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Ticket #12665: glview-Mesa DRI Intel(R) Ironlake Mobile .XML

File glview-Mesa DRI Intel(R) Ironlake Mobile .XML, 7.5 KB (added by Juan Carrano, 11 years ago)

GL Extension Viewer report (guest)

Line 
1<?xml version="1.0" encoding="UTF-8" ?>
2<!-- http://www.realtech-vr.com/glview -->
3<GLView version="4.1.3"><System>Windows XP Professional </System>
4<CPU>N/A</CPU>
5<Vendor>Intel Open Source Technology Center</Vendor>
6<Version>2.1 Chromium 1.9</Version>
7<GLSLVersion>1.20</GLSLVersion>
8<DirectXVersion>9.0c - August 2004</DirectXVersion>
9<DXShaderModel>vs_2_0, ps_2_0</DXShaderModel>
10<Renderer>Mesa DRI Intel(R) Ironlake Mobile </Renderer>
11<Extensions>GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_compiled_vertex_array GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_IBM_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_func_separate GL_EXT_blend_subtract GL_EXT_texture_env_add GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture3D GL_IBM_rasterpos_clip GL_NV_texgen_reflection GL_NV_texture_rectangle GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_ARB_shading_language_100 GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_EXT_texture_sRGB GL_EXT_framebuffer_blit GL_EXT_blend_equation_separate GL_EXT_stencil_two_side GL_CR_state_parameter GL_CR_cursor_position GL_CR_bounding_box GL_CR_print_string GL_CR_tilesort_info GL_CR_synchronization GL_CR_head_spu_name GL_CR_performance_info GL_CR_window_size GL_CR_tile_info GL_CR_saveframe GL_CR_readback_barrier_size GL_CR_server_id_sharing GL_CR_server_matrix </Extensions>
12<VRAM>128</VRAM><Capabilities>
13<FrameBuffer>
14<ViewportMaxWidth>16384</ViewportMaxWidth>
15<ViewportMaxHeight>16384</ViewportMaxHeight>
16<SubPixelBits>4</SubPixelBits>
17</FrameBuffer>
18<Stack>
19<AttribStackDepth>16</AttribStackDepth>
20<NameStackDepth>64</NameStackDepth>
21<MaxModelViewStackDepth>32</MaxModelViewStackDepth>
22<MaxProjectionStackDepth>32</MaxProjectionStackDepth>
23<MaxClientAttribStackDepth>16</MaxClientAttribStackDepth>
24<MaxTextureStackDepth>10</MaxTextureStackDepth>
25</Stack>
26<Various>
27<LineSizeMin>1</LineSizeMin>
28<LineSizeMax>5</LineSizeMax>
29<LineSizeGran>0.5</LineSizeGran>
30<PointSizeMin>1</PointSizeMin>
31<PointSizeMax>255</PointSizeMax>
32<PointSizeGran>1</PointSizeGran>
33<AliasedLineWidthMin>1</AliasedLineWidthMin>
34<AliasedLineWidthMax>5</AliasedLineWidthMax>
35<AliasedPointSizeMin>1</AliasedPointSizeMin>
36<AliasedPointSizeMax>255</AliasedPointSizeMax>
37<NumClipPlanes>6</NumClipPlanes>
38<NumLights>8</NumLights>
39<PixelMapTable>256</PixelMapTable>
40<TextureSize>8192</TextureSize>
41<EvalOrder>30</EvalOrder>
42</Various>
43<Extensions_Specs>
44<MaxTextureAnisotropy>16</MaxTextureAnisotropy>
45<MaxTextureUnits>8</MaxTextureUnits>
46<MaxTextureCubeSize>2048</MaxTextureCubeSize>
47<NumCompressedTextureFormats>7</NumCompressedTextureFormats>
48<formats>
49<value>86b0</value>
50<value>86b1</value>
51<value>83a0</value>
52<value>83a1</value>
53<value>83a2</value>
54<value>83a3</value>
55<value>8d64</value>
56</formats>
57<MaxVertexBlend>0</MaxVertexBlend>
58<MaxTexture3DSize>256</MaxTexture3DSize>
59<MaxOcclusionQueryBits>64</MaxOcclusionQueryBits>
60<VertexProgram><MaxProgramInstructions>16384</MaxProgramInstructions>
61<MaxNativeInstructions>16384</MaxNativeInstructions>
62<MaxProgramTemporaries>256</MaxProgramTemporaries>
63<MaxProgramNativeTemporaries>256</MaxProgramNativeTemporaries>
64<MaxProgramParameters>4096</MaxProgramParameters>
65<MaxProgramNativeParameters>1024</MaxProgramNativeParameters>
66<MaxProgramAttribs>16</MaxProgramAttribs>
67<MaxProgramNativeAttribs>16</MaxProgramNativeAttribs>
68<MaxProgramAdressRegisters>1</MaxProgramAdressRegisters>
69<MaxProgramNativeAddressRegisters>1</MaxProgramNativeAddressRegisters>
70<MaxProgramLocalParameters>4096</MaxProgramLocalParameters>
71<MaxProgramEnvParameters>256</MaxProgramEnvParameters>
72<MaxVertexAttributes>16</MaxVertexAttributes>
73<MaxProgramMatrices>8</MaxProgramMatrices>
74<MaxProgramMatrixStackDepth>4</MaxProgramMatrixStackDepth>
75</VertexProgram><FBO><FBOMaxColorAttachments>8</FBOMaxColorAttachments>
76<FBOMaxRenderBufferSize>8192</FBOMaxRenderBufferSize>
77</FBO><FragmentProgram><MaxFragmentAttribs>12</MaxFragmentAttribs>
78<MaxFragmentEnvParameters>256</MaxFragmentEnvParameters>
79<MaxFragmentInstructions>16384</MaxFragmentInstructions>
80<MaxFragmentLocalParameters>4096</MaxFragmentLocalParameters>
81<MaxProgramMatrixStackDepth>4</MaxProgramMatrixStackDepth>
82<MaxProgramNativeALUInstructions>1024</MaxProgramNativeALUInstructions>
83<MaxFragmentNativeAttribs>12</MaxFragmentNativeAttribs>
84<MaxFragmentNativeParameters>1024</MaxFragmentNativeParameters>
85<MaxFragmentNativeTemporaries>256</MaxFragmentNativeTemporaries>
86<MaxProgramNativeTexIndirections>1024</MaxProgramNativeTexIndirections>
87<MaxProgramNativeTexInstructions>1024</MaxProgramNativeTexInstructions>
88<MaxFragmentNativeInstructions>1024</MaxFragmentNativeInstructions>
89<MaxFragmentParameters>64</MaxFragmentParameters>
90<MaxFragmentTemporaries>256</MaxFragmentTemporaries>
91<MaxFragmentAdressRegisters>0</MaxFragmentAdressRegisters>
92<MaxFragmentNativeAddressRegisters>0</MaxFragmentNativeAddressRegisters>
93<MaxProgramTexIndirections>16384</MaxProgramTexIndirections>
94<MaxProgramTexInstructions>16384</MaxProgramTexInstructions>
95<MaxTextureCoords>8</MaxTextureCoords>
96<MaxTextureImageUnits>16</MaxTextureImageUnits>
97</FragmentProgram><VertexShader><MaxVertexUniformComp>16384</MaxVertexUniformComp>
98<MaxVaryingFloats>64</MaxVaryingFloats>
99<MaxCombinedImageUnits>8</MaxCombinedImageUnits>
100<MaxVertexTextureImageUnits>16</MaxVertexTextureImageUnits>
101</VertexShader><FragmentShader><MaxFragmentUniformComp>16384</MaxFragmentUniformComp>
102</FragmentShader><ATI></ATI><nVidia><NVMaxTextureRectangleSize>4096</NVMaxTextureRectangleSize></nVidia></Extensions_Specs></Capabilities><PixelFormats><p id="1" color_bits="32" depth_bits="32" stencil_bits="8" accum_bits="0" pixel_type="0" transparent="False" acceleration="True" support_gdi="False" aux_buffers="0" double_buffer="True" support_opengl="True" draw_to_window="True" draw_to_bitmap="False" swap_layers_buffers="0" stereo="False" auxbuffers="0" samples="0" number_overlays="0" number_underlays="0" /></PixelFormats>
103<Resolutions>
104<Mode index="0" width="800" height="600" depth="8" rate="60"/>
105<Mode index="1" width="800" height="600" depth="16" rate="60"/>
106<Mode index="2" width="800" height="600" depth="24" rate="60"/>
107<Mode index="3" width="800" height="600" depth="32" rate="60"/>
108<Mode index="4" width="640" height="480" depth="8" rate="60"/>
109<Mode index="5" width="640" height="480" depth="16" rate="60"/>
110<Mode index="6" width="640" height="480" depth="24" rate="60"/>
111<Mode index="7" width="640" height="480" depth="32" rate="60"/>
112<Mode index="8" width="1366" height="700" depth="32" rate="60"/>
113<Mode index="9" width="800" height="600" depth="32" rate="60"/>
114<Mode index="10" width="640" height="480" depth="4" rate="1"/>
115<Mode index="11" width="800" height="600" depth="4" rate="1"/>
116</Resolutions>
117</GLView>

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