1 | <?xml version="1.0" encoding="UTF-8" ?>
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2 | <!-- http://www.realtech-vr.com/glview -->
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3 | <GLView version="4.1.3"><System>Windows XP Professional </System>
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4 | <CPU>N/A</CPU>
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5 | <Vendor>Intel Open Source Technology Center</Vendor>
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6 | <Version>2.1 Chromium 1.9</Version>
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7 | <GLSLVersion>1.20</GLSLVersion>
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8 | <DirectXVersion>9.0c - August 2004</DirectXVersion>
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9 | <DXShaderModel>vs_2_0, ps_2_0</DXShaderModel>
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10 | <Renderer>Mesa DRI Intel(R) Ironlake Mobile </Renderer>
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11 | <Extensions>GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_compiled_vertex_array GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_IBM_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_func_separate GL_EXT_blend_subtract GL_EXT_texture_env_add GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture3D GL_IBM_rasterpos_clip GL_NV_texgen_reflection GL_NV_texture_rectangle GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_ARB_shading_language_100 GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_EXT_texture_sRGB GL_EXT_framebuffer_blit GL_EXT_blend_equation_separate GL_EXT_stencil_two_side GL_CR_state_parameter GL_CR_cursor_position GL_CR_bounding_box GL_CR_print_string GL_CR_tilesort_info GL_CR_synchronization GL_CR_head_spu_name GL_CR_performance_info GL_CR_window_size GL_CR_tile_info GL_CR_saveframe GL_CR_readback_barrier_size GL_CR_server_id_sharing GL_CR_server_matrix </Extensions>
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12 | <VRAM>128</VRAM><Capabilities>
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13 | <FrameBuffer>
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14 | <ViewportMaxWidth>16384</ViewportMaxWidth>
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15 | <ViewportMaxHeight>16384</ViewportMaxHeight>
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16 | <SubPixelBits>4</SubPixelBits>
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17 | </FrameBuffer>
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18 | <Stack>
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19 | <AttribStackDepth>16</AttribStackDepth>
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20 | <NameStackDepth>64</NameStackDepth>
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21 | <MaxModelViewStackDepth>32</MaxModelViewStackDepth>
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22 | <MaxProjectionStackDepth>32</MaxProjectionStackDepth>
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23 | <MaxClientAttribStackDepth>16</MaxClientAttribStackDepth>
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24 | <MaxTextureStackDepth>10</MaxTextureStackDepth>
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25 | </Stack>
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26 | <Various>
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27 | <LineSizeMin>1</LineSizeMin>
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28 | <LineSizeMax>5</LineSizeMax>
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29 | <LineSizeGran>0.5</LineSizeGran>
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30 | <PointSizeMin>1</PointSizeMin>
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31 | <PointSizeMax>255</PointSizeMax>
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32 | <PointSizeGran>1</PointSizeGran>
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33 | <AliasedLineWidthMin>1</AliasedLineWidthMin>
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34 | <AliasedLineWidthMax>5</AliasedLineWidthMax>
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35 | <AliasedPointSizeMin>1</AliasedPointSizeMin>
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36 | <AliasedPointSizeMax>255</AliasedPointSizeMax>
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37 | <NumClipPlanes>6</NumClipPlanes>
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38 | <NumLights>8</NumLights>
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39 | <PixelMapTable>256</PixelMapTable>
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40 | <TextureSize>8192</TextureSize>
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41 | <EvalOrder>30</EvalOrder>
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42 | </Various>
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43 | <Extensions_Specs>
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44 | <MaxTextureAnisotropy>16</MaxTextureAnisotropy>
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45 | <MaxTextureUnits>8</MaxTextureUnits>
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46 | <MaxTextureCubeSize>2048</MaxTextureCubeSize>
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47 | <NumCompressedTextureFormats>7</NumCompressedTextureFormats>
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48 | <formats>
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49 | <value>86b0</value>
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50 | <value>86b1</value>
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51 | <value>83a0</value>
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52 | <value>83a1</value>
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53 | <value>83a2</value>
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54 | <value>83a3</value>
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55 | <value>8d64</value>
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56 | </formats>
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57 | <MaxVertexBlend>0</MaxVertexBlend>
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58 | <MaxTexture3DSize>256</MaxTexture3DSize>
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59 | <MaxOcclusionQueryBits>64</MaxOcclusionQueryBits>
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60 | <VertexProgram><MaxProgramInstructions>16384</MaxProgramInstructions>
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61 | <MaxNativeInstructions>16384</MaxNativeInstructions>
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62 | <MaxProgramTemporaries>256</MaxProgramTemporaries>
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63 | <MaxProgramNativeTemporaries>256</MaxProgramNativeTemporaries>
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64 | <MaxProgramParameters>4096</MaxProgramParameters>
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65 | <MaxProgramNativeParameters>1024</MaxProgramNativeParameters>
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66 | <MaxProgramAttribs>16</MaxProgramAttribs>
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67 | <MaxProgramNativeAttribs>16</MaxProgramNativeAttribs>
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68 | <MaxProgramAdressRegisters>1</MaxProgramAdressRegisters>
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69 | <MaxProgramNativeAddressRegisters>1</MaxProgramNativeAddressRegisters>
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70 | <MaxProgramLocalParameters>4096</MaxProgramLocalParameters>
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71 | <MaxProgramEnvParameters>256</MaxProgramEnvParameters>
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72 | <MaxVertexAttributes>16</MaxVertexAttributes>
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73 | <MaxProgramMatrices>8</MaxProgramMatrices>
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74 | <MaxProgramMatrixStackDepth>4</MaxProgramMatrixStackDepth>
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75 | </VertexProgram><FBO><FBOMaxColorAttachments>8</FBOMaxColorAttachments>
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76 | <FBOMaxRenderBufferSize>8192</FBOMaxRenderBufferSize>
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77 | </FBO><FragmentProgram><MaxFragmentAttribs>12</MaxFragmentAttribs>
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78 | <MaxFragmentEnvParameters>256</MaxFragmentEnvParameters>
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79 | <MaxFragmentInstructions>16384</MaxFragmentInstructions>
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80 | <MaxFragmentLocalParameters>4096</MaxFragmentLocalParameters>
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81 | <MaxProgramMatrixStackDepth>4</MaxProgramMatrixStackDepth>
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82 | <MaxProgramNativeALUInstructions>1024</MaxProgramNativeALUInstructions>
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83 | <MaxFragmentNativeAttribs>12</MaxFragmentNativeAttribs>
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84 | <MaxFragmentNativeParameters>1024</MaxFragmentNativeParameters>
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85 | <MaxFragmentNativeTemporaries>256</MaxFragmentNativeTemporaries>
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86 | <MaxProgramNativeTexIndirections>1024</MaxProgramNativeTexIndirections>
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87 | <MaxProgramNativeTexInstructions>1024</MaxProgramNativeTexInstructions>
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88 | <MaxFragmentNativeInstructions>1024</MaxFragmentNativeInstructions>
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89 | <MaxFragmentParameters>64</MaxFragmentParameters>
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90 | <MaxFragmentTemporaries>256</MaxFragmentTemporaries>
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91 | <MaxFragmentAdressRegisters>0</MaxFragmentAdressRegisters>
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92 | <MaxFragmentNativeAddressRegisters>0</MaxFragmentNativeAddressRegisters>
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93 | <MaxProgramTexIndirections>16384</MaxProgramTexIndirections>
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94 | <MaxProgramTexInstructions>16384</MaxProgramTexInstructions>
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95 | <MaxTextureCoords>8</MaxTextureCoords>
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96 | <MaxTextureImageUnits>16</MaxTextureImageUnits>
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97 | </FragmentProgram><VertexShader><MaxVertexUniformComp>16384</MaxVertexUniformComp>
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98 | <MaxVaryingFloats>64</MaxVaryingFloats>
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99 | <MaxCombinedImageUnits>8</MaxCombinedImageUnits>
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100 | <MaxVertexTextureImageUnits>16</MaxVertexTextureImageUnits>
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101 | </VertexShader><FragmentShader><MaxFragmentUniformComp>16384</MaxFragmentUniformComp>
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102 | </FragmentShader><ATI></ATI><nVidia><NVMaxTextureRectangleSize>4096</NVMaxTextureRectangleSize></nVidia></Extensions_Specs></Capabilities><PixelFormats><p id="1" color_bits="32" depth_bits="32" stencil_bits="8" accum_bits="0" pixel_type="0" transparent="False" acceleration="True" support_gdi="False" aux_buffers="0" double_buffer="True" support_opengl="True" draw_to_window="True" draw_to_bitmap="False" swap_layers_buffers="0" stereo="False" auxbuffers="0" samples="0" number_overlays="0" number_underlays="0" /></PixelFormats>
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103 | <Resolutions>
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104 | <Mode index="0" width="800" height="600" depth="8" rate="60"/>
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105 | <Mode index="1" width="800" height="600" depth="16" rate="60"/>
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106 | <Mode index="2" width="800" height="600" depth="24" rate="60"/>
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107 | <Mode index="3" width="800" height="600" depth="32" rate="60"/>
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108 | <Mode index="4" width="640" height="480" depth="8" rate="60"/>
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109 | <Mode index="5" width="640" height="480" depth="16" rate="60"/>
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110 | <Mode index="6" width="640" height="480" depth="24" rate="60"/>
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111 | <Mode index="7" width="640" height="480" depth="32" rate="60"/>
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112 | <Mode index="8" width="1366" height="700" depth="32" rate="60"/>
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113 | <Mode index="9" width="800" height="600" depth="32" rate="60"/>
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114 | <Mode index="10" width="640" height="480" depth="4" rate="1"/>
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115 | <Mode index="11" width="800" height="600" depth="4" rate="1"/>
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116 | </Resolutions>
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117 | </GLView>
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