GL_CR_server_id_sharing, GL_CR_server_matrix Segmentation fault