Changes between Version 10 and Version 11 of Mac OS X build instructions
- Timestamp:
- Feb 23, 2007 4:46:46 PM (18 years ago)
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Mac OS X build instructions
v10 v11 7 7 * Mac OS X running on Intel hardware (PowerPC hardware is '''not''' supported). 8 8 * A recent Xcode installation (only the GCC and SDKs are really needed). 9 * The SDL library. Check your favorite package manager - Mac Ports, Fink,... 10 * Some stuff from DarwinPorts (http://darwinports.opendarwin.org/getdp/) 9 * Some stuff from !DarwinPorts (http://darwinports.opendarwin.org/getdp/) 11 10 * The i386-elf-gcc package (this requirement will probably go away later.) 12 11 * libidl 13 * Latest kBuild 0.1.x: 14 1. Go to the root directory of the checkout (where Config.kmk reside). 15 1. Remove the ./kBuild tree: 16 {{{ 17 rm -Rf ./kBuild 18 }}} 19 1. Check out the most recent release: 20 {{{ 21 svn co http://svn.netlabs.org/repos/kbuild/trunk/kBuild kBuild 22 }}} 23 * ... 12 * libsdl 24 13 25 14 == Building !VirtualBox == … … 27 16 1. Change to the root directory of the sources and execute the configure script: 28 17 {{{ 29 ./configure 18 ./configure --disable-sdl-ttf 30 19 }}} 31 20 If it finds everything it needs, it will create a file called '!AutoConfig.kmk' containing paths to the various tools on your system. Also, it will create an environment setup script called configure.sh. This step only has to be done once (if something changes in your build tool setup, you might have to repeat it but keep in mind that both output files will be overwritten).