Changeset 68994 in vbox for trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-ogl.cpp
- Timestamp:
- Oct 5, 2017 2:20:22 PM (7 years ago)
- File:
-
- 1 edited
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trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-ogl.cpp
r68083 r68994 4202 4202 if (pContext->state.aRenderState[SVGA3D_RS_BLENDENABLE].uintValue != 0) 4203 4203 continue; /* ignore if blend is already enabled */ 4204 /* no break */ 4205 } 4204 } /* Fall through */ 4206 4205 4207 4206 case SVGA3D_RS_BLENDENABLE: /* SVGA3dBool */ … … 5797 5796 case SVGA3D_DECLTYPE_UBYTE4N: 5798 5797 normalized = GL_TRUE; 5799 /* no break*/5798 /* Fall through */ 5800 5799 case SVGA3D_DECLTYPE_UBYTE4: 5801 5800 size = 4; … … 5805 5804 case SVGA3D_DECLTYPE_SHORT2N: 5806 5805 normalized = GL_TRUE; 5807 /* no break*/5806 /* Fall through */ 5808 5807 case SVGA3D_DECLTYPE_SHORT2: 5809 5808 size = 2; … … 5813 5812 case SVGA3D_DECLTYPE_SHORT4N: 5814 5813 normalized = GL_TRUE; 5815 /* no break*/5814 /* Fall through */ 5816 5815 case SVGA3D_DECLTYPE_SHORT4: 5817 5816 size = 4; … … 6208 6207 case SVGA3D_DECLUSAGE_POSITIONT: 6209 6208 Log(("ShaderSetPositionTransformed: (%d,%d)\n", pContext->state.RectViewPort.w, pContext->state.RectViewPort.h)); 6209 /* Fall through */ 6210 6210 case SVGA3D_DECLUSAGE_POSITION: 6211 6211 ShaderSetPositionTransformed(pContext->pShaderContext, pContext->state.RectViewPort.w,
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