Opened 16 years ago
Closed 10 years ago
#3786 closed defect (obsolete)
OpenGL feedback makes application freeze, picking doesn't work.
Reported by: | egasimus | Owned by: | |
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Component: | 3D support | Version: | VirtualBox 2.2.0 |
Keywords: | OpenGL, GL_SELECT, GL_FEEDBACK, picking | Cc: | |
Guest type: | Windows | Host type: | Linux |
Description
VirtualBox 2.2.0 closed source here, running Windows XP hosted on Ubuntu Intrepid. I'm developing an OpenGL application which relies heavily on GL_SELECT and GL_FEEDBACK render modes. However, neither seems to work for me. On leaving GL_SELECT, glRenderMode always returns -1 hits, and GL_FEEDBACK outright freezes the program. I thought it was me who was doing something wrong, but then I ran my program in Wine, and it worked like a charm. What could be done to fix this issue?
Change History (8)
comment:1 by , 16 years ago
comment:2 by , 16 years ago
I'm getting problems with GL_SELECT too. The windows binary works fine if I disable hardware 3d acceleration, and under wine, but not if I have hardware 3d acceleration enabled.
I'm using 32-bit XP Pro SP3 in the VM VirtualBox is, at time of writing, the most recent version in the VirtualBox repository for my ubuntu distribution, 32-bit 9.04: 2.2.4 r47978. I'm using a quad-core Xeon [email protected] The system has 4G of RAM.
My code looks like this where it checks for hits:
GLint hits = glRenderMode(GL_RENDER); GLenum err = glGetError(); if(GL_NO_ERROR != err) { printf("Error %i: %s\n", err, gluErrorString(err)); } printf("hits=%i\n");
In all three: wine, vm +hardware accel, vm -hardware accel, I get no error. In wine and vm -hardware accel, I get a number of hits. In vm +hardware accel, I get hits=0
It's worth noting that it works if I reboot into windows, also.
Unfortunately, I can't release my code or binaries. On the other hand, the best simplest example of using GL_SELECT is in the redbook, select.c http://opengl-redbook.com/code/OpenGL-1.4.tgz
comment:3 by , 16 years ago
The point is that redbook sample as well as couple of other samples works just like expected here. For ex, here's an output from the guest vm: hits = 2
number of names for hit = 1
z1 is 0.999999; z2 is 0.999999
the name is 1
number of names for hit = 1
z1 is 0.2; z2 is 1.8
the name is 3
Please try to extract some failing testcase from your source which you could share as a binary or source.
comment:4 by , 16 years ago
Also please check host log and run your app on the guest with CR_DEBUG_FILE set to c:\log.txt and check for errors there as well.
comment:6 by , 15 years ago
Is anybody still looking at this? I can give some information if needed.
Jesse
comment:7 by , 15 years ago
Nope...because as I wrote few comments above, simple samples work just like expected. And I need atleast a log file of failures.
comment:8 by , 10 years ago
Resolution: | → obsolete |
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Status: | new → closed |
Going to close unless you provide more info.
Just checked and feedback/select works as expected in testcases here.
Apart from that, make sure you have 2.2.0 additions installed. Also checking things under Wine isn't a good way to prove something is working, check in real OS. Check glGetError results after every gl call you make, try to extract the failing testcase from your closed source.